diff options
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 5622 |
1 files changed, 2777 insertions, 2845 deletions
diff --git a/src/map/map.c b/src/map/map.c index 9238af9f9..28d25839b 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -61,7 +61,7 @@ char map_server_ip[32] = "127.0.0.1"; char map_server_id[32] = "ragnarok"; char map_server_pw[32] = "ragnarok"; char map_server_db[32] = "ragnarok"; -Sql* mmysql_handle; +Sql *mmysql_handle; int db_use_sqldbs = 0; char item_db_db[32] = "item_db"; @@ -78,7 +78,7 @@ int log_db_port = 3306; char log_db_id[32] = "ragnarok"; char log_db_pw[32] = "ragnarok"; char log_db_db[32] = "log"; -Sql* logmysql_handle; +Sql *logmysql_handle; // This param using for sending mainchat // messages like whispers to this nick. [LuzZza] @@ -94,14 +94,14 @@ char *MSG_CONF_NAME; char *GRF_PATH_FILENAME; // DBMap declaartion -static DBMap* id_db=NULL; // int id -> struct block_list* -static DBMap* pc_db=NULL; // int id -> struct map_session_data* -static DBMap* mobid_db=NULL; // int id -> struct mob_data* -static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db) -static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data* -static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters) -static DBMap* charid_db=NULL; // int char_id -> struct map_session_data* -static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing) +static DBMap *id_db=NULL; // int id -> struct block_list* +static DBMap *pc_db=NULL; // int id -> struct map_session_data* +static DBMap *mobid_db=NULL; // int id -> struct mob_data* +static DBMap *bossid_db=NULL; // int id -> struct mob_data* (MVP db) +static DBMap *map_db=NULL; // unsigned int mapindex -> struct map_data* +static DBMap *nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters) +static DBMap *charid_db=NULL; // int char_id -> struct map_session_data* +static DBMap *regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing) static int map_users=0; @@ -126,26 +126,26 @@ int agit2_flag = 0; int night_flag = 0; // 0=day, 1=night [Yor] struct charid_request { - struct charid_request* next; - int charid;// who want to be notified of the nick + struct charid_request *next; + int charid;// who want to be notified of the nick }; struct charid2nick { - char nick[NAME_LENGTH]; - struct charid_request* requests;// requests of notification on this nick + char nick[NAME_LENGTH]; + struct charid_request *requests;// requests of notification on this nick }; // This is the main header found at the very beginning of the map cache struct map_cache_main_header { - uint32 file_size; - uint16 map_count; + uint32 file_size; + uint16 map_count; }; // This is the header appended before every compressed map cells info in the map cache struct map_cache_map_info { - char name[MAP_NAME_LENGTH]; - int16 xs; - int16 ys; - int32 len; + char name[MAP_NAME_LENGTH]; + int16 xs; + int16 ys; + int32 len; }; char db_path[256] = "db"; @@ -158,19 +158,19 @@ char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server int console = 0; int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] -int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] +int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] /*========================================== * server player count (of all mapservers) *------------------------------------------*/ void map_setusers(int users) { - map_users = users; + map_users = users; } int map_getusers(void) { - return map_users; + return map_users; } /*========================================== @@ -178,67 +178,65 @@ int map_getusers(void) *------------------------------------------*/ int map_usercount(void) { - return pc_db->size(pc_db); + return pc_db->size(pc_db); } /*========================================== * Attempt to free a map blocklist *------------------------------------------*/ -int map_freeblock (struct block_list *bl) +int map_freeblock(struct block_list *bl) { - nullpo_retr(block_free_lock, bl); - if (block_free_lock == 0 || block_free_count >= block_free_max) - { - aFree(bl); - bl = NULL; - if (block_free_count >= block_free_max) - ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock); - } else - block_free[block_free_count++] = bl; + nullpo_retr(block_free_lock, bl); + if (block_free_lock == 0 || block_free_count >= block_free_max) { + aFree(bl); + bl = NULL; + if (block_free_count >= block_free_max) + ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock); + } else + block_free[block_free_count++] = bl; - return block_free_lock; + return block_free_lock; } /*========================================== * Lock blocklist, (prevent map_freeblock usage) *------------------------------------------*/ -int map_freeblock_lock (void) +int map_freeblock_lock(void) { - return ++block_free_lock; + return ++block_free_lock; } /*========================================== * Remove the lock on map_bl *------------------------------------------*/ -int map_freeblock_unlock (void) +int map_freeblock_unlock(void) { - if ((--block_free_lock) == 0) { - int i; - for (i = 0; i < block_free_count; i++) - { - aFree(block_free[i]); - block_free[i] = NULL; - } - block_free_count = 0; - } else if (block_free_lock < 0) { - ShowError("map_freeblock_unlock: lock count < 0 !\n"); - block_free_lock = 0; - } + if ((--block_free_lock) == 0) { + int i; + for (i = 0; i < block_free_count; i++) { + aFree(block_free[i]); + block_free[i] = NULL; + } + block_free_count = 0; + } else if (block_free_lock < 0) { + ShowError("map_freeblock_unlock: lock count < 0 !\n"); + block_free_lock = 0; + } - return block_free_lock; + return block_free_lock; } // Timer function to check if there some remaining lock and remove them if so. // Called each 1s int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) { - if (block_free_lock > 0) { - ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); - block_free_lock = 1; - map_freeblock_unlock(); - } + if (block_free_lock > 0) { + ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); + block_free_lock = 1; + map_freeblock_unlock(); + } - return 0; + return 0; } // @@ -257,17 +255,17 @@ static struct block_list bl_head; *------------------------------------------*/ static void map_addblcell(struct block_list *bl) { - if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) - return; - map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++; - return; + if (bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR)) + return; + map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++; + return; } static void map_delblcell(struct block_list *bl) { - if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) - return; - map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--; + if (bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR)) + return; + map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--; } #endif @@ -275,91 +273,89 @@ static void map_delblcell(struct block_list *bl) * Adds a block to the map. * Returns 0 on success, 1 on failure (illegal coordinates). *------------------------------------------*/ -int map_addblock(struct block_list* bl) -{ - int m, x, y, pos; - - nullpo_ret(bl); - - if (bl->prev != NULL) { - ShowError("map_addblock: bl->prev != NULL\n"); - return 1; - } - - m = bl->m; - x = bl->x; - y = bl->y; - if( m < 0 || m >= map_num ) - { - ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num); - return 1; - } - if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) - { - ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys); - return 1; - } - - pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs; - - if (bl->type == BL_MOB) { - bl->next = map[m].block_mob[pos]; - bl->prev = &bl_head; - if (bl->next) bl->next->prev = bl; - map[m].block_mob[pos] = bl; - } else { - bl->next = map[m].block[pos]; - bl->prev = &bl_head; - if (bl->next) bl->next->prev = bl; - map[m].block[pos] = bl; - } +int map_addblock(struct block_list *bl) +{ + int m, x, y, pos; + + nullpo_ret(bl); + + if (bl->prev != NULL) { + ShowError("map_addblock: bl->prev != NULL\n"); + return 1; + } + + m = bl->m; + x = bl->x; + y = bl->y; + if (m < 0 || m >= map_num) { + ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num); + return 1; + } + if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) { + ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys); + return 1; + } + + pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs; + + if (bl->type == BL_MOB) { + bl->next = map[m].block_mob[pos]; + bl->prev = &bl_head; + if (bl->next) bl->next->prev = bl; + map[m].block_mob[pos] = bl; + } else { + bl->next = map[m].block[pos]; + bl->prev = &bl_head; + if (bl->next) bl->next->prev = bl; + map[m].block[pos] = bl; + } #ifdef CELL_NOSTACK - map_addblcell(bl); + map_addblcell(bl); #endif - return 0; + return 0; } /*========================================== * Removes a block from the map. *------------------------------------------*/ -int map_delblock(struct block_list* bl) +int map_delblock(struct block_list *bl) { - int pos; - nullpo_ret(bl); + int pos; + nullpo_ret(bl); // blocklist (2ways chainlist) - if (bl->prev == NULL) { - if (bl->next != NULL) { - // can't delete block (already at the begining of the chain) - ShowError("map_delblock error : bl->next!=NULL\n"); - } - return 0; - } + if (bl->prev == NULL) { + if (bl->next != NULL) { + // can't delete block (already at the begining of the chain) + ShowError("map_delblock error : bl->next!=NULL\n"); + } + return 0; + } #ifdef CELL_NOSTACK - map_delblcell(bl); + map_delblcell(bl); #endif - pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; + pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; - if (bl->next) - bl->next->prev = bl->prev; - if (bl->prev == &bl_head) { - //Since the head of the list, update the block_list map of [] - if (bl->type == BL_MOB) { - map[bl->m].block_mob[pos] = bl->next; - } else { - map[bl->m].block[pos] = bl->next; - } - } else { - bl->prev->next = bl->next; - } - bl->next = NULL; - bl->prev = NULL; + if (bl->next) + bl->next->prev = bl->prev; + if (bl->prev == &bl_head) { + //Since the head of the list, update the block_list map of [] + if (bl->type == BL_MOB) { + map[bl->m].block_mob[pos] = bl->next; + } else { + map[bl->m].block[pos] = bl->next; + } + } else { + bl->prev->next = bl->next; + } + bl->next = NULL; + bl->prev = NULL; - return 0; + return 0; } /*========================================== @@ -369,107 +365,105 @@ int map_delblock(struct block_list* bl) *------------------------------------------*/ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) { - int x0 = bl->x, y0 = bl->y; - struct status_change *sc = NULL; - int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE); - - if (!bl->prev) { - //Block not in map, just update coordinates, but do naught else. - bl->x = x1; - bl->y = y1; - return 0; - } - - //TODO: Perhaps some outs of bounds checking should be placed here? - if (bl->type&BL_CHAR) { - sc = status_get_sc(bl); - - skill_unit_move(bl,tick,2); - status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); -// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... - status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); - status_change_end(bl, SC_MAGICROD, INVALID_TIMER); - if (sc->data[SC_PROPERTYWALK] && - sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) - status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); - } else - if (bl->type == BL_NPC) - npc_unsetcells((TBL_NPC*)bl); - - if (moveblock) map_delblock(bl); + int x0 = bl->x, y0 = bl->y; + struct status_change *sc = NULL; + int moveblock = (x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE); + + if (!bl->prev) { + //Block not in map, just update coordinates, but do naught else. + bl->x = x1; + bl->y = y1; + return 0; + } + + //TODO: Perhaps some outs of bounds checking should be placed here? + if (bl->type&BL_CHAR) { + sc = status_get_sc(bl); + + skill_unit_move(bl,tick,2); + status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); + status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); + // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... + status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); + status_change_end(bl, SC_MAGICROD, INVALID_TIMER); + if (sc->data[SC_PROPERTYWALK] && + sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)) + status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); + } else if (bl->type == BL_NPC) + npc_unsetcells((TBL_NPC *)bl); + + if (moveblock) map_delblock(bl); #ifdef CELL_NOSTACK - else map_delblcell(bl); + else map_delblcell(bl); #endif - bl->x = x1; - bl->y = y1; - if (moveblock) map_addblock(bl); + bl->x = x1; + bl->y = y1; + if (moveblock) map_addblock(bl); #ifdef CELL_NOSTACK - else map_addblcell(bl); + else map_addblcell(bl); #endif - if (bl->type&BL_CHAR) { - - skill_unit_move(bl,tick,3); - - if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving - struct block_list *d_bl; - if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) ) { - if( d_bl ) - status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); - ((TBL_PC*)bl)->shadowform_id = 0; - } - } - - if (sc && sc->count) { - if (sc->data[SC_DANCING]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); - else { - if (sc->data[SC_CLOAKING]) - skill_check_cloaking(bl, sc->data[SC_CLOAKING]); - if (sc->data[SC_WARM]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); - if (sc->data[SC_BANDING]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); - - if (sc->data[SC_NEUTRALBARRIER_MASTER]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); - else if (sc->data[SC_STEALTHFIELD_MASTER]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); - - if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving - struct block_list *d_bl; - if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) ) - status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); - } - - if (sc->data[SC_PROPERTYWALK] - && sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) - && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL - && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL - && skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { - sc->data[SC_PROPERTYWALK]->val3++; - } - - - } - /* Guild Aura Moving */ - if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) { - if (sc->data[SC_LEADERSHIP]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0); - if (sc->data[SC_GLORYWOUNDS]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0); - if (sc->data[SC_SOULCOLD]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0); - if (sc->data[SC_HAWKEYES]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); - } - } - } else - if (bl->type == BL_NPC) - npc_setcells((TBL_NPC*)bl); - - return 0; + if (bl->type&BL_CHAR) { + + skill_unit_move(bl,tick,3); + + if (bl->type == BL_PC && ((TBL_PC *)bl)->shadowform_id) {//Shadow Form Target Moving + struct block_list *d_bl; + if ((d_bl = map_id2bl(((TBL_PC *)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10)) { + if (d_bl) + status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); + ((TBL_PC *)bl)->shadowform_id = 0; + } + } + + if (sc && sc->count) { + if (sc->data[SC_DANCING]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); + else { + if (sc->data[SC_CLOAKING]) + skill_check_cloaking(bl, sc->data[SC_CLOAKING]); + if (sc->data[SC_WARM]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_BANDING]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); + + if (sc->data[SC_NEUTRALBARRIER_MASTER]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); + else if (sc->data[SC_STEALTHFIELD_MASTER]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); + + if (sc->data[SC__SHADOWFORM]) { //Shadow Form Caster Moving + struct block_list *d_bl; + if ((d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10)) + status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); + } + + if (sc->data[SC_PROPERTYWALK] + && sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) + && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL + && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL + && skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { + sc->data[SC_PROPERTYWALK]->val3++; + } + + + } + /* Guild Aura Moving */ + if (bl->type == BL_PC && ((TBL_PC *)bl)->state.gmaster_flag) { + if (sc->data[SC_LEADERSHIP]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_GLORYWOUNDS]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_SOULCOLD]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_HAWKEYES]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); + } + } + } else if (bl->type == BL_NPC) + npc_setcells((TBL_NPC *)bl); + + return 0; } /*========================================== @@ -477,190 +471,189 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) *------------------------------------------*/ int map_count_oncell(int m, int x, int y, int type) { - int bx,by; - struct block_list *bl; - int count = 0; + int bx,by; + struct block_list *bl; + int count = 0; - if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) - return 0; + if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + return 0; - bx = x/BLOCK_SIZE; - by = y/BLOCK_SIZE; + bx = x/BLOCK_SIZE; + by = y/BLOCK_SIZE; - if (type&~BL_MOB) - for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) - if(bl->x == x && bl->y == y && bl->type&type) - count++; + if (type&~BL_MOB) + for (bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next) + if (bl->x == x && bl->y == y && bl->type&type) + count++; - if (type&BL_MOB) - for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) - if(bl->x == x && bl->y == y) - count++; + if (type&BL_MOB) + for (bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next) + if (bl->x == x && bl->y == y) + count++; - return count; + return count; } /* * Looks for a skill unit on a given cell * flag&1: runs battle_check_target check based on unit->group->target_flag */ -struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int x,int y,int skill_id,struct skill_unit* out_unit, int flag) { - int m,bx,by; - struct block_list *bl; - struct skill_unit *unit; - m = target->m; +struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,int x,int y,int skill_id,struct skill_unit *out_unit, int flag) { + int m,bx,by; + struct block_list *bl; + struct skill_unit *unit; + m = target->m; - if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) - return NULL; + if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + return NULL; - bx = x/BLOCK_SIZE; - by = y/BLOCK_SIZE; + bx = x/BLOCK_SIZE; + by = y/BLOCK_SIZE; - for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) - { - if (bl->x != x || bl->y != y || bl->type != BL_SKILL) - continue; + for (bl = map[m].block[bx+by *map[m].bxs] ; bl != NULL ; bl = bl->next) { + if (bl->x != x || bl->y != y || bl->type != BL_SKILL) + continue; - unit = (struct skill_unit *) bl; - if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id ) - continue; - if( !(flag&1) || battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 ) - return unit; - } - return NULL; + unit = (struct skill_unit *) bl; + if (unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id) + continue; + if (!(flag&1) || battle_check_target(&unit->bl,target,unit->group->target_flag) > 0) + return unit; + } + return NULL; } /*========================================== * Adapted from foreachinarea for an easier invocation. [Skotlex] *------------------------------------------*/ -int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...) -{ - int bx, by, m; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - int x0, x1, y0, y1; - va_list ap; - - m = center->m; - x0 = max(center->x - range, 0); - y0 = max(center->y - range, 0); - x1 = min(center->x + range, map[ m ].xs - 1); - y1 = min(center->y + range, map[ m ].ys - 1); - - if ( type&~BL_MOB ) - for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type - && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +int map_foreachinrange(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int type, ...) +{ + int bx, by, m; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + int x0, x1, y0, y1; + va_list ap; + + m = center->m; + x0 = max(center->x - range, 0); + y0 = max(center->y - range, 0); + x1 = min(center->x + range, map[ m ].xs - 1); + y1 = min(center->y + range, map[ m ].ys - 1); + + if (type&~BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { + for (bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->type&type + && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + } + } + } + + if (type&BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx=x0/BLOCK_SIZE; bx<=x1/BLOCK_SIZE; bx++) { + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } + && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + } + } + } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinrange: block count too many!\n"); + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_foreachinrange: block count too many!\n"); - map_freeblock_lock(); + map_freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + map_freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] *------------------------------------------*/ -int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int range, int type,...) -{ - int bx, by, m; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - int x0, x1, y0, y1; - va_list ap; - - m = center->m; - if ( m < 0 ) - return 0; - - x0 = max(center->x-range, 0); - y0 = max(center->y-range, 0); - x1 = min(center->x+range, map[m].xs-1); - y1 = min(center->y+range, map[m].ys-1); - - if ( type&~BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type - && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +int map_foreachinshootrange(int (*func)(struct block_list *,va_list),struct block_list *center, int range, int type,...) +{ + int bx, by, m; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + int x0, x1, y0, y1; + va_list ap; + + m = center->m; + if (m < 0) + return 0; + + x0 = max(center->x-range, 0); + y0 = max(center->y-range, 0); + x1 = min(center->x+range, map[m].xs-1); + y1 = min(center->y+range, map[m].ys-1); + + if (type&~BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { + for (bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->type&type + && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) + && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + } + } + } + if (type&BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } + && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) + && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + } + } + } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinrange: block count too many!\n"); + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_foreachinrange: block count too many!\n"); - map_freeblock_lock(); + map_freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + map_freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== @@ -668,175 +661,175 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block * Apply *func with ... arguments for the range. * @type = BL_PC/BL_MOB etc.. *------------------------------------------*/ -int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...) -{ - int bx, by; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - va_list ap; - - if ( m < 0 ) - return 0; - - if ( x1 < x0 ) - swap(x0, x1); - if ( y1 < y0 ) - swap(y0, y1); - - x0 = max(x0, 0); - y0 = max(y0, 0); - x1 = min(x1, map[ m ].xs - 1); - y1 = min(y1, map[ m ].ys - 1); - if ( type&~BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinarea: block count too many!\n"); - - map_freeblock_lock(); - - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } - - map_freeblock_unlock(); - - bl_list_count = blockcount; - return returnCount; //[Skotlex] +int map_foreachinarea(int (*func)(struct block_list *,va_list), int m, int x0, int y0, int x1, int y1, int type, ...) +{ + int bx, by; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + va_list ap; + + if (m < 0) + return 0; + + if (x1 < x0) + swap(x0, x1); + if (y1 < y0) + swap(y0, y1); + + x0 = max(x0, 0); + y0 = max(y0, 0); + x1 = min(x1, map[ m ].xs - 1); + y1 = min(y1, map[ m ].ys - 1); + if (type&~BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) + for (bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) + if (bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + + if (type&BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) + if (bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_foreachinarea: block count too many!\n"); + + map_freeblock_lock(); + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== * Adapted from forcountinarea for an easier invocation. [pakpil] *------------------------------------------*/ -int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int count, int type, ...) -{ - int bx, by, m; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - int x0, x1, y0, y1; - va_list ap; - - m = center->m; - x0 = max(center->x - range, 0); - y0 = max(center->y - range, 0); - x1 = min(center->x + range, map[ m ].xs - 1); - y1 = min(center->y + range, map[ m ].ys - 1); - - if ( type&~BL_MOB ) - for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type - && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +int map_forcountinrange(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int count, int type, ...) +{ + int bx, by, m; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + int x0, x1, y0, y1; + va_list ap; + + m = center->m; + x0 = max(center->x - range, 0); + y0 = max(center->y - range, 0); + x1 = min(center->x + range, map[ m ].xs - 1); + y1 = min(center->y + range, map[ m ].ys - 1); + + if (type&~BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { + for (bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->type&type + && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){ - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + } + } + } + if (type&BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_forcountinrange: block count too many!\n"); - - map_freeblock_lock(); - - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - if( count && returnCount >= count ) - break; - } - - map_freeblock_unlock(); - - bl_list_count = blockcount; - return returnCount; //[Skotlex] -} -int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...) -{ - int bx, by; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - va_list ap; - - if ( m < 0 ) - return 0; - - if ( x1 < x0 ) - swap(x0, x1); - if ( y1 < y0 ) - swap(y0, y1); - - x0 = max(x0, 0); - y0 = max(y0, 0); - x1 = min(x1, map[ m ].xs - 1); - y1 = min(y1, map[ m ].ys - 1); - - if ( type&~BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinarea: block count too many!\n"); - - map_freeblock_lock(); - - for( i = blockcount; i < bl_list_count; i++ ) - if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - if( count && returnCount >= count ) - break; - } - - map_freeblock_unlock(); - - bl_list_count = blockcount; - return returnCount; //[Skotlex] + && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + } + } + } + + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_forcountinrange: block count too many!\n"); + + map_freeblock_lock(); + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + if (count && returnCount >= count) + break; + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] +} +int map_forcountinarea(int (*func)(struct block_list *,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...) +{ + int bx, by; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + va_list ap; + + if (m < 0) + return 0; + + if (x1 < x0) + swap(x0, x1); + if (y1 < y0) + swap(y0, y1); + + x0 = max(x0, 0); + y0 = max(y0, 0); + x1 = min(x1, map[ m ].xs - 1); + y1 = min(y1, map[ m ].ys - 1); + + if (type&~BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) + for (bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) + if (bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + + if (type&BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) + if (bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_foreachinarea: block count too many!\n"); + + map_freeblock_lock(); + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + if (count && returnCount >= count) + break; + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== @@ -844,390 +837,390 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, i * Move bl and do func* with va_list while moving. * Mouvement is set by dx dy wich are distance in x and y *------------------------------------------*/ -int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...) -{ - int bx, by, m; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - int x0, x1, y0, y1; - va_list ap; - - if ( !range ) return 0; - if ( !dx && !dy ) return 0; //No movement. - - m = center->m; - - x0 = center->x - range; - x1 = center->x + range; - y0 = center->y - range; - y1 = center->y + range; - - if ( x1 < x0 ) - swap(x0, x1); - if ( y1 < y0 ) - swap(y0, y1); - - if( dx == 0 || dy == 0 ) { - //Movement along one axis only. - if( dx == 0 ){ - if( dy < 0 ) //Moving south - y0 = y1 + dy + 1; - else //North - y1 = y0 + dy - 1; - } else { //dy == 0 - if( dx < 0 ) //West - x0 = x1 + dx + 1; - else //East - x1 = x0 + dx - 1; - } - - x0 = max(x0, 0); - y0 = max(y0, 0); - x1 = min(x1, map[ m ].xs - 1); - y1 = min(y1, map[ m ].ys - 1); - - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - if ( type&~BL_MOB ) { - for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type && - bl->x >= x0 && bl->x <= x1 && - bl->y >= y0 && bl->y <= y1 && - bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - if ( type&BL_MOB ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && - bl->y >= y0 && bl->y <= y1 && - bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - } - } else { // Diagonal movement - - x0 = max(x0, 0); - y0 = max(y0, 0); - x1 = min(x1, map[ m ].xs - 1); - y1 = min(y1, map[ m ].ys - 1); - - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - if ( type & ~BL_MOB ) { - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type && - bl->x >= x0 && bl->x <= x1 && - bl->y >= y0 && bl->y <= y1 && - bl_list_count < BL_LIST_MAX ) - if( ( dx > 0 && bl->x < x0 + dx) || - ( dx < 0 && bl->x > x1 + dx) || - ( dy > 0 && bl->y < y0 + dy) || - ( dy < 0 && bl->y > y1 + dy) ) - bl_list[ bl_list_count++ ] = bl; - } - } - if ( type&BL_MOB ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && - bl->y >= y0 && bl->y <= y1 && - bl_list_count < BL_LIST_MAX) - if( ( dx > 0 && bl->x < x0 + dx) || - ( dx < 0 && bl->x > x1 + dx) || - ( dy > 0 && bl->y < y0 + dy) || - ( dy < 0 && bl->y > y1 + dy) ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - } - - } - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinmovearea: block count too many!\n"); - - map_freeblock_lock(); // Prohibit the release from memory - - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } - - map_freeblock_unlock(); // Allow Free - - bl_list_count = blockcount; - return returnCount; -} - -// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but -// which only checks the exact single x/y passed to it rather than an -// area radius - may be more useful in some instances) +int map_foreachinmovearea(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int dx, int dy, int type, ...) +{ + int bx, by, m; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + int x0, x1, y0, y1; + va_list ap; + + if (!range) return 0; + if (!dx && !dy) return 0; //No movement. + + m = center->m; + + x0 = center->x - range; + x1 = center->x + range; + y0 = center->y - range; + y1 = center->y + range; + + if (x1 < x0) + swap(x0, x1); + if (y1 < y0) + swap(y0, y1); + + if (dx == 0 || dy == 0) { + //Movement along one axis only. + if (dx == 0) { + if (dy < 0) //Moving south + y0 = y1 + dy + 1; + else //North + y1 = y0 + dy - 1; + } else { //dy == 0 + if (dx < 0) //West + x0 = x1 + dx + 1; + else //East + x1 = x0 + dx - 1; + } + + x0 = max(x0, 0); + y0 = max(y0, 0); + x1 = min(x1, map[ m ].xs - 1); + y1 = min(y1, map[ m ].ys - 1); + + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { + if (type&~BL_MOB) { + for (bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->type&type && + bl->x >= x0 && bl->x <= x1 && + bl->y >= y0 && bl->y <= y1 && + bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + } + } + if (type&BL_MOB) { + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->x >= x0 && bl->x <= x1 && + bl->y >= y0 && bl->y <= y1 && + bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + } + } + } + } + } else { // Diagonal movement + + x0 = max(x0, 0); + y0 = max(y0, 0); + x1 = min(x1, map[ m ].xs - 1); + y1 = min(y1, map[ m ].ys - 1); + + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { + if (type & ~BL_MOB) { + for (bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->type&type && + bl->x >= x0 && bl->x <= x1 && + bl->y >= y0 && bl->y <= y1 && + bl_list_count < BL_LIST_MAX) + if ((dx > 0 && bl->x < x0 + dx) || + (dx < 0 && bl->x > x1 + dx) || + (dy > 0 && bl->y < y0 + dy) || + (dy < 0 && bl->y > y1 + dy)) + bl_list[ bl_list_count++ ] = bl; + } + } + if (type&BL_MOB) { + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->x >= x0 && bl->x <= x1 && + bl->y >= y0 && bl->y <= y1 && + bl_list_count < BL_LIST_MAX) + if ((dx > 0 && bl->x < x0 + dx) || + (dx < 0 && bl->x > x1 + dx) || + (dy > 0 && bl->y < y0 + dy) || + (dy < 0 && bl->y > y1 + dy)) + bl_list[ bl_list_count++ ] = bl; + } + } + } + } + + } + + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_foreachinmovearea: block count too many!\n"); + + map_freeblock_lock(); // Prohibit the release from memory + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); // Allow Free + + bl_list_count = blockcount; + return returnCount; +} + +// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but +// which only checks the exact single x/y passed to it rather than an +// area radius - may be more useful in some instances) // -int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...) +int map_foreachincell(int (*func)(struct block_list *,va_list), int m, int x, int y, int type, ...) { - int bx, by; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - va_list ap; + int bx, by; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + va_list ap; - if ( x < 0 || y < 0 || x >= map[ m ].xs || y >= map[ m ].ys ) return 0; + if (x < 0 || y < 0 || x >= map[ m ].xs || y >= map[ m ].ys) return 0; - by = y / BLOCK_SIZE; - bx = x / BLOCK_SIZE; + by = y / BLOCK_SIZE; + bx = x / BLOCK_SIZE; - if( type&~BL_MOB ) - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - if( type&BL_MOB ) - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs]; bl != NULL; bl = bl->next ) - if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) - bl_list[ bl_list_count++ ] = bl; + if (type&~BL_MOB) + for (bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) + if (bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + if (type&BL_MOB) + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs]; bl != NULL; bl = bl->next) + if (bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachincell: block count too many!\n"); + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_foreachincell: block count too many!\n"); - map_freeblock_lock(); + map_freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + map_freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; + bl_list_count = blockcount; + return returnCount; } /*============================================================ * For checking a path between two points (x0, y0) and (x1, y1) *------------------------------------------------------------*/ -int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int length, int type,...) -{ - int returnCount = 0; //total sum of returned values of func() [Skotlex] -////////////////////////////////////////////////////////////// -// -// sharp shooting 3 [Skotlex] -// -////////////////////////////////////////////////////////////// -// problem: -// Same as Sharp Shooting 1. Hits all targets within range of -// the line. -// (t1,t2 t3 and t4 get hit) -// -// target 1 -// x t4 -// t2 -// t3 x -// x -// S -////////////////////////////////////////////////////////////// -// Methodology: -// My trigonometrics and math are a little rusty... so the approach I am writing -// here is basicly do a double for to check for all targets in the square that -// contains the initial and final positions (area range increased to match the -// radius given), then for each object to test, calculate the distance to the -// path and include it if the range fits and the target is in the line (0<k<1, -// as they call it). -// The implementation I took as reference is found at -// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/ -// (they have a link to a C implementation, too) -// This approach is a lot like #2 commented on this function, which I have no -// idea why it was commented. I won't use doubles/floats, but pure int math for -// speed purposes. The range considered is always the same no matter how -// close/far the target is because that's how SharpShooting works currently in -// kRO. - - //Generic map_foreach* variables. - int i, blockcount = bl_list_count; - struct block_list *bl; - int bx, by; - //method specific variables - int magnitude2, len_limit; //The square of the magnitude - int k, xi, yi, xu, yu; - int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1; - va_list ap; - - //Avoid needless calculations by not getting the sqrt right away. - #define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) ) - - if ( m < 0 ) - return 0; - - len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1); - if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path. - return 0; - - if ( length ) { //Adjust final position to fit in the given area. - //TODO: Find an alternate method which does not requires a square root calculation. - k = (int)sqrt((float)magnitude2); - mx1 = x0 + (x1 - x0) * length / k; - my1 = y0 + (y1 - y0) * length / k; - len_limit = MAGNITUDE2(x0, y0, mx1, my1); - } - //Expand target area to cover range. - if ( mx0 > mx1 ) { - mx0 += range; - mx1 -= range; - } else { - mx0 -= range; - mx1 += range; - } - if (my0 > my1) { - my0 += range; - my1 -= range; - } else { - my0 -= range; - my1 += range; - } - - //The two fors assume mx0 < mx1 && my0 < my1 - if ( mx0 > mx1 ) - swap(mx0, mx1); - if ( my0 > my1 ) - swap(my0, my1); - - mx0 = max(mx0, 0); - my0 = max(my0, 0); - mx1 = min(mx1, map[ m ].xs - 1); - my1 = min(my1, map[ m ].ys - 1); - - range *= range << 8; //Values are shifted later on for higher precision using int math. - - if ( type&~BL_MOB ) - for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { - for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) { - xi = bl->x; - yi = bl->y; - - k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); - - if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well. - continue; - - if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) - continue; //Targets beyond the initial ending point need the wall check. - - //All these shifts are to increase the precision of the intersection point and distance considering how it's - //int math. - k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 - xi <<= 4; - yi <<= 4; - xu = ( x0 << 4 ) + k * ( x1 - x0 ); - yu = ( y0 << 4 ) + k * ( y1 - y0 ); - k = MAGNITUDE2(xi, yi, xu, yu); - - //If all dot coordinates were <<4 the square of the magnitude is <<8 - if ( k > range ) - continue; - - bl_list[ bl_list_count++ ] = bl; - } - } - } - } - if( type&BL_MOB ) - for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { - for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->prev && bl_list_count < BL_LIST_MAX ) { - xi = bl->x; - yi = bl->y; - k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); - - if ( k < 0 || k > len_limit ) - continue; - - if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) - continue; //Targets beyond the initial ending point need the wall check. - - k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 - xi <<= 4; - yi <<= 4; - xu = ( x0 << 4 ) + k * ( x1 - x0 ); - yu = ( y0 << 4 ) + k * ( y1 - y0 ); - k = MAGNITUDE2(xi, yi, xu, yu); - - //If all dot coordinates were <<4 the square of the magnitude is <<8 - if ( k > range ) - continue; - - bl_list[ bl_list_count++ ] = bl; - } - } - } - } - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinpath: block count too many!\n"); - - map_freeblock_lock(); - - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } - - map_freeblock_unlock(); - - bl_list_count = blockcount; - return returnCount; //[Skotlex] +int map_foreachinpath(int (*func)(struct block_list *,va_list),int m,int x0,int y0,int x1,int y1,int range,int length, int type,...) +{ + int returnCount = 0; //total sum of returned values of func() [Skotlex] + ////////////////////////////////////////////////////////////// + // + // sharp shooting 3 [Skotlex] + // + ////////////////////////////////////////////////////////////// + // problem: + // Same as Sharp Shooting 1. Hits all targets within range of + // the line. + // (t1,t2 t3 and t4 get hit) + // + // target 1 + // x t4 + // t2 + // t3 x + // x + // S + ////////////////////////////////////////////////////////////// + // Methodology: + // My trigonometrics and math are a little rusty... so the approach I am writing + // here is basicly do a double for to check for all targets in the square that + // contains the initial and final positions (area range increased to match the + // radius given), then for each object to test, calculate the distance to the + // path and include it if the range fits and the target is in the line (0<k<1, + // as they call it). + // The implementation I took as reference is found at + // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/ + // (they have a link to a C implementation, too) + // This approach is a lot like #2 commented on this function, which I have no + // idea why it was commented. I won't use doubles/floats, but pure int math for + // speed purposes. The range considered is always the same no matter how + // close/far the target is because that's how SharpShooting works currently in + // kRO. + + //Generic map_foreach* variables. + int i, blockcount = bl_list_count; + struct block_list *bl; + int bx, by; + //method specific variables + int magnitude2, len_limit; //The square of the magnitude + int k, xi, yi, xu, yu; + int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1; + va_list ap; + + //Avoid needless calculations by not getting the sqrt right away. +#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) ) + + if (m < 0) + return 0; + + len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1); + if (magnitude2 < 1) //Same begin and ending point, can't trace path. + return 0; + + if (length) { //Adjust final position to fit in the given area. + //TODO: Find an alternate method which does not requires a square root calculation. + k = (int)sqrt((float)magnitude2); + mx1 = x0 + (x1 - x0) * length / k; + my1 = y0 + (y1 - y0) * length / k; + len_limit = MAGNITUDE2(x0, y0, mx1, my1); + } + //Expand target area to cover range. + if (mx0 > mx1) { + mx0 += range; + mx1 -= range; + } else { + mx0 -= range; + mx1 += range; + } + if (my0 > my1) { + my0 += range; + my1 -= range; + } else { + my0 -= range; + my1 += range; + } + + //The two fors assume mx0 < mx1 && my0 < my1 + if (mx0 > mx1) + swap(mx0, mx1); + if (my0 > my1) + swap(my0, my1); + + mx0 = max(mx0, 0); + my0 = max(my0, 0); + mx1 = min(mx1, map[ m ].xs - 1); + my1 = min(my1, map[ m ].ys - 1); + + range *= range << 8; //Values are shifted later on for higher precision using int math. + + if (type&~BL_MOB) + for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) { + for (bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++) { + for (bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX) { + xi = bl->x; + yi = bl->y; + + k = (xi - x0) * (x1 - x0) + (yi - y0) * (y1 - y0); + + if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well. + continue; + + if (k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL)) + continue; //Targets beyond the initial ending point need the wall check. + + //All these shifts are to increase the precision of the intersection point and distance considering how it's + //int math. + k = (k << 4) / magnitude2; //k will be between 1~16 instead of 0~1 + xi <<= 4; + yi <<= 4; + xu = (x0 << 4) + k * (x1 - x0); + yu = (y0 << 4) + k * (y1 - y0); + k = MAGNITUDE2(xi, yi, xu, yu); + + //If all dot coordinates were <<4 the square of the magnitude is <<8 + if (k > range) + continue; + + bl_list[ bl_list_count++ ] = bl; + } + } + } + } + if (type&BL_MOB) + for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) { + for (bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++) { + for (bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next) { + if (bl->prev && bl_list_count < BL_LIST_MAX) { + xi = bl->x; + yi = bl->y; + k = (xi - x0) * (x1 - x0) + (yi - y0) * (y1 - y0); + + if (k < 0 || k > len_limit) + continue; + + if (k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL)) + continue; //Targets beyond the initial ending point need the wall check. + + k = (k << 4) / magnitude2; //k will be between 1~16 instead of 0~1 + xi <<= 4; + yi <<= 4; + xu = (x0 << 4) + k * (x1 - x0); + yu = (y0 << 4) + k * (y1 - y0); + k = MAGNITUDE2(xi, yi, xu, yu); + + //If all dot coordinates were <<4 the square of the magnitude is <<8 + if (k > range) + continue; + + bl_list[ bl_list_count++ ] = bl; + } + } + } + } + + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_foreachinpath: block count too many!\n"); + + map_freeblock_lock(); + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] } // Copy of map_foreachincell, but applied to the whole map. [Skotlex] -int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type,...) +int map_foreachinmap(int (*func)(struct block_list *,va_list), int m, int type,...) { - int b, bsize; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - va_list ap; - - bsize = map[ m ].bxs * map[ m ].bys; + int b, bsize; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + va_list ap; + + bsize = map[ m ].bxs * map[ m ].bys; - if( type&~BL_MOB ) - for( b = 0; b < bsize; b++ ) - for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + if (type&~BL_MOB) + for (b = 0; b < bsize; b++) + for (bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next) + if (bl->type&type && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; - if( type&BL_MOB ) - for( b = 0; b < bsize; b++ ) - for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) - if( bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + if (type&BL_MOB) + for (b = 0; b < bsize; b++) + for (bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next) + if (bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinmap: block count too many!\n"); + if (bl_list_count >= BL_LIST_MAX) + ShowWarning("map_foreachinmap: block count too many!\n"); - map_freeblock_lock(); + map_freeblock_lock(); - for( i = blockcount; i < bl_list_count ; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for (i = blockcount; i < bl_list_count ; i++) + if (bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + map_freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; + bl_list_count = blockcount; + return returnCount; } @@ -1236,30 +1229,30 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type,.. /// @return The new object id int map_get_new_object_id(void) { - static int last_object_id = MIN_FLOORITEM - 1; - int i; + static int last_object_id = MIN_FLOORITEM - 1; + int i; - // find a free id - i = last_object_id + 1; - while( i != last_object_id ) { - if( i == MAX_FLOORITEM ) - i = MIN_FLOORITEM; + // find a free id + i = last_object_id + 1; + while (i != last_object_id) { + if (i == MAX_FLOORITEM) + i = MIN_FLOORITEM; - if( !idb_exists(id_db, i) ) - break; + if (!idb_exists(id_db, i)) + break; - ++i; - } + ++i; + } - if( i == last_object_id ) { - ShowError("map_addobject: no free object id!\n"); - return 0; - } + if (i == last_object_id) { + ShowError("map_addobject: no free object id!\n"); + return 0; + } - // update cursor - last_object_id = i; + // update cursor + last_object_id = i; - return i; + return i; } /*========================================== @@ -1268,37 +1261,38 @@ int map_get_new_object_id(void) *------------------------------------------*/ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id); + struct flooritem_data *fitem = (struct flooritem_data *)idb_get(id_db, id); - if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) { - ShowError("map_clearflooritem_timer : error\n"); - return 1; - } + if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) { + ShowError("map_clearflooritem_timer : error\n"); + return 1; + } - if (search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) - intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); + if (search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) + intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); - clif_clearflooritem(fitem, 0); - map_deliddb(&fitem->bl); - map_delblock(&fitem->bl); - map_freeblock(&fitem->bl); - return 0; + clif_clearflooritem(fitem, 0); + map_deliddb(&fitem->bl); + map_delblock(&fitem->bl); + map_freeblock(&fitem->bl); + return 0; } -/* +/* * clears a single bl item out of the bazooonga. */ -void map_clearflooritem(struct block_list *bl) { - struct flooritem_data* fitem = (struct flooritem_data*)bl; - - if( fitem->cleartimer ) - delete_timer(fitem->cleartimer,map_clearflooritem_timer); - - clif_clearflooritem(fitem, 0); - map_deliddb(&fitem->bl); - map_delblock(&fitem->bl); - map_freeblock(&fitem->bl); +void map_clearflooritem(struct block_list *bl) +{ + struct flooritem_data *fitem = (struct flooritem_data *)bl; + + if (fitem->cleartimer) + delete_timer(fitem->cleartimer,map_clearflooritem_timer); + + clif_clearflooritem(fitem, 0); + map_deliddb(&fitem->bl); + map_delblock(&fitem->bl); + map_freeblock(&fitem->bl); } /*========================================== @@ -1306,37 +1300,38 @@ void map_clearflooritem(struct block_list *bl) { * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. * x and y are modified with the target cell when successful. *------------------------------------------*/ -int map_searchrandfreecell(int m,int *x,int *y,int stack) { - int free_cell,i,j; - int free_cells[9][2]; - - for(free_cell=0,i=-1;i<=1;i++){ - if(i+*y<0 || i+*y>=map[m].ys) - continue; - for(j=-1;j<=1;j++){ - if(j+*x<0 || j+*x>=map[m].xs) - continue; - if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) - continue; - //Avoid item stacking to prevent against exploits. [Skotlex] - if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) - continue; - free_cells[free_cell][0] = j+*x; - free_cells[free_cell++][1] = i+*y; - } - } - if(free_cell==0) - return 0; - free_cell = rnd()%free_cell; - *x = free_cells[free_cell][0]; - *y = free_cells[free_cell][1]; - return 1; +int map_searchrandfreecell(int m,int *x,int *y,int stack) +{ + int free_cell,i,j; + int free_cells[9][2]; + + for (free_cell=0,i=-1; i<=1; i++) { + if (i+*y<0 || i+*y>=map[m].ys) + continue; + for (j=-1; j<=1; j++) { + if (j+*x<0 || j+*x>=map[m].xs) + continue; + if (map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) + continue; + //Avoid item stacking to prevent against exploits. [Skotlex] + if (stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) + continue; + free_cells[free_cell][0] = j+*x; + free_cells[free_cell++][1] = i+*y; + } + } + if (free_cell==0) + return 0; + free_cell = rnd()%free_cell; + *x = free_cells[free_cell][0]; + *y = free_cells[free_cell][1]; + return 1; } static int map_count_sub(struct block_list *bl,va_list ap) { - return 1; + return 1; } /*========================================== @@ -1353,66 +1348,64 @@ static int map_count_sub(struct block_list *bl,va_list ap) *------------------------------------------*/ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx, int ry, int flag) { - int tries, spawn=0; - int bx, by; - int rx2 = 2*rx+1; - int ry2 = 2*ry+1; - - if( !src && (!(flag&1) || flag&2) ) - { - ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n"); - return 0; - } - - if (flag&1) { - bx = *x; - by = *y; - } else { - bx = src->x; - by = src->y; - m = src->m; - } - if (!rx && !ry) { - //No range? Return the target cell then.... - *x = bx; - *y = by; - return map_getcell(m,*x,*y,CELL_CHKREACH); - } - - if (rx >= 0 && ry >= 0) { - tries = rx2*ry2; - if (tries > 100) tries = 100; - } else { - tries = map[m].xs*map[m].ys; - if (tries > 500) tries = 500; - } - - while(tries--) { - *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map[m].xs-2)+1); - *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map[m].ys-2)+1); - - if (*x == bx && *y == by) - continue; //Avoid picking the same target tile. - - if (map_getcell(m,*x,*y,CELL_CHKREACH)) - { - if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) - continue; - if(flag&4) { - if (spawn >= 100) return 0; //Limit of retries reached. - if (spawn++ < battle_config.no_spawn_on_player && - map_foreachinarea(map_count_sub, m, - *x-AREA_SIZE, *y-AREA_SIZE, - *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) - ) - continue; - } - return 1; - } - } - *x = bx; - *y = by; - return 0; + int tries, spawn=0; + int bx, by; + int rx2 = 2*rx+1; + int ry2 = 2*ry+1; + + if (!src && (!(flag&1) || flag&2)) { + ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n"); + return 0; + } + + if (flag&1) { + bx = *x; + by = *y; + } else { + bx = src->x; + by = src->y; + m = src->m; + } + if (!rx && !ry) { + //No range? Return the target cell then.... + *x = bx; + *y = by; + return map_getcell(m,*x,*y,CELL_CHKREACH); + } + + if (rx >= 0 && ry >= 0) { + tries = rx2*ry2; + if (tries > 100) tries = 100; + } else { + tries = map[m].xs*map[m].ys; + if (tries > 500) tries = 500; + } + + while (tries--) { + *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map[m].xs-2)+1); + *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map[m].ys-2)+1); + + if (*x == bx && *y == by) + continue; //Avoid picking the same target tile. + + if (map_getcell(m,*x,*y,CELL_CHKREACH)) { + if (flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) + continue; + if (flag&4) { + if (spawn >= 100) return 0; //Limit of retries reached. + if (spawn++ < battle_config.no_spawn_on_player && + map_foreachinarea(map_count_sub, m, + *x-AREA_SIZE, *y-AREA_SIZE, + *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) + ) + continue; + } + return 1; + } + } + *x = bx; + *y = by; + return 0; } /*========================================== @@ -1426,45 +1419,45 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx *------------------------------------------*/ int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags) { - int r; - struct flooritem_data *fitem=NULL; + int r; + struct flooritem_data *fitem=NULL; - nullpo_ret(item_data); + nullpo_ret(item_data); - if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0)) - return 0; - r=rnd(); + if (!map_searchrandfreecell(m,&x,&y,flags&2?1:0)) + return 0; + r=rnd(); - CREATE(fitem, struct flooritem_data, 1); - fitem->bl.type=BL_ITEM; - fitem->bl.prev = fitem->bl.next = NULL; - fitem->bl.m=m; - fitem->bl.x=x; - fitem->bl.y=y; - fitem->bl.id = map_get_new_object_id(); - if(fitem->bl.id==0){ - aFree(fitem); - return 0; - } + CREATE(fitem, struct flooritem_data, 1); + fitem->bl.type=BL_ITEM; + fitem->bl.prev = fitem->bl.next = NULL; + fitem->bl.m=m; + fitem->bl.x=x; + fitem->bl.y=y; + fitem->bl.id = map_get_new_object_id(); + if (fitem->bl.id==0) { + aFree(fitem); + return 0; + } - fitem->first_get_charid = first_charid; - fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); - fitem->second_get_charid = second_charid; - fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); - fitem->third_get_charid = third_charid; - fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time); + fitem->first_get_charid = first_charid; + fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); + fitem->second_get_charid = second_charid; + fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); + fitem->third_get_charid = third_charid; + fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time); - memcpy(&fitem->item_data,item_data,sizeof(*item_data)); - fitem->item_data.amount=amount; - fitem->subx=(r&3)*3+3; - fitem->suby=((r>>2)&3)*3+3; - fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); + memcpy(&fitem->item_data,item_data,sizeof(*item_data)); + fitem->item_data.amount=amount; + fitem->subx=(r&3)*3+3; + fitem->suby=((r>>2)&3)*3+3; + fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); - map_addiddb(&fitem->bl); - map_addblock(&fitem->bl); - clif_dropflooritem(fitem); + map_addiddb(&fitem->bl); + map_addblock(&fitem->bl); + clif_dropflooritem(fitem); - return fitem->bl.id; + return fitem->bl.id; } /** @@ -1472,89 +1465,85 @@ int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int fir */ static DBData create_charid2nick(DBKey key, va_list args) { - struct charid2nick *p; - CREATE(p, struct charid2nick, 1); - return db_ptr2data(p); + struct charid2nick *p; + CREATE(p, struct charid2nick, 1); + return db_ptr2data(p); } /// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests. /// Does nothing if the character is online. -void map_addnickdb(int charid, const char* nick) +void map_addnickdb(int charid, const char *nick) { - struct charid2nick* p; - struct charid_request* req; - struct map_session_data* sd; + struct charid2nick *p; + struct charid_request *req; + struct map_session_data *sd; - if( map_charid2sd(charid) ) - return;// already online + if (map_charid2sd(charid)) + return;// already online - p = idb_ensure(nick_db, charid, create_charid2nick); - safestrncpy(p->nick, nick, sizeof(p->nick)); + p = idb_ensure(nick_db, charid, create_charid2nick); + safestrncpy(p->nick, nick, sizeof(p->nick)); - while( p->requests ) - { - req = p->requests; - p->requests = req->next; - sd = map_charid2sd(req->charid); - if( sd ) - clif_solved_charname(sd->fd, charid, p->nick); - aFree(req); - } + while (p->requests) { + req = p->requests; + p->requests = req->next; + sd = map_charid2sd(req->charid); + if (sd) + clif_solved_charname(sd->fd, charid, p->nick); + aFree(req); + } } /// Removes the nick of charid from nick_db. /// Sends name to all pending requests on charid. -void map_delnickdb(int charid, const char* name) +void map_delnickdb(int charid, const char *name) { - struct charid2nick* p; - struct charid_request* req; - struct map_session_data* sd; - DBData data; + struct charid2nick *p; + struct charid_request *req; + struct map_session_data *sd; + DBData data; - if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = db_data2ptr(&data)) == NULL) - return; + if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = db_data2ptr(&data)) == NULL) + return; - while( p->requests ) - { - req = p->requests; - p->requests = req->next; - sd = map_charid2sd(req->charid); - if( sd ) - clif_solved_charname(sd->fd, charid, name); - aFree(req); - } - aFree(p); + while (p->requests) { + req = p->requests; + p->requests = req->next; + sd = map_charid2sd(req->charid); + if (sd) + clif_solved_charname(sd->fd, charid, name); + aFree(req); + } + aFree(p); } /// Notifies sd of the nick of charid. /// Uses the name in the character if online. /// Uses the name in nick_db if offline. -void map_reqnickdb(struct map_session_data * sd, int charid) -{ - struct charid2nick* p; - struct charid_request* req; - struct map_session_data* tsd; - - nullpo_retv(sd); - - tsd = map_charid2sd(charid); - if( tsd ) - { - clif_solved_charname(sd->fd, charid, tsd->status.name); - return; - } - - p = idb_ensure(nick_db, charid, create_charid2nick); - if( *p->nick ) - { - clif_solved_charname(sd->fd, charid, p->nick); - return; - } - // not in cache, request it - CREATE(req, struct charid_request, 1); - req->next = p->requests; - p->requests = req; - chrif_searchcharid(charid); +void map_reqnickdb(struct map_session_data *sd, int charid) +{ + struct charid2nick *p; + struct charid_request *req; + struct map_session_data *tsd; + + nullpo_retv(sd); + + tsd = map_charid2sd(charid); + if (tsd) { + clif_solved_charname(sd->fd, charid, tsd->status.name); + return; + } + + p = idb_ensure(nick_db, charid, create_charid2nick); + if (*p->nick) { + clif_solved_charname(sd->fd, charid, p->nick); + return; + } + // not in cache, request it + CREATE(req, struct charid_request, 1); + req->next = p->requests; + p->requests = req; + chrif_searchcharid(charid); } /*========================================== @@ -1562,27 +1551,24 @@ void map_reqnickdb(struct map_session_data * sd, int charid) *------------------------------------------*/ void map_addiddb(struct block_list *bl) { - nullpo_retv(bl); + nullpo_retv(bl); - if( bl->type == BL_PC ) - { - TBL_PC* sd = (TBL_PC*)bl; - idb_put(pc_db,sd->bl.id,sd); - idb_put(charid_db,sd->status.char_id,sd); - } - else if( bl->type == BL_MOB ) - { - TBL_MOB* md = (TBL_MOB*)bl; - idb_put(mobid_db,bl->id,bl); + if (bl->type == BL_PC) { + TBL_PC *sd = (TBL_PC *)bl; + idb_put(pc_db,sd->bl.id,sd); + idb_put(charid_db,sd->status.char_id,sd); + } else if (bl->type == BL_MOB) { + TBL_MOB *md = (TBL_MOB *)bl; + idb_put(mobid_db,bl->id,bl); - if( md->state.boss ) - idb_put(bossid_db, bl->id, bl); - } + if (md->state.boss) + idb_put(bossid_db, bl->id, bl); + } - if( bl->type & BL_REGEN ) - idb_put(regen_db, bl->id, bl); + if (bl->type & BL_REGEN) + idb_put(regen_db, bl->id, bl); - idb_put(id_db,bl->id,bl); + idb_put(id_db,bl->id,bl); } /*========================================== @@ -1590,211 +1576,202 @@ void map_addiddb(struct block_list *bl) *------------------------------------------*/ void map_deliddb(struct block_list *bl) { - nullpo_retv(bl); + nullpo_retv(bl); - if( bl->type == BL_PC ) - { - TBL_PC* sd = (TBL_PC*)bl; - idb_remove(pc_db,sd->bl.id); - idb_remove(charid_db,sd->status.char_id); - } - else if( bl->type == BL_MOB ) - { - idb_remove(mobid_db,bl->id); - idb_remove(bossid_db,bl->id); - } + if (bl->type == BL_PC) { + TBL_PC *sd = (TBL_PC *)bl; + idb_remove(pc_db,sd->bl.id); + idb_remove(charid_db,sd->status.char_id); + } else if (bl->type == BL_MOB) { + idb_remove(mobid_db,bl->id); + idb_remove(bossid_db,bl->id); + } - if( bl->type & BL_REGEN ) - idb_remove(regen_db,bl->id); + if (bl->type & BL_REGEN) + idb_remove(regen_db,bl->id); - idb_remove(id_db,bl->id); + idb_remove(id_db,bl->id); } /*========================================== * Standard call when a player connection is closed. *------------------------------------------*/ -int map_quit(struct map_session_data *sd) { - int i; - - if(!sd->state.active) { //Removing a player that is not active. - struct auth_node *node = chrif_search(sd->status.account_id); - if (node && node->char_id == sd->status.char_id && - node->state != ST_LOGOUT) - //Except when logging out, clear the auth-connect data immediately. - chrif_auth_delete(node->account_id, node->char_id, node->state); - //Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed. - return 0; - } - - if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. - npc_timerevent_quit(sd); - - if (sd->npc_id) - npc_event_dequeue(sd); - - if( sd->bg_id ) - bg_team_leave(sd,1); - - pc_itemcd_do(sd,false); - - npc_script_event(sd, NPCE_LOGOUT); - - //Unit_free handles clearing the player related data, - //map_quit handles extra specific data which is related to quitting normally - //(changing map-servers invokes unit_free but bypasses map_quit) - if( sd->sc.count ) { - //Status that are not saved... - status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); - status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER); - status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); - status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER); - status_change_end(&sd->bl, SC__BLOODYLUST, INVALID_TIMER); - status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER); - status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); - status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); - status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); - status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); - if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4) - status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure. - status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); - status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); +int map_quit(struct map_session_data *sd) +{ + int i; + + if (!sd->state.active) { //Removing a player that is not active. + struct auth_node *node = chrif_search(sd->status.account_id); + if (node && node->char_id == sd->status.char_id && + node->state != ST_LOGOUT) + //Except when logging out, clear the auth-connect data immediately. + chrif_auth_delete(node->account_id, node->char_id, node->state); + //Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed. + return 0; + } + + if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. + npc_timerevent_quit(sd); + + if (sd->npc_id) + npc_event_dequeue(sd); + + if (sd->bg_id) + bg_team_leave(sd,1); + + pc_itemcd_do(sd,false); + + npc_script_event(sd, NPCE_LOGOUT); + + //Unit_free handles clearing the player related data, + //map_quit handles extra specific data which is related to quitting normally + //(changing map-servers invokes unit_free but bypasses map_quit) + if (sd->sc.count) { + //Status that are not saved... + status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); + status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER); + status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); + status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER); + status_change_end(&sd->bl, SC__BLOODYLUST, INVALID_TIMER); + status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER); + status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); + status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); + status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); + status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); + if (sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4) + status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure. + status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); + status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); - status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER); - if (battle_config.debuff_on_logout&1) { - status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); - status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER); - status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER); - status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER); - status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER); - status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER); - status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); - if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4) - status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER); - //TO-DO Probably there are way more NPC_type negative status that are removed - status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER); - // Both these statuses are removed on logout. [L0ne_W0lf] - status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER); - status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER); - } - if (battle_config.debuff_on_logout&2) { - status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER); - status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER); - status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER); - status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER); - status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER); - status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER); - } - } - - for( i = 0; i < EQI_MAX; i++ ) { - if( sd->equip_index[ i ] >= 0 ) - if( !pc_isequip( sd , sd->equip_index[ i ] ) ) - pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); - } - - // Return loot to owner - if( sd->pd ) pet_lootitem_drop(sd->pd, sd); - - if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. - - if( sd->ed ) { - elemental_clean_effect(sd->ed); - unit_remove_map(&sd->ed->bl,CLR_TELEPORT); - } - - unit_remove_map_pc(sd,CLR_TELEPORT); - - if( map[sd->bl.m].instance_id ) - { // Avoid map conflicts and warnings on next login - int m; - struct point *pt; - if( map[sd->bl.m].save.map ) - pt = &map[sd->bl.m].save; - else - pt = &sd->status.save_point; - - if( (m=map_mapindex2mapid(pt->map)) >= 0 ) - { - sd->bl.m = m; - sd->bl.x = pt->x; - sd->bl.y = pt->y; - sd->mapindex = pt->map; - } - } - - party_booking_delete(sd); // Party Booking [Spiria] - pc_makesavestatus(sd); - pc_clean_skilltree(sd); - chrif_save(sd,1); - unit_free_pc(sd); - return 0; + status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER); + if (battle_config.debuff_on_logout&1) { + status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER); + status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER); + status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); + if (sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4) + status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER); + //TO-DO Probably there are way more NPC_type negative status that are removed + status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER); + // Both these statuses are removed on logout. [L0ne_W0lf] + status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER); + status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER); + } + if (battle_config.debuff_on_logout&2) { + status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER); + status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER); + status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER); + status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER); + status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER); + status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER); + } + } + + for (i = 0; i < EQI_MAX; i++) { + if (sd->equip_index[ i ] >= 0) + if (!pc_isequip(sd , sd->equip_index[ i ])) + pc_unequipitem(sd , sd->equip_index[ i ] , 2); + } + + // Return loot to owner + if (sd->pd) pet_lootitem_drop(sd->pd, sd); + + if (sd->state.storage_flag == 1) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. + + if (sd->ed) { + elemental_clean_effect(sd->ed); + unit_remove_map(&sd->ed->bl,CLR_TELEPORT); + } + + unit_remove_map_pc(sd,CLR_TELEPORT); + + if (map[sd->bl.m].instance_id) { + // Avoid map conflicts and warnings on next login + int m; + struct point *pt; + if (map[sd->bl.m].save.map) + pt = &map[sd->bl.m].save; + else + pt = &sd->status.save_point; + + if ((m=map_mapindex2mapid(pt->map)) >= 0) { + sd->bl.m = m; + sd->bl.x = pt->x; + sd->bl.y = pt->y; + sd->mapindex = pt->map; + } + } + + party_booking_delete(sd); // Party Booking [Spiria] + pc_makesavestatus(sd); + pc_clean_skilltree(sd); + chrif_save(sd,1); + unit_free_pc(sd); + return 0; } /*========================================== * Lookup, id to session (player,mob,npc,homon,merc..) *------------------------------------------*/ -struct map_session_data * map_id2sd(int id) -{ - if (id <= 0) return NULL; - return (struct map_session_data*)idb_get(pc_db,id); +struct map_session_data *map_id2sd(int id) { + if (id <= 0) return NULL; + return (struct map_session_data *)idb_get(pc_db,id); } -struct mob_data * map_id2md(int id) -{ - if (id <= 0) return NULL; - return (struct mob_data*)idb_get(mobid_db,id); +struct mob_data *map_id2md(int id) { + if (id <= 0) return NULL; + return (struct mob_data *)idb_get(mobid_db,id); } -struct npc_data * map_id2nd(int id) -{// just a id2bl lookup because there's no npc_db - struct block_list* bl = map_id2bl(id); +struct npc_data *map_id2nd(int id) { + // just a id2bl lookup because there's no npc_db + struct block_list *bl = map_id2bl(id); - return BL_CAST(BL_NPC, bl); + return BL_CAST(BL_NPC, bl); } -struct homun_data* map_id2hd(int id) -{ - struct block_list* bl = map_id2bl(id); +struct homun_data *map_id2hd(int id) { + struct block_list *bl = map_id2bl(id); - return BL_CAST(BL_HOM, bl); + return BL_CAST(BL_HOM, bl); } -struct mercenary_data* map_id2mc(int id) -{ - struct block_list* bl = map_id2bl(id); +struct mercenary_data *map_id2mc(int id) { + struct block_list *bl = map_id2bl(id); - return BL_CAST(BL_MER, bl); + return BL_CAST(BL_MER, bl); } -struct chat_data* map_id2cd(int id) -{ - struct block_list* bl = map_id2bl(id); +struct chat_data *map_id2cd(int id) { + struct block_list *bl = map_id2bl(id); - return BL_CAST(BL_CHAT, bl); + return BL_CAST(BL_CHAT, bl); } /// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server). -const char* map_charid2nick(int charid) +const char *map_charid2nick(int charid) { - struct charid2nick *p; - struct map_session_data* sd; + struct charid2nick *p; + struct map_session_data *sd; - sd = map_charid2sd(charid); - if( sd ) - return sd->status.name;// character is online, return it's name + sd = map_charid2sd(charid); + if (sd) + return sd->status.name;// character is online, return it's name - p = idb_ensure(nick_db, charid, create_charid2nick); - if( *p->nick ) - return p->nick;// name in nick_db + p = idb_ensure(nick_db, charid, create_charid2nick); + if (*p->nick) + return p->nick;// name in nick_db - chrif_searchcharid(charid);// request the name - return NULL; + chrif_searchcharid(charid);// request the name + return NULL; } /// Returns the struct map_session_data of the charid or NULL if the char is not online. -struct map_session_data* map_charid2sd(int charid) -{ - return (struct map_session_data*)idb_get(charid_db, charid); +struct map_session_data *map_charid2sd(int charid) { + return (struct map_session_data *)idb_get(charid_db, charid); } /*========================================== @@ -1802,216 +1779,202 @@ struct map_session_data* map_charid2sd(int charid) * (without sensitive case if necessary) * return map_session_data pointer or NULL *------------------------------------------*/ -struct map_session_data * map_nick2sd(const char *nick) -{ - struct map_session_data* sd; - struct map_session_data* found_sd; - struct s_mapiterator* iter; - size_t nicklen; - int qty = 0; - - if( nick == NULL ) - return NULL; - - nicklen = strlen(nick); - iter = mapit_getallusers(); - - found_sd = NULL; - for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - { - if( battle_config.partial_name_scan ) - {// partial name search - if( strnicmp(sd->status.name, nick, nicklen) == 0 ) - { - found_sd = sd; - - if( strcmp(sd->status.name, nick) == 0 ) - {// Perfect Match - qty = 1; - break; - } - - qty++; - } - } - else if( strcasecmp(sd->status.name, nick) == 0 ) - {// exact search only - found_sd = sd; - break; - } - } - mapit_free(iter); - - if( battle_config.partial_name_scan && qty != 1 ) - found_sd = NULL; - - return found_sd; +struct map_session_data *map_nick2sd(const char *nick) { + struct map_session_data *sd; + struct map_session_data *found_sd; + struct s_mapiterator *iter; + size_t nicklen; + int qty = 0; + + if (nick == NULL) + return NULL; + + nicklen = strlen(nick); + iter = mapit_getallusers(); + + found_sd = NULL; + for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) { + if (battle_config.partial_name_scan) { + // partial name search + if (strnicmp(sd->status.name, nick, nicklen) == 0) { + found_sd = sd; + + if (strcmp(sd->status.name, nick) == 0) { + // Perfect Match + qty = 1; + break; + } + + qty++; + } + } else if (strcasecmp(sd->status.name, nick) == 0) { + // exact search only + found_sd = sd; + break; + } + } + mapit_free(iter); + + if (battle_config.partial_name_scan && qty != 1) + found_sd = NULL; + + return found_sd; } /*========================================== * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found *------------------------------------------*/ -struct block_list * map_id2bl(int id) { - return (struct block_list*)idb_get(id_db,id); +struct block_list *map_id2bl(int id) { + return (struct block_list *)idb_get(id_db,id); } /** * Same as map_id2bl except it only checks for its existence **/ -bool map_blid_exists( int id ) { - return (idb_exists(id_db,id)); +bool map_blid_exists(int id) +{ + return (idb_exists(id_db,id)); } /*========================================== * Convext Mirror *------------------------------------------*/ -struct mob_data * map_getmob_boss(int m) -{ - DBIterator* iter; - struct mob_data *md = NULL; - bool found = false; +struct mob_data *map_getmob_boss(int m) { + DBIterator *iter; + struct mob_data *md = NULL; + bool found = false; - iter = db_iterator(bossid_db); - for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) - { - if( md->bl.m == m ) - { - found = true; - break; - } - } - dbi_destroy(iter); + iter = db_iterator(bossid_db); + for (md = (struct mob_data *)dbi_first(iter); dbi_exists(iter); md = (struct mob_data *)dbi_next(iter)) { + if (md->bl.m == m) { + found = true; + break; + } + } + dbi_destroy(iter); - return (found)? md : NULL; + return (found)? md : NULL; } -struct mob_data * map_id2boss(int id) -{ - if (id <= 0) return NULL; - return (struct mob_data*)idb_get(bossid_db,id); +struct mob_data *map_id2boss(int id) { + if (id <= 0) return NULL; + return (struct mob_data *)idb_get(bossid_db,id); } /// Applies func to all the players in the db. /// Stops iterating if func returns -1. -void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) +void map_foreachpc(int (*func)(struct map_session_data *sd, va_list args), ...) { - DBIterator* iter; - struct map_session_data* sd; + DBIterator *iter; + struct map_session_data *sd; - iter = db_iterator(pc_db); - for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) ) - { - va_list args; - int ret; + iter = db_iterator(pc_db); + for (sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter)) { + va_list args; + int ret; - va_start(args, func); - ret = func(sd, args); - va_end(args); - if( ret == -1 ) - break;// stop iterating - } - dbi_destroy(iter); + va_start(args, func); + ret = func(sd, args); + va_end(args); + if (ret == -1) + break;// stop iterating + } + dbi_destroy(iter); } /// Applies func to all the mobs in the db. /// Stops iterating if func returns -1. -void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) +void map_foreachmob(int (*func)(struct mob_data *md, va_list args), ...) { - DBIterator* iter; - struct mob_data* md; + DBIterator *iter; + struct mob_data *md; - iter = db_iterator(mobid_db); - for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) - { - va_list args; - int ret; + iter = db_iterator(mobid_db); + for (md = (struct mob_data *)dbi_first(iter); dbi_exists(iter); md = (struct mob_data *)dbi_next(iter)) { + va_list args; + int ret; - va_start(args, func); - ret = func(md, args); - va_end(args); - if( ret == -1 ) - break;// stop iterating - } - dbi_destroy(iter); + va_start(args, func); + ret = func(md, args); + va_end(args); + if (ret == -1) + break;// stop iterating + } + dbi_destroy(iter); } /// Applies func to all the npcs in the db. /// Stops iterating if func returns -1. -void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) -{ - DBIterator* iter; - struct block_list* bl; - - iter = db_iterator(id_db); - for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) - { - if( bl->type == BL_NPC ) - { - struct npc_data* nd = (struct npc_data*)bl; - va_list args; - int ret; - - va_start(args, func); - ret = func(nd, args); - va_end(args); - if( ret == -1 ) - break;// stop iterating - } - } - dbi_destroy(iter); +void map_foreachnpc(int (*func)(struct npc_data *nd, va_list args), ...) +{ + DBIterator *iter; + struct block_list *bl; + + iter = db_iterator(id_db); + for (bl = (struct block_list *)dbi_first(iter); dbi_exists(iter); bl = (struct block_list *)dbi_next(iter)) { + if (bl->type == BL_NPC) { + struct npc_data *nd = (struct npc_data *)bl; + va_list args; + int ret; + + va_start(args, func); + ret = func(nd, args); + va_end(args); + if (ret == -1) + break;// stop iterating + } + } + dbi_destroy(iter); } /// Applies func to everything in the db. /// Stops iteratin gif func returns -1. -void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) +void map_foreachregen(int (*func)(struct block_list *bl, va_list args), ...) { - DBIterator* iter; - struct block_list* bl; + DBIterator *iter; + struct block_list *bl; - iter = db_iterator(regen_db); - for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) - { - va_list args; - int ret; + iter = db_iterator(regen_db); + for (bl = (struct block_list *)dbi_first(iter); dbi_exists(iter); bl = (struct block_list *)dbi_next(iter)) { + va_list args; + int ret; - va_start(args, func); - ret = func(bl, args); - va_end(args); - if( ret == -1 ) - break;// stop iterating - } - dbi_destroy(iter); + va_start(args, func); + ret = func(bl, args); + va_end(args); + if (ret == -1) + break;// stop iterating + } + dbi_destroy(iter); } /// Applies func to everything in the db. /// Stops iterating if func returns -1. -void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) +void map_foreachiddb(int (*func)(struct block_list *bl, va_list args), ...) { - DBIterator* iter; - struct block_list* bl; + DBIterator *iter; + struct block_list *bl; - iter = db_iterator(id_db); - for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) - { - va_list args; - int ret; + iter = db_iterator(id_db); + for (bl = (struct block_list *)dbi_first(iter); dbi_exists(iter); bl = (struct block_list *)dbi_next(iter)) { + va_list args; + int ret; - va_start(args, func); - ret = func(bl, args); - va_end(args); - if( ret == -1 ) - break;// stop iterating - } - dbi_destroy(iter); + va_start(args, func); + ret = func(bl, args); + va_end(args); + if (ret == -1) + break;// stop iterating + } + dbi_destroy(iter); } /// Iterator. /// Can filter by bl type. -struct s_mapiterator -{ - enum e_mapitflags flags;// flags for special behaviour - enum bl_type types;// what bl types to return - DBIterator* dbi;// database iterator +struct s_mapiterator { + enum e_mapitflags flags;// flags for special behaviour + enum bl_type types;// what bl types to return + DBIterator *dbi;// database iterator }; /// Returns true if the block_list matches the description in the iterator. @@ -2020,9 +1983,9 @@ struct s_mapiterator /// @param _bl_ block_list /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ - ( \ - ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ - ) + ( \ + ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ + ) /// Allocates a new iterator. /// Returns the new iterator. @@ -2032,28 +1995,27 @@ struct s_mapiterator /// @param flags Flags of the iterator /// @param type Target types /// @return Iterator -struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) -{ - struct s_mapiterator* mapit; +struct s_mapiterator *mapit_alloc(enum e_mapitflags flags, enum bl_type types) { + struct s_mapiterator *mapit; - CREATE(mapit, struct s_mapiterator, 1); - mapit->flags = flags; - mapit->types = types; - if( types == BL_PC ) mapit->dbi = db_iterator(pc_db); - else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db); - else mapit->dbi = db_iterator(id_db); - return mapit; + CREATE(mapit, struct s_mapiterator, 1); + mapit->flags = flags; + mapit->types = types; + if (types == BL_PC) mapit->dbi = db_iterator(pc_db); + else if (types == BL_MOB) mapit->dbi = db_iterator(mobid_db); + else mapit->dbi = db_iterator(id_db); + return mapit; } /// Frees the iterator. /// /// @param mapit Iterator -void mapit_free(struct s_mapiterator* mapit) +void mapit_free(struct s_mapiterator *mapit) { - nullpo_retv(mapit); + nullpo_retv(mapit); - dbi_destroy(mapit->dbi); - aFree(mapit); + dbi_destroy(mapit->dbi); + aFree(mapit); } /// Returns the first block_list that matches the description. @@ -2061,18 +2023,16 @@ void mapit_free(struct s_mapiterator* mapit) /// /// @param mapit Iterator /// @return first block_list or NULL -struct block_list* mapit_first(struct s_mapiterator* mapit) -{ - struct block_list* bl; +struct block_list *mapit_first(struct s_mapiterator *mapit) { + struct block_list *bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,mapit); - for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) ) - { - if( MAPIT_MATCHES(mapit,bl) ) - break;// found match - } - return bl; + for (bl = (struct block_list *)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list *)dbi_next(mapit->dbi)) { + if (MAPIT_MATCHES(mapit,bl)) + break;// found match + } + return bl; } /// Returns the last block_list that matches the description. @@ -2080,18 +2040,16 @@ struct block_list* mapit_first(struct s_mapiterator* mapit) /// /// @param mapit Iterator /// @return last block_list or NULL -struct block_list* mapit_last(struct s_mapiterator* mapit) -{ - struct block_list* bl; +struct block_list *mapit_last(struct s_mapiterator *mapit) { + struct block_list *bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,mapit); - for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) ) - { - if( MAPIT_MATCHES(mapit,bl) ) - break;// found match - } - return bl; + for (bl = (struct block_list *)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list *)dbi_prev(mapit->dbi)) { + if (MAPIT_MATCHES(mapit,bl)) + break;// found match + } + return bl; } /// Returns the next block_list that matches the description. @@ -2099,22 +2057,20 @@ struct block_list* mapit_last(struct s_mapiterator* mapit) /// /// @param mapit Iterator /// @return next block_list or NULL -struct block_list* mapit_next(struct s_mapiterator* mapit) -{ - struct block_list* bl; +struct block_list *mapit_next(struct s_mapiterator *mapit) { + struct block_list *bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,mapit); - for( ; ; ) - { - bl = (struct block_list*)dbi_next(mapit->dbi); - if( bl == NULL ) - break;// end - if( MAPIT_MATCHES(mapit,bl) ) - break;// found a match - // try next - } - return bl; + for (; ;) { + bl = (struct block_list *)dbi_next(mapit->dbi); + if (bl == NULL) + break;// end + if (MAPIT_MATCHES(mapit,bl)) + break;// found a match + // try next + } + return bl; } /// Returns the previous block_list that matches the description. @@ -2122,33 +2078,31 @@ struct block_list* mapit_next(struct s_mapiterator* mapit) /// /// @param mapit Iterator /// @return previous block_list or NULL -struct block_list* mapit_prev(struct s_mapiterator* mapit) -{ - struct block_list* bl; +struct block_list *mapit_prev(struct s_mapiterator *mapit) { + struct block_list *bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,mapit); - for( ; ; ) - { - bl = (struct block_list*)dbi_prev(mapit->dbi); - if( bl == NULL ) - break;// end - if( MAPIT_MATCHES(mapit,bl) ) - break;// found a match - // try prev - } - return bl; + for (; ;) { + bl = (struct block_list *)dbi_prev(mapit->dbi); + if (bl == NULL) + break;// end + if (MAPIT_MATCHES(mapit,bl)) + break;// found a match + // try prev + } + return bl; } /// Returns true if the current block_list exists in the database. /// /// @param mapit Iterator /// @return true if it exists -bool mapit_exists(struct s_mapiterator* mapit) +bool mapit_exists(struct s_mapiterator *mapit) { - nullpo_retr(false,mapit); + nullpo_retr(false,mapit); - return dbi_exists(mapit->dbi); + return dbi_exists(mapit->dbi); } /*========================================== @@ -2156,21 +2110,20 @@ bool mapit_exists(struct s_mapiterator* mapit) *------------------------------------------*/ bool map_addnpc(int m,struct npc_data *nd) { - nullpo_ret(nd); + nullpo_ret(nd); - if( m < 0 || m >= map_num ) - return false; + if (m < 0 || m >= map_num) + return false; - if( map[m].npc_num == MAX_NPC_PER_MAP ) - { - ShowWarning("too many NPCs in one map %s\n",map[m].name); - return false; - } + if (map[m].npc_num == MAX_NPC_PER_MAP) { + ShowWarning("too many NPCs in one map %s\n",map[m].name); + return false; + } - map[m].npc[map[m].npc_num]=nd; - map[m].npc_num++; - idb_put(id_db,nd->bl.id,nd); - return true; + map[m].npc[map[m].npc_num]=nd; + map[m].npc_num++; + idb_put(id_db,nd->bl.id,nd); + return true; } /*========================================= @@ -2180,110 +2133,107 @@ bool map_addnpc(int m,struct npc_data *nd) // Returns the index of successful, or -1 if the list was full. int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { - size_t i; - ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL ); - if( i < MAX_MOB_LIST_PER_MAP ) - { - map[m].moblist[i] = spawn; - return i; - } - return -1; + size_t i; + ARR_FIND(0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL); + if (i < MAX_MOB_LIST_PER_MAP) { + map[m].moblist[i] = spawn; + return i; + } + return -1; } void map_spawnmobs(int m) { - int i, k=0; - if (map[m].mob_delete_timer != INVALID_TIMER) - { //Mobs have not been removed yet [Skotlex] - delete_timer(map[m].mob_delete_timer, map_removemobs_timer); - map[m].mob_delete_timer = INVALID_TIMER; - return; - } - for(i=0; i<MAX_MOB_LIST_PER_MAP; i++) - if(map[m].moblist[i]!=NULL) - { - k+=map[m].moblist[i]->num; - npc_parse_mob2(map[m].moblist[i]); - } - - if (battle_config.etc_log && k > 0) - { - ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); - } + int i, k=0; + if (map[m].mob_delete_timer != INVALID_TIMER) { + //Mobs have not been removed yet [Skotlex] + delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + map[m].mob_delete_timer = INVALID_TIMER; + return; + } + for (i=0; i<MAX_MOB_LIST_PER_MAP; i++) + if (map[m].moblist[i]!=NULL) { + k+=map[m].moblist[i]->num; + npc_parse_mob2(map[m].moblist[i]); + } + + if (battle_config.etc_log && k > 0) { + ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); + } } int map_removemobs_sub(struct block_list *bl, va_list ap) { - struct mob_data *md = (struct mob_data *)bl; - nullpo_ret(md); + struct mob_data *md = (struct mob_data *)bl; + nullpo_ret(md); - //When not to remove mob: - // doesn't respawn and is not a slave - if( !md->spawn && !md->master_id ) - return 0; - // respawn data is not in cache - if( md->spawn && !md->spawn->state.dynamic ) - return 0; - // hasn't spawned yet - if( md->spawn_timer != INVALID_TIMER ) - return 0; - // is damaged and mob_remove_damaged is off - if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp ) - return 0; - // is a mvp - if( md->db->mexp > 0 ) - return 0; + //When not to remove mob: + // doesn't respawn and is not a slave + if (!md->spawn && !md->master_id) + return 0; + // respawn data is not in cache + if (md->spawn && !md->spawn->state.dynamic) + return 0; + // hasn't spawned yet + if (md->spawn_timer != INVALID_TIMER) + return 0; + // is damaged and mob_remove_damaged is off + if (!battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp) + return 0; + // is a mvp + if (md->db->mexp > 0) + return 0; - unit_free(&md->bl,CLR_OUTSIGHT); + unit_free(&md->bl,CLR_OUTSIGHT); - return 1; + return 1; } int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) { - int count; - const int m = id; + int count; + const int m = id; - if (m < 0 || m >= MAX_MAP_PER_SERVER) - { //Incorrect map id! - ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); - return 0; - } - if (map[m].mob_delete_timer != tid) - { //Incorrect timer call! - ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name); - return 0; - } - map[m].mob_delete_timer = INVALID_TIMER; - if (map[m].users > 0) //Map not empty! - return 1; + if (m < 0 || m >= MAX_MAP_PER_SERVER) { + //Incorrect map id! + ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); + return 0; + } + if (map[m].mob_delete_timer != tid) { + //Incorrect timer call! + ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name); + return 0; + } + map[m].mob_delete_timer = INVALID_TIMER; + if (map[m].users > 0) //Map not empty! + return 1; - count = map_foreachinmap(map_removemobs_sub, m, BL_MOB); + count = map_foreachinmap(map_removemobs_sub, m, BL_MOB); - if (battle_config.etc_log && count > 0) - ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count); + if (battle_config.etc_log && count > 0) + ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count); - return 1; + return 1; } void map_removemobs(int m) { - if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen - return; //Mobs are already scheduled for removal + if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen + return; //Mobs are already scheduled for removal - map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0); + map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0); } /*========================================== * Hookup, get map_id from map_name *------------------------------------------*/ -int map_mapname2mapid(const char* name) +int map_mapname2mapid(const char *name) { - unsigned short map_index; - map_index = mapindex_name2id(name); - if (!map_index) - return -1; - return map_mapindex2mapid(map_index); + unsigned short map_index; + map_index = mapindex_name2id(name); + if (!map_index) + return -1; + return map_mapindex2mapid(map_index); } /*========================================== @@ -2291,30 +2241,30 @@ int map_mapname2mapid(const char* name) *------------------------------------------*/ int map_mapindex2mapid(unsigned short mapindex) { - struct map_data *md=NULL; + struct map_data *md=NULL; - if (!mapindex) - return -1; + if (!mapindex) + return -1; - md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex); - if(md==NULL || md->cell==NULL) - return -1; - return md->m; + md = (struct map_data *)uidb_get(map_db,(unsigned int)mapindex); + if (md==NULL || md->cell==NULL) + return -1; + return md->m; } /*========================================== * Switching Ip, port ? (like changing map_server) get ip/port from map_name *------------------------------------------*/ -int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) +int map_mapname2ipport(unsigned short name, uint32 *ip, uint16 *port) { - struct map_data_other_server *mdos=NULL; + struct map_data_other_server *mdos=NULL; - mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name); - if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. - return -1; - *ip=mdos->ip; - *port=mdos->port; - return 0; + mdos = (struct map_data_other_server *)uidb_get(map_db,(unsigned int)name); + if (mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. + return -1; + *ip=mdos->ip; + *port=mdos->port; + return 0; } /*========================================== @@ -2322,64 +2272,76 @@ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) *------------------------------------------*/ int map_check_dir(int s_dir,int t_dir) { - if(s_dir == t_dir) - return 0; - switch(s_dir) { - case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; - case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; - case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; - case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; - case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; - case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; - case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; - case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; - } - return 1; + if (s_dir == t_dir) + return 0; + switch (s_dir) { + case 0: + if (t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; + break; + case 1: + if (t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; + break; + case 2: + if (t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; + break; + case 3: + if (t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; + break; + case 4: + if (t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; + break; + case 5: + if (t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; + break; + case 6: + if (t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; + break; + case 7: + if (t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; + break; + } + return 1; } /*========================================== * Returns the direction of the given cell, relative to 'src' *------------------------------------------*/ -uint8 map_calc_dir(struct block_list* src, int x, int y) -{ - unsigned char dir = 0; - int dx, dy; - - nullpo_ret(src); - - dx = x-src->x; - dy = y-src->y; - if( dx == 0 && dy == 0 ) - { // both are standing on the same spot - //dir = 6; // aegis-style, makes knockback default to the left - dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src' - } - else if( dx >= 0 && dy >=0 ) - { // upper-right - if( dx*2 <= dy ) dir = 0; // up - else if( dx > dy*2 ) dir = 6; // right - else dir = 7; // up-right - } - else if( dx >= 0 && dy <= 0 ) - { // lower-right - if( dx*2 <= -dy ) dir = 4; // down - else if( dx > -dy*2 ) dir = 6; // right - else dir = 5; // down-right - } - else if( dx <= 0 && dy <= 0 ) - { // lower-left - if( dx*2 >= dy ) dir = 4; // down - else if( dx < dy*2 ) dir = 2; // left - else dir = 3; // down-left - } - else - { // upper-left - if( -dx*2 <= dy ) dir = 0; // up - else if( -dx > dy*2 ) dir = 2; // left - else dir = 1; // up-left - - } - return dir; +uint8 map_calc_dir(struct block_list *src, int x, int y) +{ + unsigned char dir = 0; + int dx, dy; + + nullpo_ret(src); + + dx = x-src->x; + dy = y-src->y; + if (dx == 0 && dy == 0) { + // both are standing on the same spot + //dir = 6; // aegis-style, makes knockback default to the left + dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src' + } else if (dx >= 0 && dy >=0) { + // upper-right + if (dx*2 <= dy) dir = 0; // up + else if (dx > dy*2) dir = 6; // right + else dir = 7; // up-right + } else if (dx >= 0 && dy <= 0) { + // lower-right + if (dx*2 <= -dy) dir = 4; // down + else if (dx > -dy*2) dir = 6; // right + else dir = 5; // down-right + } else if (dx <= 0 && dy <= 0) { + // lower-left + if (dx*2 >= dy) dir = 4; // down + else if (dx < dy*2) dir = 2; // left + else dir = 3; // down-left + } else { + // upper-left + if (-dx*2 <= dy) dir = 0; // up + else if (-dx > dy*2) dir = 2; // left + else dir = 1; // up-left + + } + return dir; } /*========================================== @@ -2388,64 +2350,92 @@ uint8 map_calc_dir(struct block_list* src, int x, int y) *------------------------------------------*/ int map_random_dir(struct block_list *bl, short *x, short *y) { - short xi = *x-bl->x; - short yi = *y-bl->y; - short i=0, j; - int dist2 = xi*xi + yi*yi; - short dist = (short)sqrt((float)dist2); - short segment; - - if (dist < 1) dist =1; - - do { - j = 1 + 2*(rnd()%4); //Pick a random diagonal direction - segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction - xi = bl->x + segment*dirx[j]; - segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment - yi = bl->y + segment*diry[j]; - } while ( - (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) - && (++i)<100 ); - - if (i < 100) { - *x = xi; - *y = yi; - return 1; - } - return 0; + short xi = *x-bl->x; + short yi = *y-bl->y; + short i=0, j; + int dist2 = xi*xi + yi*yi; + short dist = (short)sqrt((float)dist2); + short segment; + + if (dist < 1) dist =1; + + do { + j = 1 + 2*(rnd()%4); //Pick a random diagonal direction + segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction + xi = bl->x + segment*dirx[j]; + segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment + yi = bl->y + segment*diry[j]; + } while ( + (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) + && (++i)<100); + + if (i < 100) { + *x = xi; + *y = yi; + return 1; + } + return 0; } // gat system inline static struct mapcell map_gat2cell(int gat) { - struct mapcell cell; - - memset(&cell,0,sizeof(struct mapcell)); - - switch( gat ) { - case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground - case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground - case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water - case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) - case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - default: - ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); - break; - } - - return cell; + struct mapcell cell; + + memset(&cell,0,sizeof(struct mapcell)); + + switch (gat) { + case 0: + cell.walkable = 1; + cell.shootable = 1; + cell.water = 0; + break; // walkable ground + case 1: + cell.walkable = 0; + cell.shootable = 0; + cell.water = 0; + break; // non-walkable ground + case 2: + cell.walkable = 1; + cell.shootable = 1; + cell.water = 0; + break; // ??? + case 3: + cell.walkable = 1; + cell.shootable = 1; + cell.water = 1; + break; // walkable water + case 4: + cell.walkable = 1; + cell.shootable = 1; + cell.water = 0; + break; // ??? + case 5: + cell.walkable = 0; + cell.shootable = 1; + cell.water = 0; + break; // gap (snipable) + case 6: + cell.walkable = 1; + cell.shootable = 1; + cell.water = 0; + break; // ??? + default: + ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); + break; + } + + return cell; } static int map_cell2gat(struct mapcell cell) { - if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0; - if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1; - if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3; - if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5; + if (cell.walkable == 1 && cell.shootable == 1 && cell.water == 0) return 0; + if (cell.walkable == 0 && cell.shootable == 0 && cell.water == 0) return 1; + if (cell.walkable == 1 && cell.shootable == 1 && cell.water == 1) return 3; + if (cell.walkable == 0 && cell.shootable == 1 && cell.water == 0) return 5; - ShowWarning("map_cell2gat: cell has no matching gat type\n"); - return 1; // default to 'wall' + ShowWarning("map_cell2gat: cell has no matching gat type\n"); + return 1; // default to 'wall' } /*========================================== @@ -2453,79 +2443,78 @@ static int map_cell2gat(struct mapcell cell) *------------------------------------------*/ int map_getcell(int m,int x,int y,cell_chk cellchk) { - return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk); + return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk); } -int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk) +int map_getcellp(struct map_data *m,int x,int y,cell_chk cellchk) { - struct mapcell cell; + struct mapcell cell; - nullpo_ret(m); + nullpo_ret(m); - //NOTE: this intentionally overrides the last row and column - if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1) - return( cellchk == CELL_CHKNOPASS ); + //NOTE: this intentionally overrides the last row and column + if (x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1) + return(cellchk == CELL_CHKNOPASS); - cell = m->cell[x + y*m->xs]; + cell = m->cell[x + y*m->xs]; - switch(cellchk) - { - // gat type retrieval - case CELL_GETTYPE: - return map_cell2gat(cell); + switch (cellchk) { + // gat type retrieval + case CELL_GETTYPE: + return map_cell2gat(cell); - // base gat type checks - case CELL_CHKWALL: - return (!cell.walkable && !cell.shootable); + // base gat type checks + case CELL_CHKWALL: + return (!cell.walkable && !cell.shootable); - case CELL_CHKWATER: - return (cell.water); + case CELL_CHKWATER: + return (cell.water); - case CELL_CHKCLIFF: - return (!cell.walkable && cell.shootable); + case CELL_CHKCLIFF: + return (!cell.walkable && cell.shootable); - // base cell type checks - case CELL_CHKNPC: - return (cell.npc); - case CELL_CHKBASILICA: - return (cell.basilica); - case CELL_CHKLANDPROTECTOR: - return (cell.landprotector); - case CELL_CHKNOVENDING: - return (cell.novending); - case CELL_CHKNOCHAT: - return (cell.nochat); - case CELL_CHKMAELSTROM: - return (cell.maelstrom); - case CELL_CHKICEWALL: - return (cell.icewall); + // base cell type checks + case CELL_CHKNPC: + return (cell.npc); + case CELL_CHKBASILICA: + return (cell.basilica); + case CELL_CHKLANDPROTECTOR: + return (cell.landprotector); + case CELL_CHKNOVENDING: + return (cell.novending); + case CELL_CHKNOCHAT: + return (cell.nochat); + case CELL_CHKMAELSTROM: + return (cell.maelstrom); + case CELL_CHKICEWALL: + return (cell.icewall); - // special checks - case CELL_CHKPASS: + // special checks + case CELL_CHKPASS: #ifdef CELL_NOSTACK - if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; + if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; #endif - case CELL_CHKREACH: - return (cell.walkable); + case CELL_CHKREACH: + return (cell.walkable); - case CELL_CHKNOPASS: + case CELL_CHKNOPASS: #ifdef CELL_NOSTACK - if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; + if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; #endif - case CELL_CHKNOREACH: - return (!cell.walkable); + case CELL_CHKNOREACH: + return (!cell.walkable); - case CELL_CHKSTACK: + case CELL_CHKSTACK: #ifdef CELL_NOSTACK - return (cell.cell_bl >= battle_config.cell_stack_limit); + return (cell.cell_bl >= battle_config.cell_stack_limit); #else - return 0; + return 0; #endif - default: - return 0; - } + default: + return 0; + } } /*========================================== @@ -2535,158 +2524,174 @@ int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk) *------------------------------------------*/ void map_setcell(int m, int x, int y, cell_t cell, bool flag) { - int j; - - if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) - return; - - j = x + y*map[m].xs; - - switch( cell ) { - case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; - case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; - case CELL_WATER: map[m].cell[j].water = flag; break; - - case CELL_NPC: map[m].cell[j].npc = flag; break; - case CELL_BASILICA: map[m].cell[j].basilica = flag; break; - case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; - case CELL_NOVENDING: map[m].cell[j].novending = flag; break; - case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; - case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; - case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; - default: - ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); - break; - } + int j; + + if (m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) + return; + + j = x + y*map[m].xs; + + switch (cell) { + case CELL_WALKABLE: + map[m].cell[j].walkable = flag; + break; + case CELL_SHOOTABLE: + map[m].cell[j].shootable = flag; + break; + case CELL_WATER: + map[m].cell[j].water = flag; + break; + + case CELL_NPC: + map[m].cell[j].npc = flag; + break; + case CELL_BASILICA: + map[m].cell[j].basilica = flag; + break; + case CELL_LANDPROTECTOR: + map[m].cell[j].landprotector = flag; + break; + case CELL_NOVENDING: + map[m].cell[j].novending = flag; + break; + case CELL_NOCHAT: + map[m].cell[j].nochat = flag; + break; + case CELL_MAELSTROM: + map[m].cell[j].maelstrom = flag; + break; + case CELL_ICEWALL: + map[m].cell[j].icewall = flag; + break; + default: + ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); + break; + } } void map_setgatcell(int m, int x, int y, int gat) { - int j; - struct mapcell cell; + int j; + struct mapcell cell; - if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) - return; + if (m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) + return; - j = x + y*map[m].xs; + j = x + y*map[m].xs; - cell = map_gat2cell(gat); - map[m].cell[j].walkable = cell.walkable; - map[m].cell[j].shootable = cell.shootable; - map[m].cell[j].water = cell.water; + cell = map_gat2cell(gat); + map[m].cell[j].walkable = cell.walkable; + map[m].cell[j].shootable = cell.shootable; + map[m].cell[j].water = cell.water; } /*========================================== * Invisible Walls *------------------------------------------*/ -static DBMap* iwall_db; +static DBMap *iwall_db; void map_iwall_nextxy(int x, int y, int dir, int pos, int *x1, int *y1) { - if( dir == 0 || dir == 4 ) - *x1 = x; // Keep X - else if( dir > 0 && dir < 4 ) - *x1 = x - pos; // Going left - else - *x1 = x + pos; // Going right + if (dir == 0 || dir == 4) + *x1 = x; // Keep X + else if (dir > 0 && dir < 4) + *x1 = x - pos; // Going left + else + *x1 = x + pos; // Going right - if( dir == 2 || dir == 6 ) - *y1 = y; - else if( dir > 2 && dir < 6 ) - *y1 = y - pos; - else - *y1 = y + pos; + if (dir == 2 || dir == 6) + *y1 = y; + else if (dir > 2 && dir < 6) + *y1 = y - pos; + else + *y1 = y + pos; } -bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name) +bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char *wall_name) { - struct iwall_data *iwall; - int i, x1 = 0, y1 = 0; + struct iwall_data *iwall; + int i, x1 = 0, y1 = 0; - if( size < 1 || !wall_name ) - return false; + if (size < 1 || !wall_name) + return false; - if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL ) - return false; // Already Exists + if ((iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL) + return false; // Already Exists - if( map_getcell(m, x, y, CELL_CHKNOREACH) ) - return false; // Starting cell problem + if (map_getcell(m, x, y, CELL_CHKNOREACH)) + return false; // Starting cell problem - CREATE(iwall, struct iwall_data, 1); - iwall->m = m; - iwall->x = x; - iwall->y = y; - iwall->size = size; - iwall->dir = dir; - iwall->shootable = shootable; - safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); + CREATE(iwall, struct iwall_data, 1); + iwall->m = m; + iwall->x = x; + iwall->y = y; + iwall->size = size; + iwall->dir = dir; + iwall->shootable = shootable; + safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); - for( i = 0; i < size; i++ ) - { - map_iwall_nextxy(x, y, dir, i, &x1, &y1); + for (i = 0; i < size; i++) { + map_iwall_nextxy(x, y, dir, i, &x1, &y1); - if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) - break; // Collision + if (map_getcell(m, x1, y1, CELL_CHKNOREACH)) + break; // Collision - map_setcell(m, x1, y1, CELL_WALKABLE, false); - map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable); + map_setcell(m, x1, y1, CELL_WALKABLE, false); + map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable); - clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); - } + clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + } - iwall->size = i; + iwall->size = i; - strdb_put(iwall_db, iwall->wall_name, iwall); - map[m].iwall_num++; + strdb_put(iwall_db, iwall->wall_name, iwall); + map[m].iwall_num++; - return true; + return true; } void map_iwall_get(struct map_session_data *sd) { - struct iwall_data *iwall; - DBIterator* iter; - int x1, y1; - int i; + struct iwall_data *iwall; + DBIterator *iter; + int x1, y1; + int i; - if( map[sd->bl.m].iwall_num < 1 ) - return; + if (map[sd->bl.m].iwall_num < 1) + return; - iter = db_iterator(iwall_db); - for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) - { - if( iwall->m != sd->bl.m ) - continue; + iter = db_iterator(iwall_db); + for (iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter)) { + if (iwall->m != sd->bl.m) + continue; - for( i = 0; i < iwall->size; i++ ) - { - map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); - } - } - dbi_destroy(iter); + for (i = 0; i < iwall->size; i++) { + map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); + clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); + } + } + dbi_destroy(iter); } void map_iwall_remove(const char *wall_name) { - struct iwall_data *iwall; - int i, x1, y1; + struct iwall_data *iwall; + int i, x1, y1; - if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL ) - return; // Nothing to do + if ((iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL) + return; // Nothing to do - for( i = 0; i < iwall->size; i++ ) - { - map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); + for (i = 0; i < iwall->size; i++) { + map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); - map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true); + map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); + map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true); - clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); - } + clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + } - map[iwall->m].iwall_num--; - strdb_remove(iwall_db, iwall->wall_name); + map[iwall->m].iwall_num--; + strdb_remove(iwall_db, iwall->wall_name); } /** @@ -2694,12 +2699,12 @@ void map_iwall_remove(const char *wall_name) */ static DBData create_map_data_other_server(DBKey key, va_list args) { - struct map_data_other_server *mdos; - unsigned short mapindex = (unsigned short)key.ui; - mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); - mdos->index = mapindex; - memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH); - return db_ptr2data(mdos); + struct map_data_other_server *mdos; + unsigned short mapindex = (unsigned short)key.ui; + mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); + mdos->index = mapindex; + memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH); + return db_ptr2data(mdos); } /*========================================== @@ -2707,20 +2712,20 @@ static DBData create_map_data_other_server(DBKey key, va_list args) *------------------------------------------*/ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) { - struct map_data_other_server *mdos=NULL; + struct map_data_other_server *mdos=NULL; - mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server); + mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server); - if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] - return 0; - if(ip == clif_getip() && port == clif_getport()) { - //That's odd, we received info that we are the ones with this map, but... we don't have it. - ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex)); - exit(EXIT_FAILURE); - } - mdos->ip = ip; - mdos->port = port; - return 1; + if (mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] + return 0; + if (ip == clif_getip() && port == clif_getport()) { + //That's odd, we received info that we are the ones with this map, but... we don't have it. + ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex)); + exit(EXIT_FAILURE); + } + mdos->ip = ip; + mdos->port = port; + return 1; } /** @@ -2729,18 +2734,18 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) */ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { - struct map_data_other_server *mdos = db_data2ptr(data); - if(mdos->cell == NULL) { - db_remove(map_db,key); - aFree(mdos); - } - return 0; + struct map_data_other_server *mdos = db_data2ptr(data); + if (mdos->cell == NULL) { + db_remove(map_db,key); + aFree(mdos); + } + return 0; } int map_eraseallipport(void) { - map_db->foreach(map_db,map_eraseallipport_sub); - return 1; + map_db->foreach(map_db,map_eraseallipport_sub); + return 1; } /*========================================== @@ -2748,18 +2753,18 @@ int map_eraseallipport(void) *------------------------------------------*/ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { - struct map_data_other_server *mdos; + struct map_data_other_server *mdos; - mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex); - if(!mdos || mdos->cell) //Map either does not exists or is a local map. - return 0; + mdos = (struct map_data_other_server *)uidb_get(map_db,(unsigned int)mapindex); + if (!mdos || mdos->cell) //Map either does not exists or is a local map. + return 0; - if(mdos->ip==ip && mdos->port == port) { - uidb_remove(map_db,(unsigned int)mapindex); - aFree(mdos); - return 1; - } - return 0; + if (mdos->ip==ip && mdos->port == port) { + uidb_remove(map_db,(unsigned int)mapindex); + aFree(mdos); + return 1; + } + return 0; } /*========================================== @@ -2767,30 +2772,30 @@ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) *------------------------------------------*/ static char *map_init_mapcache(FILE *fp) { - size_t size = 0; - char *buffer; + size_t size = 0; + char *buffer; - // No file open? Return.. - nullpo_ret(fp); + // No file open? Return.. + nullpo_ret(fp); - // Get file size - fseek(fp, 0, SEEK_END); - size = ftell(fp); - fseek(fp, 0, SEEK_SET); + // Get file size + fseek(fp, 0, SEEK_END); + size = ftell(fp); + fseek(fp, 0, SEEK_SET); - // Allocate enough space - CREATE(buffer, char, size); + // Allocate enough space + CREATE(buffer, char, size); - // No memory? Return.. - nullpo_ret(buffer); + // No memory? Return.. + nullpo_ret(buffer); - // Read file into buffer.. - if(fread(buffer, sizeof(char), size, fp) != size) { - ShowError("map_init_mapcache: Could not read entire mapcache file\n"); - return NULL; - } + // Read file into buffer.. + if (fread(buffer, sizeof(char), size, fp) != size) { + ShowError("map_init_mapcache: Could not read entire mapcache file\n"); + return NULL; + } - return buffer; + return buffer; } /*========================================== @@ -2799,119 +2804,116 @@ static char *map_init_mapcache(FILE *fp) *==========================================*/ int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer) { - int i; - struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; - struct map_cache_map_info *info = NULL; - char *p = buffer + sizeof(struct map_cache_main_header); + int i; + struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; + struct map_cache_map_info *info = NULL; + char *p = buffer + sizeof(struct map_cache_main_header); - for(i = 0; i < header->map_count; i++) { - info = (struct map_cache_map_info *)p; + for (i = 0; i < header->map_count; i++) { + info = (struct map_cache_map_info *)p; - if( strcmp(m->name, info->name) == 0 ) - break; // Map found + if (strcmp(m->name, info->name) == 0) + break; // Map found - // Jump to next entry.. - p += sizeof(struct map_cache_map_info) + info->len; - } + // Jump to next entry.. + p += sizeof(struct map_cache_map_info) + info->len; + } - if( info && i < header->map_count ) { - unsigned long size, xy; + if (info && i < header->map_count) { + unsigned long size, xy; - if( info->xs <= 0 || info->ys <= 0 ) - return 0;// Invalid + if (info->xs <= 0 || info->ys <= 0) + return 0;// Invalid - m->xs = info->xs; - m->ys = info->ys; - size = (unsigned long)info->xs*(unsigned long)info->ys; + m->xs = info->xs; + m->ys = info->ys; + size = (unsigned long)info->xs*(unsigned long)info->ys; - if(size > MAX_MAP_SIZE) { - ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE); - return 0; // Say not found to remove it from list.. [Shinryo] - } + if (size > MAX_MAP_SIZE) { + ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE); + return 0; // Say not found to remove it from list.. [Shinryo] + } - // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] - decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len); + // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] + decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len); - CREATE(m->cell, struct mapcell, size); + CREATE(m->cell, struct mapcell, size); - for( xy = 0; xy < size; ++xy ) - m->cell[xy] = map_gat2cell(decode_buffer[xy]); + for (xy = 0; xy < size; ++xy) + m->cell[xy] = map_gat2cell(decode_buffer[xy]); - return 1; - } + return 1; + } - return 0; // Not found + return 0; // Not found } -int map_addmap(char* mapname) +int map_addmap(char *mapname) { - if( strcmpi(mapname,"clear")==0 ) - { - map_num = 0; - instance_start = 0; - return 0; - } + if (strcmpi(mapname,"clear")==0) { + map_num = 0; + instance_start = 0; + return 0; + } - if( map_num >= MAX_MAP_PER_SERVER - 1 ) - { - ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname); - return 1; - } + if (map_num >= MAX_MAP_PER_SERVER - 1) { + ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname); + return 1; + } - mapindex_getmapname(mapname, map[map_num].name); - map_num++; - return 0; + mapindex_getmapname(mapname, map[map_num].name); + map_num++; + return 0; } static void map_delmapid(int id) { - ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); - memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1)); - map_num--; + ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); + memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1)); + map_num--; } -int map_delmap(char* mapname) +int map_delmap(char *mapname) { - int i; - char map_name[MAP_NAME_LENGTH]; + int i; + char map_name[MAP_NAME_LENGTH]; - if (strcmpi(mapname, "all") == 0) { - map_num = 0; - return 0; - } + if (strcmpi(mapname, "all") == 0) { + map_num = 0; + return 0; + } - mapindex_getmapname(mapname, map_name); - for(i = 0; i < map_num; i++) { - if (strcmp(map[i].name, map_name) == 0) { - map_delmapid(i); - return 1; - } - } - return 0; + mapindex_getmapname(mapname, map_name); + for (i = 0; i < map_num; i++) { + if (strcmp(map[i].name, map_name) == 0) { + map_delmapid(i); + return 1; + } + } + return 0; } /// Initializes map flags and adjusts them depending on configuration. void map_flags_init(void) { - int i; + int i; - for( i = 0; i < map_num; i++ ) - { - // mapflags - memset(&map[i].flag, 0, sizeof(map[i].flag)); + for (i = 0; i < map_num; i++) { + // mapflags + memset(&map[i].flag, 0, sizeof(map[i].flag)); - // additional mapflag data - map[i].zone = 0; // restricted mapflag zone - map[i].nocommand = 0; // nocommand mapflag level - map[i].bexp = 100; // per map base exp multiplicator - map[i].jexp = 100; // per map job exp multiplicator - memset(map[i].drop_list, 0, sizeof(map[i].drop_list)); // pvp nightmare drop list + // additional mapflag data + map[i].zone = 0; // restricted mapflag zone + map[i].nocommand = 0; // nocommand mapflag level + map[i].bexp = 100; // per map base exp multiplicator + map[i].jexp = 100; // per map job exp multiplicator + memset(map[i].drop_list, 0, sizeof(map[i].drop_list)); // pvp nightmare drop list - // adjustments - if( battle_config.pk_mode ) - map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] - } + // adjustments + if (battle_config.pk_mode) + map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + } } #define NO_WATER 1000000 @@ -2922,70 +2924,69 @@ void map_flags_init(void) * Assumed path for file is data/mapname.rsw * Credits to LittleWolf */ -int map_waterheight(char* mapname) +int map_waterheight(char *mapname) { - char fn[256]; - char *rsw, *found; + char fn[256]; + char *rsw, *found; - //Look up for the rsw - sprintf(fn, "data\\%s.rsw", mapname); + //Look up for the rsw + sprintf(fn, "data\\%s.rsw", mapname); - found = grfio_find_file(fn); - if (found) strcpy(fn, found); // replace with real name + found = grfio_find_file(fn); + if (found) strcpy(fn, found); // replace with real name - // read & convert fn - rsw = (char *) grfio_read (fn); - if (rsw) - { //Load water height from file - int wh = (int) *(float*)(rsw+166); - aFree(rsw); - return wh; - } - ShowWarning("Failed to find water level for (%s)\n", mapname, fn); - return NO_WATER; + // read & convert fn + rsw = (char *) grfio_read(fn); + if (rsw) { + //Load water height from file + int wh = (int) *(float *)(rsw+166); + aFree(rsw); + return wh; + } + ShowWarning("Failed to find water level for (%s)\n", mapname, fn); + return NO_WATER; } /*================================== * .GAT format *----------------------------------*/ -int map_readgat (struct map_data* m) +int map_readgat(struct map_data *m) { - char filename[256]; - uint8* gat; - int water_height; - size_t xy, off, num_cells; + char filename[256]; + uint8 *gat; + int water_height; + size_t xy, off, num_cells; - sprintf(filename, "data\\%s.gat", m->name); + sprintf(filename, "data\\%s.gat", m->name); - gat = (uint8 *) grfio_read(filename); - if (gat == NULL) - return 0; + gat = (uint8 *) grfio_read(filename); + if (gat == NULL) + return 0; - m->xs = *(int32*)(gat+6); - m->ys = *(int32*)(gat+10); - num_cells = m->xs * m->ys; - CREATE(m->cell, struct mapcell, num_cells); + m->xs = *(int32 *)(gat+6); + m->ys = *(int32 *)(gat+10); + num_cells = m->xs * m->ys; + CREATE(m->cell, struct mapcell, num_cells); - water_height = map_waterheight(m->name); + water_height = map_waterheight(m->name); - // Set cell properties - off = 14; - for( xy = 0; xy < num_cells; ++xy ) - { - // read cell data - float height = *(float*)( gat + off ); - uint32 type = *(uint32*)( gat + off + 16 ); - off += 20; + // Set cell properties + off = 14; + for (xy = 0; xy < num_cells; ++xy) { + // read cell data + float height = *(float *)(gat + off); + uint32 type = *(uint32 *)(gat + off + 16); + off += 20; - if( type == 0 && water_height != NO_WATER && height > water_height ) - type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water) + if (type == 0 && water_height != NO_WATER && height > water_height) + type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water) - m->cell[xy] = map_gat2cell(type); - } + m->cell[xy] = map_gat2cell(type); + } - aFree(gat); + aFree(gat); - return 1; + return 1; } /*====================================== @@ -2993,110 +2994,109 @@ int map_readgat (struct map_data* m) *--------------------------------------*/ void map_addmap2db(struct map_data *m) { - uidb_put(map_db, (unsigned int)m->index, m); + uidb_put(map_db, (unsigned int)m->index, m); } void map_removemapdb(struct map_data *m) { - uidb_remove(map_db, (unsigned int)m->index); + uidb_remove(map_db, (unsigned int)m->index); } /*====================================== * Initiate maps loading stage *--------------------------------------*/ -int map_readallmaps (void) -{ - int i; - FILE* fp=NULL; - int maps_removed = 0; - char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made - char map_cache_decode_buffer[MAX_MAP_SIZE]; - - if( enable_grf ) - ShowStatus("Loading maps (using GRF files)...\n"); - else { - char mapcachefilepath[254]; - sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat"); - ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath); - if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) { - ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath); - exit(EXIT_FAILURE); //No use launching server if maps can't be read. - } - - // Init mapcache data.. [Shinryo] - map_cache_buffer = map_init_mapcache(fp); - if(!map_cache_buffer) { - ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath); - exit(EXIT_FAILURE); - } - } - - for(i = 0; i < map_num; i++) { - size_t size; - - // show progress - if(enable_grf) - ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name); - - // try to load the map - if( ! - (enable_grf? - map_readgat(&map[i]) - :map_readfromcache(&map[i], map_cache_buffer, map_cache_decode_buffer)) - ) { - map_delmapid(i); - maps_removed++; - i--; - continue; - } - - map[i].index = mapindex_name2id(map[i].name); - - if (uidb_get(map_db,(unsigned int)map[i].index) != NULL) - { - ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name); - if (map[i].cell) { - aFree(map[i].cell); - map[i].cell = NULL; - } - map_delmapid(i); - maps_removed++; - i--; - continue; - } - - map_addmap2db(&map[i]); - - map[i].m = i; - memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] - map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] - - map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; - map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; - - size = map[i].bxs * map[i].bys * sizeof(struct block_list*); - map[i].block = (struct block_list**)aCalloc(size, 1); - map[i].block_mob = (struct block_list**)aCalloc(size, 1); - } - - // intialization and configuration-dependent adjustments of mapflags - map_flags_init(); - - if( !enable_grf ) { - fclose(fp); - - // The cache isn't needed anymore, so free it.. [Shinryo] - aFree(map_cache_buffer); - } - - // finished map loading - ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num); - instance_start = map_num; // Next Map Index will be instances - - if (maps_removed) - ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); - - return 0; +int map_readallmaps(void) +{ + int i; + FILE *fp=NULL; + int maps_removed = 0; + char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made + char map_cache_decode_buffer[MAX_MAP_SIZE]; + + if (enable_grf) + ShowStatus("Loading maps (using GRF files)...\n"); + else { + char mapcachefilepath[254]; + sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat"); + ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath); + if ((fp = fopen(mapcachefilepath, "rb")) == NULL) { + ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath); + exit(EXIT_FAILURE); //No use launching server if maps can't be read. + } + + // Init mapcache data.. [Shinryo] + map_cache_buffer = map_init_mapcache(fp); + if (!map_cache_buffer) { + ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath); + exit(EXIT_FAILURE); + } + } + + for (i = 0; i < map_num; i++) { + size_t size; + + // show progress + if (enable_grf) + ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name); + + // try to load the map + if (! + (enable_grf? + map_readgat(&map[i]) + :map_readfromcache(&map[i], map_cache_buffer, map_cache_decode_buffer)) + ) { + map_delmapid(i); + maps_removed++; + i--; + continue; + } + + map[i].index = mapindex_name2id(map[i].name); + + if (uidb_get(map_db,(unsigned int)map[i].index) != NULL) { + ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name); + if (map[i].cell) { + aFree(map[i].cell); + map[i].cell = NULL; + } + map_delmapid(i); + maps_removed++; + i--; + continue; + } + + map_addmap2db(&map[i]); + + map[i].m = i; + memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] + map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] + + map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; + map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; + + size = map[i].bxs * map[i].bys * sizeof(struct block_list *); + map[i].block = (struct block_list **)aCalloc(size, 1); + map[i].block_mob = (struct block_list **)aCalloc(size, 1); + } + + // intialization and configuration-dependent adjustments of mapflags + map_flags_init(); + + if (!enable_grf) { + fclose(fp); + + // The cache isn't needed anymore, so free it.. [Shinryo] + aFree(map_cache_buffer); + } + + // finished map loading + ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num); + instance_start = map_num; // Next Map Index will be instances + + if (maps_removed) + ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); + + return 0; } //////////////////////////////////////////////////////////////////////// @@ -3106,79 +3106,67 @@ static int char_ip_set = 0; /*========================================== * Console Command Parser [Wizputer] *------------------------------------------*/ -int parse_console(const char* buf) -{ - char type[64]; - char command[64]; - char map[64]; - int x = 0; - int y = 0; - int m; - int n; - struct map_session_data sd; - - memset(&sd, 0, sizeof(struct map_session_data)); - strcpy(sd.status.name, "console"); - - if( ( n = sscanf(buf, "%63[^:]:%63[^:]:%63s %d %d[^\n]", type, command, map, &x, &y) ) < 5 ) - { - if( ( n = sscanf(buf, "%63[^:]:%63[^\n]", type, command) ) < 2 ) - { - n = sscanf(buf, "%63[^\n]", type); - } - } - - if( n == 5 ) - { - m = map_mapname2mapid(map); - if( m < 0 ) - { - ShowWarning("Console: Unknown map.\n"); - return 0; - } - sd.bl.m = m; - map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0); - if( x > 0 ) - sd.bl.x = x; - if( y > 0 ) - sd.bl.y = y; - } - else - { - map[0] = '\0'; - if( n < 2 ) - command[0] = '\0'; - if( n < 1 ) - type[0] = '\0'; - } - - ShowNotice("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y); - - if( n == 5 && strcmpi("admin",type) == 0 ) - { - if( !is_atcommand(sd.fd, &sd, command, 0) ) - ShowInfo("Console: not atcommand\n"); - } - else if( n == 2 && strcmpi("server", type) == 0 ) - { - if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 ) - { - runflag = 0; - } - } - else if( strcmpi("help", type) == 0 ) - { - ShowInfo("To use GM commands:\n"); - ShowInfo(" admin:<gm command>:<map of \"gm\"> <x> <y>\n"); - ShowInfo("You can use any GM command that doesn't require the GM.\n"); - ShowInfo("No using @item or @warp however you can use @charwarp\n"); - ShowInfo("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n"); - ShowInfo("IE: @spawn\n"); - ShowInfo("To shutdown the server:\n"); - ShowInfo(" server:shutdown\n"); - } - - return 0; +int parse_console(const char *buf) +{ + char type[64]; + char command[64]; + char map[64]; + int x = 0; + int y = 0; + int m; + int n; + struct map_session_data sd; + + memset(&sd, 0, sizeof(struct map_session_data)); + strcpy(sd.status.name, "console"); + + if ((n = sscanf(buf, "%63[^:]:%63[^:]:%63s %d %d[^\n]", type, command, map, &x, &y)) < 5) { + if ((n = sscanf(buf, "%63[^:]:%63[^\n]", type, command)) < 2) { + n = sscanf(buf, "%63[^\n]", type); + } + } + + if (n == 5) { + m = map_mapname2mapid(map); + if (m < 0) { + ShowWarning("Console: Unknown map.\n"); + return 0; + } + sd.bl.m = m; + map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0); + if (x > 0) + sd.bl.x = x; + if (y > 0) + sd.bl.y = y; + } else { + map[0] = '\0'; + if (n < 2) + command[0] = '\0'; + if (n < 1) + type[0] = '\0'; + } + + ShowNotice("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y); + + if (n == 5 && strcmpi("admin",type) == 0) { + if (!is_atcommand(sd.fd, &sd, command, 0)) + ShowInfo("Console: not atcommand\n"); + } else if (n == 2 && strcmpi("server", type) == 0) { + if (strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0) { + runflag = 0; + } + } else if (strcmpi("help", type) == 0) { + ShowInfo("To use GM commands:\n"); + ShowInfo(" admin:<gm command>:<map of \"gm\"> <x> <y>\n"); + ShowInfo("You can use any GM command that doesn't require the GM.\n"); + ShowInfo("No using @item or @warp however you can use @charwarp\n"); + ShowInfo("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n"); + ShowInfo("IE: @spawn\n"); + ShowInfo("To shutdown the server:\n"); + ShowInfo(" server:shutdown\n"); + } + + return 0; } /*========================================== @@ -3186,241 +3174,218 @@ int parse_console(const char* buf) *------------------------------------------*/ int map_config_read(char *cfgName) { - char line[1024], w1[1024], w2[1024]; - FILE *fp; - - fp = fopen(cfgName,"r"); - if( fp == NULL ) - { - ShowError("Map configuration file not found at: %s\n", cfgName); - return 1; - } - - while( fgets(line, sizeof(line), fp) ) - { - char* ptr; - - if( line[0] == '/' && line[1] == '/' ) - continue; - if( (ptr = strstr(line, "//")) != NULL ) - *ptr = '\n'; //Strip comments - if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) - continue; - - //Strip trailing spaces - ptr = w2 + strlen(w2); - while (--ptr >= w2 && *ptr == ' '); - ptr++; - *ptr = '\0'; - - if(strcmpi(w1,"timestamp_format")==0) - strncpy(timestamp_format, w2, 20); - else if(strcmpi(w1,"stdout_with_ansisequence")==0) - stdout_with_ansisequence = config_switch(w2); - else if(strcmpi(w1,"console_silent")==0) { - msg_silent = atoi(w2); - if( msg_silent ) // only bother if its actually enabled - ShowInfo("Console Silent Setting: %d\n", atoi(w2)); - } else if (strcmpi(w1, "userid")==0) - chrif_setuserid(w2); - else if (strcmpi(w1, "passwd") == 0) - chrif_setpasswd(w2); - else if (strcmpi(w1, "char_ip") == 0) - char_ip_set = chrif_setip(w2); - else if (strcmpi(w1, "char_port") == 0) - chrif_setport(atoi(w2)); - else if (strcmpi(w1, "map_ip") == 0) - map_ip_set = clif_setip(w2); - else if (strcmpi(w1, "bind_ip") == 0) - clif_setbindip(w2); - else if (strcmpi(w1, "map_port") == 0) { - clif_setport(atoi(w2)); - map_port = (atoi(w2)); - } else if (strcmpi(w1, "map") == 0) - map_addmap(w2); - else if (strcmpi(w1, "delmap") == 0) - map_delmap(w2); - else if (strcmpi(w1, "npc") == 0) - npc_addsrcfile(w2); - else if (strcmpi(w1, "delnpc") == 0) - npc_delsrcfile(w2); - else if (strcmpi(w1, "autosave_time") == 0) { - autosave_interval = atoi(w2); - if (autosave_interval < 1) //Revert to default saving. - autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; - else - autosave_interval *= 1000; //Pass from sec to ms - } else if (strcmpi(w1, "minsave_time") == 0) { - minsave_interval= atoi(w2); - if (minsave_interval < 1) - minsave_interval = 1; - } else if (strcmpi(w1, "save_settings") == 0) - save_settings = atoi(w2); - else if (strcmpi(w1, "motd_txt") == 0) - strcpy(motd_txt, w2); - else if (strcmpi(w1, "help_txt") == 0) - strcpy(help_txt, w2); - else if (strcmpi(w1, "help2_txt") == 0) - strcpy(help2_txt, w2); - else if (strcmpi(w1, "charhelp_txt") == 0) - strcpy(charhelp_txt, w2); - else if(strcmpi(w1,"db_path") == 0) - strncpy(db_path,w2,255); - else if (strcmpi(w1, "console") == 0) { - console = config_switch(w2); - if (console) - ShowNotice("Console Commands are enabled.\n"); - } else if (strcmpi(w1, "enable_spy") == 0) - enable_spy = config_switch(w2); - else if (strcmpi(w1, "use_grf") == 0) - enable_grf = config_switch(w2); - else if (strcmpi(w1, "console_msg_log") == 0) - console_msg_log = atoi(w2);//[Ind] - else if (strcmpi(w1, "import") == 0) - map_config_read(w2); - else - ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); - } - - fclose(fp); - return 0; + char line[1024], w1[1024], w2[1024]; + FILE *fp; + + fp = fopen(cfgName,"r"); + if (fp == NULL) { + ShowError("Map configuration file not found at: %s\n", cfgName); + return 1; + } + + while (fgets(line, sizeof(line), fp)) { + char *ptr; + + if (line[0] == '/' && line[1] == '/') + continue; + if ((ptr = strstr(line, "//")) != NULL) + *ptr = '\n'; //Strip comments + if (sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2) + continue; + + //Strip trailing spaces + ptr = w2 + strlen(w2); + while (--ptr >= w2 && *ptr == ' '); + ptr++; + *ptr = '\0'; + + if (strcmpi(w1,"timestamp_format")==0) + strncpy(timestamp_format, w2, 20); + else if (strcmpi(w1,"stdout_with_ansisequence")==0) + stdout_with_ansisequence = config_switch(w2); + else if (strcmpi(w1,"console_silent")==0) { + msg_silent = atoi(w2); + if (msg_silent) // only bother if its actually enabled + ShowInfo("Console Silent Setting: %d\n", atoi(w2)); + } else if (strcmpi(w1, "userid")==0) + chrif_setuserid(w2); + else if (strcmpi(w1, "passwd") == 0) + chrif_setpasswd(w2); + else if (strcmpi(w1, "char_ip") == 0) + char_ip_set = chrif_setip(w2); + else if (strcmpi(w1, "char_port") == 0) + chrif_setport(atoi(w2)); + else if (strcmpi(w1, "map_ip") == 0) + map_ip_set = clif_setip(w2); + else if (strcmpi(w1, "bind_ip") == 0) + clif_setbindip(w2); + else if (strcmpi(w1, "map_port") == 0) { + clif_setport(atoi(w2)); + map_port = (atoi(w2)); + } else if (strcmpi(w1, "map") == 0) + map_addmap(w2); + else if (strcmpi(w1, "delmap") == 0) + map_delmap(w2); + else if (strcmpi(w1, "npc") == 0) + npc_addsrcfile(w2); + else if (strcmpi(w1, "delnpc") == 0) + npc_delsrcfile(w2); + else if (strcmpi(w1, "autosave_time") == 0) { + autosave_interval = atoi(w2); + if (autosave_interval < 1) //Revert to default saving. + autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + else + autosave_interval *= 1000; //Pass from sec to ms + } else if (strcmpi(w1, "minsave_time") == 0) { + minsave_interval= atoi(w2); + if (minsave_interval < 1) + minsave_interval = 1; + } else if (strcmpi(w1, "save_settings") == 0) + save_settings = atoi(w2); + else if (strcmpi(w1, "motd_txt") == 0) + strcpy(motd_txt, w2); + else if (strcmpi(w1, "help_txt") == 0) + strcpy(help_txt, w2); + else if (strcmpi(w1, "help2_txt") == 0) + strcpy(help2_txt, w2); + else if (strcmpi(w1, "charhelp_txt") == 0) + strcpy(charhelp_txt, w2); + else if (strcmpi(w1,"db_path") == 0) + strncpy(db_path,w2,255); + else if (strcmpi(w1, "console") == 0) { + console = config_switch(w2); + if (console) + ShowNotice("Console Commands are enabled.\n"); + } else if (strcmpi(w1, "enable_spy") == 0) + enable_spy = config_switch(w2); + else if (strcmpi(w1, "use_grf") == 0) + enable_grf = config_switch(w2); + else if (strcmpi(w1, "console_msg_log") == 0) + console_msg_log = atoi(w2);//[Ind] + else if (strcmpi(w1, "import") == 0) + map_config_read(w2); + else + ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); + } + + fclose(fp); + return 0; } void map_reloadnpc_sub(char *cfgName) { - char line[1024], w1[1024], w2[1024]; - FILE *fp; + char line[1024], w1[1024], w2[1024]; + FILE *fp; - fp = fopen(cfgName,"r"); - if( fp == NULL ) - { - ShowError("Map configuration file not found at: %s\n", cfgName); - return; - } + fp = fopen(cfgName,"r"); + if (fp == NULL) { + ShowError("Map configuration file not found at: %s\n", cfgName); + return; + } - while( fgets(line, sizeof(line), fp) ) - { - char* ptr; + while (fgets(line, sizeof(line), fp)) { + char *ptr; - if( line[0] == '/' && line[1] == '/' ) - continue; - if( (ptr = strstr(line, "//")) != NULL ) - *ptr = '\n'; //Strip comments - if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) - continue; + if (line[0] == '/' && line[1] == '/') + continue; + if ((ptr = strstr(line, "//")) != NULL) + *ptr = '\n'; //Strip comments + if (sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2) + continue; - //Strip trailing spaces - ptr = w2 + strlen(w2); - while (--ptr >= w2 && *ptr == ' '); - ptr++; - *ptr = '\0'; + //Strip trailing spaces + ptr = w2 + strlen(w2); + while (--ptr >= w2 && *ptr == ' '); + ptr++; + *ptr = '\0'; - if (strcmpi(w1, "npc") == 0) - npc_addsrcfile(w2); - else if (strcmpi(w1, "import") == 0) - map_reloadnpc_sub(w2); - else - ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); - } + if (strcmpi(w1, "npc") == 0) + npc_addsrcfile(w2); + else if (strcmpi(w1, "import") == 0) + map_reloadnpc_sub(w2); + else + ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); + } - fclose(fp); + fclose(fp); } void map_reloadnpc(bool clear) { - if (clear) - npc_addsrcfile("clear"); // this will clear the current script list + if (clear) + npc_addsrcfile("clear"); // this will clear the current script list #ifdef RENEWAL - map_reloadnpc_sub("npc/re/scripts_main.conf"); + map_reloadnpc_sub("npc/re/scripts_main.conf"); #else - map_reloadnpc_sub("npc/pre-re/scripts_main.conf"); + map_reloadnpc_sub("npc/pre-re/scripts_main.conf"); #endif } int inter_config_read(char *cfgName) { - char line[1024],w1[1024],w2[1024]; - FILE *fp; - - fp=fopen(cfgName,"r"); - if(fp==NULL){ - ShowError("File not found: %s\n",cfgName); - return 1; - } - while(fgets(line, sizeof(line), fp)) - { - if(line[0] == '/' && line[1] == '/') - continue; - if( sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2 ) - continue; - - if(strcmpi(w1, "main_chat_nick")==0) - safestrncpy(main_chat_nick, w2, sizeof(main_chat_nick)); - else - if(strcmpi(w1,"item_db_db")==0) - strcpy(item_db_db,w2); - else - if(strcmpi(w1,"mob_db_db")==0) - strcpy(mob_db_db,w2); - else - if(strcmpi(w1,"item_db2_db")==0) - strcpy(item_db2_db,w2); - else - if(strcmpi(w1,"item_db_re_db")==0) - strcpy(item_db_re_db,w2); - else - if(strcmpi(w1,"mob_db2_db")==0) - strcpy(mob_db2_db,w2); - else - //Map Server SQL DB - if(strcmpi(w1,"map_server_ip")==0) - strcpy(map_server_ip, w2); - else - if(strcmpi(w1,"map_server_port")==0) - map_server_port=atoi(w2); - else - if(strcmpi(w1,"map_server_id")==0) - strcpy(map_server_id, w2); - else - if(strcmpi(w1,"map_server_pw")==0) - strcpy(map_server_pw, w2); - else - if(strcmpi(w1,"map_server_db")==0) - strcpy(map_server_db, w2); - else - if(strcmpi(w1,"default_codepage")==0) - strcpy(default_codepage, w2); - else - if(strcmpi(w1,"use_sql_db")==0) { - db_use_sqldbs = config_switch(w2); - ShowStatus ("Using SQL dbs: %s\n",w2); - } else - if(strcmpi(w1,"log_db_ip")==0) - strcpy(log_db_ip, w2); - else - if(strcmpi(w1,"log_db_id")==0) - strcpy(log_db_id, w2); - else - if(strcmpi(w1,"log_db_pw")==0) - strcpy(log_db_pw, w2); - else - if(strcmpi(w1,"log_db_port")==0) - log_db_port = atoi(w2); - else - if(strcmpi(w1,"log_db_db")==0) - strcpy(log_db_db, w2); - else - if( mapreg_config_read(w1,w2) ) - continue; - //support the import command, just like any other config - else - if(strcmpi(w1,"import")==0) - inter_config_read(w2); - } - fclose(fp); - - return 0; + char line[1024],w1[1024],w2[1024]; + FILE *fp; + + fp=fopen(cfgName,"r"); + if (fp==NULL) { + ShowError("File not found: %s\n",cfgName); + return 1; + } + while (fgets(line, sizeof(line), fp)) { + if (line[0] == '/' && line[1] == '/') + continue; + if (sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2) + continue; + + if (strcmpi(w1, "main_chat_nick")==0) + safestrncpy(main_chat_nick, w2, sizeof(main_chat_nick)); + else if (strcmpi(w1,"item_db_db")==0) + strcpy(item_db_db,w2); + else if (strcmpi(w1,"mob_db_db")==0) + strcpy(mob_db_db,w2); + else if (strcmpi(w1,"item_db2_db")==0) + strcpy(item_db2_db,w2); + else if (strcmpi(w1,"item_db_re_db")==0) + strcpy(item_db_re_db,w2); + else if (strcmpi(w1,"mob_db2_db")==0) + strcpy(mob_db2_db,w2); + else + //Map Server SQL DB + if (strcmpi(w1,"map_server_ip")==0) + strcpy(map_server_ip, w2); + else if (strcmpi(w1,"map_server_port")==0) + map_server_port=atoi(w2); + else if (strcmpi(w1,"map_server_id")==0) + strcpy(map_server_id, w2); + else if (strcmpi(w1,"map_server_pw")==0) + strcpy(map_server_pw, w2); + else if (strcmpi(w1,"map_server_db")==0) + strcpy(map_server_db, w2); + else if (strcmpi(w1,"default_codepage")==0) + strcpy(default_codepage, w2); + else if (strcmpi(w1,"use_sql_db")==0) { + db_use_sqldbs = config_switch(w2); + ShowStatus("Using SQL dbs: %s\n",w2); + } else if (strcmpi(w1,"log_db_ip")==0) + strcpy(log_db_ip, w2); + else if (strcmpi(w1,"log_db_id")==0) + strcpy(log_db_id, w2); + else if (strcmpi(w1,"log_db_pw")==0) + strcpy(log_db_pw, w2); + else if (strcmpi(w1,"log_db_port")==0) + log_db_port = atoi(w2); + else if (strcmpi(w1,"log_db_db")==0) + strcpy(log_db_db, w2); + else if (mapreg_config_read(w1,w2)) + continue; + //support the import command, just like any other config + else if (strcmpi(w1,"import")==0) + inter_config_read(w2); + } + fclose(fp); + + return 0; } /*======================================= @@ -3428,53 +3393,52 @@ int inter_config_read(char *cfgName) *---------------------------------------*/ int map_sql_init(void) { - // main db connection - mmysql_handle = Sql_Malloc(); + // main db connection + mmysql_handle = Sql_Malloc(); - ShowInfo("Connecting to the Map DB Server....\n"); - if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) - exit(EXIT_FAILURE); - ShowStatus("connect success! (Map Server Connection)\n"); + ShowInfo("Connecting to the Map DB Server....\n"); + if (SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db)) + exit(EXIT_FAILURE); + ShowStatus("connect success! (Map Server Connection)\n"); - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) ) - Sql_ShowDebug(mmysql_handle); + if (strlen(default_codepage) > 0) + if (SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage)) + Sql_ShowDebug(mmysql_handle); - return 0; + return 0; } int map_sql_close(void) { - ShowStatus("Close Map DB Connection....\n"); - Sql_Free(mmysql_handle); - mmysql_handle = NULL; + ShowStatus("Close Map DB Connection....\n"); + Sql_Free(mmysql_handle); + mmysql_handle = NULL; #ifndef BETA_THREAD_TEST - if (log_config.sql_logs) - { - ShowStatus("Close Log DB Connection....\n"); - Sql_Free(logmysql_handle); - logmysql_handle = NULL; - } + if (log_config.sql_logs) { + ShowStatus("Close Log DB Connection....\n"); + Sql_Free(logmysql_handle); + logmysql_handle = NULL; + } #endif - return 0; + return 0; } int log_sql_init(void) { #ifndef BETA_THREAD_TEST - // log db connection - logmysql_handle = Sql_Malloc(); + // log db connection + logmysql_handle = Sql_Malloc(); - ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip); - if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) - exit(EXIT_FAILURE); - ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db); + ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip); + if (SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db)) + exit(EXIT_FAILURE); + ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db); - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) ) - Sql_ShowDebug(logmysql_handle); + if (strlen(default_codepage) > 0) + if (SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage)) + Sql_ShowDebug(logmysql_handle); #endif - return 0; + return 0; } /** @@ -3482,10 +3446,10 @@ int log_sql_init(void) */ int map_db_final(DBKey key, DBData *data, va_list ap) { - struct map_data_other_server *mdos = db_data2ptr(data); - if(mdos && mdos->cell == NULL) - aFree(mdos); - return 0; + struct map_data_other_server *mdos = db_data2ptr(data); + if (mdos && mdos->cell == NULL) + aFree(mdos); + return 0; } /** @@ -3493,47 +3457,46 @@ int map_db_final(DBKey key, DBData *data, va_list ap) */ int nick_db_final(DBKey key, DBData *data, va_list args) { - struct charid2nick* p = db_data2ptr(data); - struct charid_request* req; + struct charid2nick *p = db_data2ptr(data); + struct charid_request *req; - if( p == NULL ) - return 0; - while( p->requests ) - { - req = p->requests; - p->requests = req->next; - aFree(req); - } - aFree(p); - return 0; + if (p == NULL) + return 0; + while (p->requests) { + req = p->requests; + p->requests = req->next; + aFree(req); + } + aFree(p); + return 0; } int cleanup_sub(struct block_list *bl, va_list ap) { - nullpo_ret(bl); - - switch(bl->type) { - case BL_PC: - map_quit((struct map_session_data *) bl); - break; - case BL_NPC: - npc_unload((struct npc_data *)bl,false); - break; - case BL_MOB: - unit_free(bl,CLR_OUTSIGHT); - break; - case BL_PET: - //There is no need for this, the pet is removed together with the player. [Skotlex] - break; - case BL_ITEM: - map_clearflooritem(bl); - break; - case BL_SKILL: - skill_delunit((struct skill_unit *) bl); - break; - } - - return 1; + nullpo_ret(bl); + + switch (bl->type) { + case BL_PC: + map_quit((struct map_session_data *) bl); + break; + case BL_NPC: + npc_unload((struct npc_data *)bl,false); + break; + case BL_MOB: + unit_free(bl,CLR_OUTSIGHT); + break; + case BL_PET: + //There is no need for this, the pet is removed together with the player. [Skotlex] + break; + case BL_ITEM: + map_clearflooritem(bl); + break; + case BL_SKILL: + skill_delunit((struct skill_unit *) bl); + break; + } + + return 1; } /** @@ -3541,7 +3504,7 @@ int cleanup_sub(struct block_list *bl, va_list ap) */ static int cleanup_db_sub(DBKey key, DBData *data, va_list va) { - return cleanup_sub(db_data2ptr(data), va); + return cleanup_sub(db_data2ptr(data), va); } /*========================================== @@ -3549,91 +3512,91 @@ static int cleanup_db_sub(DBKey key, DBData *data, va_list va) *------------------------------------------*/ void do_final(void) { - int i, j; - struct map_session_data* sd; - struct s_mapiterator* iter; - - ShowStatus("Terminating...\n"); - - //Ladies and babies first. - iter = mapit_getallusers(); - for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - map_quit(sd); - mapit_free(iter); - - /* prepares npcs for a faster shutdown process */ - do_clear_npc(); - - // remove all objects on maps - for (i = 0; i < map_num; i++) { - ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name); - if (map[i].m >= 0) - map_foreachinmap(cleanup_sub, i, BL_ALL); - } - ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num); - - id_db->foreach(id_db,cleanup_db_sub); - chrif_char_reset_offline(); - chrif_flush_fifo(); - - do_final_atcommand(); - do_final_battle(); - do_final_chrif(); - do_final_clif(); - do_final_npc(); - do_final_script(); - do_final_instance(); - do_final_itemdb(); - do_final_storage(); - do_final_guild(); - do_final_party(); - do_final_pc(); - do_final_pet(); - do_final_mob(); - do_final_msg(); - do_final_skill(); - do_final_status(); - do_final_unit(); - do_final_battleground(); - do_final_duel(); - do_final_elemental(); - - map_db->destroy(map_db, map_db_final); - - for (i=0; i<map_num; i++) { - if(map[i].cell) aFree(map[i].cell); - if(map[i].block) aFree(map[i].block); - if(map[i].block_mob) aFree(map[i].block_mob); - if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] - if(map[i].mob_delete_timer != INVALID_TIMER) - delete_timer(map[i].mob_delete_timer, map_removemobs_timer); - for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) - if (map[i].moblist[j]) aFree(map[i].moblist[j]); - } - } - - mapindex_final(); - if(enable_grf) - grfio_final(); - - id_db->destroy(id_db, NULL); - pc_db->destroy(pc_db, NULL); - mobid_db->destroy(mobid_db, NULL); - bossid_db->destroy(bossid_db, NULL); - nick_db->destroy(nick_db, nick_db_final); - charid_db->destroy(charid_db, NULL); - iwall_db->destroy(iwall_db, NULL); - regen_db->destroy(regen_db, NULL); + int i, j; + struct map_session_data *sd; + struct s_mapiterator *iter; + + ShowStatus("Terminating...\n"); + + //Ladies and babies first. + iter = mapit_getallusers(); + for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) + map_quit(sd); + mapit_free(iter); + + /* prepares npcs for a faster shutdown process */ + do_clear_npc(); + + // remove all objects on maps + for (i = 0; i < map_num; i++) { + ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name); + if (map[i].m >= 0) + map_foreachinmap(cleanup_sub, i, BL_ALL); + } + ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num); + + id_db->foreach(id_db,cleanup_db_sub); + chrif_char_reset_offline(); + chrif_flush_fifo(); + + do_final_atcommand(); + do_final_battle(); + do_final_chrif(); + do_final_clif(); + do_final_npc(); + do_final_script(); + do_final_instance(); + do_final_itemdb(); + do_final_storage(); + do_final_guild(); + do_final_party(); + do_final_pc(); + do_final_pet(); + do_final_mob(); + do_final_msg(); + do_final_skill(); + do_final_status(); + do_final_unit(); + do_final_battleground(); + do_final_duel(); + do_final_elemental(); + + map_db->destroy(map_db, map_db_final); + + for (i=0; i<map_num; i++) { + if (map[i].cell) aFree(map[i].cell); + if (map[i].block) aFree(map[i].block); + if (map[i].block_mob) aFree(map[i].block_mob); + if (battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] + if (map[i].mob_delete_timer != INVALID_TIMER) + delete_timer(map[i].mob_delete_timer, map_removemobs_timer); + for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) + if (map[i].moblist[j]) aFree(map[i].moblist[j]); + } + } + + mapindex_final(); + if (enable_grf) + grfio_final(); + + id_db->destroy(id_db, NULL); + pc_db->destroy(pc_db, NULL); + mobid_db->destroy(mobid_db, NULL); + bossid_db->destroy(bossid_db, NULL); + nick_db->destroy(nick_db, nick_db_final); + charid_db->destroy(charid_db, NULL); + iwall_db->destroy(iwall_db, NULL); + regen_db->destroy(regen_db, NULL); map_sql_close(); - ShowStatus("Finished.\n"); + ShowStatus("Finished.\n"); } -static int map_abort_sub(struct map_session_data* sd, va_list ap) +static int map_abort_sub(struct map_session_data *sd, va_list ap) { - chrif_save(sd,1); - return 1; + chrif_save(sd,1); + return 1; } @@ -3643,22 +3606,21 @@ static int map_abort_sub(struct map_session_data* sd, va_list ap) //------------------------------ void do_abort(void) { - static int run = 0; - //Save all characters and then flush the inter-connection. - if (run) { - ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n"); - return; - } - run = 1; - if (!chrif_isconnected()) - { - if (pc_db->size(pc_db)) - ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db)); - return; - } - ShowError("Server received crash signal! Attempting to save all online characters!\n"); - map_foreachpc(map_abort_sub); - chrif_flush_fifo(); + static int run = 0; + //Save all characters and then flush the inter-connection. + if (run) { + ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n"); + return; + } + run = 1; + if (!chrif_isconnected()) { + if (pc_db->size(pc_db)) + ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db)); + return; + } + ShowError("Server received crash signal! Attempting to save all online characters!\n"); + map_foreachpc(map_abort_sub); + chrif_flush_fifo(); } /*====================================================== @@ -3666,22 +3628,22 @@ void do_abort(void) *------------------------------------------------------*/ static void map_helpscreen(bool do_exit) { - ShowInfo("Usage: %s [options]\n", SERVER_NAME); - ShowInfo("\n"); - ShowInfo("Options:\n"); - ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n"); - ShowInfo(" -v [--version]\t\tDisplays the server's version.\n"); - ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n"); - ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n"); - ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n"); - ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n"); - ShowInfo(" --script-config <file>\tAlternative script configuration.\n"); - ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n"); - ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n"); - ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n"); - ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n"); - if( do_exit ) - exit(EXIT_SUCCESS); + ShowInfo("Usage: %s [options]\n", SERVER_NAME); + ShowInfo("\n"); + ShowInfo("Options:\n"); + ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n"); + ShowInfo(" -v [--version]\t\tDisplays the server's version.\n"); + ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n"); + ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n"); + ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n"); + ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n"); + ShowInfo(" --script-config <file>\tAlternative script configuration.\n"); + ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n"); + ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n"); + ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n"); + ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n"); + if (do_exit) + exit(EXIT_SUCCESS); } /*====================================================== @@ -3689,12 +3651,12 @@ static void map_helpscreen(bool do_exit) *------------------------------------------------------*/ static void map_versionscreen(bool do_exit) { - ShowInfo(CL_WHITE"rAthena SVN version: %s" CL_RESET"\n", get_svn_revision()); - ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://rathena.org/\n"); - ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.rathena.net/#rathena\n"); - ShowInfo("Open "CL_WHITE"readme.html"CL_RESET" for more information.\n"); - if( do_exit ) - exit(EXIT_SUCCESS); + ShowInfo(CL_WHITE"rAthena SVN version: %s" CL_RESET"\n", get_svn_revision()); + ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://rathena.org/\n"); + ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.rathena.net/#rathena\n"); + ShowInfo("Open "CL_WHITE"readme.html"CL_RESET" for more information.\n"); + if (do_exit) + exit(EXIT_SUCCESS); } /*====================================================== @@ -3702,249 +3664,219 @@ static void map_versionscreen(bool do_exit) *------------------------------------------------------*/ void set_server_type(void) { - SERVER_TYPE = ATHENA_SERVER_MAP; + SERVER_TYPE = ATHENA_SERVER_MAP; } /// Called when a terminate signal is received. void do_shutdown(void) { - if( runflag != MAPSERVER_ST_SHUTDOWN ) - { - runflag = MAPSERVER_ST_SHUTDOWN; - ShowStatus("Shutting down...\n"); - { - struct map_session_data* sd; - struct s_mapiterator* iter = mapit_getallusers(); - for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - clif_GM_kick(NULL, sd); - mapit_free(iter); - flush_fifos(); - } - chrif_check_shutdown(); - } + if (runflag != MAPSERVER_ST_SHUTDOWN) { + runflag = MAPSERVER_ST_SHUTDOWN; + ShowStatus("Shutting down...\n"); + { + struct map_session_data *sd; + struct s_mapiterator *iter = mapit_getallusers(); + for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) + clif_GM_kick(NULL, sd); + mapit_free(iter); + flush_fifos(); + } + chrif_check_shutdown(); + } } -static bool map_arg_next_value(const char* option, int i, int argc) +static bool map_arg_next_value(const char *option, int i, int argc) { - if( i >= argc-1 ) - { - ShowWarning("Missing value for option '%s'.\n", option); - return false; - } + if (i >= argc-1) { + ShowWarning("Missing value for option '%s'.\n", option); + return false; + } - return true; + return true; } int do_init(int argc, char *argv[]) { - int i; + int i; #ifdef GCOLLECT - GC_enable_incremental(); + GC_enable_incremental(); #endif - INTER_CONF_NAME="conf/inter_athena.conf"; - LOG_CONF_NAME="conf/log_athena.conf"; - MAP_CONF_NAME = "conf/map_athena.conf"; - BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; - ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; - SCRIPT_CONF_NAME = "conf/script_athena.conf"; - MSG_CONF_NAME = "conf/msg_athena.conf"; - GRF_PATH_FILENAME = "conf/grf-files.txt"; - - rnd_init(); - - for( i = 1; i < argc ; i++ ) - { - const char* arg = argv[i]; - - if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) ) - {// -, -- and / - ShowError("Unknown option '%s'.\n", argv[i]); - exit(EXIT_FAILURE); - } - else if( (++arg)[0] == '-' ) - {// long option - arg++; - - if( strcmp(arg, "help") == 0 ) - { - map_helpscreen(true); - } - else if( strcmp(arg, "version") == 0 ) - { - map_versionscreen(true); - } - else if( strcmp(arg, "map-config") == 0 ) - { - if( map_arg_next_value(arg, i, argc) ) - MAP_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "battle-config") == 0 ) - { - if( map_arg_next_value(arg, i, argc) ) - BATTLE_CONF_FILENAME = argv[++i]; - } - else if( strcmp(arg, "atcommand-config") == 0 ) - { - if( map_arg_next_value(arg, i, argc) ) - ATCOMMAND_CONF_FILENAME = argv[++i]; - } - else if( strcmp(arg, "script-config") == 0 ) - { - if( map_arg_next_value(arg, i, argc) ) - SCRIPT_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "msg-config") == 0 ) - { - if( map_arg_next_value(arg, i, argc) ) - MSG_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "grf-path-file") == 0 ) - { - if( map_arg_next_value(arg, i, argc) ) - GRF_PATH_FILENAME = argv[++i]; - } - else if( strcmp(arg, "inter-config") == 0 ) - { - if( map_arg_next_value(arg, i, argc) ) - INTER_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "log-config") == 0 ) - { - if( map_arg_next_value(arg, i, argc) ) - LOG_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "run-once") == 0 ) // close the map-server as soon as its done.. for testing [Celest] - { - runflag = CORE_ST_STOP; - } - else - { - ShowError("Unknown option '%s'.\n", argv[i]); - exit(EXIT_FAILURE); - } - } - else switch( arg[0] ) - {// short option - case '?': - case 'h': - map_helpscreen(true); - break; - case 'v': - map_versionscreen(true); - break; - default: - ShowError("Unknown option '%s'.\n", argv[i]); - exit(EXIT_FAILURE); - } - } - - map_config_read(MAP_CONF_NAME); - /* only temporary until sirius's datapack patch is complete */ - - // loads npcs - map_reloadnpc(false); - - chrif_checkdefaultlogin(); - - if (!map_ip_set || !char_ip_set) { - char ip_str[16]; - ip2str(addr_[0], ip_str); - - ShowWarning("Not all IP addresses in map_athena.conf configured, autodetecting...\n"); - - if (naddr_ == 0) - ShowError("Unable to determine your IP address...\n"); - else if (naddr_ > 1) - ShowNotice("Multiple interfaces detected...\n"); - - ShowInfo("Defaulting to %s as our IP address\n", ip_str); - - if (!map_ip_set) - clif_setip(ip_str); - if (!char_ip_set) - chrif_setip(ip_str); - } - - battle_config_read(BATTLE_CONF_FILENAME); - msg_config_read(MSG_CONF_NAME); - script_config_read(SCRIPT_CONF_NAME); - inter_config_read(INTER_CONF_NAME); - log_config_read(LOG_CONF_NAME); - - id_db = idb_alloc(DB_OPT_BASE); - pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex] - mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] - bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search - map_db = uidb_alloc(DB_OPT_BASE); - nick_db = idb_alloc(DB_OPT_BASE); - charid_db = idb_alloc(DB_OPT_BASE); - regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing - - iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls - - map_sql_init(); - if (log_config.sql_logs) - log_sql_init(); - - mapindex_init(); - if(enable_grf) - grfio_init(GRF_PATH_FILENAME); - - map_readallmaps(); - - add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); - add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); - add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); - add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); - - do_init_atcommand(); - do_init_battle(); - do_init_instance(); - do_init_chrif(); - do_init_clif(); - do_init_script(); - do_init_itemdb(); - do_init_skill(); - do_init_mob(); - do_init_pc(); - do_init_status(); - do_init_party(); - do_init_guild(); - do_init_storage(); - do_init_pet(); - do_init_merc(); - do_init_mercenary(); - do_init_elemental(); - do_init_quest(); - do_init_npc(); - do_init_unit(); - do_init_battleground(); - do_init_duel(); - - npc_event_do_oninit(); // Init npcs (OnInit) - - if( console ) - { - //##TODO invoke a CONSOLE_START plugin event - } - - if (battle_config.pk_mode) - ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); - - ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); - - if( runflag != CORE_ST_STOP ) - { - shutdown_callback = do_shutdown; - runflag = MAPSERVER_ST_RUNNING; - } + INTER_CONF_NAME="conf/inter_athena.conf"; + LOG_CONF_NAME="conf/log_athena.conf"; + MAP_CONF_NAME = "conf/map_athena.conf"; + BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; + ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; + SCRIPT_CONF_NAME = "conf/script_athena.conf"; + MSG_CONF_NAME = "conf/msg_athena.conf"; + GRF_PATH_FILENAME = "conf/grf-files.txt"; + + rnd_init(); + + for (i = 1; i < argc ; i++) { + const char *arg = argv[i]; + + if (arg[0] != '-' && (arg[0] != '/' || arg[1] == '-')) { + // -, -- and / + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); + } else if ((++arg)[0] == '-') { + // long option + arg++; + + if (strcmp(arg, "help") == 0) { + map_helpscreen(true); + } else if (strcmp(arg, "version") == 0) { + map_versionscreen(true); + } else if (strcmp(arg, "map-config") == 0) { + if (map_arg_next_value(arg, i, argc)) + MAP_CONF_NAME = argv[++i]; + } else if (strcmp(arg, "battle-config") == 0) { + if (map_arg_next_value(arg, i, argc)) + BATTLE_CONF_FILENAME = argv[++i]; + } else if (strcmp(arg, "atcommand-config") == 0) { + if (map_arg_next_value(arg, i, argc)) + ATCOMMAND_CONF_FILENAME = argv[++i]; + } else if (strcmp(arg, "script-config") == 0) { + if (map_arg_next_value(arg, i, argc)) + SCRIPT_CONF_NAME = argv[++i]; + } else if (strcmp(arg, "msg-config") == 0) { + if (map_arg_next_value(arg, i, argc)) + MSG_CONF_NAME = argv[++i]; + } else if (strcmp(arg, "grf-path-file") == 0) { + if (map_arg_next_value(arg, i, argc)) + GRF_PATH_FILENAME = argv[++i]; + } else if (strcmp(arg, "inter-config") == 0) { + if (map_arg_next_value(arg, i, argc)) + INTER_CONF_NAME = argv[++i]; + } else if (strcmp(arg, "log-config") == 0) { + if (map_arg_next_value(arg, i, argc)) + LOG_CONF_NAME = argv[++i]; + } else if (strcmp(arg, "run-once") == 0) { // close the map-server as soon as its done.. for testing [Celest] + runflag = CORE_ST_STOP; + } else { + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); + } + } else switch (arg[0]) { + // short option + case '?': + case 'h': + map_helpscreen(true); + break; + case 'v': + map_versionscreen(true); + break; + default: + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); + } + } + + map_config_read(MAP_CONF_NAME); + /* only temporary until sirius's datapack patch is complete */ + + // loads npcs + map_reloadnpc(false); + + chrif_checkdefaultlogin(); + + if (!map_ip_set || !char_ip_set) { + char ip_str[16]; + ip2str(addr_[0], ip_str); + + ShowWarning("Not all IP addresses in map_athena.conf configured, autodetecting...\n"); + + if (naddr_ == 0) + ShowError("Unable to determine your IP address...\n"); + else if (naddr_ > 1) + ShowNotice("Multiple interfaces detected...\n"); + + ShowInfo("Defaulting to %s as our IP address\n", ip_str); + + if (!map_ip_set) + clif_setip(ip_str); + if (!char_ip_set) + chrif_setip(ip_str); + } + + battle_config_read(BATTLE_CONF_FILENAME); + msg_config_read(MSG_CONF_NAME); + script_config_read(SCRIPT_CONF_NAME); + inter_config_read(INTER_CONF_NAME); + log_config_read(LOG_CONF_NAME); + + id_db = idb_alloc(DB_OPT_BASE); + pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex] + mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] + bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search + map_db = uidb_alloc(DB_OPT_BASE); + nick_db = idb_alloc(DB_OPT_BASE); + charid_db = idb_alloc(DB_OPT_BASE); + regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing + + iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls + + map_sql_init(); + if (log_config.sql_logs) + log_sql_init(); + + mapindex_init(); + if (enable_grf) + grfio_init(GRF_PATH_FILENAME); + + map_readallmaps(); + + add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); + add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); + add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); + add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); + + do_init_atcommand(); + do_init_battle(); + do_init_instance(); + do_init_chrif(); + do_init_clif(); + do_init_script(); + do_init_itemdb(); + do_init_skill(); + do_init_mob(); + do_init_pc(); + do_init_status(); + do_init_party(); + do_init_guild(); + do_init_storage(); + do_init_pet(); + do_init_merc(); + do_init_mercenary(); + do_init_elemental(); + do_init_quest(); + do_init_npc(); + do_init_unit(); + do_init_battleground(); + do_init_duel(); + + npc_event_do_oninit(); // Init npcs (OnInit) + + if (console) { + //##TODO invoke a CONSOLE_START plugin event + } + + if (battle_config.pk_mode) + ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); + + ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); + + if (runflag != CORE_ST_STOP) { + shutdown_callback = do_shutdown; + runflag = MAPSERVER_ST_RUNNING; + } #if defined(BUILDBOT) - if( buildbotflag ) - exit(EXIT_FAILURE); + if (buildbotflag) + exit(EXIT_FAILURE); #endif - return 0; + return 0; } |