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-rw-r--r--src/map/map.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/map/map.c b/src/map/map.c
index b2e0fc376..42a22d120 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1154,7 +1154,10 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y
k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well.
continue;
-
+
+ if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi))
+ continue; //Targets beyond the initial ending point need the wall check.
+
//All these shifts are to increase the precision of the intersection point and distance considering how it's
//int math.
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
@@ -1186,7 +1189,10 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y
k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
if (k < 0 || k > len_limit)
continue;
-
+
+ if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi))
+ continue; //Targets beyond the initial ending point need the wall check.
+
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
xi<<=4;
yi<<=4;