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-rw-r--r--src/map/map.c3952
1 files changed, 3952 insertions, 0 deletions
diff --git a/src/map/map.c b/src/map/map.c
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index 000000000..06ddd7cb1
--- /dev/null
+++ b/src/map/map.c
@@ -0,0 +1,3952 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+#ifdef _WIN32
+#include <winsock.h>
+#else
+#include <netdb.h>
+#include <unistd.h>
+#endif
+#include <math.h>
+
+#include "../common/core.h"
+#include "../common/timer.h"
+#include "../common/grfio.h"
+#include "../common/malloc.h"
+#include "../common/socket.h"
+#include "../common/showmsg.h"
+#include "../common/version.h"
+#include "../common/nullpo.h"
+
+#include "map.h"
+#include "chrif.h"
+#include "clif.h"
+#include "intif.h"
+#include "npc.h"
+#include "pc.h"
+#include "status.h"
+#include "mob.h"
+#include "chat.h"
+#include "itemdb.h"
+#include "storage.h"
+#include "skill.h"
+#include "trade.h"
+#include "party.h"
+#include "battle.h"
+#include "script.h"
+#include "guild.h"
+#include "pet.h"
+#include "atcommand.h"
+#include "charcommand.h"
+
+#include "log.h"
+
+#include "charsave.h"
+
+
+// maybe put basic macros to somewhere else
+#define swap(a,b) ((a == b) || ((a ^= b), (b ^= a), (a ^= b)))
+
+#ifndef TXT_ONLY
+
+#include "mail.h" // mail system [Valaris]
+
+MYSQL mmysql_handle;
+MYSQL_RES* sql_res ;
+MYSQL_ROW sql_row ;
+char tmp_sql[65535]="";
+
+MYSQL lmysql_handle;
+MYSQL_RES* lsql_res ;
+MYSQL_ROW lsql_row ;
+
+MYSQL logmysql_handle; //For the log database - fix by [Maeki]
+MYSQL_RES* logsql_res ;
+MYSQL_ROW logsql_row ;
+
+MYSQL mail_handle; // mail system [Valaris]
+MYSQL_RES* mail_res ;
+MYSQL_ROW mail_row ;
+
+int map_server_port = 3306;
+char map_server_ip[16] = "127.0.0.1";
+char map_server_id[32] = "ragnarok";
+char map_server_pw[32] = "ragnarok";
+char map_server_db[32] = "ragnarok";
+char default_codepage[32] = ""; //Feature by irmin.
+int db_use_sqldbs = 0;
+
+int login_server_port = 3306;
+char login_server_ip[16] = "127.0.0.1";
+char login_server_id[32] = "ragnarok";
+char login_server_pw[32] = "ragnarok";
+char login_server_db[32] = "ragnarok";
+
+char item_db_db[32] = "item_db";
+char item_db2_db[32] = "item_db2";
+char mob_db_db[32] = "mob_db";
+char mob_db2_db[32] = "mob_db2";
+
+// SQL for databases not supported yet. [Valaris]
+int db_use_newsqldbs = 0;
+
+char abra_sqldb[32]="abra_db";
+char attr_fix_sqldb[32]="attr_fix";
+char cast_sqldb[32]="cast_db";
+char castle_sqldb[32]="castle_db";
+char create_arrow_sqldb[32]="create_arrow_db";
+char exp_sqldb[32]="exp";
+char exp_guild_sqldb[32]="exp_guild";
+char item_bluebox_sqldb[32]="item_bluebox";
+char item_cardalbum_sqldb[32]="item_cardalbum";
+char item_giftbox_sqldb[32]="item_giftbox";
+char item_scroll_sqldb[32]="item_scroll";
+char item_violetbox_sqldb[32]="item_violetbox";
+char job_sqldb1[32]="job_db1";
+char mob_boss_sqldb[32]="mob_boss";
+char mob_branch_sqldb[32]="mob_branch";
+char mob_poring_sqldb[32]="mob_poring";
+char mob_skill_sqldb[32]="mob_skill_db";
+char pet_sqldb[32]="pet_db";
+char produce_sqldb[32]="produce_db";
+char refine_sqldb[32]="refine_db";
+char size_fix_sqldb[32]="size_fix";
+char skill_sqldb[32]="skill_db";
+char skill_require_sqldb[32]="skill_require_db";
+char skill_tree_sqldb[32]="skill_tree";
+// End [Valaris]
+
+char login_db[32] = "login";
+char login_db_level[32] = "level";
+char login_db_account_id[32] = "account_id";
+
+int log_db_port = 3306;
+char log_db_ip[16] = "127.0.0.1";
+char log_db_id[32] = "ragnarok";
+char log_db_pw[32] = "ragnarok";
+char log_db[32] = "log";
+
+int mail_server_port = 3306;
+char mail_server_ip[16] = "127.0.0.1";
+char mail_server_id[32] = "ragnarok";
+char mail_server_pw[32] = "ragnarok";
+char mail_server_db[32] = "ragnarok";
+int mail_server_enable = 0;
+
+char gm_db[32] = "login";
+char gm_db_level[32] = "level";
+char gm_db_account_id[32] = "account_id";
+
+int read_gm_interval = 600000;
+
+char char_db[32] = "char";
+
+char mail_db[32] = "mail";
+
+char charsql_host[40] = "localhost";
+int charsql_port = 3306;
+char charsql_user[32] = "ragnarok";
+char charsql_pass[32] = "eAthena";
+char charsql_db[40] = "ragnarok";
+MYSQL charsql_handle;
+MYSQL_RES* charsql_res;
+MYSQL_ROW charsql_row;
+
+#ifdef MAPREGSQL
+// [zBuffer] SQL Mapreg
+MYSQL mapregsql_handle;
+MYSQL_RES* mapregsql_res ;
+MYSQL_ROW mapregsql_row;
+#endif
+
+#endif /* not TXT_ONLY */
+
+int lowest_gm_level = 1;
+
+// This param using for sending mainchat
+// messages like whispers to this nick. [LuzZza]
+char main_chat_nick[16] = "Main";
+
+char *INTER_CONF_NAME;
+char *LOG_CONF_NAME;
+char *MAP_CONF_NAME;
+char *BATTLE_CONF_FILENAME;
+char *ATCOMMAND_CONF_FILENAME;
+char *CHARCOMMAND_CONF_FILENAME;
+char *SCRIPT_CONF_NAME;
+char *MSG_CONF_NAME;
+char *GRF_PATH_FILENAME;
+
+// 極力 staticでロ?カルに?める
+static struct dbt * id_db=NULL;
+static struct dbt * pc_db=NULL;
+static struct dbt * map_db=NULL;
+static struct dbt * charid_db=NULL;
+
+static int map_users=0;
+static struct block_list *objects[MAX_FLOORITEM];
+static int first_free_object_id=0,last_object_id=0;
+
+#define block_free_max 1048576
+struct block_list *block_free[block_free_max];
+static int block_free_count = 0, block_free_lock = 0;
+
+#define BL_LIST_MAX 1048576
+static struct block_list *bl_list[BL_LIST_MAX];
+static int bl_list_count = 0;
+
+static char afm_dir[1024] = ""; // [Valaris]
+
+struct map_data map[MAX_MAP_PER_SERVER];
+int map_num = 0;
+
+int map_port=0;
+
+int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+int charsave_method = 0; //Default 'OLD' Save method (SQL ONLY!) [Sirius]
+int agit_flag = 0;
+int night_flag = 0; // 0=day, 1=night [Yor]
+int kick_on_disconnect = 1;
+
+struct charid2nick {
+ char nick[NAME_LENGTH];
+ int req_id;
+};
+
+// ォ゙ォテォラォュォ罩テォキォ袮ラ鯑ォユォ鬮ー(map_athana.conf?ェホread_map_from_cacheェヌヲ・)
+// 0:ララ鯑ェキェハェ、 1:゙ェ?ワチ 2:?ワチ
+int map_read_flag = READ_FROM_GAT;
+char map_cache_file[256]="db/map.info"; // ォ゙ォテォラォュォ罩テォキォ雖ユォ。ォ、ォ・」
+
+char db_path[256] = "db";
+char motd_txt[256] = "conf/motd.txt";
+char help_txt[256] = "conf/help.txt";
+char help2_txt[256] = "conf/help2.txt";
+char charhelp_txt[256] = "conf/charhelp.txt";
+
+char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
+
+int console = 0;
+int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
+
+static const int dirx[8]={0,-1,-1,-1,0,1,1,1};
+static const int diry[8]={1,1,0,-1,-1,-1,0,1};
+
+/*==========================================
+ * 全map鯖?計での接??設定
+ * (char鯖から送られてくる)
+ *------------------------------------------
+ */
+void map_setusers(int fd)
+{
+ RFIFOHEAD(fd);
+ WFIFOHEAD(fd, 2);
+
+ map_users = RFIFOL(fd,2);
+ // send some anser
+ WFIFOW(fd,0) = 0x2718;
+ WFIFOSET(fd,2);
+}
+
+/*==========================================
+ * 全map鯖?計での接??取得 (/wへの?答用)
+ *------------------------------------------
+ */
+int map_getusers(void) {
+ return map_users;
+}
+
+
+//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
+int check_distance(int dx, int dy, int distance) {
+ //In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks.
+ return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0));
+}
+
+unsigned int distance(int dx, int dy) {
+ unsigned int min, max;
+
+ if ( dx < 0 ) dx = -dx;
+ if ( dy < 0 ) dy = -dy;
+ //There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex]
+ if ( dx == 0 ) return dy;
+ if ( dy == 0 ) return dx;
+
+ if ( dx < dy )
+ {
+ min = dx;
+ max = dy;
+ } else {
+ min = dy;
+ max = dx;
+ }
+ // coefficients equivalent to ( 123/128 * max ) and ( 51/128 * min )
+ return ((( max << 8 ) + ( max << 3 ) - ( max << 4 ) - ( max << 1 ) +
+ ( min << 7 ) - ( min << 5 ) + ( min << 3 ) - ( min << 1 )) >> 8 );
+}
+
+//
+// block削除の安全性確保?理
+//
+
+/*==========================================
+ * blockをfreeするときfreeの?わりに呼ぶ
+ * ロックされているときはバッファにためる
+ *------------------------------------------
+ */
+int map_freeblock (struct block_list *bl)
+{
+ if (block_free_lock == 0 || block_free_count >= block_free_max)
+ {
+ aFree(bl);
+ bl = NULL;
+ if (block_free_count >= block_free_max)
+ if (battle_config.error_log)
+ ShowWarning("map_freeblock: too many free block! %d %d\n",
+ block_free_count, block_free_lock);
+ } else
+ block_free[block_free_count++] = bl;
+
+ return block_free_lock;
+}
+/*==========================================
+ * blockのfreeを一市Iに禁止する
+ *------------------------------------------
+ */
+int map_freeblock_lock (void)
+{
+ return ++block_free_lock;
+}
+
+/*==========================================
+ * blockのfreeのロックを解除する
+ * このとき、ロックが完全になくなると
+ * バッファにたまっていたblockを全部削除
+ *------------------------------------------
+ */
+int map_freeblock_unlock (void)
+{
+ if ((--block_free_lock) == 0) {
+ int i;
+ for (i = 0; i < block_free_count; i++)
+ { //Directly calling aFree shouldn't be a leak, as Free remembers the size the original pointed to memory was allocated with? [Skotlex]
+ aFree(block_free[i]);
+ block_free[i] = NULL;
+ }
+ block_free_count = 0;
+ } else if (block_free_lock < 0) {
+ if (battle_config.error_log)
+ ShowError("map_freeblock_unlock: lock count < 0 !\n");
+ block_free_lock = 0; // 次回以降のロックに支障が出てくるのでリセット
+ }
+
+ return block_free_lock;
+}
+
+// map_freeblock_lock() を呼んで map_freeblock_unlock() を呼ばない
+// 関数があったので、定期的にblock_free_lockをリセットするようにする。
+// この関数は、do_timer() のトップレベルから呼ばれるので、
+// block_free_lock を直接いじっても支障無いはず。
+
+int map_freeblock_timer (int tid, unsigned int tick, int id, int data)
+{
+ if (block_free_lock > 0) {
+ ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
+ block_free_lock = 1;
+ map_freeblock_unlock();
+ }
+
+ return 0;
+}
+
+//
+// block化?理
+//
+/*==========================================
+ * map[]のblock_listから?がっている場合に
+ * bl->prevにbl_headのアドレスを入れておく
+ *------------------------------------------
+ */
+static struct block_list bl_head;
+
+#ifdef CELL_NOSTACK
+/*==========================================
+ * These pair of functions update the counter of how many objects
+ * lie on a tile.
+ *------------------------------------------
+ */
+void map_addblcell(struct block_list *bl)
+{
+ if(bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs
+ || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR))
+ return;
+ map[bl->m].cell_bl[bl->x+bl->y*map[bl->m].xs]++;
+ return;
+}
+
+void map_delblcell(struct block_list *bl)
+{
+ if(bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs
+ || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR))
+ return;
+ map[bl->m].cell_bl[bl->x+bl->y*map[bl->m].xs]--;
+}
+#endif
+
+/*==========================================
+ * Adds a block to the map.
+ * If flag is 1, then the block was just added
+ * otherwise it is part of a transition.
+ *------------------------------------------
+ */
+int map_addblock_sub (struct block_list *bl, int flag)
+{
+ int m, x, y, pos;
+
+ nullpo_retr(0, bl);
+
+ if (bl->prev != NULL) {
+ if(battle_config.error_log)
+ ShowError("map_addblock error : bl->prev != NULL\n");
+ return 0;
+ }
+
+ m = bl->m;
+ x = bl->x;
+ y = bl->y;
+ if (m < 0 || m >= map_num ||
+ x < 0 || x >= map[m].xs ||
+ y < 0 || y >= map[m].ys)
+ return 1;
+
+#ifdef CELL_NOSTACK
+ map_addblcell(bl);
+#endif
+
+ pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs;
+ if (bl->type == BL_MOB) {
+ bl->next = map[m].block_mob[pos];
+ bl->prev = &bl_head;
+ if (bl->next) bl->next->prev = bl;
+ map[m].block_mob[pos] = bl;
+ map[m].block_mob_count[pos]++;
+ } else {
+ bl->next = map[m].block[pos];
+ bl->prev = &bl_head;
+ if (bl->next) bl->next->prev = bl;
+ map[m].block[pos] = bl;
+ map[m].block_count[pos]++;
+ if (bl->type == BL_PC && flag)
+ {
+ struct map_session_data* sd;
+ if (map[m].users++ == 0 && battle_config.dynamic_mobs) //Skotlex
+ map_spawnmobs(m);
+ sd = (struct map_session_data*)bl;
+ if (battle_config.pet_no_gvg && map_flag_gvg(m) && sd->pd)
+ { //Return the pet to egg. [Skotlex]
+ clif_displaymessage(sd->fd, "Pets are not allowed in Guild Wars.");
+ pet_menu(sd, 3); //Option 3 is return to egg.
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Removes a block from the map.
+ * If flag is 1, then the block is removed for good
+ * otherwise it is part of a transition.
+ *------------------------------------------
+ */
+int map_delblock_sub (struct block_list *bl, int flag)
+{
+ int b;
+ nullpo_retr(0, bl);
+
+ // ?にblocklistから?けている
+ if (bl->prev == NULL) {
+ if (bl->next != NULL) {
+ // prevがNULLでnextがNULLでないのは有ってはならない
+ if(battle_config.error_log)
+ ShowError("map_delblock error : bl->next!=NULL\n");
+ }
+ return 0;
+ }
+
+#ifdef CELL_NOSTACK
+ map_delblcell(bl);
+#endif
+
+ b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
+
+ if (bl->type == BL_PC && flag)
+ if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
+ map_removemobs(bl->m);
+
+ if (bl->next)
+ bl->next->prev = bl->prev;
+ if (bl->prev == &bl_head) {
+ // リストの頭なので、map[]のblock_listを更新する
+ if (bl->type == BL_MOB) {
+ map[bl->m].block_mob[b] = bl->next;
+ if ((map[bl->m].block_mob_count[b]--) < 0)
+ map[bl->m].block_mob_count[b] = 0;
+ } else {
+ map[bl->m].block[b] = bl->next;
+ if((map[bl->m].block_count[b]--) < 0)
+ map[bl->m].block_count[b] = 0;
+ }
+ } else {
+ bl->prev->next = bl->next;
+ }
+ bl->next = NULL;
+ bl->prev = NULL;
+
+ return 0;
+}
+
+/*==========================================
+ * Moves a block a x/y target position. [Skotlex]
+ * Pass flag as 1 to prevent doing skill_unit_move checks
+ * (which are executed by default on BL_CHAR types)
+ *------------------------------------------
+ */
+int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) {
+ int x0 = bl->x, y0 = bl->y;
+ int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
+
+ if (!bl->prev) {
+ //Block not in map, just update coordinates, but do naught else.
+ bl->x = x1;
+ bl->y = y1;
+ return 0;
+ }
+ //TODO: Perhaps some outs of bounds checking should be placed here?
+ if (bl->type&BL_CHAR)
+ skill_unit_move(bl,tick,2);
+
+ if (moveblock) map_delblock_sub(bl,0);
+#ifdef CELL_NOSTACK
+ else map_delblcell(bl);
+#endif
+ bl->x = x1;
+ bl->y = y1;
+ if (moveblock) map_addblock_sub(bl,0);
+#ifdef CELL_NOSTACK
+ else map_addblcell(bl);
+#endif
+ if (bl->type&BL_CHAR)
+ skill_unit_move(bl,tick,3);
+ return 0;
+}
+
+/*==========================================
+ * 周?のPC人?を?える (unused)
+ *------------------------------------------
+ */
+int map_countnearpc (int m, int x, int y)
+{
+ int bx, by, c = 0;
+ struct block_list *bl=NULL;
+
+ if (map[m].users == 0)
+ return 0;
+ for (by = y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1; by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1; by++) {
+ if (by < 0 || by >= map[m].bys)
+ continue;
+ for (bx = x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1; bx <= x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1; bx++) {
+ if (bx < 0 || bx >= map[m].bxs)
+ continue;
+ bl = map[m].block[bx+by*map[m].bxs];
+ while(bl) {
+ if (bl->type == BL_PC)
+ c++;
+ bl = bl->next;
+ }
+ }
+ }
+
+ return c;
+}
+
+/*==========================================
+ * Counts specified number of objects on given cell.
+ *------------------------------------------
+ */
+int map_count_oncell(int m, int x, int y, int type) {
+ int bx,by;
+ struct block_list *bl=NULL;
+ int i,c;
+ int count = 0;
+
+ if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
+ return 0;
+ bx = x/BLOCK_SIZE;
+ by = y/BLOCK_SIZE;
+
+ if (type == 0 || type != BL_MOB)
+ {
+ bl = map[m].block[bx+by*map[m].bxs];
+ c = map[m].block_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next)
+ if(bl->x == x && bl->y == y && bl->type == (type?type:BL_PC)) count++;
+ }
+
+ if (type == 0 || type == BL_MOB)
+ {
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl->x == x && bl->y == y) count++;
+ }
+ }
+ return count;
+}
+/*
+ * ォサォ・セェホフェヒフクェトェアェソォケォュォ・讚ヒォテォネェレェケ
+ */
+struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,int x,int y,int skill_id,struct skill_unit *out_unit)
+{
+ int m,bx,by;
+ struct block_list *bl;
+ int i,c;
+ struct skill_unit *unit;
+ m = target->m;
+
+ if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
+ return NULL;
+ bx = x/BLOCK_SIZE;
+ by = y/BLOCK_SIZE;
+
+ bl = map[m].block[bx+by*map[m].bxs];
+ c = map[m].block_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
+ continue;
+ unit = (struct skill_unit *) bl;
+ if (unit==out_unit || !unit->alive ||
+ !unit->group || unit->group->skill_id!=skill_id)
+ continue;
+ if (battle_check_target(&unit->bl,target,unit->group->target_flag)>0)
+ return unit;
+ }
+ return NULL;
+}
+
+/*==========================================
+ * map m (x0,y0)-(x1,y1)?の全objに?して
+ * funcを呼ぶ
+ * type!=0 ならその種類のみ
+ *------------------------------------------
+ */
+int map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) {
+ va_list ap;
+ int bx,by;
+ int returnCount =0; //total sum of returned values of func() [Skotlex]
+ struct block_list *bl=NULL;
+ int blockcount=bl_list_count,i,c;
+
+ if (m < 0)
+ return 0;
+ va_start(ap,type);
+ if (x1 < x0)
+ { //Swap range
+ bx = x0;
+ x0 = x1;
+ x1 = bx;
+ }
+ if (y1 < y0)
+ {
+ bx = y0;
+ y0 = y1;
+ y1 = bx;
+ }
+ if (x0 < 0) x0 = 0;
+ if (y0 < 0) y0 = 0;
+ if (x1 >= map[m].xs) x1 = map[m].xs-1;
+ if (y1 >= map[m].ys) y1 = map[m].ys-1;
+
+ if (type&~BL_MOB)
+ for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
+ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
+ bl = map[m].block[bx+by*map[m].bxs];
+ c = map[m].block_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl && bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+ if(type&BL_MOB)
+ for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
+ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+
+ if(bl_list_count>=BL_LIST_MAX) {
+ if(battle_config.error_log)
+ ShowWarning("map_foreachinarea: block count too many!\n");
+ }
+
+ map_freeblock_lock(); // メモリからの解放を禁止する
+
+ for(i=blockcount;i<bl_list_count;i++)
+ if(bl_list[i]->prev) // 有?かどうかチェック
+ returnCount += func(bl_list[i],ap);
+
+ map_freeblock_unlock(); // 解放を許可する
+
+ va_end(ap);
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
+}
+
+/*==========================================
+ * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した暫フ
+ * 領域外になる領域(矩形かL字形)?のobjに
+ * ?してfuncを呼ぶ
+ *
+ * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?)
+ *------------------------------------------
+ */
+int map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int dx,int dy,int type,...) {
+ int bx,by;
+ int returnCount =0; //total sum of returned values of func() [Skotlex]
+ struct block_list *bl=NULL;
+ va_list ap;
+ int blockcount=bl_list_count,i,c;
+
+ va_start(ap,type);
+ if (x1 < x0)
+ { //Swap range
+ bx = x0;
+ x0 = x1;
+ x1 = bx;
+ }
+ if (y1 < y0)
+ {
+ bx = y0;
+ y0 = y1;
+ y1 = bx;
+ }
+ if(dx==0 || dy==0){
+ // 矩形領域の場合
+ if(dx==0){
+ if(dy<0){
+ y0=y1+dy+1;
+ } else {
+ y1=y0+dy-1;
+ }
+ } else if(dy==0){
+ if(dx<0){
+ x0=x1+dx+1;
+ } else {
+ x1=x0+dx-1;
+ }
+ }
+ if(x0<0) x0=0;
+ if(y0<0) y0=0;
+ if(x1>=map[m].xs) x1=map[m].xs-1;
+ if(y1>=map[m].ys) y1=map[m].ys-1;
+ for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
+ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
+ if (type&~BL_MOB) {
+ bl = map[m].block[bx+by*map[m].bxs];
+ c = map[m].block_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl && bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ if (type&BL_MOB) {
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+ }
+ }else{
+ // L字領域の場合
+
+ if(x0<0) x0=0;
+ if(y0<0) y0=0;
+ if(x1>=map[m].xs) x1=map[m].xs-1;
+ if(y1>=map[m].ys) y1=map[m].ys-1;
+ for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
+ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
+ if (type & ~BL_MOB) {
+ bl = map[m].block[bx+by*map[m].bxs];
+ c = map[m].block_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(!bl || !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1))
+ continue;
+ if(bl && bl->type&type && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) ||
+ (dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) &&
+ bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ if (type & BL_MOB) {
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(!bl || !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1))
+ continue;
+ if(bl && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) ||
+ (dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) &&
+ bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+ }
+
+ }
+
+ if(bl_list_count>=BL_LIST_MAX) {
+ if(battle_config.error_log)
+ ShowWarning("map_foreachinmovearea: block count too many!\n");
+ }
+
+ map_freeblock_lock(); // メモリからの解放を禁止する
+
+ for(i=blockcount;i<bl_list_count;i++)
+ if(bl_list[i]->prev) { // 有?かどうかチェック
+ if (bl_list[i]->type == BL_PC
+ && session[((struct map_session_data *) bl_list[i])->fd] == NULL)
+ continue;
+ returnCount += func(bl_list[i],ap);
+ }
+
+ map_freeblock_unlock(); // 解放を許可する
+
+ va_end(ap);
+ bl_list_count = blockcount;
+ return returnCount;
+}
+
+// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
+// which only checks the exact single x/y passed to it rather than an
+// area radius - may be more useful in some instances)
+//
+int map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y,int type,...) {
+ int bx,by;
+ int returnCount =0; //total sum of returned values of func() [Skotlex]
+ struct block_list *bl=NULL;
+ va_list ap;
+ int blockcount=bl_list_count,i,c;
+
+ va_start(ap,type);
+
+ by=y/BLOCK_SIZE;
+ bx=x/BLOCK_SIZE;
+
+ if(type&~BL_MOB)
+ {
+ bl = map[m].block[bx+by*map[m].bxs];
+ c = map[m].block_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next)
+ {
+ if(bl && bl->type&type && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+
+ if(type&BL_MOB)
+ {
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next)
+ {
+ if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+
+ if(bl_list_count>=BL_LIST_MAX) {
+ if(battle_config.error_log)
+ ShowWarning("map_foreachincell: block count too many!\n");
+ }
+
+ map_freeblock_lock(); // メモリからの解放を禁止する
+
+ for(i=blockcount;i<bl_list_count;i++)
+ if(bl_list[i]->prev) // 有?かどうかチェック
+ returnCount += func(bl_list[i],ap);
+
+ map_freeblock_unlock(); // 解放を許可する
+
+ va_end(ap);
+ bl_list_count = blockcount;
+ return returnCount;
+}
+
+/*============================================================
+* For checking a path between two points (x0, y0) and (x1, y1)
+*------------------------------------------------------------
+ */
+int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...)
+{
+ int returnCount =0; //total sum of returned values of func() [Skotlex]
+//////////////////////////////////////////////////////////////
+//
+// sharp shooting 3 [Skotlex]
+//
+//////////////////////////////////////////////////////////////
+// problem:
+// Same as Sharp Shooting 1. Hits all targets within range of
+// the line.
+// (t1,t2 t3 and t4 get hit)
+//
+// target 1
+// x t4
+// t2
+// t3 x
+// x
+// S
+//////////////////////////////////////////////////////////////
+// Methodology:
+// My trigonometrics and math is a little rusty... so the approach I am writing
+// here is basicly do a double for to check for all targets in the square that
+// contains the initial and final positions (area range increased to match the
+// radius given), then for each object to test, calculate the distance to the
+// path and include it if the range fits and the target is in the line (0<k<1,
+// as they call it).
+// The implementation I took as reference is found at
+// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
+// (they have a link to a C implementation, too)
+// This approach is a lot like #2 commented on this function, which I have no
+// idea why it was commented. I won't use doubles/floats, but pure int math for speed purposes
+// The range considered is always the same no matter how close/far the target is because that's
+// how SharpShooting works currently in kRO.
+
+ //Generic map_foreach* variables.
+ va_list ap;
+ int i, blockcount = bl_list_count;
+ struct block_list *bl;
+ int c, bx, by;
+ //method specific variables
+ int magnitude2; //The square of the magnitude
+ int k, xi, yi, xu, yu;
+ int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
+
+ //Avoid needless calculations by not getting the sqrt right away.
+ #define MAGNITUDE2(x0, y0, x1, y1) (((x1)-(x0))*((x1)-(x0)) + ((y1)-(y0))*((y1)-(y0)))
+
+ if (m < 0)
+ return 0;
+
+ va_start(ap,type);
+
+ //Expand target area to cover range.
+ if (mx0 > mx1)
+ {
+ mx0+=range;
+ mx1-=range;
+ } else {
+ mx0-=range;
+ mx1+=range;
+ }
+ if (my0 > my1)
+ {
+ my0+=range;
+ my1-=range;
+ } else {
+ my0-=range;
+ my1+=range;
+ }
+
+ //The two fors assume mx0 < mx1 && my0 < my1
+ if (mx0 > mx1)
+ {
+ k = mx1;
+ mx1 = mx0;
+ mx0 = k;
+ }
+ if (my0 > my1)
+ {
+ k = my1;
+ my1 = my0;
+ my0 = k;
+ }
+
+ if (mx0 < 0) mx0 = 0;
+ if (my0 < 0) my0 = 0;
+ if (mx1 >= map[m].xs) mx1 = map[m].xs-1;
+ if (my1 >= map[m].ys) my1 = map[m].ys-1;
+
+ range*=range<<8; //Values are shifted later on for higher precision using int math.
+ magnitude2 = MAGNITUDE2(x0,y0, x1,y1);
+ if (magnitude2 < 1) //Same begin and ending point, can't trace path.
+ return 0;
+
+ if (type & ~BL_MOB)
+ for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
+ for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
+ bl = map[m].block[bx+by*map[m].bxs];
+ c = map[m].block_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl && bl->type&type && bl_list_count<BL_LIST_MAX)
+ {
+ xi = bl->x;
+ yi = bl->y;
+
+ k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
+ if (k < 0)// || k > magnitude2) //No check to see if it lies after the target's point.
+ continue;
+
+ //All these shifts are to increase the precision of the intersection point and distance considering how it's
+ //int math.
+ k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
+ xi<<=4;
+ yi<<=4;
+ xu= (x0<<4) +k*(x1-x0);
+ yu= (y0<<4) +k*(y1-y0);
+ k = MAGNITUDE2(xi, yi, xu, yu);
+
+ //If all dot coordinates were <<4 the square of the magnitude is <<8
+ if (k > range)
+ continue;
+
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+ }
+ if(type&BL_MOB)
+ for(by=my0/BLOCK_SIZE;by<=my1/BLOCK_SIZE;by++){
+ for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl && bl_list_count<BL_LIST_MAX)
+ {
+ xi = bl->x;
+ yi = bl->y;
+ k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
+ if (k < 0)// || k > magnitude2) //No check to see if it lies after the target's point.
+ continue;
+
+ k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
+ xi<<=4;
+ yi<<=4;
+ xu= (x0<<4) +k*(x1-x0);
+ yu= (y0<<4) +k*(y1-y0);
+ k = MAGNITUDE2(xi, yi, xu, yu);
+
+ //If all dot coordinates were <<4 the square of the magnitude is <<8
+ if (k > range)
+ continue;
+
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+ }
+
+ if(bl_list_count>=BL_LIST_MAX) {
+ if(battle_config.error_log)
+ ShowWarning("map_foreachinpath: block count too many!\n");
+ }
+
+ map_freeblock_lock(); // メモリからの解放を禁止する
+
+ for(i=blockcount;i<bl_list_count;i++)
+ if(bl_list[i]->prev) // 有?かどうかチェック
+ returnCount += func(bl_list[i],ap);
+
+ map_freeblock_unlock(); // 解放を許可する
+
+ va_end(ap);
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
+
+}
+
+// Copy of map_foreachincell, but applied to the whole map. [Skotlex]
+int map_foreachinmap(int (*func)(struct block_list*,va_list),int m,int type,...) {
+ int b, bsize;
+ int returnCount =0; //total sum of returned values of func() [Skotlex]
+ struct block_list *bl=NULL;
+ va_list ap;
+ int blockcount=bl_list_count,i,c;
+
+ va_start(ap,type);
+
+ bsize = map[m].bxs * map[m].bys;
+ if(type&~BL_MOB)
+ {
+ for(b=0;b<bsize;b++){
+ bl = map[m].block[b];
+ c = map[m].block_count[b];
+ for(i=0;i<c && bl;i++,bl=bl->next)
+ {
+ if(bl && bl->type&type && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+
+ if(type&BL_MOB)
+ {
+ for(b=0;b<bsize;b++){
+ bl = map[m].block_mob[b];
+ c = map[m].block_mob_count[b];
+ for(i=0;i<c && bl;i++,bl=bl->next)
+ {
+ if(bl && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+
+ if(bl_list_count>=BL_LIST_MAX) {
+ if(battle_config.error_log)
+ ShowWarning("map_foreachinmap: block count too many!\n");
+ }
+
+ map_freeblock_lock(); // メモリからの解放を禁止する
+
+ for(i=blockcount;i<bl_list_count;i++)
+ if(bl_list[i]->prev) // 有?かどうかチェック
+ returnCount += func(bl_list[i],ap);
+
+ map_freeblock_unlock(); // 解放を許可する
+
+ va_end(ap);
+ bl_list_count = blockcount;
+ return returnCount;
+}
+
+/*==========================================
+ * 床アイテムやエフェクト用の一三bj割り?て
+ * object[]への保存とid_db登?まで
+ *
+ * bl->idもこの中で設定して問題無い?
+ *------------------------------------------
+ */
+int map_addobject(struct block_list *bl) {
+ int i;
+ if( bl == NULL ){
+ ShowWarning("map_addobject nullpo?\n");
+ return 0;
+ }
+ if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM)
+ first_free_object_id=2;
+ for(i=first_free_object_id;i<MAX_FLOORITEM && objects[i];i++);
+ if(i>=MAX_FLOORITEM){
+ if(battle_config.error_log)
+ ShowWarning("no free object id\n");
+ return 0;
+ }
+ first_free_object_id=i;
+ if(last_object_id<i)
+ last_object_id=i;
+ objects[i]=bl;
+ idb_put(id_db,i,bl);
+ return i;
+}
+
+/*==========================================
+ * 一三bjectの解放
+ * map_delobjectのfreeしないバ?ジョン
+ *------------------------------------------
+ */
+int map_delobjectnofree(int id) {
+ if(objects[id]==NULL)
+ return 0;
+
+ map_delblock(objects[id]);
+ idb_remove(id_db,id);
+ objects[id]=NULL;
+
+ if(first_free_object_id>id)
+ first_free_object_id=id;
+
+ while(last_object_id>2 && objects[last_object_id]==NULL)
+ last_object_id--;
+
+ return 0;
+}
+
+/*==========================================
+ * 一三bjectの解放
+ * block_listからの削除、id_dbからの削除
+ * object dataのfree、object[]へのNULL代入
+ *
+ * addとの??性が無いのが?になる
+ *------------------------------------------
+ */
+int map_delobject(int id) {
+ struct block_list *obj = objects[id];
+
+ if(obj==NULL)
+ return 0;
+
+ map_delobjectnofree(id);
+ map_freeblock(obj);
+
+ return 0;
+}
+
+/*==========================================
+ * 全一三bj相手にfuncを呼ぶ
+ *
+ *------------------------------------------
+ */
+void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) {
+ int i;
+ int blockcount=bl_list_count;
+ va_list ap;
+
+ va_start(ap,type);
+
+ for(i=2;i<=last_object_id;i++){
+ if(objects[i]){
+ if(!(objects[i]->type&type))
+ continue;
+ if(bl_list_count>=BL_LIST_MAX) {
+ if(battle_config.error_log)
+ ShowWarning("map_foreachobject: too many blocks !\n");
+ break;
+ }
+ bl_list[bl_list_count++]=objects[i];
+ }
+ }
+
+ map_freeblock_lock();
+
+ for(i=blockcount;i<bl_list_count;i++)
+ if( bl_list[i]->prev || bl_list[i]->next )
+ func(bl_list[i],ap);
+
+ map_freeblock_unlock();
+
+ va_end(ap);
+ bl_list_count = blockcount;
+}
+
+/*==========================================
+ * 床アイテムを消す
+ *
+ * data==0の暫ヘtimerで消えた殊 * data!=0の暫ヘ拾う等で消えた暫ニして動作
+ *
+ * 後者は、map_clearflooritem(id)へ
+ * map.h?で#defineしてある
+ *------------------------------------------
+ */
+int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) {
+ struct flooritem_data *fitem=NULL;
+
+ fitem = (struct flooritem_data *)objects[id];
+ if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){
+ if(battle_config.error_log)
+ ShowError("map_clearflooritem_timer : error\n");
+ return 1;
+ }
+ if(data)
+ delete_timer(fitem->cleartimer,map_clearflooritem_timer);
+ else if(fitem->item_data.card[0] == (short)0xff00)
+ intif_delete_petdata( MakeDWord(fitem->item_data.card[1],fitem->item_data.card[2]) );
+ clif_clearflooritem(fitem,0);
+ map_delobject(fitem->bl.id);
+
+ return 0;
+}
+
+/*==========================================
+ * (m,x,y)の周?rangeマス?の空き(=侵入可能)cellの
+ * ?から適?なマス目の座標をx+(y<<16)で返す
+ *
+ * 現?range=1でアイテムドロップ用途のみ
+ *------------------------------------------
+ */
+int map_searchrandfreecell(int m,int x,int y,int range) {
+ int free_cell,i,j;
+ int* free_cells;
+
+ if (range < 0)
+ return -1;
+
+ //FIXME: Would it be quicker to hardcode an array of 9 since this function is always called with range 1?
+ free_cells = aCalloc((2*range+1)*(2*range+1), sizeof(int)); //better use more memory than having to wipe twice the cells. [Skotlex]
+
+ for(free_cell=0,i=-range;i<=range;i++){
+ if(i+y<0 || i+y>=map[m].ys)
+ continue;
+ for(j=-range;j<=range;j++){
+ if(j+x<0 || j+x>=map[m].xs)
+ continue;
+ if(map_getcell(m,j+x,i+y,CELL_CHKNOPASS))
+ continue;
+ if(map_count_oncell(m,j+x,i+y, BL_ITEM) > 1) //Avoid item stacking to prevent against exploits. [Skotlex]
+ continue;
+ free_cells[free_cell++] = j+x+((i+y)<<16);
+ }
+ }
+ if(free_cell==0)
+ {
+ aFree(free_cells);
+ return -1;
+ }
+ free_cell=free_cells[rand()%free_cell];
+ aFree(free_cells);
+ return free_cell;
+/*
+ for(i=-range;i<=range;i++){
+ if(i+y<0 || i+y>=map[m].ys)
+ continue;
+ for(j=-range;j<=range;j++){
+ if(j+x<0 || j+x>=map[m].xs)
+ continue;
+ if(map_getcell(m,j+x,i+y,CELL_CHKNOPASS))
+ continue;
+ if(map_count_oncell(m,j+x,i+y, BL_ITEM) > 1) //Avoid item stacking to prevent against exploits. [Skotlex]
+ continue;
+ if(free_cell==0){
+ x+=j;
+ y+=i;
+ i=range+1;
+ break;
+ }
+ free_cell--;
+ }
+ }
+
+ return x+(y<<16);
+*/
+}
+
+/*==========================================
+ * (m,x,y)を中心に3x3以?に床アイテム設置
+ *
+ * item_dataはamount以外をcopyする
+ *------------------------------------------
+ */
+int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd,
+ struct map_session_data *second_sd,struct map_session_data *third_sd,int type) {
+ int xy,r;
+ unsigned int tick;
+ struct flooritem_data *fitem=NULL;
+
+ nullpo_retr(0, item_data);
+
+ if((xy=map_searchrandfreecell(m,x,y,1))<0)
+ return 0;
+ r=rand();
+
+ fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem));
+ fitem->bl.type=BL_ITEM;
+ fitem->bl.prev = fitem->bl.next = NULL;
+ fitem->bl.m=m;
+ fitem->bl.x=xy&0xffff;
+ fitem->bl.y=(xy>>16)&0xffff;
+ fitem->bl.id = map_addobject(&fitem->bl);
+ if(fitem->bl.id==0){
+ aFree(fitem);
+ return 0;
+ }
+
+ tick = gettick();
+ if(first_sd) {
+ fitem->first_get_id = first_sd->bl.id;
+ if(type)
+ fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time;
+ else
+ fitem->first_get_tick = tick + battle_config.item_first_get_time;
+ }
+ if(second_sd) {
+ fitem->second_get_id = second_sd->bl.id;
+ if(type)
+ fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time;
+ else
+ fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time;
+ }
+ if(third_sd) {
+ fitem->third_get_id = third_sd->bl.id;
+ if(type)
+ fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time;
+ else
+ fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time;
+ }
+
+ memcpy(&fitem->item_data,item_data,sizeof(*item_data));
+ fitem->item_data.amount=amount;
+ fitem->subx=(r&3)*3+3;
+ fitem->suby=((r>>2)&3)*3+3;
+ fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
+
+ map_addblock(&fitem->bl);
+ clif_dropflooritem(fitem);
+
+ return fitem->bl.id;
+}
+
+static void* create_charid2nick(DBKey key, va_list args) {
+ struct charid2nick *p;
+ p = (struct charid2nick *)aCallocA(1, sizeof (struct charid2nick));
+ return p;
+}
+/*==========================================
+ * charid_dbへ追加(返信待ちがあれば返信)
+ *------------------------------------------
+ */
+void map_addchariddb(int charid, char *name) {
+ struct charid2nick *p;
+ int req = 0;
+
+ p = idb_ensure(charid_db,charid,create_charid2nick);
+ req = p->req_id;
+ p->req_id = 0;
+ //We overwrite the nick anyway in case a different one arrived.
+ memcpy(p->nick, name, NAME_LENGTH);
+
+ if (req) {
+ struct map_session_data *sd = map_id2sd(req);
+ if (sd) clif_solved_charname(sd,charid);
+ }
+}
+
+/*==========================================
+ * charid_dbへ追加(返信要求のみ)
+ *------------------------------------------
+ */
+int map_reqchariddb(struct map_session_data * sd,int charid) {
+ struct charid2nick *p=NULL;
+
+ nullpo_retr(0, sd);
+
+ p = (struct charid2nick*)idb_get(charid_db,charid);
+ if(p) return 0; //Nothing to request, we already have the name!
+ p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick));
+ p->req_id=sd->bl.id;
+ idb_put(charid_db,charid,p);
+ return 0;
+}
+
+/*==========================================
+ * id_dbへblを追加
+ *------------------------------------------
+ */
+void map_addiddb(struct block_list *bl) {
+ nullpo_retv(bl);
+
+ if (bl->type == BL_PC)
+ idb_put(pc_db,bl->id,bl);
+ idb_put(id_db,bl->id,bl);
+}
+
+/*==========================================
+ * id_dbからblを削除
+ *------------------------------------------
+ */
+void map_deliddb(struct block_list *bl) {
+ nullpo_retv(bl);
+
+ if (bl->type == BL_PC)
+ idb_remove(pc_db,bl->id);
+ idb_remove(id_db,bl->id);
+}
+
+/*==========================================
+ * PCのquit?理 map.c?分
+ *
+ * quit?理の主?が違うような?もしてきた
+ *------------------------------------------
+ */
+int map_quit(struct map_session_data *sd) {
+
+ //nullpo_retr(0, sd); //Utterly innecessary, all invokations to this function already have an SD non-null check.
+ //Learn to use proper coding and stop relying on nullpo_'s for safety :P [Skotlex]
+
+
+ if(!sd->state.waitingdisconnect) {
+ if (sd->state.event_disconnect) {
+ if (script_config.event_script_type == 0) {
+ struct npc_data *npc;
+ if ((npc = npc_name2id(script_config.logout_event_name))) {
+ run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC
+ ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name);
+ }
+ } else {
+ ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
+ npc_event_doall_id(script_config.logout_event_name, sd->bl.id), script_config.logout_event_name);
+ }
+ }
+
+ if(sd->chatID) // チャットから出る
+ chat_leavechat(sd);
+
+ if(sd->trade_partner) // 取引を中?する
+ trade_tradecancel(sd);
+
+ if(sd->party_invite>0) // パ?ティ?誘を拒否する
+ party_reply_invite(sd,sd->party_invite_account,0);
+
+ if(sd->guild_invite>0) // ギルド?誘を拒否する
+ guild_reply_invite(sd,sd->guild_invite,0);
+ if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する
+ guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
+
+ // Force exiting from duel and rejecting
+ // all duel invitations when player quit [LuzZza]
+ if(sd->duel_group > 0)
+ duel_leave(sd->duel_group, sd);
+
+ if(sd->duel_invite > 0)
+ duel_reject(sd->duel_invite, sd);
+
+ party_send_logout(sd); // パ?ティのログアウトメッセ?ジ送信
+
+ party_send_dot_remove(sd);//minimap dot fix [Kevin]
+
+ guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセ?ジ送信
+
+ guild_send_dot_remove(sd);
+
+ pc_cleareventtimer(sd); // イベントタイマを破棄する
+
+ // check if we've been authenticated [celest]
+ if (sd->state.auth)
+ skill_castcancel(&sd->bl,0); // 詠唱を中?する
+
+ skill_stop_dancing(&sd->bl);// ダンス/演奏中?
+
+ //Status that are not saved...
+ if(sd->sc_count) {
+ if(sd->sc_data[SC_HIDING].timer!=-1)
+ status_change_end(&sd->bl,SC_HIDING,-1);
+ if(sd->sc_data[SC_CLOAKING].timer!=-1)
+ status_change_end(&sd->bl,SC_CLOAKING,-1);
+ if(sd->sc_data[SC_RUN].timer!=-1)
+ status_change_end(&sd->bl,SC_RUN,-1);
+ if(sd->sc_data[SC_SPURT].timer!=-1)
+ status_change_end(&sd->bl,SC_SPURT,-1);
+ if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1)
+ status_change_end(&sd->bl,SC_BERSERK,-1);
+ }
+ skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除
+
+ // check if we've been authenticated [celest]
+ if (sd->state.auth) {
+ skill_cleartimerskill(&sd->bl);
+ pc_stop_walking(sd,0);
+ pc_stopattack(sd);
+ pc_stop_following(sd);
+ pc_delinvincibletimer(sd);
+ }
+ pc_delspiritball(sd,sd->spiritball,1);
+ skill_gangsterparadise(sd,0);
+ skill_unit_move(&sd->bl,gettick(),4);
+
+ if (sd->state.auth)
+ status_calc_pc(sd,4);
+ // skill_clear_unitgroup(&sd->bl); // [Sara-chan]
+
+ if (!(sd->status.option & OPTION_INVISIBLE))
+ clif_clearchar_area(&sd->bl,2);
+
+ chrif_save_scdata(sd); //Save status changes, then clear'em out from memory. [Skotlex]
+ status_change_clear(&sd->bl,1);
+
+ if(sd->status.pet_id && sd->pd) {
+ pet_lootitem_drop(sd->pd,sd);
+ pet_remove_map(sd);
+ if(sd->pet.intimate <= 0) {
+ intif_delete_petdata(sd->status.pet_id);
+ sd->status.pet_id = 0;
+ sd->pd = NULL;
+ sd->petDB = NULL;
+ }
+ else
+ intif_save_petdata(sd->status.account_id,&sd->pet);
+ }
+
+ if(pc_isdead(sd))
+ pc_setrestartvalue(sd,2);
+
+ pc_clean_skilltree(sd);
+
+ //The storage closing routines will save the char if needed. [Skotlex]
+ if (!sd->state.storage_flag)
+ chrif_save(sd,1);
+ else if (sd->state.storage_flag == 1)
+ storage_storage_quit(sd,1);
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storage_quit(sd,1);
+
+ map_delblock(&sd->bl);
+ } else { //Try to free some data, without saving anything (this could be invoked on map server change. [Skotlex]
+ if (sd->bl.prev != NULL)
+ { //Remove from map...
+ if (!(sd->status.option & OPTION_INVISIBLE))
+ clif_clearchar_area(&sd->bl,2);
+ map_delblock(&sd->bl);
+ }
+ if (sd->pd)
+ pet_remove_map(sd);
+ }
+
+ if (sd->stack) {
+ script_free_stack(sd->stack);
+ sd->stack= NULL;
+ }
+
+// chrif_char_offline(sd); //chrif_save handles this now.
+
+ //Do we really need to remove the name?
+ idb_remove(charid_db,sd->status.char_id);
+ idb_remove(id_db,sd->bl.id);
+ idb_remove(pc_db,sd->bl.id);
+
+ // Notify friends that this char logged out. [Skotlex]
+ clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
+
+ if(sd->reg)
+ { //Double logout already freed pointer fix... [Skotlex]
+ aFree(sd->reg);
+ sd->reg = NULL;
+ sd->reg_num = 0;
+ }
+
+ if(sd->regstr)
+ {
+ aFree(sd->regstr);
+ sd->regstr = NULL;
+ sd->regstr_num = 0;
+ }
+
+ if(!sd->fd) //There is no session connected, and as such socket.c won't free the data, we must do it. [Skotlex]
+ aFree(sd);
+ return 0;
+}
+
+/*==========================================
+ * id番?のPCを探す。居なければNULL
+ *------------------------------------------
+ */
+struct map_session_data * map_id2sd(int id) {
+// Now using pc_db to handle all players, should be quicker than both previous methods at a small expense of more memory. [Skotlex]
+ if (id <= 0) return NULL;
+ return (struct map_session_data*)idb_get(pc_db,id);
+}
+
+/*==========================================
+ * char_id番?の名前を探す
+ *------------------------------------------
+ */
+char * map_charid2nick(int id) {
+ struct charid2nick *p = (struct charid2nick*)idb_get(charid_db,id);
+
+ if(p==NULL)
+ return NULL;
+ return p->nick;
+}
+
+struct map_session_data * map_charid2sd(int id) {
+ int i, users;
+ struct map_session_data **all_sd;
+
+ if (id <= 0) return 0;
+
+ all_sd = map_getallusers(&users);
+ for(i = 0; i < users; i++)
+ if (all_sd[i] && all_sd[i]->status.char_id == id)
+ return all_sd[i];
+
+ return NULL;
+}
+
+/*==========================================
+ * Search session data from a nick name
+ * (without sensitive case if necessary)
+ * return map_session_data pointer or NULL
+ *------------------------------------------
+ */
+struct map_session_data * map_nick2sd(char *nick) {
+ int i, quantity=0, nicklen, users;
+ struct map_session_data *sd = NULL;
+ struct map_session_data *pl_sd = NULL, **pl_allsd;
+
+ if (nick == NULL)
+ return NULL;
+
+ nicklen = strlen(nick);
+
+ pl_allsd = map_getallusers(&users);
+
+ for (i = 0; i < users; i++) {
+ pl_sd = pl_allsd[i];
+ // Without case sensitive check (increase the number of similar character names found)
+ if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) {
+ // Strict comparison (if found, we finish the function immediatly with correct value)
+ if (strcmp(pl_sd->status.name, nick) == 0)
+ return pl_sd;
+ quantity++;
+ sd = pl_sd;
+ }
+ }
+ // Here, the exact character name is not found
+ // We return the found index of a similar account ONLY if there is 1 similar character
+ if (quantity == 1)
+ return sd;
+
+ // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
+ return NULL;
+}
+
+/*==========================================
+ * id番?の物を探す
+ * 一三bjectの場合は配列を引くのみ
+ *------------------------------------------
+ */
+struct block_list * map_id2bl(int id)
+{
+ struct block_list *bl=NULL;
+ if(id >= 0 && id < sizeof(objects)/sizeof(objects[0]))
+ bl = objects[id];
+ else
+ bl = idb_get(id_db,id);
+
+ return bl;
+}
+
+static int map_getallpc_sub(DBKey key,void * data,va_list ap)
+{
+ struct map_session_data *sd = (struct map_session_data*) data;
+ if (!sd->state.auth || sd->state.waitingdisconnect || sd->state.finalsave)
+ return 1; //Do not count in not-yet authenticated characters or ready to disconnect ones.
+
+ return 0;
+}
+
+/*==========================================
+ * Returns an array of all players in the server (includes non connected ones) [Skotlex]
+ * The int pointer given returns the count of elements in the array.
+ * If null is passed, it is requested that the memory be freed (for shutdown), and null is returned.
+ *------------------------------------------
+ */
+struct map_session_data** map_getallusers(int *users) {
+ static struct map_session_data **all_sd=NULL;
+ static unsigned int all_count = 0;
+
+ if (users == NULL)
+ { //Free up data
+ if (all_sd) aFree(all_sd);
+ all_sd = NULL;
+ return NULL;
+ }
+
+ if (all_sd == NULL)
+ { //Init data
+ all_count = pc_db->size(pc_db); //This is the real number of chars in the db, better use this than the actual "online" count.
+ if (all_count < 1)
+ all_count = 10; //Allow room for at least 10 chars.
+ all_sd = aCalloc(all_count, sizeof(struct map_session_data*)); //it's actually just the size of a pointer.
+ }
+
+ if (all_count < pc_db->size(pc_db))
+ {
+ all_count = pc_db->size(pc_db)+10; //Give some room to prevent doing reallocs often.
+ all_sd = aRealloc(all_sd, all_count*sizeof(struct map_session_data*));
+ }
+ *users = pc_db->getall(pc_db,(void**)all_sd,all_count,map_getallpc_sub);
+ if (*users > all_count) //Which should be impossible...
+ *users = all_count;
+ return all_sd;
+}
+
+/*==========================================
+ * id_db?の全てにfuncを?行
+ *------------------------------------------
+ */
+int map_foreachiddb(int (*func)(DBKey,void*,va_list),...) {
+ va_list ap;
+
+ va_start(ap,func);
+ id_db->foreach(id_db,func,ap);
+ va_end(ap);
+ return 0;
+}
+
+/*==========================================
+ * map.npcへ追加 (warp等の領域持ちのみ)
+ *------------------------------------------
+ */
+int map_addnpc(int m,struct npc_data *nd) {
+ int i;
+ if(m<0 || m>=map_num)
+ return -1;
+ for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++)
+ if(map[m].npc[i]==NULL)
+ break;
+ if(i==MAX_NPC_PER_MAP){
+ if(battle_config.error_log)
+ ShowWarning("too many NPCs in one map %s\n",map[m].name);
+ return -1;
+ }
+ if(i==map[m].npc_num){
+ map[m].npc_num++;
+ }
+
+ nullpo_retr(0, nd);
+
+ map[m].npc[i]=nd;
+ nd->n = i;
+ idb_put(id_db,nd->bl.id,nd);
+
+ return i;
+}
+
+void map_removenpc(void) {
+ int i,m,n=0;
+
+ for(m=0;m<map_num;m++) {
+ for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) {
+ if(map[m].npc[i]!=NULL) {
+ clif_clearchar_area(&map[m].npc[i]->bl,2);
+ map_delblock(&map[m].npc[i]->bl);
+ idb_remove(id_db,map[m].npc[i]->bl.id);
+ if(map[m].npc[i]->bl.subtype==SCRIPT) {
+ aFree(map[m].npc[i]->u.scr.script);
+ aFree(map[m].npc[i]->u.scr.label_list);
+ }
+ aFree(map[m].npc[i]);
+ map[m].npc[i] = NULL;
+ n++;
+ }
+ }
+ }
+
+ ShowStatus("Successfully removed and freed from memory '"CL_WHITE"%d"CL_RESET"' NPCs.\n",n);
+}
+
+/*=========================================
+ * Dynamic Mobs [Wizputer]
+ *-----------------------------------------
+ */
+
+// allocates a struct when it there is place free in the cache,
+// and returns NULL otherwise
+// -- i'll just leave the old code in case it's needed ^^;
+struct mob_list* map_addmobtolist(unsigned short m)
+{
+ size_t i;
+ for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
+ if (map[m].moblist[i] == NULL) {
+ map[m].moblist[i] = (struct mob_list *) aMalloc (sizeof(struct mob_list));
+ return map[m].moblist[i];
+ }
+ }
+ return NULL;
+}
+
+void map_spawnmobs(int m)
+{
+ int i, k=0;
+ if (map[m].mob_delete_timer != -1)
+ { //Mobs have not been removed yet [Skotlex]
+ delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
+ map[m].mob_delete_timer = -1;
+ return;
+ }
+ for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
+ if(map[m].moblist[i]!=NULL)
+ {
+ k+=map[m].moblist[i]->num;
+ npc_parse_mob2(map[m].moblist[i],1);
+ }
+
+ if (battle_config.etc_log && k > 0)
+ {
+ ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
+ }
+}
+
+int mob_cache_cleanup_sub(struct block_list *bl, va_list ap) {
+ struct mob_data *md = (struct mob_data *)bl;
+ nullpo_retr(0, md);
+
+ //When not to remove:
+ //Mob has the cached flag on 0
+ if (!md->special_state.cached)
+ return 0;
+ if (!battle_config.mob_remove_damaged &&
+ md->hp < md->db->max_hp) //don't use status_get_maxhp for speed (by the time you have to remove a mob, their status changes should have expired anyway)
+ return 0; //Do not remove damaged mobs.
+
+ mob_remove_map(md, 0);
+ map_deliddb(&md->bl);
+ aFree(md);
+ md = NULL;
+
+ return 1;
+}
+
+int map_removemobs_timer(int tid, unsigned int tick, int id, int data)
+{
+ int k;
+ if (id < 0 || id >= MAX_MAP_PER_SERVER)
+ { //Incorrect map id!
+ if (battle_config.error_log)
+ ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, id);
+ return 0;
+ }
+ if (map[id].mob_delete_timer != tid)
+ { //Incorrect timer call!
+ if (battle_config.error_log)
+ ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[id].mob_delete_timer, tid, map[id].name);
+ return 0;
+ }
+ map[id].mob_delete_timer = -1;
+ if (map[id].users > 0) //Map not empty!
+ return 1;
+ k = map_foreachinmap(mob_cache_cleanup_sub, id, BL_MOB);
+
+ if (battle_config.etc_log && k > 0)
+ ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[id].name, k);
+
+ return 1;
+}
+
+void map_removemobs(int m)
+{
+ if (map[m].mob_delete_timer != -1)
+ return; //Mobs are already scheduled for removal
+
+ map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
+}
+
+/*==========================================
+ * map名からmap番?へ?換
+ *------------------------------------------
+ */
+int map_mapname2mapid(char *name) {
+ unsigned short map_index;
+ map_index = mapindex_name2id(name);
+ if (!map_index)
+ return -1;
+ return map_mapindex2mapid(map_index);
+}
+
+/*==========================================
+ * Returns the map of the given mapindex. [Skotlex]
+ *------------------------------------------
+ */
+int map_mapindex2mapid(unsigned short mapindex) {
+ struct map_data *md=NULL;
+
+ if (!mapindex)
+ return -1;
+
+ md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
+ if(md==NULL || md->gat==NULL)
+ return -1;
+ return md->m;
+}
+
+/*==========================================
+ * 他鯖map名からip,port?換
+ *------------------------------------------
+ */
+int map_mapname2ipport(unsigned short name,int *ip,int *port) {
+ struct map_data_other_server *mdos=NULL;
+
+ mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
+ if(mdos==NULL || mdos->gat) //If gat isn't null, this is a local map.
+ return -1;
+ *ip=mdos->ip;
+ *port=mdos->port;
+ return 0;
+}
+
+/*==========================================
+ * Checks if both dirs point in the same direction.
+ *------------------------------------------
+ */
+int map_check_dir(int s_dir,int t_dir) {
+ if(s_dir == t_dir)
+ return 0;
+ switch(s_dir) {
+ case 0:
+ if(t_dir == 7 || t_dir == 1 || t_dir == 0)
+ return 0;
+ break;
+ case 1:
+ if(t_dir == 0 || t_dir == 2 || t_dir == 1)
+ return 0;
+ break;
+ case 2:
+ if(t_dir == 1 || t_dir == 3 || t_dir == 2)
+ return 0;
+ break;
+ case 3:
+ if(t_dir == 2 || t_dir == 4 || t_dir == 3)
+ return 0;
+ break;
+ case 4:
+ if(t_dir == 3 || t_dir == 5 || t_dir == 4)
+ return 0;
+ break;
+ case 5:
+ if(t_dir == 4 || t_dir == 6 || t_dir == 5)
+ return 0;
+ break;
+ case 6:
+ if(t_dir == 5 || t_dir == 7 || t_dir == 6)
+ return 0;
+ break;
+ case 7:
+ if(t_dir == 6 || t_dir == 0 || t_dir == 7)
+ return 0;
+ break;
+ }
+ return 1;
+}
+
+/*==========================================
+ * Returns the direction of the given cell in absolute relation to the char
+ * (regardless of where the char is facing)
+ *------------------------------------------
+ */
+int map_calc_dir( struct block_list *src,int x,int y) {
+ int dir=0;
+ int dx,dy;
+
+ nullpo_retr(0, src);
+
+ dx=x-src->x;
+ dy=y-src->y;
+ if( dx==0 && dy==0 ){ // 彼我の場所一致
+ dir=0; // 上
+ }else if( dx>=0 && dy>=0 ){ // 方向的に右上
+ dir=7; // 右上
+ if( dx*2-1<dy ) dir=0; // 上
+ if( dx>dy*2 ) dir=6; // 右
+ }else if( dx>=0 && dy<=0 ){ // 方向的に右下
+ dir=5; // 右下
+ if( dx*2-1<-dy ) dir=4; // 下
+ if( dx>-dy*2 ) dir=6; // 右
+ }else if( dx<=0 && dy<=0 ){ // 方向的に左下
+ dir=3; // 左下
+ if( dx*2+1>dy ) dir=4; // 下
+ if( dx<dy*2 ) dir=2; // 左
+ }else{ // 方向的に左上
+ dir=1; // 左上
+ if( -dx*2-1<dy ) dir=0; // 上
+ if( -dx>dy*2 ) dir=2; // 左
+ }
+ return dir;
+}
+
+/*==========================================
+ * Randomizes target cell x,y to a random walkable cell that
+ * has the same distance from object as given coordinates do. [Skotlex]
+ *------------------------------------------
+ */
+int map_random_dir(struct block_list *bl, short *x, short *y) {
+ short xi = *x-bl->x;
+ short yi = *y-bl->y;
+ short i=0, j;
+ int dist2 = xi*xi + yi*yi;
+ short dist = (short)sqrt(dist2);
+ short segment;
+
+ if (dist < 1) dist =1;
+
+ do {
+ j = rand()%8; //Pick a random direction
+ segment = rand()%dist; //Pick a random interval from the whole vector in that direction
+ xi = bl->x + segment*dirx[j];
+ segment = (short)sqrt(dist2 - segment*segment); //The complement of the previously picked segment
+ yi = bl->y + segment*diry[j];
+ } while (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) && (++i)<100);
+ if (i < 100) {
+ *x = xi;
+ *y = yi;
+ return 1;
+ }
+ return 0;
+}
+// gat系
+/*==========================================
+ * (m,x,y)の状態を調べる
+ *------------------------------------------
+ */
+
+int map_getcell(int m,int x,int y,cell_t cellchk)
+{
+ return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk);
+}
+
+int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk)
+{
+ int type, type2;
+#ifdef CELL_NOSTACK
+ int type3;
+#endif
+
+ nullpo_ret(m);
+
+ if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
+ {
+ if(cellchk==CELL_CHKNOPASS) return 1;
+ return 0;
+ }
+ type = m->gat[x+y*m->xs];
+ type2 = m->cell[x+y*m->xs];
+#ifdef CELL_NOSTACK
+ type3 = m->cell_bl[x+y*m->xs];
+#endif
+
+ switch(cellchk)
+ {
+ case CELL_CHKPASS:
+#ifdef CELL_NOSTACK
+ if (type3 >= battle_config.cell_stack_limit) return 0;
+#endif
+ return (type!=1 && type!=5 && !(type2&(CELL_MOONLIT|CELL_ICEWALL)));
+ case CELL_CHKNOPASS:
+#ifdef CELL_NOSTACK
+ if (type3 >= battle_config.cell_stack_limit) return 1;
+#endif
+ return (type==1 || type==5 || type2&(CELL_MOONLIT|CELL_ICEWALL));
+ case CELL_CHKWALL:
+ return (type==1/* || type2&CELL_ICEWALL*/); //Uncomment to prevent sniping/casting through the icewall. [Skotlex]
+ case CELL_CHKWATER:
+ return (type==3);
+ case CELL_CHKGROUND:
+ return (type==5 || type2&CELL_ICEWALL);
+ case CELL_GETTYPE:
+ return type;
+ case CELL_GETCELLTYPE:
+ return type2;
+ case CELL_CHKNPC:
+ return (type2&CELL_NPC);
+ case CELL_CHKPNEUMA:
+ return (type2&CELL_PNEUMA);
+ case CELL_CHKSAFETYWALL:
+ return (type2&CELL_SAFETYWALL);
+ case CELL_CHKBASILICA:
+ return (type2&CELL_BASILICA);
+ case CELL_CHKLANDPROTECTOR:
+ return (type2&CELL_LANDPROTECTOR);
+ case CELL_CHKMOONLIT:
+ return (type2&CELL_MOONLIT);
+ case CELL_CHKREGEN:
+ return (type2&CELL_REGEN);
+ case CELL_CHKICEWALL:
+ return (type2&CELL_ICEWALL);
+ default:
+ return 0;
+ }
+}
+
+/*==========================================
+ * (m,x,y)の状態を設定する
+ *------------------------------------------
+ */
+void map_setcell(int m,int x,int y,int cell)
+{
+ int j;
+ if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys)
+ return;
+ j=x+y*map[m].xs;
+
+ switch (cell) {
+ case CELL_SETNPC:
+ map[m].cell[j] |= CELL_NPC;
+ break;
+ case CELL_CLRNPC:
+ map[m].cell[j] &= ~CELL_NPC;
+ break;
+ case CELL_SETICEWALL:
+ map[m].cell[j] |= CELL_ICEWALL;
+ break;
+ case CELL_CLRICEWALL:
+ map[m].cell[j] &= ~CELL_ICEWALL;
+ break;
+ case CELL_SETBASILICA:
+ map[m].cell[j] |= CELL_BASILICA;
+ break;
+ case CELL_CLRBASILICA:
+ map[m].cell[j] &= ~CELL_BASILICA;
+ break;
+ case CELL_SETPNEUMA:
+ map[m].cell[j] |= CELL_PNEUMA;
+ break;
+ case CELL_CLRPNEUMA:
+ map[m].cell[j] &= ~CELL_PNEUMA;
+ break;
+ case CELL_SETSAFETYWALL:
+ map[m].cell[j] |= CELL_SAFETYWALL;
+ break;
+ case CELL_CLRSAFETYWALL:
+ map[m].cell[j] &= ~CELL_SAFETYWALL;
+ break;
+ case CELL_SETMOONLIT:
+ map[m].cell[j] |= CELL_MOONLIT;
+ break;
+ case CELL_CLRMOONLIT:
+ map[m].cell[j] &= ~CELL_MOONLIT;
+ break;
+ case CELL_SETLANDPROTECTOR:
+ map[m].cell[j] |= CELL_LANDPROTECTOR;
+ break;
+ case CELL_CLRLANDPROTECTOR:
+ map[m].cell[j] &= ~CELL_LANDPROTECTOR;
+ break;
+ case CELL_SETREGEN:
+ map[m].cell[j] |= CELL_REGEN;
+ break;
+ default:
+ map[m].gat[j] = cell;
+ break;
+ }
+}
+static void* create_map_data_other_server(DBKey key, va_list args) {
+ struct map_data_other_server *mdos;
+ unsigned short mapindex = (unsigned short)key.ui;
+ mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
+ mdos->index = mapindex;
+ memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
+ return mdos;
+}
+/*==========================================
+ * 他鯖管理のマップをdbに追加
+ *------------------------------------------
+ */
+int map_setipport(unsigned short mapindex,unsigned long ip,int port) {
+ struct map_data_other_server *mdos=NULL;
+
+ mdos=(struct map_data_other_server *)uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
+
+ if(mdos->gat) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
+ return 0;
+ if(ip == clif_getip() && port == clif_getport()) {
+ //That's odd, we received info that we are the ones with this map, but... we don't have it.
+ ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
+ exit(1);
+ }
+ mdos->ip = ip;
+ mdos->port = port;
+ return 1;
+}
+
+/*==========================================
+ * 他鯖管理のマップを全て削除
+ *------------------------------------------
+ */
+int map_eraseallipport_sub(DBKey key,void *data,va_list va) {
+ struct map_data_other_server *mdos = (struct map_data_other_server*)data;
+ if(mdos->gat == NULL) {
+ db_remove(map_db,key);
+ aFree(mdos);
+ }
+ return 0;
+}
+
+int map_eraseallipport(void) {
+ map_db->foreach(map_db,map_eraseallipport_sub);
+ return 1;
+}
+
+/*==========================================
+ * 他鯖管理のマップをdbから削除
+ *------------------------------------------
+ */
+int map_eraseipport(unsigned short mapindex,unsigned long ip,int port)
+{
+ struct map_data_other_server *mdos;
+// unsigned char *p=(unsigned char *)&ip;
+
+ mdos = uidb_get(map_db,(unsigned int)mapindex);
+ if(!mdos || mdos->gat) //Map either does not exists or is a local map.
+ return 0;
+
+ if(mdos->ip==ip && mdos->port == port) {
+ uidb_remove(map_db,(unsigned int)mapindex);
+ aFree(mdos);
+ return 1;
+ }
+ return 0;
+}
+
+// 初期化周り
+/*==========================================
+ * 水場高さ設定
+ *------------------------------------------
+ */
+static struct waterlist_ {
+ char mapname[MAP_NAME_LENGTH];
+ int waterheight;
+} *waterlist=NULL;
+
+#define NO_WATER 1000000
+
+static int map_setwaterheight_sub(int m, int wh) {
+ char fn[256];
+ char *gat;
+ int x,y;
+ struct gat_1cell {float high[4]; int type;} *p = NULL;
+
+ if (m < 0)
+ return 0;
+
+ sprintf(fn,"data\\%s",mapindex_id2name(map[m].index));
+
+ // read & convert fn
+ // again, might not need to be unsigned char
+ gat = (char *) grfio_read (fn);
+ if (gat == NULL)
+ return 0;
+
+ for (y = 0; y < map[m].ys; y++) {
+ p = (struct gat_1cell*)(gat+y*map[m].xs*20+14);
+ for (x = 0; x < map[m].xs; x++) {
+ if (wh != NO_WATER && p->type == 0) //Set water cell
+ map[m].gat[x+y*map[m].xs] = (p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
+ else //Remove water cell
+ map[m].gat[x+y*map[m].xs] = p->type==3?0:p->type;
+ p++;
+ }
+ }
+ aFree(gat);
+ return 1;
+}
+int map_setwaterheight(int m, char *mapname, int height) {
+ int i=0;
+ if (height < 0)
+ height = NO_WATER;
+ if(waterlist){
+ for(i=0;waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER;i++)
+ if(strcmp(waterlist[i].mapname,mapname)==0) {
+ waterlist[i].waterheight = height;
+ }
+ }
+ if (i < MAX_MAP_PER_SERVER) {
+ memcpy(waterlist[i].mapname,mapname, MAP_NAME_LENGTH-1);
+ waterlist[i].waterheight = height;
+ }
+ return map_setwaterheight_sub(m, height);
+}
+
+int map_waterheight(char *mapname) {
+ if(waterlist){
+ int i;
+ for(i=0;waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER;i++)
+ if(strcmp(waterlist[i].mapname,mapname)==0)
+ return waterlist[i].waterheight;
+ }
+ return NO_WATER;
+}
+
+static void map_readwater(char *watertxt) {
+ char line[1024],w1[1024];
+ FILE *fp=NULL;
+ int n=0;
+
+ fp=fopen(watertxt,"r");
+ if(fp==NULL){
+ ShowError("file not found: %s\n",watertxt);
+ return;
+ }
+ if(waterlist==NULL)
+ waterlist = (struct waterlist_*)aCallocA(MAX_MAP_PER_SERVER,sizeof(*waterlist));
+ while(fgets(line,1020,fp) && n < MAX_MAP_PER_SERVER){
+ int wh,count;
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+ if((count=sscanf(line,"%s%d",w1,&wh)) < 1){
+ continue;
+ }
+ memcpy(waterlist[n].mapname,w1, MAP_NAME_LENGTH-1);
+ if(count >= 2)
+ waterlist[n].waterheight = wh;
+ else
+ waterlist[n].waterheight = 3;
+ n++;
+ }
+ fclose(fp);
+}
+/*==========================================
+* マップキャッシュに追加する
+*===========================================*/
+
+// マップキャッシュの最大値
+#define MAX_MAP_CACHE 768
+
+//各マップごとの最小限情報を入れるもの、READ_FROM_BITMAP用
+struct map_cache_info {
+ char fn[32];//ファイル名
+ int xs,ys; //幅と高さ
+ int water_height;
+ int pos; // データが入れてある場所
+ int compressed; // zilb通せるようにする為の予約
+ int compressed_len; // zilb通せるようにする為の予約
+}; // 56 byte
+
+struct map_cache_head {
+ int sizeof_header;
+ int sizeof_map;
+ // 上の2つ改変不可
+ int nmaps; // マップの個数
+ int filesize;
+};
+
+struct {
+ struct map_cache_head head;
+ struct map_cache_info *map;
+ FILE *fp;
+ int dirty;
+} map_cache;
+
+static int map_cache_open(char *fn);
+static void map_cache_close(void);
+static int map_cache_read(struct map_data *m);
+static int map_cache_write(struct map_data *m);
+
+static int map_cache_open(char *fn)
+{
+ if (map_cache.fp)
+ map_cache_close();
+ map_cache.fp = fopen(fn, "r+b");
+ if (map_cache.fp) {
+ fread(&map_cache.head,1,sizeof(struct map_cache_head),map_cache.fp);
+ fseek(map_cache.fp,0,SEEK_END);
+ if(
+ map_cache.head.sizeof_header == sizeof(struct map_cache_head) &&
+ map_cache.head.sizeof_map == sizeof(struct map_cache_info) &&
+ map_cache.head.filesize == ftell(map_cache.fp)
+ ) {
+ // キャッシュ読み甲ン成功
+ map_cache.map = (struct map_cache_info *) aMalloc(sizeof(struct map_cache_info) * map_cache.head.nmaps);
+ fseek(map_cache.fp,sizeof(struct map_cache_head),SEEK_SET);
+ fread(map_cache.map,sizeof(struct map_cache_info),map_cache.head.nmaps,map_cache.fp);
+ return 1;
+ }
+ fclose(map_cache.fp);
+ }
+ // 読み甲ンに失敗したので新規に作成する
+ map_cache.fp = fopen(fn,"wb");
+ if(map_cache.fp) {
+ memset(&map_cache.head,0,sizeof(struct map_cache_head));
+ map_cache.map = (struct map_cache_info *) aCalloc(sizeof(struct map_cache_info),MAX_MAP_CACHE);
+ map_cache.head.nmaps = MAX_MAP_CACHE;
+ map_cache.head.sizeof_header = sizeof(struct map_cache_head);
+ map_cache.head.sizeof_map = sizeof(struct map_cache_info);
+
+ map_cache.head.filesize = sizeof(struct map_cache_head);
+ map_cache.head.filesize += sizeof(struct map_cache_info) * map_cache.head.nmaps;
+
+ map_cache.dirty = 1;
+ return 1;
+ }
+ return 0;
+}
+
+static void map_cache_close(void)
+{
+ if(!map_cache.fp) { return; }
+ if(map_cache.dirty) {
+ fseek(map_cache.fp,0,SEEK_SET);
+ fwrite(&map_cache.head,1,sizeof(struct map_cache_head),map_cache.fp);
+ fwrite(map_cache.map,map_cache.head.nmaps,sizeof(struct map_cache_info),map_cache.fp);
+ }
+ fclose(map_cache.fp);
+ aFree(map_cache.map);
+ map_cache.fp = NULL;
+ return;
+}
+
+int map_cache_read(struct map_data *m)
+{
+ int i;
+ if(!map_cache.fp) { return 0; }
+ for(i = 0;i < map_cache.head.nmaps ; i++) {
+ if(!strcmp(m->name,map_cache.map[i].fn)) {
+ if(map_cache.map[i].water_height != map_waterheight(m->name)) {
+ // 水場の高さが違うので読み直し
+ return 0;
+ } else if(map_cache.map[i].compressed == 0) {
+ // 非圧縮ファイル
+ int size = map_cache.map[i].xs * map_cache.map[i].ys;
+ m->xs = map_cache.map[i].xs;
+ m->ys = map_cache.map[i].ys;
+ m->gat = (unsigned char *)aCalloc(m->xs * m->ys,sizeof(unsigned char));
+ fseek(map_cache.fp,map_cache.map[i].pos,SEEK_SET);
+ if(fread(m->gat,1,size,map_cache.fp) == size) {
+ // 成功
+ return 1;
+ } else {
+ // なぜかファイル後半が欠けてるので読み直し
+ m->xs = 0; m->ys = 0; aFree(m->gat); m->gat = NULL;
+ return 0;
+ }
+ } else if(map_cache.map[i].compressed == 1) {
+ // 圧縮フラグ=1 : zlib
+ unsigned char *buf;
+ unsigned long dest_len;
+ int size_compress = map_cache.map[i].compressed_len;
+ m->xs = map_cache.map[i].xs;
+ m->ys = map_cache.map[i].ys;
+ m->gat = (unsigned char *)aMalloc(m->xs * m->ys * sizeof(unsigned char));
+ buf = (unsigned char*)aMalloc(size_compress);
+ fseek(map_cache.fp,map_cache.map[i].pos,SEEK_SET);
+ if(fread(buf,1,size_compress,map_cache.fp) != size_compress) {
+ // なぜかファイル後半が欠けてるので読み直し
+ ShowError("fread error\n");
+ aFree(m->gat); m->xs = 0; m->ys = 0; m->gat = NULL;
+ aFree(buf);
+ return 0;
+ }
+ dest_len = m->xs * m->ys;
+ decode_zip(m->gat,&dest_len,buf,size_compress);
+ if(dest_len != map_cache.map[i].xs * map_cache.map[i].ys) {
+ // 正常に解凍が出来てない
+ aFree(m->gat); m->xs = 0; m->ys = 0; m->gat = NULL;
+ aFree(buf);
+ return 0;
+ }
+ aFree(buf);
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+static int map_cache_write(struct map_data *m)
+{
+ int i;
+ unsigned long len_new , len_old;
+ char *write_buf;
+ if(!map_cache.fp) { return 0; }
+ for(i = 0;i < map_cache.head.nmaps ; i++) {
+ if(!strcmp(m->name,map_cache.map[i].fn)) {
+ // 同じエントリーがあれば上書き
+ if(map_cache.map[i].compressed == 0) {
+ len_old = map_cache.map[i].xs * map_cache.map[i].ys;
+ } else if(map_cache.map[i].compressed == 1) {
+ len_old = map_cache.map[i].compressed_len;
+ } else {
+ // サポートされてない形式なので長さ0
+ len_old = 0;
+ }
+ if(map_read_flag == 2) {
+ // 圧縮保存
+ // さすがに2倍に膨れる事はないという事で
+ write_buf = (char *) aMalloc(m->xs * m->ys * 2);
+ len_new = m->xs * m->ys * 2;
+ encode_zip((unsigned char *) write_buf,&len_new,m->gat,m->xs * m->ys);
+ map_cache.map[i].compressed = 1;
+ map_cache.map[i].compressed_len = len_new;
+ } else {
+ len_new = m->xs * m->ys;
+ write_buf = (char *) m->gat;
+ map_cache.map[i].compressed = 0;
+ map_cache.map[i].compressed_len = 0;
+ }
+ if(len_new <= len_old) {
+ // サイズが同じか小さくなったので場所は変わらない
+ fseek(map_cache.fp,map_cache.map[i].pos,SEEK_SET);
+ fwrite(write_buf,1,len_new,map_cache.fp);
+ } else {
+ // 新しい場所に登録
+ fseek(map_cache.fp,map_cache.head.filesize,SEEK_SET);
+ fwrite(write_buf,1,len_new,map_cache.fp);
+ map_cache.map[i].pos = map_cache.head.filesize;
+ map_cache.head.filesize += len_new;
+ }
+ map_cache.map[i].xs = m->xs;
+ map_cache.map[i].ys = m->ys;
+ map_cache.map[i].water_height = map_waterheight(m->name);
+ map_cache.dirty = 1;
+ if(map_read_flag == 2) {
+ aFree(write_buf);
+ }
+ return 0;
+ }
+ }
+ // 同じエントリが無ければ書き甲゚る場所を探す
+ for(i = 0;i < map_cache.head.nmaps ; i++) {
+ if(map_cache.map[i].fn[0] == 0) {
+ // 新しい場所に登録
+ if(map_read_flag == 2) {
+ write_buf = (char *) aMalloc(m->xs * m->ys * 2);
+ len_new = m->xs * m->ys * 2;
+ encode_zip((unsigned char *) write_buf,&len_new,m->gat,m->xs * m->ys);
+ map_cache.map[i].compressed = 1;
+ map_cache.map[i].compressed_len = len_new;
+ } else {
+ len_new = m->xs * m->ys;
+ write_buf = (char *) m->gat;
+ map_cache.map[i].compressed = 0;
+ map_cache.map[i].compressed_len = 0;
+ }
+ strncpy(map_cache.map[i].fn,m->name,sizeof(map_cache.map[0].fn));
+ fseek(map_cache.fp,map_cache.head.filesize,SEEK_SET);
+ fwrite(write_buf,1,len_new,map_cache.fp);
+ map_cache.map[i].pos = map_cache.head.filesize;
+ map_cache.map[i].xs = m->xs;
+ map_cache.map[i].ys = m->ys;
+ map_cache.map[i].water_height = map_waterheight(m->name);
+ map_cache.head.filesize += len_new;
+ map_cache.dirty = 1;
+ if(map_read_flag == 2) {
+ aFree(write_buf);
+ }
+ return 0;
+ }
+ }
+ // 書き甲゚なかった
+ return 1;
+}
+
+/*==========================================
+ * ?み?むmapを追加する
+ *------------------------------------------
+ */
+int map_addmap(char *mapname) {
+ if (strcmpi(mapname,"clear")==0) {
+ map_num=0;
+ return 0;
+ }
+
+ if (map_num >= MAX_MAP_PER_SERVER - 1) {
+ ShowError("Could not add map '"
+ CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname);
+ return 1;
+ }
+ memcpy(map[map_num].name, mapname, MAP_NAME_LENGTH-1);
+ map_num++;
+ return 0;
+}
+
+/*==========================================
+ * Removes the map in the index passed.
+ *------------------------------------------
+ */
+static void map_delmapid(int id)
+{
+ ShowNotice("Removing map [ %s ] from maplist\n",map[id].name);
+ memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1));
+ map_num--;
+}
+
+/*==========================================
+ * ?み?むmapを削除する
+ *------------------------------------------
+ */
+int map_delmap(char *mapname) {
+
+ int i;
+
+ if (strcmpi(mapname, "all") == 0) {
+ map_num = 0;
+ return 0;
+ }
+
+ for(i = 0; i < map_num; i++) {
+ if (strcmp(map[i].name, mapname) == 0) {
+ map_delmapid(i);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+////////////////////////////////////////////////
+
+/*
+ Advanced Fusion Maps Support
+ (c) 2003-2004, The Fusion Project
+ - AlexKreuz
+
+ The following code has been provided by me for eAthena
+ under the GNU GPL. It provides Advanced Fusion
+ Map, the map format desgined by me for Fusion, support
+ for the eAthena emulator.
+
+ I understand that because it is under the GPL
+ that other emulators may very well use this code in their
+ GNU project as well.
+
+ The AFM map format was not originally a part of the GNU
+ GPL. It originated from scratch by my own hand. I understand
+ that distributing this code to read the AFM maps with eAthena
+ causes the GPL to apply to this code. But the actual AFM
+ maps are STILL copyrighted to the Fusion Project. By choosing
+
+ In exchange for that 'act of faith' I ask for the following.
+
+ A) Give credit where it is due. If you use this code, do not
+ place your name on the changelog. Credit should be given
+ to AlexKreuz.
+ B) As an act of courtesy, ask me and let me know that you are putting
+ AFM support in your project. You will have my blessings if you do.
+ C) Use the code in its entirety INCLUDING the copyright message.
+ Although the code provided may now be GPL, the AFM maps are not
+ and so I ask you to display the copyright message on the STARTUP
+ SCREEN as I have done here. (refer to core.c)
+ "Advanced Fusion Maps (c) 2003-2004 The Fusion Project"
+
+ Without this copyright, you are NOT entitled to bundle or distribute
+ the AFM maps at all. On top of that, your "support" for AFM maps
+ becomes just as shady as your "support" for Gravity GRF files.
+
+ The bottom line is this. I know that there are those of you who
+ would like to use this code but aren't going to want to provide the
+ proper credit. I know this because I speak frome experience. If
+ you are one of those people who is going to try to get around my
+ requests, then save your breath because I don't want to hear it.
+
+ I have zero faith in GPL and I know and accept that if you choose to
+ not display the copyright for the AFMs then there is absolutely nothing
+ I can do about it. I am not about to start a legal battle over something
+ this silly.
+
+ Provide the proper credit because you believe in the GPL. If you choose
+ not to and would rather argue about it, consider the GPL failed.
+
+ October 18th, 2004
+ - AlexKreuz
+ - The Fusion Project
+ */
+static int map_loadafm (struct map_data *m, char *fn)
+{
+ // check if .afm file exists
+ FILE *afm_file = fopen(fn, "r");
+ if (afm_file != NULL) {
+ int x,y,xs,ys;
+ char afm_line[65535];
+ int afm_size[2];
+ char *str;
+
+ str = fgets(afm_line, sizeof(afm_line)-1, afm_file);
+ str = fgets(afm_line, sizeof(afm_line)-1, afm_file);
+ str = fgets(afm_line, sizeof(afm_line)-1, afm_file);
+ sscanf(str , "%d%d", &afm_size[0], &afm_size[1]);
+
+ xs = m->xs = afm_size[0];
+ ys = m->ys = afm_size[1];
+ // check this, unsigned where it might not need to be
+ m->gat = (unsigned char*)aCallocA(xs * ys, 1);
+
+ for (y = 0; y < ys; y++) {
+ str = fgets(afm_line, sizeof(afm_line)-1, afm_file);
+ for (x = 0; x < xs; x++)
+ m->gat[x+y*xs] = str[x]-48;
+ }
+
+ fclose(afm_file);
+ return 1;
+ }
+
+ return 0;
+}
+/*==================================
+ * .AFM format
+ *----------------------------------
+ */
+int map_readafm (struct map_data *m)
+{
+ char afm_name[256] = "";
+ char fn[256], *p;
+
+ // convert map name to .afm
+ if(!strstr(m->name, ".afm")) {
+ // check if it's necessary to replace the extension - speeds up loading a bit
+ strncpy(afm_name, m->name, strlen(m->name) - 4);
+ strcat(afm_name, ".afm");
+ }
+
+ sprintf(fn, "%s\\%s", afm_dir, afm_name);
+ for (p = &fn[0]; *p != 0; p++)
+ if (*p == '\\') *p = '/'; // * At the time of Unix
+
+ return map_loadafm(m, fn);
+}
+/*==================================
+ * .AF2 format
+ *----------------------------------
+ */
+int map_readaf2 (struct map_data *m)
+{
+ FILE *af2_file;
+ char af2_name[256] = "";
+ char fn[256], *p, *out;
+
+ // convert map name to .af2
+ p = out = m->name;
+ while ((p = strchr(p, '/')) != NULL)
+ out = ++p;
+ strncpy (af2_name, out, strlen(out));
+ // grr, this is so troublesome >.< [celest]
+ p = strrchr (af2_name, '.');
+ if (p) *p++ = 0;
+ strcat(af2_name, ".af2");
+ sprintf(fn, "%s\\%s", afm_dir, af2_name);
+ for (p = &fn[0]; *p != 0; p++)
+ if (*p == '\\') *p = '/'; // * At the time of Unix
+
+ // check if .af2 file exists
+ af2_file = fopen(fn, "r");
+ if (af2_file != NULL) {
+ char out_file[256];
+
+ fclose(af2_file);
+
+ // convert map name to .out
+ strncpy (out_file, out, strlen(out));
+ p = strrchr (out_file, '.');
+ if (p) *p++ = 0;
+ strcat(out_file, ".out");
+
+ // unzip .out file and use loadafm()
+ if (deflate_file(fn, out_file) &&
+ map_loadafm(m, out_file))
+ {
+ unlink (out_file);
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * マップ1枚読み甲ン
+ * ===================================================*/
+//static int map_readmap(int m,char *fn, char *alias, int *map_cache, int maxmap) {
+
+/*==================================
+ * .GAT format
+ *----------------------------------
+ */
+int map_readgat (struct map_data *m)
+{
+ char fn[256], *pt;
+ char *gat;
+ int wh,x,y,xs,ys;
+ struct gat_1cell {float high[4]; int type;} *p = NULL;
+
+ if (strstr(m->name,".gat") == NULL)
+ return 0;
+
+ if ((pt = strstr(m->name,"<")) != NULL) { // [MouseJstr]
+ char buf[64];
+ *pt++ = '\0';
+ sprintf(buf,"data\\%s", pt);
+ m->alias = aStrdup(buf);
+ }
+
+ sprintf(fn,"data\\%s",m->name);
+
+ // read & convert fn
+ // again, might not need to be unsigned char
+ gat = (char *) grfio_read (fn);
+ if (gat == NULL)
+ return 0;
+
+ xs = m->xs = *(int*)(gat+6);
+ ys = m->ys = *(int*)(gat+10);
+ m->gat = (unsigned char *)aCallocA(m->xs * m->ys, sizeof(unsigned char));
+
+ wh = map_waterheight(m->name);
+ for (y = 0; y < ys; y++) {
+ p = (struct gat_1cell*)(gat+y*xs*20+14);
+ for (x = 0; x < xs; x++) {
+ if (wh != NO_WATER && p->type == 0)
+ // 水場判定
+ m->gat[x+y*xs] = (p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
+ else
+ m->gat[x+y*xs] = p->type;
+ p++;
+ }
+ }
+
+ aFree(gat);
+
+ return 1;
+}
+
+//////////////////////////////////////////////////////
+
+static int map_cache_init (void);
+static int map_readafm_init (void);
+static int map_readaf2_init (void);
+static int map_readgat_init (void);
+
+// Todo: Properly implement this system as plugins/safer code [Celest]
+enum {
+ MAP_CACHE = 0, // jAthena map cache
+ MAP_AFM, // Advanced Fusion Map
+ MAP_AF2, // Advanced Fusion Map
+ MAP_GAT, // GRF map
+ MAP_MAXSOURCE
+};
+// in descending order
+int (*mapsource_init[MAP_MAXSOURCE])(void) = {
+ map_cache_init,
+ map_readafm_init,
+ map_readaf2_init,
+ map_readgat_init
+};
+int (*mapsource_read[MAP_MAXSOURCE])(struct map_data *) = {
+ map_cache_read,
+ map_readafm,
+ map_readaf2,
+ map_readgat
+};
+void (*mapsource_final[MAP_MAXSOURCE])(void) = {
+ map_cache_close,
+ NULL,
+ NULL,
+ NULL
+};
+
+static int map_cache_init (void)
+{
+ if (map_read_flag >= READ_FROM_BITMAP && map_cache_open(map_cache_file)) {
+ ShowMessage("[cache] ");
+ return 1;
+ }
+
+ return 0;
+}
+static int map_readafm_init (void)
+{
+ ShowMessage("[afm] ");
+ return 1;
+}
+static int map_readaf2_init (void)
+{
+ // check if AFM loading is available,
+ // otherwise disable AF2 loading
+ if (mapsource_read[1] != NULL) {
+ ShowMessage("[af2] ");
+ return 1;
+ }
+
+ return 0;
+}
+static int map_readgat_init (void)
+{
+ ShowMessage("[gat] ");
+ return 1;
+}
+
+/*======================================
+ * Initiate maps loading stage
+ *--------------------------------------
+ */
+int map_readallmaps (void)
+{
+ // pre-loading stage
+ int i;
+ int maps_removed = 0;
+ int maps_cached = 0;
+
+ ShowMessage(CL_GREEN"[Status]"CL_RESET": Loading Maps with... "CL_WHITE);
+
+ for (i = 0; i < MAP_MAXSOURCE; i++) {
+ if (mapsource_init[i] && // check if source requires initialisation
+ mapsource_init[i]() == 0) // if init failed
+ {
+ // remove all loading methods associated with this source
+ mapsource_init[i] = NULL;
+ mapsource_read[i] = NULL;
+ mapsource_final[i] = NULL;
+ }
+ }
+
+ ShowMessage(CL_RESET"\n");
+
+ // initiate map loading
+ for (i = 0; i < map_num; i++)
+ {
+ int success = 0;
+ static int lasti = -1;
+ static int last_time = -1;
+ int j = i*20/map_num;
+
+ // show progress
+ if (map_num && //avoid map-server crashing if there are 0 maps
+ (j != lasti || last_time != time(0)))
+ {
+ char progress[21] = " ";
+ char c = '-';
+ int k;
+
+ lasti = j;
+ printf("\r");
+ ShowStatus("Progress: [");
+ for (k=0; k < j; k++) progress[k] = '#';
+ printf(progress);
+ last_time = (int)time(0);
+ switch(last_time % 4) {
+ case 0: c='\\'; break;
+ case 1: c='|'; break;
+ case 2: c='/'; break;
+ case 3: c='-'; break;
+ }
+ printf("] Working: [%c]",c);
+ fflush(stdout);
+ }
+
+ // pre-init some data
+ map[i].alias = NULL;
+ map[i].m = i;
+ memset (map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
+ map[i].mob_delete_timer = -1; //Initialize timer [Skotlex]
+ if (battle_config.pk_mode)
+ map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
+
+ for (j = 0; j < MAP_MAXSOURCE; j++)
+ {
+ if (mapsource_read[j] && // check if map source is valid
+ mapsource_read[j](&map[i])) // check if map source is available
+ {
+ // successful, now initialise map
+ size_t size;
+ char *alias;
+
+ if (map[i].alias && (alias = strstr(map[i].name, "<")) != NULL) { // alias has been set by one of the sources
+ *alias++ = '\0';
+ }
+ if (map[i].alias)
+ map[i].index = mapindex_name2id(map[i].alias);
+ else
+ map[i].index = mapindex_name2id(map[i].name);
+
+ if (!map[i].index) {
+ if (map[i].alias)
+ ShowWarning("Map %s (alias %s) is not in the map-index cache!\n", map[i].name, map[i].alias);
+ else
+ ShowWarning("Map %s is not in the map-index cache!\n", map[i].name);
+ success = 0; //Can't load a map that isn't in our cache.
+ if (map[i].gat) {
+ aFree(map[i].gat);
+ map[i].gat = NULL;
+ }
+ break;
+ }
+ if (uidb_get(map_db,(unsigned int)map[i].index) != NULL) {
+ ShowWarning("Map %s already loaded!\n", map[i].name);
+ success = 0; //Can't load a map already in the db
+ if (map[i].gat) {
+ aFree(map[i].gat);
+ map[i].gat = NULL;
+ }
+ break;
+ }
+
+ map[i].cell = (unsigned char *)aCalloc(map[i].xs * map[i].ys, sizeof(unsigned char));
+#ifdef CELL_NOSTACK
+ map[i].cell_bl = (unsigned char *)aCalloc(map[i].xs * map[i].ys, sizeof(unsigned char));
+#endif
+
+ map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
+ map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
+
+ size = map[i].bxs * map[i].bys * sizeof(struct block_list*);
+ map[i].block = (struct block_list**)aCalloc(size, 1);
+ map[i].block_mob = (struct block_list**)aCalloc(size, 1);
+
+ size = map[i].bxs * map[i].bys * sizeof(int);
+ map[i].block_count = (int*)aCallocA(size, 1);
+ memset(map[i].block_count, 0, size);
+
+ map[i].block_mob_count = (int*)aCallocA(size, 1);
+ memset(map[i].block_mob_count, 0, size);
+
+ uidb_put(map_db, (unsigned int)map[i].index, &map[i]);
+
+ // cache our map if necessary
+ if (j != MAP_CACHE && mapsource_read[MAP_CACHE] != NULL) { // map data is not cached yet
+ map_cache_write(&map[i]);
+ maps_cached++;
+ }
+
+ // next map
+ success = 1;
+ break;
+ }
+ }
+
+ // no sources have been found, so remove map from list
+ if (!success) {
+ map_delmapid(i);
+ maps_removed++;
+ i--;
+ }
+ }
+
+ // unload map sources
+ for (i = 0; i < MAP_MAXSOURCE; i++) {
+ if (mapsource_final[i])
+ mapsource_final[i]();
+ }
+
+ // finished map loading
+ aFree(waterlist);
+ printf("\r");
+ ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps.%30s\n",map_num,"");
+
+ if (maps_removed)
+ ShowNotice("Maps Removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
+ if (maps_cached)
+ ShowNotice("Maps Added to Cache: '"CL_WHITE"%d"CL_RESET"'\n",maps_cached);
+
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+static int map_ip_set_ = 0;
+static int char_ip_set_ = 0;
+//static int bind_ip_set_ = 0;
+
+/*==========================================
+ * Console Command Parser [Wizputer]
+ *------------------------------------------
+ */
+int parse_console(char *buf) {
+ char *type,*command,*map, *buf2;
+ int x = 0, y = 0;
+ int m, n;
+ struct map_session_data *sd;
+
+ sd = (struct map_session_data*)aCalloc(sizeof(*sd), 1);
+
+ sd->fd = 0;
+ strcpy( sd->status.name , "console");
+
+ type = (char *)aMallocA(64);
+ command = (char *)aMallocA(64);
+ map = (char *)aMallocA(64);
+ buf2 = (char *)aMallocA(72);
+
+ memset(type,0,64);
+ memset(command,0,64);
+ memset(map,0,64);
+ memset(buf2,0,72);
+
+ if ( ( n = sscanf(buf, "%[^:]:%[^:]:%99s %d %d[^\n]", type , command , map , &x , &y )) < 5 )
+ if ( ( n = sscanf(buf, "%[^:]:%[^\n]", type , command )) < 2 )
+ n = sscanf(buf,"%[^\n]",type);
+
+ if ( n == 5 ) {
+ if (x <= 0) {
+ x = rand() % 399 + 1;
+ sd->bl.x = x;
+ } else {
+ sd->bl.x = x;
+ }
+
+ if (y <= 0) {
+ y = rand() % 399 + 1;
+ sd->bl.y = y;
+ } else {
+ sd->bl.y = y;
+ }
+
+ m = map_mapname2mapid(map);
+ if ( m >= 0 )
+ sd->bl.m = m;
+ else {
+ ShowWarning("Console: Unknown map\n");
+ goto end;
+ }
+ }
+
+ ShowInfo("Type of command: %s || Command: %s || Map: %s Coords: %d %d\n",type,command,map,x,y);
+
+ if ( strcmpi("admin",type) == 0 && n == 5 ) {
+ sprintf(buf2,"console: %s",command);
+ if( is_atcommand(sd->fd,sd,buf2,99) == AtCommand_None )
+ printf("Console: not atcommand\n");
+ } else if ( strcmpi("server",type) == 0 && n == 2 ) {
+ if ( strcmpi("shutdown", command) == 0 || strcmpi("exit",command) == 0 || strcmpi("quit",command) == 0 ) {
+ runflag = 0;
+ }
+ } else if ( strcmpi("help",type) == 0 ) {
+ ShowNotice("To use GM commands:\n");
+ printf("admin:<gm command>:<map of \"gm\"> <x> <y>\n");
+ printf("You can use any GM command that doesn't require the GM.\n");
+ printf("No using @item or @warp however you can use @charwarp\n");
+ printf("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n");
+ printf("IE: @spawn\n");
+ printf("To shutdown the server:\n");
+ printf("server:shutdown\n");
+ }
+
+ end:
+ aFree(buf);
+ aFree(type);
+ aFree(command);
+ aFree(map);
+ aFree(buf2);
+ aFree(sd);
+
+ return 0;
+}
+
+/*==========================================
+ * 設定ファイルを?み?む
+ *------------------------------------------
+ */
+int map_config_read(char *cfgName) {
+ char line[1024], w1[1024], w2[1024];
+ FILE *fp;
+ struct hostent *h = NULL;
+
+ fp = fopen(cfgName,"r");
+ if (fp == NULL) {
+ ShowFatalError("Map configuration file not found at: %s\n", cfgName);
+ exit(1);
+ }
+ while(fgets(line, sizeof(line) -1, fp)) {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) {
+ if(strcmpi(w1,"timestamp_format")==0){
+ strncpy(timestamp_format, w2, 20);
+ } else if(strcmpi(w1,"console_silent")==0){
+ msg_silent = 0; //To always allow the next line to show up.
+ ShowInfo("Console Silent Setting: %d\n", atoi(w2));
+ msg_silent = atoi(w2);
+ } else if (strcmpi(w1, "userid")==0){
+ chrif_setuserid(w2);
+ } else if (strcmpi(w1, "passwd") == 0) {
+ chrif_setpasswd(w2);
+ } else if (strcmpi(w1, "char_ip") == 0) {
+ char_ip_set_ = 1;
+ h = gethostbyname (w2);
+ if(h != NULL) {
+ ShowInfo("Char Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'.\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
+ sprintf(w2,"%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
+ }
+ chrif_setip(w2);
+ } else if (strcmpi(w1, "char_port") == 0) {
+ chrif_setport(atoi(w2));
+ } else if (strcmpi(w1, "map_ip") == 0) {
+ map_ip_set_ = 1;
+ h = gethostbyname (w2);
+ if (h != NULL) {
+ ShowInfo("Map Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'.\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
+ sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
+ }
+ clif_setip(w2);
+ } else if (strcmpi(w1, "bind_ip") == 0) {
+ //bind_ip_set_ = 1;
+ h = gethostbyname (w2);
+ if (h != NULL) {
+ ShowInfo("Map Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'.\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
+ sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
+ }
+ clif_setbindip(w2);
+ } else if (strcmpi(w1, "map_port") == 0) {
+ clif_setport(atoi(w2));
+ map_port = (atoi(w2));
+ } else if (strcmpi(w1, "water_height") == 0) {
+ map_readwater(w2);
+ } else if (strcmpi(w1, "map") == 0) {
+ map_addmap(w2);
+ } else if (strcmpi(w1, "delmap") == 0) {
+ map_delmap(w2);
+ } else if (strcmpi(w1, "npc") == 0) {
+ npc_addsrcfile(w2);
+ } else if (strcmpi(w1, "delnpc") == 0) {
+ npc_delsrcfile(w2);
+ } else if (strcmpi(w1, "autosave_time") == 0) {
+ autosave_interval = atoi(w2) * 1000;
+ if (autosave_interval <= 0)
+ autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+ } else if (strcmpi(w1, "motd_txt") == 0) {
+ strcpy(motd_txt, w2);
+ } else if (strcmpi(w1, "help_txt") == 0) {
+ strcpy(help_txt, w2);
+ } else if (strcmpi(w1, "help2_txt") == 0) {
+ strcpy(help2_txt, w2);
+ } else if (strcmpi(w1, "charhelp_txt") == 0) {
+ strcpy(charhelp_txt, w2);
+ } else if (strcmpi(w1, "mapreg_txt") == 0) {
+ strcpy(mapreg_txt, w2);
+ } else if(strcmpi(w1,"read_map_from_cache") == 0){
+ if (atoi(w2) == 2)
+ map_read_flag = READ_FROM_BITMAP_COMPRESSED;
+ else if (atoi(w2) == 1)
+ map_read_flag = READ_FROM_BITMAP;
+ else
+ map_read_flag = READ_FROM_GAT;
+ } else if(strcmpi(w1,"map_cache_file") == 0) {
+ strncpy(map_cache_file,w2,255);
+ } else if(strcmpi(w1,"db_path") == 0) {
+ strncpy(db_path,w2,255);
+ } else if(strcmpi(w1,"afm_dir") == 0) {
+ strcpy(afm_dir, w2);
+ } else if (strcmpi(w1, "console") == 0) {
+ if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 ) {
+ console = 1;
+ ShowNotice("Console Commands are enabled.\n");
+ }
+ } else if (strcmpi(w1, "enable_spy") == 0) {
+ if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 )
+ enable_spy = 1;
+ else
+ enable_spy = 0;
+ } else if (strcmpi(w1, "import") == 0) {
+ map_config_read(w2);
+ }
+ }
+ }
+ fclose(fp);
+
+ return 0;
+}
+
+int inter_config_read(char *cfgName)
+{
+ int i;
+ char line[1024],w1[1024],w2[1024];
+ FILE *fp;
+
+ fp=fopen(cfgName,"r");
+ if(fp==NULL){
+ ShowError("File not found: '%s'.\n",cfgName);
+ return 1;
+ }
+ while(fgets(line,1020,fp)){
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+ i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
+ if(i!=2)
+ continue;
+ if(strcmpi(w1,"kick_on_disconnect")==0){
+ kick_on_disconnect = battle_config_switch(w2);
+ } else if(strcmpi(w1,"party_share_level")==0){
+ party_share_level = battle_config_switch(w2);
+ } else if(strcmpi(w1,"lowest_gm_level")==0){
+ lowest_gm_level = atoi(w2);
+
+ /* Main chat nick [LuzZza] */
+ } else if(strcmpi(w1, "main_chat_nick")==0){
+ strcpy(main_chat_nick, w2);
+
+ #ifndef TXT_ONLY
+ } else if(strcmpi(w1,"charsave_method")==0){
+ charsave_method = atoi(w2); //New char saving method.
+ } else if(strcmpi(w1,"item_db_db")==0){
+ strcpy(item_db_db,w2);
+ } else if(strcmpi(w1,"mob_db_db")==0){
+ strcpy(mob_db_db,w2);
+ } else if(strcmpi(w1,"item_db2_db")==0){
+ strcpy(item_db2_db,w2);
+ } else if(strcmpi(w1,"mob_db2_db")==0){
+ strcpy(mob_db2_db,w2);
+ } else if(strcmpi(w1,"login_db_level")==0){
+ strcpy(login_db_level,w2);
+ } else if(strcmpi(w1,"login_db_account_id")==0){
+ strcpy(login_db_account_id,w2);
+ } else if(strcmpi(w1,"login_db")==0){
+ strcpy(login_db,w2);
+ } else if (strcmpi(w1, "char_db") == 0) {
+ strcpy(char_db, w2);
+ } else if(strcmpi(w1,"gm_db_level")==0){
+ strcpy(gm_db_level,w2);
+ } else if(strcmpi(w1,"gm_db_account_id")==0){
+ strcpy(gm_db_account_id,w2);
+ } else if(strcmpi(w1,"gm_db")==0){
+ strcpy(gm_db,w2);
+ //Map Server SQL DB
+ } else if(strcmpi(w1,"map_server_ip")==0){
+ strcpy(map_server_ip, w2);
+ } else if(strcmpi(w1,"map_server_port")==0){
+ map_server_port=atoi(w2);
+ } else if(strcmpi(w1,"map_server_id")==0){
+ strcpy(map_server_id, w2);
+ } else if(strcmpi(w1,"map_server_pw")==0){
+ strcpy(map_server_pw, w2);
+ } else if(strcmpi(w1,"map_server_db")==0){
+ strcpy(map_server_db, w2);
+ } else if(strcmpi(w1,"default_codepage")==0){
+ strcpy(default_codepage, w2);
+ } else if(strcmpi(w1,"use_sql_db")==0){
+ db_use_sqldbs = battle_config_switch(w2);
+ ShowStatus ("Using SQL dbs: %s\n",w2);
+ } else if(strcmpi(w1,"use_new_sql_db")==0){
+ db_use_newsqldbs = battle_config_switch(w2);
+ ShowStatus ("Using New SQL dbs: %s\n",w2);
+ //Login Server SQL DB
+ } else if(strcmpi(w1,"login_server_ip")==0){
+ strcpy(login_server_ip, w2);
+ } else if(strcmpi(w1,"login_server_port")==0){
+ login_server_port = atoi(w2);
+ } else if(strcmpi(w1,"login_server_id")==0){
+ strcpy(login_server_id, w2);
+ } else if(strcmpi(w1,"login_server_pw")==0){
+ strcpy(login_server_pw, w2);
+ } else if(strcmpi(w1,"login_server_db")==0){
+ strcpy(login_server_db, w2);
+ } else if(strcmpi(w1,"read_gm_interval")==0){
+ read_gm_interval = ( atoi(w2) * 60 * 1000 ); // Minutes multiplied by 60 secs per min by 1000 milliseconds per second
+ }else if(strcmpi(w1, "char_server_ip") == 0){
+ strcpy(charsql_host, w2);
+ }else if(strcmpi(w1, "char_server_port") == 0){
+ charsql_port = atoi(w2);
+ }else if(strcmpi(w1, "char_server_id") == 0){
+ strcpy(charsql_user, w2);
+ }else if(strcmpi(w1, "char_server_pw") == 0){
+ strcpy(charsql_pass, w2);
+ }else if(strcmpi(w1, "char_server_db") == 0){
+ strcpy(charsql_db, w2);
+ } else if(strcmpi(w1,"log_db")==0) {
+ strcpy(log_db, w2);
+ } else if(strcmpi(w1,"log_db_ip")==0) {
+ strcpy(log_db_ip, w2);
+ } else if(strcmpi(w1,"log_db")==0) {
+ strcpy(log_db, w2);
+ } else if(strcmpi(w1,"log_db_id")==0) {
+ strcpy(log_db_id, w2);
+ } else if(strcmpi(w1,"log_db_pw")==0) {
+ strcpy(log_db_pw, w2);
+ } else if(strcmpi(w1,"log_db_port")==0) {
+ log_db_port = atoi(w2);
+ // Mail Server SQL
+ } else if(strcmpi(w1,"mail_server_enable")==0){
+ mail_server_enable = battle_config_switch(w2);
+ ShowStatus ("Using Mail Server: %s\n",w2);
+ } else if(strcmpi(w1,"mail_server_ip")==0){
+ strcpy(mail_server_ip, w2);
+ } else if(strcmpi(w1,"mail_server_port")==0){
+ mail_server_port=atoi(w2);
+ } else if(strcmpi(w1,"mail_server_id")==0){
+ strcpy(mail_server_id, w2);
+ } else if(strcmpi(w1,"mail_server_pw")==0){
+ strcpy(mail_server_pw, w2);
+ } else if(strcmpi(w1,"mail_server_db")==0){
+ strcpy(mail_server_db, w2);
+ } else if(strcmpi(w1,"mail_db")==0) {
+ strcpy(mail_db, w2);
+ #endif
+ //support the import command, just like any other config
+ } else if(strcmpi(w1,"import")==0){
+ inter_config_read(w2);
+ }
+ }
+ fclose(fp);
+
+ return 0;
+}
+
+#ifndef TXT_ONLY
+/*=======================================
+ * MySQL Init
+ *---------------------------------------
+ */
+
+int map_sql_init(void){
+
+ mysql_init(&mmysql_handle);
+
+ //DB connection start
+ ShowInfo("Connecting to the Map DB Server....\n");
+ if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw,
+ map_server_db ,map_server_port, (char *)NULL, 0)) {
+ //pointer check
+ ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
+ exit(1);
+ }
+ else {
+ ShowStatus("connect success! (Map Server Connection)\n");
+ }
+
+ mysql_init(&lmysql_handle);
+
+ //DB connection start
+ ShowInfo("Connecting to the Login DB Server....\n");
+ if(!mysql_real_connect(&lmysql_handle, login_server_ip, login_server_id, login_server_pw,
+ login_server_db ,login_server_port, (char *)NULL, 0)) {
+ //pointer check
+ ShowSQL("DB error - %s\n",mysql_error(&lmysql_handle));
+ exit(1);
+ }
+ else {
+ ShowStatus ("connect success! (Login Server Connection)\n");
+ }
+
+#ifdef MAPREGSQL
+ // [zBuffer] SQL Mapreg connection start
+ ShowInfo("Connect Mapreg DB Server....\n");
+ if(!mysql_real_connect(&mapregsql_handle, map_server_ip, map_server_id, map_server_pw,
+ map_server_db ,map_server_port, (char *)NULL, 0)) {
+ //pointer check
+ ShowSQL("DB error - %s\n",mysql_error(&mapregsql_handle));
+ exit(1);
+ } else {
+ ShowStatus ("Connect success! (Mapreg DB Connection)\n");
+ if( strlen(default_codepage) > 0 ) {
+ sprintf( tmp_sql, "SET NAMES %s", default_codepage );
+ if (mysql_query(&mapregsql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mapregsql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ }
+#endif
+ if(mail_server_enable) { // mail system [Valaris]
+ mysql_init(&mail_handle);
+ ShowInfo("Connecting to the Mail DB Server....\n");
+ if(!mysql_real_connect(&mail_handle, mail_server_ip, mail_server_id, mail_server_pw,
+ mail_server_db ,mail_server_port, (char *)NULL, 0)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mail_handle));
+ exit(1);
+ }
+ if( strlen(default_codepage) > 0 ) {
+ sprintf( tmp_sql, "SET NAMES %s", default_codepage );
+ if (mysql_query(&mail_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mail_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ }
+ if( strlen(default_codepage) > 0 ) {
+ sprintf( tmp_sql, "SET NAMES %s", default_codepage );
+ if (mysql_query(&mmysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ if (mysql_query(&lmysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&lmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ return 0;
+}
+
+int map_sql_close(void){
+ mysql_close(&mmysql_handle);
+ ShowStatus("Close Map DB Connection....\n");
+
+ mysql_close(&lmysql_handle);
+ ShowStatus("Close Login DB Connection....\n");
+
+#ifdef MAPREGSQL
+ // [zBuffer] SQL Mapreg connection stop
+ mysql_close(&mapregsql_handle);
+ ShowStatus("Close Mapreg DB Connection....\n");
+#endif
+
+ if (log_config.sql_logs)
+//Updating this if each time there's a log_config addition is too much of a hassle. [Skotlex]
+ /*&& (log_config.branch || log_config.drop || log_config.mvpdrop ||
+ log_config.present || log_config.produce || log_config.refine || log_config.trade))*/
+ {
+ mysql_close(&logmysql_handle);
+ ShowStatus("Close Log DB Connection....\n");
+ }
+
+ return 0;
+}
+
+int log_sql_init(void){
+
+ mysql_init(&logmysql_handle);
+
+ //DB connection start
+ ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db,log_db_ip);
+ if(!mysql_real_connect(&logmysql_handle, log_db_ip, log_db_id, log_db_pw,
+ log_db ,log_db_port, (char *)NULL, 0)) {
+ //pointer check
+ ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
+ exit(1);
+ }
+
+ ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db);
+ if( strlen(default_codepage) > 0 ) {
+ sprintf( tmp_sql, "SET NAMES %s", default_codepage );
+ if (mysql_query(&logmysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ return 0;
+}
+#endif /* not TXT_ONLY */
+
+int map_db_final(DBKey k,void *d,va_list ap)
+{
+ // Not needed actually, these are already freed. [Lance]
+ //struct map_data_other_server *mdos = (struct map_data_other_server*)d;
+ //if(mdos->gat == NULL)
+ // aFree(mdos);
+ return 0;
+}
+int nick_db_final(void *k,void *d,va_list ap)
+{
+ char *p = (char *) d;
+ if (p) aFree(p);
+ return 0;
+}
+
+int cleanup_sub(struct block_list *bl, va_list ap) {
+ nullpo_retr(0, bl);
+
+ switch(bl->type) {
+ case BL_PC:
+ map_quit((struct map_session_data *) bl);
+ break;
+ case BL_NPC:
+ npc_unload((struct npc_data *)bl);
+ break;
+ case BL_MOB:
+ mob_unload((struct mob_data *)bl);
+ break;
+ case BL_PET:
+ //There is no need for this, the pet is removed together with the player. [Skotlex]
+// pet_remove_map(((struct pet_data *)bl)->msd);
+ break;
+ case BL_ITEM:
+ map_clearflooritem(bl->id);
+ break;
+ case BL_SKILL:
+ skill_delunit((struct skill_unit *) bl);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * map鯖終了・理
+ *------------------------------------------
+ */
+void do_final(void) {
+ int i, j;
+ struct map_session_data **pl_allsd;
+
+ ShowStatus("Terminating...\n");
+
+ // we probably don't need the cache open at all times 'yet', so this is closed by mapsource_final [celest]
+ //map_cache_close();
+ grfio_final();
+
+ for (i = 0; i < map_num; i++)
+ if (map[i].m >= 0)
+ map_foreachinmap(cleanup_sub, i, BL_ALL);
+
+ //Scan any remaining players (between maps?) to kick them out. [Skotlex]
+ pl_allsd = map_getallusers(&j);
+ for (i = 0; i < j; i++)
+ map_quit(pl_allsd[i]);
+
+ chrif_char_reset_offline();
+ chrif_flush_fifo();
+
+ do_final_atcommand();
+ do_final_chrif(); // この内部でキャラを全て切断する
+ do_final_npc();
+// map_removenpc();
+ do_final_script();
+ do_final_itemdb();
+ do_final_storage();
+ do_final_guild();
+ do_final_party();
+ do_final_pc();
+ do_final_pet();
+ do_final_mob();
+ do_final_msg();
+
+ map_getallusers(NULL); //Clear the memory allocated for this array.
+
+ map_db->destroy(map_db, map_db_final);
+
+ for (i=0; i<map_num; i++) {
+ if(map[i].gat) aFree(map[i].gat);
+ if(map[i].cell) aFree(map[i].cell);
+#ifdef CELL_NOSTACK
+ if(map[i].cell_bl) aFree(map[i].cell_bl);
+#endif
+ if(map[i].block) aFree(map[i].block);
+ if(map[i].block_mob) aFree(map[i].block_mob);
+ if(map[i].block_count) aFree(map[i].block_count);
+ if(map[i].block_mob_count) aFree(map[i].block_mob_count);
+ if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
+ for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
+ if (map[i].moblist[j]) aFree(map[i].moblist[j]);
+ }
+ }
+
+ mapindex_final();
+
+ id_db->destroy(id_db, NULL);
+ pc_db->destroy(pc_db, NULL);
+ charid_db->destroy(charid_db, NULL);
+
+//#endif
+
+#ifndef TXT_ONLY
+ map_sql_close();
+ if(charsave_method)
+ charsql_db_init(0); //Connecting to chardb
+#endif /* not TXT_ONLY */
+ ShowStatus("Successfully terminated.\n");
+}
+
+/*======================================================
+ * Map-Server Version Screen [MC Cameri]
+ *------------------------------------------------------
+ */
+void map_helpscreen(int flag) { // by MC Cameri
+ puts("Usage: map-server [options]");
+ puts("Options:");
+ puts(CL_WHITE" Commands\t\t\tDescription"CL_RESET);
+ puts("-----------------------------------------------------------------------------");
+ puts(" --help, --h, --?, /? Displays this help screen");
+ puts(" --map-config <file> Load map-server configuration from <file>");
+ puts(" --battle-config <file> Load battle configuration from <file>");
+ puts(" --atcommand-config <file> Load atcommand configuration from <file>");
+ puts(" --charcommand-config <file> Load charcommand configuration from <file>");
+ puts(" --script-config <file> Load script configuration from <file>");
+ puts(" --msg-config <file> Load message configuration from <file>");
+ puts(" --grf-path-file <file> Load grf path file configuration from <file>");
+ puts(" --sql-config <file> Load inter-server configuration from <file>");
+ puts(" (SQL Only)");
+ puts(" --log-config <file> Load logging configuration from <file>");
+ puts(" (SQL Only)");
+ puts(" --version, --v, -v, /v Displays the server's version");
+ puts("\n");
+ if (flag) exit(1);
+}
+
+/*======================================================
+ * Map-Server Version Screen [MC Cameri]
+ *------------------------------------------------------
+ */
+void map_versionscreen(int flag) {
+ printf("CL_WHITE" "eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n",
+ ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION,
+ ATHENA_MOD_VERSION);
+ puts(CL_GREEN "Website/Forum:" CL_RESET "\thttp://eathena.deltaanime.net/");
+ puts(CL_GREEN "Download URL:" CL_RESET "\thttp://eathena.systeminplace.net/");
+ puts(CL_GREEN "IRC Channel:" CL_RESET "\tirc://irc.deltaanime.net/#athena");
+ puts("\nOpen " CL_WHITE "readme.html" CL_RESET " for more information.");
+ if (ATHENA_RELEASE_FLAG) ShowNotice("This version is not for release.\n");
+ if (flag) exit(1);
+}
+
+/*======================================================
+ * Map-Server Init and Command-line Arguments [Valaris]
+ *------------------------------------------------------
+ */
+void set_server_type(void)
+{
+ SERVER_TYPE = ATHENA_SERVER_MAP;
+}
+int do_init(int argc, char *argv[]) {
+ int i;
+
+#ifdef GCOLLECT
+ GC_enable_incremental();
+#endif
+
+ INTER_CONF_NAME="conf/inter_athena.conf";
+ LOG_CONF_NAME="conf/log_athena.conf";
+ MAP_CONF_NAME = "conf/map_athena.conf";
+ BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
+ ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
+ CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf";
+ SCRIPT_CONF_NAME = "conf/script_athena.conf";
+ MSG_CONF_NAME = "conf/msg_athena.conf";
+ GRF_PATH_FILENAME = "conf/grf-files.txt";
+
+ chrif_connected = 0;
+
+ srand(gettick());
+
+ for (i = 1; i < argc ; i++) {
+ if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
+ map_helpscreen(1);
+ else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0)
+ map_versionscreen(1);
+ else if (strcmp(argv[i], "--map_config") == 0 || strcmp(argv[i], "--map-config") == 0)
+ MAP_CONF_NAME=argv[i+1];
+ else if (strcmp(argv[i],"--battle_config") == 0 || strcmp(argv[i],"--battle-config") == 0)
+ BATTLE_CONF_FILENAME = argv[i+1];
+ else if (strcmp(argv[i],"--atcommand_config") == 0 || strcmp(argv[i],"--atcommand-config") == 0)
+ ATCOMMAND_CONF_FILENAME = argv[i+1];
+ else if (strcmp(argv[i],"--charcommand_config") == 0 || strcmp(argv[i],"--charcommand-config") == 0)
+ CHARCOMMAND_CONF_FILENAME = argv[i+1];
+ else if (strcmp(argv[i],"--script_config") == 0 || strcmp(argv[i],"--script-config") == 0)
+ SCRIPT_CONF_NAME = argv[i+1];
+ else if (strcmp(argv[i],"--msg_config") == 0 || strcmp(argv[i],"--msg-config") == 0)
+ MSG_CONF_NAME = argv[i+1];
+ else if (strcmp(argv[i],"--grf_path_file") == 0 || strcmp(argv[i],"--grf-path-file") == 0)
+ GRF_PATH_FILENAME = argv[i+1];
+#ifndef TXT_ONLY
+ else if (strcmp(argv[i],"--inter_config") == 0 || strcmp(argv[i],"--inter-config") == 0)
+ INTER_CONF_NAME = argv[i+1];
+#endif
+ else if (strcmp(argv[i],"--log_config") == 0 || strcmp(argv[i],"--log-config") == 0)
+ LOG_CONF_NAME = argv[i+1];
+ else if (strcmp(argv[i],"--run_once") == 0) // close the map-server as soon as its done.. for testing [Celest]
+ runflag = 0;
+ }
+
+ map_config_read(MAP_CONF_NAME);
+
+ if ((naddr_ == 0) && (map_ip_set_ == 0 || char_ip_set_ == 0)) {
+ ShowError("\nUnable to determine your IP address... please edit the map_athena.conf file and set it.\n");
+ ShowError("(127.0.0.1 is valid if you have no network interface)\n");
+ }
+
+ if (map_ip_set_ == 0 || char_ip_set_ == 0) {
+ // The map server should know what IP address it is running on
+ // - MouseJstr
+ int localaddr = ntohl(addr_[0]);
+ unsigned char *ptr = (unsigned char *) &localaddr;
+ char buf[16];
+ sprintf(buf, "%d.%d.%d.%d", ptr[0], ptr[1], ptr[2], ptr[3]);;
+ if (naddr_ != 1)
+ ShowNotice("Multiple interfaces detected.. using %s as our IP address\n", buf);
+ else
+ ShowInfo("Defaulting to %s as our IP address\n", buf);
+ if (map_ip_set_ == 0)
+ clif_setip(buf);
+ if (char_ip_set_ == 0)
+ chrif_setip(buf);
+ if (ptr[0] == 192 && ptr[1] == 168)
+ ShowError("\nFirewall detected.. \n edit lan_support.conf and map_athena.conf\n\n");
+ }
+
+ if (SHOW_DEBUG_MSG)
+ ShowNotice("Server running in '"CL_WHITE"Debug Mode"CL_RESET"'.\n");
+
+
+ battle_config_read(BATTLE_CONF_FILENAME);
+ msg_config_read(MSG_CONF_NAME);
+ atcommand_config_read(ATCOMMAND_CONF_FILENAME);
+ charcommand_config_read(CHARCOMMAND_CONF_FILENAME);
+ script_config_read(SCRIPT_CONF_NAME);
+ inter_config_read(INTER_CONF_NAME);
+ log_config_read(LOG_CONF_NAME);
+
+ id_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
+ pc_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int)); //Added for reliable map_id2sd() use. [Skotlex]
+ map_db = db_alloc(__FILE__,__LINE__,DB_UINT,DB_OPT_BASE,sizeof(int));
+ charid_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
+#ifndef TXT_ONLY
+ map_sql_init();
+ if(charsave_method)
+ charsql_db_init(1); //Connecting to chardb
+#endif /* not TXT_ONLY */
+
+ mapindex_init();
+ grfio_init(GRF_PATH_FILENAME);
+
+ map_readallmaps();
+
+ add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
+ add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
+ add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
+ add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
+
+ do_init_atcommand();
+ do_init_chrif();
+ do_init_clif();
+ do_init_script();
+ do_init_itemdb();
+ do_init_mob(); // npcの初期化・でmob_spawnして、mob_dbを?照するのでinit_npcより先
+ do_init_pc();
+ do_init_status();
+ do_init_party();
+ do_init_guild();
+ do_init_storage();
+ do_init_skill();
+ do_init_pet();
+ do_init_npc();
+
+#ifndef TXT_ONLY /* mail system [Valaris] */
+ if(mail_server_enable)
+ do_init_mail();
+
+ if (log_config.sql_logs)
+ {
+ log_sql_init();
+ }
+#endif /* not TXT_ONLY */
+
+ npc_event_do_oninit(); // npcのOnInitイベント?行
+
+ if ( console ) {
+ set_defaultconsoleparse(parse_console);
+ start_console();
+ }
+
+ if (battle_config.pk_mode == 1)
+ ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
+
+ ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
+
+ return 0;
+}
+
+int compare_item(struct item *a, struct item *b) {
+
+ if (a->nameid == b->nameid &&
+ a->identify == b->identify &&
+ a->refine == b->refine &&
+ a->attribute == b->attribute)
+ {
+ int i;
+ for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
+ return (i == MAX_SLOTS);
+ }
+ return 0;
+}
+
+#ifndef TXT_ONLY
+int charsql_db_init(int method){
+
+ if(method == 1){ //'INIT / START'
+ ShowInfo("Connecting to 'character' Database... ");
+ mysql_init(&charsql_handle);
+
+ if(!mysql_real_connect(&charsql_handle, charsql_host, charsql_user, charsql_pass, charsql_db, charsql_port, (char *)NULL, 0)){
+ ShowSQL("DB error - %s\n",mysql_error(&charsql_handle));
+ exit(1);
+ }else{
+ printf("success.\n");
+ if( strlen(default_codepage) > 0 ) {
+ sprintf( tmp_sql, "SET NAMES %s", default_codepage );
+ if (mysql_query(&charsql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&charsql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ }
+ }else if(method == 0){ //'FINAL' / Shutdown
+ ShowInfo("Closing 'character' Database connection ... ");
+ mysql_close(&charsql_handle);
+ printf("done.\n");
+ }
+ return 0;
+}
+#endif