diff options
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/map/map.c b/src/map/map.c index d6d8dd657..b5f144838 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -396,15 +396,15 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) sc = status_get_sc(bl); if (sc && sc->count) { if (sc->data[SC_CLOSECONFINE]) - status_change_end(bl, SC_CLOSECONFINE, -1); + status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); if (sc->data[SC_CLOSECONFINE2]) - status_change_end(bl, SC_CLOSECONFINE2, -1); + status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); // if (sc->data[SC_BLADESTOP]) //Won't stop when you are knocked away, go figure... -// status_change_end(bl, SC_BLADESTOP, -1); +// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); if (sc->data[SC_TATAMIGAESHI]) - status_change_end(bl, SC_TATAMIGAESHI, -1); + status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); if (sc->data[SC_MAGICROD]) - status_change_end(bl, SC_MAGICROD, -1); + status_change_end(bl, SC_MAGICROD, INVALID_TIMER); } } else if (bl->type == BL_NPC) @@ -1566,7 +1566,7 @@ int map_quit(struct map_session_data *sd) return 0; } - if (sd->npc_timer_id != -1) //Cancel the event timer. + if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. npc_timerevent_quit(sd); if (sd->npc_id) @@ -1581,63 +1581,63 @@ int map_quit(struct map_session_data *sd) { //Status that are not saved... if(sd->sc.data[SC_BOSSMAPINFO]) - status_change_end(&sd->bl,SC_BOSSMAPINFO,-1); + status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); if(sd->sc.data[SC_AUTOTRADE]) - status_change_end(&sd->bl,SC_AUTOTRADE,-1); + status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER); if(sd->sc.data[SC_SPURT]) - status_change_end(&sd->bl,SC_SPURT,-1); + status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); if(sd->sc.data[SC_BERSERK]) - status_change_end(&sd->bl,SC_BERSERK,-1); + status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER); if(sd->sc.data[SC_TRICKDEAD]) - status_change_end(&sd->bl,SC_TRICKDEAD,-1); + status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER); if(sd->sc.data[SC_GUILDAURA]) - status_change_end(&sd->bl,SC_GUILDAURA,-1); + status_change_end(&sd->bl, SC_GUILDAURA, INVALID_TIMER); if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4) - status_change_end(&sd->bl,SC_ENDURE,-1); //No need to save infinite endure. + status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure. if(sd->sc.data[SC_WEIGHT50]) - status_change_end(&sd->bl,SC_WEIGHT50,-1); + status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); if(sd->sc.data[SC_WEIGHT90]) - status_change_end(&sd->bl,SC_WEIGHT90,-1); + status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); if (battle_config.debuff_on_logout&1) { if(sd->sc.data[SC_ORCISH]) - status_change_end(&sd->bl,SC_ORCISH,-1); + status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); if(sd->sc.data[SC_STRIPWEAPON]) - status_change_end(&sd->bl,SC_STRIPWEAPON,-1); + status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER); if(sd->sc.data[SC_STRIPARMOR]) - status_change_end(&sd->bl,SC_STRIPARMOR,-1); + status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER); if(sd->sc.data[SC_STRIPSHIELD]) - status_change_end(&sd->bl,SC_STRIPSHIELD,-1); + status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER); if(sd->sc.data[SC_STRIPHELM]) - status_change_end(&sd->bl,SC_STRIPHELM,-1); + status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER); if(sd->sc.data[SC_EXTREMITYFIST]) - status_change_end(&sd->bl,SC_EXTREMITYFIST,-1); + status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER); if(sd->sc.data[SC_EXPLOSIONSPIRITS]) - status_change_end(&sd->bl,SC_EXPLOSIONSPIRITS,-1); + status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4) - status_change_end(&sd->bl,SC_REGENERATION,-1); + status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER); //TO-DO Probably there are way more NPC_type negative status that are removed if(sd->sc.data[SC_CHANGEUNDEAD]) - status_change_end(&sd->bl,SC_CHANGEUNDEAD,-1); + status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER); // Both these statuses are removed on logout. [L0ne_W0lf] if(sd->sc.data[SC_SLOWCAST]) - status_change_end(&sd->bl,SC_SLOWCAST,-1); + status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER); if(sd->sc.data[SC_CRITICALWOUND]) - status_change_end(&sd->bl,SC_CRITICALWOUND,-1); + status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER); } if (battle_config.debuff_on_logout&2) { if(sd->sc.data[SC_MAXIMIZEPOWER]) - status_change_end(&sd->bl,SC_MAXIMIZEPOWER,-1); + status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER); if(sd->sc.data[SC_MAXOVERTHRUST]) - status_change_end(&sd->bl,SC_MAXOVERTHRUST,-1); + status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER); if(sd->sc.data[SC_STEELBODY]) - status_change_end(&sd->bl,SC_STEELBODY,-1); + status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER); if(sd->sc.data[SC_PRESERVE]) - status_change_end(&sd->bl,SC_PRESERVE,-1); + status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER); if(sd->sc.data[SC_KAAHI]) - status_change_end(&sd->bl,SC_KAAHI,-1); + status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER); if(sd->sc.data[SC_SPIRIT]) - status_change_end(&sd->bl,SC_SPIRIT,-1); + status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER); } } @@ -2109,7 +2109,7 @@ int map_addmobtolist(unsigned short m, struct spawn_data *spawn) void map_spawnmobs(int m) { int i, k=0; - if (map[m].mob_delete_timer != -1) + if (map[m].mob_delete_timer != INVALID_TIMER) { //Mobs have not been removed yet [Skotlex] delete_timer(map[m].mob_delete_timer, map_removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; @@ -2184,7 +2184,7 @@ int map_removemobs_timer(int tid, unsigned int tick, int id, intptr data) void map_removemobs(int m) { - if (map[m].mob_delete_timer != -1) // should never happen + if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0); |