diff options
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/src/map/map.c b/src/map/map.c index 8cd8bee95..dbe3937e8 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -366,7 +366,7 @@ int map_delblock(struct block_list* bl) /*========================================== * Moves a block a x/y target position. [Skotlex] - * Pass flag as 1 to prevent doing skill_unit_move checks + * Pass flag as 1 to prevent doing skill->unit_move checks * (which are executed by default on BL_CHAR types) *------------------------------------------*/ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) @@ -386,14 +386,14 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if (bl->type&BL_CHAR) { sc = status_get_sc(bl); - skill_unit_move(bl,tick,2); + skill->unit_move(bl,tick,2); status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); status_change_end(bl, SC_MAGICROD, INVALID_TIMER); if (sc->data[SC_PROPERTYWALK] && - sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) + sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); } else if (bl->type == BL_NPC) @@ -412,7 +412,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if (bl->type&BL_CHAR) { - skill_unit_move(bl,tick,3); + skill->unit_move(bl,tick,3); if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving struct block_list *d_bl; @@ -425,19 +425,19 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if (sc && sc->count) { if (sc->data[SC_DANCING]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); else { if (sc->data[SC_CLOAKING]) - skill_check_cloaking(bl, sc->data[SC_CLOAKING]); + skill->check_cloaking(bl, sc->data[SC_CLOAKING]); if (sc->data[SC_WARM]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_BANDING]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_NEUTRALBARRIER_MASTER]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); else if (sc->data[SC_STEALTHFIELD_MASTER]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving struct block_list *d_bl; @@ -446,10 +446,10 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) } if (sc->data[SC_PROPERTYWALK] - && sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) + && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL - && skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { + && skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { sc->data[SC_PROPERTYWALK]->val3++; } @@ -458,13 +458,13 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) /* Guild Aura Moving */ if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) { if (sc->data[SC_LEADERSHIP]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_GLORYWOUNDS]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_SOULCOLD]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_HAWKEYES]) - skill_unit_move_unit_group(skill_id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); + skill->unit_move_unit_group(skill->id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); } } } else @@ -3591,7 +3591,7 @@ int cleanup_sub(struct block_list *bl, va_list ap) map_clearflooritem(bl); break; case BL_SKILL: - skill_delunit((struct skill_unit *) bl); + skill->delunit((struct skill_unit *) bl); break; } @@ -3653,7 +3653,7 @@ void do_final(void) do_final_pet(); do_final_mob(); do_final_msg(); - do_final_skill(); + skill->final(); do_final_status(); do_final_unit(); do_final_battleground(); @@ -3920,6 +3920,7 @@ int do_init(int argc, char *argv[]) } battle_defaults(); + skill_defaults(); battle->config_read(BATTLE_CONF_FILENAME); msg_config_read(MSG_CONF_NAME); @@ -3960,7 +3961,7 @@ int do_init(int argc, char *argv[]) do_init_clif(); do_init_script(); do_init_itemdb(); - do_init_skill(); + skill->init(); do_init_mob(); do_init_pc(); do_init_status(); |