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-rw-r--r--src/map/itemdb.h106
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diff --git a/src/map/itemdb.h b/src/map/itemdb.h
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+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _ITEMDB_H_
+#define _ITEMDB_H_
+
+#include "map.h"
+
+struct item_data {
+ int nameid;
+ char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
+ char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
+ char cardillustname[64];
+ int value_buy;
+ int value_sell;
+ int type;
+ int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
+ int sex;
+ int equip;
+ int weight;
+ int atk;
+ int def;
+ int range;
+ int slot;
+ int look;
+ int elv;
+ int wlv;
+//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
+// some script commands should be revised as well...
+ unsigned short class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
+ unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
+ unsigned char *script; // 攻撃,防御の属性設定もこの中で可能かな?
+ struct {
+ unsigned available : 1;
+ unsigned value_notdc : 1;
+ unsigned value_notoc : 1;
+ unsigned no_equip : 3;
+ unsigned no_use : 1;
+ unsigned no_refine : 1; // [celest]
+ unsigned delay_consume : 1; // Signifies items that are not consumed inmediately upon double-click [Skotlex]
+ unsigned trade_restriction : 7; //Item restrictions mask [Skotlex]
+ } flag;
+ short gm_lv_trade_override; //GM-level to override trade_restriction
+ int view_id;
+};
+
+struct random_item_data {
+ int nameid;
+ int per;
+};
+
+struct item_group {
+ int qty; //Counts amount of items in the group.
+ int id[30]; // 120 bytes
+};
+
+struct item_data* itemdb_searchname(const char *name);
+struct item_data* itemdb_search(int nameid);
+struct item_data* itemdb_exists(int nameid);
+#define itemdb_type(n) itemdb_search(n)->type
+#define itemdb_atk(n) itemdb_search(n)->atk
+#define itemdb_def(n) itemdb_search(n)->def
+#define itemdb_look(n) itemdb_search(n)->look
+#define itemdb_weight(n) itemdb_search(n)->weight
+#define itemdb_equip(n) itemdb_search(n)->equip
+#define itemdb_usescript(n) itemdb_search(n)->script
+#define itemdb_equipscript(n) itemdb_search(n)->script
+#define itemdb_wlv(n) itemdb_search(n)->wlv
+#define itemdb_range(n) itemdb_search(n)->range
+#define itemdb_slot(n) itemdb_search(n)->slot
+#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
+#define itemdb_viewid(n) (itemdb_search(n)->view_id)
+int itemdb_group(int nameid);
+
+int itemdb_searchrandomid(int flags);
+int itemdb_searchrandomgroup(int groupid);
+
+#define itemdb_value_buy(n) itemdb_search(n)->value_buy
+#define itemdb_value_sell(n) itemdb_search(n)->value_sell
+#define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc
+#define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc
+#define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine
+//Item trade restrictions [Skotlex]
+int itemdb_isdropable(int nameid, int gmlv);
+int itemdb_cantrade(int nameid, int gmlv, int gmlv2);
+int itemdb_cansell(int nameid, int gmlv);
+int itemdb_canstore(int nameid, int gmlv);
+int itemdb_canguildstore(int nameid, int gmlv);
+int itemdb_cancartstore(int nameid, int gmlv);
+int itemdb_canpartnertrade(int nameid, int gmlv, int gmlv2);
+
+int itemdb_isequip(int);
+int itemdb_isequip2(struct item_data *);
+int itemdb_isequip3(int);
+
+// itemdb_equipマクロとitemdb_equippointとの違いは
+// 前者が鯖側dbで定義された値そのものを返すのに対し
+// 後者はsessiondataを考慮した鞍側での装備可能場所
+// すべての組み合わせを返す
+
+void itemdb_reload(void);
+
+void do_final_itemdb(void);
+int do_init_itemdb(void);
+
+#endif