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Diffstat (limited to 'src/map/itemdb.h')
-rw-r--r-- | src/map/itemdb.h | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/src/map/itemdb.h b/src/map/itemdb.h new file mode 100644 index 000000000..e308b248b --- /dev/null +++ b/src/map/itemdb.h @@ -0,0 +1,229 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _ITEMDB_H_ +#define _ITEMDB_H_ + +#include "../common/db.h" +#include "../common/mmo.h" // ITEM_NAME_LENGTH +#include "map.h" + +// 32k array entries in array (the rest goes to the db) +#define MAX_ITEMDB 0x8000 + +#define MAX_RANDITEM 11000 + +// The maximum number of item delays +#define MAX_ITEMDELAYS 10 + +#define MAX_SEARCH 5 //Designed for search functions, species max number of matches to display. + +/* maximum amount of items a combo may require */ +#define MAX_ITEMS_PER_COMBO 6 + +enum item_itemid { + ITEMID_EMPERIUM = 714, + ITEMID_YELLOW_GEMSTONE = 715, + ITEMID_RED_GEMSTONE = 716, + ITEMID_BLUE_GEMSTONE = 717, + ITEMID_TRAP = 1065, + ITEMID_STONE = 7049, + ITEMID_SKULL_ = 7420, + ITEMID_TOKEN_OF_SIEGFRIED = 7621, + ITEMID_TRAP_ALLOY = 7940, + ITEMID_ANCILLA = 12333, + ITEMID_REINS_OF_MOUNT = 12622, +}; + +/** + * Rune Knight + **/ + +enum { + ITEMID_NAUTHIZ = 12725, + ITEMID_RAIDO, + ITEMID_BERKANA, + ITEMID_ISA, + ITEMID_OTHILA, + ITEMID_URUZ, + ITEMID_THURISAZ, + ITEMID_WYRD, + ITEMID_HAGALAZ, +} rune_list; + +/** + * Mechanic + **/ +enum { + ITEMID_ACCELERATOR = 2800, + ITEMID_HOVERING_BOOSTER, + ITEMID_SUICIDAL_DEVICE, + ITEMID_SHAPE_SHIFTER, + ITEMID_COOLING_DEVICE, + ITEMID_MAGNETIC_FIELD_GENERATOR, + ITEMID_BARRIER_BUILDER, + ITEMID_REPAIR_KIT, + ITEMID_CAMOUFLAGE_GENERATOR, + ITEMID_HIGH_QUALITY_COOLER, + ITEMID_SPECIAL_COOLER, + } mecha_item_list; + +//The only item group required by the code to be known. See const.txt for the full list. +#define IG_FINDINGORE 6 +#define IG_POTION 37 +//The max. item group count (increase this when needed). +#define MAX_ITEMGROUP 63 + +#define CARD0_FORGE 0x00FF +#define CARD0_CREATE 0x00FE +#define CARD0_PET ((short)0xFF00) + +//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex] +#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET) + +//Use apple for unknown items. +#define UNKNOWN_ITEM_ID 512 + +struct item_data { + uint16 nameid; + char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH]; + + //Do not add stuff between value_buy and view_id (see how getiteminfo works) + int value_buy; + int value_sell; + int type; + int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus] + int sex; + int equip; + int weight; + int atk; + int def; + int range; + int slot; + int look; + int elv; + int wlv; + int view_id; +#ifdef RENEWAL + int matk; + int elvmax;/* maximum level for this item */ +#endif + + int delay; +//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command +// some script commands should be revised as well... + unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2) + unsigned class_upper : 4; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby,4:third) + struct { + unsigned short chance; + int id; + } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex] + struct script_code *script; //Default script for everything. + struct script_code *equip_script; //Script executed once when equipping. + struct script_code *unequip_script;//Script executed once when unequipping. + struct { + unsigned available : 1; + short no_equip; + unsigned no_refine : 1; // [celest] + unsigned delay_consume : 1; // Signifies items that are not consumed immediately upon double-click [Skotlex] + unsigned trade_restriction : 9; //Item restrictions mask [Skotlex] + unsigned autoequip: 1; + unsigned buyingstore : 1; + } flag; + struct {// item stacking limitation + unsigned short amount; + unsigned int inventory:1; + unsigned int cart:1; + unsigned int storage:1; + unsigned int guildstorage:1; + } stack; + short gm_lv_trade_override; //GM-level to override trade_restriction + /* bugreport:309 */ + struct item_combo **combos; + unsigned char combos_count; +}; + +struct item_group { + int nameid[MAX_RANDITEM]; + int qty; //Counts amount of items in the group. +}; + +struct item_combo { + struct script_code *script; + unsigned short *nameid;/* nameid array */ + unsigned char count; + unsigned short id;/* id of this combo */ + bool isRef;/* whether this struct is a reference or the master */ +}; + +struct item_data* itemdb_searchname(const char *name); +int itemdb_searchname_array(struct item_data** data, int size, const char *str); +struct item_data* itemdb_load(int nameid); +struct item_data* itemdb_search(int nameid); +struct item_data* itemdb_exists(int nameid); +#define itemdb_name(n) itemdb_search(n)->name +#define itemdb_jname(n) itemdb_search(n)->jname +#define itemdb_type(n) itemdb_search(n)->type +#define itemdb_atk(n) itemdb_search(n)->atk +#define itemdb_def(n) itemdb_search(n)->def +#define itemdb_look(n) itemdb_search(n)->look +#define itemdb_weight(n) itemdb_search(n)->weight +#define itemdb_equip(n) itemdb_search(n)->equip +#define itemdb_usescript(n) itemdb_search(n)->script +#define itemdb_equipscript(n) itemdb_search(n)->script +#define itemdb_wlv(n) itemdb_search(n)->wlv +#define itemdb_range(n) itemdb_search(n)->range +#define itemdb_slot(n) itemdb_search(n)->slot +#define itemdb_available(n) (itemdb_search(n)->flag.available) +#define itemdb_viewid(n) (itemdb_search(n)->view_id) +#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip) +#define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ) +#define itemdb_is_element(n) (n >= 990 && n <= 993) +#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205) +#define itemdb_is_poison(n) (n >= 12717 && n <= 12724) +#define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE ) +#define itemdb_iscashfood(id) ( (id) >= 12202 && (id) <= 12207 ) +#define itemdb_is_GNbomb(n) (n >= 13260 && n <= 13267) +#define itemdb_is_GNthrowable(n) (n >= 13268 && n <= 13290) +const char* itemdb_typename(int type); + +int itemdb_group_bonus(struct map_session_data* sd, int itemid); +int itemdb_searchrandomid(int flags); + +#define itemdb_value_buy(n) itemdb_search(n)->value_buy +#define itemdb_value_sell(n) itemdb_search(n)->value_sell +#define itemdb_canrefine(n) (!itemdb_search(n)->flag.no_refine) +//Item trade restrictions [Skotlex] +int itemdb_isdropable_sub(struct item_data *, int, int); +int itemdb_cantrade_sub(struct item_data*, int, int); +int itemdb_canpartnertrade_sub(struct item_data*, int, int); +int itemdb_cansell_sub(struct item_data*,int, int); +int itemdb_cancartstore_sub(struct item_data*, int, int); +int itemdb_canstore_sub(struct item_data*, int, int); +int itemdb_canguildstore_sub(struct item_data*, int, int); +int itemdb_canmail_sub(struct item_data*, int, int); +int itemdb_canauction_sub(struct item_data*, int, int); +int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int)); +#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub) +#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub) +#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub) +#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub) +#define itemdb_cancartstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub) +#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub) +#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub) +#define itemdb_canmail(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canmail_sub) +#define itemdb_canauction(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canauction_sub) + +int itemdb_isequip(int); +int itemdb_isequip2(struct item_data *); +int itemdb_isidentified(int); +int itemdb_isstackable(int); +int itemdb_isstackable2(struct item_data *); +uint64 itemdb_unique_id(int8 flag, int64 value); // Unique Item ID + +void itemdb_reload(void); + +void do_final_itemdb(void); +int do_init_itemdb(void); + +#endif /* _ITEMDB_H_ */ |