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-rw-r--r--src/map/itemdb.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 3fc8d526b..e29b74cd4 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -1927,7 +1927,7 @@ int itemdb_uid_load() {
/*====================================
* read all item-related databases
*------------------------------------*/
-void itemdb_read(void) {
+void itemdb_read(bool minimal) {
int i;
DBData prev;
@@ -1945,6 +1945,9 @@ void itemdb_read(void) {
}
}
+ if (minimal)
+ return;
+
itemdb->read_combos();
itemdb->read_groups();
itemdb->read_chains();
@@ -2065,7 +2068,7 @@ void itemdb_reload(void) {
db_clear(itemdb->names);
// read new data
- itemdb->read();
+ itemdb->read(false);
//Epoque's awesome @reloaditemdb fix - thanks! [Ind]
//- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data
@@ -2174,12 +2177,16 @@ void do_final_itemdb(void) {
db_destroy(itemdb->names);
}
-void do_init_itemdb(void) {
+void do_init_itemdb(bool minimal) {
memset(itemdb->array, 0, sizeof(itemdb->array));
itemdb->other = idb_alloc(DB_OPT_BASE);
itemdb->names = strdb_alloc(DB_OPT_BASE,ITEM_NAME_LENGTH);
itemdb->create_dummy_data(); //Dummy data item.
- itemdb->read();
+ itemdb->read(minimal);
+
+ if (minimal)
+ return;
+
clif->cashshop_load();
}
void itemdb_defaults(void) {