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Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r-- | src/map/itemdb.c | 1457 |
1 files changed, 1457 insertions, 0 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c new file mode 100644 index 000000000..68baae1e1 --- /dev/null +++ b/src/map/itemdb.c @@ -0,0 +1,1457 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/nullpo.h" +#include "../common/malloc.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/strlib.h" +#include "../common/utils.h" +#include "itemdb.h" +#include "map.h" +#include "battle.h" // struct battle_config +#include "script.h" // item script processing +#include "pc.h" // W_MUSICAL, W_WHIP + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +static struct item_data* itemdb_array[MAX_ITEMDB]; +static DBMap* itemdb_other;// int nameid -> struct item_data* + +static struct item_group itemgroup_db[MAX_ITEMGROUP]; + +struct item_data dummy_item; //This is the default dummy item used for non-existant items. [Skotlex] + +/** + * Search for item name + * name = item alias, so we should find items aliases first. if not found then look for "jname" (full name) + * @see DBApply + */ +static int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap) +{ + struct item_data *item = db_data2ptr(data), **dst, **dst2; + char *str; + str=va_arg(ap,char *); + dst=va_arg(ap,struct item_data **); + dst2=va_arg(ap,struct item_data **); + if(item == &dummy_item) return 0; + + //Absolute priority to Aegis code name. + if (*dst != NULL) return 0; + if( strcmpi(item->name,str)==0 ) + *dst=item; + + //Second priority to Client displayed name. + if (*dst2 != NULL) return 0; + if( strcmpi(item->jname,str)==0 ) + *dst2=item; + return 0; +} + +/*========================================== + * Return item data from item name. (lookup) + *------------------------------------------*/ +struct item_data* itemdb_searchname(const char *str) +{ + struct item_data* item; + struct item_data* item2=NULL; + int i; + + for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i ) + { + item = itemdb_array[i]; + if( item == NULL ) + continue; + + // Absolute priority to Aegis code name. + if( strcasecmp(item->name,str) == 0 ) + return item; + + //Second priority to Client displayed name. + if( strcasecmp(item->jname,str) == 0 ) + item2 = item; + } + + item = NULL; + itemdb_other->foreach(itemdb_other,itemdb_searchname_sub,str,&item,&item2); + return item?item:item2; +} + +/** + * @see DBMatcher + */ +static int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap) +{ + struct item_data *item = db_data2ptr(&data); + char *str; + str=va_arg(ap,char *); + if (item == &dummy_item) + return 1; //Invalid item. + if(stristr(item->jname,str)) + return 0; + if(stristr(item->name,str)) + return 0; + return strcmpi(item->jname,str); +} + +/*========================================== + * Founds up to N matches. Returns number of matches [Skotlex] + *------------------------------------------*/ +int itemdb_searchname_array(struct item_data** data, int size, const char *str) +{ + struct item_data* item; + int i; + int count=0; + + // Search in the array + for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i ) + { + item = itemdb_array[i]; + if( item == NULL ) + continue; + + if( stristr(item->jname,str) || stristr(item->name,str) ) + { + if( count < size ) + data[count] = item; + ++count; + } + } + + // search in the db + if( count < size ) + { + DBData *db_data[MAX_SEARCH]; + int db_count = 0; + size -= count; + db_count = itemdb_other->getall(itemdb_other, (DBData**)&db_data, size, itemdb_searchname_array_sub, str); + for (i = 0; i < db_count; i++) + data[count++] = db_data2ptr(db_data[i]); + count += db_count; + } + return count; +} + + +/*========================================== + * Return a random item id from group. (takes into account % chance giving/tot group) + *------------------------------------------*/ +int itemdb_searchrandomid(int group) +{ + if(group<1 || group>=MAX_ITEMGROUP) { + ShowError("itemdb_searchrandomid: Invalid group id %d\n", group); + return UNKNOWN_ITEM_ID; + } + if (itemgroup_db[group].qty) + return itemgroup_db[group].nameid[rnd()%itemgroup_db[group].qty]; + + ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group); + return UNKNOWN_ITEM_ID; +} + +/*========================================== + * Calculates total item-group related bonuses for the given item + *------------------------------------------*/ +int itemdb_group_bonus(struct map_session_data* sd, int itemid) +{ + int bonus = 0, i, j; + for (i=0; i < MAX_ITEMGROUP; i++) { + if (!sd->itemgrouphealrate[i]) + continue; + ARR_FIND( 0, itemgroup_db[i].qty, j, itemgroup_db[i].nameid[j] == itemid ); + if( j < itemgroup_db[i].qty ) + bonus += sd->itemgrouphealrate[i]; + } + return bonus; +} + +/// Searches for the item_data. +/// Returns the item_data or NULL if it does not exist. +struct item_data* itemdb_exists(int nameid) +{ + struct item_data* item; + + if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) ) + return itemdb_array[nameid]; + item = (struct item_data*)idb_get(itemdb_other,nameid); + if( item == &dummy_item ) + return NULL;// dummy data, doesn't exist + return item; +} + +/// Returns human readable name for given item type. +/// @param type Type id to retrieve name for ( IT_* ). +const char* itemdb_typename(int type) +{ + switch(type) + { + case IT_HEALING: return "Potion/Food"; + case IT_USABLE: return "Usable"; + case IT_ETC: return "Etc."; + case IT_WEAPON: return "Weapon"; + case IT_ARMOR: return "Armor"; + case IT_CARD: return "Card"; + case IT_PETEGG: return "Pet Egg"; + case IT_PETARMOR: return "Pet Accessory"; + case IT_AMMO: return "Arrow/Ammunition"; + case IT_DELAYCONSUME: return "Delay-Consume Usable"; + case IT_CASH: return "Cash Usable"; + } + return "Unknown Type"; +} + +/*========================================== + * Converts the jobid from the format in itemdb + * to the format used by the map server. [Skotlex] + *------------------------------------------*/ +static void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask) +{ + int i; + bclass[0]= bclass[1]= bclass[2]= 0; + //Base classes + if (jobmask & 1<<JOB_NOVICE) + { //Both Novice/Super-Novice are counted with the same ID + bclass[0] |= 1<<MAPID_NOVICE; + bclass[1] |= 1<<MAPID_NOVICE; + } + for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++) + { + if (jobmask & 1<<i) + bclass[0] |= 1<<(MAPID_NOVICE+i); + } + //2-1 classes + if (jobmask & 1<<JOB_KNIGHT) + bclass[1] |= 1<<MAPID_SWORDMAN; + if (jobmask & 1<<JOB_PRIEST) + bclass[1] |= 1<<MAPID_ACOLYTE; + if (jobmask & 1<<JOB_WIZARD) + bclass[1] |= 1<<MAPID_MAGE; + if (jobmask & 1<<JOB_BLACKSMITH) + bclass[1] |= 1<<MAPID_MERCHANT; + if (jobmask & 1<<JOB_HUNTER) + bclass[1] |= 1<<MAPID_ARCHER; + if (jobmask & 1<<JOB_ASSASSIN) + bclass[1] |= 1<<MAPID_THIEF; + //2-2 classes + if (jobmask & 1<<JOB_CRUSADER) + bclass[2] |= 1<<MAPID_SWORDMAN; + if (jobmask & 1<<JOB_MONK) + bclass[2] |= 1<<MAPID_ACOLYTE; + if (jobmask & 1<<JOB_SAGE) + bclass[2] |= 1<<MAPID_MAGE; + if (jobmask & 1<<JOB_ALCHEMIST) + bclass[2] |= 1<<MAPID_MERCHANT; + if (jobmask & 1<<JOB_BARD) + bclass[2] |= 1<<MAPID_ARCHER; +// Bard/Dancer share the same slot now. +// if (jobmask & 1<<JOB_DANCER) +// bclass[2] |= 1<<MAPID_ARCHER; + if (jobmask & 1<<JOB_ROGUE) + bclass[2] |= 1<<MAPID_THIEF; + //Special classes that don't fit above. + if (jobmask & 1<<21) //Taekwon boy + bclass[0] |= 1<<MAPID_TAEKWON; + if (jobmask & 1<<22) //Star Gladiator + bclass[1] |= 1<<MAPID_TAEKWON; + if (jobmask & 1<<23) //Soul Linker + bclass[2] |= 1<<MAPID_TAEKWON; + if (jobmask & 1<<JOB_GUNSLINGER) + bclass[0] |= 1<<MAPID_GUNSLINGER; + if (jobmask & 1<<JOB_NINJA) + {bclass[0] |= 1<<MAPID_NINJA; + bclass[1] |= 1<<MAPID_NINJA;}//Kagerou/Oboro jobs can equip Ninja equips. [Rytech] + if (jobmask & 1<<26) //Bongun/Munak + bclass[0] |= 1<<MAPID_GANGSI; + if (jobmask & 1<<27) //Death Knight + bclass[1] |= 1<<MAPID_GANGSI; + if (jobmask & 1<<28) //Dark Collector + bclass[2] |= 1<<MAPID_GANGSI; + if (jobmask & 1<<29) //Kagerou / Oboro + bclass[1] |= 1<<MAPID_NINJA; +} + +static void create_dummy_data(void) +{ + memset(&dummy_item, 0, sizeof(struct item_data)); + dummy_item.nameid=500; + dummy_item.weight=1; + dummy_item.value_sell=1; + dummy_item.type=IT_ETC; //Etc item + safestrncpy(dummy_item.name,"UNKNOWN_ITEM",sizeof(dummy_item.name)); + safestrncpy(dummy_item.jname,"UNKNOWN_ITEM",sizeof(dummy_item.jname)); + dummy_item.view_id=UNKNOWN_ITEM_ID; +} + +static struct item_data* create_item_data(int nameid) +{ + struct item_data *id; + CREATE(id, struct item_data, 1); + id->nameid = nameid; + id->weight = 1; + id->type = IT_ETC; + return id; +} + +/*========================================== + * Loads (and creates if not found) an item from the db. + *------------------------------------------*/ +struct item_data* itemdb_load(int nameid) +{ + struct item_data *id; + + if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) ) + { + id = itemdb_array[nameid]; + if( id == NULL || id == &dummy_item ) + id = itemdb_array[nameid] = create_item_data(nameid); + return id; + } + + id = (struct item_data*)idb_get(itemdb_other, nameid); + if( id == NULL || id == &dummy_item ) + { + id = create_item_data(nameid); + idb_put(itemdb_other, nameid, id); + } + return id; +} + +/*========================================== + * Loads an item from the db. If not found, it will return the dummy item. + *------------------------------------------*/ +struct item_data* itemdb_search(int nameid) +{ + struct item_data* id; + if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) ) + id = itemdb_array[nameid]; + else + id = (struct item_data*)idb_get(itemdb_other, nameid); + + if( id == NULL ) + { + ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", nameid); + id = &dummy_item; + dummy_item.nameid = nameid; + } + return id; +} + +/*========================================== + * Returns if given item is a player-equippable piece. + *------------------------------------------*/ +int itemdb_isequip(int nameid) +{ + int type=itemdb_type(nameid); + switch (type) { + case IT_WEAPON: + case IT_ARMOR: + case IT_AMMO: + return 1; + default: + return 0; + } +} + +/*========================================== + * Alternate version of itemdb_isequip + *------------------------------------------*/ +int itemdb_isequip2(struct item_data *data) +{ + nullpo_ret(data); + switch(data->type) { + case IT_WEAPON: + case IT_ARMOR: + case IT_AMMO: + return 1; + default: + return 0; + } +} + +/*========================================== + * Returns if given item's type is stackable. + *------------------------------------------*/ +int itemdb_isstackable(int nameid) +{ + int type=itemdb_type(nameid); + switch(type) { + case IT_WEAPON: + case IT_ARMOR: + case IT_PETEGG: + case IT_PETARMOR: + return 0; + default: + return 1; + } +} + +/*========================================== + * Alternate version of itemdb_isstackable + *------------------------------------------*/ +int itemdb_isstackable2(struct item_data *data) +{ + nullpo_ret(data); + switch(data->type) { + case IT_WEAPON: + case IT_ARMOR: + case IT_PETEGG: + case IT_PETARMOR: + return 0; + default: + return 1; + } +} + + +/*========================================== + * Trade Restriction functions [Skotlex] + *------------------------------------------*/ +int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused) { + return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override)); +} + +int itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2) { + return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override)); +} + +int itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2) { + return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override)); +} + +int itemdb_cansell_sub(struct item_data* item, int gmlv, int unused) { + return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override)); +} + +int itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused) { + return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override)); +} + +int itemdb_canstore_sub(struct item_data* item, int gmlv, int unused) { + return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override)); +} + +int itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused) { + return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override)); +} + +int itemdb_canmail_sub(struct item_data* item, int gmlv, int unused) { + return (item && (!(item->flag.trade_restriction&128) || gmlv >= item->gm_lv_trade_override)); +} + +int itemdb_canauction_sub(struct item_data* item, int gmlv, int unused) { + return (item && (!(item->flag.trade_restriction&256) || gmlv >= item->gm_lv_trade_override)); +} + +int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int)) +{ + struct item_data* item_data = itemdb_search(item->nameid); + int i; + + if (!func(item_data, gmlv, gmlv2)) + return 0; + + if(item_data->slot == 0 || itemdb_isspecial(item->card[0])) + return 1; + + for(i = 0; i < item_data->slot; i++) { + if (!item->card[i]) continue; + if (!func(itemdb_search(item->card[i]), gmlv, gmlv2)) + return 0; + } + return 1; +} + +/*========================================== + * Specifies if item-type should drop unidentified. + *------------------------------------------*/ +int itemdb_isidentified(int nameid) +{ + int type=itemdb_type(nameid); + switch (type) { + case IT_WEAPON: + case IT_ARMOR: + case IT_PETARMOR: + return 0; + default: + return 1; + } +} + +/*========================================== + * Search by name for the override flags available items + * (Give item another sprite) + *------------------------------------------*/ +static bool itemdb_read_itemavail(char* str[], int columns, int current) +{// <nameid>,<sprite> + int nameid, sprite; + struct item_data *id; + + nameid = atoi(str[0]); + + if( ( id = itemdb_exists(nameid) ) == NULL ) + { + ShowWarning("itemdb_read_itemavail: Invalid item id %d.\n", nameid); + return false; + } + + sprite = atoi(str[1]); + + if( sprite > 0 ) + { + id->flag.available = 1; + id->view_id = sprite; + } + else + { + id->flag.available = 0; + } + + return true; +} + +/*========================================== + * read item group data + *------------------------------------------*/ +static void itemdb_read_itemgroup_sub(const char* filename) +{ + FILE *fp; + char line[1024]; + int ln=0; + int groupid,j,k,nameid; + char *str[3],*p; + char w1[1024], w2[1024]; + + if( (fp=fopen(filename,"r"))==NULL ){ + ShowError("can't read %s\n", filename); + return; + } + + while(fgets(line, sizeof(line), fp)) + { + ln++; + if(line[0]=='/' && line[1]=='/') + continue; + if(strstr(line,"import")) { + if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2 && + strcmpi(w1, "import") == 0) { + itemdb_read_itemgroup_sub(w2); + continue; + } + } + memset(str,0,sizeof(str)); + for(j=0,p=line;j<3 && p;j++){ + str[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + if(str[0]==NULL) + continue; + if (j<3) { + if (j>1) //Or else it barks on blank lines... + ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln); + continue; + } + groupid = atoi(str[0]); + if (groupid < 0 || groupid >= MAX_ITEMGROUP) { + ShowWarning("itemdb_read_itemgroup: Invalid group %d in %s:%d\n", groupid, filename, ln); + continue; + } + nameid = atoi(str[1]); + if (!itemdb_exists(nameid)) { + ShowWarning("itemdb_read_itemgroup: Non-existant item %d in %s:%d\n", nameid, filename, ln); + continue; + } + k = atoi(str[2]); + if (itemgroup_db[groupid].qty+k >= MAX_RANDITEM) { + ShowWarning("itemdb_read_itemgroup: Group %d is full (%d entries) in %s:%d\n", groupid, MAX_RANDITEM, filename, ln); + continue; + } + for(j=0;j<k;j++) + itemgroup_db[groupid].nameid[itemgroup_db[groupid].qty++] = nameid; + } + fclose(fp); + return; +} + +static void itemdb_read_itemgroup(void) +{ + char path[256]; + snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", db_path); + memset(&itemgroup_db, 0, sizeof(itemgroup_db)); + itemdb_read_itemgroup_sub(path); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", "item_group_db.txt"); + return; +} + +/*========================================== + * Read item forbidden by mapflag (can't equip item) + *------------------------------------------*/ +static bool itemdb_read_noequip(char* str[], int columns, int current) +{// <nameid>,<mode> + int nameid; + struct item_data *id; + + nameid = atoi(str[0]); + + if( ( id = itemdb_exists(nameid) ) == NULL ) + { + ShowWarning("itemdb_read_noequip: Invalid item id %d.\n", nameid); + return false; + } + + id->flag.no_equip |= atoi(str[1]); + + return true; +} + +/*========================================== + * Reads item trade restrictions [Skotlex] + *------------------------------------------*/ +static bool itemdb_read_itemtrade(char* str[], int columns, int current) +{// <nameid>,<mask>,<gm level> + int nameid, flag, gmlv; + struct item_data *id; + + nameid = atoi(str[0]); + + if( ( id = itemdb_exists(nameid) ) == NULL ) + { + //ShowWarning("itemdb_read_itemtrade: Invalid item id %d.\n", nameid); + //return false; + // FIXME: item_trade.txt contains items, which are commented in item database. + return true; + } + + flag = atoi(str[1]); + gmlv = atoi(str[2]); + + if( flag < 0 || flag > 511 ) {//Check range + ShowWarning("itemdb_read_itemtrade: Invalid trading mask %d for item id %d.\n", flag, nameid); + return false; + } + if( gmlv < 1 ) + { + ShowWarning("itemdb_read_itemtrade: Invalid override GM level %d for item id %d.\n", gmlv, nameid); + return false; + } + + id->flag.trade_restriction = flag; + id->gm_lv_trade_override = gmlv; + + return true; +} + +/*========================================== + * Reads item delay amounts [Paradox924X] + *------------------------------------------*/ +static bool itemdb_read_itemdelay(char* str[], int columns, int current) +{// <nameid>,<delay> + int nameid, delay; + struct item_data *id; + + nameid = atoi(str[0]); + + if( ( id = itemdb_exists(nameid) ) == NULL ) + { + ShowWarning("itemdb_read_itemdelay: Invalid item id %d.\n", nameid); + return false; + } + + delay = atoi(str[1]); + + if( delay < 0 ) + { + ShowWarning("itemdb_read_itemdelay: Invalid delay %d for item id %d.\n", id->delay, nameid); + return false; + } + + id->delay = delay; + + return true; +} + +/*================================================================== + * Reads item stacking restrictions + *----------------------------------------------------------------*/ +static bool itemdb_read_stack(char* fields[], int columns, int current) +{// <item id>,<stack limit amount>,<type> + unsigned short nameid, amount; + unsigned int type; + struct item_data* id; + + nameid = (unsigned short)strtoul(fields[0], NULL, 10); + + if( ( id = itemdb_exists(nameid) ) == NULL ) + { + ShowWarning("itemdb_read_stack: Unknown item id '%hu'.\n", nameid); + return false; + } + + if( !itemdb_isstackable2(id) ) + { + ShowWarning("itemdb_read_stack: Item id '%hu' is not stackable.\n", nameid); + return false; + } + + amount = (unsigned short)strtoul(fields[1], NULL, 10); + type = strtoul(fields[2], NULL, 10); + + if( !amount ) + {// ignore + return true; + } + + id->stack.amount = amount; + id->stack.inventory = (type&1)!=0; + id->stack.cart = (type&2)!=0; + id->stack.storage = (type&4)!=0; + id->stack.guildstorage = (type&8)!=0; + + return true; +} + + +/// Reads items allowed to be sold in buying stores +static bool itemdb_read_buyingstore(char* fields[], int columns, int current) +{// <nameid> + int nameid; + struct item_data* id; + + nameid = atoi(fields[0]); + + if( ( id = itemdb_exists(nameid) ) == NULL ) + { + ShowWarning("itemdb_read_buyingstore: Invalid item id %d.\n", nameid); + return false; + } + + if( !itemdb_isstackable2(id) ) + { + ShowWarning("itemdb_read_buyingstore: Non-stackable item id %d cannot be enabled for buying store.\n", nameid); + return false; + } + + id->flag.buyingstore = true; + + return true; +} +/** + * @return: amount of retrieved entries. + **/ +int itemdb_combo_split_atoi (char *str, int *val) { + int i; + + for (i=0; i<MAX_ITEMS_PER_COMBO; i++) { + if (!str) break; + + val[i] = atoi(str); + + str = strchr(str,':'); + + if (str) + *str++=0; + } + + if( i == 0 ) //No data found. + return 0; + + return i; +} +/** + * <combo{:combo{:combo:{..}}}>,<{ script }> + **/ +void itemdb_read_combos() { + uint32 lines = 0, count = 0; + char line[1024]; + + char path[256]; + FILE* fp; + + sprintf(path, "%s/%s", db_path, DBPATH"item_combo_db.txt"); + + if ((fp = fopen(path, "r")) == NULL) { + ShowError("itemdb_read_combos: File not found \"%s\".\n", path); + return; + } + + // process rows one by one + while(fgets(line, sizeof(line), fp)) { + char *str[2], *p; + + lines++; + + if (line[0] == '/' && line[1] == '/') + continue; + + memset(str, 0, sizeof(str)); + + p = line; + + p = trim(p); + + if (*p == '\0') + continue;// empty line + + if (!strchr(p,',')) + { + /* is there even a single column? */ + ShowError("itemdb_read_combos: Insufficient columns in line %d of \"%s\", skipping.\n", lines, path); + continue; + } + + str[0] = p; + p = strchr(p,','); + *p = '\0'; + p++; + + str[1] = p; + p = strchr(p,','); + p++; + + if (str[1][0] != '{') { + ShowError("itemdb_read_combos(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path); + continue; + } + + /* no ending key anywhere (missing \}\) */ + if ( str[1][strlen(str[1])-1] != '}' ) { + ShowError("itemdb_read_combos(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path); + continue; + } else { + int items[MAX_ITEMS_PER_COMBO]; + int v = 0, retcount = 0; + struct item_data * id = NULL; + int idx = 0; + + if((retcount = itemdb_combo_split_atoi(str[0], items)) < 2) { + ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, path); + continue; + } + + /* validate */ + for(v = 0; v < retcount; v++) { + if( !itemdb_exists(items[v]) ) { + ShowError("itemdb_read_combos: line %d of \"%s\" contains unknown item ID %d, skipping.\n", lines, path,items[v]); + break; + } + } + /* failed at some item */ + if( v < retcount ) + continue; + + id = itemdb_exists(items[0]); + + idx = id->combos_count; + + /* first entry, create */ + if( id->combos == NULL ) { + CREATE(id->combos, struct item_combo*, 1); + id->combos_count = 1; + } else { + RECREATE(id->combos, struct item_combo*, ++id->combos_count); + } + + CREATE(id->combos[idx],struct item_combo,1); + + id->combos[idx]->nameid = aMalloc( retcount * sizeof(unsigned short) ); + id->combos[idx]->count = retcount; + id->combos[idx]->script = parse_script(str[1], path, lines, 0); + id->combos[idx]->id = count; + id->combos[idx]->isRef = false; + /* populate ->nameid field */ + for( v = 0; v < retcount; v++ ) { + id->combos[idx]->nameid[v] = items[v]; + } + + /* populate the children to refer to this combo */ + for( v = 1; v < retcount; v++ ) { + struct item_data * it = NULL; + int index; + + it = itemdb_exists(items[v]); + + index = it->combos_count; + + if( it->combos == NULL ) { + CREATE(it->combos, struct item_combo*, 1); + it->combos_count = 1; + } else { + RECREATE(it->combos, struct item_combo*, ++it->combos_count); + } + + CREATE(it->combos[index],struct item_combo,1); + + /* we copy previously alloc'd pointers and just set it to reference */ + memcpy(it->combos[index],id->combos[idx],sizeof(struct item_combo)); + /* we flag this way to ensure we don't double-dealloc same data */ + it->combos[index]->isRef = true; + } + + } + + count++; + } + + fclose(fp); + + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"item_combo_db"CL_RESET"'.\n", count); + + return; +} + + + +/*====================================== + * Applies gender restrictions according to settings. [Skotlex] + *======================================*/ +static int itemdb_gendercheck(struct item_data *id) +{ + if (id->nameid == WEDDING_RING_M) //Grom Ring + return 1; + if (id->nameid == WEDDING_RING_F) //Bride Ring + return 0; + if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only + return 1; + if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only + return 0; + + return (battle_config.ignore_items_gender) ? 2 : id->sex; +} +/** + * [RRInd] + * For backwards compatibility, in Renewal mode, MATK from weapons comes from the atk slot + * We use a ':' delimiter which, if not found, assumes the weapon does not provide any matk. + **/ +void itemdb_re_split_atoi(char *str, int *atk, int *matk) { + int i, val[2]; + + for (i=0; i<2; i++) { + if (!str) break; + val[i] = atoi(str); + str = strchr(str,':'); + if (str) + *str++=0; + } + if( i == 0 ) { + *atk = *matk = 0; + return;//no data found + } + if( i == 1 ) {//Single Value, we assume it's the ATK + *atk = val[0]; + *matk = 0; + return; + } + //We assume we have 2 values. + *atk = val[0]; + *matk = val[1]; + return; +} +/*========================================== + * processes one itemdb entry + *------------------------------------------*/ +static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt) { + /* + +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+ + | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | + +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+ + | id | name_english | name_japanese | type | price_buy | price_sell | weight | attack | defence | range | slots | equip_jobs | equip_upper | equip_genders | equip_locations | weapon_level | equip_level | refineable | view | script | equip_script | unequip_script | + +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+ + */ + int nameid; + struct item_data* id; + + nameid = atoi(str[0]); + if( nameid <= 0 ) + { + ShowWarning("itemdb_parse_dbrow: Invalid id %d in line %d of \"%s\", skipping.\n", nameid, line, source); + return false; + } + + //ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View + id = itemdb_load(nameid); + safestrncpy(id->name, str[1], sizeof(id->name)); + safestrncpy(id->jname, str[2], sizeof(id->jname)); + + id->type = atoi(str[3]); + + if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_DELAYCONSUME && id->type < IT_CASH ) || id->type >= IT_MAX ) + {// catch invalid item types + ShowWarning("itemdb_parse_dbrow: Invalid item type %d for item %d. IT_ETC will be used.\n", id->type, nameid); + id->type = IT_ETC; + } + + if (id->type == IT_DELAYCONSUME) + { //Items that are consumed only after target confirmation + id->type = IT_USABLE; + id->flag.delay_consume = 1; + } else //In case of an itemdb reload and the item type changed. + id->flag.delay_consume = 0; + + //When a particular price is not given, we should base it off the other one + //(it is important to make a distinction between 'no price' and 0z) + if ( str[4][0] ) + id->value_buy = atoi(str[4]); + else + id->value_buy = atoi(str[5]) * 2; + + if ( str[5][0] ) + id->value_sell = atoi(str[5]); + else + id->value_sell = id->value_buy / 2; + /* + if ( !str[4][0] && !str[5][0]) + { + ShowWarning("itemdb_parse_dbrow: No buying/selling price defined for item %d (%s), using 20/10z\n", nameid, id->jname); + id->value_buy = 20; + id->value_sell = 10; + } else + */ + if (id->value_buy/124. < id->value_sell/75.) + ShowWarning("itemdb_parse_dbrow: Buying/Selling [%d/%d] price of item %d (%s) allows Zeny making exploit through buying/selling at discounted/overcharged prices!\n", + id->value_buy, id->value_sell, nameid, id->jname); + + id->weight = atoi(str[6]); +#ifdef RENEWAL + itemdb_re_split_atoi(str[7],&id->atk,&id->matk); +#else + id->atk = atoi(str[7]); +#endif + id->def = atoi(str[8]); + id->range = atoi(str[9]); + id->slot = atoi(str[10]); + + if (id->slot > MAX_SLOTS) + { + ShowWarning("itemdb_parse_dbrow: Item %d (%s) specifies %d slots, but the server only supports up to %d. Using %d slots.\n", nameid, id->jname, id->slot, MAX_SLOTS, MAX_SLOTS); + id->slot = MAX_SLOTS; + } + + itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0)); + id->class_upper = atoi(str[12]); + id->sex = atoi(str[13]); + id->equip = atoi(str[14]); + + if (!id->equip && itemdb_isequip2(id)) + { + ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname); + id->type = IT_ETC; + } + + id->wlv = cap_value(atoi(str[15]), REFINE_TYPE_ARMOR, REFINE_TYPE_MAX); +#ifdef RENEWAL + itemdb_re_split_atoi(str[16],&id->elv,&id->elvmax); +#else + id->elv = atoi(str[16]); +#endif + id->flag.no_refine = atoi(str[17]) ? 0 : 1; //FIXME: verify this + id->look = atoi(str[18]); + + id->flag.available = 1; + id->view_id = 0; + id->sex = itemdb_gendercheck(id); //Apply gender filtering. + + if (id->script) { + script_free_code(id->script); + id->script = NULL; + } + if (id->equip_script) { + script_free_code(id->equip_script); + id->equip_script = NULL; + } + if (id->unequip_script) { + script_free_code(id->unequip_script); + id->unequip_script = NULL; + } + + if (*str[19]) + id->script = parse_script(str[19], source, line, scriptopt); + if (*str[20]) + id->equip_script = parse_script(str[20], source, line, scriptopt); + if (*str[21]) + id->unequip_script = parse_script(str[21], source, line, scriptopt); + + return true; +} + +/*========================================== + * Reading item from item db + * item_db2 overwriting item_db + *------------------------------------------*/ +static int itemdb_readdb(void) +{ + const char* filename[] = { + DBPATH"item_db.txt", + "item_db2.txt" }; + + int fi; + + for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { + uint32 lines = 0, count = 0; + char line[1024]; + + char path[256]; + FILE* fp; + + sprintf(path, "%s/%s", db_path, filename[fi]); + fp = fopen(path, "r"); + if( fp == NULL ) { + ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path); + continue; + } + + // process rows one by one + while(fgets(line, sizeof(line), fp)) + { + char *str[32], *p; + int i; + lines++; + if(line[0] == '/' && line[1] == '/') + continue; + memset(str, 0, sizeof(str)); + + p = line; + while( ISSPACE(*p) ) + ++p; + if( *p == '\0' ) + continue;// empty line + for( i = 0; i < 19; ++i ) + { + str[i] = p; + p = strchr(p,','); + if( p == NULL ) + break;// comma not found + *p = '\0'; + ++p; + } + + if( p == NULL ) + { + ShowError("itemdb_readdb: Insufficient columns in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + continue; + } + + // Script + if( *p != '{' ) + { + ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + continue; + } + str[19] = p; + p = strstr(p+1,"},"); + if( p == NULL ) + { + ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + continue; + } + p[1] = '\0'; + p += 2; + + // OnEquip_Script + if( *p != '{' ) + { + ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + continue; + } + str[20] = p; + p = strstr(p+1,"},"); + if( p == NULL ) + { + ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + continue; + } + p[1] = '\0'; + p += 2; + + // OnUnequip_Script (last column) + if( *p != '{' ) + { + ShowError("itemdb_readdb: Invalid format (OnUnequip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + continue; + } + str[21] = p; + + if ( str[21][strlen(str[21])-2] != '}' ) { + /* lets count to ensure it's not something silly e.g. a extra space at line ending */ + int v, lcurly = 0, rcurly = 0; + + for( v = 0; v < strlen(str[21]); v++ ) { + if( str[21][v] == '{' ) + lcurly++; + else if ( str[21][v] == '}' ) + rcurly++; + } + + if( lcurly != rcurly ) { + ShowError("itemdb_readdb: Mismatching curly braces in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + continue; + } + } + + if (!itemdb_parse_dbrow(str, path, lines, 0)) + continue; + + count++; + } + + fclose(fp); + + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename[fi]); + } + + return 0; +} + +/*====================================== + * item_db table reading + *======================================*/ +static int itemdb_read_sqldb(void) { + + const char* item_db_name[] = { + #ifdef RENEWAL + item_db_re_db, + #else + item_db_db, + #endif + item_db2_db }; + int fi; + + for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) { + uint32 lines = 0, count = 0; + + // retrieve all rows from the item database + if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) ) { + Sql_ShowDebug(mmysql_handle); + continue; + } + + // process rows one by one + while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {// wrap the result into a TXT-compatible format + char* str[22]; + char* dummy = ""; + int i; + ++lines; + for( i = 0; i < 22; ++i ) { + Sql_GetData(mmysql_handle, i, &str[i], NULL); + if( str[i] == NULL ) + str[i] = dummy; // get rid of NULL columns + } + + if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS)) + continue; + ++count; + } + + // free the query result + Sql_FreeResult(mmysql_handle); + + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, item_db_name[fi]); + } + + return 0; +} + +/*========================================== +* Unique item ID function +* Only one operation by once +* Flag: +* 0 return new id +* 1 set new value, checked with current value +* 2 set new value bypassing anything +* 3/other return last value +*------------------------------------------*/ +uint64 itemdb_unique_id(int8 flag, int64 value) { + static uint64 item_uid = 0; + + if(flag) + { + if(flag == 1) + { if(item_uid < value) + return (item_uid = value); + }else if(flag == 2) + return (item_uid = value); + + return item_uid; + } + + return ++item_uid; +} +int itemdb_uid_load(){ + + char * uid; + if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT `value` FROM `interreg` WHERE `varname`='unique_id'")) + Sql_ShowDebug(mmysql_handle); + + if( SQL_SUCCESS != Sql_NextRow(mmysql_handle) ) + { + ShowError("itemdb_uid_load: Unable to fetch unique_id data\n"); + Sql_FreeResult(mmysql_handle); + return -1; + } + + Sql_GetData(mmysql_handle, 0, &uid, NULL); + itemdb_unique_id(1, (uint64)strtoull(uid, NULL, 10)); + Sql_FreeResult(mmysql_handle); + + return 0; +} + +/*==================================== + * read all item-related databases + *------------------------------------*/ +static void itemdb_read(void) { + + if (db_use_sqldbs) + itemdb_read_sqldb(); + else + itemdb_readdb(); + + itemdb_read_combos(); + itemdb_read_itemgroup(); + sv_readdb(db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail); + sv_readdb(db_path, DBPATH"item_noequip.txt", ',', 2, 2, -1, &itemdb_read_noequip); + sv_readdb(db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade); + sv_readdb(db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay); + sv_readdb(db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack); + sv_readdb(db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore); + + itemdb_uid_load(); +} + +/*========================================== + * Initialize / Finalize + *------------------------------------------*/ + +/// Destroys the item_data. +static void destroy_item_data(struct item_data* self, int free_self) +{ + if( self == NULL ) + return; + // free scripts + if( self->script ) + script_free_code(self->script); + if( self->equip_script ) + script_free_code(self->equip_script); + if( self->unequip_script ) + script_free_code(self->unequip_script); + if( self->combos_count ) { + int i; + for( i = 0; i < self->combos_count; i++ ) { + if( !self->combos[i]->isRef ) { + aFree(self->combos[i]->nameid); + script_free_code(self->combos[i]->script); + } + aFree(self->combos[i]); + } + aFree(self->combos); + } +#if defined(DEBUG) + // trash item + memset(self, 0xDD, sizeof(struct item_data)); +#endif + // free self + if( free_self ) + aFree(self); +} + +/** + * @see DBApply + */ +static int itemdb_final_sub(DBKey key, DBData *data, va_list ap) +{ + struct item_data *id = db_data2ptr(data); + + if( id != &dummy_item ) + destroy_item_data(id, 1); + + return 0; +} + +void itemdb_reload(void) +{ + struct s_mapiterator* iter; + struct map_session_data* sd; + + int i,d,k; + + // clear the previous itemdb data + for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i ) + if( itemdb_array[i] ) + destroy_item_data(itemdb_array[i], 1); + + itemdb_other->clear(itemdb_other, itemdb_final_sub); + + memset(itemdb_array, 0, sizeof(itemdb_array)); + + // read new data + itemdb_read(); + + //Epoque's awesome @reloaditemdb fix - thanks! [Ind] + //- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data + for( i = 0; i < MAX_MOB_DB; i++ ) { + struct mob_db *entry; + if( !((i < 1324 || i > 1363) && (i < 1938 || i > 1946)) ) + continue; + entry = mob_db(i); + for(d = 0; d < MAX_MOB_DROP; d++) { + struct item_data *id; + if( !entry->dropitem[d].nameid ) + continue; + id = itemdb_search(entry->dropitem[d].nameid); + + for (k = 0; k < MAX_SEARCH; k++) { + if (id->mob[k].chance <= entry->dropitem[d].p) + break; + } + + if (k == MAX_SEARCH) + continue; + + if (id->mob[k].id != i) + memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0])); + id->mob[k].chance = entry->dropitem[d].p; + id->mob[k].id = i; + } + } + + // readjust itemdb pointer cache for each player + iter = mapit_geteachpc(); + for( sd = (struct map_session_data*)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data*)mapit_next(iter) ) { + memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays + pc_setinventorydata(sd); + /* clear combo bonuses */ + if( sd->combos.count ) { + aFree(sd->combos.bonus); + aFree(sd->combos.id); + sd->combos.bonus = NULL; + sd->combos.id = NULL; + sd->combos.count = 0; + if( pc_load_combo(sd) > 0 ) + status_calc_pc(sd,0); + } + + } + mapit_free(iter); +} + +void do_final_itemdb(void) +{ + int i; + + for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i ) + if( itemdb_array[i] ) + destroy_item_data(itemdb_array[i], 1); + + itemdb_other->destroy(itemdb_other, itemdb_final_sub); + destroy_item_data(&dummy_item, 0); +} + +int do_init_itemdb(void) { + memset(itemdb_array, 0, sizeof(itemdb_array)); + itemdb_other = idb_alloc(DB_OPT_BASE); + create_dummy_data(); //Dummy data item. + itemdb_read(); + + return 0; +} |