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-rw-r--r--src/map/instance.c488
1 files changed, 488 insertions, 0 deletions
diff --git a/src/map/instance.c b/src/map/instance.c
new file mode 100644
index 000000000..44a208866
--- /dev/null
+++ b/src/map/instance.c
@@ -0,0 +1,488 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/cbasetypes.h"
+#include "../common/socket.h"
+#include "../common/timer.h"
+#include "../common/malloc.h"
+#include "../common/nullpo.h"
+#include "../common/showmsg.h"
+#include "../common/strlib.h"
+#include "../common/utils.h"
+#include "../common/db.h"
+
+#include "clif.h"
+#include "instance.h"
+#include "map.h"
+#include "npc.h"
+#include "party.h"
+#include "pc.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+#include <time.h>
+
+int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
+struct s_instance instance[MAX_INSTANCE];
+
+
+/// Checks whether given instance id is valid or not.
+static bool instance_is_valid(int instance_id)
+{
+ if( instance_id < 1 || instance_id >= ARRAYLENGTH(instance) )
+ {// out of range
+ return false;
+ }
+
+ if( instance[instance_id].state == INSTANCE_FREE )
+ {// uninitialized/freed instance slot
+ return false;
+ }
+
+ return true;
+}
+
+
+/*--------------------------------------
+ * name : instance name
+ * Return value could be
+ * -4 = already exists | -3 = no free instances | -2 = party not found | -1 = invalid type
+ * On success return instance_id
+ *--------------------------------------*/
+int instance_create(int party_id, const char *name)
+{
+ int i;
+ struct party_data* p;
+
+ if( ( p = party_search(party_id) ) == NULL )
+ {
+ ShowError("instance_create: party %d not found for instance '%s'.\n", party_id, name);
+ return -2;
+ }
+
+ if( p->instance_id )
+ return -4; // Party already instancing
+
+ // Searching a Free Instance
+ // 0 is ignored as this mean "no instance" on maps
+ ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE);
+ if( i == MAX_INSTANCE )
+ {
+ ShowError("instance_create: no free instances, consider increasing MAX_INSTANCE.\n");
+ return -3;
+ }
+
+ instance[i].state = INSTANCE_IDLE;
+ instance[i].instance_id = i;
+ instance[i].idle_timer = INVALID_TIMER;
+ instance[i].idle_timeout = instance[i].idle_timeoutval = 0;
+ instance[i].progress_timer = INVALID_TIMER;
+ instance[i].progress_timeout = 0;
+ instance[i].users = 0;
+ instance[i].party_id = party_id;
+ instance[i].vars = idb_alloc(DB_OPT_RELEASE_DATA);
+
+ safestrncpy( instance[i].name, name, sizeof(instance[i].name) );
+ memset( instance[i].map, 0x00, sizeof(instance[i].map) );
+ p->instance_id = i;
+
+ clif_instance(i, 1, 0); // Start instancing window
+ ShowInfo("[Instance] Created: %s.\n", name);
+ return i;
+}
+
+/*--------------------------------------
+ * Add a map to the instance using src map "name"
+ *--------------------------------------*/
+int instance_add_map(const char *name, int instance_id, bool usebasename)
+{
+ int16 m = map_mapname2mapid(name);
+ int i, im = -1;
+ size_t num_cell, size;
+
+ if( m < 0 )
+ return -1; // source map not found
+
+ if( !instance_is_valid(instance_id) )
+ {
+ ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id);
+ return -1;
+ }
+ if( instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE )
+ {
+ ShowError("instance_add_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name);
+ return -2;
+ }
+ if( map[m].instance_id != 0 )
+ { // Source map already belong to a Instance.
+ ShowError("instance_add_map: trying to instance already instanced map %s.\n", name);
+ return -4;
+ }
+
+ ARR_FIND( instance_start, map_num, i, !map[i].name[0] ); // Searching for a Free Map
+ if( i < map_num ) im = i; // Unused map found (old instance)
+ else if( map_num - 1 >= MAX_MAP_PER_SERVER )
+ { // No more free maps
+ ShowError("instance_add_map: no more free space to create maps on this server.\n");
+ return -5;
+ }
+ else im = map_num++; // Using next map index
+
+ memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map
+ snprintf(map[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map
+ map[im].index = mapindex_addmap(-1, map[im].name); // Add map index
+
+ if( !map[im].index )
+ {
+ map[im].name[0] = '\0';
+ ShowError("instance_add_map: no more free map indexes.\n");
+ return -3; // No free map index
+ }
+
+ // Reallocate cells
+ num_cell = map[im].xs * map[im].ys;
+ CREATE( map[im].cell, struct mapcell, num_cell );
+ memcpy( map[im].cell, map[m].cell, num_cell * sizeof(struct mapcell) );
+
+ size = map[im].bxs * map[im].bys * sizeof(struct block_list*);
+ map[im].block = (struct block_list**)aCalloc(size, 1);
+ map[im].block_mob = (struct block_list**)aCalloc(size, 1);
+
+ memset(map[im].npc, 0x00, sizeof(map[i].npc));
+ map[im].npc_num = 0;
+
+ memset(map[im].moblist, 0x00, sizeof(map[im].moblist));
+ map[im].mob_delete_timer = INVALID_TIMER;
+
+ map[im].m = im;
+ map[im].instance_id = instance_id;
+ map[im].instance_src_map = m;
+ map[m].flag.src4instance = 1; // Flag this map as a src map for instances
+
+ instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance
+ map_addmap2db(&map[im]);
+
+ return im;
+}
+
+/*--------------------------------------
+ * m : source map of this instance
+ * party_id : source party of this instance
+ * type : result (0 = map id | 1 = instance id)
+ *--------------------------------------*/
+int instance_map2imap(int16 m, int instance_id)
+{
+ int i;
+
+ if( !instance_is_valid(instance_id) )
+ {
+ return -1;
+ }
+
+ for( i = 0; i < instance[instance_id].num_map; i++ )
+ {
+ if( instance[instance_id].map[i] && map[instance[instance_id].map[i]].instance_src_map == m )
+ return instance[instance_id].map[i];
+ }
+ return -1;
+}
+
+/*--------------------------------------
+ * m : source map
+ * instance_id : where to search
+ * result : mapid of map "m" in this instance
+ *--------------------------------------*/
+int instance_mapid2imapid(int16 m, int instance_id)
+{
+ if( map[m].flag.src4instance == 0 )
+ return m; // not instances found for this map
+ else if( map[m].instance_id )
+ { // This map is a instance, not a src map instance
+ ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id);
+ return -1;
+ }
+
+ if( !instance_is_valid(instance_id) )
+ return -1;
+
+ return instance_map2imap(m, instance_id);
+}
+
+/*--------------------------------------
+ * map_instance_map_npcsub
+ * Used on Init instance. Duplicates each script on source map
+ *--------------------------------------*/
+int instance_map_npcsub(struct block_list* bl, va_list args)
+{
+ struct npc_data* nd = (struct npc_data*)bl;
+ int16 m = va_arg(args, int); // Destination Map
+
+ npc_duplicate4instance(nd, m);
+ return 1;
+}
+
+/*--------------------------------------
+ * Init all map on the instance. Npcs are created here
+ *--------------------------------------*/
+void instance_init(int instance_id)
+{
+ int i;
+
+ if( !instance_is_valid(instance_id) )
+ return; // nothing to do
+
+ for( i = 0; i < instance[instance_id].num_map; i++ )
+ map_foreachinmap(instance_map_npcsub, map[instance[instance_id].map[i]].instance_src_map, BL_NPC, instance[instance_id].map[i]);
+
+ instance[instance_id].state = INSTANCE_BUSY;
+ ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name);
+}
+
+/*--------------------------------------
+ * Used on instance deleting process.
+ * Warps all players on each instance map to its save points.
+ *--------------------------------------*/
+int instance_del_load(struct map_session_data* sd, va_list args)
+{
+ int16 m = va_arg(args,int);
+ if( !sd || sd->bl.m != m )
+ return 0;
+
+ pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
+ return 1;
+}
+
+/* for npcs behave differently when being unloaded within a instance */
+int instance_cleanup_sub(struct block_list *bl, va_list ap) {
+ nullpo_ret(bl);
+
+ switch(bl->type) {
+ case BL_PC:
+ map_quit((struct map_session_data *) bl);
+ break;
+ case BL_NPC:
+ npc_unload((struct npc_data *)bl,true);
+ break;
+ case BL_MOB:
+ unit_free(bl,CLR_OUTSIGHT);
+ break;
+ case BL_PET:
+ //There is no need for this, the pet is removed together with the player. [Skotlex]
+ break;
+ case BL_ITEM:
+ map_clearflooritem(bl);
+ break;
+ case BL_SKILL:
+ skill_delunit((struct skill_unit *) bl);
+ break;
+ }
+
+ return 1;
+}
+
+/*--------------------------------------
+ * Removes a simple instance map
+ *--------------------------------------*/
+void instance_del_map(int16 m)
+{
+ int i;
+ if( m <= 0 || !map[m].instance_id )
+ {
+ ShowError("Tried to remove non-existing instance map (%d)\n", m);
+ return;
+ }
+
+ map_foreachpc(instance_del_load, m);
+ map_foreachinmap(instance_cleanup_sub, m, BL_ALL);
+
+ if( map[m].mob_delete_timer != INVALID_TIMER )
+ delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
+
+ mapindex_removemap( map[m].index );
+
+ // Free memory
+ aFree(map[m].cell);
+ aFree(map[m].block);
+ aFree(map[m].block_mob);
+
+ // Remove from instance
+ for( i = 0; i < instance[map[m].instance_id].num_map; i++ )
+ {
+ if( instance[map[m].instance_id].map[i] == m )
+ {
+ instance[map[m].instance_id].num_map--;
+ for( ; i < instance[map[m].instance_id].num_map; i++ )
+ instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1];
+ i = -1;
+ break;
+ }
+ }
+ if( i == instance[map[m].instance_id].num_map )
+ ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m);
+
+ map_removemapdb(&map[m]);
+ memset(&map[m], 0x00, sizeof(map[0]));
+
+ /* for it is default and makes it not try to delete a non-existent timer since we did not delete this entry. */
+ map[m].mob_delete_timer = INVALID_TIMER;
+}
+
+/*--------------------------------------
+ * Timer to destroy instance by process or idle
+ *--------------------------------------*/
+int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data)
+{
+ instance_destroy(id);
+ return 0;
+}
+
+/*--------------------------------------
+ * Removes a instance, all its maps and npcs.
+ *--------------------------------------*/
+void instance_destroy(int instance_id)
+{
+ int last = 0, type;
+ struct party_data *p;
+ time_t now = time(NULL);
+
+ if( !instance_is_valid(instance_id) )
+ return; // nothing to do
+
+ if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now )
+ type = 1;
+ else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now )
+ type = 2;
+ else
+ type = 3;
+
+ clif_instance(instance_id, 5, type); // Report users this instance has been destroyed
+
+ while( instance[instance_id].num_map && last != instance[instance_id].map[0] )
+ { // Remove all maps from instance
+ last = instance[instance_id].map[0];
+ instance_del_map( instance[instance_id].map[0] );
+ }
+
+ if( instance[instance_id].vars )
+ db_destroy(instance[instance_id].vars);
+
+ if( instance[instance_id].progress_timer != INVALID_TIMER )
+ delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
+ if( instance[instance_id].idle_timer != INVALID_TIMER )
+ delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
+
+ instance[instance_id].vars = NULL;
+
+ if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL )
+ p->instance_id = 0; // Update Party information
+
+ ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name);
+ memset( &instance[instance_id], 0x00, sizeof(instance[0]) );
+
+ instance[instance_id].state = INSTANCE_FREE;
+}
+
+/*--------------------------------------
+ * Checks if there are users in the instance or not to start idle timer
+ *--------------------------------------*/
+void instance_check_idle(int instance_id)
+{
+ bool idle = true;
+ time_t now = time(NULL);
+
+ if( !instance_is_valid(instance_id) || instance[instance_id].idle_timeoutval == 0 )
+ return;
+
+ if( instance[instance_id].users )
+ idle = false;
+
+ if( instance[instance_id].idle_timer != INVALID_TIMER && !idle )
+ {
+ delete_timer(instance[instance_id].idle_timer, instance_destroy_timer);
+ instance[instance_id].idle_timer = INVALID_TIMER;
+ instance[instance_id].idle_timeout = 0;
+ clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration
+ }
+ else if( instance[instance_id].idle_timer == INVALID_TIMER && idle )
+ {
+ instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval;
+ instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
+ clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
+ }
+}
+
+/*--------------------------------------
+ * Set instance Timers
+ *--------------------------------------*/
+void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout)
+{
+ time_t now = time(0);
+
+ if( !instance_is_valid(instance_id) )
+ return;
+
+ if( instance[instance_id].progress_timer != INVALID_TIMER )
+ delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
+ if( instance[instance_id].idle_timer != INVALID_TIMER )
+ delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
+
+ if( progress_timeout )
+ {
+ instance[instance_id].progress_timeout = now + progress_timeout;
+ instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
+ }
+ else
+ {
+ instance[instance_id].progress_timeout = 0;
+ instance[instance_id].progress_timer = INVALID_TIMER;
+ }
+
+ if( idle_timeout )
+ {
+ instance[instance_id].idle_timeoutval = idle_timeout;
+ instance[instance_id].idle_timer = INVALID_TIMER;
+ instance_check_idle(instance_id);
+ }
+ else
+ {
+ instance[instance_id].idle_timeoutval = 0;
+ instance[instance_id].idle_timeout = 0;
+ instance[instance_id].idle_timer = INVALID_TIMER;
+ }
+
+ if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER )
+ clif_instance(instance_id, 3, 0);
+}
+
+/*--------------------------------------
+ * Checks if sd in on a instance and should be kicked from it
+ *--------------------------------------*/
+void instance_check_kick(struct map_session_data *sd)
+{
+ int16 m = sd->bl.m;
+
+ clif_instance_leave(sd->fd);
+ if( map[m].instance_id )
+ { // User was on the instance map
+ if( map[m].save.map )
+ pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
+ else
+ pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ }
+}
+
+void do_final_instance(void)
+{
+ int i;
+
+ for( i = 1; i < MAX_INSTANCE; i++ )
+ instance_destroy(i);
+}
+
+void do_init_instance(void)
+{
+ memset(instance, 0x00, sizeof(instance));
+ add_timer_func_list(instance_destroy_timer, "instance_destroy_timer");
+}