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Diffstat (limited to 'src/map/instance.c')
-rw-r--r-- | src/map/instance.c | 488 |
1 files changed, 488 insertions, 0 deletions
diff --git a/src/map/instance.c b/src/map/instance.c new file mode 100644 index 000000000..44a208866 --- /dev/null +++ b/src/map/instance.c @@ -0,0 +1,488 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/strlib.h" +#include "../common/utils.h" +#include "../common/db.h" + +#include "clif.h" +#include "instance.h" +#include "map.h" +#include "npc.h" +#include "party.h" +#include "pc.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <stdarg.h> +#include <time.h> + +int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY] +struct s_instance instance[MAX_INSTANCE]; + + +/// Checks whether given instance id is valid or not. +static bool instance_is_valid(int instance_id) +{ + if( instance_id < 1 || instance_id >= ARRAYLENGTH(instance) ) + {// out of range + return false; + } + + if( instance[instance_id].state == INSTANCE_FREE ) + {// uninitialized/freed instance slot + return false; + } + + return true; +} + + +/*-------------------------------------- + * name : instance name + * Return value could be + * -4 = already exists | -3 = no free instances | -2 = party not found | -1 = invalid type + * On success return instance_id + *--------------------------------------*/ +int instance_create(int party_id, const char *name) +{ + int i; + struct party_data* p; + + if( ( p = party_search(party_id) ) == NULL ) + { + ShowError("instance_create: party %d not found for instance '%s'.\n", party_id, name); + return -2; + } + + if( p->instance_id ) + return -4; // Party already instancing + + // Searching a Free Instance + // 0 is ignored as this mean "no instance" on maps + ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE); + if( i == MAX_INSTANCE ) + { + ShowError("instance_create: no free instances, consider increasing MAX_INSTANCE.\n"); + return -3; + } + + instance[i].state = INSTANCE_IDLE; + instance[i].instance_id = i; + instance[i].idle_timer = INVALID_TIMER; + instance[i].idle_timeout = instance[i].idle_timeoutval = 0; + instance[i].progress_timer = INVALID_TIMER; + instance[i].progress_timeout = 0; + instance[i].users = 0; + instance[i].party_id = party_id; + instance[i].vars = idb_alloc(DB_OPT_RELEASE_DATA); + + safestrncpy( instance[i].name, name, sizeof(instance[i].name) ); + memset( instance[i].map, 0x00, sizeof(instance[i].map) ); + p->instance_id = i; + + clif_instance(i, 1, 0); // Start instancing window + ShowInfo("[Instance] Created: %s.\n", name); + return i; +} + +/*-------------------------------------- + * Add a map to the instance using src map "name" + *--------------------------------------*/ +int instance_add_map(const char *name, int instance_id, bool usebasename) +{ + int16 m = map_mapname2mapid(name); + int i, im = -1; + size_t num_cell, size; + + if( m < 0 ) + return -1; // source map not found + + if( !instance_is_valid(instance_id) ) + { + ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id); + return -1; + } + if( instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE ) + { + ShowError("instance_add_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name); + return -2; + } + if( map[m].instance_id != 0 ) + { // Source map already belong to a Instance. + ShowError("instance_add_map: trying to instance already instanced map %s.\n", name); + return -4; + } + + ARR_FIND( instance_start, map_num, i, !map[i].name[0] ); // Searching for a Free Map + if( i < map_num ) im = i; // Unused map found (old instance) + else if( map_num - 1 >= MAX_MAP_PER_SERVER ) + { // No more free maps + ShowError("instance_add_map: no more free space to create maps on this server.\n"); + return -5; + } + else im = map_num++; // Using next map index + + memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map + snprintf(map[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map + map[im].index = mapindex_addmap(-1, map[im].name); // Add map index + + if( !map[im].index ) + { + map[im].name[0] = '\0'; + ShowError("instance_add_map: no more free map indexes.\n"); + return -3; // No free map index + } + + // Reallocate cells + num_cell = map[im].xs * map[im].ys; + CREATE( map[im].cell, struct mapcell, num_cell ); + memcpy( map[im].cell, map[m].cell, num_cell * sizeof(struct mapcell) ); + + size = map[im].bxs * map[im].bys * sizeof(struct block_list*); + map[im].block = (struct block_list**)aCalloc(size, 1); + map[im].block_mob = (struct block_list**)aCalloc(size, 1); + + memset(map[im].npc, 0x00, sizeof(map[i].npc)); + map[im].npc_num = 0; + + memset(map[im].moblist, 0x00, sizeof(map[im].moblist)); + map[im].mob_delete_timer = INVALID_TIMER; + + map[im].m = im; + map[im].instance_id = instance_id; + map[im].instance_src_map = m; + map[m].flag.src4instance = 1; // Flag this map as a src map for instances + + instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance + map_addmap2db(&map[im]); + + return im; +} + +/*-------------------------------------- + * m : source map of this instance + * party_id : source party of this instance + * type : result (0 = map id | 1 = instance id) + *--------------------------------------*/ +int instance_map2imap(int16 m, int instance_id) +{ + int i; + + if( !instance_is_valid(instance_id) ) + { + return -1; + } + + for( i = 0; i < instance[instance_id].num_map; i++ ) + { + if( instance[instance_id].map[i] && map[instance[instance_id].map[i]].instance_src_map == m ) + return instance[instance_id].map[i]; + } + return -1; +} + +/*-------------------------------------- + * m : source map + * instance_id : where to search + * result : mapid of map "m" in this instance + *--------------------------------------*/ +int instance_mapid2imapid(int16 m, int instance_id) +{ + if( map[m].flag.src4instance == 0 ) + return m; // not instances found for this map + else if( map[m].instance_id ) + { // This map is a instance, not a src map instance + ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id); + return -1; + } + + if( !instance_is_valid(instance_id) ) + return -1; + + return instance_map2imap(m, instance_id); +} + +/*-------------------------------------- + * map_instance_map_npcsub + * Used on Init instance. Duplicates each script on source map + *--------------------------------------*/ +int instance_map_npcsub(struct block_list* bl, va_list args) +{ + struct npc_data* nd = (struct npc_data*)bl; + int16 m = va_arg(args, int); // Destination Map + + npc_duplicate4instance(nd, m); + return 1; +} + +/*-------------------------------------- + * Init all map on the instance. Npcs are created here + *--------------------------------------*/ +void instance_init(int instance_id) +{ + int i; + + if( !instance_is_valid(instance_id) ) + return; // nothing to do + + for( i = 0; i < instance[instance_id].num_map; i++ ) + map_foreachinmap(instance_map_npcsub, map[instance[instance_id].map[i]].instance_src_map, BL_NPC, instance[instance_id].map[i]); + + instance[instance_id].state = INSTANCE_BUSY; + ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name); +} + +/*-------------------------------------- + * Used on instance deleting process. + * Warps all players on each instance map to its save points. + *--------------------------------------*/ +int instance_del_load(struct map_session_data* sd, va_list args) +{ + int16 m = va_arg(args,int); + if( !sd || sd->bl.m != m ) + return 0; + + pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); + return 1; +} + +/* for npcs behave differently when being unloaded within a instance */ +int instance_cleanup_sub(struct block_list *bl, va_list ap) { + nullpo_ret(bl); + + switch(bl->type) { + case BL_PC: + map_quit((struct map_session_data *) bl); + break; + case BL_NPC: + npc_unload((struct npc_data *)bl,true); + break; + case BL_MOB: + unit_free(bl,CLR_OUTSIGHT); + break; + case BL_PET: + //There is no need for this, the pet is removed together with the player. [Skotlex] + break; + case BL_ITEM: + map_clearflooritem(bl); + break; + case BL_SKILL: + skill_delunit((struct skill_unit *) bl); + break; + } + + return 1; +} + +/*-------------------------------------- + * Removes a simple instance map + *--------------------------------------*/ +void instance_del_map(int16 m) +{ + int i; + if( m <= 0 || !map[m].instance_id ) + { + ShowError("Tried to remove non-existing instance map (%d)\n", m); + return; + } + + map_foreachpc(instance_del_load, m); + map_foreachinmap(instance_cleanup_sub, m, BL_ALL); + + if( map[m].mob_delete_timer != INVALID_TIMER ) + delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + + mapindex_removemap( map[m].index ); + + // Free memory + aFree(map[m].cell); + aFree(map[m].block); + aFree(map[m].block_mob); + + // Remove from instance + for( i = 0; i < instance[map[m].instance_id].num_map; i++ ) + { + if( instance[map[m].instance_id].map[i] == m ) + { + instance[map[m].instance_id].num_map--; + for( ; i < instance[map[m].instance_id].num_map; i++ ) + instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1]; + i = -1; + break; + } + } + if( i == instance[map[m].instance_id].num_map ) + ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m); + + map_removemapdb(&map[m]); + memset(&map[m], 0x00, sizeof(map[0])); + + /* for it is default and makes it not try to delete a non-existent timer since we did not delete this entry. */ + map[m].mob_delete_timer = INVALID_TIMER; +} + +/*-------------------------------------- + * Timer to destroy instance by process or idle + *--------------------------------------*/ +int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + instance_destroy(id); + return 0; +} + +/*-------------------------------------- + * Removes a instance, all its maps and npcs. + *--------------------------------------*/ +void instance_destroy(int instance_id) +{ + int last = 0, type; + struct party_data *p; + time_t now = time(NULL); + + if( !instance_is_valid(instance_id) ) + return; // nothing to do + + if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now ) + type = 1; + else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now ) + type = 2; + else + type = 3; + + clif_instance(instance_id, 5, type); // Report users this instance has been destroyed + + while( instance[instance_id].num_map && last != instance[instance_id].map[0] ) + { // Remove all maps from instance + last = instance[instance_id].map[0]; + instance_del_map( instance[instance_id].map[0] ); + } + + if( instance[instance_id].vars ) + db_destroy(instance[instance_id].vars); + + if( instance[instance_id].progress_timer != INVALID_TIMER ) + delete_timer( instance[instance_id].progress_timer, instance_destroy_timer); + if( instance[instance_id].idle_timer != INVALID_TIMER ) + delete_timer( instance[instance_id].idle_timer, instance_destroy_timer); + + instance[instance_id].vars = NULL; + + if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL ) + p->instance_id = 0; // Update Party information + + ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name); + memset( &instance[instance_id], 0x00, sizeof(instance[0]) ); + + instance[instance_id].state = INSTANCE_FREE; +} + +/*-------------------------------------- + * Checks if there are users in the instance or not to start idle timer + *--------------------------------------*/ +void instance_check_idle(int instance_id) +{ + bool idle = true; + time_t now = time(NULL); + + if( !instance_is_valid(instance_id) || instance[instance_id].idle_timeoutval == 0 ) + return; + + if( instance[instance_id].users ) + idle = false; + + if( instance[instance_id].idle_timer != INVALID_TIMER && !idle ) + { + delete_timer(instance[instance_id].idle_timer, instance_destroy_timer); + instance[instance_id].idle_timer = INVALID_TIMER; + instance[instance_id].idle_timeout = 0; + clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration + } + else if( instance[instance_id].idle_timer == INVALID_TIMER && idle ) + { + instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval; + instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); + clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time + } +} + +/*-------------------------------------- + * Set instance Timers + *--------------------------------------*/ +void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout) +{ + time_t now = time(0); + + if( !instance_is_valid(instance_id) ) + return; + + if( instance[instance_id].progress_timer != INVALID_TIMER ) + delete_timer( instance[instance_id].progress_timer, instance_destroy_timer); + if( instance[instance_id].idle_timer != INVALID_TIMER ) + delete_timer( instance[instance_id].idle_timer, instance_destroy_timer); + + if( progress_timeout ) + { + instance[instance_id].progress_timeout = now + progress_timeout; + instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0); + } + else + { + instance[instance_id].progress_timeout = 0; + instance[instance_id].progress_timer = INVALID_TIMER; + } + + if( idle_timeout ) + { + instance[instance_id].idle_timeoutval = idle_timeout; + instance[instance_id].idle_timer = INVALID_TIMER; + instance_check_idle(instance_id); + } + else + { + instance[instance_id].idle_timeoutval = 0; + instance[instance_id].idle_timeout = 0; + instance[instance_id].idle_timer = INVALID_TIMER; + } + + if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER ) + clif_instance(instance_id, 3, 0); +} + +/*-------------------------------------- + * Checks if sd in on a instance and should be kicked from it + *--------------------------------------*/ +void instance_check_kick(struct map_session_data *sd) +{ + int16 m = sd->bl.m; + + clif_instance_leave(sd->fd); + if( map[m].instance_id ) + { // User was on the instance map + if( map[m].save.map ) + pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT); + else + pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + } +} + +void do_final_instance(void) +{ + int i; + + for( i = 1; i < MAX_INSTANCE; i++ ) + instance_destroy(i); +} + +void do_init_instance(void) +{ + memset(instance, 0x00, sizeof(instance)); + add_timer_func_list(instance_destroy_timer, "instance_destroy_timer"); +} |