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Diffstat (limited to 'src/map/homunculus.h')
-rw-r--r-- | src/map/homunculus.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/map/homunculus.h b/src/map/homunculus.h new file mode 100644 index 000000000..50e82eeac --- /dev/null +++ b/src/map/homunculus.h @@ -0,0 +1,132 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _HOMUNCULUS_H_ +#define _HOMUNCULUS_H_ + +#include "status.h" // struct status_data, struct status_change +#include "unit.h" // struct unit_data + +struct h_stats { + unsigned int HP, SP; + unsigned short str, agi, vit, int_, dex, luk; +}; + +struct s_homunculus_db { + int base_class, evo_class; + char name[NAME_LENGTH]; + struct h_stats base, gmin, gmax, emin, emax; + int foodID ; + int baseASPD ; + long hungryDelay ; + unsigned char element, race, base_size, evo_size; +}; + +extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; +enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; + +enum { MH_MD_FIGHTING=1, MH_MD_GRAPPLING }; + +enum { + SP_ACK = 0x0, + SP_INTIMATE = 0x1, + SP_HUNGRY = 0x2, +}; + +struct homun_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data base_status, battle_status; + struct status_change sc; + struct regen_data regen; + struct s_homunculus_db *homunculusDB; //[orn] + struct s_homunculus homunculus; //[orn] + + struct map_session_data *master; //pointer back to its master + int hungry_timer; //[orn] + unsigned int exp_next; + char blockskill[MAX_SKILL]; // [orn] +}; + +#define MAX_HOM_SKILL_REQUIRE 5 +struct homun_skill_tree_entry { + short id; + unsigned char max; + unsigned char joblv; + short intimacylv; + struct { + short id; + unsigned char lv; + } need[MAX_HOM_SKILL_REQUIRE]; +}; // Celest + +#define HOM_EVO 0x100 //256 +#define HOM_S 0x200 //512 + +#define HOM_REG 0x1000 //4096 + +enum { +// Normal Homunculus + MAPID_LIF = HOM_REG|0x0, + MAPID_AMISTR, + MAPID_FILIR, + MAPID_VANILMIRTH, +// Evolved Homunulus + MAPID_LIF_E = HOM_REG|HOM_EVO|0x0, + MAPID_AMISTR_E, + MAPID_FILIR_E, + MAPID_VANILMIRTH_E, +// Homunculus S + MAPID_EIRA = HOM_S|0x0, + MAPID_BAYERI, + MAPID_SERA, + MAPID_DIETER, + MAPID_ELANOR, +}; + +#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) + +// merc_is_hom_alive(struct homun_data *) +#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) +int do_init_merc(void); +int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator +struct view_data* merc_get_hom_viewdata(int class_); +int hom_class2mapid(int hom_class); +void merc_damage(struct homun_data *hd); +int merc_hom_dead(struct homun_data *hd); +void merc_hom_skillup(struct homun_data *hd,uint16 skill_id); +int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve); +int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id); +int merc_hom_gainexp(struct homun_data *hd,int exp); +int merc_hom_levelup(struct homun_data *hd); +int merc_hom_evolution(struct homun_data *hd); +int hom_mutate(struct homun_data *hd,int homun_id); +void merc_hom_heal(struct homun_data *hd); +int merc_hom_vaporize(struct map_session_data *sd, int flag); +int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); +void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); +void merc_reset_stats(struct homun_data *hd); +int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] +void merc_save(struct homun_data *hd); +int merc_call_homunculus(struct map_session_data *sd); +int merc_create_homunculus_request(struct map_session_data *sd, int class_); +int search_homunculusDB_index(int key,int type); +int merc_menu(struct map_session_data *sd,int menunum); +int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); +int merc_hom_hungry_timer_delete(struct homun_data *hd); +int merc_hom_change_name(struct map_session_data *sd,char *name); +int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag); +#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type) +#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl) +int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); +int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); +int merc_skill_tree_get_max(int id, int b_class); +void merc_hom_init_timers(struct homun_data * hd); +void merc_skill_reload(void); +void merc_reload(void); + +int hom_addspiritball(TBL_HOM *hd, int max); +int hom_delspiritball(TBL_HOM *hd, int count, int type); + +#endif /* _HOMUNCULUS_H_ */ |