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-rw-r--r--src/map/homunculus.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/map/homunculus.h b/src/map/homunculus.h
new file mode 100644
index 000000000..d4946da3c
--- /dev/null
+++ b/src/map/homunculus.h
@@ -0,0 +1,89 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _HOMUNCULUS_H_
+#define _HOMUNCULUS_H_
+
+#include "status.h" // struct status_data, struct status_change
+#include "unit.h" // struct unit_data
+
+struct h_stats {
+ unsigned int HP, SP;
+ unsigned short str, agi, vit, int_, dex, luk;
+};
+
+struct s_homunculus_db {
+ int base_class, evo_class;
+ char name[NAME_LENGTH];
+ struct h_stats base, gmin, gmax, emin, emax;
+ int foodID ;
+ int baseASPD ;
+ long hungryDelay ;
+ unsigned char element, race, base_size, evo_size;
+};
+
+extern struct s_homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS];
+enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
+enum {
+ SP_ACK = 0x00,
+ SP_INTIMATE = 0x100,
+ SP_HUNGRY = 0x200
+};
+
+struct homun_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+ struct s_homunculus_db *homunculusDB; //[orn]
+ struct s_homunculus homunculus; //[orn]
+
+ struct map_session_data *master; //pointer back to its master
+ int hungry_timer; //[orn]
+ unsigned int exp_next;
+ char blockskill[MAX_SKILL]; // [orn]
+};
+
+
+#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
+
+// merc_is_hom_alive(struct homun_data *)
+#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0)
+int do_init_merc(void);
+int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
+struct view_data* merc_get_hom_viewdata(int class_);
+void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
+int merc_hom_dead(struct homun_data *hd, struct block_list *src);
+void merc_hom_skillup(struct homun_data *hd,int skillnum);
+int merc_hom_calc_skilltree(struct homun_data *hd) ;
+int merc_hom_checkskill(struct homun_data *hd,int skill_id) ;
+int merc_hom_gainexp(struct homun_data *hd,int exp) ;
+int merc_hom_levelup(struct homun_data *hd) ;
+int merc_hom_evolution(struct homun_data *hd) ;
+void merc_hom_heal(struct homun_data *hd,int hp,int sp);
+int merc_hom_vaporize(struct map_session_data *sd, int flag);
+int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
+void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
+void merc_reset_stats(struct homun_data *hd);
+int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus]
+void merc_save(struct homun_data *hd);
+int merc_call_homunculus(struct map_session_data *sd);
+int merc_create_homunculus_request(struct map_session_data *sd, int class_);
+int search_homunculusDB_index(int key,int type);
+int merc_menu(struct map_session_data *sd,int menunum);
+int merc_hom_food(struct map_session_data *sd, struct homun_data *hd);
+int merc_hom_hungry_timer_delete(struct homun_data *hd);
+int merc_hom_change_name(struct map_session_data *sd,char *name);
+int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag);
+#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
+#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl)
+int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
+int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
+int merc_skill_tree_get_max(int id, int b_class);
+void merc_hom_init_timers(struct homun_data * hd);
+void merc_skill_reload(void);
+void merc_reload(void);
+
+#endif /* _HOMUNCULUS_H_ */