diff options
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r-- | src/map/homunculus.c | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c index ab3d811b2..8f54481ff 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -76,7 +76,7 @@ int hom_class2mapid(int hom_class) case 6050: return MAPID_SERA; case 6051: return MAPID_DIETER; case 6052: return MAPID_ELANOR; - + default: return -1; } } @@ -86,15 +86,15 @@ int hom_addspiritball(TBL_HOM *hd, int max) { if (max > MAX_SKILL_LEVEL) max = MAX_SKILL_LEVEL; - if (hd->spiritball < 0) - hd->spiritball = 0; + if (hd->homunculus.spiritball < 0) + hd->homunculus.spiritball = 0; - if (hd->spiritball && hd->spiritball >= max) { - hd->spiritball = max; + if (hd->homunculus.spiritball && hd->homunculus.spiritball >= max) { + hd->homunculus.spiritball = max; } else - hd->spiritball++; - + hd->homunculus.spiritball++; + clif_spiritball(&hd->bl); return 0; @@ -103,18 +103,18 @@ int hom_addspiritball(TBL_HOM *hd, int max) { int hom_delspiritball(TBL_HOM *hd, int count, int type) { nullpo_ret(hd); - if (hd->spiritball <= 0) { - hd->spiritball = 0; + if (hd->homunculus.spiritball <= 0) { + hd->homunculus.spiritball = 0; return 0; } if (count <= 0) return 0; if (count > MAX_SKILL_LEVEL) count = MAX_SKILL_LEVEL; - if (count > hd->spiritball) - count = hd->spiritball; - - hd->spiritball -= count; + if (count > hd->homunculus.spiritball) + count = hd->homunculus.spiritball; + + hd->homunculus.spiritball -= count; if (!type) clif_spiritball(&hd->bl); @@ -154,7 +154,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag) hd = sd->hd; if (!hd || hd->homunculus.vaporize) return 0; - + if (status_isdead(&hd->bl)) return 0; //Can't vaporize a dead homun. @@ -172,7 +172,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag) return unit_remove_map(&hd->bl, CLR_OUTSIGHT); } -//delete a homunculus, completely "killing it". +//delete a homunculus, completely "killing it". //Emote is the emotion the master should use, send negative to disable. int merc_hom_delete(struct homun_data *hd, int emote) { @@ -204,7 +204,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) /* load previous homunculus form skills first. */ if( hd->homunculus.prev_class != 0 ) { c = hd->homunculus.prev_class - HM_CLASS_BASE; - + for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. @@ -220,12 +220,12 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) if ( f ) hd->homunculus.hskill[id-HM_SKILLBASE].id = id; } - + f = 1; } - + c = hd->homunculus.class_ - HM_CLASS_BASE; - + for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. @@ -244,7 +244,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) if ( f ) hd->homunculus.hskill[id-HM_SKILLBASE].id = id; } - + if( hd->master ) clif_homskillinfoblock(hd->master); return 0; @@ -278,7 +278,7 @@ void merc_hom_skillup(struct homun_data *hd,int skillnum) if(hd->homunculus.vaporize) return; - + i = skillnum - HM_SKILLBASE; if(hd->homunculus.skillpts > 0 && hd->homunculus.hskill[i].id && @@ -316,12 +316,12 @@ int merc_hom_levelup(struct homun_data *hd) hom = &hd->homunculus; hom->level++ ; - if (!(hom->level % 3)) + if (!(hom->level % 3)) hom->skillpts++ ; //1 skillpoint each 3 base level hom->exp -= hd->exp_next ; hd->exp_next = hexptbl[hom->level - 1] ; - + max = &hd->homunculusDB->gmax; min = &hd->homunculusDB->gmin; @@ -350,7 +350,7 @@ int merc_hom_levelup(struct homun_data *hd) hom->dex += growth_dex; hom->int_+= growth_int; hom->luk += growth_luk; - + if ( battle_config.homunculus_show_growth ) { sprintf(output, "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", @@ -390,7 +390,7 @@ int merc_hom_evolution(struct homun_data *hd) sd = hd->master; if (!sd) return 0; - + if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); return 0; @@ -424,7 +424,7 @@ int merc_hom_evolution(struct homun_data *hd) if (!(battle_config.hom_setting&0x2)) skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - + return 1 ; } @@ -437,18 +437,18 @@ int hom_mutate(struct homun_data *hd, int homun_id) m_class = hom_class2mapid(hd->homunculus.class_); m_id = hom_class2mapid(homun_id); - + if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) { clif_emotion(&hd->bl, E_SWT); return 0; } - + sd = hd->master; if (!sd) return 0; prev_class = hd->homunculus.class_; - + if (!merc_hom_change_class(hd, homun_id)) { ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); return 0; @@ -461,7 +461,7 @@ int hom_mutate(struct homun_data *hd, int homun_id) clif_emotion(&sd->bl, E_NO1); clif_specialeffect(&hd->bl,568,AREA); - + //status_Calc flag&1 will make current HP/SP be reloaded from hom structure hom = &hd->homunculus; hom->hp = hd->battle_status.hp; @@ -471,7 +471,7 @@ int hom_mutate(struct homun_data *hd, int homun_id) if (!(battle_config.hom_setting&0x2)) skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - + return 1; } @@ -486,8 +486,8 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_); return 0; } - - if( hd->exp_next == 0 || + + if( hd->exp_next == 0 || ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) { hd->homunculus.exp = 0; @@ -507,7 +507,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) merc_hom_levelup(hd) ; } while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); - + if( hd->exp_next == 0 ) hd->homunculus.exp = 0 ; @@ -550,7 +550,7 @@ void merc_save(struct homun_data *hd) // copy data that must be saved in homunculus struct ( hp / sp ) TBL_PC * sd = hd->master; //Do not check for max_hp/max_sp caps as current could be higher to max due - //to status changes/skills (they will be capped as needed upon stat + //to status changes/skills (they will be capped as needed upon stat //calculation on login) hd->homunculus.hp = hd->battle_status.hp; hd->homunculus.sp = hd->battle_status.sp; @@ -562,7 +562,7 @@ int merc_menu(struct map_session_data *sd,int menunum) nullpo_ret(sd); if (sd->hd == NULL) return 1; - + switch(menunum) { case 0: break; @@ -645,7 +645,7 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) } hd->hungry_timer = INVALID_TIMER; - + hd->homunculus.hunger-- ; if(hd->homunculus.hunger <= 10) { clif_emotion(&hd->bl, E_AN); @@ -653,8 +653,8 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) clif_emotion(&hd->bl, E_HMM); } else if(hd->homunculus.hunger == 75) { clif_emotion(&hd->bl, E_OK); - } - + } + if(hd->homunculus.hunger < 0) { hd->homunculus.hunger = 0; // Delete the homunculus if intimacy <= 100 @@ -704,7 +704,7 @@ int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag) if (!merc_is_hom_active(hd)) return 0; normalize_name(name," ");//bugreport:3032 - + if ( !flag || !strlen(name) ) { clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name return 0; @@ -748,7 +748,7 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) nullpo_retr(1, sd); - Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); + Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); if(i < 0) { @@ -778,7 +778,7 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); hd->bl.x = hd->ud.to_x; hd->bl.y = hd->ud.to_y; - + map_addiddb(&hd->bl); status_calc_homunculus(hd,1); @@ -824,7 +824,7 @@ int merc_call_homunculus(struct map_session_data *sd) clif_homskillinfoblock(sd); if (battle_config.slaves_inherit_speed&1) status_calc_bl(&hd->bl, SCB_SPEED); - merc_save(hd); + merc_save(hd); } else //Warp him to master. unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT); @@ -858,7 +858,7 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); else merc_hom_alloc(sd, sh); - + hd = sd->hd; if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) { @@ -884,7 +884,7 @@ int merc_create_homunculus_request(struct map_session_data *sd, int class_) i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); if(i < 0) return 0; - + memset(&homun, 0, sizeof(struct s_homunculus)); //Initial data strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); @@ -893,7 +893,7 @@ int merc_create_homunculus_request(struct map_session_data *sd, int class_) homun.hunger = 32; //32% homun.intimacy = 2100; //21/1000 homun.char_id = sd->status.char_id; - + homun.hp = 10 ; base = &homunculus_db[i].base; homun.max_hp = base->HP; @@ -906,7 +906,7 @@ int merc_create_homunculus_request(struct map_session_data *sd, int class_) homun.luk = base->luk *10; // Request homunculus creation - intif_homunculus_create(sd->status.account_id, &homun); + intif_homunculus_create(sd->status.account_id, &homun); return 1; } @@ -920,7 +920,7 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh if (!sd->hd) //Load homun data; return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - + hd = sd->hd; if (hd->homunculus.vaporize) @@ -1029,7 +1029,7 @@ int merc_hom_shuffle(struct homun_data *hd) static bool read_homunculusdb_sub(char* str[], int columns, int current) { - int classid; + int classid; struct s_homunculus_db *db; //Base Class,Evo Class @@ -1168,7 +1168,7 @@ int read_homunculusdb(void) static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) {// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req> - int k, classid; + int k, classid; int j; int minJobLevelPresent = 0; @@ -1202,7 +1202,7 @@ static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) hskill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); hskill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); } - + hskill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]); return true; @@ -1276,7 +1276,7 @@ int do_init_merc(void) //Stock view data for homuncs memset(&hom_viewdb, 0, sizeof(hom_viewdb)); - for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) + for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; return 0; } |