diff options
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r-- | src/map/homunculus.c | 697 |
1 files changed, 358 insertions, 339 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 904b773eb..6e9ce58b6 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -40,50 +40,41 @@ #include <string.h> #include <math.h> -struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] -struct homun_skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; - -static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data); - -static unsigned int hexptbl[MAX_LEVEL]; - -//For holding the view data of npc classes. [Skotlex] -static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; - -struct view_data* merc_get_hom_viewdata(int class_) -{ //Returns the viewdata for homunculus +//Returns the viewdata for homunculus +struct view_data* homunculus_get_viewdata(int class_) { if (homdb_checkid(class_)) - return &hom_viewdb[class_-HM_CLASS_BASE]; + return &homun->viewdb[class_-HM_CLASS_BASE]; return NULL; } -int hom_class2mapid(int hom_class) -{ - switch(hom_class) - { +enum homun_type homunculus_class2type(int class_) { + switch(class_) { // Normal Homunculus - case 6001: case 6005: return MAPID_LIF; - case 6002: case 6006: return MAPID_AMISTR; - case 6003: case 6007: return MAPID_FILIR; - case 6004: case 6008: return MAPID_VANILMIRTH; + case 6001: case 6005: + case 6002: case 6006: + case 6003: case 6007: + case 6004: case 6008: + return HT_REG; // Evolved Homunculus - case 6009: case 6013: return MAPID_LIF_E; - case 6010: case 6014: return MAPID_AMISTR_E; - case 6011: case 6015: return MAPID_FILIR_E; - case 6012: case 6016: return MAPID_VANILMIRTH_E; + case 6009: case 6013: + case 6010: case 6014: + case 6011: case 6015: + case 6012: case 6016: + return HT_EVO; // Homunculus S - case 6048: return MAPID_EIRA; - case 6049: return MAPID_BAYERI; - case 6050: return MAPID_SERA; - case 6051: return MAPID_DIETER; - case 6052: return MAPID_ELANOR; - - default: return -1; + case 6048: + case 6049: + case 6050: + case 6051: + case 6052: + return HT_S; + default: + return -1; } } -int hom_addspiritball(TBL_HOM *hd, int max) { - nullpo_ret(hd); +void homunculus_addspiritball(struct homun_data *hd, int max) { + nullpo_retv(hd); if (max > MAX_SKILL_LEVEL) max = MAX_SKILL_LEVEL; @@ -97,19 +88,17 @@ int hom_addspiritball(TBL_HOM *hd, int max) { hd->homunculus.spiritball++; clif->spiritball(&hd->bl); - - return 0; } -int hom_delspiritball(TBL_HOM *hd, int count, int type) { - nullpo_ret(hd); +void homunculus_delspiritball(struct homun_data *hd, int count, int type) { + nullpo_retv(hd); if (hd->homunculus.spiritball <= 0) { hd->homunculus.spiritball = 0; - return 0; + return; } if (count <= 0) - return 0; + return; if (count > MAX_SKILL_LEVEL) count = MAX_SKILL_LEVEL; if (count > hd->homunculus.spiritball) @@ -118,23 +107,20 @@ int hom_delspiritball(TBL_HOM *hd, int count, int type) { hd->homunculus.spiritball -= count; if (!type) clif->spiritball(&hd->bl); - - return 0; } -void merc_damage(struct homun_data *hd) { +void homunculus_damaged(struct homun_data *hd) { clif->hominfo(hd->master,hd,0); } -int merc_hom_dead(struct homun_data *hd) -{ +int homunculus_dead(struct homun_data *hd) { //There's no intimacy penalties on death (from Tharis) struct map_session_data *sd = hd->master; clif->emotion(&hd->bl, E_WAH); //Delete timers when dead. - merc_hom_hungry_timer_delete(hd); + homun->hunger_timer_delete(hd); hd->homunculus.hp = 0; if (!sd) //unit remove map will invoke unit free @@ -146,8 +132,7 @@ int merc_hom_dead(struct homun_data *hd) } //Vaporize a character's homun. If flag, HP needs to be 80% or above. -int merc_hom_vaporize(struct map_session_data *sd, int flag) -{ +int homunculus_vaporize(struct map_session_data *sd, int flag) { struct homun_data *hd; nullpo_ret(sd); @@ -164,19 +149,18 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag) hd->regen.state.block = 3; //Block regen while vaporized. //Delete timers when vaporized. - merc_hom_hungry_timer_delete(hd); + homun->hunger_timer_delete(hd); hd->homunculus.vaporize = 1; if(battle_config.hom_setting&0x40) memset(hd->blockskill, 0, sizeof(hd->blockskill)); clif->hominfo(sd, sd->hd, 0); - merc_save(hd); + homun->save(hd); return unit_remove_map(&hd->bl, CLR_OUTSIGHT); } //delete a homunculus, completely "killing it". //Emote is the emotion the master should use, send negative to disable. -int merc_hom_delete(struct homun_data *hd, int emote) -{ +int homunculus_delete(struct homun_data *hd, int emote) { struct map_session_data *sd; nullpo_ret(hd); sd = hd->master; @@ -195,8 +179,7 @@ int merc_hom_delete(struct homun_data *hd, int emote) return unit_remove_map(&hd->bl,CLR_OUTSIGHT); } -int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) -{ +int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) { int i, id = 0; int j, f = 1; int c = 0; @@ -206,13 +189,13 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) if( hd->homunculus.prev_class != 0 ) { c = hd->homunculus.prev_class - HM_CLASS_BASE; - for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) { + for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. if(!battle_config.skillfree) { for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { - if( hskill_tree[c][i].need[j].id && - merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) { + if( homun->skill_tree[c][i].need[j].id && + homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) { f = 0; break; } @@ -227,16 +210,16 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) c = hd->homunculus.class_ - HM_CLASS_BASE; - for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) { + for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy; - if( j < hskill_tree[c][i].intimacylv ) + if( j < homun->skill_tree[c][i].intimacylv ) continue; if(!battle_config.skillfree) { for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { - if( hskill_tree[c][i].need[j].id && - merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) { + if( homun->skill_tree[c][i].need[j].id && + homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) { f = 0; break; } @@ -251,8 +234,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) return 0; } -int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id) -{ +int homunculus_checkskill(struct homun_data *hd,uint16 skill_id) { int i = skill_id - HM_SKILLBASE; if(!hd) return 0; @@ -263,17 +245,16 @@ int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id) return 0; } -int merc_skill_tree_get_max(int id, int b_class){ +int homunculus_skill_tree_get_max(int id, int b_class) { int i, skill_id; b_class -= HM_CLASS_BASE; - for(i=0;(skill_id=hskill_tree[b_class][i].id)>0;i++) + for(i=0;(skill_id=homun->skill_tree[b_class][i].id)>0;i++) if (id == skill_id) - return hskill_tree[b_class][i].max; + return homun->skill_tree[b_class][i].max; return skill->get_max(id); } -void merc_hom_skillup(struct homun_data *hd,uint16 skill_id) -{ +void homunculus_skillup(struct homun_data *hd,uint16 skill_id) { int i = 0 ; nullpo_retv(hd); @@ -284,7 +265,7 @@ void merc_hom_skillup(struct homun_data *hd,uint16 skill_id) if(hd->homunculus.skillpts > 0 && hd->homunculus.hskill[i].id && hd->homunculus.hskill[i].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] - hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skill_id, hd->homunculus.class_) + hd->homunculus.hskill[i].lv < homun->skill_tree_get_max(skill_id, hd->homunculus.class_) ) { hd->homunculus.hskill[i].lv++; @@ -298,29 +279,40 @@ void merc_hom_skillup(struct homun_data *hd,uint16 skill_id) } } -int merc_hom_levelup(struct homun_data *hd) -{ +bool homunculus_levelup(struct homun_data *hd) { struct s_homunculus *hom; struct h_stats *min, *max; int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; - int growth_max_hp, growth_max_sp ; - int m_class; + int growth_max_hp, growth_max_sp; + enum homun_type htype; - if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { - ShowError("merc_hom_levelup: Invalid class %d. \n", hd->homunculus.class_); - return 0; + if((htype = homun->class2type(hd->homunculus.class_)) == -1) { + ShowError("homunculus_levelup: Invalid class %d. \n", hd->homunculus.class_); + return false; } - - if((m_class&HOM_REG) && (hd->homunculus.level >= battle_config.hom_max_level || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) || !hd->exp_next || hd->homunculus.exp < hd->exp_next)) - return 0; - + + if( !hd->exp_next || hd->homunculus.exp < hd->exp_next ) + return false; + + switch( htype ) { + case HT_REG: + case HT_EVO: + if( hd->homunculus.level >= battle_config.hom_max_level ) + return false; + break; + case HT_S: + if( hd->homunculus.level >= battle_config.hom_S_max_level ) + return false; + break; + } + hom = &hd->homunculus; hom->level++ ; if (!(hom->level % 3)) - hom->skillpts++ ; //1 skillpoint each 3 base level + hom->skillpts++; //1 skillpoint each 3 base level - hom->exp -= hd->exp_next ; - hd->exp_next = hexptbl[hom->level - 1] ; + hom->exp -= hd->exp_next; + hd->exp_next = homun->exptable[hom->level - 1]; max = &hd->homunculusDB->gmax; min = &hd->homunculusDB->gmin; @@ -360,41 +352,39 @@ int merc_hom_levelup(struct homun_data *hd) growth_int/10.0, growth_dex/10.0, growth_luk/10.0); clif->disp_onlyself(hd->master,output,strlen(output)); } - return 1 ; + return true; } -int merc_hom_change_class(struct homun_data *hd, short class_) -{ +int homunculus_change_class(struct homun_data *hd, short class_) { int i; - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + i = homun->db_search(class_,HOMUNCULUS_CLASS); if(i < 0) return 0; - hd->homunculusDB = &homunculus_db[i]; + hd->homunculusDB = &homun->db[i]; hd->homunculus.class_ = class_; status_set_viewdata(&hd->bl, class_); - merc_hom_calc_skilltree(hd, 1); + homun->calc_skilltree(hd, 1); return 1; } -int merc_hom_evolution(struct homun_data *hd) -{ +bool homunculus_evolve(struct homun_data *hd) { struct s_homunculus *hom; struct h_stats *max, *min; struct map_session_data *sd; nullpo_ret(hd); - if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) - { - clif->emotion(&hd->bl, E_SWT); - return 0 ; - } sd = hd->master; if (!sd) - return 0; + return false; + + if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) { + clif->emotion(&hd->bl, E_SWT); + return false; + } - if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { - ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); - return 0; + if (!homun->change_class(hd, hd->homunculusDB->evo_class)) { + ShowError("homunculus_evolve: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); + return false; } //Apply evolution bonuses @@ -426,33 +416,33 @@ int merc_hom_evolution(struct homun_data *hd) if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - return 1 ; + return true; } -int hom_mutate(struct homun_data *hd, int homun_id) -{ +bool homunculus_mutate(struct homun_data *hd, int homun_id) { struct s_homunculus *hom; struct map_session_data *sd; - int m_class, m_id, prev_class = 0; + int prev_class = 0; + enum homun_type m_class, m_id; nullpo_ret(hd); - m_class = hom_class2mapid(hd->homunculus.class_); - m_id = hom_class2mapid(homun_id); + sd = hd->master; + if (!sd) + return false; + + m_class = homun->class2type(hd->homunculus.class_); + m_id = homun->class2type(homun_id); - if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) { + if( m_class == -1 || m_id == -1 || m_class != HT_EVO || m_id != HT_S ) { clif->emotion(&hd->bl, E_SWT); - return 0; + return false; } - sd = hd->master; - if (!sd) - return 0; - prev_class = hd->homunculus.class_; - if (!merc_hom_change_class(hd, homun_id)) { - ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); - return 0; + if (!homun->change_class(hd, homun_id)) { + ShowError("homunculus_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); + return false; } unit_remove_map(&hd->bl, CLR_OUTSIGHT); @@ -473,26 +463,33 @@ int hom_mutate(struct homun_data *hd, int homun_id) if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - return 1; + return true; } -int merc_hom_gainexp(struct homun_data *hd,int exp) -{ - int m_class; +int homunculus_gainexp(struct homun_data *hd,unsigned int exp) { + enum homun_type htype; if(hd->homunculus.vaporize) return 1; - if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { - ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_); + if((htype = homun->class2type(hd->homunculus.class_)) == -1) { + ShowError("homunculus_gainexp: Invalid class %d. \n", hd->homunculus.class_); return 0; } - - if( hd->exp_next == 0 || - ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || - ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) { - hd->homunculus.exp = 0; + + if( !hd->exp_next || hd->homunculus.exp < hd->exp_next ) return 0; + + switch( htype ) { + case HT_REG: + case HT_EVO: + if( hd->homunculus.level >= battle_config.hom_max_level ) + return 0; + break; + case HT_S: + if( hd->homunculus.level >= battle_config.hom_S_max_level ) + return 0; + break; } hd->homunculus.exp += exp; @@ -503,10 +500,10 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) } //levelup - while( hd->homunculus.exp > hd->exp_next && merc_hom_levelup(hd) ); + while( hd->homunculus.exp > hd->exp_next && homun->levelup(hd) ); if( hd->exp_next == 0 ) - hd->homunculus.exp = 0 ; + hd->homunculus.exp = 0; clif->specialeffect(&hd->bl,568,AREA); status_calc_homunculus(hd,0); @@ -515,8 +512,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) } // Return the new value -int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) -{ +unsigned int homunculus_add_intimacy(struct homun_data *hd, unsigned int value) { if (battle_config.homunculus_friendly_rate != 100) value = (value * battle_config.homunculus_friendly_rate) / 100; @@ -528,8 +524,7 @@ int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) } // Return 0 if decrease fails or intimacy became 0 else the new value -int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) -{ +unsigned int homunculus_consume_intimacy(struct homun_data *hd, unsigned int value) { if (hd->homunculus.intimacy >= value) hd->homunculus.intimacy -= value; else @@ -538,12 +533,11 @@ int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) return hd->homunculus.intimacy; } -void merc_hom_heal(struct homun_data *hd) { +void homunculus_healed (struct homun_data *hd) { clif->hominfo(hd->master,hd,0); } -void merc_save(struct homun_data *hd) -{ +void homunculus_save(struct homun_data *hd) { // copy data that must be saved in homunculus struct ( hp / sp ) TBL_PC * sd = hd->master; //Do not check for max_hp/max_sp caps as current could be higher to max due @@ -554,57 +548,55 @@ void merc_save(struct homun_data *hd) intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); } -int merc_menu(struct map_session_data *sd,int menunum) -{ +unsigned char homunculus_menu(struct map_session_data *sd,unsigned char menu_num) { nullpo_ret(sd); if (sd->hd == NULL) return 1; - switch(menunum) { + switch(menu_num) { case 0: break; case 1: - merc_hom_food(sd, sd->hd); + homun->feed(sd, sd->hd); break; case 2: - merc_hom_delete(sd->hd, -1); + homun->delete(sd->hd, -1); break; default: - ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; + ShowError("homunculus_menu : unknown menu choice : %d\n", menu_num) ; break; } return 0; } -int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) -{ +bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) { int i, foodID, emotion; if(hd->homunculus.vaporize) - return 1 ; + return false; foodID = hd->homunculusDB->foodID; i = pc_search_inventory(sd,foodID); if(i < 0) { clif->hom_food(sd,foodID,0); - return 1; + return false; } pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if ( hd->homunculus.hunger >= 91 ) { - merc_hom_decrease_intimacy(hd, 50); + homun->consume_intimacy(hd, 50); emotion = E_WAH; } else if ( hd->homunculus.hunger >= 76 ) { - merc_hom_decrease_intimacy(hd, 5); + homun->consume_intimacy(hd, 5); emotion = E_SWT2; } else if ( hd->homunculus.hunger >= 26 ) { - merc_hom_increase_intimacy(hd, 75); + homun->add_intimacy(hd, 75); emotion = E_HO; } else if ( hd->homunculus.hunger >= 11 ) { - merc_hom_increase_intimacy(hd, 100); + homun->add_intimacy(hd, 100); emotion = E_HO; } else { - merc_hom_increase_intimacy(hd, 50); + homun->add_intimacy(hd, 50); emotion = E_HO; } @@ -619,25 +611,20 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) // Too much food :/ if(hd->homunculus.intimacy == 0) - return merc_hom_delete(sd->hd, E_OMG); + return homun->delete(sd->hd, E_OMG); - return 0; + return true; } -static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) -{ +int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct homun_data *hd; - sd=map_id2sd(id); - if(!sd) - return 1; - - if(!sd->status.hom_id || !(hd=sd->hd)) + if(!(sd=map_id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd)) return 1; if(hd->hungry_timer != tid){ - ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); + ShowError("homunculus_hunger_timer %d != %d\n",hd->hungry_timer,tid); return 0; } @@ -655,34 +642,31 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) if(hd->homunculus.hunger < 0) { hd->homunculus.hunger = 0; // Delete the homunculus if intimacy <= 100 - if ( !merc_hom_decrease_intimacy(hd, 100) ) - return merc_hom_delete(hd, E_OMG); + if ( !homun->consume_intimacy(hd, 100) ) + return homun->delete(hd, E_OMG); clif->send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); } clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator + hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator return 0; } -int merc_hom_hungry_timer_delete(struct homun_data *hd) -{ - nullpo_ret(hd); +void homunculus_hunger_timer_delete(struct homun_data *hd) { + nullpo_retv(hd); if(hd->hungry_timer != INVALID_TIMER) { - delete_timer(hd->hungry_timer,merc_hom_hungry); + delete_timer(hd->hungry_timer,homun->hunger_timer); hd->hungry_timer = INVALID_TIMER; } - return 1; } -int merc_hom_change_name(struct map_session_data *sd,char *name) -{ +int homunculus_change_name(struct map_session_data *sd,char *name) { int i; struct homun_data *hd; nullpo_retr(1, sd); hd = sd->hd; - if (!merc_is_hom_active(hd)) + if (!homun_alive(hd)) return 1; if(hd->homunculus.rename_flag && !battle_config.hom_rename) return 1; @@ -695,39 +679,37 @@ int merc_hom_change_name(struct map_session_data *sd,char *name) return intif_rename_hom(sd, name); } -int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag) -{ +bool homunculus_change_name_ack(struct map_session_data *sd, char* name, int flag) { struct homun_data *hd = sd->hd; - if (!merc_is_hom_active(hd)) return 0; + if (!homun_alive(hd)) return false; normalize_name(name," ");//bugreport:3032 if ( !flag || !strlen(name) ) { clif->message(sd->fd, msg_txt(280)); // You cannot use this name - return 0; + return false; } safestrncpy(hd->homunculus.name,name,NAME_LENGTH); clif->charnameack (0,&hd->bl); hd->homunculus.rename_flag = 1; clif->hominfo(sd,hd,0); - return 1; + return true; } -int search_homunculusDB_index(int key,int type) -{ +int homunculus_db_search(int key,int type) { int i; for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) { - if(homunculus_db[i].base_class <= 0) + if(homun->db[i].base_class <= 0) continue; switch(type) { case HOMUNCULUS_CLASS: - if(homunculus_db[i].base_class == key || - homunculus_db[i].evo_class == key) + if(homun->db[i].base_class == key || + homun->db[i].evo_class == key) return i; break; case HOMUNCULUS_FOOD: - if(homunculus_db[i].foodID == key) + if(homun->db[i].foodID == key) return i; break; default: @@ -738,30 +720,29 @@ int search_homunculusDB_index(int key,int type) } // Create homunc structure -int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) -{ +bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { struct homun_data *hd; int i = 0; - nullpo_retr(1, sd); + nullpo_retr(false, sd); Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); - i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); + i = homun->db_search(hom->class_,HOMUNCULUS_CLASS); if(i < 0) { - ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); + ShowError("homunculus_create: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); sd->status.hom_id = 0; intif_homunculus_requestdelete(hom->hom_id); - return 1; + return false; } sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); hd->bl.type = BL_HOM; hd->bl.id = npc_get_new_npc_id(); hd->master = sd; - hd->homunculusDB = &homunculus_db[i]; + hd->homunculusDB = &homun->db[i]; memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); - hd->exp_next = hexptbl[hd->homunculus.level - 1]; + hd->exp_next = homun->exptable[hd->homunculus.level - 1]; status_set_viewdata(&hd->bl, hd->homunculus.class_); status_change_init(&hd->bl); @@ -780,22 +761,20 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) status_calc_homunculus(hd,1); hd->hungry_timer = INVALID_TIMER; - return 0; + return true; } -void merc_hom_init_timers(struct homun_data * hd) -{ +void homunculus_init_timers(struct homun_data * hd) { if (hd->hungry_timer == INVALID_TIMER) - hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); + hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); hd->regen.state.block = 0; //Restore HP/SP block. } -int merc_call_homunculus(struct map_session_data *sd) -{ +bool homunculus_call(struct map_session_data *sd) { struct homun_data *hd; if (!sd->status.hom_id) //Create a new homun. - return merc_create_homunculus_request(sd, HM_CLASS_BASE + rnd_value(0, 7)) ; + return homun->creation_request(sd, HM_CLASS_BASE + rnd_value(0, 7)); // If homunc not yet loaded, load it if (!sd->hd) @@ -804,12 +783,11 @@ int merc_call_homunculus(struct map_session_data *sd) hd = sd->hd; if (!hd->homunculus.vaporize) - return 0; //Can't use this if homun wasn't vaporized. + return false; //Can't use this if homun wasn't vaporized. - merc_hom_init_timers(hd); + homun->init_timers(hd); hd->homunculus.vaporize = 0; - if (hd->bl.prev == NULL) - { //Spawn him + if (hd->bl.prev == NULL) { //Spawn him hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; hd->bl.m = sd->bl.m; @@ -821,99 +799,110 @@ int merc_call_homunculus(struct map_session_data *sd) clif->homskillinfoblock(sd); if (battle_config.slaves_inherit_speed&1) status_calc_bl(&hd->bl, SCB_SPEED); - merc_save(hd); + homun->save(hd); } else //Warp him to master. unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT); - return 1; + return true; } // Recv homunculus data from char server -int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) -{ +bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) { struct map_session_data *sd; struct homun_data *hd; sd = map_id2sd(account_id); if(!sd) - return 0; - if (sd->status.char_id != sh->char_id) - { + return false; + if (sd->status.char_id != sh->char_id) { if (sd->status.hom_id == sh->hom_id) sh->char_id = sd->status.char_id; //Correct char id. else - return 0; + return false; } if(!flag) { // Failed to load sd->status.hom_id = 0; - return 0; + return false; } if (!sd->status.hom_id) //Hom just created. sd->status.hom_id = sh->hom_id; + if (sd->hd) //uh? Overwrite the data. memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); else - merc_hom_alloc(sd, sh); + homun->create(sd, sh); hd = sd->hd; - if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) - { + if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) { + enum homun_type htype = homun->class2type(hd->homunculus.class_); + map_addblock(&hd->bl); clif->spawn(&hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); clif->hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] clif->homskillinfoblock(sd); - merc_hom_init_timers(hd); + homun->init_timers(hd); + /* force shuffle if your level is higher than the allowed */ + switch( htype ) { + case HT_REG: + case HT_EVO: + if( hd->homunculus.level > battle_config.hom_max_level ) + homun->shuffle(hd); + break; + case HT_S: + if( hd->homunculus.level > battle_config.hom_S_max_level ) + homun->shuffle(hd); + break; + } + } - return 1; + return true; } // Ask homunculus creation to char server -int merc_create_homunculus_request(struct map_session_data *sd, int class_) -{ - struct s_homunculus homun; +bool homunculus_creation_request(struct map_session_data *sd, int class_) { + struct s_homunculus hom; struct h_stats *base; int i; - nullpo_retr(1, sd); + nullpo_retr(false, sd); - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); - if(i < 0) return 0; + i = homun->db_search(class_,HOMUNCULUS_CLASS); + if(i < 0) return false; - memset(&homun, 0, sizeof(struct s_homunculus)); + memset(&hom, 0, sizeof(struct s_homunculus)); //Initial data - safestrncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); - homun.class_ = class_; - homun.level = 1; - homun.hunger = 32; //32% - homun.intimacy = 2100; //21/1000 - homun.char_id = sd->status.char_id; - - homun.hp = 10 ; - base = &homunculus_db[i].base; - homun.max_hp = base->HP; - homun.max_sp = base->SP; - homun.str = base->str *10; - homun.agi = base->agi *10; - homun.vit = base->vit *10; - homun.int_= base->int_*10; - homun.dex = base->dex *10; - homun.luk = base->luk *10; + safestrncpy(hom.name, homun->db[i].name, NAME_LENGTH-1); + hom.class_ = class_; + hom.level = 1; + hom.hunger = 32; //32% + hom.intimacy = 2100; //21/1000 + hom.char_id = sd->status.char_id; + + hom.hp = 10 ; + base = &homun->db[i].base; + hom.max_hp = base->HP; + hom.max_sp = base->SP; + hom.str = base->str *10; + hom.agi = base->agi *10; + hom.vit = base->vit *10; + hom.int_= base->int_*10; + hom.dex = base->dex *10; + hom.luk = base->luk *10; // Request homunculus creation - intif_homunculus_create(sd->status.account_id, &homun); - return 1; + intif_homunculus_create(sd->status.account_id, &hom); + return true; } -int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) -{ +bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short x, short y) { struct homun_data* hd; - nullpo_ret(sd); + nullpo_retr(false,sd); if (!sd->status.hom_id) - return 0; // no homunculus + return false; // no homunculus if (!sd->hd) //Load homun data; return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); @@ -921,15 +910,15 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh hd = sd->hd; if (hd->homunculus.vaporize) - return 0; // vaporized homunculi need to be 'called' + return false; // vaporized homunculi need to be 'called' if (!status_isdead(&hd->bl)) - return 0; // already alive + return false; // already alive - merc_hom_init_timers(hd); + homun->init_timers(hd); - if (!hd->bl.prev) - { //Add it back to the map. + if (!hd->bl.prev) { + //Add it back to the map. hd->bl.m = sd->bl.m; hd->bl.x = x; hd->bl.y = y; @@ -937,11 +926,10 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh clif->spawn(&hd->bl); } status_revive(&hd->bl, per, 0); - return 1; + return true; } -void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) -{ +void homunculus_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) { struct map_session_data *sd = hd->master; hd->homunculus.hp = hd->battle_status.hp; if (!sd) @@ -951,9 +939,8 @@ void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) clif->hominfo(sd,hd,0); clif->homskillinfoblock(sd); } - -void merc_reset_stats(struct homun_data *hd) -{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) +//Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) +void homunculus_stat_reset(struct homun_data *hd) { struct s_homunculus_db *db; struct s_homunculus *hom; struct h_stats *base; @@ -971,32 +958,33 @@ void merc_reset_stats(struct homun_data *hd) hom->dex = base->dex *10; hom->luk = base->luk *10; hom->exp = 0; - hd->exp_next = hexptbl[0]; + hd->exp_next = homun->exptable[0]; memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); hd->homunculus.skillpts = 0; } -int merc_hom_shuffle(struct homun_data *hd) -{ +bool homunculus_shuffle(struct homun_data *hd) { struct map_session_data *sd; int lv, skillpts; unsigned int exp; struct s_skill b_skill[MAX_HOMUNSKILL]; - if (!merc_is_hom_active(hd)) - return 0; + if (!homun_alive(hd)) + return false; sd = hd->master; lv = hd->homunculus.level; exp = hd->homunculus.exp; memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); skillpts = hd->homunculus.skillpts; + //Reset values to level 1. - merc_reset_stats(hd); + homun->stat_reset(hd); + //Level it back up - do{ + do { hd->homunculus.exp += hd->exp_next; - }while( hd->homunculus.level < lv && merc_hom_levelup(hd) ); + } while( hd->homunculus.level < lv && homun->levelup(hd) ); if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { //Evolved bonuses @@ -1020,28 +1008,25 @@ int merc_hom_shuffle(struct homun_data *hd) status_percent_heal(&hd->bl, 100, 100); clif->specialeffect(&hd->bl,568,AREA); - return 1; + return true; } -static bool read_homunculusdb_sub(char* str[], int columns, int current) -{ +bool homunculus_read_db_sub(char* str[], int columns, int current) { int classid; struct s_homunculus_db *db; //Base Class,Evo Class classid = atoi(str[0]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { - ShowError("read_homunculusdb : Invalid class %d\n", classid); + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { + ShowError("homunculus_read_db_sub : Invalid class %d\n", classid); return false; } - db = &homunculus_db[current]; + db = &homun->db[current]; db->base_class = classid; classid = atoi(str[1]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { db->base_class = 0; - ShowError("read_homunculusdb : Invalid class %d\n", classid); + ShowError("homunculus_read_db_sub : Invalid class %d\n", classid); return false; } db->evo_class = classid; @@ -1136,34 +1121,28 @@ static bool read_homunculusdb_sub(char* str[], int columns, int current) return true; } -int read_homunculusdb(void) -{ +void homunculus_read_db(void) { int i; const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; - memset(homunculus_db,0,sizeof(homunculus_db)); - for(i = 0; i<ARRAYLENGTH(filename); i++) - { - if( i > 0 ) - { + memset(homun->db,0,sizeof(homun->db)); + for(i = 0; i<ARRAYLENGTH(filename); i++) { + if( i > 0 ) { char path[256]; sprintf(path, "%s/%s", db_path, filename[i]); - if( !exists(path) ) - { + if( !exists(path) ) { continue; } } - sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, &read_homunculusdb_sub); + sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub); } - return 0; } - -static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) -{// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req> +// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req> +bool homunculus_read_skill_db_sub(char* split[], int columns, int current) { int k, classid; int j; int minJobLevelPresent = 0; @@ -1173,47 +1152,42 @@ static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) // check for bounds [celest] classid = atoi(split[0]) - HM_CLASS_BASE; - if ( classid >= MAX_HOMUNCULUS_CLASS ) - { - ShowWarning("read_homunculus_skilldb: Invalud homunculus class %d.\n", atoi(split[0])); + + if ( classid >= MAX_HOMUNCULUS_CLASS ) { + ShowWarning("homunculus_read_skill_db_sub: Invalud homunculus class %d.\n", atoi(split[0])); return false; } k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] // Search an empty line or a line with the same skill_id (stored in j) - ARR_FIND( 0, MAX_SKILL_TREE, j, !hskill_tree[classid][j].id || hskill_tree[classid][j].id == k ); - if (j == MAX_SKILL_TREE) - { + ARR_FIND( 0, MAX_SKILL_TREE, j, !homun->skill_tree[classid][j].id || homun->skill_tree[classid][j].id == k ); + if (j == MAX_SKILL_TREE) { ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); return false; } - hskill_tree[classid][j].id = k; - hskill_tree[classid][j].max = atoi(split[2]); + homun->skill_tree[classid][j].id = k; + homun->skill_tree[classid][j].max = atoi(split[2]); if (minJobLevelPresent) - hskill_tree[classid][j].joblv = atoi(split[3]); + homun->skill_tree[classid][j].joblv = atoi(split[3]); - for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) - { - hskill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); - hskill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); + for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) { + homun->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); + homun->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); } - hskill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]); + homun->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]); return true; } -int read_homunculus_skilldb(void) -{ - memset(hskill_tree,0,sizeof(hskill_tree)); - sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, &read_homunculus_skilldb_sub); +void homunculus_skill_db_read(void) { + memset(homun->skill_tree,0,sizeof(homun->skill_tree)); + sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub); - return 0; } -void read_homunculus_expdb(void) -{ +void homunculus_exp_db_read(void) { FILE *fp; char line[1024]; int i, j=0; @@ -1221,60 +1195,105 @@ void read_homunculus_expdb(void) DBPATH"exp_homun.txt", "exp_homun2.txt"}; - memset(hexptbl,0,sizeof(hexptbl)); - for(i=0; i<2; i++){ + memset(homun->exptable,0,sizeof(homun->exptable)); + for(i = 0; i < 2; i++) { sprintf(line, "%s/%s", db_path, filename[i]); - fp=fopen(line,"r"); - if(fp == NULL){ + if( (fp=fopen(line,"r")) == NULL) { if(i != 0) continue; ShowError("can't read %s\n",line); return; } - while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) - { + while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) { if(line[0] == '/' && line[1] == '/') continue; - hexptbl[j] = strtoul(line, NULL, 10); - if (!hexptbl[j++]) + if (!(homun->exptable[j++] = strtoul(line, NULL, 10))) break; } - if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! - { - ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); - hexptbl[MAX_LEVEL - 1] = 0; + // Last permitted level have to be 0! + if (homun->exptable[MAX_LEVEL - 1]) { + ShowWarning("homunculus_exp_db_read: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); + homun->exptable[MAX_LEVEL - 1] = 0; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); } } -void merc_reload(void) -{ - read_homunculusdb(); - read_homunculus_expdb(); +void homunculus_reload(void) { + homun->read_db(); + homun->exp_db_read(); } -void merc_skill_reload(void) -{ - read_homunculus_skilldb(); +void homunculus_skill_reload(void) { + homun->skill_db_read(); } -int do_init_merc(void) -{ +void do_init_homunculus(void) { int class_; - read_homunculusdb(); - read_homunculus_expdb(); - read_homunculus_skilldb(); + homun->read_db(); + homun->exp_db_read(); + homun->skill_db_read(); // Add homunc timer function to timer func list [Toms] - add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); + add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer"); //Stock view data for homuncs - memset(&hom_viewdb, 0, sizeof(hom_viewdb)); - for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) - hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; - return 0; + memset(&homun->viewdb, 0, sizeof(homun->viewdb)); + for (class_ = 0; class_ < ARRAYLENGTH(homun->viewdb); class_++) + homun->viewdb[class_].class_ = HM_CLASS_BASE+class_; } -int do_final_merc(void); +void do_final_homunculus(void) { + +} + +void homunculus_defaults(void) { + homun = &homunculus_s; + + homun->init = do_init_homunculus; + homun->final = do_final_homunculus; + homun->reload = homunculus_reload; + homun->reload_skill = homunculus_skill_reload; + /* */ + homun->get_viewdata = homunculus_get_viewdata; + homun->class2type = homunculus_class2type; + homun->damaged = homunculus_damaged; + homun->dead = homunculus_dead; + homun->vaporize = homunculus_vaporize; + homun->delete = homunculus_delete; + homun->checkskill = homunculus_checkskill; + homun->calc_skilltree = homunculus_calc_skilltree; + homun->skill_tree_get_max = homunculus_skill_tree_get_max; + homun->skillup = homunculus_skillup; + homun->levelup = homunculus_levelup; + homun->change_class = homunculus_change_class; + homun->evolve = homunculus_evolve; + homun->mutate = homunculus_mutate; + homun->gainexp = homunculus_gainexp; + homun->add_intimacy = homunculus_add_intimacy; + homun->consume_intimacy = homunculus_consume_intimacy; + homun->healed = homunculus_healed; + homun->save = homunculus_save; + homun->menu = homunculus_menu; + homun->feed = homunculus_feed; + homun->hunger_timer = homunculus_hunger_timer; + homun->hunger_timer_delete = homunculus_hunger_timer_delete; + homun->change_name = homunculus_change_name; + homun->change_name_ack = homunculus_change_name_ack; + homun->db_search = homunculus_db_search; + homun->create = homunculus_create; + homun->init_timers = homunculus_init_timers; + homun->call = homunculus_call; + homun->recv_data = homunculus_recv_data; + homun->creation_request = homunculus_creation_request; + homun->ressurect = homunculus_ressurect; + homun->revive = homunculus_revive; + homun->stat_reset = homunculus_stat_reset; + homun->shuffle = homunculus_shuffle; + homun->read_db_sub = homunculus_read_db_sub; + homun->read_db = homunculus_read_db; + homun->read_skill_db_sub = homunculus_read_skill_db_sub; + homun->skill_db_read = homunculus_skill_db_read; + homun->exp_db_read = homunculus_exp_db_read; +} |