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-rw-r--r--src/map/homunculus.c697
1 files changed, 358 insertions, 339 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 904b773eb..6e9ce58b6 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -40,50 +40,41 @@
#include <string.h>
#include <math.h>
-struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn]
-struct homun_skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
-
-static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data);
-
-static unsigned int hexptbl[MAX_LEVEL];
-
-//For holding the view data of npc classes. [Skotlex]
-static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS];
-
-struct view_data* merc_get_hom_viewdata(int class_)
-{ //Returns the viewdata for homunculus
+//Returns the viewdata for homunculus
+struct view_data* homunculus_get_viewdata(int class_) {
if (homdb_checkid(class_))
- return &hom_viewdb[class_-HM_CLASS_BASE];
+ return &homun->viewdb[class_-HM_CLASS_BASE];
return NULL;
}
-int hom_class2mapid(int hom_class)
-{
- switch(hom_class)
- {
+enum homun_type homunculus_class2type(int class_) {
+ switch(class_) {
// Normal Homunculus
- case 6001: case 6005: return MAPID_LIF;
- case 6002: case 6006: return MAPID_AMISTR;
- case 6003: case 6007: return MAPID_FILIR;
- case 6004: case 6008: return MAPID_VANILMIRTH;
+ case 6001: case 6005:
+ case 6002: case 6006:
+ case 6003: case 6007:
+ case 6004: case 6008:
+ return HT_REG;
// Evolved Homunculus
- case 6009: case 6013: return MAPID_LIF_E;
- case 6010: case 6014: return MAPID_AMISTR_E;
- case 6011: case 6015: return MAPID_FILIR_E;
- case 6012: case 6016: return MAPID_VANILMIRTH_E;
+ case 6009: case 6013:
+ case 6010: case 6014:
+ case 6011: case 6015:
+ case 6012: case 6016:
+ return HT_EVO;
// Homunculus S
- case 6048: return MAPID_EIRA;
- case 6049: return MAPID_BAYERI;
- case 6050: return MAPID_SERA;
- case 6051: return MAPID_DIETER;
- case 6052: return MAPID_ELANOR;
-
- default: return -1;
+ case 6048:
+ case 6049:
+ case 6050:
+ case 6051:
+ case 6052:
+ return HT_S;
+ default:
+ return -1;
}
}
-int hom_addspiritball(TBL_HOM *hd, int max) {
- nullpo_ret(hd);
+void homunculus_addspiritball(struct homun_data *hd, int max) {
+ nullpo_retv(hd);
if (max > MAX_SKILL_LEVEL)
max = MAX_SKILL_LEVEL;
@@ -97,19 +88,17 @@ int hom_addspiritball(TBL_HOM *hd, int max) {
hd->homunculus.spiritball++;
clif->spiritball(&hd->bl);
-
- return 0;
}
-int hom_delspiritball(TBL_HOM *hd, int count, int type) {
- nullpo_ret(hd);
+void homunculus_delspiritball(struct homun_data *hd, int count, int type) {
+ nullpo_retv(hd);
if (hd->homunculus.spiritball <= 0) {
hd->homunculus.spiritball = 0;
- return 0;
+ return;
}
if (count <= 0)
- return 0;
+ return;
if (count > MAX_SKILL_LEVEL)
count = MAX_SKILL_LEVEL;
if (count > hd->homunculus.spiritball)
@@ -118,23 +107,20 @@ int hom_delspiritball(TBL_HOM *hd, int count, int type) {
hd->homunculus.spiritball -= count;
if (!type)
clif->spiritball(&hd->bl);
-
- return 0;
}
-void merc_damage(struct homun_data *hd) {
+void homunculus_damaged(struct homun_data *hd) {
clif->hominfo(hd->master,hd,0);
}
-int merc_hom_dead(struct homun_data *hd)
-{
+int homunculus_dead(struct homun_data *hd) {
//There's no intimacy penalties on death (from Tharis)
struct map_session_data *sd = hd->master;
clif->emotion(&hd->bl, E_WAH);
//Delete timers when dead.
- merc_hom_hungry_timer_delete(hd);
+ homun->hunger_timer_delete(hd);
hd->homunculus.hp = 0;
if (!sd) //unit remove map will invoke unit free
@@ -146,8 +132,7 @@ int merc_hom_dead(struct homun_data *hd)
}
//Vaporize a character's homun. If flag, HP needs to be 80% or above.
-int merc_hom_vaporize(struct map_session_data *sd, int flag)
-{
+int homunculus_vaporize(struct map_session_data *sd, int flag) {
struct homun_data *hd;
nullpo_ret(sd);
@@ -164,19 +149,18 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag)
hd->regen.state.block = 3; //Block regen while vaporized.
//Delete timers when vaporized.
- merc_hom_hungry_timer_delete(hd);
+ homun->hunger_timer_delete(hd);
hd->homunculus.vaporize = 1;
if(battle_config.hom_setting&0x40)
memset(hd->blockskill, 0, sizeof(hd->blockskill));
clif->hominfo(sd, sd->hd, 0);
- merc_save(hd);
+ homun->save(hd);
return unit_remove_map(&hd->bl, CLR_OUTSIGHT);
}
//delete a homunculus, completely "killing it".
//Emote is the emotion the master should use, send negative to disable.
-int merc_hom_delete(struct homun_data *hd, int emote)
-{
+int homunculus_delete(struct homun_data *hd, int emote) {
struct map_session_data *sd;
nullpo_ret(hd);
sd = hd->master;
@@ -195,8 +179,7 @@ int merc_hom_delete(struct homun_data *hd, int emote)
return unit_remove_map(&hd->bl,CLR_OUTSIGHT);
}
-int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
-{
+int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
int i, id = 0;
int j, f = 1;
int c = 0;
@@ -206,13 +189,13 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
if( hd->homunculus.prev_class != 0 ) {
c = hd->homunculus.prev_class - HM_CLASS_BASE;
- for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) {
+ for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
if(!battle_config.skillfree) {
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
- if( hskill_tree[c][i].need[j].id &&
- merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) {
+ if( homun->skill_tree[c][i].need[j].id &&
+ homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) {
f = 0;
break;
}
@@ -227,16 +210,16 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
c = hd->homunculus.class_ - HM_CLASS_BASE;
- for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) {
+ for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy;
- if( j < hskill_tree[c][i].intimacylv )
+ if( j < homun->skill_tree[c][i].intimacylv )
continue;
if(!battle_config.skillfree) {
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
- if( hskill_tree[c][i].need[j].id &&
- merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) {
+ if( homun->skill_tree[c][i].need[j].id &&
+ homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) {
f = 0;
break;
}
@@ -251,8 +234,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
return 0;
}
-int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id)
-{
+int homunculus_checkskill(struct homun_data *hd,uint16 skill_id) {
int i = skill_id - HM_SKILLBASE;
if(!hd)
return 0;
@@ -263,17 +245,16 @@ int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id)
return 0;
}
-int merc_skill_tree_get_max(int id, int b_class){
+int homunculus_skill_tree_get_max(int id, int b_class) {
int i, skill_id;
b_class -= HM_CLASS_BASE;
- for(i=0;(skill_id=hskill_tree[b_class][i].id)>0;i++)
+ for(i=0;(skill_id=homun->skill_tree[b_class][i].id)>0;i++)
if (id == skill_id)
- return hskill_tree[b_class][i].max;
+ return homun->skill_tree[b_class][i].max;
return skill->get_max(id);
}
-void merc_hom_skillup(struct homun_data *hd,uint16 skill_id)
-{
+void homunculus_skillup(struct homun_data *hd,uint16 skill_id) {
int i = 0 ;
nullpo_retv(hd);
@@ -284,7 +265,7 @@ void merc_hom_skillup(struct homun_data *hd,uint16 skill_id)
if(hd->homunculus.skillpts > 0 &&
hd->homunculus.hskill[i].id &&
hd->homunculus.hskill[i].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex]
- hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skill_id, hd->homunculus.class_)
+ hd->homunculus.hskill[i].lv < homun->skill_tree_get_max(skill_id, hd->homunculus.class_)
)
{
hd->homunculus.hskill[i].lv++;
@@ -298,29 +279,40 @@ void merc_hom_skillup(struct homun_data *hd,uint16 skill_id)
}
}
-int merc_hom_levelup(struct homun_data *hd)
-{
+bool homunculus_levelup(struct homun_data *hd) {
struct s_homunculus *hom;
struct h_stats *min, *max;
int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ;
- int growth_max_hp, growth_max_sp ;
- int m_class;
+ int growth_max_hp, growth_max_sp;
+ enum homun_type htype;
- if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) {
- ShowError("merc_hom_levelup: Invalid class %d. \n", hd->homunculus.class_);
- return 0;
+ if((htype = homun->class2type(hd->homunculus.class_)) == -1) {
+ ShowError("homunculus_levelup: Invalid class %d. \n", hd->homunculus.class_);
+ return false;
}
-
- if((m_class&HOM_REG) && (hd->homunculus.level >= battle_config.hom_max_level || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) || !hd->exp_next || hd->homunculus.exp < hd->exp_next))
- return 0;
-
+
+ if( !hd->exp_next || hd->homunculus.exp < hd->exp_next )
+ return false;
+
+ switch( htype ) {
+ case HT_REG:
+ case HT_EVO:
+ if( hd->homunculus.level >= battle_config.hom_max_level )
+ return false;
+ break;
+ case HT_S:
+ if( hd->homunculus.level >= battle_config.hom_S_max_level )
+ return false;
+ break;
+ }
+
hom = &hd->homunculus;
hom->level++ ;
if (!(hom->level % 3))
- hom->skillpts++ ; //1 skillpoint each 3 base level
+ hom->skillpts++; //1 skillpoint each 3 base level
- hom->exp -= hd->exp_next ;
- hd->exp_next = hexptbl[hom->level - 1] ;
+ hom->exp -= hd->exp_next;
+ hd->exp_next = homun->exptable[hom->level - 1];
max = &hd->homunculusDB->gmax;
min = &hd->homunculusDB->gmin;
@@ -360,41 +352,39 @@ int merc_hom_levelup(struct homun_data *hd)
growth_int/10.0, growth_dex/10.0, growth_luk/10.0);
clif->disp_onlyself(hd->master,output,strlen(output));
}
- return 1 ;
+ return true;
}
-int merc_hom_change_class(struct homun_data *hd, short class_)
-{
+int homunculus_change_class(struct homun_data *hd, short class_) {
int i;
- i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
+ i = homun->db_search(class_,HOMUNCULUS_CLASS);
if(i < 0)
return 0;
- hd->homunculusDB = &homunculus_db[i];
+ hd->homunculusDB = &homun->db[i];
hd->homunculus.class_ = class_;
status_set_viewdata(&hd->bl, class_);
- merc_hom_calc_skilltree(hd, 1);
+ homun->calc_skilltree(hd, 1);
return 1;
}
-int merc_hom_evolution(struct homun_data *hd)
-{
+bool homunculus_evolve(struct homun_data *hd) {
struct s_homunculus *hom;
struct h_stats *max, *min;
struct map_session_data *sd;
nullpo_ret(hd);
- if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class)
- {
- clif->emotion(&hd->bl, E_SWT);
- return 0 ;
- }
sd = hd->master;
if (!sd)
- return 0;
+ return false;
+
+ if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) {
+ clif->emotion(&hd->bl, E_SWT);
+ return false;
+ }
- if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) {
- ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class);
- return 0;
+ if (!homun->change_class(hd, hd->homunculusDB->evo_class)) {
+ ShowError("homunculus_evolve: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class);
+ return false;
}
//Apply evolution bonuses
@@ -426,33 +416,33 @@ int merc_hom_evolution(struct homun_data *hd)
if (!(battle_config.hom_setting&0x2))
skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
- return 1 ;
+ return true;
}
-int hom_mutate(struct homun_data *hd, int homun_id)
-{
+bool homunculus_mutate(struct homun_data *hd, int homun_id) {
struct s_homunculus *hom;
struct map_session_data *sd;
- int m_class, m_id, prev_class = 0;
+ int prev_class = 0;
+ enum homun_type m_class, m_id;
nullpo_ret(hd);
- m_class = hom_class2mapid(hd->homunculus.class_);
- m_id = hom_class2mapid(homun_id);
+ sd = hd->master;
+ if (!sd)
+ return false;
+
+ m_class = homun->class2type(hd->homunculus.class_);
+ m_id = homun->class2type(homun_id);
- if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) {
+ if( m_class == -1 || m_id == -1 || m_class != HT_EVO || m_id != HT_S ) {
clif->emotion(&hd->bl, E_SWT);
- return 0;
+ return false;
}
- sd = hd->master;
- if (!sd)
- return 0;
-
prev_class = hd->homunculus.class_;
- if (!merc_hom_change_class(hd, homun_id)) {
- ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id);
- return 0;
+ if (!homun->change_class(hd, homun_id)) {
+ ShowError("homunculus_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id);
+ return false;
}
unit_remove_map(&hd->bl, CLR_OUTSIGHT);
@@ -473,26 +463,33 @@ int hom_mutate(struct homun_data *hd, int homun_id)
if (!(battle_config.hom_setting&0x2))
skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
- return 1;
+ return true;
}
-int merc_hom_gainexp(struct homun_data *hd,int exp)
-{
- int m_class;
+int homunculus_gainexp(struct homun_data *hd,unsigned int exp) {
+ enum homun_type htype;
if(hd->homunculus.vaporize)
return 1;
- if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) {
- ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_);
+ if((htype = homun->class2type(hd->homunculus.class_)) == -1) {
+ ShowError("homunculus_gainexp: Invalid class %d. \n", hd->homunculus.class_);
return 0;
}
-
- if( hd->exp_next == 0 ||
- ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) ||
- ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) {
- hd->homunculus.exp = 0;
+
+ if( !hd->exp_next || hd->homunculus.exp < hd->exp_next )
return 0;
+
+ switch( htype ) {
+ case HT_REG:
+ case HT_EVO:
+ if( hd->homunculus.level >= battle_config.hom_max_level )
+ return 0;
+ break;
+ case HT_S:
+ if( hd->homunculus.level >= battle_config.hom_S_max_level )
+ return 0;
+ break;
}
hd->homunculus.exp += exp;
@@ -503,10 +500,10 @@ int merc_hom_gainexp(struct homun_data *hd,int exp)
}
//levelup
- while( hd->homunculus.exp > hd->exp_next && merc_hom_levelup(hd) );
+ while( hd->homunculus.exp > hd->exp_next && homun->levelup(hd) );
if( hd->exp_next == 0 )
- hd->homunculus.exp = 0 ;
+ hd->homunculus.exp = 0;
clif->specialeffect(&hd->bl,568,AREA);
status_calc_homunculus(hd,0);
@@ -515,8 +512,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp)
}
// Return the new value
-int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
-{
+unsigned int homunculus_add_intimacy(struct homun_data *hd, unsigned int value) {
if (battle_config.homunculus_friendly_rate != 100)
value = (value * battle_config.homunculus_friendly_rate) / 100;
@@ -528,8 +524,7 @@ int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
}
// Return 0 if decrease fails or intimacy became 0 else the new value
-int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
-{
+unsigned int homunculus_consume_intimacy(struct homun_data *hd, unsigned int value) {
if (hd->homunculus.intimacy >= value)
hd->homunculus.intimacy -= value;
else
@@ -538,12 +533,11 @@ int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
return hd->homunculus.intimacy;
}
-void merc_hom_heal(struct homun_data *hd) {
+void homunculus_healed (struct homun_data *hd) {
clif->hominfo(hd->master,hd,0);
}
-void merc_save(struct homun_data *hd)
-{
+void homunculus_save(struct homun_data *hd) {
// copy data that must be saved in homunculus struct ( hp / sp )
TBL_PC * sd = hd->master;
//Do not check for max_hp/max_sp caps as current could be higher to max due
@@ -554,57 +548,55 @@ void merc_save(struct homun_data *hd)
intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus);
}
-int merc_menu(struct map_session_data *sd,int menunum)
-{
+unsigned char homunculus_menu(struct map_session_data *sd,unsigned char menu_num) {
nullpo_ret(sd);
if (sd->hd == NULL)
return 1;
- switch(menunum) {
+ switch(menu_num) {
case 0:
break;
case 1:
- merc_hom_food(sd, sd->hd);
+ homun->feed(sd, sd->hd);
break;
case 2:
- merc_hom_delete(sd->hd, -1);
+ homun->delete(sd->hd, -1);
break;
default:
- ShowError("merc_menu : unknown menu choice : %d\n", menunum) ;
+ ShowError("homunculus_menu : unknown menu choice : %d\n", menu_num) ;
break;
}
return 0;
}
-int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
-{
+bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) {
int i, foodID, emotion;
if(hd->homunculus.vaporize)
- return 1 ;
+ return false;
foodID = hd->homunculusDB->foodID;
i = pc_search_inventory(sd,foodID);
if(i < 0) {
clif->hom_food(sd,foodID,0);
- return 1;
+ return false;
}
pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
if ( hd->homunculus.hunger >= 91 ) {
- merc_hom_decrease_intimacy(hd, 50);
+ homun->consume_intimacy(hd, 50);
emotion = E_WAH;
} else if ( hd->homunculus.hunger >= 76 ) {
- merc_hom_decrease_intimacy(hd, 5);
+ homun->consume_intimacy(hd, 5);
emotion = E_SWT2;
} else if ( hd->homunculus.hunger >= 26 ) {
- merc_hom_increase_intimacy(hd, 75);
+ homun->add_intimacy(hd, 75);
emotion = E_HO;
} else if ( hd->homunculus.hunger >= 11 ) {
- merc_hom_increase_intimacy(hd, 100);
+ homun->add_intimacy(hd, 100);
emotion = E_HO;
} else {
- merc_hom_increase_intimacy(hd, 50);
+ homun->add_intimacy(hd, 50);
emotion = E_HO;
}
@@ -619,25 +611,20 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
// Too much food :/
if(hd->homunculus.intimacy == 0)
- return merc_hom_delete(sd->hd, E_OMG);
+ return homun->delete(sd->hd, E_OMG);
- return 0;
+ return true;
}
-static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data)
-{
+int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data *sd;
struct homun_data *hd;
- sd=map_id2sd(id);
- if(!sd)
- return 1;
-
- if(!sd->status.hom_id || !(hd=sd->hd))
+ if(!(sd=map_id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd))
return 1;
if(hd->hungry_timer != tid){
- ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
+ ShowError("homunculus_hunger_timer %d != %d\n",hd->hungry_timer,tid);
return 0;
}
@@ -655,34 +642,31 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data)
if(hd->homunculus.hunger < 0) {
hd->homunculus.hunger = 0;
// Delete the homunculus if intimacy <= 100
- if ( !merc_hom_decrease_intimacy(hd, 100) )
- return merc_hom_delete(hd, E_OMG);
+ if ( !homun->consume_intimacy(hd, 100) )
+ return homun->delete(hd, E_OMG);
clif->send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
}
clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
- hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
+ hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator
return 0;
}
-int merc_hom_hungry_timer_delete(struct homun_data *hd)
-{
- nullpo_ret(hd);
+void homunculus_hunger_timer_delete(struct homun_data *hd) {
+ nullpo_retv(hd);
if(hd->hungry_timer != INVALID_TIMER) {
- delete_timer(hd->hungry_timer,merc_hom_hungry);
+ delete_timer(hd->hungry_timer,homun->hunger_timer);
hd->hungry_timer = INVALID_TIMER;
}
- return 1;
}
-int merc_hom_change_name(struct map_session_data *sd,char *name)
-{
+int homunculus_change_name(struct map_session_data *sd,char *name) {
int i;
struct homun_data *hd;
nullpo_retr(1, sd);
hd = sd->hd;
- if (!merc_is_hom_active(hd))
+ if (!homun_alive(hd))
return 1;
if(hd->homunculus.rename_flag && !battle_config.hom_rename)
return 1;
@@ -695,39 +679,37 @@ int merc_hom_change_name(struct map_session_data *sd,char *name)
return intif_rename_hom(sd, name);
}
-int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag)
-{
+bool homunculus_change_name_ack(struct map_session_data *sd, char* name, int flag) {
struct homun_data *hd = sd->hd;
- if (!merc_is_hom_active(hd)) return 0;
+ if (!homun_alive(hd)) return false;
normalize_name(name," ");//bugreport:3032
if ( !flag || !strlen(name) ) {
clif->message(sd->fd, msg_txt(280)); // You cannot use this name
- return 0;
+ return false;
}
safestrncpy(hd->homunculus.name,name,NAME_LENGTH);
clif->charnameack (0,&hd->bl);
hd->homunculus.rename_flag = 1;
clif->hominfo(sd,hd,0);
- return 1;
+ return true;
}
-int search_homunculusDB_index(int key,int type)
-{
+int homunculus_db_search(int key,int type) {
int i;
for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) {
- if(homunculus_db[i].base_class <= 0)
+ if(homun->db[i].base_class <= 0)
continue;
switch(type) {
case HOMUNCULUS_CLASS:
- if(homunculus_db[i].base_class == key ||
- homunculus_db[i].evo_class == key)
+ if(homun->db[i].base_class == key ||
+ homun->db[i].evo_class == key)
return i;
break;
case HOMUNCULUS_FOOD:
- if(homunculus_db[i].foodID == key)
+ if(homun->db[i].foodID == key)
return i;
break;
default:
@@ -738,30 +720,29 @@ int search_homunculusDB_index(int key,int type)
}
// Create homunc structure
-int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
-{
+bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) {
struct homun_data *hd;
int i = 0;
- nullpo_retr(1, sd);
+ nullpo_retr(false, sd);
Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
- i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS);
+ i = homun->db_search(hom->class_,HOMUNCULUS_CLASS);
if(i < 0) {
- ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name);
+ ShowError("homunculus_create: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name);
sd->status.hom_id = 0;
intif_homunculus_requestdelete(hom->hom_id);
- return 1;
+ return false;
}
sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data));
hd->bl.type = BL_HOM;
hd->bl.id = npc_get_new_npc_id();
hd->master = sd;
- hd->homunculusDB = &homunculus_db[i];
+ hd->homunculusDB = &homun->db[i];
memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus));
- hd->exp_next = hexptbl[hd->homunculus.level - 1];
+ hd->exp_next = homun->exptable[hd->homunculus.level - 1];
status_set_viewdata(&hd->bl, hd->homunculus.class_);
status_change_init(&hd->bl);
@@ -780,22 +761,20 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
status_calc_homunculus(hd,1);
hd->hungry_timer = INVALID_TIMER;
- return 0;
+ return true;
}
-void merc_hom_init_timers(struct homun_data * hd)
-{
+void homunculus_init_timers(struct homun_data * hd) {
if (hd->hungry_timer == INVALID_TIMER)
- hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0);
+ hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0);
hd->regen.state.block = 0; //Restore HP/SP block.
}
-int merc_call_homunculus(struct map_session_data *sd)
-{
+bool homunculus_call(struct map_session_data *sd) {
struct homun_data *hd;
if (!sd->status.hom_id) //Create a new homun.
- return merc_create_homunculus_request(sd, HM_CLASS_BASE + rnd_value(0, 7)) ;
+ return homun->creation_request(sd, HM_CLASS_BASE + rnd_value(0, 7));
// If homunc not yet loaded, load it
if (!sd->hd)
@@ -804,12 +783,11 @@ int merc_call_homunculus(struct map_session_data *sd)
hd = sd->hd;
if (!hd->homunculus.vaporize)
- return 0; //Can't use this if homun wasn't vaporized.
+ return false; //Can't use this if homun wasn't vaporized.
- merc_hom_init_timers(hd);
+ homun->init_timers(hd);
hd->homunculus.vaporize = 0;
- if (hd->bl.prev == NULL)
- { //Spawn him
+ if (hd->bl.prev == NULL) { //Spawn him
hd->bl.x = sd->bl.x;
hd->bl.y = sd->bl.y;
hd->bl.m = sd->bl.m;
@@ -821,99 +799,110 @@ int merc_call_homunculus(struct map_session_data *sd)
clif->homskillinfoblock(sd);
if (battle_config.slaves_inherit_speed&1)
status_calc_bl(&hd->bl, SCB_SPEED);
- merc_save(hd);
+ homun->save(hd);
} else
//Warp him to master.
unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT);
- return 1;
+ return true;
}
// Recv homunculus data from char server
-int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
-{
+bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) {
struct map_session_data *sd;
struct homun_data *hd;
sd = map_id2sd(account_id);
if(!sd)
- return 0;
- if (sd->status.char_id != sh->char_id)
- {
+ return false;
+ if (sd->status.char_id != sh->char_id) {
if (sd->status.hom_id == sh->hom_id)
sh->char_id = sd->status.char_id; //Correct char id.
else
- return 0;
+ return false;
}
if(!flag) { // Failed to load
sd->status.hom_id = 0;
- return 0;
+ return false;
}
if (!sd->status.hom_id) //Hom just created.
sd->status.hom_id = sh->hom_id;
+
if (sd->hd) //uh? Overwrite the data.
memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus));
else
- merc_hom_alloc(sd, sh);
+ homun->create(sd, sh);
hd = sd->hd;
- if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL)
- {
+ if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) {
+ enum homun_type htype = homun->class2type(hd->homunculus.class_);
+
map_addblock(&hd->bl);
clif->spawn(&hd->bl);
clif->send_homdata(sd,SP_ACK,0);
clif->hominfo(sd,hd,1);
clif->hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif->homskillinfoblock(sd);
- merc_hom_init_timers(hd);
+ homun->init_timers(hd);
+ /* force shuffle if your level is higher than the allowed */
+ switch( htype ) {
+ case HT_REG:
+ case HT_EVO:
+ if( hd->homunculus.level > battle_config.hom_max_level )
+ homun->shuffle(hd);
+ break;
+ case HT_S:
+ if( hd->homunculus.level > battle_config.hom_S_max_level )
+ homun->shuffle(hd);
+ break;
+ }
+
}
- return 1;
+ return true;
}
// Ask homunculus creation to char server
-int merc_create_homunculus_request(struct map_session_data *sd, int class_)
-{
- struct s_homunculus homun;
+bool homunculus_creation_request(struct map_session_data *sd, int class_) {
+ struct s_homunculus hom;
struct h_stats *base;
int i;
- nullpo_retr(1, sd);
+ nullpo_retr(false, sd);
- i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
- if(i < 0) return 0;
+ i = homun->db_search(class_,HOMUNCULUS_CLASS);
+ if(i < 0) return false;
- memset(&homun, 0, sizeof(struct s_homunculus));
+ memset(&hom, 0, sizeof(struct s_homunculus));
//Initial data
- safestrncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1);
- homun.class_ = class_;
- homun.level = 1;
- homun.hunger = 32; //32%
- homun.intimacy = 2100; //21/1000
- homun.char_id = sd->status.char_id;
-
- homun.hp = 10 ;
- base = &homunculus_db[i].base;
- homun.max_hp = base->HP;
- homun.max_sp = base->SP;
- homun.str = base->str *10;
- homun.agi = base->agi *10;
- homun.vit = base->vit *10;
- homun.int_= base->int_*10;
- homun.dex = base->dex *10;
- homun.luk = base->luk *10;
+ safestrncpy(hom.name, homun->db[i].name, NAME_LENGTH-1);
+ hom.class_ = class_;
+ hom.level = 1;
+ hom.hunger = 32; //32%
+ hom.intimacy = 2100; //21/1000
+ hom.char_id = sd->status.char_id;
+
+ hom.hp = 10 ;
+ base = &homun->db[i].base;
+ hom.max_hp = base->HP;
+ hom.max_sp = base->SP;
+ hom.str = base->str *10;
+ hom.agi = base->agi *10;
+ hom.vit = base->vit *10;
+ hom.int_= base->int_*10;
+ hom.dex = base->dex *10;
+ hom.luk = base->luk *10;
// Request homunculus creation
- intif_homunculus_create(sd->status.account_id, &homun);
- return 1;
+ intif_homunculus_create(sd->status.account_id, &hom);
+ return true;
}
-int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y)
-{
+bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short x, short y) {
struct homun_data* hd;
- nullpo_ret(sd);
+ nullpo_retr(false,sd);
if (!sd->status.hom_id)
- return 0; // no homunculus
+ return false; // no homunculus
if (!sd->hd) //Load homun data;
return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
@@ -921,15 +910,15 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh
hd = sd->hd;
if (hd->homunculus.vaporize)
- return 0; // vaporized homunculi need to be 'called'
+ return false; // vaporized homunculi need to be 'called'
if (!status_isdead(&hd->bl))
- return 0; // already alive
+ return false; // already alive
- merc_hom_init_timers(hd);
+ homun->init_timers(hd);
- if (!hd->bl.prev)
- { //Add it back to the map.
+ if (!hd->bl.prev) {
+ //Add it back to the map.
hd->bl.m = sd->bl.m;
hd->bl.x = x;
hd->bl.y = y;
@@ -937,11 +926,10 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh
clif->spawn(&hd->bl);
}
status_revive(&hd->bl, per, 0);
- return 1;
+ return true;
}
-void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
-{
+void homunculus_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) {
struct map_session_data *sd = hd->master;
hd->homunculus.hp = hd->battle_status.hp;
if (!sd)
@@ -951,9 +939,8 @@ void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
clif->hominfo(sd,hd,0);
clif->homskillinfoblock(sd);
}
-
-void merc_reset_stats(struct homun_data *hd)
-{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy)
+//Resets a homunc stats back to zero (but doesn't touches hunger or intimacy)
+void homunculus_stat_reset(struct homun_data *hd) {
struct s_homunculus_db *db;
struct s_homunculus *hom;
struct h_stats *base;
@@ -971,32 +958,33 @@ void merc_reset_stats(struct homun_data *hd)
hom->dex = base->dex *10;
hom->luk = base->luk *10;
hom->exp = 0;
- hd->exp_next = hexptbl[0];
+ hd->exp_next = homun->exptable[0];
memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill);
hd->homunculus.skillpts = 0;
}
-int merc_hom_shuffle(struct homun_data *hd)
-{
+bool homunculus_shuffle(struct homun_data *hd) {
struct map_session_data *sd;
int lv, skillpts;
unsigned int exp;
struct s_skill b_skill[MAX_HOMUNSKILL];
- if (!merc_is_hom_active(hd))
- return 0;
+ if (!homun_alive(hd))
+ return false;
sd = hd->master;
lv = hd->homunculus.level;
exp = hd->homunculus.exp;
memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill));
skillpts = hd->homunculus.skillpts;
+
//Reset values to level 1.
- merc_reset_stats(hd);
+ homun->stat_reset(hd);
+
//Level it back up
- do{
+ do {
hd->homunculus.exp += hd->exp_next;
- }while( hd->homunculus.level < lv && merc_hom_levelup(hd) );
+ } while( hd->homunculus.level < lv && homun->levelup(hd) );
if(hd->homunculus.class_ == hd->homunculusDB->evo_class) {
//Evolved bonuses
@@ -1020,28 +1008,25 @@ int merc_hom_shuffle(struct homun_data *hd)
status_percent_heal(&hd->bl, 100, 100);
clif->specialeffect(&hd->bl,568,AREA);
- return 1;
+ return true;
}
-static bool read_homunculusdb_sub(char* str[], int columns, int current)
-{
+bool homunculus_read_db_sub(char* str[], int columns, int current) {
int classid;
struct s_homunculus_db *db;
//Base Class,Evo Class
classid = atoi(str[0]);
- if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX)
- {
- ShowError("read_homunculusdb : Invalid class %d\n", classid);
+ if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) {
+ ShowError("homunculus_read_db_sub : Invalid class %d\n", classid);
return false;
}
- db = &homunculus_db[current];
+ db = &homun->db[current];
db->base_class = classid;
classid = atoi(str[1]);
- if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX)
- {
+ if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) {
db->base_class = 0;
- ShowError("read_homunculusdb : Invalid class %d\n", classid);
+ ShowError("homunculus_read_db_sub : Invalid class %d\n", classid);
return false;
}
db->evo_class = classid;
@@ -1136,34 +1121,28 @@ static bool read_homunculusdb_sub(char* str[], int columns, int current)
return true;
}
-int read_homunculusdb(void)
-{
+void homunculus_read_db(void) {
int i;
const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"};
- memset(homunculus_db,0,sizeof(homunculus_db));
- for(i = 0; i<ARRAYLENGTH(filename); i++)
- {
- if( i > 0 )
- {
+ memset(homun->db,0,sizeof(homun->db));
+ for(i = 0; i<ARRAYLENGTH(filename); i++) {
+ if( i > 0 ) {
char path[256];
sprintf(path, "%s/%s", db_path, filename[i]);
- if( !exists(path) )
- {
+ if( !exists(path) ) {
continue;
}
}
- sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, &read_homunculusdb_sub);
+ sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub);
}
- return 0;
}
-
-static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
-{// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req>
+// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req>
+bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
int k, classid;
int j;
int minJobLevelPresent = 0;
@@ -1173,47 +1152,42 @@ static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
// check for bounds [celest]
classid = atoi(split[0]) - HM_CLASS_BASE;
- if ( classid >= MAX_HOMUNCULUS_CLASS )
- {
- ShowWarning("read_homunculus_skilldb: Invalud homunculus class %d.\n", atoi(split[0]));
+
+ if ( classid >= MAX_HOMUNCULUS_CLASS ) {
+ ShowWarning("homunculus_read_skill_db_sub: Invalud homunculus class %d.\n", atoi(split[0]));
return false;
}
k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
// Search an empty line or a line with the same skill_id (stored in j)
- ARR_FIND( 0, MAX_SKILL_TREE, j, !hskill_tree[classid][j].id || hskill_tree[classid][j].id == k );
- if (j == MAX_SKILL_TREE)
- {
+ ARR_FIND( 0, MAX_SKILL_TREE, j, !homun->skill_tree[classid][j].id || homun->skill_tree[classid][j].id == k );
+ if (j == MAX_SKILL_TREE) {
ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid);
return false;
}
- hskill_tree[classid][j].id = k;
- hskill_tree[classid][j].max = atoi(split[2]);
+ homun->skill_tree[classid][j].id = k;
+ homun->skill_tree[classid][j].max = atoi(split[2]);
if (minJobLevelPresent)
- hskill_tree[classid][j].joblv = atoi(split[3]);
+ homun->skill_tree[classid][j].joblv = atoi(split[3]);
- for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ )
- {
- hskill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
- hskill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
+ for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) {
+ homun->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
+ homun->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
}
- hskill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
+ homun->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
return true;
}
-int read_homunculus_skilldb(void)
-{
- memset(hskill_tree,0,sizeof(hskill_tree));
- sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, &read_homunculus_skilldb_sub);
+void homunculus_skill_db_read(void) {
+ memset(homun->skill_tree,0,sizeof(homun->skill_tree));
+ sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub);
- return 0;
}
-void read_homunculus_expdb(void)
-{
+void homunculus_exp_db_read(void) {
FILE *fp;
char line[1024];
int i, j=0;
@@ -1221,60 +1195,105 @@ void read_homunculus_expdb(void)
DBPATH"exp_homun.txt",
"exp_homun2.txt"};
- memset(hexptbl,0,sizeof(hexptbl));
- for(i=0; i<2; i++){
+ memset(homun->exptable,0,sizeof(homun->exptable));
+ for(i = 0; i < 2; i++) {
sprintf(line, "%s/%s", db_path, filename[i]);
- fp=fopen(line,"r");
- if(fp == NULL){
+ if( (fp=fopen(line,"r")) == NULL) {
if(i != 0)
continue;
ShowError("can't read %s\n",line);
return;
}
- while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL)
- {
+ while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) {
if(line[0] == '/' && line[1] == '/')
continue;
- hexptbl[j] = strtoul(line, NULL, 10);
- if (!hexptbl[j++])
+ if (!(homun->exptable[j++] = strtoul(line, NULL, 10)))
break;
}
- if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0!
- {
- ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL);
- hexptbl[MAX_LEVEL - 1] = 0;
+ // Last permitted level have to be 0!
+ if (homun->exptable[MAX_LEVEL - 1]) {
+ ShowWarning("homunculus_exp_db_read: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL);
+ homun->exptable[MAX_LEVEL - 1] = 0;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]);
}
}
-void merc_reload(void)
-{
- read_homunculusdb();
- read_homunculus_expdb();
+void homunculus_reload(void) {
+ homun->read_db();
+ homun->exp_db_read();
}
-void merc_skill_reload(void)
-{
- read_homunculus_skilldb();
+void homunculus_skill_reload(void) {
+ homun->skill_db_read();
}
-int do_init_merc(void)
-{
+void do_init_homunculus(void) {
int class_;
- read_homunculusdb();
- read_homunculus_expdb();
- read_homunculus_skilldb();
+ homun->read_db();
+ homun->exp_db_read();
+ homun->skill_db_read();
// Add homunc timer function to timer func list [Toms]
- add_timer_func_list(merc_hom_hungry, "merc_hom_hungry");
+ add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer");
//Stock view data for homuncs
- memset(&hom_viewdb, 0, sizeof(hom_viewdb));
- for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++)
- hom_viewdb[class_].class_ = HM_CLASS_BASE+class_;
- return 0;
+ memset(&homun->viewdb, 0, sizeof(homun->viewdb));
+ for (class_ = 0; class_ < ARRAYLENGTH(homun->viewdb); class_++)
+ homun->viewdb[class_].class_ = HM_CLASS_BASE+class_;
}
-int do_final_merc(void);
+void do_final_homunculus(void) {
+
+}
+
+void homunculus_defaults(void) {
+ homun = &homunculus_s;
+
+ homun->init = do_init_homunculus;
+ homun->final = do_final_homunculus;
+ homun->reload = homunculus_reload;
+ homun->reload_skill = homunculus_skill_reload;
+ /* */
+ homun->get_viewdata = homunculus_get_viewdata;
+ homun->class2type = homunculus_class2type;
+ homun->damaged = homunculus_damaged;
+ homun->dead = homunculus_dead;
+ homun->vaporize = homunculus_vaporize;
+ homun->delete = homunculus_delete;
+ homun->checkskill = homunculus_checkskill;
+ homun->calc_skilltree = homunculus_calc_skilltree;
+ homun->skill_tree_get_max = homunculus_skill_tree_get_max;
+ homun->skillup = homunculus_skillup;
+ homun->levelup = homunculus_levelup;
+ homun->change_class = homunculus_change_class;
+ homun->evolve = homunculus_evolve;
+ homun->mutate = homunculus_mutate;
+ homun->gainexp = homunculus_gainexp;
+ homun->add_intimacy = homunculus_add_intimacy;
+ homun->consume_intimacy = homunculus_consume_intimacy;
+ homun->healed = homunculus_healed;
+ homun->save = homunculus_save;
+ homun->menu = homunculus_menu;
+ homun->feed = homunculus_feed;
+ homun->hunger_timer = homunculus_hunger_timer;
+ homun->hunger_timer_delete = homunculus_hunger_timer_delete;
+ homun->change_name = homunculus_change_name;
+ homun->change_name_ack = homunculus_change_name_ack;
+ homun->db_search = homunculus_db_search;
+ homun->create = homunculus_create;
+ homun->init_timers = homunculus_init_timers;
+ homun->call = homunculus_call;
+ homun->recv_data = homunculus_recv_data;
+ homun->creation_request = homunculus_creation_request;
+ homun->ressurect = homunculus_ressurect;
+ homun->revive = homunculus_revive;
+ homun->stat_reset = homunculus_stat_reset;
+ homun->shuffle = homunculus_shuffle;
+ homun->read_db_sub = homunculus_read_db_sub;
+ homun->read_db = homunculus_read_db;
+ homun->read_skill_db_sub = homunculus_read_skill_db_sub;
+ homun->skill_db_read = homunculus_skill_db_read;
+ homun->exp_db_read = homunculus_exp_db_read;
+}