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Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r-- | src/map/homunculus.c | 1166 |
1 files changed, 1166 insertions, 0 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c new file mode 100644 index 000000000..02177552e --- /dev/null +++ b/src/map/homunculus.c @@ -0,0 +1,1166 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/malloc.h" +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/mmo.h" +#include "../common/showmsg.h" +#include "../common/utils.h" + +#include "log.h" +#include "clif.h" +#include "chrif.h" +#include "intif.h" +#include "itemdb.h" +#include "map.h" +#include "pc.h" +#include "status.h" +#include "skill.h" +#include "mob.h" +#include "pet.h" +#include "battle.h" +#include "party.h" +#include "guild.h" +#include "atcommand.h" +#include "script.h" +#include "npc.h" +#include "trade.h" +#include "unit.h" + +#include "homunculus.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + + +//Better equiprobability than rand()% [orn] +#define rand(a, b) (a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))) + +struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] +struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; + +static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data); + +static unsigned int hexptbl[MAX_LEVEL]; + +//For holding the view data of npc classes. [Skotlex] +static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; + +struct view_data* merc_get_hom_viewdata(int class_) +{ //Returns the viewdata for homunculus + if (homdb_checkid(class_)) + return &hom_viewdb[class_-HM_CLASS_BASE]; + return NULL; +} + +void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) +{ + clif_hominfo(hd->master,hd,0); +} + +int merc_hom_dead(struct homun_data *hd, struct block_list *src) +{ + //There's no intimacy penalties on death (from Tharis) + struct map_session_data *sd = hd->master; + + clif_emotion(&hd->bl, 16) ; //wah + + //Delete timers when dead. + merc_hom_hungry_timer_delete(hd); + hd->homunculus.hp = 0; + + if (!sd) //unit remove map will invoke unit free + return 3; + + clif_emotion(&sd->bl, 28) ; //sob + //Remove from map (if it has no intimacy, it is auto-removed from memory) + return 3; +} + +//Vaporize a character's homun. If flag, HP needs to be 80% or above. +int merc_hom_vaporize(struct map_session_data *sd, int flag) +{ + struct homun_data *hd; + + nullpo_retr(0, sd); + + hd = sd->hd; + if (!hd || hd->homunculus.vaporize) + return 0; + + if (status_isdead(&hd->bl)) + return 0; //Can't vaporize a dead homun. + + if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) + return 0; + + hd->regen.state.block = 3; //Block regen while vaporized. + //Delete timers when vaporized. + merc_hom_hungry_timer_delete(hd); + hd->homunculus.vaporize = 1; + if(battle_config.hom_setting&0x40) + memset(hd->blockskill, 0, sizeof(hd->blockskill)); + clif_hominfo(sd, sd->hd, 0); + merc_save(hd); + return unit_remove_map(&hd->bl, 0); +} + +//delete a homunculus, completely "killing it". +//Emote is the emotion the master should use, send negative to disable. +int merc_hom_delete(struct homun_data *hd, int emote) +{ + struct map_session_data *sd; + nullpo_retr(0, hd); + sd = hd->master; + + if (!sd) + return unit_free(&hd->bl,1); + + if (emote >= 0) + clif_emotion(&sd->bl, emote); + + //This makes it be deleted right away. + hd->homunculus.intimacy = 0; + // Send homunculus_dead to client + hd->homunculus.hp = 0; + clif_hominfo(sd, hd, 0); + return unit_remove_map(&hd->bl,0); +} + +int merc_hom_calc_skilltree(struct homun_data *hd) +{ + int i,id=0 ; + int j,f=1; + int c=0; + + nullpo_retr(0, hd); + c = hd->homunculus.class_ - HM_CLASS_BASE; + + for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++) + { + if(hd->homunculus.hskill[id-HM_SKILLBASE].id) + continue; //Skill already known. + if(!battle_config.skillfree) + { + for(j=0;j<5;j++) + { + if( hskill_tree[c][i].need[j].id && + merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) + { + f=0; + break; + } + } + } + if (f) + hd->homunculus.hskill[id-HM_SKILLBASE].id = id ; + } + return 0; +} + +int merc_hom_checkskill(struct homun_data *hd,int skill_id) +{ + int i = skill_id - HM_SKILLBASE; + if(!hd) + return 0; + + if(hd->homunculus.hskill[i].id == skill_id) + return (hd->homunculus.hskill[i].lv); + + return 0; +} + +int merc_skill_tree_get_max(int id, int b_class){ + int i, skillid; + b_class -= HM_CLASS_BASE; + for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++) + if (id == skillid) + return hskill_tree[b_class][i].max; + return skill_get_max(id); +} + +void merc_hom_skillup(struct homun_data *hd,int skillnum) +{ + int i = 0 ; + nullpo_retv(hd); + + if(hd->homunculus.vaporize) + return; + + i = skillnum - HM_SKILLBASE; + if(hd->homunculus.skillpts > 0 && + hd->homunculus.hskill[i].id && + hd->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex] + hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_) + ) + { + hd->homunculus.hskill[i].lv++; + hd->homunculus.skillpts-- ; + status_calc_homunculus(hd,0); + if (hd->master) { + clif_homskillup(hd->master, skillnum); + clif_hominfo(hd->master,hd,0); + clif_homskillinfoblock(hd->master); + } + } +} + +int merc_hom_levelup(struct homun_data *hd) +{ + struct s_homunculus *hom; + struct h_stats *min, *max; + int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; + int growth_max_hp, growth_max_sp ; + char output[256] ; + + if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next) + return 0 ; + + hom = &hd->homunculus; + hom->level++ ; + if (!(hom->level % 3)) + hom->skillpts++ ; //1 skillpoint each 3 base level + + hom->exp -= hd->exp_next ; + hd->exp_next = hexptbl[hom->level - 1] ; + + max = &hd->homunculusDB->gmax; + min = &hd->homunculusDB->gmin; + + growth_max_hp = rand(min->HP, max->HP); + growth_max_sp = rand(min->SP, max->SP); + growth_str = rand(min->str, max->str); + growth_agi = rand(min->agi, max->agi); + growth_vit = rand(min->vit, max->vit); + growth_dex = rand(min->dex, max->dex); + growth_int = rand(min->int_,max->int_); + growth_luk = rand(min->luk, max->luk); + + //Aegis discards the decimals in the stat growth values! + growth_str-=growth_str%10; + growth_agi-=growth_agi%10; + growth_vit-=growth_vit%10; + growth_dex-=growth_dex%10; + growth_int-=growth_int%10; + growth_luk-=growth_luk%10; + + hom->max_hp += growth_max_hp; + hom->max_sp += growth_max_sp; + hom->str += growth_str; + hom->agi += growth_agi; + hom->vit += growth_vit; + hom->dex += growth_dex; + hom->int_+= growth_int; + hom->luk += growth_luk; + + if ( battle_config.homunculus_show_growth ) { + sprintf(output, + "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", + growth_max_hp, growth_max_sp, + growth_str/10.0, growth_agi/10.0, growth_vit/10.0, + growth_int/10.0, growth_dex/10.0, growth_luk/10.0); + clif_disp_onlyself(hd->master,output,strlen(output)); + } + return 1 ; +} + +int merc_hom_change_class(struct homun_data *hd, short class_) +{ + int i; + i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + if(i < 0) + return 0; + hd->homunculusDB = &homunculus_db[i]; + hd->homunculus.class_ = class_; + status_set_viewdata(&hd->bl, class_); + merc_hom_calc_skilltree(hd); + return 1; +} + +int merc_hom_evolution(struct homun_data *hd) +{ + struct s_homunculus *hom; + struct h_stats *max, *min; + struct map_session_data *sd; + nullpo_retr(0, hd); + + if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) + { + clif_emotion(&hd->bl, 4) ; //swt + return 0 ; + } + sd = hd->master; + if (!sd) + return 0; + + if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { + ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); + return 0; + } + + //Apply evolution bonuses + hom = &hd->homunculus; + max = &hd->homunculusDB->emax; + min = &hd->homunculusDB->emin; + hom->max_hp += rand(min->HP, max->HP); + hom->max_sp += rand(min->SP, max->SP); + hom->str += 10*rand(min->str, max->str); + hom->agi += 10*rand(min->agi, max->agi); + hom->vit += 10*rand(min->vit, max->vit); + hom->int_+= 10*rand(min->int_,max->int_); + hom->dex += 10*rand(min->dex, max->dex); + hom->luk += 10*rand(min->luk, max->luk); + hom->intimacy = 500; + + unit_remove_map(&hd->bl, 0); + map_addblock(&hd->bl); + + clif_spawn(&hd->bl); + clif_emotion(&sd->bl, 21); //no1 + clif_misceffect2(&hd->bl,568); + + //status_Calc flag&1 will make current HP/SP be reloaded from hom structure + hom->hp = hd->battle_status.hp; + hom->sp = hd->battle_status.sp; + status_calc_homunculus(hd,1); + + if (!(battle_config.hom_setting&0x2)) + skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + + return 1 ; +} + +int merc_hom_gainexp(struct homun_data *hd,int exp) +{ + if(hd->homunculus.vaporize) + return 1; + + if( hd->exp_next == 0 ) { + hd->homunculus.exp = 0 ; + return 0; + } + + hd->homunculus.exp += exp; + + if(hd->homunculus.exp < hd->exp_next) { + clif_hominfo(hd->master,hd,0); + return 0; + } + + //levelup + do + { + merc_hom_levelup(hd) ; + } + while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); + + if( hd->exp_next == 0 ) + hd->homunculus.exp = 0 ; + + clif_misceffect2(&hd->bl,568); + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + return 0; +} + +// Return the new value +int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) +{ + if (battle_config.homunculus_friendly_rate != 100) + value = (value * battle_config.homunculus_friendly_rate) / 100; + + if (hd->homunculus.intimacy + value <= 100000) + hd->homunculus.intimacy += value; + else + hd->homunculus.intimacy = 100000; + return hd->homunculus.intimacy; +} + +// Return 0 if decrease fails or intimacy became 0 else the new value +int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) +{ + if (hd->homunculus.intimacy >= value) + hd->homunculus.intimacy -= value; + else + hd->homunculus.intimacy = 0; + + return hd->homunculus.intimacy; +} + +void merc_hom_heal(struct homun_data *hd,int hp,int sp) +{ + clif_hominfo(hd->master,hd,0); +} + +void merc_save(struct homun_data *hd) +{ + // copy data that must be saved in homunculus struct ( hp / sp ) + TBL_PC * sd = hd->master; + //Do not check for max_hp/max_sp caps as current could be higher to max due + //to status changes/skills (they will be capped as needed upon stat + //calculation on login) + hd->homunculus.hp = hd->battle_status.hp; + hd->homunculus.sp = hd->battle_status.sp; + intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); +} + +int merc_menu(struct map_session_data *sd,int menunum) +{ + nullpo_retr(0, sd); + if (sd->hd == NULL) + return 1; + + switch(menunum) { + case 0: + break; + case 1: + merc_hom_food(sd, sd->hd); + break; + case 2: + merc_hom_delete(sd->hd, -1); + break; + default: + ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; + break; + } + return 0; +} + +int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) +{ + int i, foodID, emotion; + + if(hd->homunculus.vaporize) + return 1 ; + + foodID = hd->homunculusDB->foodID; + i = pc_search_inventory(sd,foodID); + if(i < 0) { + clif_hom_food(sd,foodID,0); + return 1; + } + pc_delitem(sd,i,1,0); + + if ( hd->homunculus.hunger >= 91 ) { + merc_hom_decrease_intimacy(hd, 50); + emotion = 16; + } else if ( hd->homunculus.hunger >= 76 ) { + merc_hom_decrease_intimacy(hd, 5); + emotion = 19; + } else if ( hd->homunculus.hunger >= 26 ) { + merc_hom_increase_intimacy(hd, 75); + emotion = 2; + } else if ( hd->homunculus.hunger >= 11 ) { + merc_hom_increase_intimacy(hd, 100); + emotion = 2; + } else { + merc_hom_increase_intimacy(hd, 50); + emotion = 2; + } + + hd->homunculus.hunger += 10; //dunno increase value for each food + if(hd->homunculus.hunger > 100) + hd->homunculus.hunger = 100; + + clif_emotion(&hd->bl,emotion) ; + clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + clif_hom_food(sd,foodID,1); + + // Too much food :/ + if(hd->homunculus.intimacy == 0) + return merc_hom_delete(sd->hd, 23); //omg + + return 0; +} + +static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data) +{ + struct map_session_data *sd; + struct homun_data *hd; + + sd=map_id2sd(id); + if(!sd) + return 1; + + if(!sd->status.hom_id || !(hd=sd->hd)) + return 1; + + if(hd->hungry_timer != tid){ + ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); + return 0; + } + + hd->hungry_timer = INVALID_TIMER; + + hd->homunculus.hunger-- ; + if(hd->homunculus.hunger <= 10) { + clif_emotion(&hd->bl, 6) ; //an + } else if(hd->homunculus.hunger == 25) { + clif_emotion(&hd->bl, 20) ; //hmm + } else if(hd->homunculus.hunger == 75) { + clif_emotion(&hd->bl, 33) ; //ok + } + + if(hd->homunculus.hunger < 0) { + hd->homunculus.hunger = 0; + // Delete the homunculus if intimacy <= 100 + if ( !merc_hom_decrease_intimacy(hd, 100) ) + return merc_hom_delete(hd, 23); //omg + clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + } + + clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator + return 0; +} + +int merc_hom_hungry_timer_delete(struct homun_data *hd) +{ + nullpo_retr(0, hd); + if(hd->hungry_timer != -1) { + delete_timer(hd->hungry_timer,merc_hom_hungry); + hd->hungry_timer = INVALID_TIMER; + } + return 1; +} + +int merc_hom_change_name(struct map_session_data *sd,char *name) +{ + int i; + struct homun_data *hd; + nullpo_retr(1, sd); + + hd = sd->hd; + if (!merc_is_hom_active(hd)) + return 1; + if(hd->homunculus.rename_flag && !battle_config.hom_rename) + return 1; + + for(i=0;i<NAME_LENGTH && name[i];i++){ + if( !(name[i]&0xe0) || name[i]==0x7f) + return 1; + } + + return intif_rename_hom(sd, name); +} + +int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag) +{ + struct homun_data *hd = sd->hd; + if (!merc_is_hom_active(hd)) return 0; + if (!flag) { + clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name + return 0; + } + strncpy(hd->homunculus.name,name,NAME_LENGTH); + clif_charnameack (0,&hd->bl); + hd->homunculus.rename_flag = 1; + clif_hominfo(sd,hd,0); + return 1; +} + +int search_homunculusDB_index(int key,int type) +{ + int i; + + for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) { + if(homunculus_db[i].base_class <= 0) + continue; + switch(type) { + case HOMUNCULUS_CLASS: + if(homunculus_db[i].base_class == key || + homunculus_db[i].evo_class == key) + return i; + break; + case HOMUNCULUS_FOOD: + if(homunculus_db[i].foodID == key) + return i; + break; + default: + return -1; + } + } + return -1; +} + +// Create homunc structure +int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) +{ + struct homun_data *hd; + int i = 0; + short x,y; + + nullpo_retr(1, sd); + + Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); + + i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); + if(i < 0) { + ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); + sd->status.hom_id = 0; + intif_homunculus_requestdelete(hom->hom_id); + return 1; + } + sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); + hd->bl.type = BL_HOM; + hd->bl.id = npc_get_new_npc_id(); + + hd->master = sd; + hd->homunculusDB = &homunculus_db[i]; + memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); + hd->exp_next = hexptbl[hd->homunculus.level - 1]; + + status_set_viewdata(&hd->bl, hd->homunculus.class_); + status_change_init(&hd->bl); + unit_dataset(&hd->bl); + hd->ud.dir = sd->ud.dir; + + // Find a random valid pos around the player + hd->bl.m = sd->bl.m; + hd->bl.x = sd->bl.x; + hd->bl.y = sd->bl.y; + unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + hd->bl.x = hd->ud.to_x; + hd->bl.y = hd->ud.to_y; + + map_addiddb(&hd->bl); + status_calc_homunculus(hd,1); + + hd->hungry_timer = INVALID_TIMER; + return 0; +} + +void merc_hom_init_timers(struct homun_data * hd) +{ + if (hd->hungry_timer == -1) + hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); + hd->regen.state.block = 0; //Restore HP/SP block. +} + +int merc_call_homunculus(struct map_session_data *sd) +{ + struct homun_data *hd; + + if (!sd->status.hom_id) //Create a new homun. + return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ; + + // If homunc not yet loaded, load it + if (!sd->hd) + return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + hd = sd->hd; + + if (!hd->homunculus.vaporize) + return 0; //Can't use this if homun wasn't vaporized. + + merc_hom_init_timers(hd); + hd->homunculus.vaporize = 0; + if (hd->bl.prev == NULL) + { //Spawn him + hd->bl.x = sd->bl.x; + hd->bl.y = sd->bl.y; + hd->bl.m = sd->bl.m; + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif_homskillinfoblock(sd); + if (battle_config.slaves_inherit_speed&1) + status_calc_bl(&hd->bl, SCB_SPEED); + merc_save(hd); + } else + //Warp him to master. + unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,0); + return 1; +} + +// Recv homunculus data from char server +int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) +{ + struct map_session_data *sd; + struct homun_data *hd; + + sd = map_id2sd(account_id); + if(!sd) + return 0; + if (sd->status.char_id != sh->char_id) + { + if (sd->status.hom_id == sh->hom_id) + sh->char_id = sd->status.char_id; //Correct char id. + else + return 0; + } + if(!flag) { // Failed to load + sd->status.hom_id = 0; + return 0; + } + + if (!sd->status.hom_id) //Hom just created. + sd->status.hom_id = sh->hom_id; + if (sd->hd) //uh? Overwrite the data. + memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); + else + merc_hom_alloc(sd, sh); + + hd = sd->hd; + if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) + { + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif_homskillinfoblock(sd); + merc_hom_init_timers(hd); + } + return 1; +} + +// Ask homunculus creation to char server +int merc_create_homunculus_request(struct map_session_data *sd, int class_) +{ + struct s_homunculus homun; + struct h_stats *base; + int i; + + nullpo_retr(1, sd); + + i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + if(i < 0) return 0; + + memset(&homun, 0, sizeof(struct s_homunculus)); + //Initial data + strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); + homun.class_ = class_; + homun.level = 1; + homun.hunger = 32; //32% + homun.intimacy = 2100; //21/1000 + homun.char_id = sd->status.char_id; + + homun.hp = 10 ; + base = &homunculus_db[i].base; + homun.max_hp = base->HP; + homun.max_sp = base->SP; + homun.str = base->str *10; + homun.agi = base->agi *10; + homun.vit = base->vit *10; + homun.int_= base->int_*10; + homun.dex = base->dex *10; + homun.luk = base->luk *10; + + // Request homunculus creation + intif_homunculus_create(sd->status.account_id, &homun); + return 1; +} + +int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) +{ + struct homun_data* hd; + nullpo_retr(0, sd); + + if (!sd->status.hom_id) + return 0; // no homunculus + + if (!sd->hd) //Load homun data; + return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + hd = sd->hd; + + if (hd->homunculus.vaporize) + return 0; // vaporized homunculi need to be 'called' + + if (!status_isdead(&hd->bl)) + return 0; // already alive + + merc_hom_init_timers(hd); + + if (!hd->bl.prev) + { //Add it back to the map. + hd->bl.m = sd->bl.m; + hd->bl.x = x; + hd->bl.y = y; + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + } + status_revive(&hd->bl, per, 0); + return 1; +} + +void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) +{ + struct map_session_data *sd = hd->master; + hd->homunculus.hp = hd->battle_status.hp; + if (!sd) + return; + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); + clif_homskillinfoblock(sd); +} + +void merc_reset_stats(struct homun_data *hd) +{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) + struct s_homunculus_db *db; + struct s_homunculus *hom; + struct h_stats *base; + hom = &hd->homunculus; + db = hd->homunculusDB; + base = &db->base; + hom->level = 1; + hom->hp = 10; + hom->max_hp = base->HP; + hom->max_sp = base->SP; + hom->str = base->str *10; + hom->agi = base->agi *10; + hom->vit = base->vit *10; + hom->int_= base->int_*10; + hom->dex = base->dex *10; + hom->luk = base->luk *10; + hom->exp = 0; + hd->exp_next = hexptbl[0]; + memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); + hd->homunculus.skillpts = 0; +} + +int merc_hom_shuffle(struct homun_data *hd) +{ + struct map_session_data *sd; + int lv, i, skillpts; + unsigned int exp; + struct s_skill b_skill[MAX_HOMUNSKILL]; + + if (!merc_is_hom_active(hd)) + return 0; + + sd = hd->master; + lv = hd->homunculus.level; + exp = hd->homunculus.exp; + memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); + skillpts = hd->homunculus.skillpts; + //Reset values to level 1. + merc_reset_stats(hd); + //Level it back up + for (i = 1; i < lv && hd->exp_next; i++){ + hd->homunculus.exp += hd->exp_next; + merc_hom_levelup(hd); + } + + if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { + //Evolved bonuses + struct s_homunculus *hom = &hd->homunculus; + struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; + hom->max_hp += rand(min->HP, max->HP); + hom->max_sp += rand(min->SP, max->SP); + hom->str += 10*rand(min->str, max->str); + hom->agi += 10*rand(min->agi, max->agi); + hom->vit += 10*rand(min->vit, max->vit); + hom->int_+= 10*rand(min->int_,max->int_); + hom->dex += 10*rand(min->dex, max->dex); + hom->luk += 10*rand(min->luk, max->luk); + } + + hd->homunculus.exp = exp; + memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); + hd->homunculus.skillpts = skillpts; + clif_homskillinfoblock(sd); + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + clif_misceffect2(&hd->bl,568); + + return 1; +} + +int read_homunculusdb(void) +{ + FILE *fp; + char line[1024], *p; + int i, k, classid; + int j = 0; + const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; + char *str[50]; + struct s_homunculus_db *db; + + memset(homunculus_db,0,sizeof(homunculus_db)); + for(i = 0; i<2; i++) + { + sprintf(line, "%s/%s", db_path, filename[i]); + fp = fopen(line,"r"); + if(!fp){ + if(i != 0) + continue; + ShowError("read_homunculusdb : can't read %s\n", line); + return -1; + } + + while(fgets(line, sizeof(line), fp) && j < MAX_HOMUNCULUS_CLASS) + { + if(line[0] == '/' && line[1] == '/') + continue; + + k = 0; + p = strtok (line,","); + while (p != NULL && k < 50) + { + str[k++] = p; + p = strtok (NULL, ","); + } + if (k < 50 ) + { + ShowError("read_homunculusdb : Incorrect number of columns at %s, homunculus %d. Read %d columns, 50 are needed.\n", filename[i], j+1, k); + continue; + } + + //Base Class,Evo Class + classid = atoi(str[0]); + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) + { + ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); + continue; + } + db = &homunculus_db[j]; + db->base_class = classid; + classid = atoi(str[1]); + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) + { + db->base_class = 0; + ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); + continue; + } + db->evo_class = classid; + //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD + strncpy(db->name,str[2],NAME_LENGTH-1); + db->foodID = atoi(str[3]); + db->hungryDelay = atoi(str[4]); + db->base_size = atoi(str[5]); + db->evo_size = atoi(str[6]); + db->race = atoi(str[7]); + db->element = atoi(str[8]); + db->baseASPD = atoi(str[9]); + //base HP, SP, str, agi, vit, int, dex, luk + db->base.HP = atoi(str[10]); + db->base.SP = atoi(str[11]); + db->base.str = atoi(str[12]); + db->base.agi = atoi(str[13]); + db->base.vit = atoi(str[14]); + db->base.int_= atoi(str[15]); + db->base.dex = atoi(str[16]); + db->base.luk = atoi(str[17]); + //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk + db->gmin.HP = atoi(str[18]); + db->gmax.HP = atoi(str[19]); + db->gmin.SP = atoi(str[20]); + db->gmax.SP = atoi(str[21]); + db->gmin.str = atoi(str[22]); + db->gmax.str = atoi(str[23]); + db->gmin.agi = atoi(str[24]); + db->gmax.agi = atoi(str[25]); + db->gmin.vit = atoi(str[26]); + db->gmax.vit = atoi(str[27]); + db->gmin.int_= atoi(str[28]); + db->gmax.int_= atoi(str[29]); + db->gmin.dex = atoi(str[30]); + db->gmax.dex = atoi(str[31]); + db->gmin.luk = atoi(str[32]); + db->gmax.luk = atoi(str[33]); + //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk + db->emin.HP = atoi(str[34]); + db->emax.HP = atoi(str[35]); + db->emin.SP = atoi(str[36]); + db->emax.SP = atoi(str[37]); + db->emin.str = atoi(str[38]); + db->emax.str = atoi(str[39]); + db->emin.agi = atoi(str[40]); + db->emax.agi = atoi(str[41]); + db->emin.vit = atoi(str[42]); + db->emax.vit = atoi(str[43]); + db->emin.int_= atoi(str[44]); + db->emax.int_= atoi(str[45]); + db->emin.dex = atoi(str[46]); + db->emax.dex = atoi(str[47]); + db->emin.luk = atoi(str[48]); + db->emax.luk = atoi(str[49]); + + //Check that the min/max values really are below the other one. + if(db->gmin.HP > db->gmax.HP) + db->gmin.HP = db->gmax.HP; + if(db->gmin.SP > db->gmax.SP) + db->gmin.SP = db->gmax.SP; + if(db->gmin.str > db->gmax.str) + db->gmin.str = db->gmax.str; + if(db->gmin.agi > db->gmax.agi) + db->gmin.agi = db->gmax.agi; + if(db->gmin.vit > db->gmax.vit) + db->gmin.vit = db->gmax.vit; + if(db->gmin.int_> db->gmax.int_) + db->gmin.int_= db->gmax.int_; + if(db->gmin.dex > db->gmax.dex) + db->gmin.dex = db->gmax.dex; + if(db->gmin.luk > db->gmax.luk) + db->gmin.luk = db->gmax.luk; + + if(db->emin.HP > db->emax.HP) + db->emin.HP = db->emax.HP; + if(db->emin.SP > db->emax.SP) + db->emin.SP = db->emax.SP; + if(db->emin.str > db->emax.str) + db->emin.str = db->emax.str; + if(db->emin.agi > db->emax.agi) + db->emin.agi = db->emax.agi; + if(db->emin.vit > db->emax.vit) + db->emin.vit = db->emax.vit; + if(db->emin.int_> db->emax.int_) + db->emin.int_= db->emax.int_; + if(db->emin.dex > db->emax.dex) + db->emin.dex = db->emax.dex; + if(db->emin.luk > db->emax.luk) + db->emin.luk = db->emax.luk; + + j++; + } + if (j > MAX_HOMUNCULUS_CLASS) + ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS); + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]); + } + return 0; +} + +int read_homunculus_skilldb(void) +{ + FILE *fp; + char line[1024], *p; + int k, classid; + int j = 0; + char *split[15]; + + memset(hskill_tree,0,sizeof(hskill_tree)); + sprintf(line, "%s/homun_skill_tree.txt", db_path); + fp=fopen(line,"r"); + if(fp==NULL){ + ShowError("can't read %s\n", line); + return 1; + } + + while(fgets(line, sizeof(line), fp)) + { + int minJobLevelPresent = 0; + + if(line[0]=='/' && line[1]=='/') + continue; + + k = 0; + p = strtok(line,","); + while (p != NULL && k < 15) + { + split[k++] = p; + p = strtok(NULL, ","); + } + + if(k < 13) + continue; + + if (k == 14) + minJobLevelPresent = 1; // MinJobLvl has been added + + // check for bounds [celest] + classid = atoi(split[0]) - HM_CLASS_BASE; + if ( classid >= MAX_HOMUNCULUS_CLASS ) + continue; + + k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] + // Search an empty line or a line with the same skill_id (stored in j) + for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++); + + if (j == MAX_SKILL_TREE) + { + ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); + continue; + } + + hskill_tree[classid][j].id=k; + hskill_tree[classid][j].max=atoi(split[2]); + if (minJobLevelPresent) + hskill_tree[classid][j].joblv=atoi(split[3]); + + for(k=0;k<5;k++){ + hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]); + hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]); + } + } + + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt"); + return 0; +} + +void read_homunculus_expdb(void) +{ + FILE *fp; + char line[1024]; + int i, j=0; + char *filename[]={"exp_homun.txt","exp_homun2.txt"}; + + memset(hexptbl,0,sizeof(hexptbl)); + for(i=0; i<2; i++){ + sprintf(line, "%s/%s", db_path, filename[i]); + fp=fopen(line,"r"); + if(fp == NULL){ + if(i != 0) + continue; + ShowError("can't read %s\n",line); + return; + } + while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) + { + if(line[0] == '/' && line[1] == '/') + continue; + + hexptbl[j] = strtoul(line, NULL, 10); + if (!hexptbl[j++]) + break; + } + if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! + { + ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); + hexptbl[MAX_LEVEL - 1] = 0; + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); + } +} + +void merc_reload(void) +{ + read_homunculusdb(); + read_homunculus_expdb(); +} + +void merc_skill_reload(void) +{ + read_homunculus_skilldb(); +} + +int do_init_merc(void) +{ + int class_; + read_homunculusdb(); + read_homunculus_expdb(); + read_homunculus_skilldb(); + // Add homunc timer function to timer func list [Toms] + add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); + + //Stock view data for homuncs + memset(&hom_viewdb, 0, sizeof(hom_viewdb)); + for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) + hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; + return 0; +} + +int do_final_merc(void); |