diff options
Diffstat (limited to 'src/map/guild.h')
-rw-r--r-- | src/map/guild.h | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/src/map/guild.h b/src/map/guild.h deleted file mode 100644 index 1dee350a1..000000000 --- a/src/map/guild.h +++ /dev/null @@ -1,89 +0,0 @@ -// $Id: guild.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _GUILD_H_ -#define _GUILD_H_ - -struct map_session_data; -struct mob_data; -struct guild; -struct guild_member; -struct guild_position; -struct guild_castle; - -int guild_skill_get_inf(int id); -int guild_skill_get_sp(int id,int lv); -int guild_skill_get_range(int id); -int guild_skill_get_max(int id); - -int guild_checkskill(struct guild *g,int id); -int guild_checkcastles(struct guild *g); // [MouseJstr] -int guild_isallied(struct guild *g, struct guild_castle *gc); - -void do_init_guild(void); -struct guild *guild_search(int guild_id); -struct guild *guild_searchname(char *str); -struct guild_castle *guild_castle_search(int gcid); - -struct guild_castle *guild_mapname2gc(char *mapname); - -struct map_session_data *guild_getavailablesd(struct guild *g); -int guild_getindex(struct guild *g,int account_id,int char_id); -int guild_getposition(struct map_session_data *sd,struct guild *g); -int guild_payexp(struct map_session_data *sd,int exp); -int guild_getexp(struct map_session_data *sd,int exp); // [Celest] - -int guild_create(struct map_session_data *sd,char *name); -int guild_created(int account_id,int guild_id); -int guild_request_info(int guild_id); -int guild_recv_noinfo(int guild_id); -int guild_recv_info(struct guild *sg); -int guild_npc_request_info(int guild_id,const char *ev); -int guild_invite(struct map_session_data *sd,int account_id); -int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag); -int guild_member_added(int guild_id,int account_id,int char_id,int flag); -int guild_leave(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes); -int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, - const char *name,const char *mes); -int guild_explusion(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes); -int guild_skillup(struct map_session_data *sd,int skill_num,int flag); -int guild_reqalliance(struct map_session_data *sd,int account_id); -int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag); -int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2); -int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, - int flag,const char *name1,const char *name2); -int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); -int guild_opposition(struct map_session_data *sd,int char_id); -int guild_check_alliance(int guild_id1, int guild_id2, int flag); - -int guild_send_memberinfoshort(struct map_session_data *sd,int online); -int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_); -int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx); -int guild_memberposition_changed(struct guild *g,int idx,int pos); -int guild_change_position(struct map_session_data *sd,int idx, - int mode,int exp_mode,const char *name); -int guild_position_changed(int guild_id,int idx,struct guild_position *p); -int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); -int guild_notice_changed(int guild_id,const char *mes1,const char *mes2); -int guild_change_emblem(struct map_session_data *sd,int len,const char *data); -int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); -int guild_send_message(struct map_session_data *sd,char *mes,int len); -int guild_recv_message(int guild_id,int account_id,char *mes,int len); -int guild_skillupack(int guild_id,int skill_num,int account_id); -int guild_break(struct map_session_data *sd,char *name); -int guild_broken(int guild_id,int flag); - -int guild_addcastleinfoevent(int castle_id,int index,const char *name); -int guild_castledataload(int castle_id,int index); -int guild_castledataloadack(int castle_id,int index,int value); -int guild_castledatasave(int castle_id,int index,int value); -int guild_castledatasaveack(int castle_id,int index,int value); -int guild_castlealldataload(int len,struct guild_castle *gc); - -int guild_agit_start(void); -int guild_agit_end(void); -int guild_agit_break(struct mob_data *md); - -void do_final_guild(void); - -#endif |