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-rw-r--r--src/map/guild.c155
1 files changed, 81 insertions, 74 deletions
diff --git a/src/map/guild.c b/src/map/guild.c
index 1d9cf03a9..e43a5881e 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -63,10 +63,10 @@ int guild_skill_get_max (int id) {
// Retrieve skill_lv learned by guild
int guild_checkskill(struct guild *g, int id) {
- int idx = id - GD_SKILLBASE;
- if (idx < 0 || idx >= MAX_GUILDSKILL)
- return 0;
- return g->skill[idx].lv;
+ int idx = id - GD_SKILLBASE;
+ if (idx < 0 || idx >= MAX_GUILDSKILL)
+ return 0;
+ return g->skill[idx].lv;
}
/*==========================================
@@ -236,17 +236,17 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd)
nullpo_retv(sd);
memset(m,0,sizeof(struct guild_member));
- m->account_id =sd->status.account_id;
- m->char_id =sd->status.char_id;
- m->hair =sd->status.hair;
- m->hair_color =sd->status.hair_color;
- m->gender =sd->status.sex;
- m->class_ =sd->status.class_;
- m->lv =sd->status.base_level;
-// m->exp =0;
-// m->exp_payper =0;
- m->online =1;
- m->position =MAX_GUILDPOSITION-1;
+ m->account_id = sd->status.account_id;
+ m->char_id = sd->status.char_id;
+ m->hair = sd->status.hair;
+ m->hair_color = sd->status.hair_color;
+ m->gender = sd->status.sex;
+ m->class_ = sd->status.class_;
+ m->lv = sd->status.base_level;
+ //m->exp = 0;
+ //m->exp_payper = 0;
+ m->online = 1;
+ m->position = MAX_GUILDPOSITION-1;
memcpy(m->name,sd->status.name,NAME_LENGTH);
return;
}
@@ -366,14 +366,14 @@ int guild_created(int account_id,int guild_id) {
if(sd==NULL)
return 0;
if(!guild_id) {
- clif->guild_created(sd, 2); // Creation failure (presence of the same name Guild)
+ clif->guild_created(sd, 2); // Creation failure (presence of the same name Guild)
return 0;
}
//struct guild *g;
sd->status.guild_id=guild_id;
clif->guild_created(sd,0);
if(battle_config.guild_emperium_check)
- pc->delitem(sd,pc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption
+ pc->delitem(sd,pc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption
return 0;
}
@@ -567,32 +567,32 @@ int guild_recv_info(struct guild *sg) {
bm++;
}
- for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
+ for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
sd = g->member[i].sd;
if( sd==NULL )
continue;
sd->guild = g;
- if (before.guild_lv != g->guild_lv || bm != m ||
- before.max_member != g->max_member) {
- clif->guild_basicinfo(sd); //Submit basic information
- clif->guild_emblem(sd, g); //Submit emblem
- }
+ if (before.guild_lv != g->guild_lv || bm != m
+ || before.max_member != g->max_member) {
+ clif->guild_basicinfo(sd); //Submit basic information
+ clif->guild_emblem(sd, g); //Submit emblem
+ }
- if (bm != m) { //Send members information
- clif->guild_memberlist(g->member[i].sd);
- }
+ if (bm != m) { //Send members information
+ clif->guild_memberlist(g->member[i].sd);
+ }
- if (before.skill_point != g->skill_point)
- clif->guild_skillinfo(sd); //Submit information skills
+ if (before.skill_point != g->skill_point)
+ clif->guild_skillinfo(sd); //Submit information skills
if (guild_new) { // Send information and affiliation if unsent
- clif->guild_belonginfo(sd, g);
- //clif->guild_notice(sd, g); Is already sent in clif_parse_LoadEndAck
- sd->guild_emblem_id = g->emblem_id;
- }
- }
+ clif->guild_belonginfo(sd, g);
+ //clif->guild_notice(sd, g); Is already sent in clif_parse_LoadEndAck
+ sd->guild_emblem_id = g->emblem_id;
+ }
+ }
- //Occurrence of an event
+ //Occurrence of an event
if (guild->infoevent_db->remove(guild->infoevent_db, DB->i2key(sg->guild_id), &data)) {
struct eventlist *ev = DB->data2ptr(&data), *ev2;
while(ev) {
@@ -610,8 +610,8 @@ int guild_recv_info(struct guild *sg) {
* Player sd send a guild invatation to player tsd to join his guild
*--------------------------------------------*/
int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
- struct guild *g;
- int i;
+ struct guild *g;
+ int i;
nullpo_ret(sd);
@@ -624,7 +624,7 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
return 0; //Invite permission.
if(!battle_config.invite_request_check) {
- if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending
+ if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending
clif->guild_inviteack(sd,0);
return 0;
}
@@ -635,8 +635,8 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
return 0;
}
- if( tsd->status.guild_id > 0
- || tsd->guild_invite > 0
+ if( tsd->status.guild_id > 0
+ || tsd->guild_invite > 0
|| ( (map->agit_flag || map->agit2_flag)
&& map->list[tsd->bl.m].flag.gvg_castle
&& !battle_config.guild_castle_invite
@@ -730,7 +730,8 @@ void guild_member_joined(struct map_session_data *sd)
guild->request_info(sd->status.guild_id);
return;
}
- if (strcmp(sd->status.name,g->master) == 0) { // set the Guild Master flag
+ if (strcmp(sd->status.name,g->master) == 0) {
+ // set the Guild Master flag
sd->state.gmaster_flag = 1;
// prevent Guild Skills from being used directly after relog
if( battle_config.guild_skill_relog_delay )
@@ -823,8 +824,8 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c
return 0;
if( sd->status.account_id != account_id
- || sd->status.char_id != char_id
- || sd->status.guild_id != guild_id
+ || sd->status.char_id != char_id
+ || sd->status.guild_id != guild_id
// Can't leave inside castles
|| ((map->agit_flag || map->agit2_flag)
&& map->list[sd->bl.m].flag.gvg_castle
@@ -855,11 +856,11 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i
return 0;
if( (ps=guild->getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) )
- return 0; //Expulsion permission
+ return 0; //Expulsion permission
//Can't leave inside guild castles.
- if ((tsd = map->id2sd(account_id))
- && tsd->status.char_id == char_id
+ if ((tsd = map->id2sd(account_id))
+ && tsd->status.char_id == char_id
&& ((map->agit_flag || map->agit2_flag)
&& map->list[sd->bl.m].flag.gvg_castle
&& !battle_config.guild_castle_expulsion)
@@ -976,8 +977,8 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online)
return 0;
}
- if(sd->state.connect_new)
- { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
+ if (sd->state.connect_new) {
+ //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
clif->guild_belonginfo(sd,g);
sd->guild_emblem_id = g->emblem_id;
}
@@ -1392,8 +1393,8 @@ void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint1
/*====================================================
* Count number of relations the guild has.
* Flag:
- * 0 = allied
- * 1 = enemy
+ * 0 = allied
+ * 1 = enemy
*---------------------------------------------------*/
int guild_get_alliance_count(struct guild *g,int flag)
{
@@ -1401,9 +1402,8 @@ int guild_get_alliance_count(struct guild *g,int flag)
nullpo_ret(g);
- for(i=c=0;i<MAX_GUILDALLIANCE;i++){
- if( g->alliance[i].guild_id>0 &&
- g->alliance[i].opposition==flag )
+ for(i=c=0;i<MAX_GUILDALLIANCE;i++) {
+ if(g->alliance[i].guild_id>0 && g->alliance[i].opposition==flag)
c++;
}
return c;
@@ -1421,8 +1421,8 @@ void guild_block_skill(struct map_session_data *sd, int time)
/*====================================================
* Check relation between guild_id1 and guild_id2.
* Flag:
- * 0 = allied
- * 1 = enemy
+ * 0 = allied
+ * 1 = enemy
* Returns true if yes.
*---------------------------------------------------*/
int guild_check_alliance(int guild_id1, int guild_id2, int flag)
@@ -1467,7 +1467,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
if(sd->status.guild_id == tsd->status.guild_id)
return 0;
- if( guild->get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) {
+ if( guild->get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) {
clif->guild_allianceack(sd,4);
return 0;
}
@@ -1481,9 +1481,8 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
return 0;
}
- for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied
- if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
- g[0]->alliance[i].opposition==0){
+ for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied
+ if(g[0]->alliance[i].guild_id==tsd->status.guild_id && g[0]->alliance[i].opposition==0) {
clif->guild_allianceack(sd,0);
return 0;
}
@@ -1509,13 +1508,13 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
return 0;
}
- if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid
+ if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid
return 0;
- if (flag == 1) { // consent
+ if (flag == 1) { // consent
int i;
- struct guild *g, *tg; // Reconfirm the number of alliance
+ struct guild *g, *tg; // Reconfirm the number of alliance
g=sd->guild;
tg=tsd->guild;
@@ -1543,11 +1542,11 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
tsd->status.account_id,sd->status.account_id,9 );
}
- // inform other servers
+ // inform other servers
intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,0 );
return 0;
- } else { // deny
+ } else { // deny
sd->guild_alliance=0;
sd->guild_alliance_account=0;
if(tsd!=NULL)
@@ -1590,7 +1589,7 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
if(sd->status.guild_id == tsd->status.guild_id)
return 0;
- if( guild->get_alliance_count(g,1) >= battle_config.max_guild_alliance ) {
+ if( guild->get_alliance_count(g,1) >= battle_config.max_guild_alliance ) {
clif->guild_oppositionack(sd,1);
return 0;
}
@@ -1711,7 +1710,8 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap)
nullpo_ret(g);
- for(i=0;i<MAX_GUILDALLIANCE;i++){ // Destroy all relationships
+ for(i=0;i<MAX_GUILDALLIANCE;i++) {
+ // Destroy all relationships
if(g->alliance[i].guild_id==guild_id){
for(j=0;j<g->max_member;j++)
if( (sd=g->member[j].sd)!=NULL )
@@ -1757,7 +1757,8 @@ int guild_broken(int guild_id,int flag)
if(flag!=0 || g==NULL)
return 0;
- for(i=0;i<g->max_member;i++){ // Destroy all relationships
+ for(i=0;i<g->max_member;i++){
+ // Destroy all relationships
if((sd=g->member[i].sd)!=NULL){
if(sd->state.storage_flag == 2)
gstorage->pc_quit(sd,1);
@@ -1886,11 +1887,13 @@ int guild_break(struct map_session_data *sd,char *name) {
return 0;
if(!sd->state.gmaster_flag)
return 0;
- for(i=0;i<g->max_member;i++){
- if( g->member[i].account_id>0 && (
- g->member[i].account_id!=sd->status.account_id ||
- g->member[i].char_id!=sd->status.char_id ))
+ for (i = 0; i < g->max_member; i++) {
+ if (g->member[i].account_id > 0
+ && (g->member[i].account_id!=sd->status.account_id
+ || g->member[i].char_id!=sd->status.char_id
+ )) {
break;
+ }
}
if(i<g->max_member){
clif->guild_broken(sd,2);
@@ -2094,7 +2097,8 @@ int guild_castledataloadack(int len, struct guild_castle *gc)
* Start normal woe and triggers all npc OnAgitStart
*---------------------------------------------------*/
void guild_agit_start(void)
-{ // Run All NPC_Event[OnAgitStart]
+{
+ // Run All NPC_Event[OnAgitStart]
int c = npc->event_doall("OnAgitStart");
ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
}
@@ -2103,7 +2107,8 @@ void guild_agit_start(void)
* End normal woe and triggers all npc OnAgitEnd
*---------------------------------------------------*/
void guild_agit_end(void)
-{ // Run All NPC_Event[OnAgitEnd]
+{
+ // Run All NPC_Event[OnAgitEnd]
int c = npc->event_doall("OnAgitEnd");
ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
}
@@ -2112,7 +2117,8 @@ void guild_agit_end(void)
* Start woe2 and triggers all npc OnAgitStart2
*---------------------------------------------------*/
void guild_agit2_start(void)
-{ // Run All NPC_Event[OnAgitStart2]
+{
+ // Run All NPC_Event[OnAgitStart2]
int c = npc->event_doall("OnAgitStart2");
ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c);
}
@@ -2121,7 +2127,8 @@ void guild_agit2_start(void)
* End woe2 and triggers all npc OnAgitEnd2
*---------------------------------------------------*/
void guild_agit2_end(void)
-{ // Run All NPC_Event[OnAgitEnd2]
+{
+ // Run All NPC_Event[OnAgitEnd2]
int c = npc->event_doall("OnAgitEnd2");
ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c);
}