diff options
Diffstat (limited to 'src/map/elemental.h')
-rw-r--r-- | src/map/elemental.h | 200 |
1 files changed, 106 insertions, 94 deletions
diff --git a/src/map/elemental.h b/src/map/elemental.h index f941f3dfd..96d2ed89f 100644 --- a/src/map/elemental.h +++ b/src/map/elemental.h @@ -1,94 +1,106 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#ifndef _ELEMENTAL_H_ -#define _ELEMENTAL_H_ - -#include "status.h" // struct status_data, struct status_change -#include "unit.h" // struct unit_data - -#define MIN_ELETHINKTIME 100 -#define MIN_ELEDISTANCE 2 -#define MAX_ELEDISTANCE 5 - -#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK) -#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST) -#define EL_MODE_PASSIVE MD_CANMOVE - -#define EL_SKILLMODE_PASIVE 0x1 -#define EL_SKILLMODE_ASSIST 0x2 -#define EL_SKILLMODE_AGGRESSIVE 0x4 - -struct elemental_skill { - unsigned short id, lv; - short mode; -}; - -struct s_elemental_db { - int class_; - char sprite[NAME_LENGTH], name[NAME_LENGTH]; - unsigned short lv; - short range2, range3; - struct status_data status; - struct view_data vd; - struct elemental_skill skill[MAX_ELESKILLTREE]; -}; - -extern struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; - -struct elemental_data { - struct block_list bl; - struct unit_data ud; - struct view_data *vd; - struct status_data base_status, battle_status; - struct status_change sc; - struct regen_data regen; - - struct s_elemental_db *db; - struct s_elemental elemental; - - struct map_session_data *master; - int summon_timer; - int skill_timer; - - unsigned last_thinktime, last_linktime, last_spdrain_time; - short min_chase; - int target_id, attacked_id; -}; - -bool elemental_class(int class_); -struct view_data * elemental_get_viewdata(int class_); - -int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime); -int elemental_data_received(struct s_elemental *ele, bool flag); -int elemental_save(struct elemental_data *ed); - -int elemental_change_mode_ack(struct elemental_data *ed, int mode); -int elemental_change_mode(struct elemental_data *ed, int mode); - -void elemental_heal(struct elemental_data *ed, int hp, int sp); -int elemental_dead(struct elemental_data *ed); - -int elemental_delete(struct elemental_data *ed, int reply); -void elemental_summon_stop(struct elemental_data *ed); - -int elemental_get_lifetime(struct elemental_data *ed); - -int elemental_unlocktarget(struct elemental_data *ed); -int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed); -int elemental_set_target( struct map_session_data *sd, struct block_list *bl ); -int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id); -int elemental_clean_effect(struct elemental_data *ed); -int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick); -struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv); - -#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type) -#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl) - -int read_elemental_skilldb(void); -void reload_elementaldb(void); -void reload_elemental_skilldb(void); -int do_init_elemental(void); -void do_final_elemental(void); - -#endif /* _ELEMENTAL_H_ */ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _ELEMENTAL_H_
+#define _ELEMENTAL_H_
+#include "status.h" // struct status_data, struct status_change
+#include "unit.h" // struct unit_data
+#define MIN_ELETHINKTIME 100
+#define MIN_ELEDISTANCE 2
+#define MAX_ELEDISTANCE 5
+#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
+#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
+#define EL_MODE_PASSIVE MD_CANMOVE
+#define EL_SKILLMODE_PASIVE 0x1
+#define EL_SKILLMODE_ASSIST 0x2
+#define EL_SKILLMODE_AGGRESSIVE 0x4
+struct elemental_skill {
+ unsigned short id, lv;
+ short mode;
+};
+struct s_elemental_db {
+ int class_;
+ char sprite[NAME_LENGTH], name[NAME_LENGTH];
+ unsigned short lv;
+ short range2, range3;
+ struct status_data status;
+ struct view_data vd;
+ struct elemental_skill skill[MAX_ELESKILLTREE];
+};
+struct elemental_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+
+ struct s_elemental_db *db;
+ struct s_elemental elemental;
+
+ struct map_session_data *master;
+ int summon_timer;
+ int skill_timer;
+
+ unsigned last_thinktime, last_linktime, last_spdrain_time;
+ short min_chase;
+ int target_id, attacked_id;
+};
+
+
+
+
+
+
+
+
+#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
+#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
+
+
+/*=====================================
+* Interface : elemental.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct elemental_interface {
+
/* vars */
+ struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database
+
/* funcs */
+ bool (*class) (int class_);
+ struct view_data * (*get_viewdata) (int class_);
+
+ int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
+ int (*data_received) (struct s_elemental *ele, bool flag);
+ int (*save) (struct elemental_data *ed);
+
+ int (*change_mode_ack) (struct elemental_data *ed, int mode);
+ int (*change_mode) (struct elemental_data *ed, int mode);
+
+ void (*heal) (struct elemental_data *ed, int hp, int sp);
+ int (*dead) (struct elemental_data *ed);
+
+ int (*delete) (struct elemental_data *ed, int reply);
+ void (*summon_stop) (struct elemental_data *ed);
+
+ int (*get_lifetime) (struct elemental_data *ed);
+
+ int (*unlocktarget) (struct elemental_data *ed);
+ int (*skillnotok) (uint16 skill_id, struct elemental_data *ed);
+ int (*set_target) (struct map_session_data *sd, struct block_list *bl);
+ int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id);
+ int (*clean_effect) (struct elemental_data *ed);
+ int (*action) (struct elemental_data *ed, struct block_list *bl, unsigned int tick);
+ struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv);
+
+ int (*read_skilldb) (void);
+ void (*reload_elementaldb) (void);
+ void (*reload_skilldb) (void);
+ int (*do_init_elemental) (void);
+ void (*do_final_elemental) (void);
+} elemental_s;
+
+struct elemental_interface *elemental;
+
+void elemental_defaults(void);
+
+#endif /* _ELEMENTAL_H_ */
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