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-rw-r--r--src/map/elemental.h56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/map/elemental.h b/src/map/elemental.h
index 1f99bcba9..221ae3b9f 100644
--- a/src/map/elemental.h
+++ b/src/map/elemental.h
@@ -20,44 +20,44 @@
#define EL_SKILLMODE_AGGRESSIVE 0x4
struct elemental_skill {
- unsigned short id, lv;
- short mode;
+ unsigned short id, lv;
+ short mode;
};
struct s_elemental_db {
- int class_;
- char sprite[NAME_LENGTH], name[NAME_LENGTH];
- unsigned short lv;
- short range2, range3;
- struct status_data status;
- struct view_data vd;
- struct elemental_skill skill[MAX_ELESKILLTREE];
+ int class_;
+ char sprite[NAME_LENGTH], name[NAME_LENGTH];
+ unsigned short lv;
+ short range2, range3;
+ struct status_data status;
+ struct view_data vd;
+ struct elemental_skill skill[MAX_ELESKILLTREE];
};
extern struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS];
struct elemental_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
-
- struct s_elemental_db *db;
- struct s_elemental elemental;
-
- struct map_session_data *master;
- int summon_timer;
- int skill_timer;
-
- unsigned last_thinktime, last_linktime;
- short min_chase;
- int target_id, attacked_id;
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+
+ struct s_elemental_db *db;
+ struct s_elemental elemental;
+
+ struct map_session_data *master;
+ int summon_timer;
+ int skill_timer;
+
+ unsigned last_thinktime, last_linktime;
+ short min_chase;
+ int target_id, attacked_id;
};
bool elemental_class(int class_);
-struct view_data * elemental_get_viewdata(int class_);
+struct view_data *elemental_get_viewdata(int class_);
int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime);
int elemental_data_received(struct s_elemental *ele, bool flag);
@@ -76,7 +76,7 @@ int elemental_get_lifetime(struct elemental_data *ed);
int elemental_unlocktarget(struct elemental_data *ed);
int elemental_skillnotok(int skillid, struct elemental_data *ed);
-int elemental_set_target( struct map_session_data *sd, struct block_list *bl );
+int elemental_set_target(struct map_session_data *sd, struct block_list *bl);
int elemental_clean_single_effect(struct elemental_data *ed, int skill_num);
int elemental_clean_effect(struct elemental_data *ed);
int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick);