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Diffstat (limited to 'src/map/elemental.h')
-rw-r--r-- | src/map/elemental.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/map/elemental.h b/src/map/elemental.h new file mode 100644 index 000000000..9f8ef1e22 --- /dev/null +++ b/src/map/elemental.h @@ -0,0 +1,95 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _ELEMENTAL_H_ +#define _ELEMENTAL_H_ + +#include "status.h" // struct status_data, struct status_change +#include "unit.h" // struct unit_data + +#define MIN_ELETHINKTIME 100 +#define MIN_ELEDISTANCE 2 +#define MAX_ELEDISTANCE 6 + +#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK) +#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST) +#define EL_MODE_PASSIVE MD_CANMOVE + +#define EL_SKILLMODE_PASIVE 0x1 +#define EL_SKILLMODE_ASSIST 0x2 +#define EL_SKILLMODE_AGGRESSIVE 0x4 + +struct elemental_skill { + unsigned short id, lv; + short mode; +}; + +struct s_elemental_db { + int class_; + char sprite[NAME_LENGTH], name[NAME_LENGTH]; + unsigned short lv; + short range2, range3; + struct status_data status; + struct view_data vd; + struct elemental_skill skill[MAX_ELESKILLTREE]; +}; + +extern struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; + +struct elemental_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data base_status, battle_status; + struct status_change sc; + struct regen_data regen; + + struct s_elemental_db *db; + struct s_elemental elemental; + char blockskill[MAX_SKILL]; + + struct map_session_data *master; + int summon_timer; + int skill_timer; + + unsigned last_thinktime, last_linktime; + short min_chase; + int target_id, attacked_id; +}; + +bool elemental_class(int class_); +struct view_data * elemental_get_viewdata(int class_); + +int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime); +int elemental_data_received(struct s_elemental *ele, bool flag); +int elemental_save(struct elemental_data *ed); + +int elemental_change_mode_ack(struct elemental_data *ed, int mode); +int elemental_change_mode(struct elemental_data *ed, int mode); + +void elemental_damage(struct elemental_data *ed, struct block_list *src, int hp, int sp); +void elemental_heal(struct elemental_data *ed, int hp, int sp); +int elemental_dead(struct elemental_data *ed, struct block_list *src); + +int elemental_delete(struct elemental_data *ed, int reply); +void elemental_summon_stop(struct elemental_data *ed); + +int elemental_get_lifetime(struct elemental_data *ed); + +int elemental_unlocktarget(struct elemental_data *ed); +int elemental_skillnotok(int skillid, struct elemental_data *ed); +int elemental_set_target( struct map_session_data *sd, struct block_list *bl ); +int elemental_clean_single_effect(struct elemental_data *ed, int skill_num); +int elemental_clean_effect(struct elemental_data *ed); +int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick); + +#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type) +#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl) + +int read_elemental_skilldb(void); +void reload_elementaldb(void); +void reload_elemental_skilldb(void); +int do_init_elemental(void); +void do_final_elemental(void); + +#endif /* _ELEMENTAL_H_ */ |