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-rw-r--r--src/map/elemental.h95
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diff --git a/src/map/elemental.h b/src/map/elemental.h
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+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _ELEMENTAL_H_
+#define _ELEMENTAL_H_
+
+#include "status.h" // struct status_data, struct status_change
+#include "unit.h" // struct unit_data
+
+#define MIN_ELETHINKTIME 100
+#define MIN_ELEDISTANCE 2
+#define MAX_ELEDISTANCE 6
+
+#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
+#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
+#define EL_MODE_PASSIVE MD_CANMOVE
+
+#define EL_SKILLMODE_PASIVE 0x1
+#define EL_SKILLMODE_ASSIST 0x2
+#define EL_SKILLMODE_AGGRESSIVE 0x4
+
+struct elemental_skill {
+ unsigned short id, lv;
+ short mode;
+};
+
+struct s_elemental_db {
+ int class_;
+ char sprite[NAME_LENGTH], name[NAME_LENGTH];
+ unsigned short lv;
+ short range2, range3;
+ struct status_data status;
+ struct view_data vd;
+ struct elemental_skill skill[MAX_ELESKILLTREE];
+};
+
+extern struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS];
+
+struct elemental_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+
+ struct s_elemental_db *db;
+ struct s_elemental elemental;
+ char blockskill[MAX_SKILL];
+
+ struct map_session_data *master;
+ int summon_timer;
+ int skill_timer;
+
+ unsigned last_thinktime, last_linktime;
+ short min_chase;
+ int target_id, attacked_id;
+};
+
+bool elemental_class(int class_);
+struct view_data * elemental_get_viewdata(int class_);
+
+int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime);
+int elemental_data_received(struct s_elemental *ele, bool flag);
+int elemental_save(struct elemental_data *ed);
+
+int elemental_change_mode_ack(struct elemental_data *ed, int mode);
+int elemental_change_mode(struct elemental_data *ed, int mode);
+
+void elemental_damage(struct elemental_data *ed, struct block_list *src, int hp, int sp);
+void elemental_heal(struct elemental_data *ed, int hp, int sp);
+int elemental_dead(struct elemental_data *ed, struct block_list *src);
+
+int elemental_delete(struct elemental_data *ed, int reply);
+void elemental_summon_stop(struct elemental_data *ed);
+
+int elemental_get_lifetime(struct elemental_data *ed);
+
+int elemental_unlocktarget(struct elemental_data *ed);
+int elemental_skillnotok(int skillid, struct elemental_data *ed);
+int elemental_set_target( struct map_session_data *sd, struct block_list *bl );
+int elemental_clean_single_effect(struct elemental_data *ed, int skill_num);
+int elemental_clean_effect(struct elemental_data *ed);
+int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick);
+
+#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
+#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
+
+int read_elemental_skilldb(void);
+void reload_elementaldb(void);
+void reload_elemental_skilldb(void);
+int do_init_elemental(void);
+void do_final_elemental(void);
+
+#endif /* _ELEMENTAL_H_ */