diff options
Diffstat (limited to 'src/map/elemental.c')
-rw-r--r-- | src/map/elemental.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c index 453845288..fc7d1cd36 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -288,7 +288,7 @@ int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) { nullpo_ret(ed); - bl = battle_get_master(&ed->bl); + bl = battle->get_master(&ed->bl); if( type ) { switch( type ) { @@ -422,7 +422,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned ed->last_thinktime = tick; // Not in skill range. - if( !battle_check_range(&ed->bl,bl,skill_get_range(skill_id,skill_lv)) ) { + if( !battle->check_range(&ed->bl,bl,skill_get_range(skill_id,skill_lv)) ) { // Try to walk to the target. if( !unit_walktobl(&ed->bl, bl, skill_get_range(skill_id,skill_lv), 2) ) elemental_unlocktarget(ed); @@ -444,7 +444,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned req = elemental_skill_get_requirements(skill_id, skill_lv); if(req.hp || req.sp){ - struct map_session_data *sd = BL_CAST(BL_PC, battle_get_master(&ed->bl)); + struct map_session_data *sd = BL_CAST(BL_PC, battle->get_master(&ed->bl)); if( sd ){ if( sd->skill_id_old != SO_EL_ACTION && //regardless of remaining HP/SP it can be cast (status_get_hp(&ed->bl) < req.hp || status_get_sp(&ed->bl) < req.sp) ) @@ -615,7 +615,7 @@ static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap if( (*target) == bl || !status_check_skilluse(&ed->bl, bl, 0, 0) ) return 0; - if( battle_check_target(&ed->bl,bl,BCT_ENEMY) <= 0 ) + if( battle->check_target(&ed->bl,bl,BCT_ENEMY) <= 0 ) return 0; switch( bl->type ) { @@ -624,7 +624,7 @@ static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap return 0; default: dist = distance_bl(&ed->bl, bl); - if( ((*target) == NULL || !check_distance_bl(&ed->bl, *target, dist)) && battle_check_range(&ed->bl,bl,ed->db->range2) ) { //Pick closest target? + if( ((*target) == NULL || !check_distance_bl(&ed->bl, *target, dist)) && battle->check_range(&ed->bl,bl,ed->db->range2) ) { //Pick closest target? (*target) = bl; ed->target_id = bl->id; ed->min_chase = dist + ed->db->range3; @@ -723,7 +723,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ return 1; } - if( battle_check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill. + if( battle->check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill. if( elemental_action(ed,target,tick) ) return 1; } @@ -733,7 +733,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ if( ed->ud.target == target->id && ed->ud.attacktimer != INVALID_TIMER ) //Already locked. return 1; - if( battle_check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage + if( battle->check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage unit_attack(&ed->bl,target->id,1); return 1; } |