diff options
Diffstat (limited to 'src/map/elemental.c')
-rw-r--r-- | src/map/elemental.c | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c index 1952d93e2..1ef85b3e5 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -205,12 +205,12 @@ int elemental_delete(struct elemental_data *ed, int reply) { elemental->summon_stop(ed); if( !sd ) - return unit_free(&ed->bl, 0); + return unit->free(&ed->bl, 0); sd->ed = NULL; sd->status.ele_id = 0; - return unit_remove_map(&ed->bl, 0); + return unit->remove_map(&ed->bl, 0, ALC_MARK); } void elemental_summon_init(struct elemental_data *ed) { @@ -245,13 +245,13 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { iStatus->set_viewdata(&ed->bl, ed->elemental.class_); ed->vd->head_mid = 10; // Why? iStatus->change_init(&ed->bl); - unit_dataset(&ed->bl); + unit->dataset(&ed->bl); ed->ud.dir = sd->ud.dir; ed->bl.m = sd->bl.m; ed->bl.x = sd->bl.x; ed->bl.y = sd->bl.y; - unit_calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + unit->calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir); ed->bl.x = ed->ud.to_x; ed->bl.y = ed->ud.to_y; @@ -421,7 +421,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned // Not in skill range. if( !battle->check_range(&ed->bl,bl,skill->get_range(skill_id,skill_lv)) ) { // Try to walk to the target. - if( !unit_walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) ) + if( !unit->walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) ) elemental->unlocktarget(ed); else { // Walking, waiting to be in range. Client don't handle it, then we must handle it here. @@ -453,9 +453,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned //Otherwise, just cast the skill. if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); + unit->skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); else - unit_skilluse_id(&ed->bl, bl->id, skill_id, skill_lv); + unit->skilluse_id(&ed->bl, bl->id, skill_id, skill_lv); // Reset target. ed->target_id = 0; @@ -497,9 +497,9 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { ed->last_thinktime = iTimer->gettick(); if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); + unit->skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); else - unit_skilluse_id(&ed->bl,bl->id,skill_id,skill_lv); + unit->skilluse_id(&ed->bl,bl->id,skill_id,skill_lv); ed->target_id = 0; // Reset target after casting the skill to avoid continious attack. @@ -692,7 +692,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ master_dist = distance_bl(&sd->bl, &ed->bl); if( master_dist > AREA_SIZE ) { // Master out of vision range. elemental->unlocktarget(ed); - unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT); + unit->warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT); clif->elemental_updatestatus(sd,SP_HP); clif->elemental_updatestatus(sd,SP_SP); return 0; @@ -705,7 +705,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 ) return 0; //Can't move yet. if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) - && unit_walktoxy(&ed->bl, x, y, 0) ) + && unit->walktoxy(&ed->bl, x, y, 0) ) return 0; } @@ -731,12 +731,12 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ return 1; if( battle->check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage - unit_attack(&ed->bl,target->id,1); + unit->attack(&ed->bl,target->id,1); return 1; } //Follow up if possible. - if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) ) + if( !unit->walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) ) elemental->unlocktarget(ed); } @@ -948,6 +948,7 @@ void do_final_elemental(void) { *-------------------------------------*/ void elemental_defaults(void) { elemental = &elemental_s; + /* funcs */ elemental->class = elemental_class; |