diff options
Diffstat (limited to 'src/map/elemental.c')
-rw-r--r-- | src/map/elemental.c | 60 |
1 files changed, 31 insertions, 29 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c index f335600d6..7ffeea410 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -2,42 +2,44 @@ // See the LICENSE file // Portions Copyright (c) Athena Dev Teams -#include "../common/cbasetypes.h" -#include "../common/malloc.h" -#include "../common/socket.h" -#include "../common/timer.h" -#include "../common/nullpo.h" -#include "../common/mmo.h" -#include "../common/showmsg.h" -#include "../common/utils.h" -#include "../common/random.h" -#include "../common/strlib.h" +#define HERCULES_CORE -#include "log.h" -#include "clif.h" +#include "elemental.h" + +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "atcommand.h" +#include "battle.h" #include "chrif.h" +#include "clif.h" +#include "guild.h" #include "intif.h" #include "itemdb.h" +#include "log.h" #include "map.h" -#include "pc.h" -#include "status.h" -#include "skill.h" #include "mob.h" -#include "pet.h" -#include "battle.h" +#include "npc.h" #include "party.h" -#include "guild.h" -#include "atcommand.h" +#include "pc.h" +#include "pet.h" #include "script.h" -#include "npc.h" +#include "skill.h" +#include "status.h" #include "trade.h" #include "unit.h" -#include "elemental.h" - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> +#include "../common/cbasetypes.h" +#include "../common/malloc.h" +#include "../common/mmo.h" +#include "../common/nullpo.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/socket.h" +#include "../common/strlib.h" +#include "../common/timer.h" +#include "../common/utils.h" struct elemental_interface elemental_s; @@ -503,7 +505,7 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { else unit->skilluse_id(&ed->bl,bl->id,skill_id,skill_lv); - ed->target_id = 0; // Reset target after casting the skill to avoid continious attack. + ed->target_id = 0; // Reset target after casting the skill to avoid continuous attack. return 1; } @@ -527,7 +529,7 @@ int elemental_change_mode(struct elemental_data *ed, int mode) { else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill. else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill. - // Use a skill inmediately after every change mode. + // Use a skill immediately after every change mode. if( mode != EL_SKILLMODE_AGGRESSIVE ) elemental->change_mode_ack(ed,mode); return 1; @@ -949,7 +951,7 @@ void do_final_elemental(void) { } /*===================================== -* Default Functions : elemental.h +* Default Functions : elemental.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ |