diff options
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 05e71fe19..663ef51ea 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -7570,12 +7570,13 @@ static bool clif_process_message(struct map_session_data* sd, int format, char** ShowWarning("clif_process_message: Player '%s' sent an unterminated message string!\n", sd->status.name); return false; } - if( messagelen > CHAT_SIZE_MAX ) + if( messagelen > CHAT_SIZE_MAX-1 ) { // messages mustn't be too long - // Normally you can only enter CHATBOX_SIZE-1 chars into the chat box, but Frost Joke / Dazzler's text can be longer. - // Neither the official client nor server place any restriction on the length of the text in the packet, - // but we'll only allow reasonably long strings here. This also makes sure all strings fit into the `chatlog` table. - ShowWarning("clif_process_message: Player '%s' sent a message too long ('%.*s')!\n", sd->status.name, CHAT_SIZE_MAX, message); + // Normally you can only enter CHATBOX_SIZE-1 letters into the chat box, but Frost Joke / Dazzler's text can be longer. + // Also, the physical size of strings that use multibyte encoding can go multiple times over the chatbox capacity. + // Neither the official client nor server place any restriction on the length of the data in the packet, + // but we'll only allow reasonably long strings here. This also makes sure that they fit into the `chatlog` table. + ShowWarning("clif_process_message: Player '%s' sent a message too long ('%.*s')!\n", sd->status.name, CHAT_SIZE_MAX-1, message); return false; } |