diff options
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 8ddae3326..750689816 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9866,7 +9866,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) if( atcommand->exec(fd, sd, message, true) ) return; - if( sd->sc.data[SC_BERSERK] || (sd->sc.data[SC_DEEP_SLEEP] && sd->sc.data[SC_DEEP_SLEEP]->val2) || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( !pc->can_talk(sd) ) return; if( battle_config.min_chat_delay ) { //[Skotlex] @@ -10113,14 +10113,14 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, return; } - if (sd->sc.count && - (sd->sc.data[SC_TRICKDEAD] || - (sd->sc.data[SC_AUTOCOUNTER] && action_type != 0x07) || - sd->sc.data[SC_BLADESTOP] || - sd->sc.data[SC_DEEP_SLEEP] || - sd->sc.data[SC__MANHOLE] || - sd->sc.data[SC_CURSEDCIRCLE_ATKER] || - sd->sc.data[SC_CURSEDCIRCLE_TARGET] )) + // Statuses that don't let the player sit / attack / talk with NPCs(targeted) + // (not all are included in pc_can_attack) + if( sd->sc.count && ( + sd->sc.data[SC_TRICKDEAD] || + (sd->sc.data[SC_AUTOCOUNTER] && action_type != 0x07) || + sd->sc.data[SC_BLADESTOP] || + sd->sc.data[SC_DEEP_SLEEP] ) + ) return; pc_stop_walking(sd, 1); @@ -10144,10 +10144,6 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, if( sd->sc.option&OPTION_COSTUME ) return; - if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] || - (sd->sc.data[SC_SIREN] && sd->sc.data[SC_SIREN]->val2 == target_id) ) - return; - if (!battle_config.sdelay_attack_enable && pc->checkskill(sd, SA_FREECAST) <= 0) { if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) { clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0); @@ -10379,7 +10375,8 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) if ( atcommand->exec(fd, sd, message, true) ) return; - if (sd->sc.data[SC_BERSERK] || (sd->sc.data[SC_DEEP_SLEEP] && sd->sc.data[SC_DEEP_SLEEP]->val2) || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)) + // Statuses that prevent the player from whispering + if( !pc->can_talk(sd) ) return; if (battle_config.min_chat_delay) { //[Skotlex] |