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-rw-r--r--src/map/clif.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 96123bfaa..56ea93a6a 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8450,10 +8450,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
if(pc_isdead(sd))
clif_clearchar_area(&sd->bl,1);
-
// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex]
// else
// clif_changed_dir(&sd->bl, SELF);
+
// Trigger skill effects if you appear standing on them
if(!battle_config.pc_invincible_time)
skill_unit_move(&sd->bl,gettick(),1);
@@ -8472,7 +8472,8 @@ void clif_parse_TickSend(int fd, struct map_session_data *sd) {
WFIFOW(fd,0)=0x7f;
WFIFOL(fd,2)=gettick();
WFIFOSET(fd,packet_len(0x7f));
- flush_fifo(fd,0); // send immediatly so the client gets accurate "pings"
+ // removed until the socket problems are fixed. [FlavioJS]
+ //flush_fifo(fd,0); // send immediatly so the client gets accurate "pings"
return;
}