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-rw-r--r--src/map/clif.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 3ecb8acba..9dece4e7c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8120,7 +8120,7 @@ void clif_refresh(struct map_session_data *sd)
clif_openvending(sd, sd->bl.id, sd->vending);
if( pc_issit(sd) )
clif_sitting(&sd->bl); // FIXME: just send to self, not area
- if( pc_isdead(sd) ) //When you refresh, resend the death packet.
+ if( pc_isdead(sd) ) // When you refresh, resend the death packet.
clif_clearunit_single(sd->bl.id,CLR_DEAD,sd->fd);
else
clif_changed_dir(&sd->bl, SELF);
@@ -9228,11 +9228,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_clearunit_area(&sd->bl, CLR_DEAD);
else {
skill_usave_trigger(sd);
-// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex]
-// clif_changed_dir(&sd->bl, SELF);
+ clif_changed_dir(&sd->bl, SELF);
}
-// Trigger skill effects if you appear standing on them
+// Trigger skill effects if you appear standing on them
if(!battle_config.pc_invincible_time)
skill_unit_move(&sd->bl,gettick(),1);
}