diff options
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 3ecb8acba..9dece4e7c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8120,7 +8120,7 @@ void clif_refresh(struct map_session_data *sd) clif_openvending(sd, sd->bl.id, sd->vending); if( pc_issit(sd) ) clif_sitting(&sd->bl); // FIXME: just send to self, not area - if( pc_isdead(sd) ) //When you refresh, resend the death packet. + if( pc_isdead(sd) ) // When you refresh, resend the death packet. clif_clearunit_single(sd->bl.id,CLR_DEAD,sd->fd); else clif_changed_dir(&sd->bl, SELF); @@ -9228,11 +9228,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif_clearunit_area(&sd->bl, CLR_DEAD); else { skill_usave_trigger(sd); -// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex] -// clif_changed_dir(&sd->bl, SELF); + clif_changed_dir(&sd->bl, SELF); } -// Trigger skill effects if you appear standing on them +// Trigger skill effects if you appear standing on them if(!battle_config.pc_invincible_time) skill_unit_move(&sd->bl,gettick(),1); } |