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-rw-r--r--src/map/clif.c25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 982d60da7..3c5879c8b 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8940,6 +8940,31 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) {
if (pc_isdead(sd)) {
pc_setstand(sd);
pc_setrestartvalue(sd, 3);
+ if (sd->sc.count && battle_config.debuff_on_logout&2) {
+ //For some reason food buffs are removed when you respawn.
+ if(sd->sc.data[SC_STRFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_STRFOOD,-1);
+ if(sd->sc.data[SC_AGIFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_AGIFOOD,-1);
+ if(sd->sc.data[SC_VITFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_VITFOOD,-1);
+ if(sd->sc.data[SC_INTFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_INTFOOD,-1);
+ if(sd->sc.data[SC_DEXFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_DEXFOOD,-1);
+ if(sd->sc.data[SC_LUKFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_LUKFOOD,-1);
+ if(sd->sc.data[SC_HITFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_HITFOOD,-1);
+ if(sd->sc.data[SC_FLEEFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_FLEEFOOD,-1);
+ if(sd->sc.data[SC_BATKFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_BATKFOOD,-1);
+ if(sd->sc.data[SC_WATKFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_WATKFOOD,-1);
+ if(sd->sc.data[SC_MATKFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_MATKFOOD,-1);
+ }
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2);
}
// in case the player's status somehow wasn't updated yet [Celest]