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Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c37
1 files changed, 18 insertions, 19 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 3278a80cd..ef48e6d60 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -2487,26 +2487,22 @@ int clif_updatestatus(struct map_session_data *sd,int type)
WFIFOL(fd,4)=sd->battle_status.amotion;
break;
case SP_ATK1:
- WFIFOL(fd,4)=sd->battle_status.batk +sd->battle_status.rhw.atk +sd->battle_status.lhw.atk;
+ WFIFOL(fd,4)=sd->battle_status.batk;
break;
case SP_DEF1:
- WFIFOL(fd,4)=sd->battle_status.def;
+ WFIFOL(fd,4)=sd->battle_status.def2;
break;
case SP_MDEF1:
- WFIFOL(fd,4)=sd->battle_status.mdef;
+ WFIFOL(fd,4)= sd->battle_status.mdef2;
break;
case SP_ATK2:
- WFIFOL(fd,4)=sd->battle_status.rhw.atk2 + sd->battle_status.lhw.atk2;
+ WFIFOL(fd,4)=sd->battle_status.rhw.atk + sd->battle_status.rhw.atk2 + sd->battle_status.equipment_atk;
break;
case SP_DEF2:
- WFIFOL(fd,4)=sd->battle_status.def2;
+ WFIFOL(fd,4)=sd->battle_status.def;
break;
case SP_MDEF2:
- //negative check (in case you have something like Berserk active)
- len = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
- if (len < 0) len = 0;
- WFIFOL(fd,4)= len;
- len = 8;
+ WFIFOL(fd,4)=sd->battle_status.mdef;
break;
case SP_CRITICAL:
WFIFOL(fd,4)=sd->battle_status.cri/10;
@@ -2843,16 +2839,13 @@ int clif_initialstatus(struct map_session_data *sd)
WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK,1);
WBUFW(buf,16) = sd->battle_status.batk;
- WBUFW(buf,18) = sd->battle_status.rhw.atk2 + sd->battle_status.lhw.atk2; //atk bonus
+ WBUFW(buf,18) = sd->battle_status.rhw.atk + sd->battle_status.lhw.atk2 + sd->battle_status.equipment_atk; //atk bonus
WBUFW(buf,20) = sd->weapon_matk + sd->battle_status.rhw.atk2 + sd->equipment_matk;
- WBUFW(buf,22) = sd->battle_status.matk_min;
- WBUFW(buf,24) = sd->battle_status.def; // def
- WBUFW(buf,26) = sd->battle_status.def2;
- WBUFW(buf,28) = sd->battle_status.mdef; // mdef
- fd = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
- if (fd < 0) fd = 0; //Negative check for Frenzy'ed characters.
- WBUFW(buf,30) = fd;
- fd = sd->fd;
+ WBUFW(buf,22) = sd->battle_status.status_matk;
+ WBUFW(buf,24) = sd->battle_status.def2;
+ WBUFW(buf,26) = sd->battle_status.def; // def
+ WBUFW(buf,28) = sd->battle_status.mdef2;
+ WBUFW(buf,30) = sd->battle_status.mdef; // mdef
WBUFW(buf,32) = sd->battle_status.hit;
WBUFW(buf,34) = sd->battle_status.flee;
WBUFW(buf,36) = sd->battle_status.flee2/10;
@@ -2872,8 +2865,14 @@ int clif_initialstatus(struct map_session_data *sd)
clif_updatestatus(sd,SP_ATTACKRANGE);
clif_updatestatus(sd,SP_ASPD);
+ clif_updatestatus(sd,SP_ATK1);
+ clif_updatestatus(sd,SP_ATK2);
clif_updatestatus(sd,SP_MATK1);
clif_updatestatus(sd,SP_MATK2);
+ clif_updatestatus(sd,SP_DEF1);
+ clif_updatestatus(sd,SP_DEF2);
+ clif_updatestatus(sd,SP_MDEF1);
+ clif_updatestatus(sd,SP_MDEF2);
return 0;
}