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-rw-r--r--src/map/clif.c48
1 files changed, 16 insertions, 32 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 80703fa12..42d9af27b 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9544,8 +9544,7 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
RFIFOPOS(fd, packet_db[RFIFOW(fd,0)].pos[0], &x, &y, NULL);
//Set last idle time... [Skotlex]
- if( battle_config.idletime_criteria & BCIDLE_WALK )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_WALK);
unit->walktoxy(&sd->bl, x, y, 4);
}
@@ -9698,8 +9697,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
}
}
- if( battle_config.idletime_criteria & BCIDLE_CHAT )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_CHAT);
if( sd->gcbind ) {
channel->send(sd->gcbind,sd,message);
@@ -9865,8 +9863,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
}
sd->emotionlasttime = time(NULL);
- if( battle_config.idletime_criteria & BCIDLE_EMOTION )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_EMOTION);
if(battle_config.client_reshuffle_dice && emoticon>=E_DICE1 && emoticon<=E_DICE6) {// re-roll dice
emoticon = rnd()%6+E_DICE1;
@@ -9947,8 +9944,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
}
pc->delinvincibletimer(sd);
- if( battle_config.idletime_criteria & BCIDLE_ATTACK )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_ATTACK);
unit->attack(&sd->bl, target_id, action_type != 0);
break;
case 0x02: // sitdown
@@ -9973,8 +9969,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
)) //No sitting during these states either.
break;
- if( battle_config.idletime_criteria & BCIDLE_SIT )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_SIT);
pc_setsit(sd);
skill->sit(sd,1);
@@ -9987,8 +9982,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
return;
}
- if( battle_config.idletime_criteria & BCIDLE_SIT )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_SIT);
pc->setstand(sd);
skill->sit(sd,0);
@@ -10073,8 +10067,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
- if( battle_config.idletime_criteria & BCIDLE_CHAT )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_CHAT);
// Chat logging type 'W' / Whisper
logs->chat(LOG_CHAT_WHISPER, 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, target, message);
@@ -10269,8 +10262,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
if (!pc->dropitem(sd, item_index, item_amount))
break;
- if( battle_config.idletime_criteria & BCIDLE_DROPITEM )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_DROPITEM);
return;
}
@@ -10297,8 +10289,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd)
return;
//Whether the item is used or not is irrelevant, the char ain't idle. [Skotlex]
- if( battle_config.idletime_criteria & BCIDLE_USEITEM )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_USEITEM);
n = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0])-2;
if (n < 0 || n >= MAX_INVENTORY)
@@ -10344,8 +10335,7 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd) {
return;
}
- if( battle_config.idletime_criteria & BCIDLE_USEITEM )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_USEITEM);
//Client doesn't send the position for ammo.
if(sd->inventory_data[p->index]->type == IT_AMMO)
@@ -10376,8 +10366,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
index = RFIFOW(fd,2)-2;
- if( battle_config.idletime_criteria & BCIDLE_USEITEM )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_USEITEM);
pc->unequipitem(sd,index, PCUNEQUIPITEM_RECALC);
}
@@ -10953,8 +10942,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
}
// Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
- if( battle_config.idletime_criteria & BCIDLE_USESKILLTOID )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_USESKILLTOID);
if( sd->npc_id || sd->state.workinprogress&1 ){
#ifdef RENEWAL
@@ -11061,8 +11049,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski
#endif
//Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
- if( battle_config.idletime_criteria & BCIDLE_USESKILLTOPOS )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_USESKILLTOPOS);
if( skill->not_ok(skill_id, sd) )
return;
@@ -11822,8 +11809,7 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd)
sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
- if( battle_config.idletime_criteria & BCIDLE_CHAT )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_CHAT);
party->send_message(sd, text, textlen);
}
@@ -12927,8 +12913,7 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd)
sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
- if( battle_config.idletime_criteria & BCIDLE_CHAT )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_CHAT);
if( sd->bg_id )
bg->send_message(sd, text, textlen);
@@ -16024,8 +16009,7 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd)
sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
- if( battle_config.idletime_criteria & BCIDLE_CHAT )
- sd->idletime = sockt->last_tick;
+ pc->update_idle_time(sd, BCIDLE_CHAT);
bg->send_message(sd, text, textlen);
}