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-rw-r--r--src/map/clif.c45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index a4ba467ed..09b2d4623 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1519,6 +1519,43 @@ int clif_walkok(struct map_session_data *sd)
return 0;
}
+static void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_data *ud) {
+ unsigned char buf[256];
+ int len;
+
+ len = clif_set007b(bl,vd,ud,buf);
+ clif_send(buf,len,bl,AREA_WOS);
+ if (disguised(bl))
+ clif_setdisguise((TBL_PC*)bl, buf, len, 0);
+
+ if(vd->cloth_color)
+ clif_refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS);
+
+ switch(bl->type)
+ {
+ case BL_PC:
+ {
+ TBL_PC *sd = ((TBL_PC*)bl);
+// clif_movepc(sd);
+ if(sd->state.size==2) // tiny/big players [Valaris]
+ clif_specialeffect(&sd->bl,423,AREA);
+ else if(sd->state.size==1)
+ clif_specialeffect(&sd->bl,421,AREA);
+ }
+ break;
+ case BL_MOB:
+ {
+ TBL_MOB *md = ((TBL_MOB*)bl);
+ if(md->special_state.size==2) // tiny/big mobs [Valaris]
+ clif_specialeffect(&md->bl,423,AREA);
+ else if(md->special_state.size==1)
+ clif_specialeffect(&md->bl,421,AREA);
+ }
+ break;
+ }
+ return;
+}
+
/// Move the unit (does nothing if the client has no info about the unit)
/// Note: unit must not be self
void clif_move(struct unit_data *ud)
@@ -1530,6 +1567,14 @@ void clif_move(struct unit_data *ud)
if (!vd || vd->class_ == INVISIBLE_CLASS)
return; //This performance check is needed to keep GM-hidden objects from being notified to bots.
+ if (ud->state.speed_changed) {
+ // Since we don't know how to update the speed of other objects,
+ // use the old walk packet to update the data.
+ ud->state.speed_changed = 0;
+ clif_move2(bl, vd, ud);
+ return;
+ }
+
WBUFW(buf,0)=0x86;
WBUFL(buf,2)=bl->id;
WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8);