summaryrefslogtreecommitdiff
path: root/src/map/clif.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c42
1 files changed, 7 insertions, 35 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 5f2a53bf1..8042e5743 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8823,7 +8823,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color);
if(battle_config.muting_players && sd->status.manner < 0 && battle_config.manner_system)
- status_change_start(&sd->bl,SC_NOCHAT,100,0,0,0,0,0,0);
+ sc_start(&sd->bl,SC_NOCHAT,100,0,0);
// Lance
if (script_config.event_script_type == 0) {
@@ -8836,34 +8836,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
npc_event_doall_id(script_config.loadmap_event_name, sd->bl.id), script_config.loadmap_event_name);
}
-/* These should not be needed anymore. [Skotlex]
- * - the option is sent on every player packet, why send it?
- * - There should be no need to do a signum check on map change, it is done on equipment change.
- * - Trick-dead is finished on pc_setpos
- * - Night effect is handled on clif_spawnpc
- // option
- clif_changeoption(&sd->bl);
- if(sd->sc_data[SC_TRICKDEAD].timer != -1)
- status_change_end(&sd->bl,SC_TRICKDEAD,-1);
- if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
- status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
- if(sd->special_state.infinite_endure && sd->sc_data[SC_ENDURE].timer == -1)
- status_change_start(&sd->bl,SC_ENDURE,100,10,1,0,0,0,0);
-
- // Required to eliminate glow bugs because it's executed before clif_changeoption [Lance]
- //New 'night' effect by dynamix [Skotlex]
- if (night_flag && map[sd->bl.m].flag.nightenabled)
- { //Display night.
- if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
- clif_status_load(&sd->bl, SI_NIGHT, 0);
- else
- sd->state.night = 1;
- clif_status_load(&sd->bl, SI_NIGHT, 1);
- } else if (sd->state.night) { //Clear night display.
- clif_status_load(&sd->bl, SI_NIGHT, 0);
- sd->state.night = 0;
- }
-*/
if (pc_checkskill(sd,SG_KNOWLEDGE) ||
pc_checkskill(sd,SG_SUN_COMFORT) ||
pc_checkskill(sd,SG_MOON_COMFORT) ||
@@ -9161,8 +9133,8 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c <
if (skillnotok(MO_EXPLOSIONSPIRITS,sd))
break; //Do not override the noskill mapflag. [Skotlex]
clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,-1,
- status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],100,
- 17,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,1),0 )); //Lv17-> +50 critical (noted by Poki) [Skotlex]
+ sc_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],100,
+ 17,skill_get_time(MO_EXPLOSIONSPIRITS,1))); //Lv17-> +50 critical (noted by Poki) [Skotlex]
sd->state.snovice_flag = 0;
break;
}
@@ -11103,7 +11075,7 @@ void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd)
{
dstsd->status.manner -= limit;
if(dstsd->status.manner < 0)
- status_change_start(bl,SC_NOCHAT,100,0,0,0,0,0,0);
+ sc_start(bl,SC_NOCHAT,100,0,0);
else
{
dstsd->status.manner = 0;
@@ -11300,7 +11272,7 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
sd->doridori_counter = 1;
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON
&& sd->state.rest && (level = pc_checkskill(sd,TK_SPTIME)))
- status_change_start(&sd->bl,SkillStatusChangeTable[TK_SPTIME],100,level,0,0,0,skill_get_time(TK_SPTIME, level),0);
+ sc_start(&sd->bl,SkillStatusChangeTable[TK_SPTIME],100,level,skill_get_time(TK_SPTIME, level));
return;
}
/*==========================================
@@ -11319,8 +11291,8 @@ void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd)
}
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_exp > 0 && nextbaseexp > 0 && (int)((double)1000*sd->status.base_exp/nextbaseexp)%100==0){
clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,5,
- status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],100,
- 5,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,5),0));
+ sc_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],100,
+ 5,skill_get_time(MO_EXPLOSIONSPIRITS,5)));
}
}
return;