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-rw-r--r--src/map/clif.c12146
1 files changed, 12146 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
new file mode 100644
index 000000000..77e50d0d6
--- /dev/null
+++ b/src/map/clif.c
@@ -0,0 +1,12146 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#define DUMP_UNKNOWN_PACKET 0
+#define DUMP_ALL_PACKETS 0
+
+#include <stdio.h>
+#include <ctype.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+#ifdef __WIN32
+#define __USE_W32_SOCKETS
+#include <windows.h>
+#else
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#endif
+#include <time.h>
+
+#include "../common/socket.h"
+#include "../common/timer.h"
+#include "../common/malloc.h"
+#include "../common/version.h"
+#include "../common/nullpo.h"
+#include "../common/showmsg.h"
+
+#include "map.h"
+#include "chrif.h"
+#include "clif.h"
+#include "pc.h"
+#include "status.h"
+#include "npc.h"
+#include "itemdb.h"
+#include "chat.h"
+#include "trade.h"
+#include "storage.h"
+#include "script.h"
+#include "skill.h"
+#include "atcommand.h"
+#include "charcommand.h"
+#include "intif.h"
+#include "battle.h"
+#include "mob.h"
+#include "party.h"
+#include "guild.h"
+#include "vending.h"
+#include "pet.h"
+#include "log.h"
+
+struct Clif_Config {
+ int packet_db_ver; //Preferred packet version.
+ int connect_cmd[MAX_PACKET_VER + 1]; //Store the connect command for all versions. [Skotlex]
+} clif_config;
+
+struct packet_db packet_db[MAX_PACKET_VER + 1][MAX_PACKET_DB];
+
+static const int packet_len_table[MAX_PACKET_DB] = {
+ 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+//#0x0040
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2,
+#if PACKETVER < 2
+ 3, 28, 19, 11, 3, -1, 9, 5, 52, 51, 56, 58, 41, 2, 6, 6,
+#else // 78-7b 亀島以降 lv99エフェクト用
+ 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6,
+#endif
+//#0x0080
+ 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 2, -1, -1, -1, 0, // 0x8b changed to 2 (was 23)
+ 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6,
+ 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6,
+ 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3,
+//#0x00C0
+ 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 3, 2, 27, // 0xcd change to 3 (was 6)
+ 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1,
+ 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2,
+ 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10,
+
+//#0x0100
+ 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1,
+ 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16,
+ 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1,
+ 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26,
+//#0x0140
+ 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6,
+ 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42,
+ -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182,
+ 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1,
+//#0x0180
+ 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6,
+#if PACKETVER < 1
+ 90, 86, 24, 6, 30,102, 8, 4, 8, 4, 14, 10, -1, 6, 2, 6,
+#else // 196 comodo以降 状態表示アイコン用
+ 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, -1, 6, 2, 6,
+#endif
+ 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4,
+ 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3,
+//#0x01C0, Set 0x1d5=-1
+ 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 3, 9, 9, 30, 6, 28,
+ 8, 14, 10, 35, 6, -1, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6,
+ 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1,
+ -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10,
+//#0x200
+ 26, -1, 26, 10, 18, 26, 11, 34, 14, 36, 10, 0, 0, -1, 32, 10, // 0x20c change to 0 (was 19)
+ 22, 0, 26, 26, 42, -1, -1, 2, 2,282,282,10, 10, -1, -1, 66,
+ 10, -1, -1, 8, 10, 2,282, 18, 18, 15, 58, 57, 64, 5, 69, 5,
+ 12, 26, 9, 11, -1, -1, 10, 2, 282, 11, 4, 36, -1,-1, 4, 2,
+ -1, -1, -1, -1, -1, 3, 4, 8, -1, 3, 70, 4, 8,12, 4, 10,
+ 3, 32, -1, 3, 3, 5, 5, 8, 2, 3, -1, -1, 4,-1, 4
+};
+
+// local define
+enum {
+ ALL_CLIENT,
+ ALL_SAMEMAP,
+ AREA,
+ AREA_WOS,
+ AREA_WOC,
+ AREA_WOSC,
+ AREA_CHAT_WOC,
+ CHAT,
+ CHAT_WOS,
+ CHAT_MAINCHAT,
+ PARTY,
+ PARTY_WOS,
+ PARTY_SAMEMAP,
+ PARTY_SAMEMAP_WOS,
+ PARTY_AREA,
+ PARTY_AREA_WOS,
+ GUILD,
+ GUILD_WOS,
+ GUILD_SAMEMAP, // [Valaris]
+ GUILD_SAMEMAP_WOS,
+ GUILD_AREA,
+ GUILD_AREA_WOS, // end additions [Valaris]
+ SELF
+};
+
+//Converts item type in case of pet eggs.
+#define itemtype(a) (a == 7)?4:a
+
+#define WBUFPOS(p,pos,x,y) { unsigned char *__p = (p); __p+=(pos); __p[0] = (x)>>2; __p[1] = ((x)<<6) | (((y)>>4)&0x3f); __p[2] = (y)<<4; }
+#define WBUFPOS2(p,pos,x0,y0,x1,y1) { unsigned char *__p = (p); __p+=(pos); __p[0] = (unsigned char)((x0)>>2); __p[1] = (unsigned char)(((x0)<<6) | (((y0)>>4)&0x3f)); __p[2] = (unsigned char)(((y0)<<4) | (((x1)>>6)&0x0f)); __p[3]=(unsigned char)(((x1)<<2) | (((y1)>>8)&0x03)); __p[4]=(unsigned char)(y1); }
+
+#define WFIFOPOS(fd,pos,x,y) { WBUFPOS (WFIFOP(fd,pos),0,x,y); }
+#define WFIFOPOS2(fd,pos,x0,y0,x1,y1) { WBUFPOS2(WFIFOP(fd,pos),0,x0,y0,x1,y1); }
+
+//To make the assignation of the level based on limits clearer/easier. [Skotlex]
+#define clif_setlevel(lv) (lv<battle_config.max_lv?lv:battle_config.max_lv-(lv<battle_config.aura_lv?1:0));
+
+static char map_ip_str[16];
+static in_addr_t map_ip;
+static in_addr_t bind_ip = INADDR_ANY;
+static int map_port = 5121;
+int map_fd;
+char talkie_mes[MESSAGE_SIZE];
+
+//These two will be used to verify the incoming player's validity.
+//It helps identify their client packet version correctly. [Skotlex]
+static int max_account_id = DEFAULT_MAX_ACCOUNT_ID;
+static int max_char_id = DEFAULT_MAX_CHAR_ID;
+
+int clif_parse (int fd);
+static void clif_hpmeter_single(int fd, struct map_session_data *sd);
+
+/*==========================================
+ * map鯖のip設定
+ *------------------------------------------
+ */
+void clif_setip(char *ip)
+{
+ memcpy(map_ip_str, ip, 16);
+ map_ip = inet_addr(map_ip_str);
+}
+
+void clif_setbindip(char *ip)
+{
+ bind_ip = inet_addr(ip);
+}
+
+/*==========================================
+ * map鯖のport設定
+ *------------------------------------------
+ */
+void clif_setport(int port)
+{
+ map_port = port;
+}
+
+/*==========================================
+ * map鯖のip読み出し
+ *------------------------------------------
+ */
+in_addr_t clif_getip(void)
+{
+ return map_ip;
+}
+
+/*==========================================
+ * map鯖のport読み出し
+ *------------------------------------------
+ */
+int clif_getport(void)
+{
+ return map_port;
+}
+
+/*==========================================
+ * Counts connected players.
+ *------------------------------------------
+ */
+int clif_countusers(void)
+{
+ int users = 0, i;
+ struct map_session_data *sd;
+
+ for(i = 0; i < fd_max; i++) {
+ if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd->state.auth &&
+ !(battle_config.hide_GM_session && pc_isGM(sd)))
+ users++;
+ }
+ return users;
+}
+
+/*==========================================
+ * 全てのclientに対してfunc()実行
+ *------------------------------------------
+ */
+
+int clif_foreachclient(int (*func)(struct map_session_data*, va_list),...) //recoded by sasuke, bug when player count gets higher [Kevin]
+{
+ int i;
+ va_list ap;
+ struct map_session_data *sd;
+
+ va_start(ap,func);
+
+ for(i = 0; i < fd_max; i++) {
+ if ( session[i] ) {
+ sd = (struct map_session_data*)session[i]->session_data;
+ if ( sd && session[i]->func_parse == clif_parse &&
+ sd->state.auth && !sd->state.waitingdisconnect )
+ func(sd, ap);
+ }
+ }
+
+ va_end(ap);
+ return 0;
+}
+
+/*==========================================
+ * clif_sendでAREA*指定時用
+ *------------------------------------------
+ */
+int clif_send_sub(struct block_list *bl, va_list ap)
+{
+ struct block_list *src_bl;
+ struct map_session_data *sd;
+ unsigned char *buf;
+ int len, type;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, sd = (struct map_session_data *)bl);
+
+ if (!sd->fd) //Avoid attempting to send to disconnected chars (may prevent buffer overrun errors?) [Skotlex]
+ return 0;
+
+ buf = va_arg(ap,unsigned char*);
+ len = va_arg(ap,int);
+ nullpo_retr(0, src_bl = va_arg(ap,struct block_list*));
+ type = va_arg(ap,int);
+
+ switch(type) {
+ case AREA_WOS:
+ if (bl == src_bl)
+ return 0;
+ break;
+ case AREA_WOC:
+ if (sd->chatID || bl == src_bl)
+ return 0;
+ break;
+ case AREA_WOSC:
+ {
+ struct map_session_data *ssd = (struct map_session_data *)src_bl;
+ if ((ssd != 0) && (src_bl->type == BL_PC) && (sd->chatID != 0) && (sd->chatID == ssd->chatID))
+ return 0;
+ }
+ break;
+ }
+
+ if (session[sd->fd] != NULL) {
+ WFIFOHEAD(sd->fd, len);
+ if (WFIFOP(sd->fd,0) == buf) {
+ printf("WARNING: Invalid use of clif_send function\n");
+ printf(" Packet x%4x use a WFIFO of a player instead of to use a buffer.\n", WBUFW(buf,0));
+ printf(" Please correct your code.\n");
+ // don't send to not move the pointer of the packet for next sessions in the loop
+ } else {
+ if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ memcpy(WFIFOP(sd->fd,0), buf, len);
+ //Check if hidden, better to modify the char's buffer than the
+ //given buffer to prevent intravision affecting the packet as
+ //it's being received by everyone. [Skotlex]
+ if ((sd->special_state.intravision || sd->sc_data[SC_INTRAVISION].timer != -1 ) && bl != src_bl) {
+ short *src_option = status_get_option(src_bl);
+ if(src_option && (*src_option)&(OPTION_HIDE|OPTION_CLOAK))
+ { //optionの修正
+ switch(((unsigned short*)buf)[0])
+ {
+ case 0x119:
+ WFIFOW(sd->fd,10) &= ~(OPTION_HIDE|OPTION_CLOAK);
+ break;
+#if PACKETVER < 4
+ case 0x78:
+#else
+ case 0x1da:
+#endif
+ case 0x7b:
+ case 0x7c:
+ case 0x1d8:
+ WFIFOW(sd->fd,12) &=~(OPTION_HIDE|OPTION_CLOAK);
+ break;
+ }
+ }
+ }
+ WFIFOSET(sd->fd,len);
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
+ int i;
+ struct map_session_data *sd = NULL;
+ struct party *p = NULL;
+ struct guild *g = NULL;
+ int x0 = 0, x1 = 0, y0 = 0, y1 = 0;
+
+ if (type != ALL_CLIENT &&
+ type != CHAT_MAINCHAT) {
+ nullpo_retr(0, bl);
+ if (bl->type == BL_PC) {
+ sd = (struct map_session_data *)bl;
+ }
+ }
+
+ switch(type) {
+ case ALL_CLIENT: // 全クライアントに送信
+ for (i = 0; i < fd_max; i++) {
+ if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth) {
+ if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ WFIFOHEAD(i, len);
+ memcpy(WFIFOP(i,0), buf, len);
+ WFIFOSET(i,len);
+ }
+ }
+ }
+ break;
+ case ALL_SAMEMAP: // 同じマップの全クライアントに送信
+ for(i = 0; i < fd_max; i++) {
+ if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL &&
+ sd->state.auth && sd->bl.m == bl->m) {
+ if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ WFIFOHEAD(i,len);
+ memcpy(WFIFOP(i,0), buf, len);
+ WFIFOSET(i,len);
+ }
+ }
+ }
+ break;
+ case AREA:
+ case AREA_WOS:
+ case AREA_WOC:
+ case AREA_WOSC:
+ map_foreachinarea(clif_send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE,
+ BL_PC, buf, len, bl, type);
+ break;
+ case AREA_CHAT_WOC:
+ map_foreachinarea(clif_send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5),
+ bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC);
+ break;
+ case CHAT:
+ case CHAT_WOS:
+ {
+ struct chat_data *cd;
+ if (sd) {
+ cd = (struct chat_data*)map_id2bl(sd->chatID);
+ } else if (bl->type == BL_CHAT) {
+ cd = (struct chat_data*)bl;
+ } else break;
+ if (cd == NULL)
+ break;
+ for(i = 0; i < cd->users; i++) {
+ if (type == CHAT_WOS && cd->usersd[i] == sd)
+ continue;
+ if (packet_db[cd->usersd[i]->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ if (cd->usersd[i]->fd >0 && session[cd->usersd[i]->fd]) // Added check to see if session exists [PoW]
+ {
+ WFIFOHEAD(cd->usersd[i]->fd,len);
+ memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len);
+ WFIFOSET(cd->usersd[i]->fd,len);
+ }
+ }
+ }
+ }
+ break;
+ case CHAT_MAINCHAT: //[LuzZza]
+ for(i=1; i<fd_max; i++) {
+ if(session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL &&
+ sd->state.mainchat && sd->fd) {
+ memcpy(WFIFOP(sd->fd,0), buf, len);
+ WFIFOSET(sd->fd, len);
+ }
+ }
+ break;
+ case PARTY_AREA: // 同じ画面内の全パーティーメンバに送信
+ case PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信
+ x0 = bl->x - AREA_SIZE;
+ y0 = bl->y - AREA_SIZE;
+ x1 = bl->x + AREA_SIZE;
+ y1 = bl->y + AREA_SIZE;
+ case PARTY: // 全パーティーメンバに送信
+ case PARTY_WOS: // 自分以外の全パーティーメンバに送信
+ case PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信
+ case PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信
+ if (sd && sd->status.party_id)
+ p = party_search(sd->status.party_id);
+
+ if (p) {
+ for(i=0;i<MAX_PARTY;i++){
+ if ((sd = p->member[i].sd) != NULL) {
+ if (!sd->fd || session[sd->fd] == NULL || sd->state.auth == 0
+ || session[sd->fd]->session_data == NULL || sd->packet_ver > MAX_PACKET_VER)
+ continue;
+
+ if (sd->bl.id == bl->id && (type == PARTY_WOS || type == PARTY_SAMEMAP_WOS || type == PARTY_AREA_WOS))
+ continue;
+
+ if (type != PARTY && type != PARTY_WOS && bl->m != sd->bl.m) // マップチェック
+ continue;
+
+ if ((type == PARTY_AREA || type == PARTY_AREA_WOS) &&
+ (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1))
+ continue;
+
+ if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ WFIFOHEAD(sd->fd,len);
+ memcpy(WFIFOP(sd->fd,0), buf, len);
+ WFIFOSET(sd->fd,len);
+ }
+ }
+ }
+ if (!enable_spy) //Skip unnecessary parsing. [Skotlex]
+ break;
+ for (i = 1; i < fd_max; i++){ // partyspy [Syrus22]
+ if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->fd && sd->partyspy) {
+ if (sd->partyspy == p->party_id) {
+ if (sd->fd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ WFIFOHEAD(sd->fd,len);
+ memcpy(WFIFOP(sd->fd,0), buf, len);
+ WFIFOSET(sd->fd,len);
+ }
+ }
+ }
+ }
+ }
+ break;
+ case SELF:
+ if (sd && sd->fd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ WFIFOHEAD(sd->fd,len);
+ memcpy(WFIFOP(sd->fd,0), buf, len);
+ WFIFOSET(sd->fd,len);
+ }
+ break;
+
+// New definitions for guilds [Valaris] - Cleaned up and reorganized by [Skotlex]
+ case GUILD_AREA:
+ case GUILD_AREA_WOS:
+ x0 = bl->x - AREA_SIZE;
+ y0 = bl->y - AREA_SIZE;
+ x1 = bl->x + AREA_SIZE;
+ y1 = bl->y + AREA_SIZE;
+ case GUILD_SAMEMAP:
+ case GUILD_SAMEMAP_WOS:
+ case GUILD:
+ case GUILD_WOS:
+ if (sd && sd->status.guild_id)
+ g = guild_search(sd->status.guild_id);
+
+ if (g) {
+ for(i = 0; i < g->max_member; i++) {
+ if ((sd = g->member[i].sd) != NULL) {
+ if (!sd->fd || session[sd->fd] == NULL || sd->state.auth == 0
+ || session[sd->fd]->session_data == NULL || sd->packet_ver > MAX_PACKET_VER)
+ continue;
+
+ if (sd->bl.id == bl->id && (type == GUILD_WOS || type == GUILD_SAMEMAP_WOS || type == GUILD_AREA_WOS))
+ continue;
+
+ if (type != GUILD && type != GUILD_WOS && sd->bl.m != bl->m)
+ continue;
+
+ if ((type == GUILD_AREA || type == GUILD_AREA_WOS) &&
+ (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1))
+ continue;
+
+ if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ WFIFOHEAD(sd->fd,len);
+ memcpy(WFIFOP(sd->fd,0), buf, len);
+ WFIFOSET(sd->fd,len);
+ }
+ }
+ }
+ if (!enable_spy) //Skip unnecessary parsing. [Skotlex]
+ break;
+ for (i = 1; i < fd_max; i++){ // guildspy [Syrus22]
+ if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->fd && sd->guildspy) {
+ if (sd->guildspy == g->guild_id) {
+ if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
+ WFIFOHEAD(sd->fd,len);
+ memcpy(WFIFOP(sd->fd,0), buf, len);
+ WFIFOSET(sd->fd,len);
+ }
+ }
+ }
+ }
+ }
+ break;
+/* End [Valaris] */
+
+ default:
+ if (battle_config.error_log)
+ ShowError("clif_send: Unrecognized type %d\n",type);
+ return -1;
+ }
+
+ return 0;
+}
+
+//
+// パケット作って送信
+//
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_authok(struct map_session_data *sd) {
+ int fd;
+
+ if (!sd->fd)
+ return 0;
+ fd = sd->fd;
+
+ WFIFOHEAD(fd, packet_len_table[0x73]);
+ WFIFOW(fd, 0) = 0x73;
+ WFIFOL(fd, 2) = gettick();
+ WFIFOPOS(fd, 6, sd->bl.x, sd->bl.y);
+ WFIFOB(fd, 9) = 5;
+ WFIFOB(fd,10) = 5;
+ WFIFOSET(fd,packet_len_table[0x73]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_authfail_fd(int fd, int type) {
+ if (!fd || !session[fd] || session[fd]->func_parse != clif_parse) //clif_authfail should only be invoked on players!
+ return 0;
+
+ WFIFOHEAD(fd, packet_len_table[0x81]);
+ WFIFOW(fd,0) = 0x81;
+ WFIFOB(fd,2) = type;
+ WFIFOSET(fd,packet_len_table[0x81]);
+ clif_setwaitclose(fd);
+ return 0;
+}
+
+/*==========================================
+ * Used to know which is the max valid account/char id [Skotlex]
+ *------------------------------------------
+ */
+void clif_updatemaxid(int account_id, int char_id)
+{
+ max_account_id = account_id;
+ max_char_id = char_id;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_charselectok(int id) {
+ struct map_session_data *sd;
+ int fd;
+
+ if ((sd = map_id2sd(id)) == NULL)
+ return 1;
+
+ if (!sd->fd)
+ return 1;
+
+ fd = sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0xb3]);
+ WFIFOW(fd,0) = 0xb3;
+ WFIFOB(fd,2) = 1;
+ WFIFOSET(fd,packet_len_table[0xb3]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_set009e(struct flooritem_data *fitem,unsigned char *buf) {
+ int view;
+
+ nullpo_retr(0, fitem);
+
+ //009e <ID>.l <name ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w
+ WBUFW(buf, 0) = 0x9e;
+ WBUFL(buf, 2) = fitem->bl.id;
+ if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
+ WBUFW(buf, 6) = view;
+ else
+ WBUFW(buf, 6) = fitem->item_data.nameid;
+ WBUFB(buf, 8) = fitem->item_data.identify;
+ WBUFW(buf, 9) = fitem->bl.x;
+ WBUFW(buf,11) = fitem->bl.y;
+ WBUFB(buf,13) = fitem->subx;
+ WBUFB(buf,14) = fitem->suby;
+ WBUFW(buf,15) = fitem->item_data.amount;
+
+ return packet_len_table[0x9e];
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_dropflooritem(struct flooritem_data *fitem) {
+ unsigned char buf[64];
+
+ nullpo_retr(0, fitem);
+
+ if (fitem->item_data.nameid <= 0)
+ return 0;
+ clif_set009e(fitem, buf);
+ clif_send(buf, packet_len_table[0x9e], &fitem->bl, AREA);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_clearflooritem(struct flooritem_data *fitem, int fd) {
+ unsigned char buf[16];
+
+ nullpo_retr(0, fitem);
+
+ WBUFW(buf,0) = 0xa1;
+ WBUFL(buf,2) = fitem->bl.id;
+
+ if (fd == 0) {
+ clif_send(buf, packet_len_table[0xa1], &fitem->bl, AREA);
+ } else {
+ WFIFOHEAD(fd,packet_len_table[0xa1]);
+ memcpy(WFIFOP(fd,0), buf, 6);
+ WFIFOSET(fd,packet_len_table[0xa1]);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_clearchar(struct block_list *bl, int type) {
+ unsigned char buf[16];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0) = 0x80;
+ WBUFL(buf,2) = bl->id;
+ WBUFB(buf,6) = type;
+ clif_send(buf, packet_len_table[0x80], bl, type == 1 ? AREA : AREA_WOS);
+
+ if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise) {
+ WBUFL(buf,2) = -bl->id;
+ clif_send(buf, packet_len_table[0x80], bl, AREA);
+ }
+
+ return 0;
+}
+
+static int clif_clearchar_delay_sub(int tid, unsigned int tick, int id, int data) {
+ struct block_list *bl = (struct block_list *)id;
+
+ clif_clearchar(bl,data);
+ aFree(bl);
+ return 0;
+}
+
+int clif_clearchar_delay(unsigned int tick, struct block_list *bl, int type) {
+ struct block_list *tbl;
+ tbl = aCalloc(1, sizeof (struct block_list));
+ memcpy (tbl, bl, sizeof (struct block_list));
+ add_timer(tick, clif_clearchar_delay_sub, (int)tbl, type);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_clearchar_id(int id, int type, int fd) {
+ unsigned char buf[16];
+
+ WBUFW(buf,0) = 0x80;
+ WBUFL(buf,2) = id;
+ WBUFB(buf,6) = type;
+ WFIFOHEAD(fd, packet_len_table[0x80]);
+ memcpy(WFIFOP(fd,0), buf, 7);
+ WFIFOSET(fd, packet_len_table[0x80]);
+
+ return 0;
+}
+
+//Small define to specify the weapon view sprite, makes code easier to read down below... [Skotlex]
+#define clif_weapon_viewid(sd, n) ((sd->equip_index[n] >= 0 && sd->inventory_data[sd->equip_index[n]])?(\
+ (sd->inventory_data[sd->equip_index[n]]->view_id > 0)?sd->inventory_data[sd->equip_index[n]]->view_id: \
+ sd->status.inventory[sd->equip_index[n]].nameid):0)
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_set0078(struct map_session_data *sd, unsigned char *buf) {
+ int sdoption;
+
+ nullpo_retr(0, sd);
+
+ // Disable showing Falcon when player is hide [LuzZza]
+ if(sd->disguise)
+ sdoption = OPTION_INVISIBLE;
+ else {
+ sdoption = sd->status.option;
+ if(sdoption&(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE))
+ sdoption &= ~OPTION_FALCON;
+ }
+#if PACKETVER < 4
+ memset(buf,0,packet_len_table[0x78]);
+
+ WBUFW(buf,0)=0x78;
+ WBUFL(buf,2)=sd->bl.id;
+ WBUFW(buf,6)=sd->speed;
+ WBUFW(buf,8)=sd->opt1;
+ WBUFW(buf,10)=sd->opt2;
+ WBUFW(buf,12)=sdoption;
+ WBUFW(buf,14)=sd->view_class;
+ WBUFW(buf,16)=sd->status.hair;
+ if (sd->view_class != JOB_WEDDING && sd->view_class !=JOB_XMAS)
+ WBUFW(buf,18) = sd->status.weapon;
+ else
+ WBUFW(buf,18)=0;
+ WBUFW(buf,20)=sd->status.head_bottom;
+ WBUFW(buf,22)=sd->status.shield;
+ WBUFW(buf,24)=sd->status.head_top;
+ WBUFW(buf,26)=sd->status.head_mid;
+ WBUFW(buf,28)=sd->status.hair_color;
+ WBUFW(buf,30)=sd->status.clothes_color;
+ WBUFW(buf,32)=sd->head_dir;
+ WBUFL(buf,34)=sd->status.guild_id;
+ WBUFL(buf,38)=sd->guild_emblem_id;
+ WBUFW(buf,42)=sd->status.manner;
+ WBUFB(buf,44)=sd->status.karma;
+ WBUFB(buf,45)=sd->sex;
+ WBUFPOS(buf,46,sd->bl.x,sd->bl.y);
+ WBUFB(buf,48)|=sd->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=sd->state.dead_sit;
+ WBUFW(buf,52)=clif_setlevel(sd->status.base_level);
+
+ return packet_len_table[0x78];
+#else
+ memset(buf,0,packet_len_table[0x1d8]);
+
+ WBUFW(buf,0)=0x1d8;
+ WBUFL(buf,2)=sd->bl.id;
+ WBUFW(buf,6)=sd->speed;
+ WBUFW(buf,8)=sd->opt1;
+ WBUFW(buf,10)=sd->opt2;
+ WBUFW(buf,12)=sdoption;
+ WBUFW(buf,14)=sd->view_class;
+ WBUFW(buf,16)=sd->status.hair;
+ if (sd->view_class != JOB_WEDDING && sd->view_class !=JOB_XMAS)
+ WBUFW(buf,18) = clif_weapon_viewid(sd,9);
+ else
+ WBUFW(buf,18) = 0;
+ if (sd->equip_index[8] != sd->equip_index[9] && sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS)
+ WBUFW(buf,20) = clif_weapon_viewid(sd,8);
+ else
+ WBUFW(buf,20) = 0;
+ WBUFW(buf,22)=sd->status.head_bottom;
+ WBUFW(buf,24)=sd->status.head_top;
+ WBUFW(buf,26)=sd->status.head_mid;
+ WBUFW(buf,28)=sd->status.hair_color;
+ WBUFW(buf,30)=sd->status.clothes_color;
+ WBUFW(buf,32)=sd->head_dir;
+ WBUFL(buf,34)=sd->status.guild_id;
+ WBUFW(buf,38)=sd->guild_emblem_id;
+ WBUFW(buf,40)=sd->status.manner;
+ WBUFW(buf,42)=sd->opt3;
+ WBUFB(buf,44)=sd->status.karma;
+ WBUFB(buf,45)=sd->sex;
+ WBUFPOS(buf,46,sd->bl.x,sd->bl.y);
+ WBUFB(buf,48)|=sd->dir & 0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=sd->state.dead_sit;
+ WBUFW(buf,52)=clif_setlevel(sd->status.base_level);
+
+ return packet_len_table[0x1d8];
+#endif
+}
+
+// non-moving function for disguises [Valaris]
+static int clif_dis0078(struct map_session_data *sd, unsigned char *buf) {
+
+ nullpo_retr(0, sd);
+
+ memset(buf,0,packet_len_table[0x78]);
+
+ WBUFW(buf,0)=0x78;
+ WBUFL(buf,2)=-sd->bl.id;
+ WBUFW(buf,6)=sd->speed;
+ WBUFW(buf,8)=0;
+ WBUFW(buf,10)=0;
+ WBUFW(buf,12)=sd->status.option;
+ WBUFW(buf,14)=sd->disguise;
+ //WBUFL(buf,34)=sd->status.guild_id;
+ //WBUFL(buf,38)=sd->guild_emblem_id;
+ WBUFW(buf,42)=0;
+ WBUFB(buf,44)=0;
+ WBUFPOS(buf,46,sd->bl.x,sd->bl.y);
+ WBUFB(buf,48)|=sd->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=sd->state.dead_sit;
+ WBUFW(buf,52)=0;
+
+ return packet_len_table[0x78];
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_set007b(struct map_session_data *sd,unsigned char *buf) {
+
+ int sdoption;
+
+ nullpo_retr(0, sd);
+
+ // Disable showing Falcon when player is hide [LuzZza]
+ if(sd->disguise)
+ sdoption = OPTION_INVISIBLE;
+ else {
+ sdoption = sd->status.option;
+ if(sdoption&(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE))
+ sdoption &= ~OPTION_FALCON;
+ }
+
+#if PACKETVER < 4
+ memset(buf,0,packet_len_table[0x7b]);
+
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=sd->bl.id;
+ WBUFW(buf,6)=sd->speed;
+ WBUFW(buf,8)=sd->opt1;
+ WBUFW(buf,10)=sd->opt2;
+ WBUFW(buf,12)=sdoption;
+ WBUFW(buf,14)=sd->view_class;
+ WBUFW(buf,16)=sd->status.hair;
+ if(sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS)
+ WBUFW(buf,18)=sd->status.weapon;
+ else
+ WBUFW(buf,18)=0;
+ WBUFW(buf,20)=sd->status.head_bottom;
+ WBUFL(buf,22)=gettick();
+ WBUFW(buf,26)=sd->status.shield;
+ WBUFW(buf,28)=sd->status.head_top;
+ WBUFW(buf,30)=sd->status.head_mid;
+ WBUFW(buf,32)=sd->status.hair_color;
+ WBUFW(buf,34)=sd->status.clothes_color;
+ WBUFW(buf,36)=sd->head_dir;
+ WBUFL(buf,38)=sd->status.guild_id;
+ WBUFL(buf,42)=sd->guild_emblem_id;
+ WBUFW(buf,46)=sd->opt3;
+ WBUFB(buf,48)=sd->status.karma;
+ WBUFB(buf,49)=sd->sex;
+ WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ WBUFW(buf,58)=clif_setlevel(sd->status.base_level);
+
+ return packet_len_table[0x7b];
+#else
+ memset(buf,0,packet_len_table[0x1da]);
+
+ WBUFW(buf,0)=0x1da;
+ WBUFL(buf,2)=sd->bl.id;
+ WBUFW(buf,6)=sd->speed;
+ WBUFW(buf,8)=sd->opt1;
+ WBUFW(buf,10)=sd->opt2;
+ WBUFW(buf,12)=sdoption;
+ WBUFW(buf,14)=sd->view_class;
+ WBUFW(buf,16)=sd->status.hair;
+ if(sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS)
+ WBUFW(buf,18)= clif_weapon_viewid(sd, 9);
+ else
+ WBUFW(buf,18)=0;
+ if(sd->equip_index[8] != sd->equip_index[9] && sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS)
+ WBUFW(buf,20)= clif_weapon_viewid(sd, 8);
+ else
+ WBUFW(buf,20)=0;
+ WBUFW(buf,22)=sd->status.head_bottom;
+ WBUFL(buf,24)=gettick();
+ WBUFW(buf,28)=sd->status.head_top;
+ WBUFW(buf,30)=sd->status.head_mid;
+ WBUFW(buf,32)=sd->status.hair_color;
+ WBUFW(buf,34)=sd->status.clothes_color;
+ WBUFW(buf,36)=sd->head_dir;
+ WBUFL(buf,38)=sd->status.guild_id;
+ WBUFW(buf,42)=sd->guild_emblem_id;
+ WBUFW(buf,44)=sd->status.manner;
+ WBUFW(buf,46)=sd->opt3;
+ WBUFB(buf,48)=sd->status.karma;
+ WBUFB(buf,49)=sd->sex;
+ WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ WBUFW(buf,58)=clif_setlevel(sd->status.base_level);
+
+ return packet_len_table[0x1da];
+#endif
+}
+
+// moving function for disguises [Valaris]
+static int clif_dis007b(struct map_session_data *sd,unsigned char *buf) {
+
+ nullpo_retr(0, sd);
+
+ memset(buf,0,packet_len_table[0x7b]);
+
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=-sd->bl.id;
+ WBUFW(buf,6)=sd->speed;
+ WBUFW(buf,8)=0;
+ WBUFW(buf,10)=0;
+ WBUFW(buf,12)=sd->status.option;
+ WBUFW(buf,14)=sd->disguise;
+ WBUFL(buf,22)=gettick();
+ //WBUFL(buf,38)=sd->status.guild_id;
+ //WBUFL(buf,42)=sd->guild_emblem_id;
+ WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ WBUFW(buf,58)=0;
+
+ return packet_len_table[0x7b];
+}
+
+/*==========================================
+ * クラスチェンジ typeはMobの場合は1で他は0?
+ *------------------------------------------
+ */
+int clif_class_change(struct block_list *bl,int class_,int type)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, bl);
+
+ if(class_ >= MAX_PC_CLASS) {
+ WBUFW(buf,0)=0x1b0;
+ WBUFL(buf,2)=bl->id;
+ WBUFB(buf,6)=type;
+ WBUFL(buf,7)=class_;
+
+ clif_send(buf,packet_len_table[0x1b0],bl,AREA);
+ }
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_mob_class_change(struct mob_data *md, int class_) {
+ unsigned char buf[16];
+ int view = mob_get_viewclass(class_);
+
+ nullpo_retr(0, md);
+
+ if(view >= MAX_PC_CLASS) {
+ WBUFW(buf,0)=0x1b0;
+ WBUFL(buf,2)=md->bl.id;
+ WBUFB(buf,6)=1;
+ WBUFL(buf,7)=view;
+
+ clif_send(buf,packet_len_table[0x1b0],&md->bl,AREA);
+ }
+ return 0;
+}
+// mob equipment [Valaris]
+
+int clif_mob_equip(struct mob_data *md, int nameid) {
+ unsigned char buf[16];
+
+ nullpo_retr(0, md);
+
+ memset(buf,0,packet_len_table[0x1a4]);
+
+ WBUFW(buf,0)=0x1a4;
+ WBUFB(buf,2)=3;
+ WBUFL(buf,3)=md->bl.id;
+ WBUFL(buf,7)=nameid;
+
+ clif_send(buf,packet_len_table[0x1a4],&md->bl,AREA);
+
+ return 0;
+}
+
+/*==========================================
+ * MOB表示1
+ *------------------------------------------
+ */
+static int clif_mob0078(struct mob_data *md, unsigned char *buf)
+{
+ int level, view_class;
+
+ nullpo_retr(0, md);
+
+ level=status_get_lv(&md->bl);
+ view_class = mob_get_viewclass(md->class_);
+ if(pcdb_checkid(view_class)) {
+#if PACKETVER < 4
+ memset(buf,0,packet_len_table[0x78]);
+
+ WBUFW(buf,0)=0x78;
+ WBUFL(buf,2)=md->bl.id;
+ WBUFW(buf,6)=status_get_speed(&md->bl);
+ WBUFW(buf,8)=md->opt1;
+ WBUFW(buf,10)=md->opt2;
+ WBUFW(buf,12)=md->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(md->class_);
+ WBUFW(buf,18)=mob_get_weapon(md->class_);
+ WBUFW(buf,20)=mob_get_head_buttom(md->class_);
+ WBUFW(buf,22)=mob_get_shield(md->class_);
+ WBUFW(buf,24)=mob_get_head_top(md->class_);
+ WBUFW(buf,26)=mob_get_head_mid(md->class_);
+ WBUFW(buf,28)=mob_get_hair_color(md->class_);
+ WBUFW(buf,30)=mob_get_clothes_color(md->class_);
+ WBUFW(buf,32)|=md->dir&0x0f; // head direction
+ if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris]
+ WBUFL(buf,34)=md->guardian_data->guild_id;
+ WBUFL(buf,38)=md->guardian_data->emblem_id;
+ }
+ WBUFW(buf,42)=md->opt3;
+ WBUFB(buf,44)=0; // karma
+ WBUFB(buf,45)=mob_get_sex(md->class_);
+ WBUFPOS(buf,46,md->bl.x,md->bl.y);
+ WBUFB(buf,48)|=md->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=0; // dead or sit state
+ WBUFW(buf,52)=clif_setlevel(level);
+
+ return packet_len_table[0x78];
+#else
+ // Use 0x1d8 packet for monsters with player sprites [Valaris]
+ memset(buf,0,packet_len_table[0x1d8]);
+
+ WBUFW(buf,0)=0x1d8;
+ WBUFL(buf,2)=md->bl.id;
+ WBUFW(buf,6)=status_get_speed(&md->bl);
+ WBUFW(buf,8)=md->opt1;
+ WBUFW(buf,10)=md->opt2;
+ WBUFW(buf,12)=md->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(md->class_);
+ WBUFW(buf,18)=mob_get_weapon(md->class_);
+ WBUFW(buf,20)=mob_get_shield(md->class_);
+ WBUFW(buf,22)=mob_get_head_buttom(md->class_);
+ WBUFW(buf,24)=mob_get_head_top(md->class_);
+ WBUFW(buf,26)=mob_get_head_mid(md->class_);
+ WBUFW(buf,28)=mob_get_hair_color(md->class_);
+ WBUFW(buf,30)=mob_get_clothes_color(md->class_);
+ WBUFW(buf,32)|=md->dir&0x0f; // head direction
+ WBUFL(buf,34)=0; // guild id
+ WBUFW(buf,38)=0; // emblem id
+ WBUFW(buf,40)=0; // manner
+ WBUFW(buf,42)=md->opt3;
+ WBUFB(buf,44)=0; // karma
+ WBUFB(buf,45)=mob_get_sex(md->class_);
+ WBUFPOS(buf,46,md->bl.x,md->bl.y);
+ WBUFB(buf,48)|=md->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=0; // dead or sit state
+ WBUFW(buf,52)=clif_setlevel(level);
+
+ return packet_len_table[0x1d8];
+#endif
+ } else {
+ // Use 0x78 packet for monsters sprites [Valaris]
+ memset(buf,0,packet_len_table[0x78]);
+
+ WBUFW(buf,0)=0x78;
+ WBUFL(buf,2)=md->bl.id;
+ WBUFW(buf,6)=status_get_speed(&md->bl);
+ WBUFW(buf,8)=md->opt1;
+ WBUFW(buf,10)=md->opt2;
+ WBUFW(buf,12)=md->option;
+ WBUFW(buf,14)=view_class;
+ if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris]
+ WBUFL(buf,34)=md->guardian_data->guild_id;
+ WBUFL(buf,38)=md->guardian_data->emblem_id;
+ } // End addition
+ WBUFPOS(buf,46,md->bl.x,md->bl.y);
+ WBUFB(buf,48)|=md->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFW(buf,52)=clif_setlevel(level);
+
+ return packet_len_table[0x78];
+ }
+}
+
+/*==========================================
+ * MOB表示2
+ *------------------------------------------
+ */
+static int clif_mob007b(struct mob_data *md, unsigned char *buf) {
+ int level, view_class;
+
+ nullpo_retr(0, md);
+
+ level=status_get_lv(&md->bl);
+ view_class = mob_get_viewclass(md->class_);
+ if(pcdb_checkid(view_class)) {
+#if PACKETVER < 4
+ memset(buf,0,packet_len_table[0x7b]);
+
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=md->bl.id;
+ WBUFW(buf,6)=status_get_speed(&md->bl);
+ WBUFW(buf,8)=md->opt1;
+ WBUFW(buf,10)=md->opt2;
+ WBUFW(buf,12)=md->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(md->class_);
+ WBUFW(buf,18)=mob_get_weapon(md->class_);
+ WBUFW(buf,20)=mob_get_head_buttom(md->class_);
+ WBUFL(buf,22)=gettick();
+ WBUFW(buf,26)=mob_get_shield(md->class_);
+ WBUFW(buf,28)=mob_get_head_top(md->class_);
+ WBUFW(buf,30)=mob_get_head_mid(md->class_);
+ WBUFW(buf,32)=mob_get_hair_color(md->class_);
+ WBUFW(buf,34)=mob_get_clothes_color(md->class_);
+ WBUFW(buf,36)=md->dir&0x0f; // head direction
+ if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris]
+ WBUFL(buf,38)=md->guardian_data->guild_id;
+ WBUFL(buf,42)=md->guardian_data->emblem_id;
+ }
+ WBUFW(buf,46)=md->opt3;
+ WBUFB(buf,48)=0; // karma
+ WBUFB(buf,49)=mob_get_sex(md->class_);
+ WBUFPOS2(buf,50,md->bl.x,md->bl.y,md->to_x,md->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ WBUFW(buf,58)=clif_setlevel(level);
+
+ return packet_len_table[0x7b];
+#else
+ // Use 0x1da packet for monsters with player sprites [Valaris]
+ memset(buf,0,packet_len_table[0x1da]);
+
+ WBUFW(buf,0)=0x1da;
+ WBUFL(buf,2)=md->bl.id;
+ WBUFW(buf,6)=status_get_speed(&md->bl);
+ WBUFW(buf,8)=md->opt1;
+ WBUFW(buf,10)=md->opt2;
+ WBUFW(buf,12)=md->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(md->class_);
+ WBUFW(buf,18)=mob_get_weapon(md->class_);
+ WBUFW(buf,20)=mob_get_shield(md->class_);
+ WBUFW(buf,22)=mob_get_head_buttom(md->class_);
+ WBUFL(buf,24)=gettick();
+ WBUFW(buf,28)=mob_get_head_top(md->class_);
+ WBUFW(buf,30)=mob_get_head_mid(md->class_);
+ WBUFW(buf,32)=mob_get_hair_color(md->class_);
+ WBUFW(buf,34)=mob_get_clothes_color(md->class_);
+ WBUFW(buf,36)=md->dir&0x0f; // head direction
+ if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris]
+ WBUFL(buf,38)=md->guardian_data->guild_id;
+ WBUFW(buf,42)=md->guardian_data->emblem_id;
+ }
+ WBUFW(buf,44)=0; // manner
+ WBUFW(buf,46)=md->opt3;
+ WBUFB(buf,48)=0; // karma
+ WBUFB(buf,49)=mob_get_sex(md->class_);
+ WBUFPOS2(buf,50,md->bl.x,md->bl.y,md->to_x,md->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ WBUFW(buf,58)=clif_setlevel(level);
+
+ return packet_len_table[0x1da];
+#endif
+ } else {
+ // Use 0x7b packet for monsters sprites [Valaris]
+ memset(buf,0,packet_len_table[0x7b]);
+
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=md->bl.id;
+ WBUFW(buf,6)=status_get_speed(&md->bl);
+ WBUFW(buf,8)=md->opt1;
+ WBUFW(buf,10)=md->opt2;
+ WBUFW(buf,12)=md->option;
+ WBUFW(buf,14)=view_class;
+ WBUFL(buf,22)=gettick();
+ if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris]
+ WBUFL(buf,38)=md->guardian_data->guild_id;
+ WBUFL(buf,42)=md->guardian_data->emblem_id;
+ } // End addition
+ WBUFPOS2(buf,50,md->bl.x,md->bl.y,md->to_x,md->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ level = status_get_lv(&md->bl);
+ WBUFW(buf,58)=clif_setlevel(level);
+
+ return packet_len_table[0x7b];
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_npc0078(struct npc_data *nd, unsigned char *buf) {
+ struct guild *g=NULL;
+ int view_class;
+
+ nullpo_retr(0, nd);
+
+ memset(buf,0,packet_len_table[0x78]);
+
+ if (nd->class_ == 722 && nd->u.scr.guild_id > 0)
+ g=guild_search(nd->u.scr.guild_id);
+
+ if(mobdb_checkid(nd->class_) &&
+ pcdb_checkid((view_class = mob_get_viewclass(nd->class_)))) {
+ //Disguised player sprite
+#if PACKETVER < 4
+ memset(buf,0,packet_len_table[0x78]);
+
+ WBUFW(buf,0)=0x78;
+ WBUFL(buf,2)=nd->bl.id;
+ WBUFW(buf,6)=nd->speed;
+ WBUFW(buf,8)=nd->opt1;
+ WBUFW(buf,10)=nd->opt2;
+ WBUFW(buf,12)=nd->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(nd->class_);
+ WBUFW(buf,18)=mob_get_weapon(nd->class_);
+ WBUFW(buf,20)=mob_get_head_buttom(nd->class_);
+ WBUFW(buf,22)=mob_get_shield(nd->class_);
+ WBUFW(buf,24)=mob_get_head_top(nd->class_);
+ WBUFW(buf,26)=mob_get_head_mid(nd->class_);
+ WBUFW(buf,28)=mob_get_hair_color(nd->class_);
+ WBUFW(buf,30)=mob_get_clothes_color(nd->class_);
+ WBUFW(buf,32)|=nd->dir&0x0f; // head direction
+ if (g) {
+ WBUFL(buf,34)=g->guild_id;
+ WBUFL(buf,38)=g->emblem_id;
+ }
+ WBUFW(buf,42)=nd->opt3;
+ WBUFB(buf,44)=0; // karma
+ WBUFB(buf,45)=mob_get_sex(nd->class_);
+ WBUFPOS(buf,46,nd->bl.x,nd->bl.y);
+ WBUFB(buf,48)|=nd->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=0; // dead or sit state
+ WBUFW(buf,52)=50; // No level info.
+
+ return packet_len_table[0x78];
+#else
+ // Use 0x1d8 packet for monsters with player sprites [Valaris]
+ memset(buf,0,packet_len_table[0x1d8]);
+
+ WBUFW(buf,0)=0x1d8;
+ WBUFL(buf,2)=nd->bl.id;
+ WBUFW(buf,6)=nd->speed;
+ WBUFW(buf,8)=nd->opt1;
+ WBUFW(buf,10)=nd->opt2;
+ WBUFW(buf,12)=nd->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(nd->class_);
+ WBUFW(buf,18)=mob_get_weapon(nd->class_);
+ WBUFW(buf,20)=mob_get_shield(nd->class_);
+ WBUFW(buf,22)=mob_get_head_buttom(nd->class_);
+ WBUFW(buf,24)=mob_get_head_top(nd->class_);
+ WBUFW(buf,26)=mob_get_head_mid(nd->class_);
+ WBUFW(buf,28)=mob_get_hair_color(nd->class_);
+ WBUFW(buf,30)=mob_get_clothes_color(nd->class_);
+ WBUFW(buf,32)|=nd->dir&0x0f; // head direction
+ WBUFL(buf,34)=0; // guild id
+ WBUFW(buf,38)=0; // emblem id
+ WBUFW(buf,40)=0; // manner
+ WBUFW(buf,42)=nd->opt3;
+ WBUFB(buf,44)=0; // karma
+ WBUFB(buf,45)=mob_get_sex(nd->class_);
+ WBUFPOS(buf,46,nd->bl.x,nd->bl.y);
+ WBUFB(buf,48)|=nd->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=0; // dead or sit state
+ WBUFW(buf,52)=50; //No level data.
+
+ return packet_len_table[0x1d8];
+#endif
+ }
+ WBUFW(buf,0)=0x78;
+ WBUFL(buf,2)=nd->bl.id;
+ WBUFW(buf,6)=nd->speed;
+ WBUFW(buf,14)=nd->class_;
+ if (g) {
+ WBUFL(buf,22)=g->emblem_id;
+ WBUFL(buf,26)=g->guild_id;
+ // pc packet says the actual location of these are, but they are not. Why the discordance? [Skotlex]
+ // WBUFL(buf,34)=g->emblem_id;
+ // WBUFL(buf,38)=g->guild_id;
+ }
+ WBUFPOS(buf,46,nd->bl.x,nd->bl.y);
+ WBUFB(buf,48)|=nd->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+
+ return packet_len_table[0x78];
+}
+
+// NPC Walking [Valaris]
+static int clif_npc007b(struct npc_data *nd, unsigned char *buf) {
+ struct guild *g=NULL;
+ int view_class;
+
+ nullpo_retr(0, nd);
+
+ memset(buf,0,packet_len_table[0x7b]);
+
+ if (nd->class_ == 722 && nd->u.scr.guild_id > 0)
+ g=guild_search(nd->u.scr.guild_id);
+
+ if(mobdb_checkid(nd->class_) &&
+ pcdb_checkid((view_class = mob_get_viewclass(nd->class_)))) {
+ //Disguised player sprite
+#if PACKETVER < 4
+ memset(buf,0,packet_len_table[0x7b]);
+
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=nd->bl.id;
+ WBUFW(buf,6)=nd->speed;
+ WBUFW(buf,8)=nd->opt1;
+ WBUFW(buf,10)=nd->opt2;
+ WBUFW(buf,12)=nd->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(nd->class_);
+ WBUFW(buf,18)=mob_get_weapon(nd->class_);
+ WBUFW(buf,20)=mob_get_head_buttom(nd->class_);
+ WBUFL(buf,22)=gettick();
+ WBUFW(buf,26)=mob_get_shield(nd->class_);
+ WBUFW(buf,28)=mob_get_head_top(nd->class_);
+ WBUFW(buf,30)=mob_get_head_mid(nd->class_);
+ WBUFW(buf,32)=mob_get_hair_color(nd->class_);
+ WBUFW(buf,34)=mob_get_clothes_color(nd->class_);
+ WBUFW(buf,36)=nd->dir&0x0f; // head direction
+ if (g) {
+ WBUFL(buf,38)=g->guild_id;
+ WBUFL(buf,42)=g->emblem_id;
+ }
+ WBUFW(buf,46)=nd->opt3;
+ WBUFB(buf,48)=0; // karma
+ WBUFB(buf,49)=mob_get_sex(nd->class_);
+ WBUFPOS2(buf,50,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ WBUFW(buf,58)=50; //Ehm.. no level data.
+
+ return packet_len_table[0x7b];
+#else
+ // Use 0x1da packet for monsters with player sprites [Valaris]
+ memset(buf,0,packet_len_table[0x1da]);
+
+ WBUFW(buf,0)=0x1da;
+ WBUFL(buf,2)=nd->bl.id;
+ WBUFW(buf,6)=nd->speed;
+ WBUFW(buf,8)=nd->opt1;
+ WBUFW(buf,10)=nd->opt2;
+ WBUFW(buf,12)=nd->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(nd->class_);
+ WBUFW(buf,18)=mob_get_weapon(nd->class_);
+ WBUFW(buf,20)=mob_get_shield(nd->class_);
+ WBUFW(buf,22)=mob_get_head_buttom(nd->class_);
+ WBUFL(buf,24)=gettick();
+ WBUFW(buf,28)=mob_get_head_top(nd->class_);
+ WBUFW(buf,30)=mob_get_head_mid(nd->class_);
+ WBUFW(buf,32)=mob_get_hair_color(nd->class_);
+ WBUFW(buf,34)=mob_get_clothes_color(nd->class_);
+ WBUFW(buf,36)=nd->dir&0x0f; // head direction
+ if (g) {
+ WBUFL(buf,38)=g->guild_id;
+ WBUFW(buf,42)=g->emblem_id;
+ }
+ WBUFW(buf,44)=0; // manner
+ WBUFW(buf,46)=nd->opt3;
+ WBUFB(buf,48)=0; // karma
+ WBUFB(buf,49)=mob_get_sex(nd->class_);
+ WBUFPOS2(buf,50,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ WBUFW(buf,58)=50; //No level data.
+
+ return packet_len_table[0x1da];
+#endif
+ }
+
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=nd->bl.id;
+ WBUFW(buf,6)=nd->speed;
+ WBUFW(buf,14)=nd->class_;
+ if (g) {
+ WBUFL(buf,22)=g->emblem_id;
+ WBUFL(buf,26)=g->guild_id;
+ // pc packet says the actual location of these are, but they are not. Why the discordance? [Skotlex]
+ // WBUFL(buf,38)=g->emblem_id;
+ // WBUFL(buf,42)=g->guild_id;
+ }
+ WBUFL(buf,22)=gettick();
+ WBUFPOS2(buf,50,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+
+ return packet_len_table[0x7b];
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_pet0078(struct pet_data *pd, unsigned char *buf) {
+ int view_class,level;
+
+ nullpo_retr(0, pd);
+
+ level = status_get_lv(&pd->bl);
+ view_class = mob_get_viewclass(pd->class_);
+ if(pcdb_checkid(view_class)) {
+#if PACKETVER < 4
+ memset(buf,0,packet_len_table[0x78]);
+
+ WBUFW(buf,0)=0x78;
+ WBUFL(buf,2)=pd->bl.id;
+ WBUFW(buf,6)=pd->speed;
+ WBUFW(buf,8)= 0; //opt1
+ WBUFW(buf,10)= 0; //opt2
+ WBUFW(buf,12)=pd->db->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(pd->class_);
+ WBUFW(buf,18)=mob_get_weapon(pd->class_);
+ WBUFW(buf,20)=mob_get_head_buttom(pd->class_);
+ WBUFW(buf,22)=mob_get_shield(pd->class_);
+ WBUFW(buf,24)=mob_get_head_top(pd->class_);
+ WBUFW(buf,26)=mob_get_head_mid(pd->class_);
+ WBUFW(buf,28)=mob_get_hair_color(pd->class_);
+ WBUFW(buf,30)=mob_get_clothes_color(pd->class_);
+ WBUFW(buf,32)|=pd->dir&0x0f; // head direction
+ WBUFL(buf,34)=0; //Guild id
+ WBUFL(buf,38)=0; //Guild emblem
+ WBUFW(buf,42)=0; //opt3;
+ WBUFB(buf,44)=0; // karma
+ WBUFB(buf,45)=mob_get_sex(pd->class_);
+ WBUFPOS(buf,46,pd->bl.x,pd->bl.y);
+ WBUFB(buf,48)|=pd->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=0; // dead or sit state
+ WBUFW(buf,52)=clif_setlevel(level);
+
+ return packet_len_table[0x78];
+#else
+ // Use 0x1d8 packet for pets with player sprites [Valaris]
+ memset(buf,0,packet_len_table[0x1d8]);
+
+ WBUFW(buf,0)=0x1d8;
+ WBUFL(buf,2)=pd->bl.id;
+ WBUFW(buf,6)=pd->speed;
+ WBUFW(buf,8)=0; // opt1
+ WBUFW(buf,10)=0; // opt2
+ WBUFW(buf,12)=pd->db->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(pd->class_);
+ WBUFW(buf,18)=mob_get_weapon(pd->class_);
+ WBUFW(buf,20)=mob_get_shield(pd->class_);
+ WBUFW(buf,22)=mob_get_head_buttom(pd->class_);
+ WBUFW(buf,24)=mob_get_head_top(pd->class_);
+ WBUFW(buf,26)=mob_get_head_mid(pd->class_);
+ WBUFW(buf,28)=mob_get_hair_color(pd->class_);
+ WBUFW(buf,30)=mob_get_clothes_color(pd->class_);
+ WBUFW(buf,32)|=pd->dir&0x0f; // head direction
+ WBUFL(buf,34)=0; // guild id
+ WBUFW(buf,38)=0; // emblem id
+ WBUFW(buf,40)=0; // manner
+ WBUFW(buf,42)=0; // opt3
+ WBUFB(buf,44)=0; // karma
+ WBUFB(buf,45)=mob_get_sex(pd->class_);
+ WBUFPOS(buf,46,pd->bl.x,pd->bl.y);
+ WBUFB(buf,48)|=pd->dir&0x0f;
+ WBUFB(buf,49)=5;
+ WBUFB(buf,50)=5;
+ WBUFB(buf,51)=0; // dead or sit state
+ WBUFW(buf,52)=clif_setlevel(level);
+
+ return packet_len_table[0x1d8];
+#endif
+ } else {
+ memset(buf,0,packet_len_table[0x78]);
+
+ WBUFW(buf,0)=0x78;
+ WBUFL(buf,2)=pd->bl.id;
+ WBUFW(buf,6)=pd->speed;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=battle_config.pet_hair_style;
+ if((view_class = itemdb_viewid(pd->equip)) > 0)
+ WBUFW(buf,20)=view_class;
+ else
+ WBUFW(buf,20)=pd->equip;
+ WBUFPOS(buf,46,pd->bl.x,pd->bl.y);
+ WBUFB(buf,48)|=pd->dir&0x0f;
+ WBUFB(buf,49)=0;
+ WBUFB(buf,50)=0;
+ WBUFW(buf,52)=clif_setlevel(level);
+
+ return packet_len_table[0x78];
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_pet007b(struct pet_data *pd, unsigned char *buf) {
+ int view_class,level;
+
+ nullpo_retr(0, pd);
+
+ level = status_get_lv(&pd->bl);
+ view_class = mob_get_viewclass(pd->class_);
+ if(pcdb_checkid(view_class)) {
+#if PACKETVER < 4
+ memset(buf,0,packet_len_table[0x7b]);
+
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=pd->bl.id;
+ WBUFW(buf,6)=pd->speed;
+ WBUFW(buf,8)= 0; //opt1;
+ WBUFW(buf,10)= 0; //opt2;
+ WBUFW(buf,12)=pd->db->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(pd->class_);
+ WBUFW(buf,18)=mob_get_weapon(pd->class_);
+ WBUFW(buf,20)=mob_get_head_buttom(pd->class_);
+ WBUFL(buf,22)=gettick();
+ WBUFW(buf,26)=mob_get_shield(pd->class_);
+ WBUFW(buf,28)=mob_get_head_top(pd->class_);
+ WBUFW(buf,30)=mob_get_head_mid(pd->class_);
+ WBUFW(buf,32)=mob_get_hair_color(pd->class_);
+ WBUFW(buf,34)=mob_get_clothes_color(pd->class_);
+ WBUFW(buf,36)=pd->dir&0x0f; // head direction
+ WBUFL(buf,38)=0; // guild id
+ WBUFL(buf,42)=0; // emblem id
+ WBUFW(buf,46)=0; // opt3;
+ WBUFB(buf,48)=0; // karma
+ WBUFB(buf,49)=mob_get_sex(pd->class_);
+ WBUFPOS2(buf,50,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=0; //0? These are always five for mobs and pets, /hmm [Skotlex]
+ WBUFB(buf,57)=0;
+ WBUFW(buf,58)=clif_setlevel(level);
+
+ return packet_len_table[0x7b];
+#else
+ // Use 0x1da packet for monsters with player sprites [Valaris]
+ memset(buf,0,packet_len_table[0x1da]);
+
+ WBUFW(buf,0)=0x1da;
+ WBUFL(buf,2)=pd->bl.id;
+ WBUFW(buf,6)=pd->speed;
+ WBUFW(buf,8)=0; // opt1
+ WBUFW(buf,10)=0; // opt2
+ WBUFW(buf,12)=pd->db->option;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=mob_get_hair(pd->class_);
+ WBUFW(buf,18)=mob_get_weapon(pd->class_);
+ WBUFW(buf,20)=mob_get_shield(pd->class_);
+ WBUFW(buf,22)=mob_get_head_buttom(pd->class_);
+ WBUFL(buf,24)=gettick();
+ WBUFW(buf,28)=mob_get_head_top(pd->class_);
+ WBUFW(buf,30)=mob_get_head_mid(pd->class_);
+ WBUFW(buf,32)=mob_get_hair_color(pd->class_);
+ WBUFW(buf,34)=mob_get_clothes_color(pd->class_);
+ WBUFW(buf,36)=pd->dir&0x0f; // head direction
+ WBUFL(buf,38)=0; // guild id
+ WBUFW(buf,42)=0; // emblem id
+ WBUFW(buf,44)=0; // manner
+ WBUFW(buf,46)=0; // opt3
+ WBUFB(buf,48)=0; // karma
+ WBUFB(buf,49)=mob_get_sex(pd->class_);
+ WBUFPOS2(buf,50,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=0;
+ WBUFB(buf,57)=0;
+ WBUFW(buf,58)=clif_setlevel(level);
+
+ return packet_len_table[0x1da];
+#endif
+ } else {
+ // Use 0x7b packet for pets sprites [Valaris]
+ memset(buf,0,packet_len_table[0x7b]);
+
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=pd->bl.id;
+ WBUFW(buf,6)=pd->speed;
+ WBUFW(buf,14)=view_class;
+ WBUFW(buf,16)=battle_config.pet_hair_style;
+ if ((view_class = itemdb_viewid(pd->equip)) > 0)
+ WBUFW(buf,20)=view_class;
+ else
+ WBUFW(buf,20)=pd->equip;
+ WBUFL(buf,22)=gettick();
+ WBUFPOS2(buf,50,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y);
+ WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris]
+ WBUFB(buf,56)=0;
+ WBUFB(buf,57)=0;
+ WBUFW(buf,58)=clif_setlevel(level);
+
+ return packet_len_table[0x7b];
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_set01e1(struct map_session_data *sd, unsigned char *buf) {
+ nullpo_retr(0, sd);
+
+ WBUFW(buf,0)=0x1e1;
+ WBUFL(buf,2)=sd->bl.id;
+ WBUFW(buf,6)=sd->spiritball;
+
+ return packet_len_table[0x1e1];
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_set0192(int fd, int m, int x, int y, int type) {
+ WFIFOHEAD(fd, packet_len_table[0x192]);
+ WFIFOW(fd,0) = 0x192;
+ WFIFOW(fd,2) = x;
+ WFIFOW(fd,4) = y;
+ WFIFOW(fd,6) = type;
+ memcpy(WFIFOP(fd,8),map[m].name,MAP_NAME_LENGTH);
+ WFIFOSET(fd,packet_len_table[0x192]);
+
+ return 0;
+}
+
+// new and improved weather display [Valaris]
+int clif_weather_sub(int fd, int type) {
+ WFIFOHEAD(fd, packet_len_table[0x1f3]);
+ WFIFOW(fd,0) = 0x1f3;
+ WFIFOL(fd,2) = -10;
+ WFIFOL(fd,6) = type;
+ WFIFOSET(fd,packet_len_table[0x1f3]);
+
+ return 0;
+}
+
+int clif_weather(int m) {
+ int i;
+
+ struct map_session_data *sd=NULL;
+
+ for(i = 0; i < fd_max; i++) {
+ if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == m) {
+ WFIFOHEAD(sd->fd, packet_len_table[0x80]);
+ WFIFOW(sd->fd,0) = 0x80;
+ WFIFOL(sd->fd,2) = -10;
+ WFIFOB(sd->fd,6) = 0;
+ WFIFOSET(sd->fd,packet_len_table[0x80]);
+
+ if (map[sd->bl.m].flag.snow || map[sd->bl.m].flag.clouds || map[sd->bl.m].flag.fog || map[sd->bl.m].flag.fireworks ||
+ map[sd->bl.m].flag.sakura || map[sd->bl.m].flag.leaves || map[sd->bl.m].flag.rain || map[sd->bl.m].flag.clouds2) {
+ WFIFOHEAD(sd->fd, packet_len_table[0x7c]);
+ WFIFOW(sd->fd,0)=0x7c;
+ WFIFOL(sd->fd,2)=-10;
+ WFIFOW(sd->fd,6)=0;
+ WFIFOW(sd->fd,8)=0;
+ WFIFOW(sd->fd,10)=0;
+ WFIFOW(sd->fd,12)=OPTION_INVISIBLE;
+ WFIFOW(sd->fd,20)=100;
+ WFIFOPOS(sd->fd,36,sd->bl.x,sd->bl.y);
+ WFIFOSET(sd->fd,packet_len_table[0x7c]);
+
+ if (map[sd->bl.m].flag.snow)
+ clif_weather_sub(sd->fd, 162);
+ if (map[sd->bl.m].flag.clouds)
+ clif_weather_sub(sd->fd, 233);
+ if (map[sd->bl.m].flag.clouds2)
+ clif_weather_sub(sd->fd, 516);
+ if (map[sd->bl.m].flag.fog)
+ clif_weather_sub(sd->fd, 515);
+ if (map[sd->bl.m].flag.fireworks) {
+ clif_weather_sub(sd->fd, 297);
+ clif_weather_sub(sd->fd, 299);
+ clif_weather_sub(sd->fd, 301);
+ }
+ if (map[sd->bl.m].flag.sakura)
+ clif_weather_sub(sd->fd, 163);
+ if (map[sd->bl.m].flag.leaves)
+ clif_weather_sub(sd->fd, 333);
+ if (map[sd->bl.m].flag.rain)
+ clif_weather_sub(sd->fd, 161);
+ }
+ }
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_spawnpc(struct map_session_data *sd) {
+ unsigned char buf[128];
+
+ nullpo_retr(0, sd);
+
+ clif_set0078(sd, buf);
+
+#if PACKETVER < 4
+ WBUFW(buf, 0) = 0x79;
+ WBUFW(buf,51) = clif_setlevel(sd->status.base_level);
+ clif_send(buf, packet_len_table[0x79], &sd->bl, AREA_WOS);
+#else
+ WBUFW(buf, 0) = 0x1d9;
+ WBUFW(buf,51) = clif_setlevel(sd->status.base_level);
+ clif_send(buf, packet_len_table[0x1d9], &sd->bl, AREA_WOS);
+#endif
+
+ if(sd->disguise > 0) {
+ int len;
+ memset(buf,0,packet_len_table[0x7c]);
+ WBUFW(buf,0)=0x7c;
+ WBUFL(buf,2)=-sd->bl.id;
+ WBUFW(buf,6)=sd->speed;
+ WBUFW(buf,12)=sd->status.option;
+ WBUFW(buf,20)=sd->disguise;
+ WBUFPOS(buf,36,sd->bl.x,sd->bl.y);
+ clif_send(buf,packet_len_table[0x7c],&sd->bl,AREA);
+
+ len = clif_dis0078(sd,buf);
+ clif_send(buf,len,&sd->bl,AREA);
+ }
+
+ if (sd->spiritball > 0)
+ clif_spiritball(sd);
+
+ if (sd->status.guild_id > 0) { // force display of guild emblem [Valaris]
+ struct guild *g = guild_search(sd->status.guild_id);
+ if (g)
+ clif_guild_emblem(sd,g);
+ } // end addition [Valaris]
+
+ if (map[sd->bl.m].flag.snow || map[sd->bl.m].flag.clouds || map[sd->bl.m].flag.fog || map[sd->bl.m].flag.fireworks ||
+ map[sd->bl.m].flag.sakura || map[sd->bl.m].flag.leaves || map[sd->bl.m].flag.rain || map[sd->bl.m].flag.clouds2) {
+ WFIFOHEAD(sd->fd, packet_len_table[0x7c]);
+ WFIFOW(sd->fd,0)=0x7c;
+ WFIFOL(sd->fd,2)=-10;
+ WFIFOW(sd->fd,6)=0;
+ WFIFOW(sd->fd,8)=0;
+ WFIFOW(sd->fd,10)=0;
+ WFIFOW(sd->fd,12)=OPTION_INVISIBLE;
+ WFIFOW(sd->fd,20)=100;
+ WFIFOPOS(sd->fd,36,sd->bl.x,sd->bl.y);
+ WFIFOSET(sd->fd,packet_len_table[0x7c]);
+
+ if (map[sd->bl.m].flag.snow)
+ clif_weather_sub(sd->fd, 162);
+ if (map[sd->bl.m].flag.clouds)
+ clif_weather_sub(sd->fd, 233);
+ if (map[sd->bl.m].flag.clouds2)
+ clif_weather_sub(sd->fd, 516);
+ if (map[sd->bl.m].flag.fog)
+ clif_weather_sub(sd->fd, 515);
+ if (map[sd->bl.m].flag.fireworks) {
+ clif_weather_sub(sd->fd, 297);
+ clif_weather_sub(sd->fd, 299);
+ clif_weather_sub(sd->fd, 301);
+ }
+ if (map[sd->bl.m].flag.sakura)
+ clif_weather_sub(sd->fd, 163);
+ if (map[sd->bl.m].flag.leaves)
+ clif_weather_sub(sd->fd, 333);
+ if (map[sd->bl.m].flag.rain)
+ clif_weather_sub(sd->fd, 161);
+ }
+
+ //New 'night' effect by dynamix [Skotlex]
+ if (night_flag && map[sd->bl.m].flag.nightenabled)
+ { //Display night.
+ if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
+ clif_status_load(&sd->bl, SI_NIGHT, 0);
+ else
+ sd->state.night = 1;
+ clif_status_load(&sd->bl, SI_NIGHT, 1);
+ } else if (sd->state.night) { //Clear night display.
+ clif_status_load(&sd->bl, SI_NIGHT, 0);
+ sd->state.night = 0;
+ }
+
+ if(sd->state.size==2) // tiny/big players [Valaris]
+ clif_specialeffect(&sd->bl,423,0);
+ else if(sd->state.size==1)
+ clif_specialeffect(&sd->bl,421,0);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_spawnnpc(struct npc_data *nd)
+{
+ unsigned char buf[64];
+ int len;
+
+ nullpo_retr(0, nd);
+
+ if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS)
+ return 0;
+
+ if(!mobdb_checkid(nd->class_) ||
+ !pcdb_checkid(mob_get_viewclass(nd->class_))) {
+ //Normal npcs.
+ memset(buf,0,packet_len_table[0x7c]);
+
+ WBUFW(buf,0)=0x7c;
+ WBUFL(buf,2)=nd->bl.id;
+ WBUFW(buf,6)=nd->speed;
+ WBUFW(buf,20)=nd->class_;
+ WBUFPOS(buf,36,nd->bl.x,nd->bl.y);
+
+ clif_send(buf,packet_len_table[0x7c],&nd->bl,AREA);
+ }
+ len = clif_npc0078(nd,buf);
+ clif_send(buf,len,&nd->bl,AREA);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_spawnmob(struct mob_data *md)
+{
+ unsigned char buf[64];
+ int len;
+ int viewclass = mob_get_viewclass(md->class_);
+
+ if (!pcdb_checkid(viewclass)) {
+ memset(buf,0,packet_len_table[0x7c]);
+
+ WBUFW(buf,0)=0x7c;
+ WBUFL(buf,2)=md->bl.id;
+ WBUFW(buf,6)=md->speed;
+ WBUFW(buf,8)=md->opt1;
+ WBUFW(buf,10)=md->opt2;
+ WBUFW(buf,12)=md->option;
+ WBUFW(buf,20)=viewclass;
+ WBUFPOS(buf,36,md->bl.x,md->bl.y);
+ clif_send(buf,packet_len_table[0x7c],&md->bl,AREA);
+ }
+
+ len = clif_mob0078(md,buf);
+ clif_send(buf,len,&md->bl,AREA);
+
+ if(battle_config.save_clothcolor && pcdb_checkid(viewclass) && mob_get_clothes_color(md->class_) > 0) // [Valaris]
+ clif_changelook(&md->bl, LOOK_CLOTHES_COLOR, mob_get_clothes_color(md->class_));
+
+ if (mob_get_equip(md->class_) > 0) // mob equipment [Valaris]
+ clif_mob_equip(md,mob_get_equip(md->class_));
+
+ if(md->special_state.size==2) // tiny/big mobs [Valaris]
+ clif_specialeffect(&md->bl,423,0);
+ else if(md->special_state.size==1)
+ clif_specialeffect(&md->bl,421,0);
+
+ return 0;
+}
+
+// pet
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_spawnpet(struct pet_data *pd)
+{
+ unsigned char buf[64];
+ int len;
+ int viewclass = mob_get_viewclass(pd->class_);
+
+ if (!pcdb_checkid(viewclass)) {
+ memset(buf,0,packet_len_table[0x7c]);
+
+ WBUFW(buf,0)=0x7c;
+ WBUFL(buf,2)=pd->bl.id;
+ WBUFW(buf,6)=pd->speed;
+ WBUFW(buf,20)=viewclass;
+ WBUFPOS(buf,36,pd->bl.x,pd->bl.y);
+
+ clif_send(buf,packet_len_table[0x7c],&pd->bl,AREA);
+ }
+
+ len = clif_pet0078(pd,buf);
+ clif_send(buf,len,&pd->bl,AREA);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_movepet(struct pet_data *pd) {
+ unsigned char buf[256];
+ int len;
+
+ nullpo_retr(0, pd);
+
+ len = clif_pet007b(pd,buf);
+ clif_send(buf,len,&pd->bl,AREA);
+
+ return 0;
+}
+
+/*==========================================
+ * npc walking [Valaris]
+ *------------------------------------------
+ */
+int clif_movenpc(struct npc_data *nd) {
+ unsigned char buf[256];
+ int len;
+
+ nullpo_retr(0, nd);
+
+ len = clif_npc007b(nd,buf);
+ clif_send(buf,len,&nd->bl,AREA);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_servertick(struct map_session_data *sd)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x7f]);
+ WFIFOW(fd,0)=0x7f;
+ WFIFOL(fd,2)=sd->server_tick;
+ WFIFOSET(fd,packet_len_table[0x7f]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_walkok(struct map_session_data *sd)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x87]);
+ WFIFOW(fd,0)=0x87;
+ WFIFOL(fd,2)=gettick();
+ WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y);
+ WFIFOB(fd,11)=0x88;
+ WFIFOSET(fd,packet_len_table[0x87]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_movechar(struct map_session_data *sd) {
+ int fd;
+ int len;
+ unsigned char buf[256];
+
+ nullpo_retr(0, sd);
+
+ fd = sd->fd;
+
+ len = clif_set007b(sd, buf);
+ clif_send(buf, len, &sd->bl, AREA_WOS);
+
+ if (map[sd->bl.m].flag.snow || map[sd->bl.m].flag.clouds || map[sd->bl.m].flag.fog || map[sd->bl.m].flag.fireworks ||
+ map[sd->bl.m].flag.sakura || map[sd->bl.m].flag.leaves || map[sd->bl.m].flag.rain || map[sd->bl.m].flag.clouds2) {
+ memset(buf,0,packet_len_table[0x7b]);
+ WBUFW(buf,0)=0x7b;
+ WBUFL(buf,2)=-10;
+ WBUFW(buf,6)=sd->speed;
+ WBUFW(buf,8)=0;
+ WBUFW(buf,10)=0;
+ WBUFW(buf,12)=OPTION_INVISIBLE;
+ WBUFW(buf,14)=100;
+ WBUFL(buf,22)=gettick();
+ WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y);
+ WBUFB(buf,56)=5;
+ WBUFB(buf,57)=5;
+ clif_send(buf, len, &sd->bl, SELF);
+ }
+
+ if(sd->disguise) {
+ memset(buf,0,packet_len_table[0x7b]);
+ len = clif_dis007b(sd, buf);
+ clif_send(buf, len, &sd->bl, AREA);
+ return 0;
+ }
+
+ //Stupid client that needs this resent every time someone walks :X
+ if(battle_config.save_clothcolor && sd->status.clothes_color > 0 && ((sd->view_class != JOB_WEDDING && sd->view_class !=JOB_XMAS) ||
+ (sd->view_class==JOB_WEDDING && !battle_config.wedding_ignorepalette) || (sd->view_class==JOB_XMAS && !battle_config.xmas_ignorepalette)))
+ clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color);
+
+
+ if(sd->state.size==2) // tiny/big players [Valaris]
+ clif_specialeffect(&sd->bl,423,0);
+ else if(sd->state.size==1)
+ clif_specialeffect(&sd->bl,421,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Delays the map_quit of a player after they are disconnected. [Skotlex]
+ *------------------------------------------
+ */
+static int clif_delayquit(int tid, unsigned int tick, int id, int data) {
+ struct map_session_data *sd = NULL;
+
+ if (chrif_isconnect())
+ { //Remove player from map server
+ if ((sd = map_id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player.
+ map_quit(sd);
+ } else //Save later.
+ add_timer(tick + 10000, clif_delayquit, id, 0);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_quitsave(int fd,struct map_session_data *sd)
+{
+ if (chrif_isconnect() && (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout))
+ map_quit(sd);
+ else if (sd->fd)
+ { //Disassociate session from player (session is deleted after this function was called)
+ //And set a timer to delete this player later.
+ session[fd]->session_data = NULL;
+ sd->fd = 0;
+ add_timer(gettick() + 10000, clif_delayquit, sd->bl.id, 0);
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int clif_waitclose(int tid, unsigned int tick, int id, int data) {
+ if (session[id] && session[id]->func_parse == clif_parse) //Avoid disconnecting non-players, as pointed out by End of Exam [Skotlex]
+ session[id]->eof = 1;
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_setwaitclose(int fd) {
+ struct map_session_data *sd;
+
+ // if player is not already in the game (double connection probably)
+ if ((sd = (struct map_session_data*)session[fd]->session_data) == NULL) {
+ // limited timer, just to send information.
+ add_timer(gettick() + 1000, clif_waitclose, fd, 0);
+ } else
+ add_timer(gettick() + 5000, clif_waitclose, fd, 0);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_changemap(struct map_session_data *sd, short map, int x, int y) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd = sd->fd;
+
+ WFIFOHEAD(fd, packet_len_table[0x91]);
+ WFIFOW(fd,0) = 0x91;
+ memcpy(WFIFOP(fd,2), mapindex_id2name(map), MAP_NAME_LENGTH);
+ WFIFOW(fd,18) = x;
+ WFIFOW(fd,20) = y;
+ WFIFOSET(fd, packet_len_table[0x91]);
+
+ if(pc_isdead(sd)) // If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
+ clif_clearchar_area(&sd->bl,1);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_changemapserver(struct map_session_data *sd, char *mapname, int x, int y, int ip, int port) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd = sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x92]);
+ WFIFOW(fd,0) = 0x92;
+ //Better not trust the null-terminator is there. [Skotlex]
+ memcpy(WFIFOP(fd,2), mapname, MAP_NAME_LENGTH);
+ WFIFOB(fd,17) = 0; //Null terminator for mapname
+ WFIFOW(fd,18) = x;
+ WFIFOW(fd,20) = y;
+ WFIFOL(fd,22) = ip;
+ WFIFOW(fd,26) = port;
+ WFIFOSET(fd, packet_len_table[0x92]);
+
+ return 0;
+}
+
+int clif_blown(struct block_list *bl) {
+//Previous Aegis versions simply used clif_fixpos, but it seems clif_slide works better on current clients.
+// return clif_fixpos(bl);
+ return clif_slide(bl, bl->x, bl->y);
+
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_fixpos(struct block_list *bl) {
+ unsigned char buf[16];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0)=0x88;
+
+ if (bl->type ==BL_PC && ((struct map_session_data *)bl)->disguise)
+ WBUFL(buf,2)=-bl->id;
+ else
+ WBUFL(buf,2)=bl->id;
+
+ WBUFW(buf,6)=bl->x;
+ WBUFW(buf,8)=bl->y;
+ clif_send(buf, packet_len_table[0x88], bl, AREA);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_npcbuysell(struct map_session_data* sd, int id) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0xc4]);
+ WFIFOW(fd,0)=0xc4;
+ WFIFOL(fd,2)=id;
+ WFIFOSET(fd,packet_len_table[0xc4]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_buylist(struct map_session_data *sd, struct npc_data *nd) {
+ struct item_data *id;
+ int fd,i,val;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, nd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, 200 * 11 + 4);
+ WFIFOW(fd,0)=0xc6;
+ for(i=0;nd->u.shop_item[i].nameid > 0;i++){
+ id = itemdb_search(nd->u.shop_item[i].nameid);
+ val=nd->u.shop_item[i].value;
+ WFIFOL(fd,4+i*11)=val;
+ if (!id->flag.value_notdc)
+ val=pc_modifybuyvalue(sd,val);
+ WFIFOL(fd,8+i*11)=val;
+ WFIFOB(fd,12+i*11)=itemtype(id->type);
+ if (id->view_id > 0)
+ WFIFOW(fd,13+i*11)=id->view_id;
+ else
+ WFIFOW(fd,13+i*11)=nd->u.shop_item[i].nameid;
+ }
+ WFIFOW(fd,2)=i*11+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_selllist(struct map_session_data *sd) {
+ int fd,i,c=0,val;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, MAX_INVENTORY * 10 + 4);
+ WFIFOW(fd,0)=0xc7;
+ for(i=0;i<MAX_INVENTORY;i++) {
+ if(sd->status.inventory[i].nameid > 0 && sd->inventory_data[i]) {
+ if (!itemdb_cansell(sd->status.inventory[i].nameid, pc_isGM(sd)))
+ continue;
+
+ val=sd->inventory_data[i]->value_sell;
+ if (val < 0)
+ continue;
+ WFIFOW(fd,4+c*10)=i+2;
+ WFIFOL(fd,6+c*10)=val;
+ if (!sd->inventory_data[i]->flag.value_notoc)
+ val=pc_modifysellvalue(sd,val);
+ WFIFOL(fd,10+c*10)=val;
+ c++;
+ }
+ }
+ WFIFOW(fd,2)=c*10+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_scriptmes(struct map_session_data *sd, int npcid, char *mes) {
+ int fd;
+ int slen = strlen(mes) + 9;
+ WFIFOHEAD(fd, slen);
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOW(fd,0)=0xb4;
+ WFIFOW(fd,2)=slen;
+ WFIFOL(fd,4)=npcid;
+ strcpy((char*)WFIFOP(fd,8),mes);
+ WFIFOSET(fd,WFIFOW(fd,2));
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_scriptnext(struct map_session_data *sd,int npcid) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0xb5]);
+ WFIFOW(fd,0)=0xb5;
+ WFIFOL(fd,2)=npcid;
+ WFIFOSET(fd,packet_len_table[0xb5]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_scriptclose(struct map_session_data *sd, int npcid) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0xb6]);
+ WFIFOW(fd,0)=0xb6;
+ WFIFOL(fd,2)=npcid;
+ WFIFOSET(fd,packet_len_table[0xb6]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_scriptmenu(struct map_session_data *sd, int npcid, char *mes) {
+ int fd;
+ int slen = strlen(mes) + 8;
+ WFIFOHEAD(fd, slen);
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOW(fd,0)=0xb7;
+ WFIFOW(fd,2)=slen;
+ WFIFOL(fd,4)=npcid;
+ strcpy((char*)WFIFOP(fd,8),mes);
+ WFIFOSET(fd,WFIFOW(fd,2));
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_scriptinput(struct map_session_data *sd, int npcid) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x142]);
+ WFIFOW(fd,0)=0x142;
+ WFIFOL(fd,2)=npcid;
+ WFIFOSET(fd,packet_len_table[0x142]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_scriptinputstr(struct map_session_data *sd, int npcid) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x1d4]);
+ WFIFOW(fd,0)=0x1d4;
+ WFIFOL(fd,2)=npcid;
+ WFIFOSET(fd,packet_len_table[0x1d4]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x144]);
+ WFIFOW(fd,0)=0x144;
+ WFIFOL(fd,2)=npc_id;
+ WFIFOL(fd,6)=type;
+ WFIFOL(fd,10)=x;
+ WFIFOL(fd,14)=y;
+ WFIFOB(fd,18)=id;
+ WFIFOL(fd,19)=color;
+ WFIFOSET(fd,packet_len_table[0x144]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_cutin(struct map_session_data *sd, char *image, int type) {
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x1b3]);
+ WFIFOW(fd,0)=0x1b3;
+ strncpy((char*)WFIFOP(fd,2),image,64);
+ WFIFOB(fd,66)=type;
+ WFIFOSET(fd,packet_len_table[0x1b3]);
+
+ return 0;
+}
+
+/*==========================================
+ * Fills in card data from the given item and into the buffer. [Skotlex]
+ *------------------------------------------
+ */
+static void clif_addcards(unsigned char* buf, struct item* item)
+{
+ int i=0,j;
+ if (item == NULL) { //Blank data
+ WBUFW(buf,0)=0;
+ WBUFW(buf,2)=0;
+ WBUFW(buf,4)=0;
+ WBUFW(buf,6)=0;
+ return;
+ }
+ if(item->card[0]==(short)0xff00) { //pet eggs
+ WBUFW(buf,0)=0;
+ WBUFW(buf,2)=0;
+ WBUFW(buf,4)=0;
+ WBUFW(buf,6)=item->card[3]; //Pet renamed flag.
+ return;
+ }
+ if(item->card[0]==0x00ff || item->card[0]==0x00fe) { //Forged/created items
+ WBUFW(buf,0)=item->card[0];
+ WBUFW(buf,2)=item->card[1];
+ WBUFW(buf,4)=item->card[2];
+ WBUFW(buf,6)=item->card[3];
+ return;
+ }
+ //Client only receives four cards.. so randomly send them a set of cards. [Skotlex]
+ if (MAX_SLOTS > 4 && (j = itemdb_slot(item->nameid)) > 4)
+ i = rand()%(j-3); //eg: 6 slots, possible i values: 0->3, 1->4, 2->5 => i = rand()%3;
+
+ //Normal items.
+ if (item->card[i] > 0 && (j=itemdb_viewid(item->card[i])) > 0)
+ WBUFW(buf,0)=j;
+ else
+ WBUFW(buf,0)= item->card[i];
+
+ if (item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0)
+ WBUFW(buf,2)=j;
+ else
+ WBUFW(buf,2)=item->card[i];
+
+ if (item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0)
+ WBUFW(buf,4)=j;
+ else
+ WBUFW(buf,4)=item->card[i];
+
+ if (item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0)
+ WBUFW(buf,6)=j;
+ else
+ WBUFW(buf,6)=item->card[i];
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_additem(struct map_session_data *sd, int n, int amount, int fail) {
+ int fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ fd = sd->fd;
+ if (!session_isActive(fd)) //Sasuke-
+ return 0;
+
+ WFIFOHEAD(fd,packet_len_table[0xa0]);
+ buf = WFIFOP(fd,0);
+ if(fail) {
+ WBUFW(buf,0)=0xa0;
+ WBUFW(buf,2)=n+2;
+ WBUFW(buf,4)=amount;
+ WBUFW(buf,6)=0;
+ WBUFB(buf,8)=0;
+ WBUFB(buf,9)=0;
+ WBUFB(buf,10)=0;
+ WBUFW(buf,11)=0;
+ WBUFW(buf,13)=0;
+ WBUFW(buf,15)=0;
+ WBUFW(buf,17)=0;
+ WBUFW(buf,19)=0;
+ WBUFB(buf,21)=0;
+ WBUFB(buf,22)=fail;
+ } else {
+ if (n<0 || n>=MAX_INVENTORY || sd->status.inventory[n].nameid <=0 || sd->inventory_data[n] == NULL)
+ return 1;
+
+ WBUFW(buf,0)=0xa0;
+ WBUFW(buf,2)=n+2;
+ WBUFW(buf,4)=amount;
+ if (sd->inventory_data[n]->view_id > 0)
+ WBUFW(buf,6)=sd->inventory_data[n]->view_id;
+ else
+ WBUFW(buf,6)=sd->status.inventory[n].nameid;
+ WBUFB(buf,8)=sd->status.inventory[n].identify;
+ WBUFB(buf,9)=sd->status.inventory[n].attribute;
+ WBUFB(buf,10)=sd->status.inventory[n].refine;
+ clif_addcards(WBUFP(buf,11), &sd->status.inventory[n]);
+ WBUFW(buf,19)=pc_equippoint(sd,n);
+ WBUFB(buf,21)=itemtype(sd->inventory_data[n]->type);
+ WBUFB(buf,22)=fail;
+ }
+
+ WFIFOSET(fd,packet_len_table[0xa0]);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_delitem(struct map_session_data *sd,int n,int amount)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0xaf]);
+ WFIFOW(fd,0)=0xaf;
+ WFIFOW(fd,2)=n+2;
+ WFIFOW(fd,4)=amount;
+
+ WFIFOSET(fd,packet_len_table[0xaf]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_itemlist(struct map_session_data *sd)
+{
+ int i,n,fd,arrow=-1;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, MAX_INVENTORY * 10 + 4);
+ buf = WFIFOP(fd,0);
+#if PACKETVER < 5
+ WBUFW(buf,0)=0xa3;
+ for(i=0,n=0;i<MAX_INVENTORY;i++){
+ if (sd->status.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL || itemdb_isequip2(sd->inventory_data[i]))
+ continue;
+ WBUFW(buf,n*10+4)=i+2;
+ if (sd->inventory_data[i]->view_id > 0)
+ WBUFW(buf,n*10+6)=sd->inventory_data[i]->view_id;
+ else
+ WBUFW(buf,n*10+6)=sd->status.inventory[i].nameid;
+ WBUFB(buf,n*10+8)=itemtype(sd->inventory_data[i]->type);
+ WBUFB(buf,n*10+9)=sd->status.inventory[i].identify;
+ WBUFW(buf,n*10+10)=sd->status.inventory[i].amount;
+ if (sd->inventory_data[i]->equip == 0x8000) {
+ WBUFW(buf,n*10+12)=0x8000;
+ if (sd->status.inventory[i].equip)
+ arrow=i; // ついでに矢装備チェック
+ } else
+ WBUFW(buf,n*10+12)=0;
+ n++;
+ }
+ if (n) {
+ WBUFW(buf,2)=4+n*10;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+#else
+ WBUFW(buf,0)=0x1ee;
+ for(i=0,n=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL || itemdb_isequip2(sd->inventory_data[i]))
+ continue;
+ WBUFW(buf,n*18+4)=i+2;
+ if(sd->inventory_data[i]->view_id > 0)
+ WBUFW(buf,n*18+6)=sd->inventory_data[i]->view_id;
+ else
+ WBUFW(buf,n*18+6)=sd->status.inventory[i].nameid;
+ WBUFB(buf,n*18+8)=itemtype(sd->inventory_data[i]->type);
+ WBUFB(buf,n*18+9)=sd->status.inventory[i].identify;
+ WBUFW(buf,n*18+10)=sd->status.inventory[i].amount;
+ if (sd->inventory_data[i]->equip == 0x8000) {
+ WBUFW(buf,n*18+12)=0x8000;
+ if(sd->status.inventory[i].equip)
+ arrow=i; // ついでに矢装備チェック
+ } else
+ WBUFW(buf,n*18+12)=0;
+ clif_addcards(WBUFP(buf, n*18+14), &sd->status.inventory[i]);
+ n++;
+ }
+ if (n) {
+ WBUFW(buf,2)=4+n*18;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+#endif
+ if(arrow >= 0)
+ clif_arrowequip(sd,arrow);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_equiplist(struct map_session_data *sd)
+{
+ int i,n,fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ if (!session_isActive(fd))
+ return 0;
+ WFIFOHEAD(fd, 4 + MAX_INVENTORY * 20);
+ WFIFOW(fd,0)=0xa4;
+ for(i=0,n=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || !itemdb_isequip2(sd->inventory_data[i]))
+ continue;
+ WFIFOW(fd,n*20+4)=i+2;
+ if(sd->inventory_data[i]->view_id > 0)
+ WFIFOW(fd,n*20+6)=sd->inventory_data[i]->view_id;
+ else
+ WFIFOW(fd,n*20+6)=sd->status.inventory[i].nameid;
+ WFIFOB(fd,n*20+8)=itemtype(sd->inventory_data[i]->type);
+ WFIFOB(fd,n*20+9)=sd->status.inventory[i].identify;
+ WFIFOW(fd,n*20+10)=pc_equippoint(sd,i);
+ WFIFOW(fd,n*20+12)=sd->status.inventory[i].equip;
+ WFIFOB(fd,n*20+14)=sd->status.inventory[i].attribute;
+ WFIFOB(fd,n*20+15)=sd->status.inventory[i].refine;
+ clif_addcards(WFIFOP(fd, n*20+16), &sd->status.inventory[i]);
+ n++;
+ }
+ if(n){
+ WFIFOW(fd,2)=4+n*20;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+ return 0;
+}
+
+/*==========================================
+ * カプラさんに預けてある消耗品&収集品リスト
+ *------------------------------------------
+ */
+int clif_storageitemlist(struct map_session_data *sd,struct storage *stor)
+{
+ struct item_data *id;
+ int i,n,fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, stor);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,MAX_STORAGE * 18 + 4);
+ buf = WFIFOP(fd,0);
+#if PACKETVER < 5
+ WBUFW(buf,0)=0xa5;
+ for(i=0,n=0;i<MAX_STORAGE;i++){
+ if(stor->storage_[i].nameid<=0)
+ continue;
+ nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid));
+ if(itemdb_isequip2(id))
+ continue;
+
+ WBUFW(buf,n*10+4)=i+1;
+ if(id->view_id > 0)
+ WBUFW(buf,n*10+6)=id->view_id;
+ else
+ WBUFW(buf,n*10+6)=stor->storage_[i].nameid;
+ WBUFB(buf,n*10+8)=itemtype(id->type);
+ WBUFB(buf,n*10+9)=stor->storage_[i].identify;
+ WBUFW(buf,n*10+10)=stor->storage_[i].amount;
+ WBUFW(buf,n*10+12)=0;
+ n++;
+ }
+ if(n){
+ WBUFW(buf,2)=4+n*10;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+#else
+ WBUFW(buf,0)=0x1f0;
+ for(i=0,n=0;i<MAX_STORAGE;i++){
+ if(stor->storage_[i].nameid<=0)
+ continue;
+ nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid));
+ if(itemdb_isequip2(id))
+ continue;
+
+ WBUFW(buf,n*18+4)=i+1;
+ if(id->view_id > 0)
+ WBUFW(buf,n*18+6)=id->view_id;
+ else
+ WBUFW(buf,n*18+6)=stor->storage_[i].nameid;
+ WBUFB(buf,n*18+8)=itemtype(id->type);
+ WBUFB(buf,n*18+9)=stor->storage_[i].identify;
+ WBUFW(buf,n*18+10)=stor->storage_[i].amount;
+ WBUFW(buf,n*18+12)=0;
+ clif_addcards(WBUFP(buf,n*18+14), &stor->storage_[i]);
+ n++;
+ }
+ if(n){
+ WBUFW(buf,2)=4+n*18;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+#endif
+ return 0;
+}
+
+/*==========================================
+ * カプラさんに預けてある装備リスト
+ *------------------------------------------
+ */
+int clif_storageequiplist(struct map_session_data *sd,struct storage *stor)
+{
+ struct item_data *id;
+ int i,n,fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, stor);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,MAX_STORAGE * 20 + 4);
+ buf = WFIFOP(fd,0);
+ WBUFW(buf,0)=0xa6;
+ for(i=0,n=0;i<MAX_STORAGE;i++){
+ if(stor->storage_[i].nameid<=0)
+ continue;
+ nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid));
+ if(!itemdb_isequip2(id))
+ continue;
+ WBUFW(buf,n*20+4)=i+1;
+ if(id->view_id > 0)
+ WBUFW(buf,n*20+6)=id->view_id;
+ else
+ WBUFW(buf,n*20+6)=stor->storage_[i].nameid;
+ WBUFB(buf,n*20+8)=itemtype(id->type);
+ WBUFB(buf,n*20+9)=stor->storage_[i].identify;
+ WBUFW(buf,n*20+10)=id->equip;
+ WBUFW(buf,n*20+12)=stor->storage_[i].equip;
+ WBUFB(buf,n*20+14)=stor->storage_[i].attribute;
+ WBUFB(buf,n*20+15)=stor->storage_[i].refine;
+ clif_addcards(WBUFP(buf, n*20+16), &stor->storage_[i]);
+ n++;
+ }
+ if(n){
+ WBUFW(buf,2)=4+n*20;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor)
+{
+ struct item_data *id;
+ int i,n,fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, stor);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, MAX_GUILD_STORAGE * 18 + 4);
+ buf=WFIFOP(fd,0);
+
+#if PACKETVER < 5
+ WBUFW(buf,0)=0xa5;
+ for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){
+ if(stor->storage_[i].nameid<=0)
+ continue;
+ nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid));
+ if(itemdb_isequip2(id))
+ continue;
+
+ WBUFW(buf,n*10+4)=i+1;
+ if(id->view_id > 0)
+ WBUFW(buf,n*10+6)=id->view_id;
+ else
+ WBUFW(buf,n*10+6)=stor->storage_[i].nameid;
+ WBUFB(buf,n*10+8)=itemtype(id->type);
+ WBUFB(buf,n*10+9)=stor->storage_[i].identify;
+ WBUFW(buf,n*10+10)=stor->storage_[i].amount;
+ WBUFW(buf,n*10+12)=0;
+ n++;
+ }
+ if(n){
+ WBUFW(buf,2)=4+n*10;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+#else
+ WBUFW(buf,0)=0x1f0;
+ for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){
+ if(stor->storage_[i].nameid<=0)
+ continue;
+ nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid));
+ if(itemdb_isequip2(id))
+ continue;
+
+ WBUFW(buf,n*18+4)=i+1;
+ if(id->view_id > 0)
+ WBUFW(buf,n*18+6)=id->view_id;
+ else
+ WBUFW(buf,n*18+6)=stor->storage_[i].nameid;
+ WBUFB(buf,n*18+8)=itemtype(id->type);
+ WBUFB(buf,n*18+9)=stor->storage_[i].identify;
+ WBUFW(buf,n*18+10)=stor->storage_[i].amount;
+ WBUFW(buf,n*18+12)=0;
+ clif_addcards(WBUFP(buf,n*18+14), &stor->storage_[i]);
+ n++;
+ }
+ if(n){
+ WBUFW(buf,2)=4+n*18;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+#endif
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor)
+{
+ struct item_data *id;
+ int i,n,fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, MAX_GUILD_STORAGE * 20 + 4);
+ buf=WFIFOP(fd,0);
+
+ WBUFW(buf,0)=0xa6;
+ for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){
+ if(stor->storage_[i].nameid<=0)
+ continue;
+ nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid));
+ if(!itemdb_isequip2(id))
+ continue;
+ WBUFW(buf,n*20+4)=i+1;
+ if(id->view_id > 0)
+ WBUFW(buf,n*20+6)=id->view_id;
+ else
+ WBUFW(buf,n*20+6)=stor->storage_[i].nameid;
+ WBUFB(buf,n*20+8)=itemtype(id->type);
+ WBUFB(buf,n*20+9)=stor->storage_[i].identify;
+ WBUFW(buf,n*20+10)=id->equip;
+ WBUFW(buf,n*20+12)=stor->storage_[i].equip;
+ WBUFB(buf,n*20+14)=stor->storage_[i].attribute;
+ WBUFB(buf,n*20+15)=stor->storage_[i].refine;
+ clif_addcards(WBUFP(buf, n*20+16), &stor->storage_[i]);
+ n++;
+ }
+ if(n){
+ WBUFW(buf,2)=4+n*20;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+ return 0;
+}
+
+// Guild XY locators [Valaris]
+int clif_guild_xy(struct map_session_data *sd)
+{
+unsigned char buf[10];
+
+nullpo_retr(0, sd);
+
+WBUFW(buf,0)=0x1eb;
+WBUFL(buf,2)=sd->status.account_id;
+WBUFW(buf,6)=sd->bl.x;
+WBUFW(buf,8)=sd->bl.y;
+clif_send(buf,packet_len_table[0x1eb],&sd->bl,GUILD_SAMEMAP_WOS);
+
+return 0;
+}
+
+// Guild XY locators [Valaris]
+int clif_guild_xy_remove(struct map_session_data *sd)
+{
+unsigned char buf[10];
+
+nullpo_retr(0, sd);
+
+WBUFW(buf,0)=0x1eb;
+WBUFL(buf,2)=sd->status.account_id;
+WBUFW(buf,6)=-1;
+WBUFW(buf,8)=-1;
+clif_send(buf,packet_len_table[0x1eb],&sd->bl,GUILD_SAMEMAP_WOS);
+
+return 0;
+}
+
+/*==========================================
+ * ステータスを送りつける
+ * 表示専用数字はこの中で計算して送る
+ *------------------------------------------
+ */
+int clif_updatestatus(struct map_session_data *sd,int type)
+{
+ int fd,len=8;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+
+ if ( !session_isActive(fd) ) // Invalid pointer fix, by sasuke [Kevin]
+ return 0;
+
+ WFIFOHEAD(fd, 14);
+ WFIFOW(fd,0)=0xb0;
+ WFIFOW(fd,2)=type;
+ switch(type){
+ // 00b0
+ case SP_WEIGHT:
+ pc_checkweighticon(sd);
+ WFIFOW(fd,0)=0xb0;
+ WFIFOW(fd,2)=type; //Added this packet back, Temp fix to the slow motion [Lupus]
+ WFIFOL(fd,4)=sd->weight;
+ break;
+ case SP_MAXWEIGHT:
+ WFIFOL(fd,4)=sd->max_weight;
+ break;
+ case SP_SPEED:
+ WFIFOL(fd,4)=sd->speed;
+ break;
+ case SP_BASELEVEL:
+ WFIFOL(fd,4)=sd->status.base_level;
+ break;
+ case SP_JOBLEVEL:
+ WFIFOL(fd,4)=sd->status.job_level;
+ break;
+ case SP_MANNER:
+ WFIFOL(fd,4)=sd->status.manner;
+ clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner);
+ break;
+ case SP_STATUSPOINT:
+ WFIFOL(fd,4)=sd->status.status_point;
+ break;
+ case SP_SKILLPOINT:
+ WFIFOL(fd,4)=sd->status.skill_point;
+ break;
+ case SP_HIT:
+ WFIFOL(fd,4)=sd->hit;
+ break;
+ case SP_FLEE1:
+ WFIFOL(fd,4)=sd->flee;
+ break;
+ case SP_FLEE2:
+ WFIFOL(fd,4)=sd->flee2/10;
+ break;
+ case SP_MAXHP:
+ WFIFOL(fd,4)=sd->status.max_hp;
+ break;
+ case SP_MAXSP:
+ WFIFOL(fd,4)=sd->status.max_sp;
+ break;
+ case SP_HP:
+ WFIFOL(fd,4)=sd->status.hp;
+ if (sd->status.party_id)
+ clif_party_hp(sd);
+ if (battle_config.disp_hpmeter)
+ clif_hpmeter(sd);
+ break;
+ case SP_SP:
+ WFIFOL(fd,4)=sd->status.sp;
+ break;
+ case SP_ASPD:
+ WFIFOL(fd,4)=sd->aspd;
+ break;
+ case SP_ATK1:
+ WFIFOL(fd,4)=sd->base_atk+sd->right_weapon.watk;
+ break;
+ case SP_DEF1:
+ WFIFOL(fd,4)=sd->def;
+ break;
+ case SP_MDEF1:
+ WFIFOL(fd,4)=sd->mdef;
+ break;
+ case SP_ATK2:
+ WFIFOL(fd,4)=sd->right_weapon.watk2;
+ break;
+ case SP_DEF2:
+ WFIFOL(fd,4)=sd->def2;
+ break;
+ case SP_MDEF2:
+ WFIFOL(fd,4)=sd->mdef2;
+ break;
+ case SP_CRITICAL:
+ WFIFOL(fd,4)=sd->critical/10;
+ break;
+ case SP_MATK1:
+ WFIFOL(fd,4)=sd->matk1;
+ break;
+ case SP_MATK2:
+ WFIFOL(fd,4)=sd->matk2;
+ break;
+
+
+ case SP_ZENY:
+ WFIFOW(fd,0)=0xb1;
+ if(sd->status.zeny < 0)
+ sd->status.zeny = 0;
+ WFIFOL(fd,4)=sd->status.zeny;
+ break;
+ case SP_BASEEXP:
+ WFIFOW(fd,0)=0xb1;
+ WFIFOL(fd,4)=sd->status.base_exp;
+ break;
+ case SP_JOBEXP:
+ WFIFOW(fd,0)=0xb1;
+ WFIFOL(fd,4)=sd->status.job_exp;
+ break;
+ case SP_NEXTBASEEXP:
+ WFIFOW(fd,0)=0xb1;
+ WFIFOL(fd,4)=pc_nextbaseexp(sd);
+ break;
+ case SP_NEXTJOBEXP:
+ WFIFOW(fd,0)=0xb1;
+ WFIFOL(fd,4)=pc_nextjobexp(sd);
+ break;
+
+ // 00be 終了
+ case SP_USTR:
+ case SP_UAGI:
+ case SP_UVIT:
+ case SP_UINT:
+ case SP_UDEX:
+ case SP_ULUK:
+ WFIFOW(fd,0)=0xbe;
+ WFIFOB(fd,4)=pc_need_status_point(sd,type-SP_USTR+SP_STR);
+ len=5;
+ break;
+
+ // 013a 終了
+ case SP_ATTACKRANGE:
+ WFIFOW(fd,0)=0x13a;
+ WFIFOW(fd,2)=sd->attackrange;
+ len=4;
+ break;
+
+ // 0141 終了
+ case SP_STR:
+ WFIFOW(fd,0)=0x141;
+ WFIFOL(fd,2)=type;
+ WFIFOL(fd,6)=sd->status.str;
+ WFIFOL(fd,10)=sd->paramb[0] + sd->parame[0];
+ len=14;
+ break;
+ case SP_AGI:
+ WFIFOW(fd,0)=0x141;
+ WFIFOL(fd,2)=type;
+ WFIFOL(fd,6)=sd->status.agi;
+ WFIFOL(fd,10)=sd->paramb[1] + sd->parame[1];
+ len=14;
+ break;
+ case SP_VIT:
+ WFIFOW(fd,0)=0x141;
+ WFIFOL(fd,2)=type;
+ WFIFOL(fd,6)=sd->status.vit;
+ WFIFOL(fd,10)=sd->paramb[2] + sd->parame[2];
+ len=14;
+ break;
+ case SP_INT:
+ WFIFOW(fd,0)=0x141;
+ WFIFOL(fd,2)=type;
+ WFIFOL(fd,6)=sd->status.int_;
+ WFIFOL(fd,10)=sd->paramb[3] + sd->parame[3];
+ len=14;
+ break;
+ case SP_DEX:
+ WFIFOW(fd,0)=0x141;
+ WFIFOL(fd,2)=type;
+ WFIFOL(fd,6)=sd->status.dex;
+ WFIFOL(fd,10)=sd->paramb[4] + sd->parame[4];
+ len=14;
+ break;
+ case SP_LUK:
+ WFIFOW(fd,0)=0x141;
+ WFIFOL(fd,2)=type;
+ WFIFOL(fd,6)=sd->status.luk;
+ WFIFOL(fd,10)=sd->paramb[5] + sd->parame[5];
+ len=14;
+ break;
+
+ case SP_CARTINFO:
+ WFIFOW(fd,0)=0x121;
+ WFIFOW(fd,2)=sd->cart_num;
+ WFIFOW(fd,4)=sd->cart_max_num;
+ WFIFOL(fd,6)=sd->cart_weight;
+ WFIFOL(fd,10)=sd->cart_max_weight;
+ len=14;
+ break;
+
+ default:
+ if(battle_config.error_log)
+ ShowError("clif_updatestatus : unrecognized type %d\n",type);
+ return 1;
+ }
+ WFIFOSET(fd,len);
+
+ return 0;
+}
+int clif_changestatus(struct block_list *bl,int type,int val)
+{
+ unsigned char buf[12];
+ struct map_session_data *sd = NULL;
+
+ nullpo_retr(0, bl);
+
+ if(bl->type == BL_PC)
+ sd = (struct map_session_data *)bl;
+
+//printf("clif_changestatus id:%d type:%d val:%d\n",bl->id,type,val);
+ if(sd){
+ WBUFW(buf,0)=0x1ab;
+ WBUFL(buf,2)=bl->id;
+ WBUFW(buf,6)=type;
+ switch(type){
+ case SP_MANNER:
+ WBUFL(buf,8)=val;
+ break;
+ default:
+ if(battle_config.error_log)
+ ShowError("clif_changestatus : unrecognized type %d.\n",type);
+ return 1;
+ }
+ clif_send(buf,packet_len_table[0x1ab],bl,AREA_WOS);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_changelook(struct block_list *bl,int type,int val)
+{
+
+ unsigned char buf[32];
+ struct map_session_data *sd = NULL;
+
+ nullpo_retr(0, bl);
+
+ if(bl->type == BL_PC)
+ sd = (struct map_session_data *)bl;
+
+#if PACKETVER < 4
+ if(sd && (type == LOOK_WEAPON || type == LOOK_SHIELD) && (sd->view_class == JOB_WEDDING || sd->view_class == JOB_XMAS))
+ val =0;
+ WBUFW(buf,0)=0xc3;
+ WBUFL(buf,2)=bl->id;
+ WBUFB(buf,6)=type;
+ WBUFB(buf,7)=val;
+ clif_send(buf,packet_len_table[0xc3],bl,AREA);
+#else
+ if(sd && (type == LOOK_WEAPON || type == LOOK_SHIELD || type == LOOK_SHOES)) {
+ WBUFW(buf,0)=0x1d7;
+ WBUFL(buf,2)=bl->id;
+ if(type == LOOK_SHOES) {
+ WBUFB(buf,6)=9;
+ if(sd->equip_index[2] >= 0 && sd->inventory_data[sd->equip_index[2]]) {
+ if(sd->inventory_data[sd->equip_index[2]]->view_id > 0)
+ WBUFW(buf,7)=sd->inventory_data[sd->equip_index[2]]->view_id;
+ else
+ WBUFW(buf,7)=sd->status.inventory[sd->equip_index[2]].nameid;
+ } else
+ WBUFW(buf,7)=0;
+ WBUFW(buf,9)=0;
+ }
+ else {
+ WBUFB(buf,6)=2;
+ if(sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] && sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS) {
+ if(sd->inventory_data[sd->equip_index[9]]->view_id > 0)
+ WBUFW(buf,7)=sd->inventory_data[sd->equip_index[9]]->view_id;
+ else
+ WBUFW(buf,7)=sd->status.inventory[sd->equip_index[9]].nameid;
+ } else
+ WBUFW(buf,7)=0;
+ if(sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] && sd->inventory_data[sd->equip_index[8]] &&
+ sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS) {
+ if(sd->inventory_data[sd->equip_index[8]]->view_id > 0)
+ WBUFW(buf,9)=sd->inventory_data[sd->equip_index[8]]->view_id;
+ else
+ WBUFW(buf,9)=sd->status.inventory[sd->equip_index[8]].nameid;
+ } else
+ WBUFW(buf,9)=0;
+ }
+ clif_send(buf,packet_len_table[0x1d7],bl,AREA);
+ }
+ else if(sd && (type == LOOK_BASE) && (val > 255))
+ {
+ WBUFW(buf,0)=0x1d7;
+ WBUFL(buf,2)=bl->id;
+ WBUFB(buf,6)=type;
+ WBUFW(buf,7)=val;
+ WBUFW(buf,9)=0;
+ clif_send(buf,packet_len_table[0x1d7],bl,AREA);
+ } else {
+ WBUFW(buf,0)=0xc3;
+ WBUFL(buf,2)=bl->id;
+ WBUFB(buf,6)=type;
+ WBUFB(buf,7)=val;
+ clif_send(buf,packet_len_table[0xc3],bl,AREA);
+ }
+#endif
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_initialstatus(struct map_session_data *sd)
+{
+ int fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xbd]);
+ buf=WFIFOP(fd,0);
+
+ WBUFW(buf,0)=0xbd;
+ WBUFW(buf,2)=sd->status.status_point;
+ WBUFB(buf,4)=(sd->status.str > 255)? 255:sd->status.str;
+ WBUFB(buf,5)=pc_need_status_point(sd,SP_STR);
+ WBUFB(buf,6)=(sd->status.agi > 255)? 255:sd->status.agi;
+ WBUFB(buf,7)=pc_need_status_point(sd,SP_AGI);
+ WBUFB(buf,8)=(sd->status.vit > 255)? 255:sd->status.vit;
+ WBUFB(buf,9)=pc_need_status_point(sd,SP_VIT);
+ WBUFB(buf,10)=(sd->status.int_ > 255)? 255:sd->status.int_;
+ WBUFB(buf,11)=pc_need_status_point(sd,SP_INT);
+ WBUFB(buf,12)=(sd->status.dex > 255)? 255:sd->status.dex;
+ WBUFB(buf,13)=pc_need_status_point(sd,SP_DEX);
+ WBUFB(buf,14)=(sd->status.luk > 255)? 255:sd->status.luk;
+ WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK);
+
+ WBUFW(buf,16) = sd->base_atk + sd->right_weapon.watk;
+ WBUFW(buf,18) = sd->right_weapon.watk2; //atk bonus
+ WBUFW(buf,20) = sd->matk1;
+ WBUFW(buf,22) = sd->matk2;
+ WBUFW(buf,24) = sd->def; // def
+ WBUFW(buf,26) = sd->def2;
+ WBUFW(buf,28) = sd->mdef; // mdef
+ WBUFW(buf,30) = sd->mdef2;
+ WBUFW(buf,32) = sd->hit;
+ WBUFW(buf,34) = sd->flee;
+ WBUFW(buf,36) = sd->flee2/10;
+ WBUFW(buf,38) = sd->critical/10;
+ WBUFW(buf,40) = sd->status.karma;
+ WBUFW(buf,42) = sd->status.manner;
+
+ WFIFOSET(fd,packet_len_table[0xbd]);
+
+ clif_updatestatus(sd,SP_STR);
+ clif_updatestatus(sd,SP_AGI);
+ clif_updatestatus(sd,SP_VIT);
+ clif_updatestatus(sd,SP_INT);
+ clif_updatestatus(sd,SP_DEX);
+ clif_updatestatus(sd,SP_LUK);
+
+ clif_updatestatus(sd,SP_ATTACKRANGE);
+ clif_updatestatus(sd,SP_ASPD);
+
+ return 0;
+}
+
+/*==========================================
+ *矢装備
+ *------------------------------------------
+ */
+int clif_arrowequip(struct map_session_data *sd,int val)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ if(sd->attacktarget && sd->attacktarget > 0) // [Valaris]
+ sd->attacktarget = 0;
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x013c]);
+ WFIFOW(fd,0)=0x013c;
+ WFIFOW(fd,2)=val+2;//矢のアイテムID
+
+ WFIFOSET(fd,packet_len_table[0x013c]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_arrow_fail(struct map_session_data *sd,int type)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, packet_len_table[0x013b]);
+ WFIFOW(fd,0)=0x013b;
+ WFIFOW(fd,2)=type;
+
+ WFIFOSET(fd,packet_len_table[0x013b]);
+
+ return 0;
+}
+
+/*==========================================
+ * 作成可能 矢リスト送信
+ *------------------------------------------
+ */
+int clif_arrow_create_list(struct map_session_data *sd)
+{
+ int i, c, j;
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd = sd->fd;
+ WFIFOHEAD(fd, MAX_SKILL_ARROW_DB*2+4);
+ WFIFOW(fd,0) = 0x1ad;
+
+ for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) {
+ if (skill_arrow_db[i].nameid > 0 &&
+ (j = pc_search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 &&
+ !sd->status.inventory[j].equip)
+ {
+ if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0)
+ WFIFOW(fd,c*2+4) = j;
+ else
+ WFIFOW(fd,c*2+4) = skill_arrow_db[i].nameid;
+ c++;
+ }
+ }
+ WFIFOW(fd,2) = c*2+4;
+ WFIFOSET(fd, WFIFOW(fd,2));
+ if (c > 0) sd->state.produce_flag = 1;
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_statusupack(struct map_session_data *sd,int type,int ok,int val)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xbc]);
+ WFIFOW(fd,0)=0xbc;
+ WFIFOW(fd,2)=type;
+ WFIFOB(fd,4)=ok;
+ WFIFOB(fd,5)=val;
+ WFIFOSET(fd,packet_len_table[0xbc]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xaa]);
+ WFIFOW(fd,0)=0xaa;
+ WFIFOW(fd,2)=n+2;
+ WFIFOW(fd,4)=pos;
+ WFIFOB(fd,6)=ok;
+ WFIFOSET(fd,packet_len_table[0xaa]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xac]);
+ WFIFOW(fd,0)=0xac;
+ WFIFOW(fd,2)=n+2;
+ WFIFOW(fd,4)=pos;
+ WFIFOB(fd,6)=ok;
+ WFIFOSET(fd,packet_len_table[0xac]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_misceffect(struct block_list* bl,int type)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0) = 0x19b;
+ WBUFL(buf,2) = bl->id;
+ WBUFL(buf,6) = type;
+
+ clif_send(buf,packet_len_table[0x19b],bl,AREA);
+
+ return 0;
+}
+int clif_misceffect2(struct block_list *bl, int type) {
+ unsigned char buf[24];
+
+ nullpo_retr(0, bl);
+
+ memset(buf, 0, packet_len_table[0x1f3]);
+
+ WBUFW(buf,0) = 0x1f3;
+ WBUFL(buf,2) = bl->id;
+ WBUFL(buf,6) = type;
+
+ clif_send(buf, packet_len_table[0x1f3], bl, AREA);
+
+ return 0;
+
+}
+/*==========================================
+ * 表示オプション変更
+ *------------------------------------------
+ */
+int clif_changeoption(struct block_list* bl)
+{
+ unsigned char buf[32];
+ short option;
+
+ nullpo_retr(0, bl);
+
+ option = *status_get_option(bl);
+
+ WBUFW(buf,0) = 0x119;
+ if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise) {
+ WBUFL(buf,2) = bl->id;
+ WBUFW(buf,6) = 0;
+ WBUFW(buf,8) = 0;
+ WBUFW(buf,10) = OPTION_INVISIBLE;
+ WBUFB(buf,12) = 0;
+ clif_send(buf,packet_len_table[0x119],bl,AREA);
+ WBUFL(buf,2) = -bl->id;
+ WBUFW(buf,6) = 0;
+ WBUFW(buf,8) = 0;
+ WBUFW(buf,10) = option;
+ WBUFB(buf,12) = 0;
+ clif_send(buf,packet_len_table[0x119],bl,AREA);
+ } else {
+ WBUFL(buf,2) = bl->id;
+ WBUFW(buf,6) = *status_get_opt1(bl);
+ WBUFW(buf,8) = *status_get_opt2(bl);
+ WBUFW(buf,10) = option;
+ WBUFB(buf,12) = 0; // ??
+ clif_send(buf,packet_len_table[0x119],bl,AREA);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_useitemack(struct map_session_data *sd,int index,int amount,int ok)
+{
+ nullpo_retr(0, sd);
+
+ if(!ok) {
+ int fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xa8]);
+ WFIFOW(fd,0)=0xa8;
+ WFIFOW(fd,2)=index+2;
+ WFIFOW(fd,4)=amount;
+ WFIFOB(fd,6)=ok;
+ WFIFOSET(fd,packet_len_table[0xa8]);
+ }
+ else {
+#if PACKETVER < 3
+ int fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xa8]);
+ WFIFOW(fd,0)=0xa8;
+ WFIFOW(fd,2)=index+2;
+ WFIFOW(fd,4)=amount;
+ WFIFOB(fd,6)=ok;
+ WFIFOSET(fd,packet_len_table[0xa8]);
+#else
+ unsigned char buf[32];
+
+ WBUFW(buf,0)=0x1c8;
+ WBUFW(buf,2)=index+2;
+ if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0)
+ WBUFW(buf,4)=sd->inventory_data[index]->view_id;
+ else
+ WBUFW(buf,4)=sd->status.inventory[index].nameid;
+ WBUFL(buf,6)=sd->bl.id;
+ WBUFW(buf,10)=amount;
+ WBUFB(buf,12)=ok;
+ clif_send(buf,packet_len_table[0x1c8],&sd->bl,AREA);
+#endif
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_createchat(struct map_session_data *sd,int fail)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xd6]);
+ WFIFOW(fd,0)=0xd6;
+ WFIFOB(fd,2)=fail;
+ WFIFOSET(fd,packet_len_table[0xd6]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_dispchat(struct chat_data *cd,int fd)
+{
+ unsigned char buf[128]; // 最大title(60バイト)+17
+
+ if(cd==NULL || *cd->owner==NULL)
+ return 1;
+
+ WBUFW(buf,0)=0xd7;
+ WBUFW(buf,2)=strlen((const char*)cd->title)+17;
+ WBUFL(buf,4)=(*cd->owner)->id;
+ WBUFL(buf,8)=cd->bl.id;
+ WBUFW(buf,12)=cd->limit;
+ WBUFW(buf,14)=cd->users;
+ WBUFB(buf,16)=cd->pub;
+ strcpy((char*)WBUFP(buf,17),(const char*)cd->title);
+ if(fd){
+ WFIFOHEAD(fd, WBUFW(buf,2));
+ memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2));
+ WFIFOSET(fd,WBUFW(buf,2));
+ } else {
+ clif_send(buf,WBUFW(buf,2),*cd->owner,AREA_WOSC);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * chatの状態変更成功
+ * 外部の人用と命令コード(d7->df)が違うだけ
+ *------------------------------------------
+ */
+int clif_changechatstatus(struct chat_data *cd)
+{
+ unsigned char buf[128]; // 最大title(60バイト)+17
+
+ if(cd==NULL || cd->usersd[0]==NULL)
+ return 1;
+
+ WBUFW(buf,0)=0xdf;
+ WBUFW(buf,2)=strlen((char*)cd->title)+17;
+ WBUFL(buf,4)=cd->usersd[0]->bl.id;
+ WBUFL(buf,8)=cd->bl.id;
+ WBUFW(buf,12)=cd->limit;
+ WBUFW(buf,14)=cd->users;
+ WBUFB(buf,16)=cd->pub;
+ strcpy((char*)WBUFP(buf,17),(const char*)cd->title);
+ clif_send(buf,WBUFW(buf,2),&cd->usersd[0]->bl,CHAT);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_clearchat(struct chat_data *cd,int fd)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, cd);
+
+ WBUFW(buf,0)=0xd8;
+ WBUFL(buf,2)=cd->bl.id;
+ if(fd){
+ WFIFOHEAD(fd,packet_len_table[0xd8]);
+ memcpy(WFIFOP(fd,0),buf,packet_len_table[0xd8]);
+ WFIFOSET(fd,packet_len_table[0xd8]);
+ } else {
+ clif_send(buf,packet_len_table[0xd8],*cd->owner,AREA_WOSC);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_joinchatfail(struct map_session_data *sd,int fail)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+
+ WFIFOHEAD(fd,packet_len_table[0xda]);
+ WFIFOW(fd,0)=0xda;
+ WFIFOB(fd,2)=fail;
+ WFIFOSET(fd,packet_len_table[0xda]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_joinchatok(struct map_session_data *sd,struct chat_data* cd)
+{
+ int fd;
+ int i;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, cd);
+
+ fd = sd->fd;
+ if (!session_isActive(fd))
+ return 0;
+ WFIFOHEAD(fd, 8 + (28*cd->users));
+ WFIFOW(fd, 0) = 0xdb;
+ WFIFOW(fd, 2) = 8 + (28*cd->users);
+ WFIFOL(fd, 4) = cd->bl.id;
+ for (i = 0; i < cd->users; i++) {
+ WFIFOL(fd, 8+i*28) = (i!=0) || ((*cd->owner)->type == BL_NPC);
+ memcpy(WFIFOP(fd, 8+i*28+4), cd->usersd[i]->status.name, NAME_LENGTH);
+ }
+ WFIFOSET(fd, WFIFOW(fd, 2));
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_addchat(struct chat_data* cd,struct map_session_data *sd)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, cd);
+
+ WBUFW(buf, 0) = 0x0dc;
+ WBUFW(buf, 2) = cd->users;
+ memcpy(WBUFP(buf, 4),sd->status.name,NAME_LENGTH);
+ clif_send(buf,packet_len_table[0xdc],&sd->bl,CHAT_WOS);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_changechatowner(struct chat_data* cd,struct map_session_data *sd)
+{
+ unsigned char buf[64];
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, cd);
+
+ WBUFW(buf, 0) = 0xe1;
+ WBUFL(buf, 2) = 1;
+ memcpy(WBUFP(buf,6),cd->usersd[0]->status.name,NAME_LENGTH);
+ WBUFW(buf,30) = 0xe1;
+ WBUFL(buf,32) = 0;
+ memcpy(WBUFP(buf,36),sd->status.name,NAME_LENGTH);
+
+ clif_send(buf,packet_len_table[0xe1]*2,&sd->bl,CHAT);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_leavechat(struct chat_data* cd,struct map_session_data *sd)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, cd);
+
+ WBUFW(buf, 0) = 0xdd;
+ WBUFW(buf, 2) = cd->users-1;
+ memcpy(WBUFP(buf,4),sd->status.name,NAME_LENGTH);
+ WBUFB(buf,28) = 0;
+
+ clif_send(buf,packet_len_table[0xdd],&sd->bl,CHAT);
+
+ return 0;
+}
+
+/*==========================================
+ * 取り引き要請受け
+ *------------------------------------------
+ */
+int clif_traderequest(struct map_session_data *sd,char *name)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+
+ WFIFOHEAD(fd,packet_len_table[0xe5]);
+ WFIFOW(fd,0)=0xe5;
+
+ strcpy((char*)WFIFOP(fd,2),name);
+
+ WFIFOSET(fd,packet_len_table[0xe5]);
+
+ return 0;
+}
+
+/*==========================================
+ * 取り引き要求応答
+ *------------------------------------------
+ */
+int clif_tradestart(struct map_session_data *sd,int type)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xe7]);
+ WFIFOW(fd,0)=0xe7;
+ WFIFOB(fd,2)=type;
+ WFIFOSET(fd,packet_len_table[0xe7]);
+
+ return 0;
+}
+
+/*==========================================
+ * 相手方からのアイテム追加
+ *------------------------------------------
+ */
+int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, tsd);
+
+ fd=tsd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xe9]);
+ WFIFOW(fd,0)=0xe9;
+ WFIFOL(fd,2)=amount;
+ if(index==0){
+ WFIFOW(fd,6) = 0; // type id
+ WFIFOB(fd,8) = 0; //identify flag
+ WFIFOB(fd,9) = 0; // attribute
+ WFIFOB(fd,10)= 0; //refine
+ WFIFOW(fd,11)= 0; //card (4w)
+ WFIFOW(fd,13)= 0; //card (4w)
+ WFIFOW(fd,15)= 0; //card (4w)
+ WFIFOW(fd,17)= 0; //card (4w)
+ }
+ else{
+ index-=2; //index fix
+ if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0)
+ WFIFOW(fd,6) = sd->inventory_data[index]->view_id;
+ else
+ WFIFOW(fd,6) = sd->status.inventory[index].nameid; // type id
+ WFIFOB(fd,8) = sd->status.inventory[index].identify; //identify flag
+ WFIFOB(fd,9) = sd->status.inventory[index].attribute; // attribute
+ WFIFOB(fd,10)= sd->status.inventory[index].refine; //refine
+ clif_addcards(WFIFOP(fd, 11), &sd->status.inventory[index]);
+ }
+ WFIFOSET(fd,packet_len_table[0xe9]);
+
+ return 0;
+}
+
+/*==========================================
+ * アイテム追加成功/失敗
+ *------------------------------------------
+ */
+int clif_tradeitemok(struct map_session_data *sd,int index,int fail)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xea]);
+ WFIFOW(fd,0)=0xea;
+ WFIFOW(fd,2)=index;
+ WFIFOB(fd,4)=fail;
+ WFIFOSET(fd,packet_len_table[0xea]);
+
+ return 0;
+}
+
+/*==========================================
+ * 取り引きok押し
+ *------------------------------------------
+ */
+int clif_tradedeal_lock(struct map_session_data *sd,int fail)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xec]);
+ WFIFOW(fd,0)=0xec;
+ WFIFOB(fd,2)=fail; // 0=you 1=the other person
+ WFIFOSET(fd,packet_len_table[0xec]);
+
+ return 0;
+}
+
+/*==========================================
+ * 取り引きがキャンセルされました
+ *------------------------------------------
+ */
+int clif_tradecancelled(struct map_session_data *sd)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xee]);
+ WFIFOW(fd,0)=0xee;
+ WFIFOSET(fd,packet_len_table[0xee]);
+
+ return 0;
+}
+
+/*==========================================
+ * 取り引き完了
+ *------------------------------------------
+ */
+int clif_tradecompleted(struct map_session_data *sd,int fail)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xf0]);
+ WFIFOW(fd,0)=0xf0;
+ WFIFOB(fd,2)=fail;
+ WFIFOSET(fd,packet_len_table[0xf0]);
+
+ return 0;
+}
+
+/*==========================================
+ * カプラ倉庫のアイテム数を更新
+ *------------------------------------------
+ */
+int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, stor);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xf2]);
+ WFIFOW(fd,0) = 0xf2; // update storage amount
+ WFIFOW(fd,2) = stor->storage_amount; //items
+ WFIFOW(fd,4) = MAX_STORAGE; //items max
+ WFIFOSET(fd,packet_len_table[0xf2]);
+
+ return 0;
+}
+
+/*==========================================
+ * カプラ倉庫にアイテムを追加する
+ *------------------------------------------
+ */
+int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount)
+{
+ int view,fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, stor);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xf4]);
+ WFIFOW(fd,0) =0xf4; // Storage item added
+ WFIFOW(fd,2) =index+1; // index
+ WFIFOL(fd,4) =amount; // amount
+ if((view = itemdb_viewid(stor->storage_[index].nameid)) > 0)
+ WFIFOW(fd,8) =view;
+ else
+ WFIFOW(fd,8) =stor->storage_[index].nameid; // id
+ WFIFOB(fd,10)=stor->storage_[index].identify; //identify flag
+ WFIFOB(fd,11)=stor->storage_[index].attribute; // attribute
+ WFIFOB(fd,12)=stor->storage_[index].refine; //refine
+ clif_addcards(WFIFOP(fd,13), &stor->storage_[index]);
+ WFIFOSET(fd,packet_len_table[0xf4]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, stor);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xf2]);
+ WFIFOW(fd,0) = 0xf2; // update storage amount
+ WFIFOW(fd,2) = stor->storage_amount; //items
+ WFIFOW(fd,4) = MAX_GUILD_STORAGE; //items max
+ WFIFOSET(fd,packet_len_table[0xf2]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount)
+{
+ int view,fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, stor);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xf4]);
+ WFIFOW(fd,0) =0xf4; // Storage item added
+ WFIFOW(fd,2) =index+1; // index
+ WFIFOL(fd,4) =amount; // amount
+ if((view = itemdb_viewid(stor->storage_[index].nameid)) > 0)
+ WFIFOW(fd,8) =view;
+ else
+ WFIFOW(fd,8) =stor->storage_[index].nameid; // id
+ WFIFOB(fd,10)=stor->storage_[index].identify; //identify flag
+ WFIFOB(fd,11)=stor->storage_[index].attribute; // attribute
+ WFIFOB(fd,12)=stor->storage_[index].refine; //refine
+ clif_addcards(WFIFOP(fd,13), &stor->storage_[index]);
+ WFIFOSET(fd,packet_len_table[0xf4]);
+
+ return 0;
+}
+
+/*==========================================
+ * カプラ倉庫からアイテムを取り去る
+ *------------------------------------------
+ */
+int clif_storageitemremoved(struct map_session_data *sd,int index,int amount)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xf6]);
+ WFIFOW(fd,0)=0xf6; // Storage item removed
+ WFIFOW(fd,2)=index+1;
+ WFIFOL(fd,4)=amount;
+ WFIFOSET(fd,packet_len_table[0xf6]);
+
+ return 0;
+}
+
+/*==========================================
+ * カプラ倉庫を閉じる
+ *------------------------------------------
+ */
+int clif_storageclose(struct map_session_data *sd)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xf8]);
+ WFIFOW(fd,0)=0xf8; // Storage Closed
+ WFIFOSET(fd,packet_len_table[0xf8]);
+
+ return 0;
+}
+
+//
+// callback系 ?
+//
+/*==========================================
+ * PC表示
+ *------------------------------------------
+ */
+void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* dstsd)
+{
+ int len;
+
+ nullpo_retv(sd);
+ nullpo_retv(dstsd);
+
+ if(dstsd->walktimer != -1){
+#if PACKETVER < 4
+ WFIFOHEAD(sd->fd, packet_len_table[0x7b]);
+#else
+ WFIFOHEAD(sd->fd, packet_len_table[0x1da]);
+#endif
+ len = clif_set007b(dstsd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ if(dstsd->disguise) {
+ WFIFOHEAD(sd->fd,packet_len_table[0x7b]);
+ len = clif_dis007b(dstsd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ }
+ } else {
+#if PACKETVER < 4
+ WFIFOHEAD(sd->fd,packet_len_table[0x78]);
+#else
+ WFIFOHEAD(sd->fd,packet_len_table[0x1d8]);
+#endif
+ len = clif_set0078(dstsd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ if(dstsd->disguise) {
+ WFIFOHEAD(sd->fd,packet_len_table[0x7b]);
+ len = clif_dis0078(dstsd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ }
+ }
+
+ if(dstsd->chatID){
+ struct chat_data *cd;
+ cd=(struct chat_data*)map_id2bl(dstsd->chatID);
+ if(cd->usersd[0]==dstsd)
+ clif_dispchat(cd,sd->fd);
+ }
+ if(dstsd->vender_id){
+ clif_showvendingboard(&dstsd->bl,dstsd->message,sd->fd);
+ }
+ if(dstsd->spiritball > 0) {
+ WFIFOHEAD(sd->fd, packet_len_table[0x1e1]);
+ clif_set01e1(dstsd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,packet_len_table[0x1e1]);
+ }
+
+ if(battle_config.save_clothcolor && dstsd->status.clothes_color > 0 && ((dstsd->view_class != JOB_WEDDING && dstsd->view_class !=JOB_XMAS) ||
+ (dstsd->view_class==JOB_WEDDING && !battle_config.wedding_ignorepalette) || (dstsd->view_class==JOB_XMAS && !battle_config.xmas_ignorepalette)))
+ clif_changelook(&dstsd->bl, LOOK_CLOTHES_COLOR, dstsd->status.clothes_color);
+
+ if((sd->status.party_id && dstsd->status.party_id == sd->status.party_id) || //Party-mate, or hpdisp setting.
+ (battle_config.disp_hpmeter && (len = pc_isGM(sd)) >= battle_config.disp_hpmeter && len >= pc_isGM(dstsd))
+ )
+ clif_hpmeter_single(sd->fd, dstsd);
+
+ if(sd->status.manner < 0 && battle_config.manner_system)
+ clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner);
+
+ if(sd->state.size==2) // tiny/big players [Valaris]
+ clif_specialeffect(&sd->bl,423,0);
+ else if(sd->state.size==1)
+ clif_specialeffect(&sd->bl,421,0);
+
+ // pvp circle for duel [LuzZza]
+ /*
+ if(dstsd->duel_group)
+ clif_specialeffect(&dstsd->bl, 159, 4);
+ */
+
+}
+
+/*==========================================
+ * NPC表示
+ *------------------------------------------
+ */
+//fixed by Valaris
+void clif_getareachar_npc(struct map_session_data* sd,struct npc_data* nd)
+{
+ int len;
+ nullpo_retv(sd);
+ nullpo_retv(nd);
+ if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS)
+ return;
+ if(nd->state.state == MS_WALK){
+ WFIFOHEAD(sd->fd, packet_len_table[0x7b]);
+ len = clif_npc007b(nd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ } else {
+ WFIFOHEAD(sd->fd, packet_len_table[0x78]);
+ len = clif_npc0078(nd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ }
+ if(nd->chat_id){
+ clif_dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd);
+ }
+}
+
+/*==========================================
+ * 移動停止
+ *------------------------------------------
+ */
+int clif_movemob(struct mob_data *md)
+{
+ unsigned char buf[256];
+ int len;
+
+ nullpo_retr(0, md);
+
+ len = clif_mob007b(md,buf);
+ clif_send(buf,len,&md->bl,AREA);
+
+ if(battle_config.save_clothcolor && pcdb_checkid(mob_get_viewclass(md->class_)) && mob_get_clothes_color(md->class_)) // [Valaris]
+ clif_changelook(&md->bl, LOOK_CLOTHES_COLOR, mob_get_clothes_color(md->class_));
+
+ if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris]
+ clif_mob_equip(md,mob_get_equip(md->class_));
+
+ if(md->special_state.size==2) // tiny/big mobs [Valaris]
+ clif_specialeffect(&md->bl,423,0);
+ else if(md->special_state.size==1)
+ clif_specialeffect(&md->bl,421,0);
+
+ return 0;
+}
+
+/*==========================================
+ * モンスターの位置修正
+ *------------------------------------------
+ */
+int clif_fixmobpos(struct mob_data *md)
+{
+ unsigned char buf[256];
+ int len;
+
+ nullpo_retr(0, md);
+
+ if(md->state.state == MS_WALK){
+ len = clif_mob007b(md,buf);
+ clif_send(buf,len,&md->bl,AREA);
+ } else {
+ len = clif_mob0078(md,buf);
+ clif_send(buf,len,&md->bl,AREA);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * PCの位置修正
+ *------------------------------------------
+ */
+int clif_fixpcpos(struct map_session_data *sd)
+{
+ unsigned char buf[256];
+ int len;
+
+ nullpo_retr(0, sd);
+
+ if(sd->walktimer != -1){
+ len = clif_set007b(sd,buf);
+ clif_send(buf,len,&sd->bl,AREA);
+ } else {
+ len = clif_set0078(sd,buf);
+ clif_send(buf,len,&sd->bl,AREA);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_fixpetpos(struct pet_data *pd)
+{
+ unsigned char buf[256];
+ int len;
+
+ nullpo_retr(0, pd);
+
+ if(pd->state.state == MS_WALK){
+ len = clif_pet007b(pd,buf);
+ clif_send(buf,len,&pd->bl,AREA);
+ } else {
+ len = clif_pet0078(pd,buf);
+ clif_send(buf,len,&pd->bl,AREA);
+ }
+
+ return 0;
+}
+
+// npc walking [Valaris]
+int clif_fixnpcpos(struct npc_data *nd)
+{
+ unsigned char buf[256];
+ int len;
+
+ nullpo_retr(0, nd);
+
+ if(nd->state.state == MS_WALK){
+ len = clif_npc007b(nd,buf);
+ clif_send(buf,len,&nd->bl,AREA);
+ } else {
+ len = clif_npc0078(nd,buf);
+ clif_send(buf,len,&nd->bl,AREA);
+ }
+
+ return 0;
+}
+/*==========================================
+ * Modifies the type of damage according to status changes [Skotlex]
+ *------------------------------------------
+ */
+static int clif_calc_delay(struct block_list *dst, int type, int delay)
+{
+ if (type == 1 || type == 4 || type == 0x0a) //Type 1 is the crouching animation, type 4 are non-flinching attacks, 0x0a - crits.
+ return type;
+
+ if (delay == 0)
+ return 9; //Endure type attack (damage delay is 0)
+
+ return type;
+}
+/*==========================================
+ * 通常攻撃エフェクト&ダメージ
+ *------------------------------------------
+ */
+int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2)
+{
+ unsigned char buf[256];
+ struct status_change *sc_data;
+
+ nullpo_retr(0, src);
+ nullpo_retr(0, dst);
+
+ type = clif_calc_delay(dst, type, ddelay); //Type defaults to 0 for normal attacks.
+
+ sc_data = status_get_sc_data(dst);
+
+ if(sc_data) {
+ if(sc_data[SC_HALLUCINATION].timer != -1) {
+ if(damage > 0)
+ damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100;
+ if(damage2 > 0)
+ damage2 = damage2*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100;
+ }
+ }
+
+ WBUFW(buf,0)=0x8a;
+ if(src->type==BL_PC && ((struct map_session_data *)src)->disguise)
+ WBUFL(buf,2)=-src->id;
+ else
+ WBUFL(buf,2)=src->id;
+ if(dst->type==BL_PC && ((struct map_session_data *)dst)->disguise)
+ WBUFL(buf,6)=-dst->id;
+ else
+ WBUFL(buf,6)=dst->id;
+ WBUFL(buf,10)=tick;
+ WBUFL(buf,14)=sdelay;
+ WBUFL(buf,18)=ddelay;
+ WBUFW(buf,22)=(damage > 0x7fff)? 0x7fff:damage;
+ WBUFW(buf,24)=div;
+ WBUFB(buf,26)=type;
+ WBUFW(buf,27)=damage2;
+ clif_send(buf,packet_len_table[0x8a],src,AREA);
+
+ if((src->type==BL_PC && ((struct map_session_data *)src)->disguise) || (dst->type==BL_PC && ((struct map_session_data *)dst)->disguise)) {
+ memset(buf,0,packet_len_table[0x8a]);
+ WBUFW(buf,0)=0x8a;
+ if(src->type==BL_PC && ((struct map_session_data *)src)->disguise)
+ WBUFL(buf,2)=src->id;
+ else
+ WBUFL(buf,2)=-src->id;
+ if(dst->type==BL_PC && ((struct map_session_data *)dst)->disguise)
+ WBUFL(buf,6)=dst->id;
+ else
+ WBUFL(buf,2)=-dst->id;
+ WBUFL(buf,10)=tick;
+ WBUFL(buf,14)=sdelay;
+ WBUFL(buf,18)=ddelay;
+ if(damage > 0)
+ WBUFW(buf,22)=-1;
+ else
+ WBUFW(buf,22)=0;
+ WBUFW(buf,24)=div;
+ WBUFB(buf,26)=type;
+ WBUFW(buf,27)=0;
+ clif_send(buf,packet_len_table[0x8a],src,AREA);
+ }
+ //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
+ if (type != 4 && type != 9 && damage+damage2 > 0) //Non-endure/Non-flinch attack, update walk delay.
+ battle_walkdelay(dst, tick, sdelay, ddelay, div);
+
+ // [Valaris]
+ if(battle_config.save_clothcolor && src->type==BL_MOB &&
+ pcdb_checkid(mob_get_viewclass(((struct mob_data *)src)->class_)) && mob_get_clothes_color(((struct mob_data *)src)->class_) > 0)
+ clif_changelook(src, LOOK_CLOTHES_COLOR, mob_get_clothes_color(((struct mob_data *)src)->class_));
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md)
+{
+ int len;
+ nullpo_retv(sd);
+ nullpo_retv(md);
+
+ if (session[sd->fd] == NULL)
+ return;
+
+ if(md->state.state == MS_WALK){
+#if PACKETVER < 4
+ WFIFOHEAD(sd->fd,packet_len_table[0x78]);
+#else
+ WFIFOHEAD(sd->fd,packet_len_table[0x1d8]);
+#endif
+ len = clif_mob007b(md,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ } else {
+#if PACKETVER < 4
+ WFIFOHEAD(sd->fd,packet_len_table[0x78]);
+#else
+ WFIFOHEAD(sd->fd,packet_len_table[0x1d8]);
+#endif
+ len = clif_mob0078(md,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ }
+
+ if(battle_config.save_clothcolor && pcdb_checkid(mob_get_viewclass(md->class_)) && mob_get_clothes_color(md->class_)) // [Valaris]
+ clif_changelook(&md->bl, LOOK_CLOTHES_COLOR, mob_get_clothes_color(md->class_));
+
+ if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris]
+ clif_mob_equip(md,mob_get_equip(md->class_));
+
+ if(md->special_state.size==2) // tiny/big mobs [Valaris]
+ clif_specialeffect(&md->bl,423,0);
+ else if(md->special_state.size==1)
+ clif_specialeffect(&md->bl,421,0);
+
+
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_getareachar_pet(struct map_session_data* sd,struct pet_data* pd)
+{
+ int len;
+
+ nullpo_retv(sd);
+ nullpo_retv(pd);
+
+ if(pd->state.state == MS_WALK){
+#if PACKETVER < 4
+ WFIFOHEAD(sd->fd,packet_len_table[0x7b]);
+#else
+ WFIFOHEAD(sd->fd,packet_len_table[0x1da]);
+#endif
+ len = clif_pet007b(pd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ } else {
+#if PACKETVER < 4
+ WFIFOHEAD(sd->fd,packet_len_table[0x7b]);
+#else
+ WFIFOHEAD(sd->fd,packet_len_table[0x1da]);
+#endif
+ len = clif_pet0078(pd,WFIFOP(sd->fd,0));
+ WFIFOSET(sd->fd,len);
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fitem)
+{
+ int view,fd;
+
+ nullpo_retv(sd);
+ nullpo_retv(fitem);
+
+ fd=sd->fd;
+ //009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B
+ WFIFOHEAD(fd,packet_len_table[0x9d]);
+
+ WFIFOW(fd,0)=0x9d;
+ WFIFOL(fd,2)=fitem->bl.id;
+ if((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
+ WFIFOW(fd,6)=view;
+ else
+ WFIFOW(fd,6)=fitem->item_data.nameid;
+ WFIFOB(fd,8)=fitem->item_data.identify;
+ WFIFOW(fd,9)=fitem->bl.x;
+ WFIFOW(fd,11)=fitem->bl.y;
+ WFIFOW(fd,13)=fitem->item_data.amount;
+ WFIFOB(fd,15)=fitem->subx;
+ WFIFOB(fd,16)=fitem->suby;
+
+ WFIFOSET(fd,packet_len_table[0x9d]);
+}
+/*==========================================
+ * 場所スキルエフェクトが視界に入る
+ *------------------------------------------
+ */
+int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *unit)
+{
+ int fd;
+ struct block_list *bl;
+
+ nullpo_retr(0, unit);
+
+ fd=sd->fd;
+ bl=map_id2bl(unit->group->src_id);
+#if PACKETVER < 3
+ WFIFOHEAD(fd,packet_len_table[0x11f]);
+ memset(WFIFOP(fd,0),0,packet_len_table[0x11f]);
+ WFIFOW(fd, 0)=0x11f;
+ WFIFOL(fd, 2)=unit->bl.id;
+ WFIFOL(fd, 6)=unit->group->src_id;
+ WFIFOW(fd,10)=unit->bl.x;
+ WFIFOW(fd,12)=unit->bl.y;
+ WFIFOB(fd,14)=unit->group->unit_id;
+ WFIFOB(fd,15)=0;
+ WFIFOSET(fd,packet_len_table[0x11f]);
+#else
+ WFIFOHEAD(fd,packet_len_table[0x1c9]);
+ memset(WFIFOP(fd,0),0,packet_len_table[0x1c9]);
+ WFIFOW(fd, 0)=0x1c9;
+ WFIFOL(fd, 2)=unit->bl.id;
+ WFIFOL(fd, 6)=unit->group->src_id;
+ WFIFOW(fd,10)=unit->bl.x;
+ WFIFOW(fd,12)=unit->bl.y;
+ WFIFOB(fd,14)=unit->group->unit_id;
+ WFIFOB(fd,15)=1;
+ if(unit->group->unit_id==0xb0) { // Graffiti [Valaris]
+ WFIFOB(fd,16)=1;
+ memcpy(WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE);
+ } else {
+ WFIFOL(fd,15+1)=0; //1-4調べた限り固定
+ WFIFOL(fd,15+5)=0; //5-8調べた限り固定
+ //9-12マップごとで一定の77-80とはまた違う4バイトのかなり大きな数字
+ WFIFOL(fd,15+13)=unit->bl.y - 0x12; //13-16ユニットのY座標-18っぽい(Y:17でFF FF FF FF)
+ WFIFOL(fd,15+17)=0x004f37dd; //17-20調べた限り固定
+ WFIFOL(fd,15+21)=0x0012f674; //21-24調べた限り固定
+ WFIFOL(fd,15+25)=0x0012f664; //25-28調べた限り固定
+ WFIFOL(fd,15+29)=0x0012f654; //29-32調べた限り固定
+ WFIFOL(fd,15+33)=0x77527bbc; //33-36調べた限り固定
+ //37-39
+ WFIFOB(fd,15+40)=0x2d; //40調べた限り固定
+ WFIFOL(fd,15+41)=0; //41-44調べた限り0固定
+ WFIFOL(fd,15+45)=0; //45-48調べた限り0固定
+ WFIFOL(fd,15+49)=0; //49-52調べた限り0固定
+ WFIFOL(fd,15+53)=0x0048d919; //53-56調べた限り固定
+ WFIFOL(fd,15+57)=0x0000003e; //57-60調べた限り固定
+ WFIFOL(fd,15+61)=0x0012f66c; //61-64調べた限り固定
+ //65-68
+ //69-72
+ if(bl) WFIFOL(fd,15+73)=bl->y; //73-76術者のY座標
+ WFIFOL(fd,15+77)=unit->bl.m; //77-80マップIDかなぁ?かなり2バイトで足りそうな数字
+ WFIFOB(fd,15+81)=0xaa; //81終端文字0xaa
+ }
+
+ WFIFOSET(fd,packet_len_table[0x1c9]);
+#endif
+ if(unit->group->skill_id == WZ_ICEWALL)
+ clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,5);
+
+ return 0;
+}
+/*==========================================
+ * 場所スキルエフェクトが視界から消える
+ *------------------------------------------
+ */
+int clif_clearchar_skillunit(struct skill_unit *unit,int fd)
+{
+ nullpo_retr(0, unit);
+
+ WFIFOHEAD(fd,packet_len_table[0x120]);
+ WFIFOW(fd, 0)=0x120;
+ WFIFOL(fd, 2)=unit->bl.id;
+ WFIFOSET(fd,packet_len_table[0x120]);
+ if(unit->group && unit->group->skill_id == WZ_ICEWALL)
+ clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_01ac(struct block_list *bl)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf, 0) = 0x1ac;
+ WBUFL(buf, 2) = bl->id;
+
+ clif_send(buf,packet_len_table[0x1ac],bl,AREA);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+ int clif_getareachar(struct block_list* bl,va_list ap)
+{
+ struct map_session_data *sd;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+
+ sd=va_arg(ap,struct map_session_data*);
+
+ if (sd == NULL || session[sd->fd] == NULL)
+ return 0;
+
+ switch(bl->type){
+ case BL_PC:
+ if(sd==(struct map_session_data*)bl)
+ break;
+ clif_getareachar_pc(sd,(struct map_session_data*) bl);
+ break;
+ case BL_NPC:
+ clif_getareachar_npc(sd,(struct npc_data*) bl);
+ break;
+ case BL_MOB:
+ clif_getareachar_mob(sd,(struct mob_data*) bl);
+ break;
+ case BL_PET:
+ clif_getareachar_pet(sd,(struct pet_data*) bl);
+ break;
+ case BL_ITEM:
+ clif_getareachar_item(sd,(struct flooritem_data*) bl);
+ break;
+ case BL_SKILL:
+ clif_getareachar_skillunit(sd,(struct skill_unit *)bl);
+ break;
+ default:
+ if(battle_config.error_log)
+ ShowError("clif_getareachar: Unrecognized type %d.\n",bl->type);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_pcoutsight(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd,*dstsd;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, sd=va_arg(ap,struct map_session_data*));
+
+ switch(bl->type){
+ case BL_PC:
+ dstsd = (struct map_session_data*) bl;
+ if(sd != dstsd) {
+ clif_clearchar_id(dstsd->bl.id,0,sd->fd);
+ clif_clearchar_id(sd->bl.id,0,dstsd->fd);
+ if(dstsd->disguise || sd->disguise) {
+ clif_clearchar_id(-dstsd->bl.id,0,sd->fd);
+ clif_clearchar_id(-sd->bl.id,0,dstsd->fd);
+ }
+ if(dstsd->chatID){
+ struct chat_data *cd;
+ cd=(struct chat_data*)map_id2bl(dstsd->chatID);
+ if(cd->usersd[0]==dstsd)
+ clif_dispchat(cd,sd->fd);
+ }
+ if(dstsd->vender_id){
+ clif_closevendingboard(&dstsd->bl,sd->fd);
+ }
+ }
+ break;
+ case BL_NPC:
+ if( ((struct npc_data *)bl)->class_ != INVISIBLE_CLASS )
+ clif_clearchar_id(bl->id,0,sd->fd);
+ break;
+ case BL_MOB:
+ case BL_PET:
+ clif_clearchar_id(bl->id,0,sd->fd);
+ break;
+ case BL_ITEM:
+ clif_clearflooritem((struct flooritem_data*)bl,sd->fd);
+ break;
+ case BL_SKILL:
+ clif_clearchar_skillunit((struct skill_unit *)bl,sd->fd);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_pcinsight(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd,*dstsd;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, sd=va_arg(ap,struct map_session_data*));
+
+ switch(bl->type){
+ case BL_PC:
+ dstsd = (struct map_session_data *)bl;
+ if(sd != dstsd) {
+ clif_getareachar_pc(sd,dstsd);
+ clif_getareachar_pc(dstsd,sd);
+ }
+ break;
+ case BL_NPC:
+ clif_getareachar_npc(sd,(struct npc_data*)bl);
+ break;
+ case BL_MOB:
+ clif_getareachar_mob(sd,(struct mob_data*)bl);
+ break;
+ case BL_PET:
+ clif_getareachar_pet(sd,(struct pet_data*)bl);
+ break;
+ case BL_ITEM:
+ clif_getareachar_item(sd,(struct flooritem_data*)bl);
+ break;
+ case BL_SKILL:
+ clif_getareachar_skillunit(sd,(struct skill_unit *)bl);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_moboutsight(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd;
+ struct mob_data *md;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, md=va_arg(ap,struct mob_data*));
+
+ if(bl->type==BL_PC
+ && ((sd = (struct map_session_data*) bl) != NULL)
+ && session[sd->fd] != NULL) {
+ clif_clearchar_id(md->bl.id,0,sd->fd);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_mobinsight(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd;
+ struct mob_data *md;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+
+ md=va_arg(ap,struct mob_data*);
+ if(bl->type==BL_PC
+ && ((sd = (struct map_session_data*) bl) != NULL)
+ && session[sd->fd] != NULL) {
+ clif_getareachar_mob(sd,md);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_petoutsight(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd;
+ struct pet_data *pd;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, pd=va_arg(ap,struct pet_data*));
+
+ if(bl->type==BL_PC
+ && ((sd = (struct map_session_data*) bl) != NULL)
+ && session[sd->fd] != NULL) {
+ clif_clearchar_id(pd->bl.id,0,sd->fd);
+ }
+
+ return 0;
+}
+
+// npc walking [Valaris]
+int clif_npcoutsight(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd;
+ struct npc_data *nd;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, nd=va_arg(ap,struct npc_data*));
+
+ if(bl->type==BL_PC
+ && ((sd = (struct map_session_data*) bl) != NULL)
+ && session[sd->fd] != NULL) {
+ clif_clearchar_id(nd->bl.id,0,sd->fd);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_petinsight(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd;
+ struct pet_data *pd;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+
+ pd=va_arg(ap,struct pet_data*);
+ if(bl->type==BL_PC
+ && ((sd = (struct map_session_data*) bl) != NULL)
+ && session[sd->fd] != NULL) {
+ clif_getareachar_pet(sd,pd);
+ }
+
+ return 0;
+}
+
+// npc walking [Valaris]
+int clif_npcinsight(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd;
+ struct npc_data *nd;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+
+ nd=va_arg(ap,struct npc_data*);
+ if(bl->type==BL_PC
+ && ((sd = (struct map_session_data*) bl) != NULL)
+ && session[sd->fd] != NULL) {
+ clif_getareachar_npc(sd,nd);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range)
+{
+ int fd,id, inf2;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ if( (id=sd->status.skill[skillid].id) <= 0 )
+ return 0;
+ WFIFOHEAD(fd,packet_len_table[0x147]);
+ WFIFOW(fd,0)=0x147;
+ WFIFOW(fd,2) = id;
+ if(type < 0)
+ WFIFOW(fd,4) = skill_get_inf(id);
+ else
+ WFIFOW(fd,4) = type;
+ WFIFOW(fd,6) = 0;
+ WFIFOW(fd,8) = sd->status.skill[skillid].lv;
+ WFIFOW(fd,10) = skill_get_sp(id,sd->status.skill[skillid].lv);
+ if(range < 0)
+ range = skill_get_range2(&sd->bl, id,sd->status.skill[skillid].lv);
+
+ WFIFOW(fd,12)= range;
+ strncpy(WFIFOP(fd,14), skill_get_name(id), NAME_LENGTH);
+ inf2 = skill_get_inf2(id);
+ if(((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
+ !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) ||
+ (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill))
+ //WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_get_max(id) && sd->status.skill[skillid].flag ==0 )? 1:0;
+ WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[skillid].flag ==0 )? 1:0;
+ else
+ WFIFOB(fd,38) = 0;
+ WFIFOSET(fd,packet_len_table[0x147]);
+
+ return 0;
+}
+
+/*==========================================
+ * スキルリストを送信する
+ *------------------------------------------
+ */
+int clif_skillinfoblock(struct map_session_data *sd)
+{
+ int fd;
+ int i,c,len=4,id, inf2;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, MAX_SKILL * 37 + 4);
+ WFIFOW(fd,0)=0x10f;
+ for ( i = c = 0; i < MAX_SKILL; i++){
+ if( (id=sd->status.skill[i].id)!=0 ){
+ WFIFOW(fd,len ) = id;
+ WFIFOW(fd,len+2) = skill_get_inf(id);
+ WFIFOW(fd,len+4) = 0;
+ WFIFOW(fd,len+6) = sd->status.skill[i].lv;
+ WFIFOW(fd,len+8) = skill_get_sp(id,sd->status.skill[i].lv);
+ WFIFOW(fd,len+10)= skill_get_range2(&sd->bl, id,sd->status.skill[i].lv);
+ strncpy(WFIFOP(fd,len+12), skill_get_name(id), NAME_LENGTH);
+ inf2 = skill_get_inf2(id);
+ if(((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
+ !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) ||
+ (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) )
+ //WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_get_max(id) && sd->status.skill[i].flag ==0 )? 1:0;
+ WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[i].flag ==0 )? 1:0;
+ else
+ WFIFOB(fd,len+36) = 0;
+ len+=37;
+ c++;
+ }
+ }
+ WFIFOW(fd,2)=len;
+ WFIFOSET(fd,len);
+
+ return 0;
+}
+
+/*==========================================
+ * スキル割り振り通知
+ *------------------------------------------
+ */
+int clif_skillup(struct map_session_data *sd,int skill_num)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x10e]);
+ WFIFOW(fd,0) = 0x10e;
+ WFIFOW(fd,2) = skill_num;
+ WFIFOW(fd,4) = sd->status.skill[skill_num].lv;
+ WFIFOW(fd,6) = skill_get_sp(skill_num,sd->status.skill[skill_num].lv);
+ WFIFOW(fd,8) = skill_get_range2(&sd->bl,skill_num,sd->status.skill[skill_num].lv);
+ //WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_get_max(sd->status.skill[skill_num].id)) ? 1 : 0;
+ WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_tree_get_max(sd->status.skill[skill_num].id, sd->status.class_)) ? 1 : 0;
+ WFIFOSET(fd,packet_len_table[0x10e]);
+
+ return 0;
+}
+
+/*==========================================
+ * スキル詠唱エフェクトを送信する
+ *------------------------------------------
+ */
+int clif_skillcasting(struct block_list* bl,
+ int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime)
+{
+ int pl = skill_get_pl(skill_num);
+ unsigned char buf[32];
+ WBUFW(buf,0) = 0x13e;
+ WBUFL(buf,2) = src_id;
+ WBUFL(buf,6) = dst_id;
+ WBUFW(buf,10) = dst_x;
+ WBUFW(buf,12) = dst_y;
+ WBUFW(buf,14) = skill_num;
+ WBUFL(buf,16) = pl<0?0:pl; //Avoid sending negatives as element [Skotlex]
+ WBUFL(buf,20) = casttime;
+ clif_send(buf,packet_len_table[0x13e], bl, AREA);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_skillcastcancel(struct block_list* bl)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0) = 0x1b9;
+ WBUFL(buf,2) = bl->id;
+ clif_send(buf,packet_len_table[0x1b9], bl, AREA);
+
+ return 0;
+}
+
+/*==========================================
+ * スキル詠唱失敗
+ *------------------------------------------
+ */
+int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+
+ // reset all variables [celest]
+ sd->skillx = sd->skilly = -1;
+ sd->skillid = sd->skilllv = -1;
+ sd->skillitem = sd->skillitemlv = -1;
+
+ if(type==0x4 && !sd->state.showdelay)
+ return 0;
+
+ WFIFOHEAD(fd,packet_len_table[0x110]);
+ WFIFOW(fd,0) = 0x110;
+ WFIFOW(fd,2) = skill_id;
+ WFIFOW(fd,4) = btype;
+ WFIFOW(fd,6) = 0;
+ WFIFOB(fd,8) = 0;
+ WFIFOB(fd,9) = type;
+ WFIFOSET(fd,packet_len_table[0x110]);
+
+ return 0;
+}
+
+/*==========================================
+ * スキル攻撃エフェクト&ダメージ
+ *------------------------------------------
+ */
+int clif_skill_damage(struct block_list *src,struct block_list *dst,
+ unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type)
+{
+ unsigned char buf[64];
+ struct status_change *sc_data;
+
+ nullpo_retr(0, src);
+ nullpo_retr(0, dst);
+
+ type = clif_calc_delay(dst, (type>0)?type:skill_get_hit(skill_id), ddelay);
+ sc_data = status_get_sc_data(dst);
+
+ if(sc_data) {
+ if(sc_data[SC_HALLUCINATION].timer != -1 && damage > 0)
+ damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100;
+ }
+
+#if PACKETVER < 3
+ WBUFW(buf,0)=0x114;
+ WBUFW(buf,2)=skill_id;
+ if(src->type==BL_PC && ((struct map_session_data *)src)->disguise)
+ WBUFL(buf,4)=-src->id;
+ else
+ WBUFL(buf,4)=src->id;
+ if(dst->type==BL_PC && ((struct map_session_data *)dst)->disguise)
+ WBUFL(buf,8)=-dst->id;
+ else
+ WBUFL(buf,8)=dst->id;
+ WBUFL(buf,12)=tick;
+ WBUFL(buf,16)=sdelay;
+ WBUFL(buf,20)=ddelay;
+ WBUFW(buf,24)=damage;
+ WBUFW(buf,26)=skill_lv;
+ WBUFW(buf,28)=div;
+ WBUFB(buf,30)=type;
+ clif_send(buf,packet_len_table[0x114],src,AREA);
+#else
+ WBUFW(buf,0)=0x1de;
+ WBUFW(buf,2)=skill_id;
+ if(src->type==BL_PC && ((struct map_session_data *)src)->disguise)
+ WBUFL(buf,4)=-src->id;
+ else
+ WBUFL(buf,4)=src->id;
+ if(dst->type==BL_PC && ((struct map_session_data *)dst)->disguise)
+ WBUFL(buf,8)=-dst->id;
+ else
+ WBUFL(buf,8)=dst->id;
+ WBUFL(buf,12)=tick;
+ WBUFL(buf,16)=sdelay;
+ WBUFL(buf,20)=ddelay;
+ WBUFL(buf,24)=damage;
+ WBUFW(buf,28)=skill_lv;
+ WBUFW(buf,30)=div;
+ WBUFB(buf,32)=type;
+ clif_send(buf,packet_len_table[0x1de],src,AREA);
+#endif
+
+ //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
+ if (type != 4 && type != 9 && damage > 0) //Non-endure/Non-flinch attack, update walk delay.
+ battle_walkdelay(dst, tick, sdelay, ddelay, div);
+ return 0;
+}
+
+/*==========================================
+ * 吹き飛ばしスキル攻撃エフェクト&ダメージ
+ *------------------------------------------
+ */
+int clif_skill_damage2(struct block_list *src,struct block_list *dst,
+ unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type)
+{
+ unsigned char buf[64];
+ struct status_change *sc_data;
+
+ nullpo_retr(0, src);
+ nullpo_retr(0, dst);
+
+ type = clif_calc_delay(dst, (type>0)?type:skill_get_hit(skill_id), ddelay);
+ sc_data = status_get_sc_data(dst);
+
+ if(sc_data) {
+ if(sc_data[SC_HALLUCINATION].timer != -1 && damage > 0)
+ damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100;
+ }
+
+ WBUFW(buf,0)=0x115;
+ WBUFW(buf,2)=skill_id;
+ WBUFL(buf,4)=src->id;
+ WBUFL(buf,8)=dst->id;
+ WBUFL(buf,12)=tick;
+ WBUFL(buf,16)=sdelay;
+ WBUFL(buf,20)=ddelay;
+ WBUFW(buf,24)=dst->x;
+ WBUFW(buf,26)=dst->y;
+ WBUFW(buf,28)=damage;
+ WBUFW(buf,30)=skill_lv;
+ WBUFW(buf,32)=div;
+ WBUFB(buf,34)=type;
+ clif_send(buf,packet_len_table[0x115],src,AREA);
+
+ //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
+ if (type != 4 && type != 9 && damage > 0) //Non-endure/Non-flinch attack, update walk delay.
+ battle_walkdelay(dst, tick, sdelay, ddelay, div);
+ return 0;
+}
+
+/*==========================================
+ * 支援/回復スキルエフェクト
+ *------------------------------------------
+ */
+int clif_skill_nodamage(struct block_list *src,struct block_list *dst,
+ int skill_id,int heal,int fail)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, src);
+ nullpo_retr(0, dst);
+
+ WBUFW(buf,0)=0x11a;
+ WBUFW(buf,2)=skill_id;
+ WBUFW(buf,4)=(heal > 0x7fff)? 0x7fff:heal;
+ WBUFL(buf,6)=dst->id;
+ WBUFL(buf,10)=src->id;
+ WBUFB(buf,14)=fail;
+ clif_send(buf,packet_len_table[0x11a],src,AREA);
+
+ return 0;
+}
+
+/*==========================================
+ * 場所スキルエフェクト
+ *------------------------------------------
+ */
+int clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, src);
+
+ WBUFW(buf,0)=0x117;
+ WBUFW(buf,2)=skill_id;
+ WBUFL(buf,4)=src->id;
+ WBUFW(buf,8)=val;
+ WBUFW(buf,10)=x;
+ WBUFW(buf,12)=y;
+ WBUFL(buf,14)=tick;
+ clif_send(buf,packet_len_table[0x117],src,AREA);
+
+ return 0;
+}
+
+/*==========================================
+ * 場所スキルエフェクト表示
+ *------------------------------------------
+ */
+int clif_skill_setunit(struct skill_unit *unit)
+{
+ unsigned char buf[128];
+ struct block_list *bl;
+
+ nullpo_retr(0, unit);
+
+ bl=map_id2bl(unit->group->src_id);
+
+#if PACKETVER < 3
+ memset(WBUFP(buf, 0),0,packet_len_table[0x11f]);
+ WBUFW(buf, 0)=0x11f;
+ WBUFL(buf, 2)=unit->bl.id;
+ WBUFL(buf, 6)=unit->group->src_id;
+ WBUFW(buf,10)=unit->bl.x;
+ WBUFW(buf,12)=unit->bl.y;
+ WBUFB(buf,14)=unit->group->unit_id;
+ WBUFB(buf,15)=0;
+ clif_send(buf,packet_len_table[0x11f],&unit->bl,AREA);
+#else
+ memset(WBUFP(buf, 0),0,packet_len_table[0x1c9]);
+ WBUFW(buf, 0)=0x1c9;
+ WBUFL(buf, 2)=unit->bl.id;
+ WBUFL(buf, 6)=unit->group->src_id;
+ WBUFW(buf,10)=unit->bl.x;
+ WBUFW(buf,12)=unit->bl.y;
+ WBUFB(buf,14)=unit->group->unit_id;
+ WBUFB(buf,15)=1;
+ if(unit->group->unit_id==0xb0) { // Graffiti [Valaris]
+ WBUFB(buf,16)=1;
+ memcpy(WBUFP(buf,17),unit->group->valstr,MESSAGE_SIZE);
+ } else {
+ WBUFL(buf,15+1)=0; //1-4調べた限り固定
+ WBUFL(buf,15+5)=0; //5-8調べた限り固定
+ //9-12マップごとで一定の77-80とはまた違う4バイトのかなり大きな数字
+ WBUFL(buf,15+13)=unit->bl.y - 0x12; //13-16ユニットのY座標-18っぽい(Y:17でFF FF FF FF)
+ WBUFL(buf,15+17)=0x004f37dd; //17-20調べた限り固定(0x1b2で0x004fdbddだった)
+ WBUFL(buf,15+21)=0x0012f674; //21-24調べた限り固定
+ WBUFL(buf,15+25)=0x0012f664; //25-28調べた限り固定
+ WBUFL(buf,15+29)=0x0012f654; //29-32調べた限り固定
+ WBUFL(buf,15+33)=0x77527bbc; //33-36調べた限り固定
+ //37-39
+ WBUFB(buf,15+40)=0x2d; //40調べた限り固定
+ WBUFL(buf,15+41)=0; //41-44調べた限り0固定
+ WBUFL(buf,15+45)=0; //45-48調べた限り0固定
+ WBUFL(buf,15+49)=0; //49-52調べた限り0固定
+ WBUFL(buf,15+53)=0x0048d919; //53-56調べた限り固定(0x01b2で0x00495119だった)
+ WBUFL(buf,15+57)=0x0000003e; //57-60調べた限り固定
+ WBUFL(buf,15+61)=0x0012f66c; //61-64調べた限り固定
+ //65-68
+ //69-72
+ if(bl) WBUFL(buf,15+73)=bl->y; //73-76術者のY座標
+ WBUFL(buf,15+77)=unit->bl.m; //77-80マップIDかなぁ?かなり2バイトで足りそうな数字
+ WBUFB(buf,15+81)=0xaa; //81終端文字0xaa
+ }
+ clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA);
+#endif
+ return 0;
+}
+/*==========================================
+ * 場所スキルエフェクト削除
+ *------------------------------------------
+ */
+int clif_skill_delunit(struct skill_unit *unit)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, unit);
+
+ WBUFW(buf, 0)=0x120;
+ WBUFL(buf, 2)=unit->bl.id;
+ clif_send(buf,packet_len_table[0x120],&unit->bl,AREA);
+ return 0;
+}
+/*==========================================
+ * ワープ場所選択
+ *------------------------------------------
+ */
+int clif_skill_warppoint(struct map_session_data *sd,int skill_num,
+ const char *map1,const char *map2,const char *map3,const char *map4)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x11c]);
+ WFIFOW(fd,0)=0x11c;
+ WFIFOW(fd,2)=skill_num;
+ strncpy((char*)WFIFOP(fd, 4),map1,MAP_NAME_LENGTH);
+ strncpy((char*)WFIFOP(fd,20),map2,MAP_NAME_LENGTH);
+ strncpy((char*)WFIFOP(fd,36),map3,MAP_NAME_LENGTH);
+ strncpy((char*)WFIFOP(fd,52),map4,MAP_NAME_LENGTH);
+ WFIFOSET(fd,packet_len_table[0x11c]);
+ return 0;
+}
+/*==========================================
+ * メモ応答
+ *------------------------------------------
+ */
+int clif_skill_memo(struct map_session_data *sd,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+
+ WFIFOHEAD(fd,packet_len_table[0x11e]);
+ WFIFOW(fd,0)=0x11e;
+ WFIFOB(fd,2)=flag;
+ WFIFOSET(fd,packet_len_table[0x11e]);
+ return 0;
+}
+int clif_skill_teleportmessage(struct map_session_data *sd,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x189]);
+ WFIFOW(fd,0)=0x189;
+ WFIFOW(fd,2)=flag;
+ WFIFOSET(fd,packet_len_table[0x189]);
+ return 0;
+}
+
+/*==========================================
+ * モンスター情報
+ *------------------------------------------
+ */
+int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst)
+{
+ struct mob_data *md;
+ unsigned char buf[64];
+ int i;//, fix;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, dst);
+
+ if(dst->type!=BL_MOB )
+ return 0;
+ if((md=(struct mob_data *)dst) == NULL)
+ return 0;
+
+ WBUFW(buf, 0)=0x18c;
+ WBUFW(buf, 2)=mob_get_viewclass(md->class_);
+ WBUFW(buf, 4)=md->level;
+ WBUFW(buf, 6)=md->db->size;
+ WBUFL(buf, 8)=md->hp;
+ WBUFW(buf,12)= (battle_config.estimation_type&1?status_get_def(&md->bl):0)
+ +(battle_config.estimation_type&2?status_get_def2(&md->bl):0);
+ WBUFW(buf,14)=md->db->race;
+ WBUFW(buf,16)= (battle_config.estimation_type&1?status_get_mdef(&md->bl):0)
+ +(battle_config.estimation_type&2?status_get_mdef2(&md->bl) - (md->db->vit>>1):0);
+ WBUFW(buf,18)=status_get_elem_type(&md->bl);
+ for(i=0;i<9;i++)
+ WBUFB(buf,20+i)= (unsigned char)battle_attr_fix(NULL,dst,100,i+1,md->def_ele);
+// The following caps negative attributes to 0 since the client displays them as 255-fix. [Skotlex]
+// WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_fix(NULL,dst,100,i+1,md->def_ele))<0?0:fix);
+
+ if(sd->status.party_id>0)
+ clif_send(buf,packet_len_table[0x18c],&sd->bl,PARTY_AREA);
+ else{
+ WFIFOHEAD(sd->fd,packet_len_table[0x18c]);
+ memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x18c]);
+ WFIFOSET(sd->fd,packet_len_table[0x18c]);
+ }
+ return 0;
+}
+/*==========================================
+ * アイテム合成可能リスト
+ *------------------------------------------
+ */
+int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger)
+{
+ int i,c,view,fd;
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, MAX_SKILL_PRODUCE_DB * 8 + 8);
+ WFIFOW(fd, 0)=0x18d;
+
+ for(i=0,c=0;i<MAX_SKILL_PRODUCE_DB;i++){
+ if( skill_can_produce_mix(sd,skill_produce_db[i].nameid,trigger, 1) ){
+ if((view = itemdb_viewid(skill_produce_db[i].nameid)) > 0)
+ WFIFOW(fd,c*8+ 4)= view;
+ else
+ WFIFOW(fd,c*8+ 4)= skill_produce_db[i].nameid;
+ WFIFOW(fd,c*8+ 6)= 0x0012;
+ WFIFOL(fd,c*8+ 8)= sd->status.char_id;
+ c++;
+ }
+ }
+ WFIFOW(fd, 2)=c*8+8;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ if(c > 0) sd->state.produce_flag = 1;
+ return 0;
+}
+
+/*==========================================
+ * Sends a status change packet to the object only, used for loading status changes. [Skotlex]
+ *------------------------------------------
+ */
+int clif_status_load(struct block_list *bl,int type, int flag)
+{
+ int fd;
+ if (type == SI_BLANK) //It shows nothing on the client...
+ return 0;
+
+ if (bl->type != BL_PC)
+ return 0;
+
+ fd = ((struct map_session_data*)bl)->fd;
+
+ WFIFOHEAD(fd,packet_len_table[0x196]);
+ WFIFOW(fd,0)=0x0196;
+ WFIFOW(fd,2)=type;
+ WFIFOL(fd,4)=bl->id;
+ WFIFOB(fd,8)=flag; //Status start
+ WFIFOSET(fd, packet_len_table[0x196]);
+ return 0;
+}
+/*==========================================
+ * 状態異常アイコン/メッセージ表示
+ *------------------------------------------
+ */
+int clif_status_change(struct block_list *bl,int type,int flag)
+{
+ unsigned char buf[16];
+
+ if (type == SI_BLANK) //It shows nothing on the client...
+ return 0;
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0)=0x0196;
+ WBUFW(buf,2)=type;
+ WBUFL(buf,4)=bl->id;
+ WBUFB(buf,8)=flag;
+ clif_send(buf,packet_len_table[0x196],bl,AREA);
+ return 0;
+}
+
+/*==========================================
+ * Send message (modified by [Yor])
+ *------------------------------------------
+ */
+int clif_displaymessage(const int fd, char* mes)
+{
+ // invalid pointer?
+ nullpo_retr(-1, mes);
+
+ //Console [Wizputer] //Scrapped, as these are shared by disconnected players =X [Skotlex]
+ if (fd == 0)
+ return 0;
+ else {
+ int len_mes = strlen(mes);
+
+ if (len_mes > 0) { // don't send a void message (it's not displaying on the client chat). @help can send void line.
+ WFIFOHEAD(fd, 5 + len_mes);
+ WFIFOW(fd,0) = 0x8e;
+ WFIFOW(fd,2) = 5 + len_mes; // 4 + len + NULL teminate
+ memcpy(WFIFOP(fd,4), mes, len_mes + 1);
+ WFIFOSET(fd, 5 + len_mes);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 天の声を送信する
+ *------------------------------------------
+ */
+int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag)
+{
+ unsigned char *buf;
+ int lp;
+
+ lp = (flag & 0x10) ? 8 : 4;
+ buf = (unsigned char*)aCallocA(len + lp + 8, sizeof(unsigned char));
+
+ WBUFW(buf,0) = 0x9a;
+ WBUFW(buf,2) = len + lp;
+ WBUFL(buf,4) = 0x65756c62;
+ memcpy(WBUFP(buf,lp), mes, len);
+ flag &= 0x07;
+ clif_send(buf, WBUFW(buf,2), bl,
+ (flag == 1) ? ALL_SAMEMAP :
+ (flag == 2) ? AREA :
+ (flag == 3) ? SELF :
+ ALL_CLIENT);
+ if(buf) aFree(buf);
+
+ return 0;
+}
+
+/*==========================================
+ * グローバルメッセージ
+ *------------------------------------------
+ */
+void clif_GlobalMessage(struct block_list *bl,char *message)
+{
+ char buf[100];
+ int len;
+
+ nullpo_retv(bl);
+
+ if(!message)
+ return;
+
+ len = strlen(message)+1;
+
+ WBUFW(buf,0)=0x8d;
+ WBUFW(buf,2)=len+8;
+ WBUFL(buf,4)=bl->id;
+ strncpy((char *) WBUFP(buf,8),message,len);
+ clif_send((unsigned char *) buf,WBUFW(buf,2),bl,AREA_CHAT_WOC);
+}
+
+/*==========================================
+ * Send main chat message [LuzZza]
+ *------------------------------------------
+ */
+void clif_MainChatMessage(char* message) {
+
+ char buf[100];
+ int len;
+
+ if(!message)
+ return;
+
+ len = strlen(message)+1;
+
+ WBUFW(buf,0)=0x8d;
+ WBUFW(buf,2)=len+8;
+ WBUFL(buf,4)=0;
+ strncpy((char *) WBUFP(buf,8),message,len);
+ clif_send((unsigned char *) buf,WBUFW(buf,2),NULL,CHAT_MAINCHAT);
+}
+
+/*==========================================
+ * Does an announce message in the given color.
+ *------------------------------------------
+ */
+int clif_announce(struct block_list *bl, char* mes, int len, unsigned long color, int flag)
+{
+ unsigned char *buf;
+ buf = (unsigned char*)aCallocA(len + 16, sizeof(unsigned char));
+ WBUFW(buf,0) = 0x1c3;
+ WBUFW(buf,2) = len + 16;
+ WBUFL(buf,4) = color;
+ WBUFW(buf,8) = 0x190; //Font style? Type?
+ WBUFW(buf,10) = 0x0c; //12? Font size?
+ WBUFL(buf,12) = 0; //Unknown!
+ memcpy(WBUFP(buf,16), mes, len);
+
+ flag &= 0x07;
+ clif_send(buf, WBUFW(buf,2), bl,
+ (flag == 1) ? ALL_SAMEMAP :
+ (flag == 2) ? AREA :
+ (flag == 3) ? SELF :
+ ALL_CLIENT);
+
+ if(buf) aFree(buf);
+ return 0;
+}
+/*==========================================
+ * HPSP回復エフェクトを送信する
+ *------------------------------------------
+ */
+int clif_heal(int fd,int type,int val)
+{
+ WFIFOHEAD(fd,packet_len_table[0x13d]);
+ WFIFOW(fd,0)=0x13d;
+ WFIFOW(fd,2)=type;
+ WFIFOW(fd,4)=val;
+ WFIFOSET(fd,packet_len_table[0x13d]);
+
+ return 0;
+}
+
+/*==========================================
+ * 復活する
+ *------------------------------------------
+ */
+int clif_resurrection(struct block_list *bl,int type)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0)=0x148;
+ WBUFL(buf,2)=bl->id;
+ WBUFW(buf,6)=type;
+
+ clif_send(buf,packet_len_table[0x148],bl,type==1 ? AREA : AREA_WOS);
+
+ if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise)
+ clif_spawnpc(((struct map_session_data *)bl));
+
+ return 0;
+}
+
+/*==========================================
+ * PVP実装?(仮)
+ *------------------------------------------
+ */
+int clif_set0199(int fd,int type)
+{
+ WFIFOHEAD(fd,packet_len_table[0x199]);
+ WFIFOW(fd,0)=0x199;
+ WFIFOW(fd,2)=type;
+ WFIFOSET(fd,packet_len_table[0x199]);
+
+ return 0;
+}
+
+/*==========================================
+ * PVP実装?(仮)
+ *------------------------------------------
+ */
+int clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type)
+{
+ nullpo_retr(0, sd);
+
+ if(map[sd->bl.m].flag.nopvp)
+ return 0;
+
+ if(type == 2) {
+ WFIFOHEAD(sd->fd,packet_len_table[0x19a]);
+ WFIFOW(sd->fd,0) = 0x19a;
+ WFIFOL(sd->fd,2) = sd->bl.id;
+ if(pvprank<=0)
+ pc_calc_pvprank(sd);
+ WFIFOL(sd->fd,6) = pvprank;
+ WFIFOL(sd->fd,10) = pvpnum;
+ WFIFOSET(sd->fd,packet_len_table[0x19a]);
+ } else {
+ unsigned char buf[32];
+
+ WBUFW(buf,0) = 0x19a;
+ WBUFL(buf,2) = sd->bl.id;
+ if(sd->status.option&0x46)
+ // WTF? a -1 to an unsigned value...
+ WBUFL(buf,6) = 0xFFFFFFFF;
+ else
+ if(pvprank<=0)
+ pc_calc_pvprank(sd);
+ WBUFL(buf,6) = pvprank;
+ WBUFL(buf,10) = pvpnum;
+ if(!type)
+ clif_send(buf,packet_len_table[0x19a],&sd->bl,AREA);
+ else
+ clif_send(buf,packet_len_table[0x19a],&sd->bl,ALL_SAMEMAP);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_send0199(int map,int type)
+{
+ struct block_list bl;
+ unsigned char buf[16];
+
+ bl.m = map;
+ WBUFW(buf,0)=0x199;
+ WBUFW(buf,2)=type;
+ clif_send(buf,packet_len_table[0x199],&bl,ALL_SAMEMAP);
+
+ return 0;
+}
+
+/*==========================================
+ * 精錬エフェクトを送信する
+ *------------------------------------------
+ */
+int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val)
+{
+ WFIFOHEAD(fd,packet_len_table[0x188]);
+ WFIFOW(fd,0)=0x188;
+ WFIFOW(fd,2)=fail;
+ WFIFOW(fd,4)=index+2;
+ WFIFOW(fd,6)=val;
+ WFIFOSET(fd,packet_len_table[0x188]);
+
+ return 0;
+}
+
+/*==========================================
+ * Wisp/page is transmitted to the destination player
+ *------------------------------------------
+ */
+int clif_wis_message(int fd, char *nick, char *mes, int mes_len) // R 0097 <len>.w <nick>.24B <message>.?B
+{
+// printf("clif_wis_message(%d, %s, %s)\n", fd, nick, mes);
+
+ WFIFOHEAD(fd, mes_len + NAME_LENGTH + 4);
+ WFIFOW(fd,0) = 0x97;
+ WFIFOW(fd,2) = mes_len + NAME_LENGTH + 4;
+ memcpy(WFIFOP(fd,4), nick, NAME_LENGTH);
+ memcpy(WFIFOP(fd,28), mes, mes_len);
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+
+/*==========================================
+ * The transmission result of Wisp/page is transmitted to the source player
+ *------------------------------------------
+ */
+int clif_wis_end(int fd, int flag) // R 0098 <type>.B: 0: success to send wisper, 1: target character is not loged in, 2: ignored by target, 3: everyone ignored by target
+{
+ WFIFOHEAD(fd,packet_len_table[0x98]);
+ WFIFOW(fd,0) = 0x98;
+ WFIFOW(fd,2) = flag;
+ WFIFOSET(fd,packet_len_table[0x98]);
+ return 0;
+}
+
+/*==========================================
+ * キャラID名前引き結果を送信する
+ *------------------------------------------
+ */
+int clif_solved_charname(struct map_session_data *sd,int char_id)
+{
+ char *p= map_charid2nick(char_id);
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ if(p!=NULL){
+ WFIFOHEAD(fd,packet_len_table[0x194]);
+ WFIFOW(fd,0)=0x194;
+ WFIFOL(fd,2)=char_id;
+ memcpy(WFIFOP(fd,6), p, NAME_LENGTH);
+ WFIFOSET(fd,packet_len_table[0x194]);
+ }else{
+ map_reqchariddb(sd,char_id);
+ chrif_searchcharid(char_id);
+ }
+ return 0;
+}
+
+/*==========================================
+ * カードの挿入可能リストを返す
+ *------------------------------------------
+ */
+int clif_use_card(struct map_session_data *sd,int idx)
+{
+ int i,c,ep;
+ int fd=sd->fd;
+
+ nullpo_retr(0, sd);
+ if (idx < 0 || idx >= MAX_INVENTORY) //Crash-fix from bad packets.
+ return 0;
+
+ if (!sd->inventory_data[idx] || sd->inventory_data[idx]->type != 6)
+ return 0; //Avoid parsing invalid item indexes (no card/no item)
+
+ ep=sd->inventory_data[idx]->equip;
+ WFIFOHEAD(fd,MAX_INVENTORY * 2 + 4);
+ WFIFOW(fd,0)=0x017b;
+
+ for(i=c=0;i<MAX_INVENTORY;i++){
+ int j;
+
+ if(sd->inventory_data[i] == NULL)
+ continue;
+ if(sd->inventory_data[i]->type!=4 && sd->inventory_data[i]->type!=5) // 武器防具じゃない
+ continue;
+ if(sd->status.inventory[i].card[0]==0x00ff || sd->status.inventory[i].card[0]==(short)0xff00 || sd->status.inventory[i].card[0]==0x00fe)
+ continue;
+ if(sd->status.inventory[i].identify==0 ) // 未鑑定
+ continue;
+
+ if((sd->inventory_data[i]->equip&ep)==0) // 装備個所が違う
+ continue;
+ if(sd->inventory_data[i]->type==4 && ep==32) // 盾カードと両手武器
+ continue;
+ for(j=0;j<sd->inventory_data[i]->slot;j++){
+ if( sd->status.inventory[i].card[j]==0 )
+ break;
+ }
+ if(j==sd->inventory_data[i]->slot) // すでにカードが一杯
+ continue;
+
+ WFIFOW(fd,4+c*2)=i+2;
+ c++;
+ }
+ WFIFOW(fd,2)=4+c*2;
+ WFIFOSET(fd,WFIFOW(fd,2));
+
+ return 0;
+}
+/*==========================================
+ * カードの挿入終了
+ *------------------------------------------
+ */
+int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x17d]);
+ WFIFOW(fd,0)=0x17d;
+ WFIFOW(fd,2)=idx_equip+2;
+ WFIFOW(fd,4)=idx_card+2;
+ WFIFOB(fd,6)=flag;
+ WFIFOSET(fd,packet_len_table[0x17d]);
+ return 0;
+}
+
+/*==========================================
+ * 鑑定可能アイテムリスト送信
+ *------------------------------------------
+ */
+int clif_item_identify_list(struct map_session_data *sd)
+{
+ int i,c;
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+
+ WFIFOHEAD(fd,MAX_INVENTORY * 2 + 4);
+ WFIFOW(fd,0)=0x177;
+ for(i=c=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
+ WFIFOW(fd,c*2+4)=i+2;
+ c++;
+ }
+ }
+ if(c > 0) {
+ WFIFOW(fd,2)=c*2+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+ return 0;
+}
+
+/*==========================================
+ * 鑑定結果
+ *------------------------------------------
+ */
+int clif_item_identified(struct map_session_data *sd,int idx,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x179]);
+ WFIFOW(fd, 0)=0x179;
+ WFIFOW(fd, 2)=idx+2;
+ WFIFOB(fd, 4)=flag;
+ WFIFOSET(fd,packet_len_table[0x179]);
+ return 0;
+}
+
+/*==========================================
+ * 修理可能アイテムリスト送信
+ *------------------------------------------
+ */
+int clif_item_repair_list(struct map_session_data *sd,struct map_session_data *dstsd)
+{
+ int i,c;
+ int fd;
+ int nameid;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, dstsd);
+
+ fd=sd->fd;
+
+ WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4);
+ WFIFOW(fd,0)=0x1fc;
+ for(i=c=0;i<MAX_INVENTORY;i++){
+ if((nameid=dstsd->status.inventory[i].nameid) > 0 && dstsd->status.inventory[i].attribute!=0){// && skill_can_repair(sd,nameid)){
+ WFIFOW(fd,c*13+4) = i;
+ WFIFOW(fd,c*13+6) = nameid;
+ WFIFOL(fd,c*13+8) = sd->status.char_id;
+ WFIFOL(fd,c*13+12)= dstsd->status.char_id;
+ WFIFOB(fd,c*13+16)= c;
+ c++;
+ }
+ }
+ if(c > 0) {
+ WFIFOW(fd,2)=c*13+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ sd->state.produce_flag = 1;
+ sd->repair_target=dstsd;
+ }else
+ clif_skill_fail(sd,sd->skillid,0,0);
+
+ return 0;
+}
+int clif_item_repaireffect(struct map_session_data *sd,int nameid,int flag)
+{
+ int view,fd;
+
+ nullpo_retr(0, sd);
+ fd=sd->fd;
+
+ WFIFOHEAD(fd,packet_len_table[0x1fe]);
+ WFIFOW(fd, 0)=0x1fe;
+ if((view = itemdb_viewid(nameid)) > 0)
+ WFIFOW(fd, 2)=view;
+ else
+ WFIFOW(fd, 2)=nameid;
+ WFIFOB(fd, 4)=flag;
+ WFIFOSET(fd,packet_len_table[0x1fe]);
+
+ return 0;
+}
+
+/*==========================================
+ * Weapon Refining - Taken from jAthena
+ *------------------------------------------
+ */
+int clif_item_refine_list(struct map_session_data *sd)
+{
+ int i,c;
+ int fd;
+ int skilllv;
+ int wlv;
+ int refine_item[5];
+
+ nullpo_retr(0, sd);
+
+ skilllv = pc_checkskill(sd,WS_WEAPONREFINE);
+
+ fd=sd->fd;
+
+ refine_item[0] = -1;
+ refine_item[1] = pc_search_inventory(sd,1010);
+ refine_item[2] = pc_search_inventory(sd,1011);
+ refine_item[3] = refine_item[4] = pc_search_inventory(sd,984);
+
+ WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4);
+ WFIFOW(fd,0)=0x221;
+ for(i=c=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].refine < skilllv &&
+ sd->status.inventory[i].identify==1 && (wlv=itemdb_wlv(sd->status.inventory[i].nameid)) >=1 &&
+ refine_item[wlv]!=-1 && !(sd->status.inventory[i].equip&0x0022)){
+ WFIFOW(fd,c*13+ 4)=i+2;
+ WFIFOW(fd,c*13+ 6)=sd->status.inventory[i].nameid;
+ WFIFOW(fd,c*13+ 8)=0; //TODO: Wonder what are these for? Perhaps ID of weapon's crafter if any?
+ WFIFOW(fd,c*13+10)=0;
+ WFIFOB(fd,c*13+12)=c;
+ c++;
+ }
+ }
+ WFIFOW(fd,2)=c*13+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ sd->state.produce_flag = 1;
+
+ return 0;
+}
+
+/*==========================================
+ * アイテムによる一時的なスキル効果
+ *------------------------------------------
+ */
+int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x147]);
+ WFIFOW(fd, 0)=0x147;
+ WFIFOW(fd, 2)=skillid;
+ WFIFOW(fd, 4)=skill_get_inf(skillid);
+ WFIFOW(fd, 6)=0;
+ WFIFOW(fd, 8)=skilllv;
+ WFIFOW(fd,10)=skill_get_sp(skillid,skilllv);
+ WFIFOW(fd,12)=skill_get_range2(&sd->bl, skillid,skilllv);
+ strncpy((char*)WFIFOP(fd,14),name,NAME_LENGTH);
+ WFIFOB(fd,38)=0;
+ WFIFOSET(fd,packet_len_table[0x147]);
+ return 0;
+}
+
+/*==========================================
+ * カートにアイテム追加
+ *------------------------------------------
+ */
+int clif_cart_additem(struct map_session_data *sd,int n,int amount,int fail)
+{
+ int view,fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x124]);
+ buf=WFIFOP(fd,0);
+ if(n<0 || n>=MAX_CART || sd->status.cart[n].nameid<=0)
+ return 1;
+
+ WBUFW(buf,0)=0x124;
+ WBUFW(buf,2)=n+2;
+ WBUFL(buf,4)=amount;
+ if((view = itemdb_viewid(sd->status.cart[n].nameid)) > 0)
+ WBUFW(buf,8)=view;
+ else
+ WBUFW(buf,8)=sd->status.cart[n].nameid;
+ WBUFB(buf,10)=sd->status.cart[n].identify;
+ WBUFB(buf,11)=sd->status.cart[n].attribute;
+ WBUFB(buf,12)=sd->status.cart[n].refine;
+ clif_addcards(WBUFP(buf,13), &sd->status.cart[n]);
+ WFIFOSET(fd,packet_len_table[0x124]);
+ return 0;
+}
+
+/*==========================================
+ * カートからアイテム削除
+ *------------------------------------------
+ */
+int clif_cart_delitem(struct map_session_data *sd,int n,int amount)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+
+ WFIFOHEAD(fd,packet_len_table[0x125]);
+ WFIFOW(fd,0)=0x125;
+ WFIFOW(fd,2)=n+2;
+ WFIFOL(fd,4)=amount;
+
+ WFIFOSET(fd,packet_len_table[0x125]);
+
+ return 0;
+}
+
+/*==========================================
+ * カートのアイテムリスト
+ *------------------------------------------
+ */
+int clif_cart_itemlist(struct map_session_data *sd)
+{
+ struct item_data *id;
+ int i,n,fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, MAX_CART * 18 + 4);
+ buf = WFIFOP(fd,0);
+#if PACKETVER < 5
+ for(i=0,n=0;i<MAX_CART;i++){
+ if(sd->status.cart[i].nameid<=0)
+ continue;
+ id = itemdb_search(sd->status.cart[i].nameid);
+ if(itemdb_isequip2(id))
+ continue;
+ WBUFW(buf,n*10+4)=i+2;
+ if(id->view_id > 0)
+ WBUFW(buf,n*10+6)=id->view_id;
+ else
+ WBUFW(buf,n*10+6)=sd->status.cart[i].nameid;
+ WBUFB(buf,n*10+8)=itemtype(id->type);
+ WBUFB(buf,n*10+9)=sd->status.cart[i].identify;
+ WBUFW(buf,n*10+10)=sd->status.cart[i].amount;
+ WBUFW(buf,n*10+12)=0;
+ n++;
+ }
+ if(n){
+ WBUFW(buf,0)=0x123;
+ WBUFW(buf,2)=4+n*10;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+#else
+ for(i=0,n=0;i<MAX_CART;i++){
+ if(sd->status.cart[i].nameid<=0)
+ continue;
+ id = itemdb_search(sd->status.cart[i].nameid);
+ if(itemdb_isequip2(id))
+ continue;
+ WBUFW(buf,n*18+4)=i+2;
+ if(id->view_id > 0)
+ WBUFW(buf,n*18+6)=id->view_id;
+ else
+ WBUFW(buf,n*18+6)=sd->status.cart[i].nameid;
+ WBUFB(buf,n*18+8)=itemtype(id->type);
+ WBUFB(buf,n*18+9)=sd->status.cart[i].identify;
+ WBUFW(buf,n*18+10)=sd->status.cart[i].amount;
+ WBUFW(buf,n*18+12)=0; //Here goes the equip location, which seems unnecessary to fill for the cart data.
+ clif_addcards(WBUFP(buf,n*18+14), &sd->status.cart[i]);
+ n++;
+ }
+ if(n){
+ WBUFW(buf,0)=0x1ef;
+ WBUFW(buf,2)=4+n*18;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+#endif
+ return 0;
+}
+
+/*==========================================
+ * カートの装備品リスト
+ *------------------------------------------
+ */
+int clif_cart_equiplist(struct map_session_data *sd)
+{
+ struct item_data *id;
+ int i,n,fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, MAX_INVENTORY * 20 + 4);
+ buf = WFIFOP(fd,0);
+
+ for(i=0,n=0;i<MAX_INVENTORY;i++){
+ if(sd->status.cart[i].nameid<=0)
+ continue;
+ id = itemdb_search(sd->status.cart[i].nameid);
+ if(!itemdb_isequip2(id))
+ continue;
+ WBUFW(buf,n*20+4)=i+2;
+ if(id->view_id > 0)
+ WBUFW(buf,n*20+6)=id->view_id;
+ else
+ WBUFW(buf,n*20+6)=sd->status.cart[i].nameid;
+ WBUFB(buf,n*20+8)=itemtype(id->type);
+ WBUFB(buf,n*20+9)=sd->status.cart[i].identify;
+ WBUFW(buf,n*20+10)=id->equip;
+ WBUFW(buf,n*20+12)=sd->status.cart[i].equip;
+ WBUFB(buf,n*20+14)=sd->status.cart[i].attribute;
+ WBUFB(buf,n*20+15)=sd->status.cart[i].refine;
+ clif_addcards(WBUFP(buf, n*20+16), &sd->status.cart[i]);
+ n++;
+ }
+ if(n){
+ WBUFW(buf,0)=0x122;
+ WBUFW(buf,2)=4+n*20;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+ return 0;
+}
+
+/*==========================================
+ * 露店開設
+ *------------------------------------------
+ */
+int clif_openvendingreq(struct map_session_data *sd,int num)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x12d]);
+ WFIFOW(fd,0)=0x12d;
+ WFIFOW(fd,2)=num;
+ WFIFOSET(fd,packet_len_table[0x12d]);
+
+ return 0;
+}
+
+/*==========================================
+ * 露店看板表示
+ *------------------------------------------
+ */
+int clif_showvendingboard(struct block_list* bl,char *message,int fd)
+{
+ unsigned char buf[128];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0)=0x131;
+ WBUFL(buf,2)=bl->id;
+ strncpy((char*)WBUFP(buf,6),message,80);
+ if(fd){
+ WFIFOHEAD(fd,packet_len_table[0x131]);
+ memcpy(WFIFOP(fd,0),buf,packet_len_table[0x131]);
+ WFIFOSET(fd,packet_len_table[0x131]);
+ }else{
+ clif_send(buf,packet_len_table[0x131],bl,AREA_WOS);
+ }
+ return 0;
+}
+
+/*==========================================
+ * 露店看板消去
+ *------------------------------------------
+ */
+int clif_closevendingboard(struct block_list* bl,int fd)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0)=0x132;
+ WBUFL(buf,2)=bl->id;
+ if(fd){
+ WFIFOHEAD(fd,packet_len_table[0x132]);
+ memcpy(WFIFOP(fd,0),buf,packet_len_table[0x132]);
+ WFIFOSET(fd,packet_len_table[0x132]);
+ }else{
+ clif_send(buf,packet_len_table[0x132],bl,AREA_WOS);
+ }
+
+ return 0;
+}
+/*==========================================
+ * 露店アイテムリスト
+ *------------------------------------------
+ */
+int clif_vendinglist(struct map_session_data *sd,int id,struct vending *vending)
+{
+ struct item_data *data;
+ int i,n,index,fd;
+ struct map_session_data *vsd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, vending);
+ nullpo_retr(0, vsd=map_id2sd(id));
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, 8+vsd->vend_num*22);
+ buf = WFIFOP(fd,0);
+ for(i=0,n=0;i<vsd->vend_num;i++){
+ if(vending[i].amount<=0)
+ continue;
+ WBUFL(buf,8+n*22)=vending[i].value;
+ WBUFW(buf,12+n*22)=vending[i].amount;
+ WBUFW(buf,14+n*22)=(index=vending[i].index)+2;
+ if(vsd->status.cart[index].nameid <= 0 || vsd->status.cart[index].amount <= 0)
+ continue;
+ data = itemdb_search(vsd->status.cart[index].nameid);
+ WBUFB(buf,16+n*22)=itemtype(data->type);
+ if(data->view_id > 0)
+ WBUFW(buf,17+n*22)=data->view_id;
+ else
+ WBUFW(buf,17+n*22)=vsd->status.cart[index].nameid;
+ WBUFB(buf,19+n*22)=vsd->status.cart[index].identify;
+ WBUFB(buf,20+n*22)=vsd->status.cart[index].attribute;
+ WBUFB(buf,21+n*22)=vsd->status.cart[index].refine;
+ clif_addcards(WBUFP(buf, 22+n*22), &vsd->status.cart[index]);
+ n++;
+ }
+ if(n > 0){
+ WBUFW(buf,0)=0x133;
+ WBUFW(buf,2)=8+n*22;
+ WBUFL(buf,4)=id;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 露店アイテム購入失敗
+ *------------------------------------------
+*/
+int clif_buyvending(struct map_session_data *sd,int index,int amount,int fail)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x135]);
+ WFIFOW(fd,0)=0x135;
+ WFIFOW(fd,2)=index+2;
+ WFIFOW(fd,4)=amount;
+ WFIFOB(fd,6)=fail;
+ WFIFOSET(fd,packet_len_table[0x135]);
+
+ return 0;
+}
+
+/*==========================================
+ * 露店開設成功
+ *------------------------------------------
+*/
+int clif_openvending(struct map_session_data *sd,int id,struct vending *vending)
+{
+ struct item_data *data;
+ int i,n,index,fd;
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd, 8+sd->vend_num*22);
+ buf = WFIFOP(fd,0);
+ for(i=0,n=0;i<sd->vend_num;i++){
+ if (sd->vend_num > 2+pc_checkskill(sd,MC_VENDING)) return 0;
+ WBUFL(buf,8+n*22)=vending[i].value;
+ WBUFW(buf,12+n*22)=(index=vending[i].index)+2;
+ WBUFW(buf,14+n*22)=vending[i].amount;
+ if(sd->status.cart[index].nameid <= 0 || sd->status.cart[index].amount <= 0 || sd->status.cart[index].identify==0 ||
+ sd->status.cart[index].attribute==1) // Prevent unidentified and broken items from being sold [Valaris]
+ continue;
+ data = itemdb_search(sd->status.cart[index].nameid);
+ WBUFB(buf,16+n*22)=itemtype(data->type);
+ if(data->view_id > 0)
+ WBUFW(buf,17+n*22)=data->view_id;
+ else
+ WBUFW(buf,17+n*22)=sd->status.cart[index].nameid;
+ WBUFB(buf,19+n*22)=sd->status.cart[index].identify;
+ WBUFB(buf,20+n*22)=sd->status.cart[index].attribute;
+ WBUFB(buf,21+n*22)=sd->status.cart[index].refine;
+ clif_addcards(WBUFP(buf, 22+n*22), &sd->status.cart[index]);
+ n++;
+ }
+ if(n > 0){
+ WBUFW(buf,0)=0x136;
+ WBUFW(buf,2)=8+n*22;
+ WBUFL(buf,4)=id;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+ return n;
+}
+
+/*==========================================
+ * 露店アイテム販売報告
+ *------------------------------------------
+*/
+int clif_vendingreport(struct map_session_data *sd,int index,int amount)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x137]);
+ WFIFOW(fd,0)=0x137;
+ WFIFOW(fd,2)=index+2;
+ WFIFOW(fd,4)=amount;
+ WFIFOSET(fd,packet_len_table[0x137]);
+
+ return 0;
+}
+/*==========================================
+ * パーティ作成完了
+ *------------------------------------------
+ */
+int clif_party_created(struct map_session_data *sd,int flag)
+{
+ int fd;
+
+ // printf("clif_party_message(%s, %d, %s)\n", p->name, account_id, mes);
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xfa]);
+ WFIFOW(fd,0)=0xfa;
+ WFIFOB(fd,2)=flag;
+ WFIFOSET(fd,packet_len_table[0xfa]);
+ return 0;
+}
+
+int clif_party_main_info(struct party *p, int fd)
+{
+ struct map_session_data *sd;
+ int i;
+ unsigned char buf[96];
+
+ for (i=0; i<MAX_PARTY && !p->member[i].leader; i++);
+ if (i >= MAX_PARTY) return 0; //Should never happen...
+ sd = p->member[i].sd;
+ WBUFW(buf,0)=0x1e9;
+ WBUFL(buf,2)= p->member[i].account_id;
+ WBUFL(buf,6)= 0; //We don't know yet what this long is about.
+ WBUFW(buf,10)=sd?sd->bl.x:0;
+ WBUFW(buf,12)=sd?sd->bl.y:0;
+ WBUFB(buf,14)=(p->member[i].online)?0:1; //This byte is also unconfirmed...
+ memcpy(WBUFP(buf,15), p->name, NAME_LENGTH);
+ memcpy(WBUFP(buf,39), p->member[i].name, NAME_LENGTH);
+ memcpy(WBUFP(buf,63), mapindex_id2name(p->member[i].map), MAP_NAME_LENGTH);
+ WBUFB(buf,79) = (p->item&1)?1:0;
+ WBUFB(buf,80) = (p->item&2)?1:0;
+ if(fd>=0){
+ WFIFOHEAD(fd,packet_len_table[0x1e9]);
+ memcpy(WFIFOP(fd,0),buf,packet_len_table[0x1e9]);
+ WFIFOSET(fd,packet_len_table[0x1e9]);
+ return 1;
+ }
+ if (!sd) {
+ for (i=0; i<MAX_PARTY && !p->member[i].sd; i++)
+ if (i >= MAX_PARTY) return 0; //Should never happen...
+ sd=p->member[i].sd;
+ }
+ clif_send(buf,packet_len_table[0x1e9],&sd->bl,PARTY);
+ return 1;
+}
+
+/*==========================================
+ * パーティ情報送信
+ *------------------------------------------
+ */
+int clif_party_info(struct party *p,int fd)
+{
+ unsigned char buf[1024];
+ int i,c;
+ struct map_session_data *sd=NULL;
+
+ nullpo_retr(0, p);
+
+ WBUFW(buf,0)=0xfb;
+ memcpy(WBUFP(buf,4),p->name,NAME_LENGTH);
+ for(i=c=0;i<MAX_PARTY;i++){
+ struct party_member *m=&p->member[i];
+ if(m->account_id>0){
+ if(sd==NULL) sd=m->sd;
+ WBUFL(buf,28+c*46)=m->account_id;
+ memcpy(WBUFP(buf,28+c*46+ 4),m->name,NAME_LENGTH);
+ memcpy(WBUFP(buf,28+c*46+28),mapindex_id2name(m->map),MAP_NAME_LENGTH);
+ WBUFB(buf,28+c*46+44)=(m->leader)?0:1;
+ WBUFB(buf,28+c*46+45)=(m->online)?0:1;
+ c++;
+ }
+ }
+ WBUFW(buf,2)=28+c*46;
+ if(fd>=0){ // fdが設定されてるならそれに送る
+ WFIFOHEAD(fd, 28+c*46);
+ memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2));
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 9;
+ }
+ if(sd!=NULL)
+ clif_send(buf,WBUFW(buf,2),&sd->bl,PARTY);
+ return 0;
+}
+/*==========================================
+ * パーティ勧誘
+ *------------------------------------------
+ */
+int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd)
+{
+ int fd;
+ struct party *p;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, tsd);
+
+ fd=tsd->fd;
+
+ if( (p=party_search(sd->status.party_id))==NULL )
+ return 0;
+
+ WFIFOHEAD(fd,packet_len_table[0xfe]);
+ WFIFOW(fd,0)=0xfe;
+ WFIFOL(fd,2)=sd->status.account_id;
+ memcpy(WFIFOP(fd,6),p->name,NAME_LENGTH);
+ WFIFOSET(fd,packet_len_table[0xfe]);
+ return 0;
+}
+
+/*==========================================
+ * パーティ勧誘結果
+ *------------------------------------------
+ */
+int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xfd]);
+ WFIFOW(fd,0)=0xfd;
+ memcpy(WFIFOP(fd,2),nick,NAME_LENGTH);
+ WFIFOB(fd,26)=flag;
+ WFIFOSET(fd,packet_len_table[0xfd]);
+ return 0;
+}
+
+/*==========================================
+ * パーティ設定送信
+ * flag & 0x001=exp変更ミス
+ * 0x010=item変更ミス
+ * 0x100=一人にのみ送信
+ *------------------------------------------
+ */
+int clif_party_option(struct party *p,struct map_session_data *sd,int flag)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, p);
+
+// if(battle_config.etc_log)
+// printf("clif_party_option: %d %d %d\n",p->exp,p->item,flag);
+ if(sd==NULL && flag==0){
+ int i;
+ for(i=0;i<MAX_PARTY;i++)
+ if((sd=map_id2sd(p->member[i].account_id))!=NULL)
+ break;
+ }
+ if(sd==NULL)
+ return 0;
+ WBUFW(buf,0)=0x101;
+ WBUFW(buf,2)=((flag&0x01)?2:p->exp);
+ WBUFW(buf,4)=0; //NOTE: We don't know yet what this is for, it is NOT for item share rules, though. [Skotlex]
+ if(flag==0)
+ clif_send(buf,packet_len_table[0x101],&sd->bl,PARTY);
+ else {
+ WFIFOHEAD(sd->fd,packet_len_table[0x101]);
+ memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x101]);
+ WFIFOSET(sd->fd,packet_len_table[0x101]);
+ }
+ return 0;
+}
+/*==========================================
+ * パーティ脱退(脱退前に呼ぶこと)
+ *------------------------------------------
+ */
+int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag)
+{
+ unsigned char buf[64];
+ int i;
+
+ nullpo_retr(0, p);
+
+ WBUFW(buf,0)=0x105;
+ WBUFL(buf,2)=account_id;
+ memcpy(WBUFP(buf,6),name,NAME_LENGTH);
+ WBUFB(buf,30)=flag&0x0f;
+
+ if((flag&0xf0)==0){
+ if(sd==NULL)
+ for(i=0;i<MAX_PARTY;i++)
+ if((sd=p->member[i].sd)!=NULL)
+ break;
+ if (sd!=NULL)
+ clif_send(buf,packet_len_table[0x105],&sd->bl,PARTY);
+ } else if (sd!=NULL) {
+ WFIFOHEAD(sd->fd,packet_len_table[0x105]);
+ memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x105]);
+ WFIFOSET(sd->fd,packet_len_table[0x105]);
+ }
+ return 0;
+}
+/*==========================================
+ * パーティメッセージ送信
+ *------------------------------------------
+ */
+int clif_party_message(struct party *p,int account_id,char *mes,int len)
+{
+ struct map_session_data *sd;
+ int i;
+
+ nullpo_retr(0, p);
+
+ for(i=0;i<MAX_PARTY;i++){
+ if((sd=p->member[i].sd)!=NULL)
+ break;
+ }
+ if(sd!=NULL){
+ unsigned char buf[1024];
+ WBUFW(buf,0)=0x109;
+ WBUFW(buf,2)=len+8;
+ WBUFL(buf,4)=account_id;
+ memcpy(WBUFP(buf,8),mes,len);
+ clif_send(buf,len+8,&sd->bl,PARTY);
+ }
+ return 0;
+}
+/*==========================================
+ * パーティ座標通知
+ *------------------------------------------
+ */
+int clif_party_xy(struct map_session_data *sd)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, sd);
+
+ WBUFW(buf,0)=0x107;
+ WBUFL(buf,2)=sd->status.account_id;
+ WBUFW(buf,6)=sd->bl.x;
+ WBUFW(buf,8)=sd->bl.y;
+ clif_send(buf,packet_len_table[0x107],&sd->bl,PARTY_SAMEMAP_WOS);
+
+ return 0;
+}
+/*==========================================
+ * パーティHP通知
+ *------------------------------------------
+ */
+int clif_party_hp(struct map_session_data *sd)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, sd);
+
+ WBUFW(buf,0)=0x106;
+ WBUFL(buf,2)=sd->status.account_id;
+ WBUFW(buf,6)=(sd->status.hp > 0x7fff)? 0x7fff:sd->status.hp;
+ WBUFW(buf,8)=(sd->status.max_hp > 0x7fff)? 0x7fff:sd->status.max_hp;
+ clif_send(buf,packet_len_table[0x106],&sd->bl,PARTY_AREA_WOS);
+ return 0;
+}
+
+/*==========================================
+ * Sends HP bar to a single fd. [Skotlex]
+ *------------------------------------------
+ */
+static void clif_hpmeter_single(int fd, struct map_session_data *sd)
+{
+ WFIFOHEAD(fd,packet_len_table[0x106]);
+ WFIFOW(fd,0) = 0x106;
+ WFIFOL(fd,2) = sd->status.account_id;
+ WFIFOW(fd,6) = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp;
+ WFIFOW(fd,8) = (sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp;
+ WFIFOSET (fd, packet_len_table[0x106]);
+}
+
+/*==========================================
+ * GMへ場所とHP通知
+ *------------------------------------------
+ */
+int clif_hpmeter(struct map_session_data *sd)
+{
+ struct map_session_data *sd2;
+ unsigned char buf[16];
+ int i, x0, y0, x1, y1;
+ int level;
+
+ nullpo_retr(0, sd);
+
+ x0 = sd->bl.x - AREA_SIZE;
+ y0 = sd->bl.y - AREA_SIZE;
+ x1 = sd->bl.x + AREA_SIZE;
+ y1 = sd->bl.y + AREA_SIZE;
+
+ WBUFW(buf,0) = 0x106;
+ WBUFL(buf,2) = sd->status.account_id;
+ WBUFW(buf,6) = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp;
+ WBUFW(buf,8) = (sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp;
+ for (i = 0; i < fd_max; i++) {
+ if (session[i] && (sd2 = (struct map_session_data*)session[i]->session_data) && sd != sd2 && sd2->state.auth) {
+ if (sd2->bl.m != sd->bl.m ||
+ sd2->bl.x < x0 || sd2->bl.y < y0 ||
+ sd2->bl.x > x1 || sd2->bl.y > y1 ||
+ (level = pc_isGM(sd2)) < battle_config.disp_hpmeter ||
+ level < pc_isGM(sd))
+ continue;
+ WFIFOHEAD (i, packet_len_table[0x106]);
+ memcpy (WFIFOP(i,0), buf, packet_len_table[0x106]);
+ WFIFOSET (i, packet_len_table[0x106]);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * パーティ場所移動(未使用)
+ *------------------------------------------
+ */
+int clif_party_move(struct party *p,struct map_session_data *sd,int online)
+{
+ unsigned char buf[128];
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, p);
+
+ WBUFW(buf, 0)=0x104;
+ WBUFL(buf, 2)=sd->status.account_id;
+ WBUFL(buf, 6)=0;
+ WBUFW(buf,10)=sd->bl.x;
+ WBUFW(buf,12)=sd->bl.y;
+ WBUFB(buf,14)=!online;
+ memcpy(WBUFP(buf,15),p->name, NAME_LENGTH);
+ memcpy(WBUFP(buf,39),sd->status.name, NAME_LENGTH);
+ memcpy(WBUFP(buf,63),map[sd->bl.m].name, MAP_NAME_LENGTH);
+ clif_send(buf,packet_len_table[0x104],&sd->bl,PARTY);
+ return 0;
+}
+/*==========================================
+ * 攻撃するために移動が必要
+ *------------------------------------------
+ */
+int clif_movetoattack(struct map_session_data *sd,struct block_list *bl)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, bl);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x139]);
+ WFIFOW(fd, 0)=0x139;
+ WFIFOL(fd, 2)=bl->id;
+ WFIFOW(fd, 6)=bl->x;
+ WFIFOW(fd, 8)=bl->y;
+ WFIFOW(fd,10)=sd->bl.x;
+ WFIFOW(fd,12)=sd->bl.y;
+ WFIFOW(fd,14)=sd->attackrange;
+ WFIFOSET(fd,packet_len_table[0x139]);
+ return 0;
+}
+/*==========================================
+ * 製造エフェクト
+ *------------------------------------------
+ */
+int clif_produceeffect(struct map_session_data *sd,int flag,int nameid)
+{
+ int view,fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ // 名前の登録と送信を先にしておく
+ if( map_charid2nick(sd->status.char_id)==NULL )
+ map_addchariddb(sd->status.char_id,sd->status.name);
+ clif_solved_charname(sd,sd->status.char_id);
+
+ WFIFOHEAD(fd,packet_len_table[0x18f]);
+ WFIFOW(fd, 0)=0x18f;
+ WFIFOW(fd, 2)=flag;
+ if((view = itemdb_viewid(nameid)) > 0)
+ WFIFOW(fd, 4)=view;
+ else
+ WFIFOW(fd, 4)=nameid;
+ WFIFOSET(fd,packet_len_table[0x18f]);
+ return 0;
+}
+
+// pet
+int clif_catch_process(struct map_session_data *sd)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x19e]);
+ WFIFOW(fd,0)=0x19e;
+ WFIFOSET(fd,packet_len_table[0x19e]);
+
+ return 0;
+}
+
+int clif_pet_rulet(struct map_session_data *sd,int data)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x1a0]);
+ WFIFOW(fd,0)=0x1a0;
+ WFIFOB(fd,2)=data;
+ WFIFOSET(fd,packet_len_table[0x1a0]);
+
+ return 0;
+}
+
+/*==========================================
+ * pet卵リスト作成
+ *------------------------------------------
+ */
+int clif_sendegg(struct map_session_data *sd)
+{
+ //R 01a6 <len>.w <index>.w*
+ int i,n=0,fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ if (battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m))
+ { //Disable pet hatching in GvG grounds during Guild Wars [Skotlex]
+ clif_displaymessage(fd, "Pets are not allowed in Guild Wars.");
+ return 0;
+ }
+ WFIFOHEAD(fd, MAX_INVENTORY * 2 + 4);
+ WFIFOW(fd,0)=0x1a6;
+ if(sd->status.pet_id <= 0) {
+ for(i=0,n=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
+ sd->inventory_data[i]->type!=7 ||
+ sd->status.inventory[i].amount<=0)
+ continue;
+ WFIFOW(fd,n*2+4)=i+2;
+ n++;
+ }
+ }
+ WFIFOW(fd,2)=4+n*2;
+ WFIFOSET(fd,WFIFOW(fd,2));
+
+ return 0;
+}
+
+int clif_send_petdata(struct map_session_data *sd,int type,int param)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, sd->pd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x1a4]);
+ WFIFOW(fd,0)=0x1a4;
+ WFIFOB(fd,2)=type;
+ WFIFOL(fd,3)=sd->pd->bl.id;
+ WFIFOL(fd,7)=param;
+ WFIFOSET(fd,packet_len_table[0x1a4]);
+
+ return 0;
+}
+
+int clif_send_petstatus(struct map_session_data *sd)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x1a2]);
+ WFIFOW(fd,0)=0x1a2;
+ memcpy(WFIFOP(fd,2),sd->pet.name,NAME_LENGTH);
+ WFIFOB(fd,26)=(battle_config.pet_rename == 1)? 0:sd->pet.rename_flag;
+ WFIFOW(fd,27)=sd->pet.level;
+ WFIFOW(fd,29)=sd->pet.hungry;
+ WFIFOW(fd,31)=sd->pet.intimate;
+ WFIFOW(fd,33)=sd->pet.equip;
+ WFIFOSET(fd,packet_len_table[0x1a2]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_pet_emotion(struct pet_data *pd,int param)
+{
+ unsigned char buf[16];
+ struct map_session_data *sd;
+
+ nullpo_retr(0, pd);
+ nullpo_retr(0, sd = pd->msd);
+
+ memset(buf,0,packet_len_table[0x1aa]);
+
+ WBUFW(buf,0)=0x1aa;
+ WBUFL(buf,2)=pd->bl.id;
+ if(param >= 100 && sd->petDB->talk_convert_class) {
+ if(sd->petDB->talk_convert_class < 0)
+ return 0;
+ else if(sd->petDB->talk_convert_class > 0) {
+ param -= (pd->class_ - 100)*100;
+ param += (sd->petDB->talk_convert_class - 100)*100;
+ }
+ }
+ WBUFL(buf,6)=param;
+
+ clif_send(buf,packet_len_table[0x1aa],&pd->bl,AREA);
+
+ return 0;
+}
+
+int clif_pet_performance(struct block_list *bl,int param)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, bl);
+
+ memset(buf,0,packet_len_table[0x1a4]);
+
+ WBUFW(buf,0)=0x1a4;
+ WBUFB(buf,2)=4;
+ WBUFL(buf,3)=bl->id;
+ WBUFL(buf,7)=param;
+
+ clif_send(buf,packet_len_table[0x1a4],bl,AREA);
+
+ return 0;
+}
+
+int clif_pet_equip(struct pet_data *pd,int nameid)
+{
+ unsigned char buf[16];
+ int view;
+
+ nullpo_retr(0, pd);
+
+ memset(buf,0,packet_len_table[0x1a4]);
+
+ WBUFW(buf,0)=0x1a4;
+ WBUFB(buf,2)=3;
+ WBUFL(buf,3)=pd->bl.id;
+ if((view = itemdb_viewid(nameid)) > 0)
+ WBUFL(buf,7)=view;
+ else
+ WBUFL(buf,7)=nameid;
+
+ clif_send(buf,packet_len_table[0x1a4],&pd->bl,AREA);
+
+ return 0;
+}
+
+int clif_pet_food(struct map_session_data *sd,int foodid,int fail)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x1a3]);
+ WFIFOW(fd,0)=0x1a3;
+ WFIFOB(fd,2)=fail;
+ WFIFOW(fd,3)=foodid;
+ WFIFOSET(fd,packet_len_table[0x1a3]);
+
+ return 0;
+}
+
+/*==========================================
+ * オートスペル リスト送信
+ *------------------------------------------
+ */
+int clif_autospell(struct map_session_data *sd,int skilllv)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x1cd]);
+ WFIFOW(fd, 0)=0x1cd;
+
+ if(skilllv>0 && pc_checkskill(sd,MG_NAPALMBEAT)>0)
+ WFIFOL(fd,2)= MG_NAPALMBEAT;
+ else
+ WFIFOL(fd,2)= 0x00000000;
+ if(skilllv>1 && pc_checkskill(sd,MG_COLDBOLT)>0)
+ WFIFOL(fd,6)= MG_COLDBOLT;
+ else
+ WFIFOL(fd,6)= 0x00000000;
+ if(skilllv>1 && pc_checkskill(sd,MG_FIREBOLT)>0)
+ WFIFOL(fd,10)= MG_FIREBOLT;
+ else
+ WFIFOL(fd,10)= 0x00000000;
+ if(skilllv>1 && pc_checkskill(sd,MG_LIGHTNINGBOLT)>0)
+ WFIFOL(fd,14)= MG_LIGHTNINGBOLT;
+ else
+ WFIFOL(fd,14)= 0x00000000;
+ if(skilllv>4 && pc_checkskill(sd,MG_SOULSTRIKE)>0)
+ WFIFOL(fd,18)= MG_SOULSTRIKE;
+ else
+ WFIFOL(fd,18)= 0x00000000;
+ if(skilllv>7 && pc_checkskill(sd,MG_FIREBALL)>0)
+ WFIFOL(fd,22)= MG_FIREBALL;
+ else
+ WFIFOL(fd,22)= 0x00000000;
+ if(skilllv>9 && pc_checkskill(sd,MG_FROSTDIVER)>0)
+ WFIFOL(fd,26)= MG_FROSTDIVER;
+ else
+ WFIFOL(fd,26)= 0x00000000;
+
+ WFIFOSET(fd,packet_len_table[0x1cd]);
+ return 0;
+}
+
+/*==========================================
+ * ディボーションの青い糸
+ *------------------------------------------
+ */
+int clif_devotion(struct map_session_data *sd)
+{
+ unsigned char buf[56];
+ int i,n;
+
+ nullpo_retr(0, sd);
+
+ WBUFW(buf,0)=0x1cf;
+ WBUFL(buf,2)=sd->bl.id;
+ for(i=0,n=0;i<5;i++) {
+ if (!sd->devotion[i])
+ continue;
+ WBUFL(buf,6+4*n)=sd->devotion[i];
+ n++;
+ }
+ for(;n<5;n++)
+ WBUFL(buf,6+4*n)=0;
+
+ WBUFB(buf,26)=8;
+ WBUFB(buf,27)=0;
+
+ clif_send(buf,packet_len_table[0x1cf],&sd->bl,AREA);
+ return 0;
+}
+
+int clif_marionette(struct block_list *src, struct block_list *target)
+{
+ unsigned char buf[56];
+ int n;
+
+ WBUFW(buf,0)=0x1cf;
+ WBUFL(buf,2)=src->id;
+ for(n=0;n<5;n++)
+ WBUFL(buf,6+4*n)=0;
+ if (target) //The target goes on the second slot.
+ WBUFL(buf,6+4) = target->id;
+ WBUFB(buf,26)=8;
+ WBUFB(buf,27)=0;
+
+ clif_send(buf,packet_len_table[0x1cf],src,AREA);
+ return 0;
+}
+
+/*==========================================
+ * 氣球
+ *------------------------------------------
+ */
+int clif_spiritball(struct map_session_data *sd)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, sd);
+
+ WBUFW(buf,0)=0x1d0;
+ WBUFL(buf,2)=sd->bl.id;
+ WBUFW(buf,6)=sd->spiritball;
+ clif_send(buf,packet_len_table[0x1d0],&sd->bl,AREA);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_combo_delay(struct block_list *bl,int wait)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0)=0x1d2;
+ WBUFL(buf,2)=bl->id;
+ WBUFL(buf,6)=wait;
+ clif_send(buf,packet_len_table[0x1d2],bl,AREA);
+
+ return 0;
+}
+/*==========================================
+ *白刃取り
+ *------------------------------------------
+ */
+int clif_bladestop(struct block_list *src,struct block_list *dst,
+ int _bool)
+{
+ unsigned char buf[32];
+
+ nullpo_retr(0, src);
+ nullpo_retr(0, dst);
+
+ WBUFW(buf,0)=0x1d1;
+ WBUFL(buf,2)=src->id;
+ WBUFL(buf,6)=dst->id;
+ WBUFL(buf,10)=_bool;
+
+ clif_send(buf,packet_len_table[0x1d1],src,AREA);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_changemapcell(int m,int x,int y,int cell_type,int type)
+{
+ struct block_list bl;
+ unsigned char buf[32];
+
+ bl.m = m;
+ bl.x = x;
+ bl.y = y;
+ WBUFW(buf,0) = 0x192;
+ WBUFW(buf,2) = x;
+ WBUFW(buf,4) = y;
+ WBUFW(buf,6) = cell_type;
+ memcpy(WBUFP(buf,8),map[m].name,MAP_NAME_LENGTH);
+ if(!type)
+ clif_send(buf,packet_len_table[0x192],&bl,AREA);
+ else
+ clif_send(buf,packet_len_table[0x192],&bl,ALL_SAMEMAP);
+
+ return 0;
+}
+
+/*==========================================
+ * MVPエフェクト
+ *------------------------------------------
+ */
+int clif_mvp_effect(struct map_session_data *sd)
+{
+ unsigned char buf[16];
+
+ nullpo_retr(0, sd);
+
+ WBUFW(buf,0)=0x10c;
+ WBUFL(buf,2)=sd->bl.id;
+ clif_send(buf,packet_len_table[0x10c],&sd->bl,AREA);
+ return 0;
+}
+/*==========================================
+ * MVPアイテム所得
+ *------------------------------------------
+ */
+int clif_mvp_item(struct map_session_data *sd,int nameid)
+{
+ int view,fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x10a]);
+ WFIFOW(fd,0)=0x10a;
+ if((view = itemdb_viewid(nameid)) > 0)
+ WFIFOW(fd,2)=view;
+ else
+ WFIFOW(fd,2)=nameid;
+ WFIFOSET(fd,packet_len_table[0x10a]);
+ return 0;
+}
+/*==========================================
+ * MVP経験値所得
+ *------------------------------------------
+ */
+int clif_mvp_exp(struct map_session_data *sd,int exp)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x10b]);
+ WFIFOW(fd,0)=0x10b;
+ WFIFOL(fd,2)=exp;
+ WFIFOSET(fd,packet_len_table[0x10b]);
+ return 0;
+}
+
+/*==========================================
+ * ギルド作成可否通知
+ *------------------------------------------
+ */
+int clif_guild_created(struct map_session_data *sd,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x167]);
+ WFIFOW(fd,0)=0x167;
+ WFIFOB(fd,2)=flag;
+ WFIFOSET(fd,packet_len_table[0x167]);
+ return 0;
+}
+/*==========================================
+ * ギルド所属通知
+ *------------------------------------------
+ */
+int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g)
+{
+ int ps,fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, g);
+
+ fd=sd->fd;
+ ps=guild_getposition(sd,g);
+
+ WFIFOHEAD(fd,packet_len_table[0x16c]);
+ memset(WFIFOP(fd,0),0,packet_len_table[0x16c]);
+ WFIFOW(fd,0)=0x16c;
+ WFIFOL(fd,2)=g->guild_id;
+ WFIFOL(fd,6)=g->emblem_id;
+ WFIFOL(fd,10)=g->position[ps].mode;
+ memcpy(WFIFOP(fd,19),g->name,NAME_LENGTH);
+ WFIFOSET(fd,packet_len_table[0x16c]);
+ return 0;
+}
+/*==========================================
+ * ギルドメンバログイン通知
+ *------------------------------------------
+ */
+int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag)
+{
+ unsigned char buf[64];
+
+ nullpo_retr(0, g);
+
+ // printf("clif_guild_message(%s, %d, %s)\n", g->name, account_id, mes);
+
+ WBUFW(buf, 0)=0x16d;
+ WBUFL(buf, 2)=g->member[idx].account_id;
+ WBUFL(buf, 6)=g->member[idx].char_id;
+ WBUFL(buf,10)=flag;
+ if(g->member[idx].sd==NULL){
+ struct map_session_data *sd=guild_getavailablesd(g);
+ if(sd!=NULL)
+ clif_send(buf,packet_len_table[0x16d],&sd->bl,GUILD);
+ }else
+ clif_send(buf,packet_len_table[0x16d],&g->member[idx].sd->bl,GUILD_WOS);
+ return 0;
+}
+/*==========================================
+ * ギルドマスター通知(14dへの応答)
+ *------------------------------------------
+ */
+int clif_guild_masterormember(struct map_session_data *sd)
+{
+ int type=0x57,fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ if(sd->state.gmaster_flag)
+ type=0xd7;
+ WFIFOHEAD(fd,packet_len_table[0x14e]);
+ WFIFOW(fd,0)=0x14e;
+ WFIFOL(fd,2)=type;
+ WFIFOSET(fd,packet_len_table[0x14e]);
+ return 0;
+}
+/*==========================================
+ * Basic Info (Territories [Valaris])
+ *------------------------------------------
+ */
+int clif_guild_basicinfo(struct map_session_data *sd)
+{
+ int fd,i,t=0;
+ struct guild *g;
+ struct guild_castle *gc=NULL;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+
+ WFIFOHEAD(fd,packet_len_table[0x1b6]);
+ WFIFOW(fd, 0)=0x1b6;//0x150;
+ WFIFOL(fd, 2)=g->guild_id;
+ WFIFOL(fd, 6)=g->guild_lv;
+ WFIFOL(fd,10)=g->connect_member;
+ WFIFOL(fd,14)=g->max_member;
+ WFIFOL(fd,18)=g->average_lv;
+ WFIFOL(fd,22)=g->exp;
+ WFIFOL(fd,26)=g->next_exp;
+ WFIFOL(fd,30)=0; // 上納
+ WFIFOL(fd,34)=0; // VW(性格の悪さ?:性向グラフ左右)
+ WFIFOL(fd,38)=0; // RF(正義の度合い?:性向グラフ上下)
+ WFIFOL(fd,42)=0; // 人数?
+ memcpy(WFIFOP(fd,46),g->name, NAME_LENGTH);
+ memcpy(WFIFOP(fd,70),g->master, NAME_LENGTH);
+
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ gc=guild_castle_search(i);
+ if(!gc) continue;
+ if(g->guild_id == gc->guild_id) t++;
+ }
+ if (t>=0 && t<=MAX_GUILDCASTLE) //(0=None, 1..24 = N of Casles) [Lupus]
+ strncpy((char*)WFIFOP(fd,94),msg_txt(300+t),20);
+ else
+ strncpy((char*)WFIFOP(fd,94),msg_txt(299),20);
+
+ WFIFOSET(fd,packet_len_table[WFIFOW(fd,0)]);
+ clif_guild_emblem(sd,g); // Guild emblem vanish fix [Valaris]
+ return 0;
+}
+
+/*==========================================
+ * ギルド同盟/敵対情報
+ *------------------------------------------
+ */
+int clif_guild_allianceinfo(struct map_session_data *sd)
+{
+ int fd,i,c;
+ struct guild *g;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+ WFIFOHEAD(fd, MAX_GUILDALLIANCE * 32 + 4);
+ WFIFOW(fd, 0)=0x14c;
+ for(i=c=0;i<MAX_GUILDALLIANCE;i++){
+ struct guild_alliance *a=&g->alliance[i];
+ if(a->guild_id>0){
+ WFIFOL(fd,c*32+4)=a->opposition;
+ WFIFOL(fd,c*32+8)=a->guild_id;
+ memcpy(WFIFOP(fd,c*32+12),a->name,NAME_LENGTH);
+ c++;
+ }
+ }
+ WFIFOW(fd, 2)=c*32+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+
+/*==========================================
+ * ギルドメンバーリスト
+ *------------------------------------------
+ */
+int clif_guild_memberlist(struct map_session_data *sd)
+{
+ int fd;
+ int i,c;
+ struct guild *g;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ if (!fd)
+ return 0;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+
+ WFIFOHEAD(fd, g->max_member * 104 + 4);
+ WFIFOW(fd, 0)=0x154;
+ for(i=0,c=0;i<g->max_member;i++){
+ struct guild_member *m=&g->member[i];
+ if(m->account_id==0)
+ continue;
+ WFIFOL(fd,c*104+ 4)=m->account_id;
+ WFIFOL(fd,c*104+ 8)=m->char_id;
+ WFIFOW(fd,c*104+12)=m->hair;
+ WFIFOW(fd,c*104+14)=m->hair_color;
+ WFIFOW(fd,c*104+16)=m->gender;
+ WFIFOW(fd,c*104+18)=m->class_;
+ WFIFOW(fd,c*104+20)=m->lv;
+ WFIFOL(fd,c*104+22)=m->exp;
+ WFIFOL(fd,c*104+26)=m->online;
+ WFIFOL(fd,c*104+30)=m->position;
+ memset(WFIFOP(fd,c*104+34),0,50); // メモ?
+ memcpy(WFIFOP(fd,c*104+84),m->name,NAME_LENGTH);
+ c++;
+ }
+ WFIFOW(fd, 2)=c*104+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+/*==========================================
+ * ギルド役職名リスト
+ *------------------------------------------
+ */
+int clif_guild_positionnamelist(struct map_session_data *sd)
+{
+ int i,fd;
+ struct guild *g;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+ WFIFOHEAD(fd, MAX_GUILDPOSITION * 28 + 4);
+ WFIFOW(fd, 0)=0x166;
+ for(i=0;i<MAX_GUILDPOSITION;i++){
+ WFIFOL(fd,i*28+4)=i;
+ memcpy(WFIFOP(fd,i*28+8),g->position[i].name,NAME_LENGTH);
+ }
+ WFIFOW(fd,2)=i*28+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+/*==========================================
+ * ギルド役職情報リスト
+ *------------------------------------------
+ */
+int clif_guild_positioninfolist(struct map_session_data *sd)
+{
+ int i,fd;
+ struct guild *g;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+ WFIFOHEAD(fd, MAX_GUILDPOSITION * 16 + 4);
+ WFIFOW(fd, 0)=0x160;
+ for(i=0;i<MAX_GUILDPOSITION;i++){
+ struct guild_position *p=&g->position[i];
+ WFIFOL(fd,i*16+ 4)=i;
+ WFIFOL(fd,i*16+ 8)=p->mode;
+ WFIFOL(fd,i*16+12)=i;
+ WFIFOL(fd,i*16+16)=p->exp_mode;
+ }
+ WFIFOW(fd, 2)=i*16+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+/*==========================================
+ * ギルド役職変更通知
+ *------------------------------------------
+ */
+int clif_guild_positionchanged(struct guild *g,int idx)
+{
+ struct map_session_data *sd;
+ unsigned char buf[128];
+
+ nullpo_retr(0, g);
+
+ WBUFW(buf, 0)=0x174;
+ WBUFW(buf, 2)=44;
+ WBUFL(buf, 4)=idx;
+ WBUFL(buf, 8)=g->position[idx].mode;
+ WBUFL(buf,12)=idx;
+ WBUFL(buf,16)=g->position[idx].exp_mode;
+ memcpy(WBUFP(buf,20),g->position[idx].name,NAME_LENGTH);
+ if( (sd=guild_getavailablesd(g))!=NULL )
+ clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD);
+ return 0;
+}
+/*==========================================
+ * ギルドメンバ変更通知
+ *------------------------------------------
+ */
+int clif_guild_memberpositionchanged(struct guild *g,int idx)
+{
+ struct map_session_data *sd;
+ unsigned char buf[64];
+
+ nullpo_retr(0, g);
+
+ WBUFW(buf, 0)=0x156;
+ WBUFW(buf, 2)=16;
+ WBUFL(buf, 4)=g->member[idx].account_id;
+ WBUFL(buf, 8)=g->member[idx].char_id;
+ WBUFL(buf,12)=g->member[idx].position;
+ if( (sd=guild_getavailablesd(g))!=NULL )
+ clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD);
+ return 0;
+}
+/*==========================================
+ * ギルドエンブレム送信
+ *------------------------------------------
+ */
+int clif_guild_emblem(struct map_session_data *sd,struct guild *g)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, g);
+
+ fd=sd->fd;
+
+ if(g->emblem_len<=0)
+ return 0;
+ WFIFOHEAD(fd,g->emblem_len+12);
+ WFIFOW(fd,0)=0x152;
+ WFIFOW(fd,2)=g->emblem_len+12;
+ WFIFOL(fd,4)=g->guild_id;
+ WFIFOL(fd,8)=g->emblem_id;
+ memcpy(WFIFOP(fd,12),g->emblem_data,g->emblem_len);
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+/*==========================================
+ * ギルドスキル送信
+ *------------------------------------------
+ */
+int clif_guild_skillinfo(struct map_session_data *sd)
+{
+ int fd;
+ int i,id,c,up=1;
+ struct guild *g;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+ WFIFOHEAD(fd, MAX_GUILDSKILL * 37 + 6);
+ WFIFOW(fd,0)=0x0162;
+ WFIFOW(fd,4)=g->skill_point;
+ for(i=c=0;i<MAX_GUILDSKILL;i++){
+ if(g->skill[i].id>0 && guild_check_skill_require(g,g->skill[i].id)){
+ WFIFOW(fd,c*37+ 6) = id = g->skill[i].id;
+ WFIFOW(fd,c*37+ 8) = guild_skill_get_inf(id);
+ WFIFOW(fd,c*37+10) = 0;
+ WFIFOW(fd,c*37+12) = g->skill[i].lv;
+ WFIFOW(fd,c*37+14) = skill_get_sp(id,g->skill[i].lv);
+ WFIFOW(fd,c*37+16) = skill_get_range(id,g->skill[i].lv);
+ memset(WFIFOP(fd,c*37+18),0,24);
+ if(g->skill[i].lv < guild_skill_get_max(id) && (sd == g->member[0].sd))
+ up = 1;
+ else
+ up = 0;
+ WFIFOB(fd,c*37+42)= up;
+ c++;
+ }
+ }
+ WFIFOW(fd,2)=c*37+6;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+/*==========================================
+ * ギルド告知送信
+ *------------------------------------------
+ */
+int clif_guild_notice(struct map_session_data *sd,struct guild *g)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, g);
+
+ fd = sd->fd;
+
+ if ( !session_isActive(fd) ) //null pointer right here [Kevin]
+ return 0;
+
+ if (fd <= 0)
+ return 0;
+ if(*g->mes1==0 && *g->mes2==0)
+ return 0;
+ WFIFOHEAD(fd,packet_len_table[0x16f]);
+ WFIFOW(fd,0)=0x16f;
+ memcpy(WFIFOP(fd,2),g->mes1,60);
+ memcpy(WFIFOP(fd,62),g->mes2,120);
+ WFIFOSET(fd,packet_len_table[0x16f]);
+ return 0;
+}
+
+/*==========================================
+ * ギルドメンバ勧誘
+ *------------------------------------------
+ */
+int clif_guild_invite(struct map_session_data *sd,struct guild *g)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, g);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x16a]);
+ WFIFOW(fd,0)=0x16a;
+ WFIFOL(fd,2)=g->guild_id;
+ memcpy(WFIFOP(fd,6),g->name,NAME_LENGTH);
+ WFIFOSET(fd,packet_len_table[0x16a]);
+ return 0;
+}
+/*==========================================
+ * ギルドメンバ勧誘結果
+ *------------------------------------------
+ */
+int clif_guild_inviteack(struct map_session_data *sd,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x169]);
+ WFIFOW(fd,0)=0x169;
+ WFIFOB(fd,2)=flag;
+ WFIFOSET(fd,packet_len_table[0x169]);
+ return 0;
+}
+/*==========================================
+ * ギルドメンバ脱退通知
+ *------------------------------------------
+ */
+int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes)
+{
+ unsigned char buf[128];
+
+ nullpo_retr(0, sd);
+
+ WBUFW(buf, 0)=0x15a;
+ memcpy(WBUFP(buf, 2),name,NAME_LENGTH);
+ memcpy(WBUFP(buf,26),mes,40);
+ clif_send(buf,packet_len_table[0x15a],&sd->bl,GUILD);
+ return 0;
+}
+/*==========================================
+ * ギルドメンバ追放通知
+ *------------------------------------------
+ */
+int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes,
+ int account_id)
+{
+ unsigned char buf[128];
+
+ nullpo_retr(0, sd);
+
+ WBUFW(buf, 0)=0x15c;
+ memcpy(WBUFP(buf, 2),name,NAME_LENGTH);
+ memcpy(WBUFP(buf,26),mes,40);
+ memcpy(WBUFP(buf,66),"dummy",NAME_LENGTH);
+ clif_send(buf,packet_len_table[0x15c],&sd->bl,GUILD);
+ return 0;
+}
+/*==========================================
+ * ギルド追放メンバリスト
+ *------------------------------------------
+ */
+int clif_guild_explusionlist(struct map_session_data *sd)
+{
+ int fd;
+ int i,c;
+ struct guild *g;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+ WFIFOHEAD(fd,MAX_GUILDEXPLUSION * 88 + 4);
+ WFIFOW(fd,0)=0x163;
+ for(i=c=0;i<MAX_GUILDEXPLUSION;i++){
+ struct guild_explusion *e=&g->explusion[i];
+ if(e->account_id>0){
+ memcpy(WFIFOP(fd,c*88+ 4),e->name,NAME_LENGTH);
+ memcpy(WFIFOP(fd,c*88+28),e->acc,24);
+ memcpy(WFIFOP(fd,c*88+52),e->mes,44);
+ c++;
+ }
+ }
+ WFIFOW(fd,2)=c*88+4;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+
+/*==========================================
+ * ギルド会話
+ *------------------------------------------
+ */
+int clif_guild_message(struct guild *g,int account_id,const char *mes,int len)
+{
+ struct map_session_data *sd;
+ unsigned char *buf;
+
+ buf = (unsigned char*)aCallocA(len + 4, sizeof(unsigned char));
+
+ WBUFW(buf, 0) = 0x17f;
+ WBUFW(buf, 2) = len + 4;
+ memcpy(WBUFP(buf,4), mes, len);
+
+ if ((sd = guild_getavailablesd(g)) != NULL)
+ clif_send(buf, WBUFW(buf,2), &sd->bl, GUILD);
+
+ if(buf) aFree(buf);
+
+ return 0;
+}
+/*==========================================
+ * ギルドスキル割り振り通知
+ *------------------------------------------
+ */
+int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,11);
+ WFIFOW(fd,0) = 0x10e;
+ WFIFOW(fd,2) = skill_num;
+ WFIFOW(fd,4) = lv;
+ WFIFOW(fd,6) = skill_get_sp(skill_num,lv);
+ WFIFOW(fd,8) = skill_get_range(skill_num,lv);
+ WFIFOB(fd,10) = 1;
+ WFIFOSET(fd,11);
+ return 0;
+}
+/*==========================================
+ * ギルド同盟要請
+ *------------------------------------------
+ */
+int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x171]);
+ WFIFOW(fd,0)=0x171;
+ WFIFOL(fd,2)=account_id;
+ memcpy(WFIFOP(fd,6),name,NAME_LENGTH);
+ WFIFOSET(fd,packet_len_table[0x171]);
+ return 0;
+}
+/*==========================================
+ * ギルド同盟結果
+ *------------------------------------------
+ */
+int clif_guild_allianceack(struct map_session_data *sd,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x173]);
+ WFIFOW(fd,0)=0x173;
+ WFIFOL(fd,2)=flag;
+ WFIFOSET(fd,packet_len_table[0x173]);
+ return 0;
+}
+/*==========================================
+ * ギルド関係解消通知
+ *------------------------------------------
+ */
+int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd = sd->fd;
+ if (fd <= 0)
+ return 0;
+ WFIFOHEAD(fd,packet_len_table[0x184]);
+ WFIFOW(fd,0)=0x184;
+ WFIFOL(fd,2)=guild_id;
+ WFIFOL(fd,6)=flag;
+ WFIFOSET(fd,packet_len_table[0x184]);
+ return 0;
+}
+/*==========================================
+ * ギルド敵対結果
+ *------------------------------------------
+ */
+int clif_guild_oppositionack(struct map_session_data *sd,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x181]);
+ WFIFOW(fd,0)=0x181;
+ WFIFOB(fd,2)=flag;
+ WFIFOSET(fd,packet_len_table[0x181]);
+ return 0;
+}
+/*==========================================
+ * ギルド関係追加
+ *------------------------------------------
+ */
+/*int clif_guild_allianceadded(struct guild *g,int idx)
+{
+ unsigned char buf[64];
+ WBUFW(fd,0)=0x185;
+ WBUFL(fd,2)=g->alliance[idx].opposition;
+ WBUFL(fd,6)=g->alliance[idx].guild_id;
+ memcpy(WBUFP(fd,10),g->alliance[idx].name,NAME_LENGTH);
+ clif_send(buf,packet_len_table[0x185],guild_getavailablesd(g),GUILD);
+ return 0;
+}*/
+
+/*==========================================
+ * ギルド解散通知
+ *------------------------------------------
+ */
+int clif_guild_broken(struct map_session_data *sd,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x15e]);
+ WFIFOW(fd,0)=0x15e;
+ WFIFOL(fd,2)=flag;
+ WFIFOSET(fd,packet_len_table[0x15e]);
+ return 0;
+}
+
+/*==========================================
+ * エモーション
+ *------------------------------------------
+ */
+void clif_emotion(struct block_list *bl,int type)
+{
+ unsigned char buf[8];
+
+ nullpo_retv(bl);
+
+ WBUFW(buf,0)=0xc0;
+ WBUFL(buf,2)=bl->id;
+ WBUFB(buf,6)=type;
+ clif_send(buf,packet_len_table[0xc0],bl,AREA);
+}
+
+/*==========================================
+ * トーキーボックス
+ *------------------------------------------
+ */
+void clif_talkiebox(struct block_list *bl,char* talkie)
+{
+ unsigned char buf[86];
+
+ nullpo_retv(bl);
+
+ WBUFW(buf,0)=0x191;
+ WBUFL(buf,2)=bl->id;
+ memcpy(WBUFP(buf,6),talkie,MESSAGE_SIZE);
+ clif_send(buf,packet_len_table[0x191],bl,AREA);
+}
+
+/*==========================================
+ * 結婚エフェクト
+ *------------------------------------------
+ */
+void clif_wedding_effect(struct block_list *bl) {
+ unsigned char buf[6];
+
+ nullpo_retv(bl);
+
+ WBUFW(buf,0) = 0x1ea;
+ WBUFL(buf,2) = bl->id;
+ clif_send(buf, packet_len_table[0x1ea], bl, AREA);
+}
+/*==========================================
+ * あなたに逢いたい使用時名前叫び
+ *------------------------------------------
+
+void clif_callpartner(struct map_session_data *sd)
+{
+ unsigned char buf[26];
+ char *p;
+
+ nullpo_retv(sd);
+
+ if(sd->status.partner_id){
+ WBUFW(buf,0)=0x1e6;
+ p = map_charid2nick(sd->status.partner_id);
+ if(p){
+ memcpy(WBUFP(buf,2),p,NAME_LENGTH);
+ }else{
+ map_reqchariddb(sd,sd->status.partner_id);
+ chrif_searchcharid(sd->status.partner_id);
+ WBUFB(buf,2) = 0;
+ }
+ clif_send(buf,packet_len_table[0x1e6],&sd->bl,AREA);
+ }
+ return;
+}
+*/
+/*==========================================
+ * Adopt baby [Celest]
+ *------------------------------------------
+ */
+void clif_adopt_process(struct map_session_data *sd)
+{
+ int fd;
+ nullpo_retv(sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x1f8]);
+ WFIFOW(fd,0)=0x1f8;
+ WFIFOSET(fd,packet_len_table[0x1f8]);
+}
+/*==========================================
+ * Marry [DracoRPG]
+ *------------------------------------------
+ */
+void clif_marriage_process(struct map_session_data *sd)
+{
+ int fd;
+ nullpo_retv(sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x1e4]);
+ WFIFOW(fd,0)=0x1e4;
+ WFIFOSET(fd,packet_len_table[0x1e4]);
+}
+
+
+/*==========================================
+ * Notice of divorce
+ *------------------------------------------
+ */
+void clif_divorced(struct map_session_data *sd, char *name)
+{
+ int fd;
+ nullpo_retv(sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x205]);
+ WFIFOW(fd,0)=0x205;
+ memcpy(WFIFOP(fd,2), name, NAME_LENGTH);
+ WFIFOSET(fd, packet_len_table[0x205]);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_ReqAdopt(int fd, struct map_session_data *sd) {
+ nullpo_retv(sd);
+
+ WFIFOHEAD(fd,packet_len_table[0x1f6]);
+ WFIFOW(fd,0)=0x1f6;
+ WFIFOSET(fd, packet_len_table[0x1f6]);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_ReqMarriage(int fd, struct map_session_data *sd) {
+ nullpo_retv(sd);
+
+ WFIFOHEAD(fd,packet_len_table[0x1e2]);
+ WFIFOW(fd,0)=0x1e2;
+ WFIFOSET(fd, packet_len_table[0x1e2]);
+}
+
+/*==========================================
+ * 座る
+ *------------------------------------------
+ */
+void clif_sitting(struct map_session_data *sd)
+{
+ unsigned char buf[64];
+
+ nullpo_retv(sd);
+
+ WBUFW(buf, 0) = 0x8a;
+ WBUFL(buf, 2) = sd->bl.id;
+ WBUFB(buf,26) = 2;
+ clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA);
+
+ if(sd->disguise) {
+ WBUFL(buf, 2) = -sd->bl.id;
+ clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA);
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int clif_disp_onlyself(struct map_session_data *sd, char *mes, int len)
+{
+ unsigned char *buf;
+
+ nullpo_retr(0, sd);
+
+ buf = (unsigned char*)aCallocA(len + 5, sizeof(unsigned char));
+
+ WBUFW(buf, 0) = 0x17f;
+ WBUFW(buf, 2) = len + 5;
+ memcpy(WBUFP(buf,4), mes, len);
+
+ clif_send(buf, WBUFW(buf,2), &sd->bl, SELF);
+
+ if(buf) aFree(buf);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+
+int clif_GM_kickack(struct map_session_data *sd, int id)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd = sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xcd]);
+ WFIFOW(fd,0) = 0xcd;
+ WFIFOL(fd,2) = id;
+ WFIFOSET(fd, packet_len_table[0xcd]);
+ return 0;
+}
+
+void clif_parse_QuitGame(int fd,struct map_session_data *sd);
+
+int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type)
+{
+ nullpo_retr(0, tsd);
+
+ if(type)
+ clif_GM_kickack(sd,tsd->status.account_id);
+ tsd->opt1 = tsd->opt2 = 0;
+ WFIFOHEAD(tsd->fd,packet_len_table[0x18b]);
+ WFIFOW(tsd->fd,0) = 0x18b;
+ WFIFOW(tsd->fd,2) = 0;
+ WFIFOSET(tsd->fd,packet_len_table[0x18b]);
+
+ if (tsd->fd)
+ {
+ ShowDebug("clif_GM_kick: Disconnecting session #%d\n", tsd->fd);
+ clif_setwaitclose(tsd->fd);
+ } else { //Player has no session attached, delete it right away. [Skotlex]
+ map_quit(tsd);
+ }
+
+ return 0;
+}
+
+int clif_GM_silence(struct map_session_data *sd, struct map_session_data *tsd, int type)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, tsd);
+
+ fd = tsd->fd;
+ if (fd <= 0)
+ return 0;
+ WFIFOHEAD(fd,packet_len_table[0x14b]);
+ WFIFOW(fd,0) = 0x14b;
+ WFIFOB(fd,2) = 0;
+ memcpy(WFIFOP(fd,3), sd->status.name, NAME_LENGTH);
+ WFIFOSET(fd, packet_len_table[0x14b]);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+
+int clif_timedout(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ ShowInfo("%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' timed out.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id);
+ clif_authfail_fd(sd->fd,3); // Even if player is not on we still send anyway
+ clif_setwaitclose(sd->fd); // Set session to EOF
+ return 0;
+}
+
+/*==========================================
+ * Wis拒否許可応答
+ *------------------------------------------
+ */
+int clif_wisexin(struct map_session_data *sd,int type,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xd1]);
+ WFIFOW(fd,0)=0xd1;
+ WFIFOB(fd,2)=type;
+ WFIFOB(fd,3)=flag;
+ WFIFOSET(fd,packet_len_table[0xd1]);
+
+ return 0;
+}
+/*==========================================
+ * Wis全拒否許可応答
+ *------------------------------------------
+ */
+int clif_wisall(struct map_session_data *sd,int type,int flag)
+{
+ int fd;
+
+ nullpo_retr(0, sd);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0xd2]);
+ WFIFOW(fd,0)=0xd2;
+ WFIFOB(fd,2)=type;
+ WFIFOB(fd,3)=flag;
+ WFIFOSET(fd,packet_len_table[0xd2]);
+
+ return 0;
+}
+/*==========================================
+ * サウンドエフェクト
+ *------------------------------------------
+ */
+void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type)
+{
+ int fd;
+
+ nullpo_retv(sd);
+ nullpo_retv(bl);
+
+ fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x1d3]);
+ WFIFOW(fd,0)=0x1d3;
+ memcpy(WFIFOP(fd,2),name,NAME_LENGTH);
+ WFIFOB(fd,26)=type;
+ WFIFOL(fd,27)=0;
+ WFIFOL(fd,31)=bl->id;
+ WFIFOSET(fd,packet_len_table[0x1d3]);
+
+ return;
+}
+
+int clif_soundeffectall(struct block_list *bl, char *name, int type)
+{
+ unsigned char buf[40];
+ memset(buf, 0, packet_len_table[0x1d3]);
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0)=0x1d3;
+ memcpy(WBUFP(buf,2), name, NAME_LENGTH);
+ WBUFB(buf,26)=type;
+ WBUFL(buf,27)=0;
+ WBUFL(buf,31)=bl->id;
+ clif_send(buf, packet_len_table[0x1d3], bl, AREA);
+
+ return 0;
+}
+
+// displaying special effects (npcs, weather, etc) [Valaris]
+int clif_specialeffect(struct block_list *bl, int type, int flag)
+{
+ unsigned char buf[24];
+
+ nullpo_retr(0, bl);
+
+ memset(buf, 0, packet_len_table[0x1f3]);
+
+ WBUFW(buf,0) = 0x1f3;
+ if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise)
+ WBUFL(buf,2) = -bl->id;
+ else
+ WBUFL(buf,2) = bl->id;
+ WBUFL(buf,6) = type;
+
+ switch (flag) {
+ case 4:
+ clif_send(buf, packet_len_table[0x1f3], bl, AREA_WOS);
+ break;
+ case 3:
+ clif_send(buf, packet_len_table[0x1f3], bl, ALL_CLIENT);
+ break;
+ case 2:
+ clif_send(buf, packet_len_table[0x1f3], bl, ALL_SAMEMAP);
+ break;
+ case 1:
+ clif_send(buf, packet_len_table[0x1f3], bl, SELF);
+ break;
+ default:
+ clif_send(buf, packet_len_table[0x1f3], bl, AREA);
+ }
+
+ return 0;
+}
+
+// refresh the client's screen, getting rid of any effects
+int clif_refresh(struct map_session_data *sd) {
+ nullpo_retr(-1, sd);
+ clif_changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y);
+ map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,BL_ALL,sd);
+ return 0;
+}
+
+// updates the object's (bl) name on client
+int clif_charnameack (int fd, struct block_list *bl)
+{
+ unsigned char buf[103];
+ int cmd = 0x95;
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf,0) = cmd;
+
+ if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise)
+ WBUFL(buf,2) = -bl->id;
+ else
+ WBUFL(buf,2) = bl->id;
+
+ switch(bl->type) {
+ case BL_PC:
+ {
+ struct map_session_data *ssd = (struct map_session_data *)bl;
+ struct party *p = NULL;
+ struct guild *g = NULL;
+
+ nullpo_retr(0, ssd);
+
+ if (strlen(ssd->fakename)>1) {
+ memcpy(WBUFP(buf,6), ssd->fakename, NAME_LENGTH);
+ break;
+ }
+ memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);
+
+ if (ssd->status.party_id > 0)
+ p = party_search(ssd->status.party_id);
+
+ if (ssd->status.guild_id > 0)
+ g = guild_search(ssd->status.guild_id);
+
+ if (p == NULL && g == NULL)
+ break;
+
+ WBUFW(buf, 0) = cmd = 0x195;
+ if (p)
+ memcpy(WBUFP(buf,30), p->name, NAME_LENGTH);
+ else
+ WBUFB(buf,30) = 0;
+
+ if (g)
+ {
+ int i, ps = -1;
+ for(i = 0; i < g->max_member; i++) {
+ if (g->member[i].account_id == ssd->status.account_id &&
+ g->member[i].char_id == ssd->status.char_id )
+ {
+ ps = g->member[i].position;
+ break;
+ }
+ }
+ if (ps >= 0 && ps < MAX_GUILDPOSITION)
+ {
+ memcpy(WBUFP(buf,54), g->name,NAME_LENGTH);
+ memcpy(WBUFP(buf,78), g->position[ps].name, NAME_LENGTH);
+ } else { //Assume no guild.
+ WBUFB(buf,54) = 0;
+ WBUFB(buf,78) = 0;
+ }
+ } else {
+ WBUFB(buf,54) = 0;
+ WBUFB(buf,78) = 0;
+ }
+ }
+ break;
+ case BL_PET:
+ memcpy(WBUFP(buf,6), ((struct pet_data*)bl)->name, NAME_LENGTH);
+ break;
+ case BL_NPC:
+ memcpy(WBUFP(buf,6), ((struct npc_data*)bl)->name, NAME_LENGTH);
+ break;
+ case BL_MOB:
+ {
+ struct mob_data *md = (struct mob_data *)bl;
+ nullpo_retr(0, md);
+
+ memcpy(WBUFP(buf,6), md->name, NAME_LENGTH);
+ if (md->guardian_data && md->guardian_data->guild_id) {
+ WBUFW(buf, 0) = cmd = 0x195;
+ WBUFB(buf,30) = 0;
+ memcpy(WBUFP(buf,54), md->guardian_data->guild_name, NAME_LENGTH);
+ memcpy(WBUFP(buf,78), md->guardian_data->castle->castle_name, NAME_LENGTH);
+ } else if (battle_config.show_mob_hp == 1) {
+ char mobhp[50];
+ WBUFW(buf, 0) = cmd = 0x195;
+ sprintf(mobhp, "HP: %d/%d", md->hp, md->max_hp);
+ //Even thought mobhp ain't a name, we send it as one so the client
+ //can parse it. [Skotlex]
+ memcpy(WBUFP(buf,30), mobhp, NAME_LENGTH);
+ WBUFB(buf,54) = 0;
+ memcpy(WBUFP(buf,78), mobhp, NAME_LENGTH);
+ }
+ }
+ break;
+ case BL_CHAT: //FIXME: Clients DO request this... what should be done about it? The chat's title may not fit... [Skotlex]
+// memcpy(WBUFP(buf,6), (struct chat*)->title, NAME_LENGTH);
+// break;
+ return 0;
+ default:
+ if (battle_config.error_log)
+ ShowError("clif_parse_GetCharNameRequest : bad type %d(%d)\n", bl->type, bl->id);
+ return 0;
+ }
+
+ // if no receipient specified just update nearby clients
+ if (fd == 0)
+ clif_send(buf, packet_len_table[cmd], bl, AREA);
+ else {
+ WFIFOHEAD(fd, packet_len_table[cmd]);
+ memcpy(WFIFOP(fd, 0), buf, packet_len_table[cmd]);
+ WFIFOSET(fd, packet_len_table[cmd]);
+ }
+
+ return 0;
+}
+
+//Used to update when a char leaves a party/guild. [Skotlex]
+//Needed because when you send a 0x95 packet, the client will not remove the cached party/guild info that is not sent.
+int clif_charnameupdate (struct map_session_data *ssd)
+{
+ unsigned char buf[103];
+ int cmd = 0x195;
+ struct party *p = NULL;
+ struct guild *g = NULL;
+
+ nullpo_retr(0, ssd);
+
+ if (strlen(ssd->fakename)>1)
+ return 0; //No need to update as the party/guild was not displayed anyway.
+
+ WBUFW(buf,0) = cmd;
+
+ if(ssd->disguise)
+ WBUFL(buf,2) = -(ssd->bl.id);
+ else
+ WBUFL(buf,2) = ssd->bl.id;
+
+ memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);
+
+ if (ssd->status.party_id > 0)
+ p = party_search(ssd->status.party_id);
+
+ if (ssd->status.guild_id > 0)
+ g = guild_search(ssd->status.guild_id);
+
+ if (p)
+ memcpy(WBUFP(buf,30), p->name, NAME_LENGTH);
+ else
+ WBUFB(buf,30) = 0;
+
+ if (g)
+ {
+ int i, ps = -1;
+ for(i = 0; i < g->max_member; i++) {
+ if (g->member[i].account_id == ssd->status.account_id &&
+ g->member[i].char_id == ssd->status.char_id )
+ {
+ ps = g->member[i].position;
+ break;
+ }
+ }
+ if (ps >= 0 && ps < MAX_GUILDPOSITION)
+ {
+ memcpy(WBUFP(buf,54), g->name,NAME_LENGTH);
+ memcpy(WBUFP(buf,78), g->position[ps].name, NAME_LENGTH);
+ } else { //Assume no guild.
+ WBUFB(buf,54) = 0;
+ WBUFB(buf,78) = 0;
+ }
+ } else {
+ WBUFB(buf,54) = 0;
+ WBUFB(buf,78) = 0;
+ }
+
+ // Update nearby clients
+ clif_send(buf, packet_len_table[cmd], &ssd->bl, AREA);
+ return 0;
+}
+
+int clif_slide(struct block_list *bl, int x, int y){
+ unsigned char buf[10];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf, 0) = 0x01ff;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = x;
+ WBUFW(buf, 8) = y;
+
+ clif_send(buf, packet_len_table[0x1ff], bl, AREA);
+ return 0;
+}
+
+/*------------------------------------------
+ * @me command by lordalfa, rewritten implementation by Skotlex
+ *------------------------------------------
+*/
+int clif_disp_overhead(struct map_session_data *sd, char* mes)
+{
+ unsigned char buf[256]; //This should be more than sufficient, the theorical max is MESSAGE_SIZE+NAME_LENGTH + 8 (pads and extra inserted crap)
+ int len_mes = strlen(mes)+1; //Account for \0
+
+ if (len_mes + 8 >= 256) {
+ if (battle_config.error_log)
+ ShowError("clif_disp_overhead: Message too long (length %d)\n", len_mes);
+ len_mes = 247; //Trunk it to avoid problems.
+ }
+ // send message to others
+ WBUFW(buf,0) = 0x8d;
+ WBUFW(buf,2) = len_mes + 8; // len of message + 8 (command+len+id)
+ WBUFL(buf,4) = sd->bl.id;
+ memcpy(WBUFP(buf,8), mes, len_mes);
+ clif_send(buf, WBUFW(buf,2), &sd->bl, AREA_CHAT_WOC);
+
+ // send back message to the speaker
+ WBUFW(buf,0) = 0x8e;
+ WBUFW(buf, 2) = len_mes + 4;
+ memcpy(WBUFP(buf,4), mes, len_mes);
+ clif_send(buf, WBUFW(buf,2), &sd->bl, SELF);
+
+ return 0;
+}
+
+/*==========================
+ * Minimap fix [Kevin]
+ * Remove dot from minimap
+ *--------------------------
+*/
+int clif_party_xy_remove(struct map_session_data *sd)
+{
+ unsigned char buf[16];
+ nullpo_retr(0, sd);
+ WBUFW(buf,0)=0x107;
+ WBUFL(buf,2)=sd->status.account_id;
+ WBUFW(buf,6)=-1;
+ WBUFW(buf,8)=-1;
+ clif_send(buf,packet_len_table[0x107],&sd->bl,PARTY_SAMEMAP_WOS);
+ return 0;
+}
+
+/*==========================================
+ * Info about Star Glaldiator save map [Komurka]
+ *------------------------------------------
+ */
+void clif_feel_info(struct map_session_data *sd, int feel_level)
+{
+ int fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x20e]);
+ WFIFOW(fd,0)=0x20e;
+ memcpy(WFIFOP(fd,2),mapindex_id2name(sd->feel_map[feel_level].index), MAP_NAME_LENGTH);
+ WFIFOL(fd,26)=sd->bl.id;
+ WFIFOW(fd,30)=0x100+feel_level;
+ WFIFOSET(fd, packet_len_table[0x20e]);
+}
+
+/*==========================================
+ * Info about Star Glaldiator hate mob [Komurka]
+ *------------------------------------------
+ */
+void clif_hate_mob(struct map_session_data *sd, int skilllv,int mob_id)
+{
+ int fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x20e]);
+ WFIFOW(fd,0)=0x20e;
+ if (pcdb_checkid(mob_id))
+ strncpy(WFIFOP(fd,2),job_name(mob_id), NAME_LENGTH);
+ else if (mobdb_checkid(mob_id))
+ strncpy(WFIFOP(fd,2),mob_db(mob_id)->jname, NAME_LENGTH);
+ else //Really shouldn't happen...
+ memset(WFIFOP(fd,2), 0, NAME_LENGTH);
+ WFIFOL(fd,26)=sd->bl.id;
+ WFIFOW(fd,30)=0xa00+skilllv-1;
+ WFIFOSET(fd, packet_len_table[0x20e]);
+}
+
+/*==========================================
+ * Info about TaeKwon Do TK_MISSION mob [Skotlex]
+ *------------------------------------------
+ */
+void clif_mission_mob(struct map_session_data *sd, unsigned short mob_id, unsigned short progress)
+{
+ int fd=sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x20e]);
+ WFIFOW(fd,0)=0x20e;
+ strncpy(WFIFOP(fd,2),mob_db(mob_id)->jname, NAME_LENGTH);
+ WFIFOL(fd,26)=mob_id;
+ WFIFOW(fd,30)=0x1400+progress; //Message to display
+ WFIFOSET(fd, packet_len_table[0x20e]);
+}
+
+// ---------------------
+// clif_guess_PacketVer
+// ---------------------
+// Parses a WantToConnection packet to try to identify which is the packet version used. [Skotlex]
+static int clif_guess_PacketVer(int fd, int get_previous)
+{
+ static int packet_ver = -1;
+ int cmd, packet_len, value; //Value is used to temporarily store account/char_id/sex
+ RFIFOHEAD(fd);
+
+ if (get_previous) //For quick reruns, since the normal code flow is to fetch this once to identify the packet version, then again in the wanttoconnect function. [Skotlex]
+ return packet_ver;
+
+ //By default, start searching on the default one.
+ packet_ver = clif_config.packet_db_ver;
+ cmd = RFIFOW(fd,0);
+ packet_len = RFIFOREST(fd);
+
+ if (
+ cmd == clif_config.connect_cmd[packet_ver] &&
+ packet_len == packet_db[packet_ver][cmd].len &&
+ ((value = RFIFOB(fd, packet_db[packet_ver][cmd].pos[4])) == 0 || value == 1) &&
+ (value = RFIFOL(fd, packet_db[packet_ver][cmd].pos[0])) > 700000 && //Account ID is valid
+ value <= max_account_id &&
+ (value = RFIFOL(fd, packet_db[packet_ver][cmd].pos[1])) > 0 && //Char ID is valid
+ value <= max_char_id &&
+ (int)RFIFOL(fd, packet_db[packet_ver][cmd].pos[2]) > 0 //Login 1 is a positive value (?)
+ )
+ return clif_config.packet_db_ver; //Default packet version found.
+
+ for (packet_ver = MAX_PACKET_VER; packet_ver > 0; packet_ver--)
+ { //Start guessing the version, giving priority to the newer ones. [Skotlex]
+ if (cmd != clif_config.connect_cmd[packet_ver] || //it is not a wanttoconnection for this version.
+ packet_len != packet_db[packet_ver][cmd].len) //The size of the wantoconnection packet does not matches.
+ continue;
+
+ if (
+ (value = RFIFOL(fd, packet_db[packet_ver][cmd].pos[0])) < 700000 || value > max_account_id
+ || (value = RFIFOL(fd, packet_db[packet_ver][cmd].pos[1])) < 1 || value > max_char_id
+ //What is login 1? In my tests it is a very very high value.
+ || (int)RFIFOL(fd, packet_db[packet_ver][cmd].pos[2]) < 1
+ //This check seems redundant, all wanttoconnection packets have the gender on the very
+ //last byte of the packet.
+ || (value = RFIFOB(fd, packet_db[packet_ver][cmd].pos[4])) < 0 || value > 1
+ )
+ continue;
+
+ return packet_ver; //This is our best guess.
+ }
+ packet_ver = -1;
+ return -1;
+}
+
+// ------------
+// clif_parse_*
+// ------------
+// パケット読み取って色々操作
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_WantToConnection(int fd, struct map_session_data *sd)
+{
+ struct map_session_data *old_sd;
+ int cmd, account_id, char_id, login_id1, sex;
+ unsigned int client_tick; //The client tick is a tick, therefore it needs be unsigned. [Skotlex]
+ int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor])
+ RFIFOHEAD(fd);
+
+ if (sd) {
+ if (battle_config.error_log)
+ ShowError("clif_parse_WantToConnection : invalid request (character already logged in)?\n");
+ return;
+ }
+
+ packet_ver = clif_guess_PacketVer(fd, 1);
+ cmd = RFIFOW(fd,0);
+
+ if (packet_ver > 0)
+ {
+ account_id = RFIFOL(fd, packet_db[packet_ver][cmd].pos[0]);
+ char_id = RFIFOL(fd, packet_db[packet_ver][cmd].pos[1]);
+ login_id1 = RFIFOL(fd, packet_db[packet_ver][cmd].pos[2]);
+ client_tick = RFIFOL(fd, packet_db[packet_ver][cmd].pos[3]);
+ sex = RFIFOB(fd, packet_db[packet_ver][cmd].pos[4]);
+
+ if ((old_sd = map_id2sd(account_id)) != NULL)
+ { // if same account already connected, we disconnect the 2 sessions
+ //Check for characters with no connection (includes those that are using autotrade) [durf],[Skotlex]
+ if (!old_sd->fd)
+ map_quit(old_sd);
+ else
+ clif_authfail_fd(old_sd->fd, 2); // same id
+ clif_authfail_fd(fd, 8); // still recognizes last connection
+ } else {
+ sd = (struct map_session_data*)aCalloc(1, sizeof(struct map_session_data));
+
+ sd->fd = fd;
+ sd->packet_ver = packet_ver;
+ session[fd]->session_data = sd;
+
+ pc_setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd);
+ WFIFOHEAD(fd,4);
+ WFIFOL(fd,0) = sd->bl.id;
+ WFIFOSET(fd,4);
+
+ chrif_authreq(sd);
+ }
+ }
+ return;
+}
+
+/*==========================================
+ * 007d クライアント側マップ読み込み完了
+ * map侵入時に必要なデータを全て送りつける
+ *------------------------------------------
+ */
+void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
+{
+ if(sd->bl.prev != NULL)
+ return;
+
+ if(sd->npc_id) npc_event_dequeue(sd);
+ clif_skillinfoblock(sd);
+ pc_checkitem(sd);
+
+ // loadendack時
+ // next exp
+ clif_updatestatus(sd,SP_NEXTBASEEXP);
+ clif_updatestatus(sd,SP_NEXTJOBEXP);
+ // skill point
+ clif_updatestatus(sd,SP_SKILLPOINT);
+ // item
+ clif_itemlist(sd);
+ clif_equiplist(sd);
+ // cart
+ if(pc_iscarton(sd)){
+ clif_cart_itemlist(sd);
+ clif_cart_equiplist(sd);
+ clif_updatestatus(sd,SP_CARTINFO);
+ }
+ // param all
+ clif_initialstatus(sd);
+ // party
+ party_send_movemap(sd);
+ // guild
+ guild_send_memberinfoshort(sd,1);
+
+ if(battle_config.pc_invincible_time > 0) {
+ if(map_flag_gvg(sd->bl.m))
+ pc_setinvincibletimer(sd,battle_config.pc_invincible_time<<1);
+ else
+ pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
+ }
+
+ map_addblock(&sd->bl); // ブロック登録
+ clif_spawnpc(sd); // spawn
+
+ // weight max , now
+ clif_updatestatus(sd,SP_MAXWEIGHT);
+ clif_updatestatus(sd,SP_WEIGHT);
+
+ // Show hp after displacement [LuzZza]
+ if(sd->status.party_id)
+ clif_party_hp(sd);
+
+ // set flag, if it's a duel [LuzZza]
+ if(sd->duel_group) {
+ clif_set0199(fd, 1);
+ //clif_misceffect2(&sd->bl, 159);
+ }
+
+ // pvp
+ //if(sd->pvp_timer!=-1 && !battle_config.pk_mode) /PVP Client crash fix* Removed timer deletion
+ // delete_timer(sd->pvp_timer,pc_calc_pvprank_timer);
+ if(map[sd->bl.m].flag.pvp){
+ if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
+ if (sd->pvp_timer == -1)
+ sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0);
+ sd->pvp_rank=0;
+ sd->pvp_lastusers=0;
+ sd->pvp_point=5;
+ sd->pvp_won=0;
+ sd->pvp_lost=0;
+ }
+ clif_set0199(sd->fd,1);
+ } else {
+ sd->pvp_timer=-1;
+ }
+ if(map_flag_gvg(sd->bl.m))
+ clif_set0199(sd->fd,3);
+
+ // pet
+ if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
+ map_addblock(&sd->pd->bl);
+ clif_spawnpet(sd->pd);
+ clif_send_petdata(sd,0,0);
+ clif_send_petdata(sd,5,battle_config.pet_hair_style);
+ clif_send_petstatus(sd);
+ }
+
+ if(sd->state.connect_new) {
+ sd->state.connect_new = 0;
+ if(sd->status.class_ != sd->view_class)
+ clif_changelook(&sd->bl,LOOK_BASE,sd->view_class);
+ if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 900)
+ clif_pet_emotion(sd->pd,(sd->pd->class_ - 100)*100 + 50 + pet_hungry_val(sd));
+
+/* Stop players from spawning inside castles [Valaris] */
+ {
+ struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
+ if (gc)
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,2);
+ }
+/* End Addition [Valaris] */
+ }
+
+ // view equipment item
+#if PACKETVER < 4
+ clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
+ clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
+#else
+ clif_changelook(&sd->bl,LOOK_WEAPON,0);
+#endif
+ if(battle_config.save_clothcolor && sd->status.clothes_color > 0 && ((sd->view_class != JOB_WEDDING && sd->view_class !=JOB_XMAS) ||
+ (sd->view_class==JOB_WEDDING && !battle_config.wedding_ignorepalette) || (sd->view_class==JOB_XMAS && !battle_config.xmas_ignorepalette)))
+ clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color);
+
+ /* There shouldn't be a need for this anymore because... [Skotlex]
+ * 1. sc_data is saved and loaded now.
+ * 2. if it fails (sc_data is not being saved?) players can just reuse the skill.
+ //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
+ if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 &&
+ (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ))
+ // オートバーサーク発動
+ status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);
+ */
+ if(battle_config.muting_players && sd->status.manner < 0 && battle_config.manner_system)
+ status_change_start(&sd->bl,SC_NOCHAT,0,0,0,0,0,0);
+
+// Lance
+ if (script_config.event_script_type == 0) {
+ struct npc_data *npc;
+ if ((npc = npc_name2id(script_config.loadmap_event_name))) {
+ run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id);
+ ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.loadmap_event_name);
+ }
+ } else {
+ ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
+ npc_event_doall_id(script_config.loadmap_event_name, sd->bl.id), script_config.loadmap_event_name);
+ }
+/* These should not be needed anymore. [Skotlex]
+ * - the option is sent on every player packet, why send it?
+ * - There should be no need to do a signum check on map change, it is done on equipment change.
+ * - Trick-dead is finished on pc_setpos
+ * - Night effect is handled on clif_spawnpc
+ // option
+ clif_changeoption(&sd->bl);
+ if(sd->sc_data[SC_TRICKDEAD].timer != -1)
+ status_change_end(&sd->bl,SC_TRICKDEAD,-1);
+ if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
+ status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
+ if(sd->special_state.infinite_endure && sd->sc_data[SC_ENDURE].timer == -1)
+ status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0);
+
+ // Required to eliminate glow bugs because it's executed before clif_changeoption [Lance]
+ //New 'night' effect by dynamix [Skotlex]
+ if (night_flag && map[sd->bl.m].flag.nightenabled)
+ { //Display night.
+ if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
+ clif_status_load(&sd->bl, SI_NIGHT, 0);
+ else
+ sd->state.night = 1;
+ clif_status_load(&sd->bl, SI_NIGHT, 1);
+ } else if (sd->state.night) { //Clear night display.
+ clif_status_load(&sd->bl, SI_NIGHT, 0);
+ sd->state.night = 0;
+ }
+*/
+ if (pc_checkskill(sd,SG_KNOWLEDGE) ||
+ pc_checkskill(sd,SG_SUN_COMFORT) ||
+ pc_checkskill(sd,SG_MOON_COMFORT) ||
+ pc_checkskill(sd,SG_STAR_COMFORT))
+ status_calc_pc(sd,0);
+
+ if (pc_checkskill(sd, SG_DEVIL) && sd->status.job_level >= battle_config.max_job_level)
+ clif_status_load(&sd->bl, SI_DEVIL, 1); //blindness [Komurka]
+
+ map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,BL_ALL,sd);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_TickSend(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ sd->client_tick=RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+ sd->server_tick = gettick();
+ clif_servertick(sd);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_WalkToXY(int fd, struct map_session_data *sd) {
+ int x, y;
+ int cmd;
+ RFIFOHEAD(fd);
+
+ if (pc_isdead(sd)) {
+ clif_clearchar_area(&sd->bl, 1);
+ return;
+ }
+
+ if (pc_issit(sd)) //No walking when you are sit!
+ return;
+
+ if (sd->npc_id != 0 || sd->vender_id != 0 || sd->state.storage_flag)
+ return;
+
+ if (sd->skilltimer != -1 && pc_checkskill(sd, SA_FREECAST) <= 0) // フリーキャスト
+ return;
+
+ if (sd->chatID)
+ return;
+
+ if (!pc_can_move(sd))
+ return;
+
+ if(sd->sc_data && sd->sc_data[SC_RUN].timer != -1)
+ return;
+
+ if (sd->invincible_timer != -1)
+ pc_delinvincibletimer(sd);
+
+ pc_stopattack(sd);
+
+ cmd = RFIFOW(fd,0);
+ x = RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]) * 4 +
+ (RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 1) >> 6);
+ y = ((RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]+1) & 0x3f) << 4) +
+ (RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 2) >> 4);
+ //Set last idle time... [Skotlex]
+ sd->idletime = last_tick;
+
+ pc_walktoxy(sd, x, y);
+
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_QuitGame(int fd, struct map_session_data *sd) {
+// unsigned int tick=gettick();
+// struct skill_unit_group* sg;
+
+ WFIFOHEAD(fd,packet_len_table[0x18b]);
+ WFIFOW(fd,0) = 0x18b;
+
+ /* Rovert's prevent logout option fixed [Valaris] */
+ if (sd->sc_data[SC_CLOAKING].timer==-1 && sd->sc_data[SC_HIDING].timer==-1 &&
+ (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)
+ ) {
+ clif_setwaitclose(fd);
+ WFIFOW(fd,2)=0;
+ } else {
+ WFIFOW(fd,2)=1;
+ }
+ WFIFOSET(fd,packet_len_table[0x18b]);
+}
+
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void check_fake_id(int fd, struct map_session_data *sd, int target_id) {
+ // if player asks for the fake player (only bot and modified client can see a hiden player)
+/* if (target_id == server_char_id) {
+ char message_to_gm[strlen(msg_txt(536)) + strlen(msg_txt(540)) + strlen(msg_txt(507)) + strlen(msg_txt(508))];
+ sprintf(message_to_gm, msg_txt(536), sd->status.name, sd->status.account_id); // Character '%s' (account: %d) try to use a bot (it tries to detect a fake player).
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
+ // if we block people
+ if (battle_config.ban_bot < 0) {
+ chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
+ clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(540)); // This player has been definitivly blocked.
+ // if we ban people
+ } else if (battle_config.ban_bot > 0) {
+ chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_bot, 0); // type: 2 - ban (year, month, day, hour, minute, second)
+ clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(507), battle_config.ban_bot); // This player has been banned for %d minute(s).
+ } else { // impossible to display: we don't send fake player if battle_config.ban_bot is == 0
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
+ }
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
+ // send this info cause the bot ask until get an answer, damn spam
+ memset(WPACKETP(0), 0, packet_len_table[0x95]);
+ WPACKETW(0) = 0x95;
+ WPACKETL(2) = server_char_id;
+ strncpy(WPACKETP(6), sd->status.name, 24);
+ SENDPACKET(fd, packet_len_table[0x95]);
+ // take fake player out of screen
+ WPACKETW(0) = 0x80;
+ WPACKETL(2) = server_char_id;
+ WPACKETB(6) = 0;
+ SENDPACKET(fd, packet_len_table[0x80]);
+ // take fake mob out of screen
+ WPACKETW(0) = 0x80;
+ WPACKETL(2) = server_fake_mob_id;
+ WPACKETB(6) = 0;
+ SENDPACKET(fd, packet_len_table[0x80]);
+ }
+
+ // if player asks for the fake mob (only bot and modified client can see a hiden mob)
+ if (target_id == server_fake_mob_id) {
+ int fake_mob;
+ char message_to_gm[strlen(msg_txt(537)) + strlen(msg_txt(540)) + strlen(msg_txt(507)) + strlen(msg_txt(508))];
+ sprintf(message_to_gm, msg_txt(537), sd->status.name, sd->status.account_id); // Character '%s' (account: %d) try to use a bot (it tries to detect a fake mob).
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
+ // if we block people
+ if (battle_config.ban_bot < 0) {
+ chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
+ clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(540)); // This player has been definitivly blocked.
+ // if we ban people
+ } else if (battle_config.ban_bot > 0) {
+ chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_bot, 0); // type: 2 - ban (year, month, day, hour, minute, second)
+ clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(507), battle_config.ban_bot); // This player has been banned for %d minute(s).
+ } else { // impossible to display: we don't send fake player if battle_config.ban_bot is == 0
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
+ }
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
+ // send this info cause the bot ask until get an answer, damn spam
+ memset(WPACKETP(0), 0, packet_len_table[0x95]);
+ WPACKETW(0) = 0x95;
+ WPACKETL(2) = server_fake_mob_id;
+ fake_mob = fake_mob_list[(sd->bl.m + sd->fd + sd->status.char_id) % (sizeof(fake_mob_list) / sizeof(fake_mob_list[0]))]; // never same mob
+ if (!mobdb_checkid(fake_mob))
+ fake_mob = 1002; // poring (default)
+ strncpy(WPACKETP(6), mob_db[fake_mob].name, 24);
+ SENDPACKET(fd, packet_len_table[0x95]);
+ // take fake mob out of screen
+ WPACKETW(0) = 0x80;
+ WPACKETL(2) = server_fake_mob_id;
+ WPACKETB(6) = 0;
+ SENDPACKET(fd, packet_len_table[0x80]);
+ // take fake player out of screen
+ WPACKETW(0) = 0x80;
+ WPACKETL(2) = server_char_id;
+ WPACKETB(6) = 0;
+ SENDPACKET(fd, packet_len_table[0x80]);
+ }
+*/
+ return;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) {
+ int account_id;
+ struct block_list* bl;
+ RFIFOHEAD(fd);
+
+ account_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+ if(account_id<0) // for disguises [Valaris]
+ account_id-=account_id*2;
+
+ //Is this possible? Lagged clients could request names of already gone mobs/players. [Skotlex]
+ if ((bl = map_id2bl(account_id)) != NULL)
+ clif_charnameack(fd, bl);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c <len>.w <str>.?B
+ char *message;
+ unsigned char *buf;
+ RFIFOHEAD(fd);
+
+ message = (char*)RFIFOP(fd,4);
+ if (strlen(message) < strlen(sd->status.name) || //If the incoming string is too short...
+ strncmp(message, sd->status.name, strlen(sd->status.name)) != 0) //Or the name does not matches...
+ {
+ ShowWarning("Hack on global message: character '%s' (account: %d), use an other name to send a (normal) message.\n", sd->status.name, sd->status.account_id);
+ message = (char*)aCallocA(256, sizeof(char));
+ // information is sended to all online GM
+ sprintf(message, "Hack on global message (normal message): character '%s' (account: %d) uses another name.", sd->status.name, sd->status.account_id);
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message);
+
+ if (strlen((char*)RFIFOP(fd,4)) == 0)
+ strcpy(message, " This player sends a void name and a void message.");
+ else
+ snprintf(message, 255, " This player sends (name:message): '%128s'.", RFIFOP(fd,4));
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message);
+ // message about the ban
+ if (battle_config.ban_spoof_namer > 0)
+ sprintf(message, " This player has been banned for %d minute(s).", battle_config.ban_spoof_namer);
+ else
+ sprintf(message, " This player hasn't been banned (Ban option is disabled).");
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message);
+
+ // if we ban people
+ if (battle_config.ban_spoof_namer > 0) {
+ chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_spoof_namer, 0); // type: 2 - ban (year, month, day, hour, minute, second)
+ clif_setwaitclose(fd); // forced to disconnect because of the hack
+ }
+ else
+ session[fd]->eof = 1; //Disconnect them too, bad packets can cause problems down the road. [Skotlex]
+
+ if(message) aFree(message);
+ return;
+ }
+
+ if ((is_atcommand(fd, sd, message, 0) != AtCommand_None) ||
+ (is_charcommand(fd, sd, message,0) != CharCommand_None) ||
+ (sd->sc_data &&
+ (sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク時は会話も不可
+ sd->sc_data[SC_NOCHAT].timer != -1 ))) //チャット禁止
+ return;
+
+ buf = (unsigned char*)aCallocA(RFIFOW(fd,2) + 4, sizeof(char));
+
+ // send message to others
+ WBUFW(buf,0) = 0x8d;
+ WBUFW(buf,2) = RFIFOW(fd,2) + 4; // len of message - 4 + 8
+ WBUFL(buf,4) = sd->bl.id;
+ memcpy(WBUFP(buf,8), RFIFOP(fd,4), RFIFOW(fd,2) - 4);
+ clif_send(buf, WBUFW(buf,2), &sd->bl, sd->chatID ? CHAT_WOS : AREA_CHAT_WOC);
+
+ // send back message to the speaker
+ WFIFOHEAD(fd, RFIFOW(fd,2) + 4);
+ memcpy(WFIFOP(fd,0), RFIFOP(fd,0), RFIFOW(fd,2));
+ WFIFOW(fd,0) = 0x8e;
+ WFIFOSET(fd, WFIFOW(fd,2));
+
+#ifdef PCRE_SUPPORT
+ map_foreachinarea(npc_chat_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_NPC, RFIFOP(fd,4), strlen(RFIFOP(fd,4)), &sd->bl);
+#endif
+
+ // Celest
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { //Super Novice.
+ int next = pc_nextbaseexp(sd);
+ char *rfifo = (char*)RFIFOP(fd,4);
+ if (next > 0 && (sd->status.base_exp * 1000 / next)% 100 == 0) {
+ if (sd->state.snovice_flag == 0 && strstr(rfifo, msg_txt(504)))
+ sd->state.snovice_flag = 1;
+ else if (sd->state.snovice_flag == 1) {
+ message = (char*)aCallocA(128, sizeof(char));
+ sprintf(message, msg_txt(505), sd->status.name);
+ if (strstr(rfifo, message))
+ sd->state.snovice_flag = 2;
+ aFree(message);
+ }
+ else if (sd->state.snovice_flag == 2 && strstr(rfifo, msg_txt(506)))
+ sd->state.snovice_flag = 3;
+ else if (sd->state.snovice_flag == 3) {
+ clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,-1,1);
+ status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],
+ 17,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,1),0 ); //Lv17-> +50 critical (noted by Poki) [Skotlex]
+ sd->state.snovice_flag = 0;
+ }
+ }
+ }
+
+ if(buf) aFree(buf);
+
+ return;
+}
+
+int clif_message(struct block_list *bl, char* msg)
+{
+ unsigned short msg_len = strlen(msg) + 1;
+ unsigned char buf[256];
+
+ nullpo_retr(0, bl);
+
+ WBUFW(buf, 0) = 0x8d;
+ WBUFW(buf, 2) = msg_len + 8;
+ WBUFL(buf, 4) = bl->id;
+ memcpy(WBUFP(buf, 8), msg, msg_len);
+
+ clif_send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); // by Gengar
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_MapMove(int fd, struct map_session_data *sd) {
+// /m /mapmove (as @rura GM command)
+ char output[30]; // 17+4+4=26, 30 max.
+ char map_name[MAP_NAME_LENGTH]; //Err... map names are 15+'\0' in size, not 16+'\0' [Skotlex]
+ RFIFOHEAD(fd);
+
+ if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
+ (pc_isGM(sd) >= get_atcommand_level(AtCommand_MapMove))) {
+ memcpy(map_name, RFIFOP(fd,2), MAP_NAME_LENGTH-1);
+ map_name[MAP_NAME_LENGTH-1]='\0';
+ sprintf(output, "%s %d %d", map_name, RFIFOW(fd,18), RFIFOW(fd,20));
+ atcommand_rura(fd, sd, "@rura", output);
+ }
+
+ return;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_changed_dir(struct block_list *bl) {
+ unsigned char buf[64];
+ struct map_session_data *sd = NULL;
+
+ if (bl->type == BL_PC)
+ nullpo_retv (sd=(struct map_session_data *)bl);
+
+ WBUFW(buf,0) = 0x9c;
+ WBUFL(buf,2) = bl->id;
+ if (sd)
+ WBUFW(buf,6) = sd->head_dir;
+ WBUFB(buf,8) = status_get_dir(bl);
+
+ clif_send(buf, packet_len_table[0x9c], bl, AREA_WOS);
+
+ if(sd && sd->disguise) {
+ WBUFL(buf,2) = -bl->id;
+ WBUFW(buf,6) = 0;
+ WBUFB(buf,8) = status_get_dir(bl);
+ clif_send(buf, packet_len_table[0x9c], bl, AREA);
+ }
+
+ return;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_ChangeDir(int fd, struct map_session_data *sd) {
+ unsigned char headdir, dir;
+ RFIFOHEAD(fd);
+
+ headdir = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+ dir = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
+ pc_setdir(sd, dir, headdir);
+
+ clif_changed_dir(&sd->bl);
+ return;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_Emotion(int fd, struct map_session_data *sd) {
+ unsigned char buf[64];
+ RFIFOHEAD(fd);
+
+ if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) {
+ if (RFIFOB(fd,2) == 34) {// prevent use of the mute emote [Valaris]
+ clif_skill_fail(sd, 1, 0, 1);
+ return;
+ }
+ // fix flood of emotion icon (ro-proxy): flood only the hacker player
+ if (sd->emotionlasttime >= time(NULL)) {
+ sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
+ clif_skill_fail(sd, 1, 0, 1);
+ return;
+ }
+ sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
+
+ WBUFW(buf,0) = 0xc0;
+ WBUFL(buf,2) = sd->bl.id;
+ WBUFB(buf,6) = RFIFOB(fd,2);
+ clif_send(buf, packet_len_table[0xc0], &sd->bl, AREA);
+ } else
+ clif_skill_fail(sd, 1, 0, 1);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_HowManyConnections(int fd, struct map_session_data *sd) {
+ WFIFOHEAD(fd,packet_len_table[0xc2]);
+ WFIFOW(fd,0) = 0xc2;
+ WFIFOL(fd,2) = map_getusers();
+ WFIFOSET(fd,packet_len_table[0xc2]);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_ActionRequest(int fd, struct map_session_data *sd) {
+ unsigned int tick;
+ unsigned char buf[64];
+ int action_type, target_id;
+ RFIFOHEAD(fd);
+
+ if (pc_isdead(sd)) {
+ clif_clearchar_area(&sd->bl, 1);
+ return;
+ }
+ if (sd->npc_id != 0 || sd->opt1 > 0 || sd->status.option & 2 || sd->state.storage_flag ||
+ (sd->sc_data &&
+ (sd->sc_data[SC_TRICKDEAD].timer != -1 ||
+ sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
+ sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
+ sd->sc_data[SC_DANCING].timer != -1))) //ダンス中
+ return;
+
+ tick = gettick();
+
+ pc_stop_walking(sd, 0);
+ pc_stopattack(sd);
+
+ target_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+ action_type = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
+ //Regardless of what they have to do, they have just requested an action, no longer idle. [Skotlex]
+ sd->idletime = last_tick;
+
+ if(target_id<0) // for disguises [Valaris]
+ target_id-=(target_id*2);
+
+ switch(action_type) {
+ case 0x00: // once attack
+ case 0x07: // continuous attack
+ if(sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class==JOB_WEDDING)
+ return;
+ if(sd->sc_data[SC_XMAS].timer != -1 || sd->view_class==JOB_XMAS)
+ return;
+ if (sd->vender_id != 0)
+ return;
+ if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
+ if (DIFF_TICK(tick, sd->canact_tick) < 0) {
+ clif_skill_fail(sd, 1, 4, 0);
+ return;
+ }
+ }
+ if (sd->invincible_timer != -1)
+ pc_delinvincibletimer(sd);
+ pc_attack(sd, target_id, action_type != 0);
+ break;
+ case 0x02: // sitdown
+ if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 3) {
+ if (sd->skilltimer != -1) //No sitting while casting :P
+ break;
+ pc_stopattack(sd);
+ pc_stop_walking(sd, 1);
+ pc_setsit(sd);
+ skill_gangsterparadise(sd, 1); // ギャングスターパラダイス設定 fixed Valaris
+ skill_rest(sd, 1); // TK_HPTIME sitting down mode [Dralnu]
+ clif_sitting(sd);
+ } else
+ clif_skill_fail(sd, 1, 0, 2);
+ break;
+ case 0x03: // standup
+ pc_setstand(sd);
+ skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除 fixed Valaris
+ skill_rest(sd, 0); // TK_HPTIME standing up mode [Dralnu]
+ WBUFW(buf, 0) = 0x8a;
+ WBUFL(buf, 2) = sd->bl.id;
+ WBUFB(buf,26) = 3;
+ clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA);
+ if(sd->disguise) {
+ WBUFL(buf, 2) = -sd->bl.id;
+ clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA);
+ }
+ break;
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_Restart(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ switch(RFIFOB(fd,2)) {
+ case 0x00:
+ if (pc_isdead(sd)) {
+ pc_setstand(sd);
+ pc_setrestartvalue(sd, 3);
+ pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2);
+ }
+ // in case the player's status somehow wasn't updated yet [Celest]
+ else if (sd->status.hp <= 0)
+ pc_setdead(sd);
+ break;
+ case 0x01:
+ /* Rovert's Prevent logout option - Fixed [Valaris] */
+ if (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)
+ {
+ //map_quit(sd); //A clif_quitsave is sent inmediately after this, so no need to quit yet. [Skotlex]
+ chrif_charselectreq(sd);
+ } else {
+ WFIFOHEAD(fd,packet_len_table[0x18b]);
+ WFIFOW(fd,0)=0x18b;
+ WFIFOW(fd,2)=1;
+
+ WFIFOSET(fd,packet_len_table[0x018b]);
+ }
+ break;
+ }
+}
+
+/*==========================================
+ * Transmission of a wisp (S 0096 <len>.w <nick>.24B <message>.?B)
+ *------------------------------------------
+ */
+void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <nick>.24B <message>.?B // rewritten by [Yor]
+ char *gm_command;
+ struct map_session_data *dstsd;
+ int i=0;
+ struct npc_data *npc;
+ char split_data[10][50];
+ int j=0,k=0;
+ char *whisper_tmp;
+ char output[256];
+ RFIFOHEAD(fd);
+
+ //printf("clif_parse_Wis: message: '%s'.\n", RFIFOP(fd,28));
+
+ gm_command = (char*)aCallocA(strlen((const char*)RFIFOP(fd,28)) + 28, sizeof(char)); // 24+3+(RFIFOW(fd,2)-28)+1 or 24+3+(strlen(RFIFOP(fd,28))+1 (size can be wrong with hacker)
+
+ sprintf(gm_command, "%s : %s", sd->status.name, RFIFOP(fd,28));
+ if ((is_charcommand(fd, sd, gm_command, 0) != CharCommand_None) ||
+ (is_atcommand(fd, sd, gm_command, 0) != AtCommand_None) ||
+ (sd && sd->sc_data &&
+ (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可
+ sd->sc_data[SC_NOCHAT].timer != -1))) //チャット禁止
+ {
+ if(gm_command) aFree(gm_command);
+ return;
+ }
+
+ if(gm_command) aFree(gm_command);
+
+ //Chat Logging type 'W' / Whisper
+ if(log_config.chat&1 //we log everything then
+ || ( log_config.chat&2 //if Whisper bit is on
+ && ( !agit_flag || !(log_config.chat&16) ))) //if WOE ONLY flag is off or AGIT is OFF
+ log_chat("W", 0, sd->status.char_id, sd->status.account_id, (char*)mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, (char*)RFIFOP(fd, 4), (char*)RFIFOP(fd, 28));
+
+
+//-------------------------------------------------------//
+// Lordalfa - Paperboy - To whisper NPC commands //
+//-------------------------------------------------------//
+if ((strncasecmp((const char*)RFIFOP(fd,4),"NPC:",4) == 0) && (strlen((const char*)RFIFOP(fd,4)) >4)) {
+ whisper_tmp = (char*) RFIFOP(fd,4) + 4;
+ if ((npc = npc_name2id(whisper_tmp)))
+ {
+ whisper_tmp=(char *)aCallocA(strlen((char *)(RFIFOP(fd,28))+1),sizeof(char));
+ whisper_tmp[0]=0;
+
+ sprintf(whisper_tmp, "%s", (const char*)RFIFOP(fd,28));
+ for( j=0;whisper_tmp[j]!='\0';j++)
+ {
+ if(whisper_tmp[j]!='#')
+ {
+ split_data[i][j-k]=whisper_tmp[j];
+ }
+ else
+ {
+ split_data[i][j-k]='\0';
+ k=j+1;
+ i++;
+ }
+ } // Splits the message using '#' as separators
+ split_data[i][j-k]='\0';
+
+ aFree(whisper_tmp);
+ whisper_tmp=(char *)aCallocA(15,sizeof(char));
+ whisper_tmp[0]=0;
+
+ for (j=0;j<=10;j++)
+ {
+ sprintf(whisper_tmp, "@whispervar%d$", j);
+ set_var(sd,whisper_tmp,(char *) split_data[j]);
+ }//You don't need to zero them, just reset them [Kevin]
+
+ aFree(whisper_tmp);
+ whisper_tmp=(char *)aCallocA(strlen(npc->name)+18,sizeof(char));
+ whisper_tmp[0]=0;
+
+ sprintf(whisper_tmp, "%s::OnWhisperGlobal", npc->name);
+ npc_event(sd,whisper_tmp,0); // Calls the NPC label
+ return;
+
+ aFree(whisper_tmp); //I rewrote it a little to use memory allocation, a bit more stable =P [Kevin]
+ whisper_tmp = NULL;
+ } //should have just removed the one below that was a my bad =P
+}
+
+ // Main chat [LuzZza]
+ if(strcmpi((const char*)RFIFOP(fd,4), main_chat_nick) == 0) {
+ if(!sd->state.mainchat) {
+ sd->state.mainchat = 1;
+ clif_displaymessage(fd, msg_txt(380)); // Main chat has been activated.
+ }
+ if (sd->sc_data[SC_NOCHAT].timer != -1) {
+ clif_displaymessage(fd, msg_txt(387));
+ return;
+ }
+ sprintf(output, msg_txt(386), sd->status.name, (char *)RFIFOP(fd,28));
+ intif_announce(output, strlen(output) + 1, 0xFE000000, 0);
+ return;
+ }
+
+ // searching destination character
+ dstsd = map_nick2sd((char*)RFIFOP(fd,4));
+ // player is not on this map-server
+ if (dstsd == NULL ||
+ // At this point, don't send wisp/page if it's not exactly the same name, because (example)
+ // if there are 'Test' player on an other map-server and 'test' player on this map-server,
+ // and if we ask for 'Test', we must not contact 'test' player
+ // so, we send information to inter-server, which is the only one which decide (and copy correct name).
+ strcmp(dstsd->status.name, (const char*)RFIFOP(fd,4)) != 0) // not exactly same name
+ // send message to inter-server
+ intif_wis_message(sd, (char*)RFIFOP(fd,4), (char*)RFIFOP(fd,28), RFIFOW(fd,2)-28);
+ // player is on this map-server
+ else {
+ // if you send to your self, don't send anything to others
+ if (dstsd->fd == fd) // but, normaly, it's impossible!
+ clif_wis_message(fd, wisp_server_name, "You can not page yourself. Sorry.", strlen("You can not page yourself. Sorry.") + 1);
+ // otherwise, send message and answer immediatly
+ else {
+ if (dstsd->ignoreAll == 1) {
+ if (dstsd->status.option & OPTION_INVISIBLE && pc_isGM(sd) < pc_isGM(dstsd))
+ clif_wis_end(fd, 1); // 1: target character is not loged in
+ else
+ clif_wis_end(fd, 3); // 3: everyone ignored by target
+ } else {
+ // if player ignore the source character
+ for(i = 0; i < MAX_IGNORE_LIST; i++)
+ if (strcmp(dstsd->ignore[i].name, sd->status.name) == 0) {
+ clif_wis_end(fd, 2); // 2: ignored by target
+ break;
+ }
+ // if source player not found in ignore list
+ if (i == MAX_IGNORE_LIST) {
+ if(strlen(dstsd->away_message) > 0) { // Send away automessage [LuzZza]
+ //(Automessage has been sent)
+ sprintf(output, "%s %s", (char*)RFIFOP(fd,28),msg_txt(543));
+ clif_wis_message(dstsd->fd, sd->status.name, output, strlen(output) + 1);
+ clif_wis_end(fd, 0); // 0: success to send wisper
+ if(dstsd->state.autotrade)
+ //"Away [AT] - \"%s\""
+ sprintf(output, msg_txt(544), dstsd->away_message);
+ else
+ //"Away - \"%s\""
+ sprintf(output, msg_txt(545), dstsd->away_message);
+ clif_wis_message(fd, dstsd->status.name, output, strlen(output) + 1);
+ } else { // Normal message
+ clif_wis_message(dstsd->fd, sd->status.name, (char*)RFIFOP(fd,28), RFIFOW(fd,2) - 28);
+ clif_wis_end(fd, 0); // 0: success to send wisper
+ }
+ }
+ }
+ }
+ }
+
+ return;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_GMmessage(int fd, struct map_session_data *sd) {
+// /b
+ RFIFOHEAD(fd);
+ if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
+ (pc_isGM(sd) >= get_atcommand_level(AtCommand_Broadcast)))
+ intif_GMmessage((char*)RFIFOP(fd,4), RFIFOW(fd,2)-4, 0);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_TakeItem(int fd, struct map_session_data *sd) {
+ struct flooritem_data *fitem;
+ int map_object_id;
+ RFIFOHEAD(fd);
+
+ map_object_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+
+ fitem = (struct flooritem_data*)map_id2bl(map_object_id);
+
+ if (pc_isdead(sd)) {
+ clif_clearchar_area(&sd->bl, 1);
+ return;
+ }
+
+ if (fitem == NULL || fitem->bl.type != BL_ITEM || fitem->bl.m != sd->bl.m)
+ return;
+
+ if( sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0 || sd->trade_partner!=0 ||
+ pc_iscloaking(sd) || pc_ischasewalk(sd) || //Disable cloaking/chasewalking characters from looting [Skotlex]
+ sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり
+ sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
+ sd->sc_data[SC_NOCHAT].timer!=-1 ) //会話禁止
+ {
+ clif_additem(sd,0,0,6); // send fail packet! [Valaris]
+ return;
+ }
+
+ pc_takeitem(sd, fitem);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_DropItem(int fd, struct map_session_data *sd) {
+ int item_index, item_amount;
+ RFIFOHEAD(fd);
+
+ if (pc_isdead(sd)) {
+ clif_clearchar_area(&sd->bl, 1);
+ return;
+ }
+ if (sd->npc_id != 0 || sd->vender_id != 0 || sd->opt1 > 0 || sd->trade_partner != 0 ||
+ sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
+ sd->sc_data[SC_BLADESTOP].timer != -1)//白刃取り
+ return;
+
+ item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2;
+ item_amount = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
+ pc_dropitem(sd, item_index, item_amount);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_UseItem(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ if (pc_isdead(sd)) {
+ clif_clearchar_area(&sd->bl, 1);
+ return;
+ }
+ if (sd->vender_id != 0 || (sd->opt1 > 0 && sd->opt1 != OPT1_STONEWAIT) || sd->trade_partner != 0)
+ return;
+ if (sd->npc_id!=0 && sd->npc_id != sd->npc_item_flag) //This flag enables you to use items while in an NPC. [Skotlex]
+ return;
+ if (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり
+ sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
+ sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク
+ sd->sc_data[SC_NOCHAT].timer!=-1 ||
+ sd->sc_data[SC_GRAVITATION].timer!=-1) //会話禁止
+ return;
+
+ if (sd->invincible_timer != -1)
+ pc_delinvincibletimer(sd);
+
+ //Whether the item is used or not is irrelevant, the char ain't idle. [Skotlex]
+ sd->idletime = last_tick;
+ pc_useitem(sd,RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_EquipItem(int fd,struct map_session_data *sd)
+{
+ int index;
+ RFIFOHEAD(fd);
+
+ if(pc_isdead(sd)) {
+ clif_clearchar_area(&sd->bl,1);
+ return;
+ }
+ index = RFIFOW(fd,2)-2;
+ if (index < 0 || index >= MAX_INVENTORY)
+ return; //Out of bounds check.
+
+ if(sd->npc_id!=0 && sd->npc_id != sd->npc_item_flag)
+ return;
+
+ if(sd->vender_id != 0 || sd->trade_partner != 0)
+ return;
+
+ if(sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 ) return;
+
+ if(sd->status.inventory[index].identify != 1) { // 未鑑定
+ clif_equipitemack(sd,index,0,0); // fail
+ return;
+ }
+ //ペット用装備であるかないか
+ if(sd->inventory_data[index]) {
+ if(sd->inventory_data[index]->type != 8){
+ if(sd->inventory_data[index]->type == 10)
+ RFIFOW(fd,4)=0x8000; // 矢を無理やり装備できるように(−−;
+ pc_equipitem(sd,index,RFIFOW(fd,4));
+ } else
+ pet_equipitem(sd,index);
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
+{
+ int index;
+ RFIFOHEAD(fd);
+
+ if(pc_isdead(sd)) {
+ clif_clearchar_area(&sd->bl,1);
+ return;
+ }
+ if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0 || sd->trade_partner != 0)
+ return;
+ index = RFIFOW(fd,2)-2;
+
+ pc_unequipitem(sd,index,1);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcClicked(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ if(pc_isdead(sd)) {
+ clif_clearchar_area(&sd->bl,1);
+ return;
+ }
+ if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0 || RFIFOL(fd,2) < 0) //Clicked on a negative ID? Player disguised as NPC! [Skotlex]
+ return;
+ npc_click(sd,RFIFOL(fd,2));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcBuySellSelected(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ if (sd->trade_partner != 0)
+ return;
+ npc_buysellsel(sd,RFIFOL(fd,2),RFIFOB(fd,6));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcBuyListSend(int fd,struct map_session_data *sd)
+{
+ int fail=0,n;
+ unsigned short *item_list;
+ RFIFOHEAD(fd);
+
+ n = (RFIFOW(fd,2)-4) /4;
+ item_list = (unsigned short*)RFIFOP(fd,4);
+
+ if (sd->trade_partner != 0)
+ fail = 1;
+ else
+ fail = npc_buylist(sd,n,item_list);
+
+ WFIFOHEAD(fd,packet_len_table[0xca]);
+ WFIFOW(fd,0)=0xca;
+ WFIFOB(fd,2)=fail;
+ WFIFOSET(fd,packet_len_table[0xca]);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcSellListSend(int fd,struct map_session_data *sd)
+{
+ int fail=0,n;
+ unsigned short *item_list;
+ RFIFOHEAD(fd);
+
+ n = (RFIFOW(fd,2)-4) /4;
+ item_list = (unsigned short*)RFIFOP(fd,4);
+
+ if (sd->trade_partner != 0)
+ fail = 1;
+ else
+ fail = npc_selllist(sd,n,item_list);
+
+ WFIFOHEAD(fd,packet_len_table[0xcb]);
+ WFIFOW(fd,0)=0xcb;
+ WFIFOB(fd,2)=fail;
+ WFIFOSET(fd,packet_len_table[0xcb]);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_CreateChatRoom(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 4){
+ chat_createchat(sd,RFIFOW(fd,4),RFIFOB(fd,6),(char*)RFIFOP(fd,7),(char*)RFIFOP(fd,15),RFIFOW(fd,2)-15);
+ } else
+ clif_skill_fail(sd,1,0,3);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_ChatAddMember(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ chat_joinchat(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_ChatRoomStatusChange(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ chat_changechatstatus(sd,RFIFOW(fd,4),RFIFOB(fd,6),(char*)RFIFOP(fd,7),(char*)RFIFOP(fd,15),RFIFOW(fd,2)-15);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_ChangeChatOwner(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ chat_changechatowner(sd,(char*)RFIFOP(fd,6));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_KickFromChat(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ chat_kickchat(sd,(char*)RFIFOP(fd,2));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_ChatLeave(int fd,struct map_session_data *sd)
+{
+ chat_leavechat(sd);
+}
+
+/*==========================================
+ * 取引要請を相手に送る
+ *------------------------------------------
+ */
+void clif_parse_TradeRequest(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 1){
+ trade_traderequest(sd,RFIFOL(sd->fd,2));
+ } else
+ clif_skill_fail(sd,1,0,0);
+}
+
+/*==========================================
+ * 取引要請
+ *------------------------------------------
+ */
+void clif_parse_TradeAck(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ trade_tradeack(sd,RFIFOB(sd->fd,2));
+}
+
+/*==========================================
+ * アイテム追加
+ *------------------------------------------
+ */
+void clif_parse_TradeAddItem(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ trade_tradeadditem(sd,RFIFOW(sd->fd,2),RFIFOL(sd->fd,4));
+}
+
+/*==========================================
+ * アイテム追加完了(ok押し)
+ *------------------------------------------
+ */
+void clif_parse_TradeOk(int fd,struct map_session_data *sd)
+{
+ trade_tradeok(sd);
+}
+
+/*==========================================
+ * 取引キャンセル
+ *------------------------------------------
+ */
+void clif_parse_TradeCancel(int fd,struct map_session_data *sd)
+{
+ trade_tradecancel(sd);
+}
+
+/*==========================================
+ * 取引許諾(trade押し)
+ *------------------------------------------
+ */
+void clif_parse_TradeCommit(int fd,struct map_session_data *sd)
+{
+ trade_tradecommit(sd);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_StopAttack(int fd,struct map_session_data *sd)
+{
+ pc_stopattack(sd);
+}
+
+/*==========================================
+ * カートへアイテムを移す
+ *------------------------------------------
+ */
+void clif_parse_PutItemToCart(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0)
+ return;
+ pc_putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
+}
+/*==========================================
+ * カートからアイテムを出す
+ *------------------------------------------
+ */
+void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0) return;
+ pc_getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
+}
+
+/*==========================================
+ * 付属品(鷹,ペコ,カート)をはずす
+ *------------------------------------------
+ */
+void clif_parse_RemoveOption(int fd,struct map_session_data *sd)
+{
+ pc_setoption(sd,0);
+}
+
+/*==========================================
+ * チェンジカート
+ *------------------------------------------
+ */
+void clif_parse_ChangeCart(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ pc_setcart(sd,RFIFOW(fd,2));
+}
+
+/*==========================================
+ * ステータスアップ
+ *------------------------------------------
+ */
+void clif_parse_StatusUp(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ pc_statusup(sd,RFIFOW(fd,2));
+}
+
+/*==========================================
+ * スキルレベルアップ
+ *------------------------------------------
+ */
+void clif_parse_SkillUp(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ pc_skillup(sd,RFIFOW(fd,2));
+}
+
+/*==========================================
+ * スキル使用(ID指定)
+ *------------------------------------------
+ */
+void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
+ int skillnum, skilllv, lv, target_id;
+ unsigned int tick = gettick();
+ RFIFOHEAD(fd);
+
+ if (sd->chatID || sd->npc_id != 0 || sd->vender_id != 0 || sd->state.storage_flag || pc_issit(sd))
+ return;
+
+ skilllv = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+ if (skilllv < 1) skilllv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex]
+ skillnum = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
+ target_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[2]);
+
+ //Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
+ sd->idletime = last_tick;
+
+ if (skillnotok(skillnum, sd))
+ return;
+
+ if (sd->skilltimer != -1) {
+ if (skillnum != SA_CASTCANCEL)
+ return;
+ } else if (DIFF_TICK(tick, sd->canact_tick) < 0 &&
+ // allow monk combos to ignore this delay [celest]
+ !(sd->sc_count && sd->sc_data[SC_COMBO].timer!=-1 &&
+ (skillnum == MO_EXTREMITYFIST ||
+ skillnum == MO_CHAINCOMBO ||
+ skillnum == MO_COMBOFINISH ||
+ skillnum == CH_PALMSTRIKE ||
+ skillnum == CH_TIGERFIST ||
+ skillnum == CH_CHAINCRUSH))) {
+ clif_skill_fail(sd, skillnum, 4, 0);
+ return;
+ }
+
+ if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) ||
+ sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 ||
+ sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == JOB_WEDDING ||
+ sd->sc_data[SC_XMAS].timer != -1 || sd->view_class == JOB_XMAS)
+
+ return;
+ if (sd->invincible_timer != -1)
+ pc_delinvincibletimer(sd);
+
+ if(target_id<0) // for disguises [Valaris]
+ target_id-=target_id*2;
+
+ if (sd->skillitem >= 0 && sd->skillitem == skillnum) {
+ if (skilllv != sd->skillitemlv)
+ skilllv = sd->skillitemlv;
+ skill_use_id(sd, target_id, skillnum, skilllv);
+ } else {
+ sd->skillitem = sd->skillitemlv = -1;
+ if (skillnum == MO_EXTREMITYFIST) {
+ if ((sd->sc_data[SC_COMBO].timer == -1 ||
+ (sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH &&
+ sd->sc_data[SC_COMBO].val1 != CH_TIGERFIST &&
+ sd->sc_data[SC_COMBO].val1 != CH_CHAINCRUSH))) {
+ if (!sd->state.skill_flag ) {
+ sd->state.skill_flag = 1;
+ clif_skillinfo(sd, MO_EXTREMITYFIST, INF_ATTACK_SKILL, -1);
+ return;
+ } else if (sd->bl.id == target_id) {
+ clif_skillinfo(sd, MO_EXTREMITYFIST, INF_ATTACK_SKILL, -1);
+ return;
+ }
+ }
+ }
+ if (skillnum == TK_JUMPKICK) {
+ if (sd->sc_data[SC_COMBO].timer == -1 ||
+ sd->sc_data[SC_COMBO].val1 != TK_JUMPKICK) {
+ if (!sd->state.skill_flag ) {
+ sd->state.skill_flag = 1;
+ clif_skillinfo(sd, TK_JUMPKICK, INF_ATTACK_SKILL, -1);
+ return;
+ } else if (sd->bl.id == target_id) {
+ clif_skillinfo(sd, TK_JUMPKICK, INF_ATTACK_SKILL, -1);
+ return;
+ }
+ }
+ }
+
+
+ if ((lv = pc_checkskill(sd, skillnum)) > 0) {
+ if (skilllv > lv)
+ skilllv = lv;
+ skill_use_id(sd, target_id, skillnum, skilllv);
+ if (sd->state.skill_flag)
+ sd->state.skill_flag = 0;
+ }
+ }
+}
+
+/*==========================================
+ * スキル使用(場所指定)
+ *------------------------------------------
+ */
+void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilllv, int skillnum, int x, int y, int skillmoreinfo)
+{
+ int lv;
+ unsigned int tick = gettick();
+ RFIFOHEAD(fd);
+
+ //Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
+ sd->idletime = last_tick;
+
+ if (skillnotok(skillnum, sd))
+ return;
+
+ if (skillmoreinfo != -1) {
+ if (pc_issit(sd)) {
+ clif_skill_fail(sd, skillnum, 0, 0);
+ return;
+ }
+ memcpy(talkie_mes, RFIFOP(fd,skillmoreinfo), MESSAGE_SIZE);
+ talkie_mes[MESSAGE_SIZE-1] = '\0'; //Overflow protection [Skotlex]
+ }
+
+ if (sd->skilltimer != -1)
+ return;
+ else if (DIFF_TICK(tick, sd->canact_tick) < 0)
+ {
+ clif_skill_fail(sd, skillnum, 4, 0);
+ return;
+ }
+
+ if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) ||
+ sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 ||
+ sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == JOB_WEDDING ||
+ sd->sc_data[SC_XMAS].timer != -1 || sd->view_class == JOB_XMAS)
+ return;
+ if (sd->invincible_timer != -1)
+ pc_delinvincibletimer(sd);
+ if (sd->skillitem >= 0 && sd->skillitem == skillnum) {
+ if (skilllv != sd->skillitemlv)
+ skilllv = sd->skillitemlv;
+ skill_use_pos(sd, x, y, skillnum, skilllv);
+ } else {
+ sd->skillitem = sd->skillitemlv = -1;
+ if ((lv = pc_checkskill(sd, skillnum)) > 0) {
+ if (skilllv > lv)
+ skilllv = lv;
+ skill_use_pos(sd, x, y, skillnum,skilllv);
+ }
+ }
+}
+
+
+void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ if (sd->npc_id != 0 || sd->vender_id != 0 || sd->chatID || sd->state.storage_flag || pc_issit(sd))
+ return;
+
+ clif_parse_UseSkillToPosSub(fd, sd,
+ RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]), //skill lv
+ RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]), //skill num
+ RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[2]), //pos x
+ RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[3]), //pos y
+ -1 //Skill more info.
+ );
+}
+
+void clif_parse_UseSkillToPosMoreInfo(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ if (sd->npc_id != 0 || sd->vender_id != 0 || sd->chatID || sd->state.storage_flag) return;
+
+ clif_parse_UseSkillToPosSub(fd, sd,
+ RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]), //Skill lv
+ RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]), //Skill num
+ RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[2]), //pos x
+ RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[3]), //pos y
+ packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[4] //skill more info
+ );
+}
+/*==========================================
+ * スキル使用(map指定)
+ *------------------------------------------
+ */
+void clif_parse_UseSkillMap(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ if(sd->chatID) return;
+
+ if (sd->npc_id!=0 || sd->vender_id != 0 || (sd->sc_data &&
+ (sd->sc_data[SC_TRICKDEAD].timer != -1 ||
+ sd->sc_data[SC_BERSERK].timer!=-1 ||
+ sd->sc_data[SC_NOCHAT].timer!=-1 ||
+ sd->sc_data[SC_WEDDING].timer!=-1 ||
+ sd->view_class==JOB_WEDDING ||
+ sd->sc_data[SC_XMAS].timer != -1 ||
+ sd->view_class == JOB_XMAS)))
+ return;
+
+ if(sd->invincible_timer != -1)
+ pc_delinvincibletimer(sd);
+
+ skill_castend_map(sd,RFIFOW(fd,2),(char*)RFIFOP(fd,4));
+}
+/*==========================================
+ * メモ要求
+ *------------------------------------------
+ */
+void clif_parse_RequestMemo(int fd,struct map_session_data *sd)
+{
+ if (!pc_isdead(sd))
+ pc_memo(sd,-1);
+}
+/*==========================================
+ * アイテム合成
+ *------------------------------------------
+ */
+void clif_parse_ProduceMix(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ if (!sd->state.produce_flag)
+ return;
+ sd->state.produce_flag = 0;
+ if (sd->npc_id) {
+ //Make it fail to avoid shop exploits where you sell something different than you see.
+ clif_skill_fail(sd,sd->skillid,0,0);
+ return;
+ }
+ skill_produce_mix(sd,0,RFIFOW(fd,2),RFIFOW(fd,4),RFIFOW(fd,6),RFIFOW(fd,8), 1);
+}
+/*==========================================
+ * 武器修理
+ *------------------------------------------
+ */
+void clif_parse_RepairItem(int fd, struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ if (!sd->state.produce_flag)
+ return;
+ sd->state.produce_flag = 0;
+ if (sd->npc_id) {
+ //Make it fail to avoid shop exploits where you sell something different than you see.
+ clif_skill_fail(sd,sd->skillid,0,0);
+ return;
+ }
+ skill_repairweapon(sd,RFIFOW(fd,2));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_WeaponRefine(int fd, struct map_session_data *sd) {
+ int idx;
+ RFIFOHEAD(fd);
+
+ if (!sd->state.produce_flag) //Packet exploit?
+ return;
+ sd->state.produce_flag = 0;
+ if (sd->npc_id) {
+ //Make it fail to avoid shop exploits where you sell something different than you see.
+ clif_skill_fail(sd,sd->skillid,0,0);
+ return;
+ }
+ idx = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+ skill_weaponrefine(sd, idx-2);
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ sd->npc_menu=RFIFOB(fd,6);
+ npc_scriptcont(sd,RFIFOL(fd,2));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcNextClicked(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+#ifdef __WIN32
+ //For some extraordinarily eerie reason that noone has figured out yet,
+ //windows native compiles NEED this nullpo_retv or the function is not found!
+ nullpo_retv(sd);
+#endif
+ npc_scriptcont(sd,RFIFOL(fd,2));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcAmountInput(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+#define RFIFOL_(fd,pos) (*(int*)(session[fd]->rdata+session[fd]->rdata_pos+(pos)))
+ //Input Value overflow Exploit FIX
+ sd->npc_amount=RFIFOL_(fd,6); //fixed by Lupus. npc_amount is (int) but was RFIFOL changing it to (unsigned int)
+#undef RFIFOL_
+
+ npc_scriptcont(sd,RFIFOL(fd,2));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcStringInput(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+
+ if(RFIFOW(fd,2)-7 >= sizeof(sd->npc_str)){
+ ShowWarning("clif: input string too long !\n");
+ memcpy(sd->npc_str,RFIFOP(fd,8),sizeof(sd->npc_str));
+ sd->npc_str[sizeof(sd->npc_str)-1]=0;
+ } else
+ strcpy(sd->npc_str,(char*)RFIFOP(fd,8));
+ npc_scriptcont(sd,RFIFOL(fd,4));
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+void clif_parse_NpcCloseClicked(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ npc_scriptcont(sd,RFIFOL(fd,2));
+}
+
+/*==========================================
+ * アイテム鑑定
+ *------------------------------------------
+ */
+void clif_parse_ItemIdentify(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ skill_identify(sd,RFIFOW(fd,2)-2);
+}
+/*==========================================
+ * 矢作成
+ *------------------------------------------
+ */
+void clif_parse_SelectArrow(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ if (!sd->state.produce_flag)
+ return;
+ sd->state.produce_flag = 0;
+ if (sd->npc_id) { //Make it fail to avoid shop exploits where you sell something different than you see.
+ clif_skill_fail(sd,sd->skillid,0,0);
+ return;
+ }
+ skill_arrow_create(sd,RFIFOW(fd,2));
+}
+/*==========================================
+ * オートスペル受信
+ *------------------------------------------
+ */
+void clif_parse_AutoSpell(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ skill_autospell(sd,RFIFOW(fd,2));
+}
+/*==========================================
+ * カード使用
+ *------------------------------------------
+ */
+void clif_parse_UseCard(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ if (sd->trade_partner != 0)
+ return;
+ clif_use_card(sd,RFIFOW(fd,2)-2);
+}
+/*==========================================
+ * カード挿入装備選択
+ *------------------------------------------
+ */
+void clif_parse_InsertCard(int fd,struct map_session_data *sd)
+{
+ RFIFOHEAD(fd);
+ if (sd->trade_partner != 0)
+ return;
+ pc_insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2);
+}
+
+/*==========================================
+ * 0193 キャラID名前引き
+ *------------------------------------------
+ */
+void clif_parse_SolveCharName(int fd, struct map_session_data *sd) {
+ int char_id;
+ RFIFOHEAD(fd);
+
+ char_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+ clif_solved_charname(sd, char_id);
+}
+
+/*==========================================
+ * 0197 /resetskill /resetstate
+ *------------------------------------------
+ */
+void clif_parse_ResetChar(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
+ pc_isGM(sd) >= get_atcommand_level(AtCommand_ResetState)) {
+ switch(RFIFOW(fd,2)){
+ case 0:
+ pc_resetstate(sd);
+ break;
+ case 1:
+ pc_resetskill(sd);
+ break;
+ }
+ }
+}
+
+/*==========================================
+ * 019c /lb等
+ *------------------------------------------
+ */
+void clif_parse_LGMmessage(int fd, struct map_session_data *sd) {
+ unsigned char buf[512];
+ RFIFOHEAD(fd);
+
+ if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
+ (pc_isGM(sd) >= get_atcommand_level(AtCommand_LocalBroadcast))) {
+ WBUFW(buf,0) = 0x9a;
+ WBUFW(buf,2) = RFIFOW(fd,2);
+ memcpy(WBUFP(buf,4), RFIFOP(fd,4), RFIFOW(fd,2) - 4);
+ clif_send(buf, RFIFOW(fd,2), &sd->bl, ALL_SAMEMAP);
+ }
+}
+
+/*==========================================
+ * カプラ倉庫へ入れる
+ *------------------------------------------
+ */
+void clif_parse_MoveToKafra(int fd, struct map_session_data *sd) {
+ int item_index, item_amount;
+ RFIFOHEAD(fd);
+
+ if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag)
+ return;
+
+ item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2;
+ item_amount = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
+ if (item_index < 0 || item_index >= MAX_INVENTORY)
+ return;
+
+ if (sd->state.storage_flag == 1)
+ storage_storageadd(sd, item_index, item_amount);
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storageadd(sd, item_index, item_amount);
+}
+
+/*==========================================
+ * カプラ倉庫から出す
+ *------------------------------------------
+ */
+void clif_parse_MoveFromKafra(int fd,struct map_session_data *sd) {
+ int item_index, item_amount;
+ RFIFOHEAD(fd);
+
+ if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag)
+ return;
+
+ item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-1;
+ item_amount = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
+
+ if (sd->state.storage_flag == 1)
+ storage_storageget(sd, item_index, item_amount);
+ else if(sd->state.storage_flag == 2)
+ storage_guild_storageget(sd, item_index, item_amount);
+}
+
+/*==========================================
+ * カプラ倉庫へカートから入れる
+ *------------------------------------------
+ */
+void clif_parse_MoveToKafraFromCart(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag)
+ return;
+
+ if (sd->state.storage_flag == 1)
+ storage_storageaddfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4));
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storageaddfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4));
+}
+
+/*==========================================
+ * カプラ倉庫から出す
+ *------------------------------------------
+ */
+void clif_parse_MoveFromKafraToCart(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag)
+ return;
+ if (sd->state.storage_flag == 1)
+ storage_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4));
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4));
+}
+
+/*==========================================
+ * カプラ倉庫を閉じる
+ *------------------------------------------
+ */
+void clif_parse_CloseKafra(int fd, struct map_session_data *sd) {
+ if (sd->state.storage_flag == 1)
+ storage_storageclose(sd);
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storageclose(sd);
+}
+
+/*==========================================
+ * パーティを作る
+ *------------------------------------------
+ */
+void clif_parse_CreateParty(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ if (battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 7) {
+ party_create(sd,(char*)RFIFOP(fd,2),0,0);
+ } else
+ clif_skill_fail(sd,1,0,4);
+}
+
+/*==========================================
+ * パーティを作る
+ *------------------------------------------
+ */
+void clif_parse_CreateParty2(int fd, struct map_session_data *sd) {
+ if (battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 7){
+ RFIFOHEAD(fd);
+ party_create(sd,(char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27));
+ } else
+ clif_skill_fail(sd,1,0,4);
+}
+
+/*==========================================
+ * パーティに勧誘
+ *------------------------------------------
+ */
+void clif_parse_PartyInvite(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ party_invite(sd, RFIFOL(fd,2));
+}
+
+/*==========================================
+ * パーティ勧誘返答
+ *------------------------------------------
+ */
+void clif_parse_ReplyPartyInvite(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 5){
+ party_reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6));
+ } else {
+ party_reply_invite(sd,RFIFOL(fd,2),-1);
+ clif_skill_fail(sd,1,0,4);
+ }
+}
+
+/*==========================================
+ * パーティ脱退要求
+ *------------------------------------------
+ */
+void clif_parse_LeaveParty(int fd, struct map_session_data *sd) {
+ party_leave(sd);
+}
+
+/*==========================================
+ * パーティ除名要求
+ *------------------------------------------
+ */
+void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ party_removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6));
+}
+
+/*==========================================
+ * パーティ設定変更要求
+ *------------------------------------------
+ */
+void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ party_changeoption(sd, RFIFOW(fd,2), RFIFOW(fd,4));
+}
+
+/*==========================================
+ * パーティメッセージ送信要求
+ *------------------------------------------
+ */
+void clif_parse_PartyMessage(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ if (is_charcommand(fd, sd, (char*)RFIFOP(fd,4), 0) != CharCommand_None ||
+ is_atcommand(fd, sd, (char*)RFIFOP(fd,4), 0) != AtCommand_None ||
+ (sd->sc_data &&
+ (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可
+ sd->sc_data[SC_NOCHAT].timer!=-1))) //チャット禁止
+ return;
+
+ party_send_message(sd, (char*)RFIFOP(fd,4), RFIFOW(fd,2)-4);
+}
+
+/*==========================================
+ * 露店閉鎖
+ *------------------------------------------
+ */
+void clif_parse_CloseVending(int fd, struct map_session_data *sd) {
+ vending_closevending(sd);
+}
+
+/*==========================================
+ * 露店アイテムリスト要求
+ *------------------------------------------
+ */
+void clif_parse_VendingListReq(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ vending_vendinglistreq(sd,RFIFOL(fd,2));
+ if(sd->npc_id)
+ npc_event_dequeue(sd);
+}
+
+/*==========================================
+ * 露店アイテム購入
+ *------------------------------------------
+ */
+void clif_parse_PurchaseReq(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ if (sd->trade_partner != 0)
+ return;
+ vending_purchasereq(sd, RFIFOW(fd,2), RFIFOL(fd,4), RFIFOP(fd,8));
+}
+
+/*==========================================
+ * 露店開設
+ *------------------------------------------
+ */
+void clif_parse_OpenVending(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ if (sd->trade_partner != 0)
+ return;
+ vending_openvending(sd, RFIFOW(fd,2), (char*)RFIFOP(fd,4), RFIFOB(fd,84), RFIFOP(fd,85));
+}
+
+/*==========================================
+ * ギルドを作る
+ *------------------------------------------
+ */
+void clif_parse_CreateGuild(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_create(sd, (char*)RFIFOP(fd,6));
+}
+
+/*==========================================
+ * ギルドマスターかどうか確認
+ *------------------------------------------
+ */
+void clif_parse_GuildCheckMaster(int fd, struct map_session_data *sd) {
+ clif_guild_masterormember(sd);
+}
+
+/*==========================================
+ * ギルド情報要求
+ *------------------------------------------
+ */
+void clif_parse_GuildRequestInfo(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ switch(RFIFOL(fd,2)){
+ case 0: // ギルド基本情報、同盟敵対情報
+ clif_guild_basicinfo(sd);
+ clif_guild_allianceinfo(sd);
+ break;
+ case 1: // メンバーリスト、役職名リスト
+ clif_guild_positionnamelist(sd);
+ clif_guild_memberlist(sd);
+ break;
+ case 2: // 役職名リスト、役職情報リスト
+ clif_guild_positionnamelist(sd);
+ clif_guild_positioninfolist(sd);
+ break;
+ case 3: // スキルリスト
+ clif_guild_skillinfo(sd);
+ break;
+ case 4: // 追放リスト
+ clif_guild_explusionlist(sd);
+ break;
+ default:
+ if (battle_config.error_log)
+ ShowError("clif: guild request info: unknown type %d\n", RFIFOL(fd,2));
+ break;
+ }
+}
+
+/*==========================================
+ * ギルド役職変更
+ *------------------------------------------
+ */
+void clif_parse_GuildChangePositionInfo(int fd, struct map_session_data *sd) {
+ int i;
+ RFIFOHEAD(fd);
+
+ for(i = 4; i < RFIFOW(fd,2); i += 40 ){
+ guild_change_position(sd, RFIFOL(fd,i), RFIFOL(fd,i+4), RFIFOL(fd,i+12), (char*)RFIFOP(fd,i+16));
+ }
+}
+
+/*==========================================
+ * ギルドメンバ役職変更
+ *------------------------------------------
+ */
+void clif_parse_GuildChangeMemberPosition(int fd, struct map_session_data *sd) {
+ int i;
+ RFIFOHEAD(fd);
+
+ for(i=4;i<RFIFOW(fd,2);i+=12){
+ guild_change_memberposition(sd->status.guild_id,
+ RFIFOL(fd,i),RFIFOL(fd,i+4),RFIFOL(fd,i+8));
+ }
+}
+
+/*==========================================
+ * ギルドエンブレム要求
+ *------------------------------------------
+ */
+void clif_parse_GuildRequestEmblem(int fd,struct map_session_data *sd) {
+ struct guild *g;
+ RFIFOHEAD(fd);
+ g=guild_search(RFIFOL(fd,2));
+ if(g!=NULL)
+ clif_guild_emblem(sd,g);
+}
+
+/*==========================================
+ * ギルドエンブレム変更
+ *------------------------------------------
+ */
+void clif_parse_GuildChangeEmblem(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_change_emblem(sd,RFIFOW(fd,2)-4,(char*)RFIFOP(fd,4));
+}
+
+/*==========================================
+ * ギルド告知変更
+ *------------------------------------------
+ */
+void clif_parse_GuildChangeNotice(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_change_notice(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6),(char*)RFIFOP(fd,66));
+}
+
+/*==========================================
+ * ギルド勧誘
+ *------------------------------------------
+ */
+void clif_parse_GuildInvite(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_invite(sd,RFIFOL(fd,2));
+}
+
+/*==========================================
+ * ギルド勧誘返信
+ *------------------------------------------
+ */
+void clif_parse_GuildReplyInvite(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6));
+}
+
+/*==========================================
+ * ギルド脱退
+ *------------------------------------------
+ */
+void clif_parse_GuildLeave(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_leave(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14));
+}
+
+/*==========================================
+ * ギルド追放
+ *------------------------------------------
+ */
+void clif_parse_GuildExplusion(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_explusion(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14));
+}
+
+/*==========================================
+ * ギルド会話
+ *------------------------------------------
+ */
+void clif_parse_GuildMessage(int fd,struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+
+ if (is_charcommand(fd, sd, (char*)RFIFOP(fd, 4), 0) != CharCommand_None ||
+ is_atcommand(fd, sd, (char*)RFIFOP(fd, 4), 0) != AtCommand_None ||
+ (sd->sc_data &&
+ (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可
+ sd->sc_data[SC_NOCHAT].timer!=-1))) //チャット禁止
+ return;
+
+ guild_send_message(sd, (char*)RFIFOP(fd,4), RFIFOW(fd,2)-4);
+}
+
+/*==========================================
+ * ギルド同盟要求
+ *------------------------------------------
+ */
+void clif_parse_GuildRequestAlliance(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_reqalliance(sd,RFIFOL(fd,2));
+}
+
+/*==========================================
+ * ギルド同盟要求返信
+ *------------------------------------------
+ */
+void clif_parse_GuildReplyAlliance(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_reply_reqalliance(sd,RFIFOL(fd,2),RFIFOL(fd,6));
+}
+
+/*==========================================
+ * ギルド関係解消
+ *------------------------------------------
+ */
+void clif_parse_GuildDelAlliance(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_delalliance(sd,RFIFOL(fd,2),RFIFOL(fd,6));
+}
+
+/*==========================================
+ * ギルド敵対
+ *------------------------------------------
+ */
+void clif_parse_GuildOpposition(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_opposition(sd,RFIFOL(fd,2));
+}
+
+/*==========================================
+ * ギルド解散
+ *------------------------------------------
+ */
+void clif_parse_GuildBreak(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ guild_break(sd,(char*)RFIFOP(fd,2));
+}
+
+// pet
+void clif_parse_PetMenu(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ pet_menu(sd,RFIFOB(fd,2));
+}
+
+void clif_parse_CatchPet(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ pet_catch_process2(sd,RFIFOL(fd,2));
+}
+
+void clif_parse_SelectEgg(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ pet_select_egg(sd,RFIFOW(fd,2)-2);
+}
+
+void clif_parse_SendEmotion(int fd, struct map_session_data *sd) {
+ if(sd->pd) {
+ RFIFOHEAD(fd);
+ clif_pet_emotion(sd->pd,RFIFOL(fd,2));
+ }
+}
+
+void clif_parse_ChangePetName(int fd, struct map_session_data *sd) {
+ RFIFOHEAD(fd);
+ pet_change_name(sd,(char*)RFIFOP(fd,2));
+}
+
+// Kick (right click menu for GM "(name) force to quit")
+void clif_parse_GMKick(int fd, struct map_session_data *sd) {
+ struct block_list *target;
+ int tid;
+
+ RFIFOHEAD(fd);
+ tid = RFIFOL(fd,2);
+
+ if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
+ (pc_isGM(sd) >= get_atcommand_level(AtCommand_Kick))) {
+ target = map_id2bl(tid);
+ if (target) {
+ if (target->type == BL_PC) {
+ struct map_session_data *tsd = (struct map_session_data *)target;
+ if (pc_isGM(sd) > pc_isGM(tsd))
+ clif_GM_kick(sd, tsd, 1);
+ else
+ clif_GM_kickack(sd, 0);
+ } else if (target->type == BL_MOB) {
+ struct mob_data *md = (struct mob_data *)target;
+ sd->state.attack_type = 0;
+ mob_damage(&sd->bl, md, md->hp, 2);
+ } else
+ clif_GM_kickack(sd, 0);
+ } else
+ clif_GM_kickack(sd, 0);
+ }
+}
+
+/*==========================================
+ * /shift
+ *------------------------------------------
+ */
+void clif_parse_Shift(int fd, struct map_session_data *sd) { // Rewriten by [Yor]
+ char player_name[NAME_LENGTH+1];
+
+ memset(player_name, '\0', sizeof(player_name));
+
+ if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
+ (pc_isGM(sd) >= get_atcommand_level(AtCommand_JumpTo))) {
+ RFIFOHEAD(fd);
+ memcpy(player_name, RFIFOP(fd,2), NAME_LENGTH);
+ atcommand_jumpto(fd, sd, "@jumpto", player_name); // as @jumpto
+ }
+
+ return;
+}
+
+/*==========================================
+ * /recall
+ *------------------------------------------
+ */
+void clif_parse_Recall(int fd, struct map_session_data *sd) { // Added by RoVeRT
+ char player_name[25];
+
+ memset(player_name, '\0', sizeof(player_name));
+
+ if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
+ (pc_isGM(sd) >= get_atcommand_level(AtCommand_Recall))) {
+ RFIFOHEAD(fd);
+ memcpy(player_name, RFIFOP(fd,2), NAME_LENGTH);
+ atcommand_recall(fd, sd, "@recall", player_name); // as @recall
+ }
+
+ return;
+}
+
+/*==========================================
+ * /monster /item rewriten by [Yor]
+ *------------------------------------------
+ */
+void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd) {
+ char monster_item_name[NAME_LENGTH+10]; //Additional space is for logging, eg: "@monster Poring"
+ int level;
+
+ memset(monster_item_name, '\0', sizeof(monster_item_name));
+
+ if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) {
+ RFIFOHEAD(fd);
+ memcpy(monster_item_name, RFIFOP(fd,2), NAME_LENGTH);
+
+ if (mobdb_searchname(monster_item_name) != 0) {
+ if (pc_isGM(sd) >= (level =get_atcommand_level(AtCommand_Monster)))
+ {
+ atcommand_monster(fd, sd, "@spawn", monster_item_name); // as @spawn
+ if(log_config.gm && level >= log_config.gm)
+ { //Log action. [Skotlex]
+ snprintf(monster_item_name, sizeof(monster_item_name)-1, "@spawn %s", RFIFOP(fd,2));
+ log_atcommand(sd, monster_item_name);
+ }
+ }
+ } else if (itemdb_searchname(monster_item_name) != NULL) {
+ if (pc_isGM(sd) >= (level = get_atcommand_level(AtCommand_Item)))
+ {
+ atcommand_item(fd, sd, "@item", monster_item_name); // as @item
+ if(log_config.gm && level >= log_config.gm)
+ { //Log action. [Skotlex]
+ snprintf(monster_item_name, sizeof(monster_item_name)-1, "@item %s", RFIFOP(fd,2));
+ log_atcommand(sd, monster_item_name);
+ }
+ }
+ }
+ }
+}
+
+void clif_parse_GMHide(int fd, struct map_session_data *sd) { // Modified by [Yor]
+ if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
+ (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide))) {
+ if (sd->status.option & OPTION_INVISIBLE) {
+ sd->status.option &= ~OPTION_INVISIBLE;
+ clif_displaymessage(fd, "Invisible: Off.");
+ } else {
+ sd->status.option |= OPTION_INVISIBLE;
+ clif_displaymessage(fd, "Invisible: On.");
+ }
+ clif_changeoption(&sd->bl);
+ }
+}
+
+/*==========================================
+ * GMによるチャット禁止時間付与
+ *------------------------------------------
+ */
+void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd)
+{
+ int type, limit, level;
+ struct block_list *bl;
+ struct map_session_data *dstsd;
+
+ if(!battle_config.muting_players) {
+ clif_displaymessage(fd, "Muting is disabled.");
+ return;
+ }
+
+ RFIFOHEAD(fd);
+ bl = map_id2bl(RFIFOL(fd,2));
+ if (!bl || bl->type != BL_PC)
+ return;
+ nullpo_retv(dstsd =(struct map_session_data *)bl);
+
+ type = RFIFOB(fd,6);
+ limit = RFIFOW(fd,7);
+ if (type == 0)
+ limit = 0 - limit;
+
+ //Temporarily disable chars from muting themselves due to the mysterious "DON'T USE BOT!" message. [Skotlex]
+ //Also, if type is 2 and the ids don't match, this is a crafted hacked packet!
+ //So for now, type 2is just totally disabled.
+ if (type == 2/*&& sd->bl.id != dstsd->bl.id*/)
+ return;
+
+ if (
+ ((level = pc_isGM(sd)) > pc_isGM(dstsd) && level >= get_atcommand_level(AtCommand_Mute))
+ || (type == 2 && !level)) {
+ clif_GM_silence(sd, dstsd, ((type == 2) ? 1 : type));
+ if (battle_config.manner_system)
+ {
+ dstsd->status.manner -= limit;
+ if(dstsd->status.manner < 0)
+ status_change_start(bl,SC_NOCHAT,0,0,0,0,0,0);
+ else
+ {
+ dstsd->status.manner = 0;
+ status_change_end(bl,SC_NOCHAT,-1);
+ }
+ }
+ ShowDebug("GMReqNoChat: name:%s type:%d limit:%d manner:%d\n", dstsd->status.name, type, limit, dstsd->status.manner);
+ }
+
+ return;
+}
+/*==========================================
+ * GMによるチャット禁止時間参照(?)
+ *------------------------------------------
+ */
+void clif_parse_GMReqNoChatCount(int fd, struct map_session_data *sd)
+{
+ int tid;
+ RFIFOHEAD(fd);
+ tid = RFIFOL(fd,2);
+
+ WFIFOHEAD(fd,packet_len_table[0x1e0]);
+ WFIFOW(fd,0) = 0x1e0;
+ WFIFOL(fd,2) = tid;
+ sprintf((char*)WFIFOP(fd,6),"%d",tid);
+// memcpy(WFIFOP(fd,6), "TESTNAME", 24);
+ WFIFOSET(fd, packet_len_table[0x1e0]);
+
+ return;
+}
+
+void clif_parse_PMIgnore(int fd, struct map_session_data *sd) { // Rewritten by [Yor]
+ char output[512];
+ char *nick; // S 00cf <nick>.24B <type>.B: 00 (/ex nick) deny speech from nick, 01 (/in nick) allow speech from nick
+ int i, pos;
+ RFIFOHEAD(fd);
+
+ memset(output, '\0', sizeof(output));
+
+ nick = (char*)RFIFOP(fd,2); // speed up
+ RFIFOB(fd,NAME_LENGTH+1) = '\0'; // to be sure that the player name have at maximum 23 characters (nick range: [2]->[26])
+ //printf("Ignore: char '%s' state: %d\n", nick, RFIFOB(fd,26));
+
+ WFIFOHEAD(fd,packet_len_table[0xd1]);
+ WFIFOW(fd,0) = 0x0d1; // R 00d1 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
+ WFIFOB(fd,2) = RFIFOB(fd,26);
+ // do nothing only if nick can not exist
+ if (strlen(nick) < 4) {
+ WFIFOB(fd,3) = 1; // fail
+ WFIFOSET(fd, packet_len_table[0x0d1]);
+ if (RFIFOB(fd,26) == 0) // type
+ clif_wis_message(fd, wisp_server_name, "It's impossible to block this player.", strlen("It's impossible to block this player.") + 1);
+ else
+ clif_wis_message(fd, wisp_server_name, "It's impossible to unblock this player.", strlen("It's impossible to unblock this player.") + 1);
+ return;
+ // name can exist
+ } else {
+ // deny action (we add nick only if it's not already exist
+ if (RFIFOB(fd,26) == 0) { // type
+ pos = -1;
+ for(i = 0; i < MAX_IGNORE_LIST; i++) {
+ if (strcmp(sd->ignore[i].name, nick) == 0) {
+ WFIFOB(fd,3) = 1; // fail
+ WFIFOSET(fd, packet_len_table[0x0d1]);
+ clif_wis_message(fd, wisp_server_name, "This player is already blocked.", strlen("This player is already blocked.") + 1);
+ if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people.
+ sprintf(output, "Character '%s' (account: %d) has tried AGAIN to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name);
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output);
+ }
+ return;
+ } else if (pos == -1 && sd->ignore[i].name[0] == '\0')
+ pos = i;
+ }
+ // if a position is found and name not found, we add it in the list
+ if (pos != -1) {
+ memcpy(sd->ignore[pos].name, nick, NAME_LENGTH-1);
+ WFIFOB(fd,3) = 0; // success
+ WFIFOSET(fd, packet_len_table[0x0d1]);
+ if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people.
+ sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name);
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output);
+ // send something to be inform and force bot to ignore twice... If GM receiving block + block again, it's a bot :)
+ clif_wis_message(fd, wisp_server_name, "Add me in your ignore list, doesn't block my wisps.", strlen("Add me in your ignore list, doesn't block my wisps.") + 1);
+ }
+ } else {
+ WFIFOB(fd,3) = 1; // fail
+ WFIFOSET(fd, packet_len_table[0x0d1]);
+ clif_wis_message(fd, wisp_server_name, "You can not block more people.", strlen("You can not block more people.") + 1);
+ if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people.
+ sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name);
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output);
+ }
+ }
+ // allow action (we remove all same nicks if they exist)
+ } else {
+ pos = -1;
+ for(i = 0; i < MAX_IGNORE_LIST; i++)
+ if (strcmp(sd->ignore[i].name, nick) == 0) {
+ memset(sd->ignore[i].name, 0, sizeof(sd->ignore[i].name));
+ if (pos == -1) {
+ WFIFOB(fd,3) = 0; // success
+ WFIFOSET(fd, packet_len_table[0x0d1]);
+ pos = i; // don't break, to remove ALL same nick
+ }
+ }
+ if (pos == -1) {
+ WFIFOB(fd,3) = 1; // fail
+ WFIFOSET(fd, packet_len_table[0x0d1]);
+ clif_wis_message(fd, wisp_server_name, "This player is not blocked by you.", strlen("This player is not blocked by you.") + 1);
+ }
+ }
+ }
+
+// for(i = 0; i < MAX_IGNORE_LIST; i++) // for debug only
+// if (sd->ignore[i].name[0] != '\0')
+// printf("Ignored player: '%s'\n", sd->ignore[i].name);
+
+ return;
+}
+
+void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd) { // Rewritten by [Yor]
+ //printf("Ignore all: state: %d\n", RFIFOB(fd,2));
+ RFIFOHEAD(fd);
+ if (RFIFOB(fd,2) == 0) {// S 00d0 <type>len.B: 00 (/exall) deny all speech, 01 (/inall) allow all speech
+ WFIFOHEAD(fd,packet_len_table[0xd2]);
+ WFIFOW(fd,0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
+ WFIFOB(fd,2) = 0;
+ if (sd->ignoreAll == 0) {
+ sd->ignoreAll = 1;
+ WFIFOB(fd,3) = 0; // success
+ WFIFOSET(fd, packet_len_table[0x0d2]);
+ } else {
+ WFIFOB(fd,3) = 1; // fail
+ WFIFOSET(fd, packet_len_table[0x0d2]);
+ clif_wis_message(fd, wisp_server_name, "You already block everyone.", strlen("You already block everyone.") + 1);
+ }
+ } else {
+ WFIFOHEAD(fd,packet_len_table[0xd2]);
+ WFIFOW(fd,0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
+ WFIFOB(fd,2) = 1;
+ if (sd->ignoreAll == 1) {
+ sd->ignoreAll = 0;
+ WFIFOB(fd,3) = 0; // success
+ WFIFOSET(fd, packet_len_table[0x0d2]);
+ } else {
+ WFIFOB(fd,3) = 1; // fail
+ WFIFOSET(fd, packet_len_table[0x0d2]);
+ clif_wis_message(fd, wisp_server_name, "You already allow everyone.", strlen("You already allow everyone.") + 1);
+ }
+ }
+
+ return;
+}
+
+/*==========================================
+ * Wis拒否リスト
+ *------------------------------------------
+ */
+ int pstrcmp(const void *a, const void *b)
+{
+ return strcmp((char *)a, (char *)b);
+}
+void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd)
+{
+ int i,j=0,count=0;
+
+ qsort (sd->ignore[0].name, MAX_IGNORE_LIST, sizeof(sd->ignore[0].name), pstrcmp);
+ for(i = 0; i < MAX_IGNORE_LIST; i++){ //中身があるのを数える
+ if(sd->ignore[i].name[0] != 0)
+ count++;
+ }
+ WFIFOHEAD(fd, 4 + (NAME_LENGTH * count));
+ WFIFOW(fd,0) = 0xd4;
+ WFIFOW(fd,2) = 4 + (NAME_LENGTH * count);
+ for(i = 0; i < MAX_IGNORE_LIST; i++){
+ if(sd->ignore[i].name[0] != 0){
+ memcpy(WFIFOP(fd, 4 + j * 24),sd->ignore[i].name, NAME_LENGTH);
+ j++;
+ }
+ }
+ WFIFOSET(fd, WFIFOW(fd,2));
+ if(count >= MAX_IGNORE_LIST) //満タンなら最後の1個を消す
+ sd->ignore[MAX_IGNORE_LIST - 1].name[0] = 0;
+
+ return;
+}
+
+/*==========================================
+ * スパノビの/doridoriによるSPR2倍
+ *------------------------------------------
+ */
+void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
+ int level;
+ sd->doridori_counter = 1;
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON
+ && sd->state.rest && (level = pc_checkskill(sd,TK_SPTIME)))
+ status_change_start(&sd->bl,SkillStatusChangeTable[TK_SPTIME],level,0,0,0,skill_get_time(TK_SPTIME, level),0);
+ return;
+}
+/*==========================================
+ * スパノビの爆裂波動
+ *------------------------------------------
+ */
+void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd)
+{
+ if(sd){
+ int nextbaseexp=pc_nextbaseexp(sd);
+ if (battle_config.etc_log){
+ if(nextbaseexp != 0)
+ ShowInfo("SuperNovice explosionspirits!! %d %d %d %d\n",sd->bl.id,sd->status.class_,sd->status.base_exp,(int)((double)1000*sd->status.base_exp/nextbaseexp));
+ else
+ ShowInfo("SuperNovice explosionspirits!! %d %d %d 000\n",sd->bl.id,sd->status.class_,sd->status.base_exp);
+ }
+ if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_exp > 0 && nextbaseexp > 0 && (int)((double)1000*sd->status.base_exp/nextbaseexp)%100==0){
+ clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,5,1);
+ status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],5,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,5),0 );
+ }
+ }
+ return;
+}
+
+// random notes:
+// 0x214: monster/player info ?
+
+/*==========================================
+ * Friends List
+ *------------------------------------------
+ */
+void clif_friendslist_toggle(struct map_session_data *sd,int account_id, int char_id, int online)
+{ //Toggles a single friend online/offline [Skotlex]
+ int i;
+
+ //Seek friend.
+ for (i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id &&
+ (sd->status.friends[i].char_id != char_id || sd->status.friends[i].account_id != account_id); i++);
+
+ if(i == MAX_FRIENDS || sd->status.friends[i].char_id == 0)
+ return; //Not found
+
+ WFIFOHEAD(sd->fd,packet_len_table[0x206]);
+ WFIFOW(sd->fd, 0) = 0x206;
+ WFIFOL(sd->fd, 2) = sd->status.friends[i].account_id;
+ WFIFOL(sd->fd, 6) = sd->status.friends[i].char_id;
+ WFIFOB(sd->fd,10) = !online; //Yeah, a 1 here means "logged off", go figure...
+
+ WFIFOSET(sd->fd, packet_len_table[0x206]);
+}
+
+//Subfunction called from clif_foreachclient to toggle friends on/off [Skotlex]
+int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap)
+{
+ int account_id, char_id, online;
+ account_id = va_arg(ap, int);
+ char_id = va_arg(ap, int);
+ online = va_arg(ap, int);
+ clif_friendslist_toggle(sd, account_id, char_id, online);
+ return 0;
+}
+
+//For sending the whole friends list.
+void clif_friendslist_send(struct map_session_data *sd) {
+ int i = 0, n;
+
+ // Send friends list
+ WFIFOHEAD(sd->fd, MAX_FRIENDS * 32 + 4);
+ WFIFOW(sd->fd, 0) = 0x201;
+ for(i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id; i++)
+ {
+ WFIFOL(sd->fd, 4 + 32 * i + 0) = sd->status.friends[i].account_id;
+ WFIFOL(sd->fd, 4 + 32 * i + 4) = sd->status.friends[i].char_id;
+ memcpy(WFIFOP(sd->fd, 4 + 32 * i + 8), &sd->status.friends[i].name, NAME_LENGTH);
+ }
+
+ WFIFOW(sd->fd,2) = 4 + 32 * i;
+ WFIFOSET(sd->fd, WFIFOW(sd->fd,2));
+
+ for (n = 0; n < i; n++)
+ { //Sending the online players
+ if (map_charid2sd(sd->status.friends[n].char_id))
+ clif_friendslist_toggle(sd, sd->status.friends[n].account_id, sd->status.friends[n].char_id, 1);
+ }
+}
+
+
+// Status for adding friend - 0: successfull 1: not exist/rejected 2: over limit
+void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type)
+{
+ int fd;
+ nullpo_retv(sd);
+
+ fd = sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x209]);
+ WFIFOW(fd,0) = 0x209;
+ WFIFOW(fd,2) = type;
+ if (f_sd)
+ {
+ WFIFOW(fd,4) = f_sd->status.account_id;
+ WFIFOW(fd,8) = f_sd->status.char_id;
+ memcpy(WFIFOP(fd, 12), f_sd->status.name,NAME_LENGTH);
+ }
+ WFIFOSET(fd, packet_len_table[0x209]);
+}
+
+void clif_parse_FriendsListAdd(int fd, struct map_session_data *sd) {
+ struct map_session_data *f_sd;
+ int i, f_fd;
+ RFIFOHEAD(fd);
+
+ f_sd = map_nick2sd((char*)RFIFOP(fd,2));
+
+ // Friend doesn't exist (no player with this name)
+ if (f_sd == NULL) {
+ clif_displaymessage(fd, msg_txt(3));
+ return;
+ }
+
+ // Friend already exists
+ for (i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id != 0; i++) {
+ if (sd->status.friends[i].char_id == f_sd->status.char_id) {
+ clif_displaymessage(fd, "Friend already exists.");
+ return;
+ }
+ }
+
+ if (i == MAX_FRIENDS) {
+ //No space, list full.
+ clif_friendslist_reqack(sd, f_sd, 2);
+ return;
+ }
+
+ f_fd = f_sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x207]);
+ WFIFOW(f_fd,0) = 0x207;
+ WFIFOL(f_fd,2) = sd->status.account_id;
+ WFIFOL(f_fd,6) = sd->status.char_id;
+ memcpy(WFIFOP(f_fd,10), sd->status.name, NAME_LENGTH);
+ WFIFOSET(f_fd, packet_len_table[0x207]);
+
+ return;
+}
+
+void clif_parse_FriendsListReply(int fd, struct map_session_data *sd) {
+ //<W: id> <L: Player 1 chara ID> <L: Player 1 AID> <B: Response>
+ struct map_session_data *f_sd;
+ int char_id, account_id;
+ char reply;
+ RFIFOHEAD(fd);
+
+ account_id = RFIFOL(fd,2);
+ char_id = RFIFOL(fd,6);
+ reply = RFIFOB(fd,10);
+ //printf ("reply: %d %d %d\n", char_id, id, reply);
+
+ f_sd = map_id2sd(account_id); //The account id is the same as the bl.id of players.
+ if (f_sd == NULL)
+ return;
+
+ if (reply == 0)
+ clif_friendslist_reqack(f_sd, sd, 1);
+ else {
+ int i;
+ // Find an empty slot
+ for (i = 0; i < MAX_FRIENDS; i++)
+ if (f_sd->status.friends[i].char_id == 0)
+ break;
+ if (i == MAX_FRIENDS) {
+ clif_friendslist_reqack(f_sd, sd, 2);
+ return;
+ }
+
+ f_sd->status.friends[i].account_id = sd->status.account_id;
+ f_sd->status.friends[i].char_id = sd->status.char_id;
+ memcpy(f_sd->status.friends[i].name, sd->status.name, NAME_LENGTH);
+ clif_friendslist_reqack(f_sd, sd, 0);
+
+// clif_friendslist_send(sd); //This is not needed anymore.
+ }
+
+ return;
+}
+
+void clif_parse_FriendsListRemove(int fd, struct map_session_data *sd) {
+ // 0x203 </o> <ID to be removed W 4B>
+ int account_id, char_id;
+ int i, j;
+ RFIFOHEAD(fd);
+
+ account_id = RFIFOL(fd,2);
+ char_id = RFIFOL(fd,6);
+
+ // Search friend
+ for (i = 0; i < MAX_FRIENDS &&
+ (sd->status.friends[i].char_id != char_id || sd->status.friends[i].account_id != account_id); i++);
+
+ if (i == MAX_FRIENDS) {
+ clif_displaymessage(fd, "Name not found in list.");
+ return;
+ }
+
+ // move all chars down
+ for(j = i + 1; j < MAX_FRIENDS; j++)
+ memcpy(&sd->status.friends[j-1], &sd->status.friends[j], sizeof(sd->status.friends[0]));
+
+ memset(&sd->status.friends[MAX_FRIENDS-1], 0, sizeof(sd->status.friends[MAX_FRIENDS-1]));
+ clif_displaymessage(fd, "Friend removed");
+
+ WFIFOHEAD(fd,packet_len_table[0x20a]);
+ WFIFOW(fd,0) = 0x20a;
+ WFIFOL(fd,2) = account_id;
+ WFIFOL(fd,6) = char_id;
+ WFIFOSET(fd, packet_len_table[0x20a]);
+// clif_friendslist_send(sd); //This is not needed anymore.
+
+ return;
+}
+
+/*==========================================
+ * /killall
+ *------------------------------------------
+ */
+void clif_parse_GMKillAll(int fd,struct map_session_data *sd)
+{
+ char message[50];
+
+ strncpy(message,sd->status.name, NAME_LENGTH);
+ is_atcommand(fd, sd, strcat(message," : @kickall"),0);
+
+ return;
+}
+
+/*==========================================
+ * /pvpinfo
+ *------------------------------------------
+ */
+void clif_parse_PVPInfo(int fd,struct map_session_data *sd)
+{
+ WFIFOHEAD(fd,packet_len_table[0x210]);
+ WFIFOW(fd,0) = 0x210;
+ //WFIFOL(fd,2) = 0; // not sure what for yet
+ //WFIFOL(fd,6) = 0;
+ WFIFOL(fd,10) = sd->pvp_won; // times won
+ WFIFOL(fd,14) = sd->pvp_lost; // times lost
+ WFIFOL(fd,18) = sd->pvp_point;
+ WFIFOSET(fd, packet_len_table[0x210]);
+
+ return;
+}
+
+/*==========================================
+ * /blacksmith
+ *------------------------------------------
+ */
+void clif_parse_Blacksmith(int fd,struct map_session_data *sd)
+{
+ int i;
+ char *name;
+
+ WFIFOHEAD(fd,packet_len_table[0x219]);
+ WFIFOW(fd,0) = 0x219;
+ for (i = 0; i < 10; i++) {
+ if (smith_fame_list[i].id > 0) {
+ if (strcmp(smith_fame_list[i].name, "-") == 0 &&
+ (name = map_charid2nick(smith_fame_list[i].id)) != NULL)
+ {
+ strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), name, NAME_LENGTH);
+ } else
+ strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), smith_fame_list[i].name, NAME_LENGTH);
+ } else
+ strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), "None", 5);
+ WFIFOL(fd, 242 + i * 4) = smith_fame_list[i].fame;
+ }
+ WFIFOSET(fd, packet_len_table[0x219]);
+}
+
+int clif_fame_blacksmith(struct map_session_data *sd, int points)
+{
+ int fd = sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x21b]);
+ WFIFOW(fd,0) = 0x21b;
+ WFIFOL(fd,2) = points;
+ WFIFOL(fd,6) = sd->status.fame;
+ WFIFOSET(fd, packet_len_table[0x21b]);
+
+ return 0;
+}
+
+/*==========================================
+ * /alchemist
+ *------------------------------------------
+ */
+void clif_parse_Alchemist(int fd,struct map_session_data *sd)
+{
+ int i;
+ char *name;
+
+ WFIFOHEAD(fd,packet_len_table[0x21a]);
+ WFIFOW(fd,0) = 0x21a;
+ for (i = 0; i < 10; i++) {
+ if (chemist_fame_list[i].id > 0) {
+ if (strcmp(chemist_fame_list[i].name, "-") == 0 &&
+ (name = map_charid2nick(chemist_fame_list[i].id)) != NULL)
+ {
+ memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH);
+ } else
+ memcpy(WFIFOP(fd, 2 + 24 * i), chemist_fame_list[i].name, NAME_LENGTH);
+ } else
+ memcpy(WFIFOP(fd, 2 + 24 * i), "None", NAME_LENGTH);
+ WFIFOL(fd, 242 + i * 4) = chemist_fame_list[i].fame;
+ }
+ WFIFOSET(fd, packet_len_table[0x21a]);
+}
+
+int clif_fame_alchemist(struct map_session_data *sd, int points)
+{
+ int fd = sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x21c]);
+ WFIFOW(fd,0) = 0x21c;
+ WFIFOL(fd,2) = points;
+ WFIFOL(fd,6) = sd->status.fame;
+ WFIFOSET(fd, packet_len_table[0x21c]);
+
+ return 0;
+}
+
+/*==========================================
+ * /taekwon
+ *------------------------------------------
+ */
+void clif_parse_Taekwon(int fd,struct map_session_data *sd)
+{
+ int i;
+ char *name;
+
+ WFIFOHEAD(fd,packet_len_table[0x226]);
+ WFIFOW(fd,0) = 0x226;
+ for (i = 0; i < 10; i++) {
+ if (taekwon_fame_list[i].id > 0) {
+ if (strcmp(taekwon_fame_list[i].name, "-") == 0 &&
+ (name = map_charid2nick(taekwon_fame_list[i].id)) != NULL)
+ {
+ memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH);
+ } else
+ memcpy(WFIFOP(fd, 2 + 24 * i), taekwon_fame_list[i].name, NAME_LENGTH);
+ } else
+ memcpy(WFIFOP(fd, 2 + 24 * i), "None", NAME_LENGTH);
+ WFIFOL(fd, 242 + i * 4) = taekwon_fame_list[i].fame;
+ }
+ WFIFOSET(fd, packet_len_table[0x226]);
+}
+
+int clif_fame_taekwon(struct map_session_data *sd, int points)
+{
+ int fd = sd->fd;
+ WFIFOHEAD(fd,packet_len_table[0x224]);
+ WFIFOW(fd,0) = 0x224;
+ WFIFOL(fd,2) = points;
+ WFIFOL(fd,6) = sd->status.fame;
+ WFIFOSET(fd, packet_len_table[0x224]);
+
+ return 0;
+}
+
+/*==========================================
+ * PK Ranking table?
+ *------------------------------------------
+ */
+void clif_parse_RankingPk(int fd,struct map_session_data *sd)
+{
+ int i;
+
+ WFIFOHEAD(fd,packet_len_table[0x238]);
+ WFIFOW(fd,0) = 0x238;
+ for(i=0;i<10;i++){
+ memcpy(WFIFOP(fd,i*24+2), "Unknown", NAME_LENGTH);
+ WFIFOL(fd,i*4+242) = 0;
+ }
+ WFIFOSET(fd, packet_len_table[0x238]);
+ return;
+}
+
+/*==========================================
+ * SG Feel save OK [Komurka]
+ *------------------------------------------
+ */
+void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd)
+{
+ if (sd->feel_level!=-1)
+ {
+ char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
+ sd->feel_map[sd->feel_level].index = map[sd->bl.m].index;
+ sd->feel_map[sd->feel_level].m = sd->bl.m;
+ pc_setglobalreg(sd,feel_var[sd->feel_level],map[sd->bl.m].index);
+
+ WFIFOHEAD(fd,packet_len_table[0x20e]);
+ WFIFOW(fd,0)=0x20e;
+ memcpy(WFIFOP(fd,2),map[sd->bl.m].name, MAP_NAME_LENGTH);
+ WFIFOL(fd,26)=sd->bl.id;
+ WFIFOW(fd,30)=sd->feel_level;
+ WFIFOSET(fd, packet_len_table[0x20e]);
+ sd->feel_level = -1;
+ if (pc_checkskill(sd,SG_KNOWLEDGE)) status_calc_pc(sd,0);
+ }
+}
+
+/*==========================================
+ * Question about Star Glaldiator save map [Komurka]
+ *------------------------------------------
+ */
+void clif_parse_ReqFeel(int fd, struct map_session_data *sd) {
+ WFIFOHEAD(fd,packet_len_table[0x253]);
+ WFIFOW(fd,0)=0x253;
+ WFIFOSET(fd, packet_len_table[0x253]);
+}
+
+/*==========================================
+ * パケットデバッグ
+ *------------------------------------------
+ */
+void clif_parse_debug(int fd,struct map_session_data *sd)
+{
+ int i, cmd, len;
+ RFIFOHEAD(fd);
+
+ cmd = RFIFOW(fd,0);
+ len = sd?packet_db[sd->packet_ver][cmd].len:RFIFOREST(fd); //With no session, just read the remaining in the buffer.
+ ShowDebug("packet debug 0x%4X\n",cmd);
+ printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
+ for(i=0;i<len;i++){
+ if((i&15)==0)
+ printf("\n%04X ",i);
+ printf("%02X ",RFIFOB(fd,i));
+ }
+ printf("\n");
+}
+
+/*==========================================
+ * クライアントからのパケット解析
+ * socket.cのdo_parsepacketから呼び出される
+ *------------------------------------------
+ */
+int clif_parse(int fd) {
+ int packet_len = 0, cmd, packet_ver, dump = 0;
+ struct map_session_data *sd;
+ RFIFOHEAD(fd);
+
+ if (fd <= 0)
+ { //Just in case, there are some checks for this later down below anyway which should be removed. [Skotlex]
+ ShowError("clif_parse: Received invalid session %d\n", fd);
+ return 0;
+ }
+
+ sd = (struct map_session_data*)session[fd]->session_data;
+
+ // 接続が切れてるので後始末
+ if (!chrif_isconnect() && kick_on_disconnect)
+ {
+ ShowInfo("Closing session #%d (Not connected to Char server)\n", fd);
+ if (sd && sd->state.auth)
+ clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor]
+ do_close(fd);
+ return 0;
+ } else
+ if (session[fd]->eof) {
+ if (sd && sd->state.autotrade) {
+ //Disassociate character from the socket connection.
+ session[fd]->session_data = NULL;
+ sd->fd = 0;
+ ShowInfo("%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off (using @autotrade).\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris]
+ } else if (sd && sd->state.auth) {
+ clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor]
+ if (sd->status.name != NULL)
+ ShowInfo("%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris]
+ else
+ ShowInfo("%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id); // Player logout display [Yor]
+ } else {
+ unsigned char *ip = (unsigned char *) &session[fd]->client_addr.sin_addr;
+ ShowInfo("Player not identified with IP '"CL_WHITE"%d.%d.%d.%d"CL_RESET"' logged off.\n", ip[0],ip[1],ip[2],ip[3]);
+ }
+ do_close(fd);
+ return 0;
+ }
+
+ if (RFIFOREST(fd) < 2)
+ return 0;
+
+// printf("clif_parse: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd));
+
+ cmd = RFIFOW(fd,0);
+
+ // 管理用パケット処理
+ if (cmd >= 30000) {
+ switch(cmd) {
+ case 0x7530: { // Athena情報所得
+ WFIFOHEAD(fd, 10);
+ WFIFOW(fd,0) = 0x7531;
+ WFIFOB(fd,2) = ATHENA_MAJOR_VERSION;
+ WFIFOB(fd,3) = ATHENA_MINOR_VERSION;
+ WFIFOB(fd,4) = ATHENA_REVISION;
+ WFIFOB(fd,5) = ATHENA_RELEASE_FLAG;
+ WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG;
+ WFIFOB(fd,7) = ATHENA_SERVER_MAP;
+ WFIFOW(fd,8) = ATHENA_MOD_VERSION;
+ WFIFOSET(fd,10);
+ RFIFOSKIP(fd,2);
+ break;
+ }
+ case 0x7532: // 接続の切断
+ ShowWarning("clif_parse: session #%d disconnected for sending packet 0x04%x\n", fd, cmd);
+ session[fd]->eof=1;
+ break;
+ }
+ ShowWarning("Ignoring incoming packet (command: 0x%04x, session: %d)\n", cmd, fd);
+ return 0;
+ }
+
+ // get packet version before to parse
+ packet_ver = 0;
+ if (sd) {
+ packet_ver = sd->packet_ver;
+ if (packet_ver < 0 || packet_ver > MAX_PACKET_VER) { // This should never happen unless we have some corrupted memory issues :X [Skotlex]
+ session[fd]->eof = 1;
+ return 0;
+ }
+ } else {
+ // check authentification packet to know packet version
+ packet_ver = clif_guess_PacketVer(fd, 0);
+ // check if version is accepted
+ if (packet_ver < 5 || // reject really old client versions
+ (packet_ver <= 9 && (battle_config.packet_ver_flag & 1) == 0) || // older than 6sept04
+ (packet_ver > 9 && (battle_config.packet_ver_flag & 1<<(packet_ver-9)) == 0) ||
+ packet_ver > MAX_PACKET_VER) // no packet version support yet
+ {
+ ShowInfo("clif_parse: Disconnecting session #%d for not having latest client version (has version %d).\n", fd, packet_ver);
+ WFIFOHEAD(fd, 23);
+ WFIFOW(fd,0) = 0x6a;
+ WFIFOB(fd,2) = 5; // 05 = Game's EXE is not the latest version
+ WFIFOSET(fd,23);
+ packet_len = RFIFOREST(fd);
+ RFIFOSKIP(fd, packet_len);
+ clif_setwaitclose(fd);
+ if (session[fd]->func_send) //socket.c doesn't wants to send the data when left on it's own... [Skotlex]
+ session[fd]->func_send(fd);
+ return 0;
+ }
+ }
+
+ // ゲーム用以外パケットか、認証を終える前に0072以外が来たら、切断する
+ if (cmd >= MAX_PACKET_DB || packet_db[packet_ver][cmd].len == 0) { // if packet is not inside these values: session is incorrect?? or auth packet is unknown
+ ShowWarning("clif_parse: Received unsupported packet (packet 0x%04x, %d bytes received), disconnecting session #%d.\n", cmd, RFIFOREST(fd), fd);
+ session[fd]->eof = 1;
+ return 0;
+ }
+
+ // パケット長を計算
+ packet_len = packet_db[packet_ver][cmd].len;
+ if (packet_len == -1) {
+ if (RFIFOREST(fd) < 4)
+ return 0; // 可変長パケットで長さの所までデータが来てない
+
+ packet_len = RFIFOW(fd,2);
+ if (packet_len < 4 || packet_len > 32768) {
+ ShowWarning("clif_parse: Packet 0x%04x specifies invalid packet_len (%d), disconnecting session #%d.\n", cmd, packet_len, fd);
+ session[fd]->eof =1;
+ return 0;
+ }
+ }
+ if ((int)RFIFOREST(fd) < packet_len)
+ return 0; // まだ1パケット分データが揃ってない
+
+ #if DUMP_ALL_PACKETS
+ dump = 1;
+ #endif
+
+ if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1) { // 切断待ちの場合パケットを処理しない
+
+ } else if (packet_db[packet_ver][cmd].func) {
+ if (sd
+ || packet_db[packet_ver][cmd].func == clif_parse_WantToConnection
+ || packet_db[packet_ver][cmd].func == clif_parse_debug
+ ) //Only execute the function when there's an sd (except for debug/wanttoconnect packets)
+ packet_db[packet_ver][cmd].func(fd, sd);
+ } else {
+ // 不明なパケット
+ if (battle_config.error_log) {
+#if DUMP_UNKNOWN_PACKET
+ {
+ int i;
+ FILE *fp;
+ char packet_txt[256] = "save/packet.txt";
+ time_t now;
+ dump = 1;
+
+ if ((fp = fopen(packet_txt, "a")) == NULL) {
+ ShowError("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt);
+ return 1;
+ } else {
+ time(&now);
+ if (sd && sd->state.auth) {
+ if (sd->status.name != NULL)
+ fprintf(fp, "%sPlayer with account ID %d (character ID %d, player name %s) sent wrong packet:\n",
+ asctime(localtime(&now)), sd->status.account_id, sd->status.char_id, sd->status.name);
+ else
+ fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id);
+ } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
+ fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id);
+
+ fprintf(fp, "\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
+ for(i = 0; i < packet_len; i++) {
+ if ((i & 15) == 0)
+ fprintf(fp, "\n\t%04X ", i);
+ fprintf(fp, "%02X ", RFIFOB(fd,i));
+ }
+ fprintf(fp, "\n\n");
+ fclose(fp);
+ }
+ }
+#endif
+ }
+ }
+
+ if (dump) {
+ int i;
+ if (fd)
+ ShowDebug("\nclif_parse: session #%d, packet 0x%04x, length %d, version %d\n", fd, cmd, packet_len, packet_ver);
+ printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
+ for(i = 0; i < packet_len; i++) {
+ if ((i & 15) == 0)
+ printf("\n%04X ",i);
+ printf("%02X ", RFIFOB(fd,i));
+ }
+ printf("\n");
+ if (sd && sd->state.auth) {
+ if (sd->status.name != NULL)
+ printf("\nAccount ID %d, character ID %d, player name %s.\n",
+ sd->status.account_id, sd->status.char_id, sd->status.name);
+ else
+ printf("\nAccount ID %d.\n", sd->bl.id);
+ } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
+ printf("\nAccount ID %d.\n", sd->bl.id);
+ }
+
+ RFIFOSKIP(fd, packet_len);
+
+ return 0;
+}
+
+/*==========================================
+ * パケットデータベース読み込み
+ *------------------------------------------
+ */
+static int packetdb_readdb(void)
+{
+ FILE *fp;
+ char line[1024];
+ int ln=0;
+ int cmd,i,j,k,packet_ver;
+ char *str[64],*p,*str2[64],*p2,w1[64],w2[64];
+
+ struct {
+ void (*func)(int, struct map_session_data *);
+ char *name;
+ } clif_parse_func[]={
+ {clif_parse_WantToConnection,"wanttoconnection"},
+ {clif_parse_LoadEndAck,"loadendack"},
+ {clif_parse_TickSend,"ticksend"},
+ {clif_parse_WalkToXY,"walktoxy"},
+ {clif_parse_QuitGame,"quitgame"},
+ {clif_parse_GetCharNameRequest,"getcharnamerequest"},
+ {clif_parse_GlobalMessage,"globalmessage"},
+ {clif_parse_MapMove,"mapmove"},
+ {clif_parse_ChangeDir,"changedir"},
+ {clif_parse_Emotion,"emotion"},
+ {clif_parse_HowManyConnections,"howmanyconnections"},
+ {clif_parse_ActionRequest,"actionrequest"},
+ {clif_parse_Restart,"restart"},
+ {clif_parse_Wis,"wis"},
+ {clif_parse_GMmessage,"gmmessage"},
+ {clif_parse_TakeItem,"takeitem"},
+ {clif_parse_DropItem,"dropitem"},
+ {clif_parse_UseItem,"useitem"},
+ {clif_parse_EquipItem,"equipitem"},
+ {clif_parse_UnequipItem,"unequipitem"},
+ {clif_parse_NpcClicked,"npcclicked"},
+ {clif_parse_NpcBuySellSelected,"npcbuysellselected"},
+ {clif_parse_NpcBuyListSend,"npcbuylistsend"},
+ {clif_parse_NpcSellListSend,"npcselllistsend"},
+ {clif_parse_CreateChatRoom,"createchatroom"},
+ {clif_parse_ChatAddMember,"chataddmember"},
+ {clif_parse_ChatRoomStatusChange,"chatroomstatuschange"},
+ {clif_parse_ChangeChatOwner,"changechatowner"},
+ {clif_parse_KickFromChat,"kickfromchat"},
+ {clif_parse_ChatLeave,"chatleave"},
+ {clif_parse_TradeRequest,"traderequest"},
+ {clif_parse_TradeAck,"tradeack"},
+ {clif_parse_TradeAddItem,"tradeadditem"},
+ {clif_parse_TradeOk,"tradeok"},
+ {clif_parse_TradeCancel,"tradecancel"},
+ {clif_parse_TradeCommit,"tradecommit"},
+ {clif_parse_StopAttack,"stopattack"},
+ {clif_parse_PutItemToCart,"putitemtocart"},
+ {clif_parse_GetItemFromCart,"getitemfromcart"},
+ {clif_parse_RemoveOption,"removeoption"},
+ {clif_parse_ChangeCart,"changecart"},
+ {clif_parse_StatusUp,"statusup"},
+ {clif_parse_SkillUp,"skillup"},
+ {clif_parse_UseSkillToId,"useskilltoid"},
+ {clif_parse_UseSkillToPos,"useskilltopos"},
+ {clif_parse_UseSkillToPosMoreInfo,"useskilltoposinfo"},
+ {clif_parse_UseSkillMap,"useskillmap"},
+ {clif_parse_RequestMemo,"requestmemo"},
+ {clif_parse_ProduceMix,"producemix"},
+ {clif_parse_NpcSelectMenu,"npcselectmenu"},
+ {clif_parse_NpcNextClicked,"npcnextclicked"},
+ {clif_parse_NpcAmountInput,"npcamountinput"},
+ {clif_parse_NpcStringInput,"npcstringinput"},
+ {clif_parse_NpcCloseClicked,"npccloseclicked"},
+ {clif_parse_ItemIdentify,"itemidentify"},
+ {clif_parse_SelectArrow,"selectarrow"},
+ {clif_parse_AutoSpell,"autospell"},
+ {clif_parse_UseCard,"usecard"},
+ {clif_parse_InsertCard,"insertcard"},
+ {clif_parse_RepairItem,"repairitem"},
+ {clif_parse_WeaponRefine,"weaponrefine"},
+ {clif_parse_SolveCharName,"solvecharname"},
+ {clif_parse_ResetChar,"resetchar"},
+ {clif_parse_LGMmessage,"lgmmessage"},
+ {clif_parse_MoveToKafra,"movetokafra"},
+ {clif_parse_MoveFromKafra,"movefromkafra"},
+ {clif_parse_MoveToKafraFromCart,"movetokafrafromcart"},
+ {clif_parse_MoveFromKafraToCart,"movefromkafratocart"},
+ {clif_parse_CloseKafra,"closekafra"},
+ {clif_parse_CreateParty,"createparty"},
+ {clif_parse_CreateParty2,"createparty2"},
+ {clif_parse_PartyInvite,"partyinvite"},
+ {clif_parse_ReplyPartyInvite,"replypartyinvite"},
+ {clif_parse_LeaveParty,"leaveparty"},
+ {clif_parse_RemovePartyMember,"removepartymember"},
+ {clif_parse_PartyChangeOption,"partychangeoption"},
+ {clif_parse_PartyMessage,"partymessage"},
+ {clif_parse_CloseVending,"closevending"},
+ {clif_parse_VendingListReq,"vendinglistreq"},
+ {clif_parse_PurchaseReq,"purchasereq"},
+ {clif_parse_OpenVending,"openvending"},
+ {clif_parse_CreateGuild,"createguild"},
+ {clif_parse_GuildCheckMaster,"guildcheckmaster"},
+ {clif_parse_GuildRequestInfo,"guildrequestinfo"},
+ {clif_parse_GuildChangePositionInfo,"guildchangepositioninfo"},
+ {clif_parse_GuildChangeMemberPosition,"guildchangememberposition"},
+ {clif_parse_GuildRequestEmblem,"guildrequestemblem"},
+ {clif_parse_GuildChangeEmblem,"guildchangeemblem"},
+ {clif_parse_GuildChangeNotice,"guildchangenotice"},
+ {clif_parse_GuildInvite,"guildinvite"},
+ {clif_parse_GuildReplyInvite,"guildreplyinvite"},
+ {clif_parse_GuildLeave,"guildleave"},
+ {clif_parse_GuildExplusion,"guildexplusion"},
+ {clif_parse_GuildMessage,"guildmessage"},
+ {clif_parse_GuildRequestAlliance,"guildrequestalliance"},
+ {clif_parse_GuildReplyAlliance,"guildreplyalliance"},
+ {clif_parse_GuildDelAlliance,"guilddelalliance"},
+ {clif_parse_GuildOpposition,"guildopposition"},
+ {clif_parse_GuildBreak,"guildbreak"},
+ {clif_parse_PetMenu,"petmenu"},
+ {clif_parse_CatchPet,"catchpet"},
+ {clif_parse_SelectEgg,"selectegg"},
+ {clif_parse_SendEmotion,"sendemotion"},
+ {clif_parse_ChangePetName,"changepetname"},
+ {clif_parse_GMKick,"gmkick"},
+ {clif_parse_GMHide,"gmhide"},
+ {clif_parse_GMReqNoChat,"gmreqnochat"},
+ {clif_parse_GMReqNoChatCount,"gmreqnochatcount"},
+ {clif_parse_NoviceDoriDori,"sndoridori"},
+ {clif_parse_NoviceExplosionSpirits,"snexplosionspirits"},
+ {clif_parse_PMIgnore,"wisexin"},
+ {clif_parse_PMIgnoreList,"wisexlist"},
+ {clif_parse_PMIgnoreAll,"wisall"},
+ {clif_parse_FriendsListAdd,"friendslistadd"},
+ {clif_parse_FriendsListRemove,"friendslistremove"},
+ {clif_parse_FriendsListReply,"friendslistreply"},
+ {clif_parse_GMKillAll,"killall"},
+ {clif_parse_Recall,"summon"},
+ {clif_parse_GM_Monster_Item,"itemmonster"},
+ {clif_parse_Shift,"shift"},
+ {clif_parse_Blacksmith,"blacksmith"},
+ {clif_parse_Alchemist,"alchemist"},
+ {clif_parse_Taekwon,"taekwon"},
+ {clif_parse_RankingPk,"rankingpk"},
+ {clif_parse_FeelSaveOk,"feelsaveok"},
+ {clif_parse_debug,"debug"},
+
+ {NULL,NULL}
+ };
+
+ sprintf(line, "%s/packet_db.txt", db_path);
+ if( (fp=fopen(line,"r"))==NULL ){
+ ShowFatalError("can't read %s\n", line);
+ exit(1);
+ }
+
+ clif_config.packet_db_ver = MAX_PACKET_VER;
+ packet_ver = MAX_PACKET_VER; // read into packet_db's version by default
+ while(fgets(line,1020,fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ if (sscanf(line,"%[^:]: %[^\r\n]",w1,w2) == 2) {
+ if(strcmpi(w1,"packet_ver")==0) {
+ int prev_ver = packet_ver;
+ packet_ver = atoi(w2);
+ if (packet_ver > MAX_PACKET_VER)
+ { //Check to avoid overflowing. [Skotlex]
+ ShowWarning("The packet_db table only has support up to version %d\n", MAX_PACKET_VER);
+ break;
+ }
+ // copy from previous version into new version and continue
+ // - indicating all following packets should be read into the newer version
+ memcpy(&packet_db[packet_ver], &packet_db[prev_ver], sizeof(packet_db[0]));
+ continue;
+ } else if(strcmpi(w1,"packet_db_ver")==0) {
+ //This is the preferred version.
+ if(strcmpi(w2,"default")==0)
+ clif_config.packet_db_ver = MAX_PACKET_VER;
+ else {
+ // to manually set the packet DB version
+ clif_config.packet_db_ver = atoi(w2);
+ // check for invalid version
+ if (clif_config.packet_db_ver > MAX_PACKET_VER ||
+ clif_config.packet_db_ver < 0)
+ clif_config.packet_db_ver = MAX_PACKET_VER;
+ }
+ continue;
+ }
+ }
+
+ memset(str,0,sizeof(str));
+ for(j=0,p=line;j<4 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ if(str[0]==NULL)
+ continue;
+ cmd=strtol(str[0],(char **)NULL,0);
+ if(cmd<=0 || cmd>=MAX_PACKET_DB)
+ continue;
+ if(str[1]==NULL){
+ ShowError("packet_db: packet len error\n");
+ continue;
+ }
+ k = atoi(str[1]);
+ packet_db[packet_ver][cmd].len = k;
+
+ if(str[2]==NULL){
+ packet_db[packet_ver][cmd].func = NULL;
+ ln++;
+ continue;
+ }
+ for(j=0;j<sizeof(clif_parse_func)/sizeof(clif_parse_func[0]);j++){
+ if(clif_parse_func[j].name != NULL &&
+ strcmp(str[2],clif_parse_func[j].name)==0)
+ {
+ if (packet_db[packet_ver][cmd].func != clif_parse_func[j].func)
+ { //If we are updating a function, we need to zero up the previous one. [Skotlex]
+ for(i=0;i<MAX_PACKET_DB;i++){
+ if (packet_db[packet_ver][i].func == clif_parse_func[j].func)
+ {
+ memset(&packet_db[packet_ver][i], 0, sizeof(struct packet_db));
+ break;
+ }
+ }
+ }
+ packet_db[packet_ver][cmd].func = clif_parse_func[j].func;
+ break;
+ }
+ }
+ // set the identifying cmd for the packet_db version
+ if (strcmp(str[2],"wanttoconnection")==0)
+ clif_config.connect_cmd[packet_ver] = cmd;
+
+ if(str[3]==NULL){
+ ShowError("packet_db: packet error\n");
+ exit(1);
+ }
+ for(j=0,p2=str[3];p2;j++){
+ str2[j]=p2;
+ p2=strchr(p2,':');
+ if(p2) *p2++=0;
+ k = atoi(str2[j]);
+ // if (packet_db[packet_ver][cmd].pos[j] != k && clif_config.prefer_packet_db) // not used for now
+ packet_db[packet_ver][cmd].pos[j] = k;
+ }
+
+ ln++;
+// if(packet_db[clif_config.packet_db_ver][cmd].len > 2 /* && packet_db[cmd].pos[0] == 0 */)
+// printf("packet_db ver %d: %d 0x%x %d %s %p\n",packet_ver,ln,cmd,packet_db[packet_ver][cmd].len,str[2],packet_db[packet_ver][cmd].func);
+ }
+ if (!clif_config.connect_cmd[clif_config.packet_db_ver])
+ { //Locate the nearest version that we still support. [Skotlex]
+ for(j = clif_config.packet_db_ver; j >= 0 && !clif_config.connect_cmd[j]; j--);
+
+ clif_config.packet_db_ver = j?j:MAX_PACKET_VER;
+ }
+ ShowStatus("Done reading packet database from '"CL_WHITE"%s"CL_RESET"'. Using default packet version: "CL_WHITE"%d"CL_RESET".\n", "packet_db.txt", clif_config.packet_db_ver);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int do_init_clif(void) {
+#ifndef __WIN32
+ int i;
+#endif
+
+ clif_config.packet_db_ver = -1; // the main packet version of the DB
+ memset(clif_config.connect_cmd, 0, sizeof(clif_config.connect_cmd)); //The default connect command will be determined after reading the packet_db [Skotlex]
+
+ memset(packet_db,0,sizeof(packet_db));
+ //Using the packet_db file is the only way to set up packets now [Skotlex]
+ packetdb_readdb();
+
+ set_defaultparse(clif_parse);
+#ifdef __WIN32
+ //if (!make_listen_port(map_port)) {
+ if (!make_listen_bind(bind_ip,map_port)) {
+ ShowFatalError("cant bind game port\n");
+ exit(1);
+ }
+#else
+ for(i = 0; i < 10; i++) {
+ //if (make_listen_port(map_port))
+ if (make_listen_bind(bind_ip,map_port))
+ break;
+ sleep(20);
+ }
+ if (i == 10) {
+ ShowFatalError("cant bind game port\n");
+ exit(1);
+ }
+#endif
+
+ add_timer_func_list(clif_waitclose, "clif_waitclose");
+ add_timer_func_list(clif_clearchar_delay_sub, "clif_clearchar_delay_sub");
+ add_timer_func_list(clif_delayquit, "clif_delayquit");
+
+ return 0;
+}
+