diff options
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index e72683880..1bc142b7f 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -460,7 +460,7 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo } /* check if all are ready then cancell timer, and start game */ if( count == queue->items ) { - iTimer->delete_timer(arena->begin_timer,bg->begin_timer); + timer->delete(arena->begin_timer,bg->begin_timer); arena->begin_timer = INVALID_TIMER; bg->begin(arena); } @@ -556,7 +556,7 @@ void bg_queue_pregame(struct bg_arena *arena) { clif->bgqueue_battlebegins(sd,arena->id,SELF); } } - arena->begin_timer = iTimer->add_timer( iTimer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); + arena->begin_timer = timer->add( timer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); } int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) { bg->queue_pregame(bg->arena[id]); @@ -568,12 +568,12 @@ void bg_queue_check(struct bg_arena *arena) { int count = script->hq[arena->queue_id].items; if( count == arena->max_players ) { if( arena->fillup_timer != INVALID_TIMER ) { - iTimer->delete_timer(arena->fillup_timer,bg->fillup_timer); + timer->delete(arena->fillup_timer,bg->fillup_timer); arena->fillup_timer = INVALID_TIMER; } bg->queue_pregame(arena); } else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) { - arena->fillup_timer = iTimer->add_timer( iTimer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 ); + arena->fillup_timer = timer->add( timer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 ); } } void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) { @@ -764,8 +764,8 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ } void do_init_battleground(void) { bg->team_db = idb_alloc(DB_OPT_RELEASE_DATA); - iTimer->add_timer_func_list(bg->send_xy_timer, "bg_send_xy_timer"); - iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval); + timer->add_func_list(bg->send_xy_timer, "bg_send_xy_timer"); + timer->add_interval(timer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval); bg->config_read(); } |