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-rw-r--r--src/map/battleground.c258
1 files changed, 258 insertions, 0 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c
new file mode 100644
index 000000000..7b605066d
--- /dev/null
+++ b/src/map/battleground.c
@@ -0,0 +1,258 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/cbasetypes.h"
+#include "../common/timer.h"
+#include "../common/malloc.h"
+#include "../common/nullpo.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h"
+#include "../common/strlib.h"
+
+#include "battleground.h"
+#include "battle.h"
+#include "clif.h"
+#include "map.h"
+#include "npc.h"
+#include "pc.h"
+#include "pet.h"
+#include "homunculus.h"
+#include "mercenary.h"
+
+#include <string.h>
+#include <stdio.h>
+
+static DBMap* bg_team_db; // int bg_id -> struct battleground_data*
+static unsigned int bg_team_counter = 0; // Next bg_id
+
+struct battleground_data* bg_team_search(int bg_id)
+{ // Search a BG Team using bg_id
+ if( !bg_id ) return NULL;
+ return (struct battleground_data *)idb_get(bg_team_db, bg_id);
+}
+
+struct map_session_data* bg_getavailablesd(struct battleground_data *bg)
+{
+ int i;
+ nullpo_retr(NULL, bg);
+ ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL);
+ return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL;
+}
+
+int bg_team_delete(int bg_id)
+{ // Deletes BG Team from db
+ int i;
+ struct map_session_data *sd;
+ struct battleground_data *bg = bg_team_search(bg_id);
+
+ if( bg == NULL ) return 0;
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (sd = bg->members[i].sd) == NULL )
+ continue;
+
+ bg_send_dot_remove(sd);
+ sd->bg_id = 0;
+ }
+ idb_remove(bg_team_db, bg_id);
+ return 1;
+}
+
+int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
+{ // Warps a Team
+ int i;
+ struct battleground_data *bg = bg_team_search(bg_id);
+ if( bg == NULL ) return 0;
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT);
+ return 1;
+}
+
+int bg_send_dot_remove(struct map_session_data *sd)
+{
+ if( sd && sd->bg_id )
+ clif_bg_xy_remove(sd);
+ return 0;
+}
+
+int bg_team_join(int bg_id, struct map_session_data *sd)
+{ // Player joins team
+ int i;
+ struct battleground_data *bg = bg_team_search(bg_id);
+ struct map_session_data *pl_sd;
+
+ if( bg == NULL || sd == NULL || sd->bg_id ) return 0;
+
+ ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL);
+ if( i == MAX_BG_MEMBERS ) return 0; // No free slots
+
+ sd->bg_id = bg_id;
+ bg->members[i].sd = sd;
+ bg->members[i].x = sd->bl.x;
+ bg->members[i].y = sd->bl.y;
+ bg->count++;
+
+ guild_send_dot_remove(sd);
+
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (pl_sd = bg->members[i].sd) != NULL && pl_sd != sd )
+ clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp);
+ }
+
+ clif_bg_hp(sd);
+ clif_bg_xy(sd);
+ return 1;
+}
+
+int bg_team_leave(struct map_session_data *sd, int flag)
+{ // Single Player leaves team
+ int i, bg_id;
+ struct battleground_data *bg;
+ char output[128];
+
+ if( sd == NULL || !sd->bg_id )
+ return 0;
+
+ bg_send_dot_remove(sd);
+ bg_id = sd->bg_id;
+ sd->bg_id = 0;
+
+ if( (bg = bg_team_search(bg_id)) == NULL )
+ return 0;
+
+ ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd);
+ if( i < MAX_BG_MEMBERS ) // Removes member from BG
+ memset(&bg->members[i], 0, sizeof(bg->members[0]));
+ bg->count--;
+
+ if( flag )
+ sprintf(output, "Server : %s has quit the game...", sd->status.name);
+ else
+ sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name);
+ clif_bg_message(bg, 0, "Server", output, strlen(output) + 1);
+
+ if( bg->logout_event[0] && flag )
+ npc_event(sd, bg->logout_event, 0);
+
+ return bg->count;
+}
+
+int bg_member_respawn(struct map_session_data *sd)
+{ // Respawn after killed
+ struct battleground_data *bg;
+ if( sd == NULL || !pc_isdead(sd) || !sd->bg_id || (bg = bg_team_search(sd->bg_id)) == NULL )
+ return 0;
+ if( bg->mapindex == 0 )
+ return 0; // Respawn not handled by Core
+ pc_setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT);
+ status_revive(&sd->bl, 1, 100);
+
+ return 1; // Warped
+}
+
+int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev)
+{
+ struct battleground_data *bg;
+ bg_team_counter++;
+
+ CREATE(bg, struct battleground_data, 1);
+ bg->bg_id = bg_team_counter;
+ bg->count = 0;
+ bg->mapindex = mapindex;
+ bg->x = rx;
+ bg->y = ry;
+ safestrncpy(bg->logout_event, ev, sizeof(bg->logout_event));
+ safestrncpy(bg->die_event, dev, sizeof(bg->die_event));
+
+ memset(&bg->members, 0, sizeof(bg->members));
+ idb_put(bg_team_db, bg_team_counter, bg);
+
+ return bg->bg_id;
+}
+
+int bg_team_get_id(struct block_list *bl)
+{
+ nullpo_ret(bl);
+ switch( bl->type )
+ {
+ case BL_PC:
+ return ((TBL_PC*)bl)->bg_id;
+ case BL_PET:
+ if( ((TBL_PET*)bl)->msd )
+ return ((TBL_PET*)bl)->msd->bg_id;
+ break;
+ case BL_MOB:
+ {
+ struct map_session_data *msd;
+ struct mob_data *md = (TBL_MOB*)bl;
+ if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL )
+ return msd->bg_id;
+ return md->bg_id;
+ }
+ case BL_HOM:
+ if( ((TBL_HOM*)bl)->master )
+ return ((TBL_HOM*)bl)->master->bg_id;
+ break;
+ case BL_MER:
+ if( ((TBL_MER*)bl)->master )
+ return ((TBL_MER*)bl)->master->bg_id;
+ break;
+ case BL_SKILL:
+ return ((TBL_SKILL*)bl)->group->bg_id;
+ }
+
+ return 0;
+}
+
+int bg_send_message(struct map_session_data *sd, const char *mes, int len)
+{
+ struct battleground_data *bg;
+
+ nullpo_ret(sd);
+ if( sd->bg_id == 0 || (bg = bg_team_search(sd->bg_id)) == NULL )
+ return 0;
+ clif_bg_message(bg, sd->bl.id, sd->status.name, mes, len);
+ return 0;
+}
+
+/**
+ * @see DBApply
+ */
+int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap)
+{
+ struct battleground_data *bg = db_data2ptr(data);
+ struct map_session_data *sd;
+ int i;
+ nullpo_ret(bg);
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (sd = bg->members[i].sd) == NULL )
+ continue;
+ if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y )
+ { // xy update
+ bg->members[i].x = sd->bl.x;
+ bg->members[i].y = sd->bl.y;
+ clif_bg_xy(sd);
+ }
+ }
+ return 0;
+}
+
+int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data)
+{
+ bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick);
+ return 0;
+}
+
+void do_init_battleground(void)
+{
+ bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA);
+ add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
+ add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
+}
+
+void do_final_battleground(void)
+{
+ bg_team_db->destroy(bg_team_db, NULL);
+}