diff options
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c new file mode 100644 index 000000000..7b605066d --- /dev/null +++ b/src/map/battleground.c @@ -0,0 +1,258 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/socket.h" +#include "../common/strlib.h" + +#include "battleground.h" +#include "battle.h" +#include "clif.h" +#include "map.h" +#include "npc.h" +#include "pc.h" +#include "pet.h" +#include "homunculus.h" +#include "mercenary.h" + +#include <string.h> +#include <stdio.h> + +static DBMap* bg_team_db; // int bg_id -> struct battleground_data* +static unsigned int bg_team_counter = 0; // Next bg_id + +struct battleground_data* bg_team_search(int bg_id) +{ // Search a BG Team using bg_id + if( !bg_id ) return NULL; + return (struct battleground_data *)idb_get(bg_team_db, bg_id); +} + +struct map_session_data* bg_getavailablesd(struct battleground_data *bg) +{ + int i; + nullpo_retr(NULL, bg); + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL); + return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL; +} + +int bg_team_delete(int bg_id) +{ // Deletes BG Team from db + int i; + struct map_session_data *sd; + struct battleground_data *bg = bg_team_search(bg_id); + + if( bg == NULL ) return 0; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (sd = bg->members[i].sd) == NULL ) + continue; + + bg_send_dot_remove(sd); + sd->bg_id = 0; + } + idb_remove(bg_team_db, bg_id); + return 1; +} + +int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) +{ // Warps a Team + int i; + struct battleground_data *bg = bg_team_search(bg_id); + if( bg == NULL ) return 0; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT); + return 1; +} + +int bg_send_dot_remove(struct map_session_data *sd) +{ + if( sd && sd->bg_id ) + clif_bg_xy_remove(sd); + return 0; +} + +int bg_team_join(int bg_id, struct map_session_data *sd) +{ // Player joins team + int i; + struct battleground_data *bg = bg_team_search(bg_id); + struct map_session_data *pl_sd; + + if( bg == NULL || sd == NULL || sd->bg_id ) return 0; + + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL); + if( i == MAX_BG_MEMBERS ) return 0; // No free slots + + sd->bg_id = bg_id; + bg->members[i].sd = sd; + bg->members[i].x = sd->bl.x; + bg->members[i].y = sd->bl.y; + bg->count++; + + guild_send_dot_remove(sd); + + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (pl_sd = bg->members[i].sd) != NULL && pl_sd != sd ) + clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); + } + + clif_bg_hp(sd); + clif_bg_xy(sd); + return 1; +} + +int bg_team_leave(struct map_session_data *sd, int flag) +{ // Single Player leaves team + int i, bg_id; + struct battleground_data *bg; + char output[128]; + + if( sd == NULL || !sd->bg_id ) + return 0; + + bg_send_dot_remove(sd); + bg_id = sd->bg_id; + sd->bg_id = 0; + + if( (bg = bg_team_search(bg_id)) == NULL ) + return 0; + + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd); + if( i < MAX_BG_MEMBERS ) // Removes member from BG + memset(&bg->members[i], 0, sizeof(bg->members[0])); + bg->count--; + + if( flag ) + sprintf(output, "Server : %s has quit the game...", sd->status.name); + else + sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name); + clif_bg_message(bg, 0, "Server", output, strlen(output) + 1); + + if( bg->logout_event[0] && flag ) + npc_event(sd, bg->logout_event, 0); + + return bg->count; +} + +int bg_member_respawn(struct map_session_data *sd) +{ // Respawn after killed + struct battleground_data *bg; + if( sd == NULL || !pc_isdead(sd) || !sd->bg_id || (bg = bg_team_search(sd->bg_id)) == NULL ) + return 0; + if( bg->mapindex == 0 ) + return 0; // Respawn not handled by Core + pc_setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT); + status_revive(&sd->bl, 1, 100); + + return 1; // Warped +} + +int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev) +{ + struct battleground_data *bg; + bg_team_counter++; + + CREATE(bg, struct battleground_data, 1); + bg->bg_id = bg_team_counter; + bg->count = 0; + bg->mapindex = mapindex; + bg->x = rx; + bg->y = ry; + safestrncpy(bg->logout_event, ev, sizeof(bg->logout_event)); + safestrncpy(bg->die_event, dev, sizeof(bg->die_event)); + + memset(&bg->members, 0, sizeof(bg->members)); + idb_put(bg_team_db, bg_team_counter, bg); + + return bg->bg_id; +} + +int bg_team_get_id(struct block_list *bl) +{ + nullpo_ret(bl); + switch( bl->type ) + { + case BL_PC: + return ((TBL_PC*)bl)->bg_id; + case BL_PET: + if( ((TBL_PET*)bl)->msd ) + return ((TBL_PET*)bl)->msd->bg_id; + break; + case BL_MOB: + { + struct map_session_data *msd; + struct mob_data *md = (TBL_MOB*)bl; + if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL ) + return msd->bg_id; + return md->bg_id; + } + case BL_HOM: + if( ((TBL_HOM*)bl)->master ) + return ((TBL_HOM*)bl)->master->bg_id; + break; + case BL_MER: + if( ((TBL_MER*)bl)->master ) + return ((TBL_MER*)bl)->master->bg_id; + break; + case BL_SKILL: + return ((TBL_SKILL*)bl)->group->bg_id; + } + + return 0; +} + +int bg_send_message(struct map_session_data *sd, const char *mes, int len) +{ + struct battleground_data *bg; + + nullpo_ret(sd); + if( sd->bg_id == 0 || (bg = bg_team_search(sd->bg_id)) == NULL ) + return 0; + clif_bg_message(bg, sd->bl.id, sd->status.name, mes, len); + return 0; +} + +/** + * @see DBApply + */ +int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) +{ + struct battleground_data *bg = db_data2ptr(data); + struct map_session_data *sd; + int i; + nullpo_ret(bg); + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (sd = bg->members[i].sd) == NULL ) + continue; + if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) + { // xy update + bg->members[i].x = sd->bl.x; + bg->members[i].y = sd->bl.y; + clif_bg_xy(sd); + } + } + return 0; +} + +int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick); + return 0; +} + +void do_init_battleground(void) +{ + bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); + add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); + add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); +} + +void do_final_battleground(void) +{ + bg_team_db->destroy(bg_team_db, NULL); +} |