diff options
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 508 |
1 files changed, 490 insertions, 18 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index 618679406..4bb6035ad 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -9,6 +9,7 @@ #include "../common/showmsg.h" #include "../common/socket.h" #include "../common/strlib.h" +#include "../common/conf.h" #include "battleground.h" #include "battle.h" @@ -16,6 +17,7 @@ #include "map.h" #include "npc.h" #include "pc.h" +#include "party.h" #include "pet.h" #include "homunculus.h" #include "mercenary.h" @@ -26,14 +28,12 @@ static DBMap* bg_team_db; // int bg_id -> struct battleground_data* static unsigned int bg_team_counter = 0; // Next bg_id -struct battleground_data* bg_team_search(int bg_id) -{ // Search a BG Team using bg_id +struct battleground_data* bg_team_search(int bg_id) { // Search a BG Team using bg_id if( !bg_id ) return NULL; return (struct battleground_data *)idb_get(bg_team_db, bg_id); } -struct map_session_data* bg_getavailablesd(struct battleground_data *bg) -{ +struct map_session_data* bg_getavailablesd(struct battleground_data *bg) { int i; nullpo_retr(NULL, bg); ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL); @@ -95,8 +95,7 @@ int bg_team_join(int bg_id, struct map_session_data *sd) guild->send_dot_remove(sd); - for( i = 0; i < MAX_BG_MEMBERS; i++ ) - { + for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (pl_sd = bg->members[i].sd) != NULL && pl_sd != sd ) clif->hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); } @@ -152,8 +151,7 @@ int bg_member_respawn(struct map_session_data *sd) return 1; // Warped } -int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev) -{ +int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev) { struct battleground_data *bg; bg_team_counter++; @@ -226,12 +224,10 @@ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) struct map_session_data *sd; int i; nullpo_ret(bg); - for( i = 0; i < MAX_BG_MEMBERS; i++ ) - { + for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (sd = bg->members[i].sd) == NULL ) continue; - if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) - { // xy update + if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) { // xy update bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; clif->bg_xy(sd); @@ -240,20 +236,496 @@ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) return 0; } -int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) { bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick); return 0; } +void bg_config_read(void) { + config_t bg_conf; + config_setting_t *data = NULL; + const char *config_filename = "conf/battlegrounds.conf"; // FIXME hardcoded name + + if (conf_read_file(&bg_conf, config_filename)) + return; + + data = config_lookup(&bg_conf, "battlegrounds"); + + if (data != NULL) { + config_setting_t *settings = config_setting_get_elem(data, 0); + config_setting_t *arenas; + const char *delay_var; + int i, arena_count = 0, total = 0, offline = 0; + + if( !config_setting_lookup_string(settings, "global_delay_var", &delay_var) ) + delay_var = "BG_Delay_Tick"; + + safestrncpy(bg->gdelay_var, delay_var, BG_DELAY_VAR_LENGTH); + + config_setting_lookup_int(settings, "maximum_afk_seconds", &bg->mafksec); + + config_setting_lookup_bool(settings, "feature_off", &offline); + + if( offline == 0 ) + bg->queue_on = true; + + if( (arenas = config_setting_get_member(settings, "arenas")) != NULL ) { + arena_count = config_setting_length(arenas); + CREATE( bg->arena, struct bg_arena *, arena_count ); + for(i = 0; i < arena_count; i++) { + config_setting_t *arena = config_setting_get_elem(arenas, i); + config_setting_t *reward; + const char *aName, *aEvent, *aDelayVar; + int minLevel = 0, maxLevel = 0; + int prizeWin, prizeLoss, prizeDraw; + int minPlayers, maxPlayers, minTeamPlayers; + int maxDuration; + int fillup_duration, pregame_duration; + + bg->arena[i] = NULL; + + if( !config_setting_lookup_string(arena, "name", &aName) ) { + ShowError("bg_config_read: failed to find 'name' for arena #%d\n",i); + continue; + } + + if( !config_setting_lookup_string(arena, "event", &aEvent) ) { + ShowError("bg_config_read: failed to find 'event' for arena #%d\n",i); + continue; + } + + config_setting_lookup_int(arena, "minLevel", &minLevel); + config_setting_lookup_int(arena, "maxLevel", &maxLevel); + + if( minLevel < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' minLevel\n",minLevel,aName); + minLevel = 0; + } + if( maxLevel > MAX_LEVEL ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' maxLevel\n",maxLevel,aName); + maxLevel = MAX_LEVEL; + } + + if( !(reward = config_setting_get_member(settings, "reward")) ) { + ShowError("bg_config_read: failed to find 'reward' for arena '%s'/#%d\n",aName,i); + continue; + } + + config_setting_lookup_int(reward, "win", &prizeWin); + config_setting_lookup_int(reward, "loss", &prizeLoss); + config_setting_lookup_int(reward, "draw", &prizeDraw); + + if( prizeWin < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:win\n",prizeWin,aName); + prizeWin = 0; + } + if( prizeLoss < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:loss\n",prizeLoss,aName); + prizeLoss = 0; + } + if( prizeDraw < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:draw\n",prizeDraw,aName); + prizeDraw = 0; + } + + config_setting_lookup_int(arena, "minPlayers", &minPlayers); + config_setting_lookup_int(arena, "maxPlayers", &maxPlayers); + config_setting_lookup_int(arena, "minTeamPlayers", &minTeamPlayers); + + if( minPlayers < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' minPlayers\n",minPlayers,aName); + minPlayers = 0; + } + if( maxPlayers > MAX_BG_MEMBERS * 2 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' maxPlayers, change #define MAX_BG_MEMBERS\n",maxPlayers,aName); + maxPlayers = 0; + } + if( minTeamPlayers < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' minTeamPlayers\n",minTeamPlayers,aName); + minTeamPlayers = 0; + } + + if( !config_setting_lookup_string(arena, "delay_var", &aDelayVar) ) { + ShowError("bg_config_read: failed to find 'delay_var' for arena '%s'/#%d\n",aName,i); + continue; + } + + config_setting_lookup_int(arena, "maxDuration", &maxDuration); + + if( maxDuration < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' maxDuration\n",maxDuration,aName); + maxDuration = 30; + } + + config_setting_lookup_int(arena, "fillDuration", &fillup_duration); + config_setting_lookup_int(arena, "pGameDuration", &pregame_duration); + + if( fillup_duration < 20 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' fillDuration, minimum has to be 20, defaulting to 20.\n",fillup_duration,aName); + fillup_duration = 20; + } + + if( pregame_duration < 20 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' pGameDuration, minimum has to be 20, defaulting to 20.\n",pregame_duration,aName); + pregame_duration = 20; + } + + + CREATE( bg->arena[i], struct bg_arena, 1 ); + + bg->arena[i]->id = i; + safestrncpy(bg->arena[i]->name, aName, NAME_LENGTH); + safestrncpy(bg->arena[i]->npc_event, aEvent, EVENT_NAME_LENGTH); + bg->arena[i]->min_level = minLevel; + bg->arena[i]->max_level = maxLevel; + bg->arena[i]->prize_win = prizeWin; + bg->arena[i]->prize_loss = prizeLoss; + bg->arena[i]->prize_draw = prizeDraw; + bg->arena[i]->min_players = minPlayers; + bg->arena[i]->max_players = maxPlayers; + bg->arena[i]->min_team_players = minTeamPlayers; + safestrncpy(bg->arena[i]->delay_var, aDelayVar, NAME_LENGTH); + bg->arena[i]->maxDuration = maxDuration; + bg->arena[i]->queue_id = -1; + bg->arena[i]->begin_timer = INVALID_TIMER; + bg->arena[i]->fillup_timer = INVALID_TIMER; + bg->arena[i]->pregame_duration = pregame_duration; + bg->arena[i]->fillup_duration = fillup_duration; + + total++; + } + bg->arenas = arena_count; + } + + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' arenas in '"CL_WHITE"%s"CL_RESET"'.\n", total, config_filename); + config_destroy(&bg_conf); + } +} +struct bg_arena *bg_name2arena (char *name) { + int i; + for(i = 0; i < bg->arenas; i++) { + if( strcmpi(bg->arena[i]->name,name) == 0 ) + return bg->arena[i]; + } + return NULL; +} +int bg_id2pos ( int queue_id, int account_id ) { + struct hQueue *queue = script->queue(queue_id); + if( queue ) { + int i; + for(i = 0; i < queue->items; i++ ) { + if( queue->item[i] == account_id ) { + return i; + } + } + } + return 0; +} +void bg_queue_player_cleanup(struct map_session_data *sd) { + if ( sd->bg_queue.client_has_bg_data ) { + clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW, sd->bg_queue.arena->id); + } + script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id); + sd->bg_queue.arena = NULL; + sd->bg_queue.ready = 0; + sd->bg_queue.client_has_bg_data = 0; + sd->bg_queue.type = 0; +} +void bg_match_over(struct bg_arena *arena, bool canceled) { + struct hQueue *queue = &script->hq[arena->queue_id]; + int i;//, count = 0; + + /* if( !canceled ) <check time/score> */ + + for( i = 0; i < queue->items; i++ ) { + struct map_session_data * sd = NULL; + + if( ( sd = map_id2sd(queue->item[i]) ) ) { + bg->queue_pc_cleanup(sd); + clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players"); + } + } -void do_init_battleground(void) -{ + bg->arena[i]->begin_timer = INVALID_TIMER; + bg->arena[i]->fillup_timer = INVALID_TIMER; + /* reset queue */ +} +void bg_begin(struct bg_arena *arena) { + struct hQueue *queue = &script->hq[arena->queue_id]; + int i, count = 0; + + for( i = 0; i < queue->items; i++ ) { + struct map_session_data * sd = NULL; + + if( ( sd = map_id2sd(queue->item[i]) ) ) { + if( sd->bg_queue.ready == 1 ) + count++; + else + bg->queue_pc_cleanup(sd); + } + } + + if( count < arena->min_players ) { + bg_match_over(arena,true); + } else { + ; + /* we split evenly? */ + /* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */ + /* not sure how to split T_T needs more info */ + } +} +int bg_begin_timer(int tid, unsigned int tick, int id, intptr_t data) { + bg->begin(bg->arena[id]); + return 0; +} + +void bg_queue_pregame(struct bg_arena *arena) { + struct hQueue *queue = &script->hq[arena->queue_id]; + int i; + + for( i = 0; i < queue->items; i++ ) { + struct map_session_data * sd = NULL; + + if( ( sd = map_id2sd(queue->item[i]) ) ) { + clif->bgqueue_battlebegins(sd,arena->id,SELF); + } + } + arena->begin_timer = add_timer( gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); +} +int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) { + bg->queue_pregame(bg->arena[id]); + return 0; +} + +void bg_queue_check(struct bg_arena *arena) { + int count = script->hq[arena->queue_id].items; + + if( count == arena->max_players ) { + if( arena->fillup_timer != INVALID_TIMER ) { + delete_timer(arena->fillup_timer,bg_fillup_timer); + arena->fillup_timer = INVALID_TIMER; + } + bg->queue_pregame(arena); + } else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) { + arena->fillup_timer = add_timer( gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 ); + } +} +void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) { + enum BATTLEGROUNDS_QUEUE_ACK result = bg->can_queue(sd,arena,type); + struct hQueue *queue; + int i, count = 0; + + if( arena->begin_timer != INVALID_TIMER ) { + clif->bgqueue_ack(sd,BGQA_FAIL_QUEUING_FINISHED,arena->id); + return; + } + + if( result != BGQA_SUCCESS ) { + clif->bgqueue_ack(sd,result,arena->id); + return; + } + + switch( type ) { /* guild/party already validated in can_queue */ + case BGQT_PARTY: { + struct party_data *p = party_search(sd->status.party_id); + for( i = 0; i < MAX_PARTY; i++ ) { + if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue; + count++; + } + } + break; + case BGQT_GUILD: + for ( i=0; i<sd->guild->max_member; i++ ) { + if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL ) + continue; + count++; + } + break; + case BGQT_INDIVIDUAL: + count = 1; + break; + } + + if( !(queue = script->queue(arena->queue_id)) || (queue->items+count) >= arena->max_players ) { + clif->bgqueue_ack(sd,BGQA_FAIL_PPL_OVERAMOUNT,arena->id); + return; + } + + switch( type ) { + case BGQT_INDIVIDUAL: + sd->bg_queue.type = type; + sd->bg_queue.arena = arena; + sd->bg_queue.ready = 0; + script->queue_add(arena->queue_id,sd->status.account_id); + clif->bgqueue_joined(sd,script->hq[arena->queue_id].items); + clif->bgqueue_update_info(sd,arena->id,script->hq[arena->queue_id].items); + break; + case BGQT_PARTY: { + struct party_data *p = party_search(sd->status.party_id); + for( i = 0; i < MAX_PARTY; i++ ) { + if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue; + p->data[i].sd->bg_queue.type = type; + p->data[i].sd->bg_queue.arena = arena; + p->data[i].sd->bg_queue.ready = 0; + script->queue_add(arena->queue_id,p->data[i].sd->status.account_id); + clif->bgqueue_joined(p->data[i].sd,script->hq[arena->queue_id].items); + clif->bgqueue_update_info(p->data[i].sd,arena->id,script->hq[arena->queue_id].items); + } + } + break; + case BGQT_GUILD: + for ( i=0; i<sd->guild->max_member; i++ ) { + if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL ) + continue; + sd->guild->member[i].sd->bg_queue.type = type; + sd->guild->member[i].sd->bg_queue.arena = arena; + sd->guild->member[i].sd->bg_queue.ready = 0; + script->queue_add(arena->queue_id,sd->guild->member[i].sd->status.account_id); + clif->bgqueue_joined(sd->guild->member[i].sd,script->hq[arena->queue_id].items); + clif->bgqueue_update_info(sd->guild->member[i].sd,arena->id,script->hq[arena->queue_id].items); + } + break; + } + + clif->bgqueue_ack(sd,BGQA_SUCCESS,arena->id); + +} +enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) { + int tick; + unsigned int tsec; + if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->max_level ) + return BGQA_FAIL_LEVEL_INCORRECT; + + if ( !(sd->class_&JOBL_2) ) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */ + return BGQA_FAIL_CLASS_INVALID; + + tsec = time(NULL); + + if ( ( tick = pc_readglobalreg(sd, bg->gdelay_var) ) && tsec < tick ) { + char response[100]; + if( (tick-tsec) > 60 ) + sprintf(response, "You are a deserter! Wait %d minute(s) before you can apply again",(tick-tsec)/60); + else + sprintf(response, "You are a deserter! Wait %d seconds before you can apply again",(tick-tsec)); + clif->colormes(sd->fd,COLOR_RED,response); + return BGQA_FAIL_DESERTER; + } + + if ( ( tick = pc_readglobalreg(sd, arena->cooldown_variable) ) && tsec < tick ) { + char response[100]; + if( (tick-tsec) > 60 ) + sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d minute(s)",(tick-tsec)/60); + else + sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d seconds",(tick-tsec)); + clif->colormes(sd->fd,COLOR_RED,response); + return BGQA_FAIL_COOLDOWN; + } + + if( sd->bg_queue.arena != NULL ) + return BGQA_DUPLICATE_REQUEST; + + switch(type) { + case BGQT_GUILD: + if( !sd->guild || !sd->state.gmaster_flag ) + return BGQA_NOT_PARTY_GUILD_LEADER; + else { + int i, count = 0; + for ( i=0; i<sd->guild->max_member; i++ ) { + if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL ) + continue; + count++; + } + if ( count < arena->min_team_players ) { + char response[100]; + if( count != sd->guild->connect_member && sd->guild->connect_member >= arena->min_team_players ) + sprintf(response, "Can't apply: not enough members in your team/guild that have not entered the queue in individual mode, minimum is %d",arena->min_team_players); + else + sprintf(response, "Can't apply: not enough members in your team/guild, minimum is %d",arena->min_team_players); + clif->colormes(sd->fd,COLOR_RED,response); + return BGQA_FAIL_TEAM_COUNT; + } + } + break; + case BGQT_PARTY: + if( !sd->status.party_id ) + return BGQA_NOT_PARTY_GUILD_LEADER; + else { + struct party_data *p; + if( (p = party_search(sd->status.party_id) ) ) { + int i, count = 0; + bool is_leader = false; + + for(i = 0; i < MAX_PARTY; i++) { + if( !p->data[i].sd ) + continue; + if( p->party.member[i].leader && sd == p->data[i].sd ) + is_leader = true; + if( p->data[i].sd->bg_queue.arena == NULL ) + count++; + } + + if( !is_leader ) + return BGQA_NOT_PARTY_GUILD_LEADER; + + if( count < arena->min_team_players ) { + char response[100]; + if( count != p->party.count && p->party.count >= arena->min_team_players ) + sprintf(response, "Can't apply: not enough members in your team/party that have not entered the queue in individual mode, minimum is %d",arena->min_team_players); + else + sprintf(response, "Can't apply: not enough members in your team/party, minimum is %d",arena->min_team_players); + clif->colormes(sd->fd,COLOR_RED,response); + return BGQA_FAIL_TEAM_COUNT; + } + + } else + return BGQA_NOT_PARTY_GUILD_LEADER; + } + break; + case BGQT_INDIVIDUAL:/* already did */ + break; + default: + ShowDebug("bg_canqueue: unknown/unsupported type %d\n",type); + return BGQA_DUPLICATE_REQUEST; + } + + return BGQA_SUCCESS; +} +void do_init_battleground(void) { bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); } -void do_final_battleground(void) -{ +void do_final_battleground(void) { + int i; + bg_team_db->destroy(bg_team_db, NULL); + + for( i = 0; i < bg->arenas; i++ ) { + if( bg->arena[i] ) + aFree(bg->arena[i]); + } + + if( bg->arena ) + aFree(bg->arena); +} +void battleground_defaults(void) { + bg = &bg_s; + + bg->queue_on = false; + + bg->mafksec = 0; + bg->arena = NULL; + bg->arenas = 0; + /* */ + bg->name2arena = bg_name2arena; + bg->queue_add = bg_queue_add; + bg->can_queue = bg_canqueue; + bg->id2pos = bg_id2pos; + bg->queue_pc_cleanup = bg_queue_player_cleanup; + bg->begin = bg_begin; + bg->begin_timer = bg_begin_timer; + bg->queue_pregame = bg_queue_pregame; + bg->fillup_timer = bg_fillup_timer; + /* */ + bg->config_read = bg_config_read; } |