diff options
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 1aa07b2be..bf08ab8d6 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -454,7 +454,7 @@ struct Battle_Config { int max_walk_path; int item_enabled_npc; int packet_obfuscation; - + int idletime_criteria; int gm_ignore_warpable_area; int client_accept_chatdori; // [Ai4rei/Mirei] @@ -467,6 +467,20 @@ struct Battle_Config { int mon_trans_disable_in_gvg; } battle_config; +/* criteria for battle_config.idletime_critera */ +enum e_battle_config_idletime { + BCIDLE_WALK = 0x001, + BCIDLE_USESKILLTOID = 0x002, + BCIDLE_USESKILLTOPOS = 0x004, + BCIDLE_USEITEM = 0x008, + BCIDLE_ATTACK = 0x010, + BCIDLE_CHAT = 0x020, + BCIDLE_SIT = 0x040, + BCIDLE_EMOTION = 0x080, + BCIDLE_DROPITEM = 0x100, + BCIDLE_ATCOMMAND = 0x200, +}; + // Dammage delayed info struct delay_damage { int src_id; @@ -504,11 +518,11 @@ struct battle_interface { /* battlegrounds final damage calculation */ int64 (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag); /* normal weapon attack */ - enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, unsigned int tick, int flag); + enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, int64 tick, int flag); /* calculate weapon attack */ struct Damage (*calc_weapon_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag); /* delays damage or skills by a timer */ - int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects); + int (*delay_damage) (int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects); /* drain damage */ void (*drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss); /* damage return/reflect */ @@ -552,7 +566,7 @@ struct battle_interface { int (*get_targeted_sub) (struct block_list *bl, va_list ap); int (*get_enemy_sub) (struct block_list *bl, va_list ap); int (*get_enemy_area_sub) (struct block_list *bl, va_list ap); - int (*delay_damage_sub) (int tid, unsigned int tick, int id, intptr_t data); + int (*delay_damage_sub) (int tid, int64 tick, int id, intptr_t data); int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id); /* skill range criteria */ int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv); @@ -573,7 +587,7 @@ struct battle_interface { /* picks a random enemy within the specified range */ struct block_list* (*get_enemy_area) (struct block_list *src, int x, int y, int range, int type, int ignore_id); /* damages area, originally for royal guard's reflect damage */ - int (*damage_area) ( struct block_list *bl, va_list ap); + int (*damage_area) (struct block_list *bl, va_list ap); }; struct battle_interface *battle; |