diff options
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 850 |
1 files changed, 425 insertions, 425 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 17d7bd28e..b901644de 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -6,22 +6,22 @@ // state of a single attack attempt; used in flee/def penalty calculations when mobbed typedef enum damage_lv { - ATK_NONE, // not an attack - ATK_LUCKY, // attack was lucky-dodged - ATK_FLEE, // attack was dodged - ATK_MISS, // attack missed because of element/race modifier. - ATK_BLOCK, // attack was blocked by some skills. - ATK_DEF // attack connected + ATK_NONE, // not an attack + ATK_LUCKY, // attack was lucky-dodged + ATK_FLEE, // attack was dodged + ATK_MISS, // attack missed because of element/race modifier. + ATK_BLOCK, // attack was blocked by some skills. + ATK_DEF // attack connected } damage_lv; // dammage structure struct Damage { - int damage,damage2; //right, left dmg - int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit - int amotion,dmotion; - int blewcount; //nb of knockback - int flag; //chk BF_* flag, (enum below) - enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF + int damage,damage2; //right, left dmg + int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit + int amotion,dmotion; + int blewcount; //nb of knockback + int flag; //chk BF_* flag, (enum below) + enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF }; //(Used in read pc.c,) attribute table (battle_attr_fix) @@ -41,59 +41,58 @@ void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdama int battle_attr_ratio(int atk_elem,int def_type, int def_lv); int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv); -int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag); // Final calculation Damage int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv); int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag); int battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag); -enum { // Flag of the final calculation - BF_WEAPON = 0x0001, - BF_MAGIC = 0x0002, - BF_MISC = 0x0004, - BF_SHORT = 0x0010, - BF_LONG = 0x0040, - BF_SKILL = 0x0100, - BF_NORMAL = 0x0200, - BF_WEAPONMASK=0x000f, - BF_RANGEMASK= 0x00f0, - BF_SKILLMASK= 0x0f00, +enum { // Flag of the final calculation + BF_WEAPON = 0x0001, + BF_MAGIC = 0x0002, + BF_MISC = 0x0004, + BF_SHORT = 0x0010, + BF_LONG = 0x0040, + BF_SKILL = 0x0100, + BF_NORMAL = 0x0200, + BF_WEAPONMASK=0x000f, + BF_RANGEMASK= 0x00f0, + BF_SKILLMASK= 0x0f00, }; -int battle_delay_damage(unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay); +int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay); // Summary normal attack treatment (basic attack) -enum damage_lv battle_weapon_attack(struct block_list *bl,struct block_list *target,unsigned int tick,int flag); +enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag); // Accessors -struct block_list *battle_get_master(struct block_list *src); -struct block_list *battle_gettargeted(struct block_list *target); -struct block_list *battle_getenemy(struct block_list *target, int type, int range); +struct block_list* battle_get_master(struct block_list *src); +struct block_list* battle_gettargeted(struct block_list *target); +struct block_list* battle_getenemy(struct block_list *target, int type, int range); int battle_gettarget(struct block_list *bl); int battle_getcurrentskill(struct block_list *bl); -enum e_battle_check_target { - //New definitions [Skotlex] - BCT_ENEMY = 0x020000, - BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL) - BCT_PARTY = 0x040000, - BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL) - BCT_GUILD = 0x080000, - BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL) - BCT_ALL = 0x1f0000, - BCT_NOONE = 0x000000, - BCT_SELF = 0x010000, - BCT_NEUTRAL = 0x100000, +enum e_battle_check_target +{//New definitions [Skotlex] + BCT_ENEMY = 0x020000, + BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL) + BCT_PARTY = 0x040000, + BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL) + BCT_GUILD = 0x080000, + BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL) + BCT_ALL = 0x1f0000, + BCT_NOONE = 0x000000, + BCT_SELF = 0x010000, + BCT_NEUTRAL = 0x100000, }; -#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] +#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] int battle_check_undead(int race,int element); int battle_check_target(struct block_list *src, struct block_list *target,int flag); bool battle_check_range(struct block_list *src,struct block_list *bl,int range); -void battle_consume_ammo(struct map_session_data *sd, int skill, int lv); +void battle_consume_ammo(struct map_session_data* sd, int skill, int lv); // Settings #define MIN_HAIR_STYLE battle_config.min_hair_style @@ -103,385 +102,386 @@ void battle_consume_ammo(struct map_session_data *sd, int skill, int lv); #define MIN_CLOTH_COLOR battle_config.min_cloth_color #define MAX_CLOTH_COLOR battle_config.max_cloth_color -extern struct Battle_Config { - int warp_point_debug; - int enable_critical; - int mob_critical_rate; - int critical_rate; - int enable_baseatk; - int enable_perfect_flee; - int cast_rate, delay_rate; - int delay_dependon_dex, delay_dependon_agi; - int sdelay_attack_enable; - int left_cardfix_to_right; - int skill_add_range; - int skill_out_range_consume; - int skill_amotion_leniency; - int skillrange_by_distance; //[Skotlex] - int use_weapon_skill_range; //[Skotlex] - int pc_damage_delay_rate; - int defnotenemy; - int vs_traps_bctall; - int traps_setting; - int summon_flora; //[Skotlex] - int clear_unit_ondeath; //[Skotlex] - int clear_unit_onwarp; //[Skotlex] - int random_monster_checklv; - int attr_recover; - int item_auto_get; - int flooritem_lifetime; - int item_first_get_time; - int item_second_get_time; - int item_third_get_time; - int mvp_item_first_get_time; - int mvp_item_second_get_time; - int mvp_item_third_get_time; - int base_exp_rate,job_exp_rate; - int drop_rate0item; - int death_penalty_type; - int death_penalty_base,death_penalty_job; - int pvp_exp; // [MouseJstr] - int gtb_sc_immunity; - int zeny_penalty; - int restart_hp_rate; - int restart_sp_rate; - int mvp_exp_rate; - int mvp_hp_rate; - int monster_hp_rate; - int monster_max_aspd; - int view_range_rate; - int chase_range_rate; - int atc_spawn_quantity_limit; - int atc_slave_clone_limit; - int partial_name_scan; - int skillfree; - int skillup_limit; - int wp_rate; - int pp_rate; - int monster_active_enable; - int monster_damage_delay_rate; - int monster_loot_type; - int mob_skill_rate; //[Skotlex] - int mob_skill_delay; //[Skotlex] - int mob_count_rate; - int no_spawn_on_player; //[Skotlex] - int force_random_spawn; //[Skotlex] - int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex] - int slaves_inherit_mode; - int slaves_inherit_speed; - int summons_trigger_autospells; - int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex] - int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex] - int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex] - int quest_skill_learn; - int quest_skill_reset; - int basic_skill_check; - int guild_emperium_check; - int guild_exp_limit; - int guild_max_castles; - int guild_skill_relog_delay; - int emergency_call; - int guild_aura; - int pc_invincible_time; - - int pet_catch_rate; - int pet_rename; - int pet_friendly_rate; - int pet_hungry_delay_rate; - int pet_hungry_friendly_decrease; - int pet_status_support; - int pet_attack_support; - int pet_damage_support; - int pet_support_min_friendly; //[Skotlex] - int pet_equip_min_friendly; - int pet_support_rate; - int pet_attack_exp_to_master; - int pet_attack_exp_rate; - int pet_lv_rate; //[Skotlex] - int pet_max_stats; //[Skotlex] - int pet_max_atk1; //[Skotlex] - int pet_max_atk2; //[Skotlex] - int pet_no_gvg; //Disables pets in gvg. [Skotlex] - int pet_equip_required; - - int skill_min_damage; - int finger_offensive_type; - int heal_exp; - int max_heal_lv; - int max_heal; //Mitternacht - int resurrection_exp; - int shop_exp; - int combo_delay_rate; - int item_check; - int item_use_interval; //[Skotlex] - int cashfood_use_interval; - int wedding_modifydisplay; - int wedding_ignorepalette; //[Skotlex] - int xmas_ignorepalette; // [Valaris] - int summer_ignorepalette; // [Zephyrus] - int natural_healhp_interval; - int natural_healsp_interval; - int natural_heal_skill_interval; - int natural_heal_weight_rate; - int arrow_decrement; - int max_aspd; - int max_walk_speed; //Maximum walking speed after buffs [Skotlex] - int max_hp; - int max_sp; - int max_lv, aura_lv; - int max_parameter, max_baby_parameter; - int max_cart_weight; - int skill_log; - int battle_log; - int etc_log; - int save_clothcolor; - int undead_detect_type; - int auto_counter_type; - int min_hitrate; //[Skotlex] - int max_hitrate; //[Skotlex] - int agi_penalty_target; - int agi_penalty_type; - int agi_penalty_count; - int agi_penalty_num; - int vit_penalty_target; - int vit_penalty_type; - int vit_penalty_count; - int vit_penalty_num; - int weapon_defense_type; - int magic_defense_type; - int skill_reiteration; - int skill_nofootset; - int pc_cloak_check_type; - int monster_cloak_check_type; - int estimation_type; - int gvg_short_damage_rate; - int gvg_long_damage_rate; - int gvg_weapon_damage_rate; - int gvg_magic_damage_rate; - int gvg_misc_damage_rate; - int gvg_flee_penalty; - int pk_short_damage_rate; - int pk_long_damage_rate; - int pk_weapon_damage_rate; - int pk_magic_damage_rate; - int pk_misc_damage_rate; - int mob_changetarget_byskill; - int attack_direction_change; - int land_skill_limit; - int monster_class_change_recover; - int produce_item_name_input; - int display_skill_fail; - int chat_warpportal; - int mob_warp; - int dead_branch_active; - int vending_max_value; - int vending_over_max; - int vending_tax; - int show_steal_in_same_party; - int party_share_type; - int party_hp_mode; - int party_show_share_picker; - int show_picker_item_type; - int attack_attr_none; - int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, - item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use, - item_rate_use_boss, item_rate_treasure, item_rate_adddrop; - - int logarithmic_drops; - int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ - int item_drop_card_min,item_drop_card_max; - int item_drop_equip_min,item_drop_equip_max; - int item_drop_mvp_min,item_drop_mvp_max; // End Addition - int item_drop_heal_min,item_drop_heal_max; // Added by Valatris - int item_drop_use_min,item_drop_use_max; //End - int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex] - int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex] - - int prevent_logout; // Added by RoVeRT - - int alchemist_summon_reward; // [Valaris] - int drops_by_luk; - int drops_by_luk2; - int equip_natural_break_rate; //Base Natural break rate for attacks. - int equip_self_break_rate; //Natural & Penalty skills break rate - int equip_skill_break_rate; //Offensive skills break rate - int multi_level_up; - int max_exp_gain_rate; //Max amount of exp bar % you can get in one go. - int pk_mode; - int pk_level_range; - - int manner_system; // end additions [Valaris] - int show_mob_info; - - int gx_allhit; - int gx_disptype; - int devotion_level_difference; - int player_skill_partner_check; - int invite_request_check; - int skill_removetrap_type; - int disp_experience; - int disp_zeny; - int castle_defense_rate; - int backstab_bow_penalty; - int hp_rate; - int sp_rate; - int bone_drop; - int buyer_name; - int dancing_weaponswitch_fix; - - // eAthena additions - int night_at_start; // added by [Yor] - int day_duration; // added by [Yor] - int night_duration; // added by [Yor] - int ban_hack_trade; // added by [Yor] - int packet_ver_flag; // added by [Yor] - - int min_hair_style; // added by [MouseJstr] - int max_hair_style; // added by [MouseJstr] - int min_hair_color; // added by [MouseJstr] - int max_hair_color; // added by [MouseJstr] - int min_cloth_color; // added by [MouseJstr] - int max_cloth_color; // added by [MouseJstr] - int pet_hair_style; // added by [Skotlex] - - int castrate_dex_scale; // added by [MouseJstr] - int area_size; // added by [MouseJstr] - - int max_def, over_def_bonus; //added by [Skotlex] - - int zeny_from_mobs; // [Valaris] - int mobs_level_up; // [Valaris] - int mobs_level_up_exp_rate; // [Valaris] - int pk_min_level; // [celest] - int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus] - int motd_type; // [celest] - int finding_ore_rate; // orn - int exp_calc_type; - int exp_bonus_attacker; - int exp_bonus_max_attacker; - int min_skill_delay_limit; - int default_walk_delay; - int no_skill_delay; - int attack_walk_delay; - int require_glory_guild; - int idle_no_share; - int party_update_interval; - int party_even_share_bonus; - int delay_battle_damage; - int hide_woe_damage; - int display_version; - - int display_hallucination; // [Skotlex] - int use_statpoint_table; // [Skotlex] - - int ignore_items_gender; //[Lupus] - - int copyskill_restrict; // [Aru] - int berserk_cancels_buffs; // [Aru] - int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex] - int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex] - int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex] - int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random] - int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer] - int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex] - int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight. - int boss_active_time; - - int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] - - int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] - - int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] - int mob_max_skilllvl; // Max possible skill level [Lupus] - int rare_drop_announce; // chance <= to show rare drops global announces - - int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] - - int duel_allow_pvp; // [LuzZza] - int duel_allow_gvg; // [LuzZza] - int duel_allow_teleport; // [LuzZza] - int duel_autoleave_when_die; // [LuzZza] - int duel_time_interval; // [LuzZza] - int duel_only_on_same_map; // [Toms] - - int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza] - - int allow_skill_without_day; // [Komurka] - int allow_es_magic_pc; // [Skotlex] - int skill_wall_check; // [Skotlex] - int cell_stack_limit; // [Skotlex] - int skill_caster_check; // [Skotlex] - int sc_castcancel; // [Skotlex] - int pc_sc_def_rate; // [Skotlex] - int mob_sc_def_rate; - int pc_luk_sc_def; - int mob_luk_sc_def; - int pc_max_sc_def; - int mob_max_sc_def; - - int sg_angel_skill_ratio; - int sg_miracle_skill_ratio; - int sg_miracle_skill_duration; - int autospell_stacking; //Enables autospell cards to stack. [Skotlex] - int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex] - int min_chat_delay; //Minimum time between client messages. [Skotlex] - int friend_auto_add; //When accepting friends, both get friended. [Skotlex] - int hvan_explosion_intimate; // fix [albator] - int hom_rename; - int homunculus_show_growth ; //[orn] - int homunculus_friendly_rate; - int quest_exp_rate; - int autotrade_mapflag; - int at_timeout; - int homunculus_autoloot; - int idle_no_autoloot; - int max_guild_alliance; - int ksprotection; - int auction_feeperhour; - int auction_maximumprice; - int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf] - int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara] - int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish] - int eq_single_target_reflectable; - int invincible_nodamage; - int mob_slave_keep_target; - int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] - int client_reshuffle_dice; // Reshuffle /dice - int client_sort_storage; - int feature_buying_store; - int feature_search_stores; - int searchstore_querydelay; - int searchstore_maxresults; - int display_party_name; - int cashshop_show_points; - int mail_show_status; - int client_limit_unit_lv; - int hom_max_level; - int hom_S_max_level; - - // [BattleGround Settings] - int bg_update_interval; - int bg_short_damage_rate; - int bg_long_damage_rate; - int bg_weapon_damage_rate; - int bg_magic_damage_rate; - int bg_misc_damage_rate; - int bg_flee_penalty; - - // rAthena - int max_third_parameter; - int max_baby_third_parameter; - int atcommand_max_stat_bypass; - int max_third_aspd; - int vcast_stat_scale; - - int mvp_tomb_enabled; - - int atcommand_suggestions_enabled; +extern struct Battle_Config +{ + int warp_point_debug; + int enable_critical; + int mob_critical_rate; + int critical_rate; + int enable_baseatk; + int enable_perfect_flee; + int cast_rate, delay_rate; + int delay_dependon_dex, delay_dependon_agi; + int sdelay_attack_enable; + int left_cardfix_to_right; + int skill_add_range; + int skill_out_range_consume; + int skill_amotion_leniency; + int skillrange_by_distance; //[Skotlex] + int use_weapon_skill_range; //[Skotlex] + int pc_damage_delay_rate; + int defnotenemy; + int vs_traps_bctall; + int traps_setting; + int summon_flora; //[Skotlex] + int clear_unit_ondeath; //[Skotlex] + int clear_unit_onwarp; //[Skotlex] + int random_monster_checklv; + int attr_recover; + int item_auto_get; + int flooritem_lifetime; + int item_first_get_time; + int item_second_get_time; + int item_third_get_time; + int mvp_item_first_get_time; + int mvp_item_second_get_time; + int mvp_item_third_get_time; + int base_exp_rate,job_exp_rate; + int drop_rate0item; + int death_penalty_type; + int death_penalty_base,death_penalty_job; + int pvp_exp; // [MouseJstr] + int gtb_sc_immunity; + int zeny_penalty; + int restart_hp_rate; + int restart_sp_rate; + int mvp_exp_rate; + int mvp_hp_rate; + int monster_hp_rate; + int monster_max_aspd; + int view_range_rate; + int chase_range_rate; + int atc_spawn_quantity_limit; + int atc_slave_clone_limit; + int partial_name_scan; + int skillfree; + int skillup_limit; + int wp_rate; + int pp_rate; + int monster_active_enable; + int monster_damage_delay_rate; + int monster_loot_type; + int mob_skill_rate; //[Skotlex] + int mob_skill_delay; //[Skotlex] + int mob_count_rate; + int no_spawn_on_player; //[Skotlex] + int force_random_spawn; //[Skotlex] + int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex] + int slaves_inherit_mode; + int slaves_inherit_speed; + int summons_trigger_autospells; + int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex] + int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex] + int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex] + int quest_skill_learn; + int quest_skill_reset; + int basic_skill_check; + int guild_emperium_check; + int guild_exp_limit; + int guild_max_castles; + int guild_skill_relog_delay; + int emergency_call; + int guild_aura; + int pc_invincible_time; + + int pet_catch_rate; + int pet_rename; + int pet_friendly_rate; + int pet_hungry_delay_rate; + int pet_hungry_friendly_decrease; + int pet_status_support; + int pet_attack_support; + int pet_damage_support; + int pet_support_min_friendly; //[Skotlex] + int pet_equip_min_friendly; + int pet_support_rate; + int pet_attack_exp_to_master; + int pet_attack_exp_rate; + int pet_lv_rate; //[Skotlex] + int pet_max_stats; //[Skotlex] + int pet_max_atk1; //[Skotlex] + int pet_max_atk2; //[Skotlex] + int pet_no_gvg; //Disables pets in gvg. [Skotlex] + int pet_equip_required; + + int skill_min_damage; + int finger_offensive_type; + int heal_exp; + int max_heal_lv; + int max_heal; //Mitternacht + int resurrection_exp; + int shop_exp; + int combo_delay_rate; + int item_check; + int item_use_interval; //[Skotlex] + int cashfood_use_interval; + int wedding_modifydisplay; + int wedding_ignorepalette; //[Skotlex] + int xmas_ignorepalette; // [Valaris] + int summer_ignorepalette; // [Zephyrus] + int natural_healhp_interval; + int natural_healsp_interval; + int natural_heal_skill_interval; + int natural_heal_weight_rate; + int arrow_decrement; + int max_aspd; + int max_walk_speed; //Maximum walking speed after buffs [Skotlex] + int max_hp; + int max_sp; + int max_lv, aura_lv; + int max_parameter, max_baby_parameter; + int max_cart_weight; + int skill_log; + int battle_log; + int etc_log; + int save_clothcolor; + int undead_detect_type; + int auto_counter_type; + int min_hitrate; //[Skotlex] + int max_hitrate; //[Skotlex] + int agi_penalty_target; + int agi_penalty_type; + int agi_penalty_count; + int agi_penalty_num; + int vit_penalty_target; + int vit_penalty_type; + int vit_penalty_count; + int vit_penalty_num; + int weapon_defense_type; + int magic_defense_type; + int skill_reiteration; + int skill_nofootset; + int pc_cloak_check_type; + int monster_cloak_check_type; + int estimation_type; + int gvg_short_damage_rate; + int gvg_long_damage_rate; + int gvg_weapon_damage_rate; + int gvg_magic_damage_rate; + int gvg_misc_damage_rate; + int gvg_flee_penalty; + int pk_short_damage_rate; + int pk_long_damage_rate; + int pk_weapon_damage_rate; + int pk_magic_damage_rate; + int pk_misc_damage_rate; + int mob_changetarget_byskill; + int attack_direction_change; + int land_skill_limit; + int monster_class_change_recover; + int produce_item_name_input; + int display_skill_fail; + int chat_warpportal; + int mob_warp; + int dead_branch_active; + int vending_max_value; + int vending_over_max; + int vending_tax; + int show_steal_in_same_party; + int party_share_type; + int party_hp_mode; + int party_show_share_picker; + int show_picker_item_type; + int attack_attr_none; + int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, + item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use, + item_rate_use_boss, item_rate_treasure, item_rate_adddrop; + + int logarithmic_drops; + int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ + int item_drop_card_min,item_drop_card_max; + int item_drop_equip_min,item_drop_equip_max; + int item_drop_mvp_min,item_drop_mvp_max; // End Addition + int item_drop_heal_min,item_drop_heal_max; // Added by Valatris + int item_drop_use_min,item_drop_use_max; //End + int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex] + int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex] + + int prevent_logout; // Added by RoVeRT + + int alchemist_summon_reward; // [Valaris] + int drops_by_luk; + int drops_by_luk2; + int equip_natural_break_rate; //Base Natural break rate for attacks. + int equip_self_break_rate; //Natural & Penalty skills break rate + int equip_skill_break_rate; //Offensive skills break rate + int multi_level_up; + int max_exp_gain_rate; //Max amount of exp bar % you can get in one go. + int pk_mode; + int pk_level_range; + + int manner_system; // end additions [Valaris] + int show_mob_info; + + int gx_allhit; + int gx_disptype; + int devotion_level_difference; + int player_skill_partner_check; + int invite_request_check; + int skill_removetrap_type; + int disp_experience; + int disp_zeny; + int castle_defense_rate; + int backstab_bow_penalty; + int hp_rate; + int sp_rate; + int bone_drop; + int buyer_name; + int dancing_weaponswitch_fix; + +// eAthena additions + int night_at_start; // added by [Yor] + int day_duration; // added by [Yor] + int night_duration; // added by [Yor] + int ban_hack_trade; // added by [Yor] + int packet_ver_flag; // added by [Yor] + + int min_hair_style; // added by [MouseJstr] + int max_hair_style; // added by [MouseJstr] + int min_hair_color; // added by [MouseJstr] + int max_hair_color; // added by [MouseJstr] + int min_cloth_color; // added by [MouseJstr] + int max_cloth_color; // added by [MouseJstr] + int pet_hair_style; // added by [Skotlex] + + int castrate_dex_scale; // added by [MouseJstr] + int area_size; // added by [MouseJstr] + + int max_def, over_def_bonus; //added by [Skotlex] + + int zeny_from_mobs; // [Valaris] + int mobs_level_up; // [Valaris] + int mobs_level_up_exp_rate; // [Valaris] + int pk_min_level; // [celest] + int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus] + int motd_type; // [celest] + int finding_ore_rate; // orn + int exp_calc_type; + int exp_bonus_attacker; + int exp_bonus_max_attacker; + int min_skill_delay_limit; + int default_walk_delay; + int no_skill_delay; + int attack_walk_delay; + int require_glory_guild; + int idle_no_share; + int party_update_interval; + int party_even_share_bonus; + int delay_battle_damage; + int hide_woe_damage; + int display_version; + + int display_hallucination; // [Skotlex] + int use_statpoint_table; // [Skotlex] + + int ignore_items_gender; //[Lupus] + + int copyskill_restrict; // [Aru] + int berserk_cancels_buffs; // [Aru] + int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex] + int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex] + int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex] + int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random] + int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer] + int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex] + int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight. + int boss_active_time; + + int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] + + int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] + + int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] + int mob_max_skilllvl; // Max possible skill level [Lupus] + int rare_drop_announce; // chance <= to show rare drops global announces + + int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] + + int duel_allow_pvp; // [LuzZza] + int duel_allow_gvg; // [LuzZza] + int duel_allow_teleport; // [LuzZza] + int duel_autoleave_when_die; // [LuzZza] + int duel_time_interval; // [LuzZza] + int duel_only_on_same_map; // [Toms] + + int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza] + + int allow_skill_without_day; // [Komurka] + int allow_es_magic_pc; // [Skotlex] + int skill_wall_check; // [Skotlex] + int cell_stack_limit; // [Skotlex] + int skill_caster_check; // [Skotlex] + int sc_castcancel; // [Skotlex] + int pc_sc_def_rate; // [Skotlex] + int mob_sc_def_rate; + int pc_luk_sc_def; + int mob_luk_sc_def; + int pc_max_sc_def; + int mob_max_sc_def; + + int sg_angel_skill_ratio; + int sg_miracle_skill_ratio; + int sg_miracle_skill_duration; + int autospell_stacking; //Enables autospell cards to stack. [Skotlex] + int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex] + int min_chat_delay; //Minimum time between client messages. [Skotlex] + int friend_auto_add; //When accepting friends, both get friended. [Skotlex] + int hvan_explosion_intimate; // fix [albator] + int hom_rename; + int homunculus_show_growth ; //[orn] + int homunculus_friendly_rate; + int quest_exp_rate; + int autotrade_mapflag; + int at_timeout; + int homunculus_autoloot; + int idle_no_autoloot; + int max_guild_alliance; + int ksprotection; + int auction_feeperhour; + int auction_maximumprice; + int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf] + int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara] + int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish] + int eq_single_target_reflectable; + int invincible_nodamage; + int mob_slave_keep_target; + int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] + int client_reshuffle_dice; // Reshuffle /dice + int client_sort_storage; + int feature_buying_store; + int feature_search_stores; + int searchstore_querydelay; + int searchstore_maxresults; + int display_party_name; + int cashshop_show_points; + int mail_show_status; + int client_limit_unit_lv; + int hom_max_level; + int hom_S_max_level; + + // [BattleGround Settings] + int bg_update_interval; + int bg_short_damage_rate; + int bg_long_damage_rate; + int bg_weapon_damage_rate; + int bg_magic_damage_rate; + int bg_misc_damage_rate; + int bg_flee_penalty; + + // rAthena + int max_third_parameter; + int max_baby_third_parameter; + int atcommand_max_stat_bypass; + int max_third_aspd; + int vcast_stat_scale; + + int mvp_tomb_enabled; + + int atcommand_suggestions_enabled; int min_npc_vending_distance; - int atcommand_mobinfo_type; - - int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95] + int atcommand_mobinfo_type; + + int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95] } battle_config; void do_init_battle(void); @@ -489,14 +489,14 @@ void do_final_battle(void); extern int battle_config_read(const char *cfgName); extern void battle_validate_conf(void); extern void battle_set_defaults(void); -int battle_set_value(const char *w1, const char *w2); -int battle_get_value(const char *w1); +int battle_set_value(const char* w1, const char* w2); +int battle_get_value(const char* w1); // -struct block_list *battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id); +struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id); /** * Royal Guard **/ -int battle_damage_area(struct block_list *bl, va_list ap); +int battle_damage_area( struct block_list *bl, va_list ap); #endif /* _BATTLE_H_ */ |