summaryrefslogtreecommitdiff
path: root/src/map/battle.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 9d1e3276d..f52084b41 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -5,6 +5,8 @@
#ifndef _BATTLE_H_
#define _BATTLE_H_
+#include "../common/cbasetypes.h"
+
/**
* Declarations
**/
@@ -76,7 +78,7 @@ enum e_battle_check_target { //New definitions [Skotlex]
// dammage structure
struct Damage {
- int damage,damage2; //right, left dmg
+ int64 damage,damage2; //right, left dmg
int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit
int amotion,dmotion;
int blewcount; //nb of knockback
@@ -476,41 +478,41 @@ struct battle_interface {
/* damage calculation */
struct Damage (*calc_attack) (int attack_type, struct block_list *bl, struct block_list *target, uint16 skill_id, uint16 skill_lv, int count);
/* generic final damage calculation */
- int (*calc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int damage, uint16 skill_id, uint16 skill_lv);
+ int64 (*calc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv);
/* gvg final damage calculation */
- int (*calc_gvg_damage) (struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
+ int64 (*calc_gvg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
/* battlegrounds final damage calculation */
- int (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
+ int64 (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
/* normal weapon attack */
enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, unsigned int tick, int flag);
/* calculate weapon attack */
struct Damage (*calc_weapon_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag);
/* delays damage or skills by a timer */
- int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
+ int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
/* drain damage */
void (*drain) (struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
/* damage return/reflect */
- int (*calc_return_damage) (struct block_list *bl, struct block_list *src, int *, int flag, uint16 skill_id, int*);
+ int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int64 *);
/* attribute rate */
int (*attr_ratio) (int atk_elem, int def_type, int def_lv);
/* applies attribute modifiers */
- int (*attr_fix) (struct block_list *src, struct block_list *target, int damage, int atk_elem, int def_type, int def_lv);
+ int64 (*attr_fix) (struct block_list *src, struct block_list *target, int64 damage, int atk_elem, int def_type, int def_lv);
/* applies card modifiers */
- int (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag);
+ int64 (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
/* applies element modifiers */
- int (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag);
+ int64 (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag);
/* applies mastery modifiers */
- int (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon);
- /* applies skill modifiers */
+ int64 (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon);
+ /* applies skill modifiers */
int (*calc_skillratio) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag);
/* applies size modifiers */
- int (*calc_sizefix) (struct map_session_data *sd, int damage, int type, int size, bool ignore);
+ int64 (*calc_sizefix) (struct map_session_data *sd, int64 damage, int type, int size, bool ignore);
#ifdef RENEWAL
/* get weapon damage */
- int (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2);
+ int64 (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2);
#endif
/* applies defense reductions */
- int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int flag, int pdef);
+ int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef);
/* get master (who does this unit respond to?) */
struct block_list *(*get_master) (struct block_list *src);
/* returns a random unit who is targeting this unit */
@@ -536,7 +538,7 @@ struct battle_interface {
int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id);
/* skill range criteria */
int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
- int (*calc_base_damage)
+ int64 (*calc_base_damage)
#ifdef RENEWAL
(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2);
#else
@@ -545,8 +547,8 @@ struct battle_interface {
struct Damage (*calc_misc_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag);
struct Damage (*calc_magic_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag);
int (*adjust_skill_damage) (int m, unsigned short skill_id);
- int (*add_mastery) (struct map_session_data *sd,struct block_list *target,int dmg,int type);
- int (*calc_drain) (int damage, int rate, int per);
+ int64 (*add_mastery) (struct map_session_data *sd,struct block_list *target,int64 dmg,int type);
+ int (*calc_drain) (int64 damage, int rate, int per);
/* - battle_config */
int (*config_read) (const char *cfgName);
void (*config_set_defaults) (void);