diff options
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 690 |
1 files changed, 345 insertions, 345 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index d4f680509..1ff90bdd7 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -1,345 +1,345 @@ -// $Id: battle.h,v 1.6 2004/09/29 21:08:17 Akitasha Exp $
-#ifndef _BATTLE_H_
-#define _BATTLE_H_
-
-// ダメージ
-struct Damage {
- int damage,damage2;
- int type,div_;
- int amotion,dmotion;
- int blewcount;
- int flag;
- int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF
-};
-
-// 属性表(読み込みはpc.c、battle_attr_fixで使用)
-extern int attr_fix_table[4][10][10];
-
-struct map_session_data;
-struct mob_data;
-struct block_list;
-
-// ダメージ計算
-
-struct Damage battle_calc_attack( int attack_type,
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
-struct Damage battle_calc_weapon_attack(
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
-struct Damage battle_calc_magic_attack(
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
-struct Damage battle_calc_misc_attack(
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
-
-// 属性修正計算
-int battle_attr_fix(int damage,int atk_elem,int def_elem);
-
-// ダメージ最終計算
-int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
-enum { // 最終計算のフラグ
- BF_WEAPON = 0x0001,
- BF_MAGIC = 0x0002,
- BF_MISC = 0x0004,
- BF_SHORT = 0x0010,
- BF_LONG = 0x0040,
- BF_SKILL = 0x0100,
- BF_NORMAL = 0x0200,
- BF_WEAPONMASK=0x000f,
- BF_RANGEMASK= 0x00f0,
- BF_SKILLMASK= 0x0f00,
-};
-
-// 実際にHPを増減
-int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag);
-int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag);
-int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag);
-
-// 攻撃や移動を止める
-int battle_stopattack(struct block_list *bl);
-int battle_stopwalking(struct block_list *bl,int type);
-
-// 通常攻撃処理まとめ
-int battle_weapon_attack( struct block_list *bl,struct block_list *target,
- unsigned int tick,int flag);
-
-// 各種パラメータを得る
-int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv);
-int battle_get_class(struct block_list *bl);
-int battle_get_dir(struct block_list *bl);
-int battle_get_lv(struct block_list *bl);
-int battle_get_range(struct block_list *bl);
-int battle_get_hp(struct block_list *bl);
-int battle_get_max_hp(struct block_list *bl);
-int battle_get_str(struct block_list *bl);
-int battle_get_agi(struct block_list *bl);
-int battle_get_vit(struct block_list *bl);
-int battle_get_int(struct block_list *bl);
-int battle_get_dex(struct block_list *bl);
-int battle_get_luk(struct block_list *bl);
-int battle_get_hit(struct block_list *bl);
-int battle_get_flee(struct block_list *bl);
-int battle_get_def(struct block_list *bl);
-int battle_get_mdef(struct block_list *bl);
-int battle_get_flee2(struct block_list *bl);
-int battle_get_def2(struct block_list *bl);
-int battle_get_mdef2(struct block_list *bl);
-int battle_get_baseatk(struct block_list *bl);
-int battle_get_atk(struct block_list *bl);
-int battle_get_atk2(struct block_list *bl);
-int battle_get_speed(struct block_list *bl);
-int battle_get_adelay(struct block_list *bl);
-int battle_get_amotion(struct block_list *bl);
-int battle_get_dmotion(struct block_list *bl);
-int battle_get_element(struct block_list *bl);
-int battle_get_attack_element(struct block_list *bl);
-int battle_get_attack_element2(struct block_list *bl); //左手武器属性取得
-#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
-#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2)
-int battle_get_party_id(struct block_list *bl);
-int battle_get_guild_id(struct block_list *bl);
-int battle_get_race(struct block_list *bl);
-int battle_get_size(struct block_list *bl);
-int battle_get_mode(struct block_list *bl);
-int battle_get_mexp(struct block_list *bl);
-
-struct status_change *battle_get_sc_data(struct block_list *bl);
-short *battle_get_sc_count(struct block_list *bl);
-short *battle_get_opt1(struct block_list *bl);
-short *battle_get_opt2(struct block_list *bl);
-short *battle_get_opt3(struct block_list *bl);
-short *battle_get_option(struct block_list *bl);
-
-enum {
- BCT_NOENEMY =0x00000,
- BCT_PARTY =0x10000,
- BCT_ENEMY =0x40000,
- BCT_NOPARTY =0x50000,
- BCT_ALL =0x20000,
- BCT_NOONE =0x60000,
-};
-
-int battle_check_undead(int race,int element);
-int battle_check_target( struct block_list *src, struct block_list *target,int flag);
-int battle_check_range(struct block_list *src,struct block_list *bl,int range);
-
-
-// 設定
-
-int battle_config_switch(const char *str); // [Valaris]
-
-extern struct Battle_Config {
- int warp_point_debug;
- int enemy_critical;
- int enemy_critical_rate;
- int enemy_str;
- int enemy_perfect_flee;
- int cast_rate,delay_rate,delay_dependon_dex;
- int sdelay_attack_enable;
- int left_cardfix_to_right;
- int pc_skill_add_range;
- int skill_out_range_consume;
- int mob_skill_add_range;
- int pc_damage_delay;
- int pc_damage_delay_rate;
- int defnotenemy;
- int random_monster_checklv;
- int attr_recover;
- int flooritem_lifetime;
- int item_auto_get;
- int item_first_get_time;
- int item_second_get_time;
- int item_third_get_time;
- int mvp_item_first_get_time;
- int mvp_item_second_get_time;
- int mvp_item_third_get_time;
- int item_rate,base_exp_rate,job_exp_rate; // removed item rate, depreciated
- int drop_rate0item;
- int death_penalty_type;
- int death_penalty_base,death_penalty_job;
- int pvp_exp; // [MouseJstr]
- int gtb_pvp_only; // [MouseJstr]
- int zeny_penalty;
- int restart_hp_rate;
- int restart_sp_rate;
- int mvp_item_rate,mvp_exp_rate;
- int mvp_hp_rate;
- int monster_hp_rate;
- int monster_max_aspd;
- int atc_gmonly;
- int atc_spawn_quantity_limit;
- int gm_allskill;
- int gm_allskill_addabra;
- int gm_allequip;
- int gm_skilluncond;
- int skillfree;
- int skillup_limit;
- int wp_rate;
- int pp_rate;
- int monster_active_enable;
- int monster_damage_delay_rate;
- int monster_loot_type;
- int mob_skill_use;
- int mob_count_rate;
- int quest_skill_learn;
- int quest_skill_reset;
- int basic_skill_check;
- int guild_emperium_check;
- int guild_exp_limit;
- int guild_max_castles;
- int pc_invincible_time;
- int pet_catch_rate;
- int pet_rename;
- int pet_friendly_rate;
- int pet_hungry_delay_rate;
- int pet_hungry_friendly_decrease;
- int pet_str;
- int pet_status_support;
- int pet_attack_support;
- int pet_damage_support;
- int pet_support_rate;
- int pet_attack_exp_to_master;
- int pet_attack_exp_rate;
- int skill_min_damage;
- int finger_offensive_type;
- int heal_exp;
- int resurrection_exp;
- int shop_exp;
- int combo_delay_rate;
- int item_check;
- int wedding_modifydisplay;
- int natural_healhp_interval;
- int natural_healsp_interval;
- int natural_heal_skill_interval;
- int natural_heal_weight_rate;
- int item_name_override_grffile;
- int arrow_decrement;
- int max_aspd;
- int max_hp;
- int max_sp;
- int max_lv;
- int max_parameter;
- int max_cart_weight;
- int pc_skill_log;
- int mob_skill_log;
- int battle_log;
- int save_log;
- int error_log;
- int etc_log;
- int save_clothcolor;
- int undead_detect_type;
- int pc_auto_counter_type;
- int monster_auto_counter_type;
- int agi_penaly_type;
- int agi_penaly_count;
- int agi_penaly_num;
- int vit_penaly_type;
- int vit_penaly_count;
- int vit_penaly_num;
- int player_defense_type;
- int monster_defense_type;
- int pet_defense_type;
- int magic_defense_type;
- int pc_skill_reiteration;
- int monster_skill_reiteration;
- int pc_skill_nofootset;
- int monster_skill_nofootset;
- int pc_cloak_check_type;
- int monster_cloak_check_type;
- int gvg_short_damage_rate;
- int gvg_long_damage_rate;
- int gvg_magic_damage_rate;
- int gvg_misc_damage_rate;
- int gvg_eliminate_time;
- int mob_changetarget_byskill;
- int pc_attack_direction_change;
- int monster_attack_direction_change;
- int pc_undead_nofreeze;
- int pc_land_skill_limit;
- int monster_land_skill_limit;
- int party_skill_penaly;
- int monster_class_change_full_recover;
- int produce_item_name_input;
- int produce_potion_name_input;
- int making_arrow_name_input;
- int holywater_name_input;
- int display_delay_skill_fail;
- int chat_warpportal;
- int mob_warpportal;
- int dead_branch_active;
- int vending_max_value;
-// int pet_lootitem; // removed [Valaris]
-// int pet_weight; // removed [Valaris]
- int show_steal_in_same_party;
- int enable_upper_class;
- int pet_attack_attr_none;
- int mob_attack_attr_none;
- int mob_ghostring_fix;
- int pc_attack_attr_none;
- int item_rate_common,item_rate_card,item_rate_equip,item_rate_heal,item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val
- int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
- int item_drop_card_min,item_drop_card_max;
- int item_drop_equip_min,item_drop_equip_max;
- int item_drop_mvp_min,item_drop_mvp_max; // End Addition
- int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
- int item_drop_use_min,item_drop_use_max; //End
-
- int prevent_logout; // Added by RoVeRT
-
- int alchemist_summon_reward; // [Valaris]
- int maximum_level;
- int drops_by_luk;
- int monsters_ignore_gm;
- int equipment_breaking;
- int equipment_break_rate;
- int pet_equip_required;
- int multi_level_up;
- int pk_mode;
- int show_mob_hp; // end additions [Valaris]
-
- int agi_penaly_count_lv;
- int vit_penaly_count_lv;
-
- int gx_allhit;
- int gx_cardfix;
- int gx_dupele;
- int gx_disptype;
- int player_skill_partner_check;
- int hide_GM_session;
- int unit_movement_type;
- int invite_request_check;
- int skill_removetrap_type;
- int disp_experience;
- int castle_defense_rate;
- int riding_weight;
- int backstab_bow_penalty;
-
- int night_at_start; // added by [Yor]
- int day_duration; // added by [Yor]
- int night_duration; // added by [Yor]
- int ban_spoof_namer; // added by [Yor]
- int hack_info_GM_level; // added by [Yor]
- int any_warp_GM_min_level; // added by [Yor]
- int packet_ver_flag; // added by [Yor]
- int muting_players; // added by [Apple]
-
- int min_hair_style; // added by [MouseJstr]
- int max_hair_style; // added by [MouseJstr]
- int min_hair_color; // added by [MouseJstr]
- int max_hair_color; // added by [MouseJstr]
- int min_cloth_color; // added by [MouseJstr]
- int max_cloth_color; // added by [MouseJstr]
-
- int castrate_dex_scale; // added by [MouseJstr]
- int area_size; // added by [MouseJstr]
-
-#ifndef TXT_ONLY /* SQL-only options */
- int mail_system; // [Valaris]
-#endif
-
-} battle_config;
-
-extern int battle_config_read(const char *cfgName);
-extern void battle_validate_conf();
-extern void battle_set_defaults();
-extern int battle_set_value(char *, char *);
-
-#endif
+// $Id: battle.h,v 1.6 2004/09/29 21:08:17 Akitasha Exp $ +#ifndef _BATTLE_H_ +#define _BATTLE_H_ + +// ダメージ +struct Damage { + int damage,damage2; + int type,div_; + int amotion,dmotion; + int blewcount; + int flag; + int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF +}; + +// 属性表(読み込みはpc.c、battle_attr_fixで使用) +extern int attr_fix_table[4][10][10]; + +struct map_session_data; +struct mob_data; +struct block_list; + +// ダメージ計算 + +struct Damage battle_calc_attack( int attack_type, + struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); +struct Damage battle_calc_weapon_attack( + struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); +struct Damage battle_calc_magic_attack( + struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); +struct Damage battle_calc_misc_attack( + struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); + +// 属性修正計算 +int battle_attr_fix(int damage,int atk_elem,int def_elem); + +// ダメージ最終計算 +int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag); +enum { // 最終計算のフラグ + BF_WEAPON = 0x0001, + BF_MAGIC = 0x0002, + BF_MISC = 0x0004, + BF_SHORT = 0x0010, + BF_LONG = 0x0040, + BF_SKILL = 0x0100, + BF_NORMAL = 0x0200, + BF_WEAPONMASK=0x000f, + BF_RANGEMASK= 0x00f0, + BF_SKILLMASK= 0x0f00, +}; + +// 実際にHPを増減 +int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag); +int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag); +int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag); + +// 攻撃や移動を止める +int battle_stopattack(struct block_list *bl); +int battle_stopwalking(struct block_list *bl,int type); + +// 通常攻撃処理まとめ +int battle_weapon_attack( struct block_list *bl,struct block_list *target, + unsigned int tick,int flag); + +// 各種パラメータを得る +int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv); +int battle_get_class(struct block_list *bl); +int battle_get_dir(struct block_list *bl); +int battle_get_lv(struct block_list *bl); +int battle_get_range(struct block_list *bl); +int battle_get_hp(struct block_list *bl); +int battle_get_max_hp(struct block_list *bl); +int battle_get_str(struct block_list *bl); +int battle_get_agi(struct block_list *bl); +int battle_get_vit(struct block_list *bl); +int battle_get_int(struct block_list *bl); +int battle_get_dex(struct block_list *bl); +int battle_get_luk(struct block_list *bl); +int battle_get_hit(struct block_list *bl); +int battle_get_flee(struct block_list *bl); +int battle_get_def(struct block_list *bl); +int battle_get_mdef(struct block_list *bl); +int battle_get_flee2(struct block_list *bl); +int battle_get_def2(struct block_list *bl); +int battle_get_mdef2(struct block_list *bl); +int battle_get_baseatk(struct block_list *bl); +int battle_get_atk(struct block_list *bl); +int battle_get_atk2(struct block_list *bl); +int battle_get_speed(struct block_list *bl); +int battle_get_adelay(struct block_list *bl); +int battle_get_amotion(struct block_list *bl); +int battle_get_dmotion(struct block_list *bl); +int battle_get_element(struct block_list *bl); +int battle_get_attack_element(struct block_list *bl); +int battle_get_attack_element2(struct block_list *bl); //左手武器属性取得 +#define battle_get_elem_type(bl) (battle_get_element(bl)%10) +#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2) +int battle_get_party_id(struct block_list *bl); +int battle_get_guild_id(struct block_list *bl); +int battle_get_race(struct block_list *bl); +int battle_get_size(struct block_list *bl); +int battle_get_mode(struct block_list *bl); +int battle_get_mexp(struct block_list *bl); + +struct status_change *battle_get_sc_data(struct block_list *bl); +short *battle_get_sc_count(struct block_list *bl); +short *battle_get_opt1(struct block_list *bl); +short *battle_get_opt2(struct block_list *bl); +short *battle_get_opt3(struct block_list *bl); +short *battle_get_option(struct block_list *bl); + +enum { + BCT_NOENEMY =0x00000, + BCT_PARTY =0x10000, + BCT_ENEMY =0x40000, + BCT_NOPARTY =0x50000, + BCT_ALL =0x20000, + BCT_NOONE =0x60000, +}; + +int battle_check_undead(int race,int element); +int battle_check_target( struct block_list *src, struct block_list *target,int flag); +int battle_check_range(struct block_list *src,struct block_list *bl,int range); + + +// 設定 + +int battle_config_switch(const char *str); // [Valaris] + +extern struct Battle_Config { + int warp_point_debug; + int enemy_critical; + int enemy_critical_rate; + int enemy_str; + int enemy_perfect_flee; + int cast_rate,delay_rate,delay_dependon_dex; + int sdelay_attack_enable; + int left_cardfix_to_right; + int pc_skill_add_range; + int skill_out_range_consume; + int mob_skill_add_range; + int pc_damage_delay; + int pc_damage_delay_rate; + int defnotenemy; + int random_monster_checklv; + int attr_recover; + int flooritem_lifetime; + int item_auto_get; + int item_first_get_time; + int item_second_get_time; + int item_third_get_time; + int mvp_item_first_get_time; + int mvp_item_second_get_time; + int mvp_item_third_get_time; + int item_rate,base_exp_rate,job_exp_rate; // removed item rate, depreciated + int drop_rate0item; + int death_penalty_type; + int death_penalty_base,death_penalty_job; + int pvp_exp; // [MouseJstr] + int gtb_pvp_only; // [MouseJstr] + int zeny_penalty; + int restart_hp_rate; + int restart_sp_rate; + int mvp_item_rate,mvp_exp_rate; + int mvp_hp_rate; + int monster_hp_rate; + int monster_max_aspd; + int atc_gmonly; + int atc_spawn_quantity_limit; + int gm_allskill; + int gm_allskill_addabra; + int gm_allequip; + int gm_skilluncond; + int skillfree; + int skillup_limit; + int wp_rate; + int pp_rate; + int monster_active_enable; + int monster_damage_delay_rate; + int monster_loot_type; + int mob_skill_use; + int mob_count_rate; + int quest_skill_learn; + int quest_skill_reset; + int basic_skill_check; + int guild_emperium_check; + int guild_exp_limit; + int guild_max_castles; + int pc_invincible_time; + int pet_catch_rate; + int pet_rename; + int pet_friendly_rate; + int pet_hungry_delay_rate; + int pet_hungry_friendly_decrease; + int pet_str; + int pet_status_support; + int pet_attack_support; + int pet_damage_support; + int pet_support_rate; + int pet_attack_exp_to_master; + int pet_attack_exp_rate; + int skill_min_damage; + int finger_offensive_type; + int heal_exp; + int resurrection_exp; + int shop_exp; + int combo_delay_rate; + int item_check; + int wedding_modifydisplay; + int natural_healhp_interval; + int natural_healsp_interval; + int natural_heal_skill_interval; + int natural_heal_weight_rate; + int item_name_override_grffile; + int arrow_decrement; + int max_aspd; + int max_hp; + int max_sp; + int max_lv; + int max_parameter; + int max_cart_weight; + int pc_skill_log; + int mob_skill_log; + int battle_log; + int save_log; + int error_log; + int etc_log; + int save_clothcolor; + int undead_detect_type; + int pc_auto_counter_type; + int monster_auto_counter_type; + int agi_penaly_type; + int agi_penaly_count; + int agi_penaly_num; + int vit_penaly_type; + int vit_penaly_count; + int vit_penaly_num; + int player_defense_type; + int monster_defense_type; + int pet_defense_type; + int magic_defense_type; + int pc_skill_reiteration; + int monster_skill_reiteration; + int pc_skill_nofootset; + int monster_skill_nofootset; + int pc_cloak_check_type; + int monster_cloak_check_type; + int gvg_short_damage_rate; + int gvg_long_damage_rate; + int gvg_magic_damage_rate; + int gvg_misc_damage_rate; + int gvg_eliminate_time; + int mob_changetarget_byskill; + int pc_attack_direction_change; + int monster_attack_direction_change; + int pc_undead_nofreeze; + int pc_land_skill_limit; + int monster_land_skill_limit; + int party_skill_penaly; + int monster_class_change_full_recover; + int produce_item_name_input; + int produce_potion_name_input; + int making_arrow_name_input; + int holywater_name_input; + int display_delay_skill_fail; + int chat_warpportal; + int mob_warpportal; + int dead_branch_active; + int vending_max_value; +// int pet_lootitem; // removed [Valaris] +// int pet_weight; // removed [Valaris] + int show_steal_in_same_party; + int enable_upper_class; + int pet_attack_attr_none; + int mob_attack_attr_none; + int mob_ghostring_fix; + int pc_attack_attr_none; + int item_rate_common,item_rate_card,item_rate_equip,item_rate_heal,item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val + int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ + int item_drop_card_min,item_drop_card_max; + int item_drop_equip_min,item_drop_equip_max; + int item_drop_mvp_min,item_drop_mvp_max; // End Addition + int item_drop_heal_min,item_drop_heal_max; // Added by Valatris + int item_drop_use_min,item_drop_use_max; //End + + int prevent_logout; // Added by RoVeRT + + int alchemist_summon_reward; // [Valaris] + int maximum_level; + int drops_by_luk; + int monsters_ignore_gm; + int equipment_breaking; + int equipment_break_rate; + int pet_equip_required; + int multi_level_up; + int pk_mode; + int show_mob_hp; // end additions [Valaris] + + int agi_penaly_count_lv; + int vit_penaly_count_lv; + + int gx_allhit; + int gx_cardfix; + int gx_dupele; + int gx_disptype; + int player_skill_partner_check; + int hide_GM_session; + int unit_movement_type; + int invite_request_check; + int skill_removetrap_type; + int disp_experience; + int castle_defense_rate; + int riding_weight; + int backstab_bow_penalty; + + int night_at_start; // added by [Yor] + int day_duration; // added by [Yor] + int night_duration; // added by [Yor] + int ban_spoof_namer; // added by [Yor] + int hack_info_GM_level; // added by [Yor] + int any_warp_GM_min_level; // added by [Yor] + int packet_ver_flag; // added by [Yor] + int muting_players; // added by [Apple] + + int min_hair_style; // added by [MouseJstr] + int max_hair_style; // added by [MouseJstr] + int min_hair_color; // added by [MouseJstr] + int max_hair_color; // added by [MouseJstr] + int min_cloth_color; // added by [MouseJstr] + int max_cloth_color; // added by [MouseJstr] + + int castrate_dex_scale; // added by [MouseJstr] + int area_size; // added by [MouseJstr] + +#ifndef TXT_ONLY /* SQL-only options */ + int mail_system; // [Valaris] +#endif + +} battle_config; + +extern int battle_config_read(const char *cfgName); +extern void battle_validate_conf(); +extern void battle_set_defaults(); +extern int battle_set_value(char *, char *); + +#endif |