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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f332dd330..a5090c641 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -749,7 +749,8 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
#endif
case RA_WUGDASH://(Caster Current Weight x 10 / 8)
if( sd->weight )
- damage += sd->weight / 8 ;
+ damage += sd->weight / 8;
+ /* Fall through */
case RA_WUGSTRIKE:
case RA_WUGBITE:
damage += 30*pc->checkskill(sd, RA_TOOTHOFWUG);
@@ -1508,6 +1509,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_WATER] > 0 )
skillratio += 5 * sd->spiritcharm[SPIRITS_TYPE_CHARM_WATER];
#endif
+ /* Fall through */
case NJ_HYOUSYOURAKU:
skillratio += 50 * skill_lv;
if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_WATER] > 0 )
@@ -1521,6 +1523,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case NJ_KAMAITACHI:
if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_WIND] > 0 )
skillratio += 10 * sd->spiritcharm[SPIRITS_TYPE_CHARM_WIND];
+ /* Fall through */
case NPC_ENERGYDRAIN:
skillratio += 100 * skill_lv;
break;
@@ -2459,6 +2462,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
case GN_SPORE_EXPLOSION:
skillratio = 100 * skill_lv + (200 + st->int_) * status->get_lv(src) / 100;
+ /* Fall through */
case GN_CRAZYWEED_ATK:
skillratio += 400 + 100 * skill_lv;
break;
@@ -3521,6 +3525,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
ad.flag = BF_WEAPON|BF_SHORT;
ad.type = 0;
}
+ /* Fall through */
default:
MATK_RATE(battle->calc_skillratio(BF_MAGIC, src, target, skill_id, skill_lv, skillratio, mflag));
}
@@ -4806,6 +4811,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
}
+ /* Fall through */
#endif
default:
ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag));