diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index e54730cde..8a4f24981 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -155,6 +155,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) && target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex] { + map_freeblock_lock(); status_fix_damage(dat->src, target, dat->damage, dat->delay); if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type) { @@ -162,7 +163,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); } - + map_freeblock_unlock(); } ers_free(delay_damage_ers, dat); return 0; @@ -175,6 +176,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block nullpo_retr(0, target); if (!battle_config.delay_battle_damage) { + map_freeblock_lock(); status_fix_damage(src, target, damage, ddelay); if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type) { @@ -182,6 +184,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); } + map_freeblock_unlock(); return 0; } dat = ers_alloc(delay_damage_ers, struct delay_damage); |