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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index e54730cde..8a4f24981 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -155,6 +155,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) &&
target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
{
+ map_freeblock_lock();
status_fix_damage(dat->src, target, dat->damage, dat->delay);
if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
{
@@ -162,7 +163,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
}
-
+ map_freeblock_unlock();
}
ers_free(delay_damage_ers, dat);
return 0;
@@ -175,6 +176,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block
nullpo_retr(0, target);
if (!battle_config.delay_battle_damage) {
+ map_freeblock_lock();
status_fix_damage(src, target, damage, ddelay);
if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
{
@@ -182,6 +184,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
}
+ map_freeblock_unlock();
return 0;
}
dat = ers_alloc(delay_damage_ers, struct delay_damage);