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-rw-r--r--src/map/battle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 37e13a83f..7b979a51f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -263,7 +263,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
if (d_tbl && sc && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD)
damage = 0;
-
+
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
map->freeblock_lock();
status_fix_damage(src, target, damage, ddelay); // We have to separate here between reflect damage and others [icescope]
@@ -3160,9 +3160,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
if( bl->type == BL_MOB && !status->isdead(bl) && src != bl) {
- if (damage > 0 )
+ if ( damage > 0 )
mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),flag);
- if (skill_id)
+ if (skill_id)
mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
if( sd ) {