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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index c8e822a63..fc88611dd 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2189,12 +2189,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
break;
default:
{
- if (skill_num == NPC_EARTHQUAKE) {
- if (sstatus->rhw.atk2 > sstatus->rhw.atk)
- MATK_ADD(sstatus->rhw.atk + rand()%(1+sstatus->rhw.atk2-sstatus->rhw.atk))
- else
- MATK_ADD(sstatus->rhw.atk);
- } else
if (sstatus->matk_max > sstatus->matk_min) {
MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
} else {
@@ -2287,7 +2281,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio += 100*skill_lv;
break;
case NPC_EARTHQUAKE:
- skillratio += 400 + 500*skill_lv;
+ skillratio += 100 +100*skill_lv +100*(skill_lv/2);
break;
}
@@ -2326,8 +2320,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
//mdef2-= mdef2* i/100;
}
}
- if (skill_num == NPC_EARTHQUAKE)
- mdef>>=1; //Halves MDEF (stupid overpowered skill)
if(battle_config.magic_defense_type)
ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2;
else
@@ -2346,6 +2338,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
ad.damage = 0;
}
}
+
+ if (skill_num == NPC_EARTHQUAKE)
+ { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex]
+ ad.damage+= sstatus->rhw.atk2*skillratio/100;
+ }
if(ad.damage<1)
ad.damage=1;