diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f59c179b5..9da0b51b2 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2133,6 +2133,7 @@ static struct Damage battle_calc_pet_weapon_attack( case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(target->type == BL_PC) ((struct map_session_data *)target)->canmove_tick = gettick() + 1000; else if(target->type == BL_MOB) @@ -2629,6 +2630,7 @@ static struct Damage battle_calc_mob_weapon_attack( case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(tsd) tsd->canmove_tick = gettick() + 1000; else if(tmd) @@ -3459,6 +3461,7 @@ static struct Damage battle_calc_pc_weapon_attack( damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(tsd) tsd->canmove_tick = gettick() + 1000; else if(tmd) @@ -3539,6 +3542,8 @@ static struct Damage battle_calc_pc_weapon_attack( damage3=1; damage3=battle_attr_fix(damage2,s_ele_, battle_get_element(target) );*/ + + flag=(flag&~BF_RANGEMASK)|BF_LONG; } break; } @@ -4036,7 +4041,7 @@ struct Damage battle_calc_weapon_attack( if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { struct map_session_data *sd=(struct map_session_data *)src; - int breakrate = 0; + int breakrate = 1; //0.01% weapon breaking chance [DracoRPG] if(sd->status.weapon && sd->status.weapon != 11) { if(sd->sc_data[SC_MELTDOWN].timer!=-1) { @@ -4058,7 +4063,7 @@ struct Damage battle_calc_weapon_attack( } } if(sd->sc_data[SC_OVERTHRUST].timer!=-1) { - breakrate = 10*sd->sc_data[SC_OVERTHRUST].val1; + breakrate += 10; //+ 0.1% whatever skill level you use [DracoRPG] //if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus] // breakrate*=2; if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { |