diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 89 |
1 files changed, 43 insertions, 46 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f7eb6bf6c..aa94ac9fc 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -620,6 +620,8 @@ static struct Damage battle_calc_pet_weapon_attack( int flag,dmg_lv=0; int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0; struct status_change *t_sc_data; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( target == NULL || pd == NULL ){ //srcは内容に直接触れていないのでスルーしてみる @@ -661,7 +663,11 @@ static struct Damage battle_calc_pet_weapon_attack( hitrate=status_get_hit(src) - flee + 80; type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_ = skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } + else div_ = 1; // single attack luk=status_get_luk(src); @@ -735,7 +741,6 @@ static struct Damage battle_calc_pet_weapon_attack( break; case AC_DOUBLE: // ダブルストレイフィング damage = damage*(180+ 20*skill_lv)/100; - div_=2; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case AC_SHOWER: // アローシャワー @@ -750,7 +755,7 @@ static struct Damage battle_calc_pet_weapon_attack( damage = damage*(100+ 10*skill_lv)/100; hitrate = hitrate*(100+5*skill_lv)/100; div_=t_size+1; - damage*=div_; + div_flag = 1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; @@ -783,7 +788,6 @@ static struct Damage battle_calc_pet_weapon_attack( break; case AS_SONICBLOW: // ソニックブロウ damage = damage*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -793,8 +797,7 @@ static struct Damage battle_calc_pet_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; + div_flag = 1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -842,7 +845,6 @@ static struct Damage battle_calc_pet_weapon_attack( break; case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; @@ -859,7 +861,6 @@ static struct Damage battle_calc_pet_weapon_attack( break; case MO_FINGEROFFENSIVE: //指弾 damage = damage * (125 + 25 * skill_lv) / 100; - div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 @@ -875,7 +876,6 @@ static struct Damage battle_calc_pet_weapon_attack( break; case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; - div_=4; break; case MO_COMBOFINISH: // 猛龍拳 damage = damage*(240+ 60*skill_lv)/100; @@ -893,14 +893,12 @@ static struct Damage battle_calc_pet_weapon_attack( break; case CH_CHAINCRUSH: // 連柱崩撃 damage = damage*(400+ 100*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); break; case CH_PALMSTRIKE: // 猛虎硬派山 damage = damage*(200+ 100*skill_lv)/100; break; case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; flag=(flag&~BF_RANGEMASK)|BF_LONG; if(target->type == BL_PC) ((struct map_session_data *)target)->canmove_tick = gettick() + 1000; @@ -921,12 +919,15 @@ static struct Damage battle_calc_pet_weapon_attack( break; case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; - div_=9; break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv)/100; break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } } if( skill_num!=NPC_CRITICALSLASH ){ @@ -1061,6 +1062,8 @@ static struct Damage battle_calc_mob_weapon_attack( struct status_change *sc_data,*t_sc_data; short *sc_count; short *option, *opt1, *opt2; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( src == NULL || target == NULL || md == NULL ){ @@ -1129,7 +1132,10 @@ static struct Damage battle_calc_mob_weapon_attack( hitrate=status_get_hit(src) - flee + 80; type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_ = skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } else div_ = 1; // single attack luk=status_get_luk(src); @@ -1230,7 +1236,6 @@ static struct Damage battle_calc_mob_weapon_attack( break; case AC_DOUBLE: // ダブルストレイフィング damage = damage*(180+ 20*skill_lv)/100; - div_=2; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case AC_SHOWER: // アローシャワー @@ -1243,9 +1248,9 @@ static struct Damage battle_calc_mob_weapon_attack( break; case KN_PIERCE: // ピアース damage = damage*(100+ 10*skill_lv)/100; - hitrate=hitrate*(100+5*skill_lv)/100; - div_=t_size+1; - damage*=div_; + hitrate = hitrate*(100+5*skill_lv)/100; + div_ = t_size+1; + div_flag = 1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; @@ -1285,7 +1290,6 @@ static struct Damage battle_calc_mob_weapon_attack( break; case AS_SONICBLOW: // ソニックブロウ damage = damage*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -1295,8 +1299,7 @@ static struct Damage battle_calc_mob_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; + div_flag = 1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -1344,7 +1347,6 @@ static struct Damage battle_calc_mob_weapon_attack( break; case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; @@ -1361,7 +1363,6 @@ static struct Damage battle_calc_mob_weapon_attack( break; case MO_FINGEROFFENSIVE: //指弾 damage = damage * (125 + 25 * skill_lv) / 100; - div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 @@ -1377,7 +1378,6 @@ static struct Damage battle_calc_mob_weapon_attack( break; case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; - div_=4; break; case BA_MUSICALSTRIKE: // ミュージカルストライク damage = damage*(60+ 40 * skill_lv)/100; @@ -1395,14 +1395,12 @@ static struct Damage battle_calc_mob_weapon_attack( break; case CH_CHAINCRUSH: // 連柱崩撃 damage = damage*(400+ 100*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); break; case CH_PALMSTRIKE: // 猛虎硬派山 damage = damage*(200+ 100*skill_lv)/100; break; case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; flag=(flag&~BF_RANGEMASK)|BF_LONG; if(tsd) tsd->canmove_tick = gettick() + 1000; @@ -1423,12 +1421,15 @@ static struct Damage battle_calc_mob_weapon_attack( break; case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; - div_=9; break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv)/100; break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } } if( skill_num!=NPC_CRITICALSLASH ){ @@ -1617,6 +1618,8 @@ static struct Damage battle_calc_pc_weapon_attack( int watk,watk_,cardfix,t_ele; int da=0,i,t_class,ac_flag = 0; int idef_flag=0,idef_flag_=0; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( src == NULL || target == NULL || sd == NULL ){ @@ -1695,7 +1698,10 @@ static struct Damage battle_calc_pc_weapon_attack( hitrate=status_get_hit(src) - flee + 80; //命中率計算 type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_=skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } else div_ = 1; // single attack dex=status_get_dex(src); //DEX luk=status_get_luk(src); //LUK @@ -1955,7 +1961,6 @@ static struct Damage battle_calc_pc_weapon_attack( } damage = damage*(180+ 20*skill_lv)/100; damage2 = damage2*(180+ 20*skill_lv)/100; - div_=2; if(sd->arrow_ele > 0) { s_ele = sd->arrow_ele; s_ele_ = sd->arrow_ele; @@ -1998,8 +2003,7 @@ static struct Damage battle_calc_pc_weapon_attack( damage2 = damage2*(100+ 10*skill_lv)/100; hitrate=hitrate*(100+5*skill_lv)/100; div_=t_size+1; - damage*=div_; - damage2*=div_; + div_flag=1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; @@ -2054,7 +2058,6 @@ static struct Damage battle_calc_pc_weapon_attack( hitrate+=30; // hitrate +30, thanks to midas damage = damage*(300+ 50*skill_lv)/100; damage2 = damage2*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -2074,9 +2077,7 @@ static struct Damage battle_calc_pc_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; - damage2 *= div_; + div_flag=1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -2137,7 +2138,6 @@ static struct Damage battle_calc_pc_weapon_attack( case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; damage2 = damage2*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; @@ -2159,16 +2159,13 @@ static struct Damage battle_calc_pc_weapon_attack( no_cardfix = 1; break; case MO_FINGEROFFENSIVE: //指弾 + damage = damage * (125 + 25 * skill_lv) / 100; + damage2 = damage2 * (125 + 25 * skill_lv) / 100; if(battle_config.finger_offensive_type == 0) { - damage = damage * (125 + 25 * skill_lv) / 100 * sd->spiritball_old; - damage2 = damage2 * (125 + 25 * skill_lv) / 100 * sd->spiritball_old; div_ = sd->spiritball_old; + div_flag = 1; } - else { - damage = damage * (125 + 25 * skill_lv) / 100; - damage2 = damage2 * (125 + 25 * skill_lv) / 100; - div_ = 1; - } + else div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 @@ -2192,7 +2189,6 @@ static struct Damage battle_calc_pc_weapon_attack( case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; damage2 = damage2*(150+ 50*skill_lv)/100; - div_=4; break; case MO_COMBOFINISH: // 猛龍拳 damage = damage*(240+ 60*skill_lv)/100; @@ -2229,7 +2225,6 @@ static struct Damage battle_calc_pc_weapon_attack( case CH_CHAINCRUSH: // 連柱崩撃 damage = damage*(100+ 60*skill_lv)/100; damage2 = damage2*(100+ 60*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); break; case CH_PALMSTRIKE: // 猛虎硬派山 damage = damage*(50+ 100*skill_lv)/100; @@ -2238,7 +2233,6 @@ static struct Damage battle_calc_pc_weapon_attack( case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; flag=(flag&~BF_RANGEMASK)|BF_LONG; if(tsd) tsd->canmove_tick = gettick() + 1000; @@ -2265,7 +2259,6 @@ static struct Damage battle_calc_pc_weapon_attack( case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; damage2 = damage2*(200+100*skill_lv)/100; - div_=9; if(sd->arrow_ele > 0) { s_ele = sd->arrow_ele; s_ele_ = sd->arrow_ele; @@ -2325,6 +2318,10 @@ static struct Damage battle_calc_pc_weapon_attack( } break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } } if(da == 2) { //三段掌が発動しているか type = 0x08; |