diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 127 |
1 files changed, 61 insertions, 66 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 273ea7fcb..3b3ea2047 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -242,55 +242,37 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { struct delay_damage *dat = (struct delay_damage *)data; if ( dat ) { - struct block_list* src = NULL; - struct block_list* target = map->id2bl(dat->target_id); - - if( !target || status->isdead(target) ) {/* nothing we can do */ - if (dat->src_type == BL_PC - && (src = map->id2bl(dat->src_id)) != NULL - && --((struct map_session_data *)src)->delayed_damage == 0 - && ((struct map_session_data *)src)->state.hold_recalc - ) { - ((struct map_session_data *)src)->state.hold_recalc = 0; - status_calc_pc((struct map_session_data *)src, SCO_FORCE); + struct block_list *src = map->id2bl(dat->src_id); + struct map_session_data *sd = BL_CAST(BL_PC, src); + struct block_list *target = map->id2bl(dat->target_id); + + if (target != NULL && !status->isdead(target)) { + //Check to see if you haven't teleported. [Skotlex] + if (src != NULL && ( + battle_config.fix_warp_hit_delay_abuse ? + (dat->skill_id == MO_EXTREMITYFIST || target->m != src->m || check_distance_bl(src, target, dat->distance)) + : + ((target->type != BL_PC || BL_UCAST(BL_PC, target)->invincible_timer == INVALID_TIMER) + && (dat->skill_id == MO_EXTREMITYFIST || (target->m == src->m && check_distance_bl(src, target, dat->distance)))) + )) { + map->freeblock_lock(); + status_fix_damage(src, target, dat->damage, dat->delay); + if (dat->attack_type && !status->isdead(target) && dat->additional_effects) + skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick); + if (dat->dmg_lv > ATK_BLOCK && dat->attack_type) + skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); + map->freeblock_unlock(); + } else if (src == NULL && dat->skill_id == CR_REFLECTSHIELD) { + // it was monster reflected damage, and the monster died, we pass the damage to the character as expected + map->freeblock_lock(); + status_fix_damage(target, target, dat->damage, dat->delay); + map->freeblock_unlock(); } - ers_free(battle->delay_damage_ers, dat); - return 0; } - src = map->id2bl(dat->src_id); - - //Check to see if you haven't teleported. [Skotlex] - if (src && ( - battle_config.fix_warp_hit_delay_abuse ? - (dat->skill_id == MO_EXTREMITYFIST || target->m != src->m || check_distance_bl(src, target, dat->distance)) - : - ((target->type != BL_PC || ((struct map_session_data *)target)->invincible_timer == INVALID_TIMER) - && (dat->skill_id == MO_EXTREMITYFIST || (target->m == src->m && check_distance_bl(src, target, dat->distance)))) - )) { - map->freeblock_lock(); - status_fix_damage(src, target, dat->damage, dat->delay); - if( dat->attack_type && !status->isdead(target) && dat->additional_effects ) - skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick); - if( dat->dmg_lv > ATK_BLOCK && dat->attack_type ) - skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); - map->freeblock_unlock(); - } else if( !src && dat->skill_id == CR_REFLECTSHIELD ) { - /** - * it was monster reflected damage, and the monster died, we pass the damage to the character as expected - **/ - map->freeblock_lock(); - status_fix_damage(target, target, dat->damage, dat->delay); - map->freeblock_unlock(); - } - - if (src != NULL - && src->type == BL_PC - && --((struct map_session_data *)src)->delayed_damage == 0 - && ((struct map_session_data*)src)->state.hold_recalc - ) { - ((struct map_session_data *)src)->state.hold_recalc = 0; - status_calc_pc((struct map_session_data *)src, SCO_FORCE); + if (sd != NULL && --sd->delayed_damage == 0 && sd->state.hold_recalc) { + sd->state.hold_recalc = 0; + status_calc_pc(sd, SCO_FORCE); } } ers_free(battle->delay_damage_ers, dat); @@ -546,17 +528,20 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin int64 damage; struct status_data *st = status->get_status_data(src); struct status_change *sc = status->get_sc(src); - + const struct map_session_data *sd = NULL; nullpo_retr(0, src); + + sd = BL_CCAST(BL_PC, src); + if ( !skill_id ) { s_ele = st->rhw.ele; s_ele_ = st->lhw.ele; - if ( src->type == BL_PC ) { - if (((struct map_session_data *)src)->charm_type != CHARM_TYPE_NONE && ((struct map_session_data *)src)->charm_count >= MAX_SPIRITCHARM) { - s_ele = s_ele_ = ((struct map_session_data*)src)->charm_type; + if (sd != NULL) { + if (sd->charm_type != CHARM_TYPE_NONE && sd->charm_count >= MAX_SPIRITCHARM) { + s_ele = s_ele_ = sd->charm_type; } - if (flag&2 && ((struct map_session_data *)src)->bonus.arrow_ele) - s_ele = ((struct map_session_data *)src)->bonus.arrow_ele; + if (flag&2 && sd->bonus.arrow_ele != 0) + s_ele = sd->bonus.arrow_ele; } } if (src->type == BL_PC) { @@ -570,8 +555,7 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4; else damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2); - } - else{ + } else { damage = st->batk + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2); } @@ -2740,6 +2724,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam nullpo_ret(bl); nullpo_ret(d); + + sd = BL_CAST(BL_PC, bl); div_ = d->div_; flag = d->flag; @@ -2749,8 +2735,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam return 0; if( battle_config.ksprotection && mob->ksprotected(src, bl) ) return 0; - if (bl->type == BL_PC) { - sd=(struct map_session_data *)bl; + if (sd != NULL) { //Special no damage states if(flag&BF_WEAPON && sd->special_state.no_weapon_damage) damage -= damage * sd->special_state.no_weapon_damage / 100; @@ -2881,9 +2866,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam // If the target is too far away from the devotion caster, autoguard has no effect // Autoguard will be disabled later on struct block_list *d_bl = map->id2bl(sce_d->val1); - if (d_bl && check_distance_bl(bl, d_bl, sce_d->val3) - && ((d_bl->type == BL_MER && ((struct mercenary_data *)d_bl)->master && ((struct mercenary_data *)d_bl)->master->bl.id == bl->id) - || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce_d->val2] == bl->id)) + struct mercenary_data *d_md = BL_CAST(BL_MER, d_bl); + struct map_session_data *d_sd = BL_CAST(BL_PC, d_bl); + if (d_bl != NULL && check_distance_bl(bl, d_bl, sce_d->val3) + && ((d_bl->type == BL_MER && d_md->master != NULL && d_md->master->bl.id == bl->id) + || (d_bl->type == BL_PC && d_sd->devotion[sce_d->val2] == bl->id)) ) { // if player is target of devotion, show guard effect on the devotion caster rather than the target clif->skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1); @@ -3325,8 +3312,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if (!skill_id || (element = skill->get_ele(skill_id, skill_lv)) == -1) { // Take weapon's element struct status_data *sstatus = NULL; - if (src->type == BL_PC && ((struct map_session_data *)src)->bonus.arrow_ele) { - element = ((struct map_session_data *)src)->bonus.arrow_ele; + struct map_session_data *ssd = BL_CAST(BL_PC, src); + if (src->type == BL_PC && ssd->bonus.arrow_ele != 0) { + element = ssd->bonus.arrow_ele; } else if ((sstatus = status->get_status_data(src)) != NULL) { element = sstatus->rhw.ele; } @@ -3394,7 +3382,13 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 } } if(src->type != BL_MOB) { - struct guild *g = src->type == BL_PC ? ((struct map_session_data *)src)->guild : guild->search(status->get_guild_id(src)); + struct guild *g = NULL; + if (src->type == BL_PC) { + struct map_session_data *sd = BL_UCAST(BL_PC, src); + g = sd->guild; + } else { + g = guild->search(status->get_guild_id(src)); + } if (class_ == MOBID_EMPELIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0)) return 0; @@ -5632,8 +5626,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } } //Reject Sword bugreport:4493 by Daegaladh - if (wd.damage != 0 - && tsc != NULL && tsc->data[SC_SWORDREJECT] != NULL + if (wd.damage != 0 && tsc != NULL && tsc->data[SC_SWORDREJECT] != NULL && (sd == NULL || sd->weapontype1 == W_DAGGER || sd->weapontype1 == W_1HSWORD || sd->status.weapon == W_2HSWORD) && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { @@ -6227,10 +6220,12 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( tsc->data[SC_DEVOTION] ) { struct status_change_entry *sce = tsc->data[SC_DEVOTION]; struct block_list *d_bl = map->id2bl(sce->val1); + struct mercenary_data *d_md = BL_CAST(BL_MER, d_bl); + struct map_session_data *d_sd = BL_CAST(BL_PC, d_bl); if (d_bl != NULL - && ((d_bl->type == BL_MER && ((struct mercenary_data *)d_bl)->master && ((struct mercenary_data *)d_bl)->master->bl.id == target->id) - || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce->val2] == target->id) + && ((d_bl->type == BL_MER && d_md->master != NULL && d_md->master->bl.id == target->id) + || (d_bl->type == BL_PC && d_sd->devotion[sce->val2] == target->id) ) && check_distance_bl(target, d_bl, sce->val3) ) { |