diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 121 |
1 files changed, 60 insertions, 61 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index ba1a4970b..25c06ecaa 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -57,7 +57,7 @@ int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last s /*========================================== * Get random targetting enemy *------------------------------------------*/ -static int battle_gettargeted_sub(struct block_list *bl, va_list ap) { +int battle_gettargeted_sub(struct block_list *bl, va_list ap) { struct block_list **bl_list; struct unit_data *ud; int target_id; @@ -90,7 +90,7 @@ struct block_list* battle_gettargeted(struct block_list *target) { nullpo_retr(NULL, target); memset(bl_list, 0, sizeof(bl_list)); - map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); + map_foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); if ( c == 0 ) return NULL; if( c > 24 ) @@ -114,7 +114,7 @@ int battle_gettarget(struct block_list* bl) { return 0; } -static int battle_getenemy_sub(struct block_list *bl, va_list ap) { +int battle_getenemy_sub(struct block_list *bl, va_list ap) { struct block_list **bl_list; struct block_list *target; int *c; @@ -146,7 +146,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang int c = 0; memset(bl_list, 0, sizeof(bl_list)); - map_foreachinrange(battle_getenemy_sub, target, range, type, bl_list, &c, target); + map_foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); if ( c == 0 ) return NULL; @@ -156,7 +156,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang return bl_list[rnd()%c]; } -static int battle_getenemyarea_sub(struct block_list *bl, va_list ap) { +int battle_getenemyarea_sub(struct block_list *bl, va_list ap) { struct block_list **bl_list, *src; int *c, ignore_id; @@ -188,7 +188,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int int c = 0; memset(bl_list, 0, sizeof(bl_list)); - map_foreachinarea(battle_getenemyarea_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); + map_foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); if( c == 0 ) return NULL; @@ -286,7 +286,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, if (src->type != BL_PC && amotion > 1000) amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] - add_timer(tick+amotion, battle_delay_damage_sub, 0, (intptr_t)dat); + add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); return 0; } @@ -1368,8 +1368,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama /*========================================== * HP/SP drain calculation *------------------------------------------*/ -static int battle_calc_drain(int damage, int rate, int per) -{ +int battle_calc_drain(int damage, int rate, int per) { int diff = 0; if (per && rnd()%1000 < rate) { @@ -1387,8 +1386,7 @@ static int battle_calc_drain(int damage, int rate, int per) /*========================================== * Passif skill dammages increases *------------------------------------------*/ -int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) -{ +int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) { int damage,skill; struct status_data *status = status_get_status_data(target); int weapon; @@ -1502,8 +1500,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int * &8: Skip target size adjustment (Extremity Fist?) *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) */ -static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) -{ +int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { unsigned int atkmin=0, atkmax=0; short type = 0; int damage = 0; @@ -1605,11 +1602,8 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { sd->state.arrow_atk = 0; } - -static int battle_range_type( - struct block_list *src, struct block_list *target, - uint16 skill_id, uint16 skill_lv) -{ //Skill Range Criteria +//Skill Range Criteria +int battle_range_type(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv) { if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) ) { //based on distance between src/target [Skotlex] @@ -1622,7 +1616,7 @@ static int battle_range_type( return BF_SHORT; return BF_LONG; } -static inline int battle_adjust_skill_damage(int m, unsigned short skill_id) { +int battle_adjust_skill_damage(int m, unsigned short skill_id) { if( map[m].skill_count ) { int i; @@ -1636,8 +1630,7 @@ static inline int battle_adjust_skill_damage(int m, unsigned short skill_id) { return 0; } -static int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) -{ +int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) { int i; if (!sd->skillblown[0].id) return 0; @@ -1733,7 +1726,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list tsd = BL_CAST(BL_PC, target); if(sd) - wd.blewcount += battle_blewcount_bonus(sd, skill_id); + wd.blewcount += battle->blewcount_bonus(sd, skill_id); //Set miscellaneous data that needs be filled regardless of hit/miss if( @@ -1742,10 +1735,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ) flag.arrow = 1; - if(skill_id){ - wd.flag |= battle_range_type(src, target, skill_id, skill_lv); - switch(skill_id) - { + if(skill_id) { + wd.flag |= battle->range_type(src, target, skill_id, skill_lv); + switch(skill_id) { case MO_FINGEROFFENSIVE: if(sd) { if (battle_config.finger_offensive_type) @@ -2167,9 +2159,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list default: i |= 16; // for ex. shuriken must not be influenced by DEX } - wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); + wd.damage = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); if (flag.lh) - wd.damage2 = battle_calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, i); + wd.damage2 = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, i); if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets if(wflag>0) @@ -3123,7 +3115,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list break; } - if( (i = battle_adjust_skill_damage(src->m,skill_id)) ) + if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) ATK_RATE(i); if( sd ) { @@ -3347,9 +3339,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADDRATE(10+ 2*temp); } - wd.damage = battle_addmastery(sd,target,wd.damage,0); + wd.damage = battle->add_mastery(sd,target,wd.damage,0); if (flag.lh) - wd.damage2 = battle_addmastery(sd,target,wd.damage2,1); + wd.damage2 = battle->add_mastery(sd,target,wd.damage2,1); if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger else @@ -3390,12 +3382,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage2 = battle->attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv); if( sc && sc->data[SC_WATK_ELEMENT] ) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] - int damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0)) * sc->data[SC_WATK_ELEMENT]->val2 / 100; + int damage = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0)) * sc->data[SC_WATK_ELEMENT]->val2 / 100; wd.damage += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv); - if( flag.lh ) - { - damage = battle_calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, (flag.arrow?2:0)) * sc->data[SC_WATK_ELEMENT]->val2 / 100; + if( flag.lh ) { + damage = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, (flag.arrow?2:0)) * sc->data[SC_WATK_ELEMENT]->val2 / 100; wd.damage2 += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv); } } @@ -3545,7 +3536,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list status_change_end(target, SC_REJECTSWORD, INVALID_TIMER); } if(skill_id == ASC_BREAKER) { //Breaker's int-based damage (a misc attack?) - struct Damage md = battle_calc_misc_attack(src, target, skill_id, skill_lv, wflag); + struct Damage md = battle->calc_misc_attack(src, target, skill_id, skill_lv, wflag); wd.damage += md.damage; } if( sc ) { @@ -3575,7 +3566,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); } if( skill_id == LG_RAYOFGENESIS ) { - struct Damage md = battle_calc_magic_attack(src, target, skill_id, skill_lv, wflag); + struct Damage md = battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag); wd.damage += md.damage; } @@ -3585,8 +3576,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list /*========================================== * battle_calc_magic_attack [DracoRPG] *------------------------------------------*/ -struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) -{ +struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { int i, nk; short s_ele = 0; unsigned int skillratio = 100; //Skill dmg modifiers. @@ -3652,11 +3642,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //Set miscellaneous data that needs be filled if(sd) { sd->state.arrow_atk = 0; - ad.blewcount += battle_blewcount_bonus(sd, skill_id); + ad.blewcount += battle->blewcount_bonus(sd, skill_id); } //Skill Range Criteria - ad.flag |= battle_range_type(src, target, skill_id, skill_lv); + ad.flag |= battle->range_type(src, target, skill_id, skill_lv); flag.infdef=(tstatus->mode&MD_PLANT?1:0); if( target->type == BL_SKILL){ TBL_SKILL *su = (TBL_SKILL*)target; @@ -4111,7 +4101,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if ((i = pc_skillatk_bonus(sd, skill_id))) ad.damage += ad.damage*i/100; - if( (i = battle_adjust_skill_damage(src->m,skill_id)) ) + if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) MATK_RATE(i); //Ignore Defense? @@ -4231,8 +4221,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list /*========================================== * Calculate Misc dammage for skill_id *------------------------------------------*/ -struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) -{ +struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { int temp; short i, nk; short s_ele; @@ -4264,7 +4253,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * if(sd) { sd->state.arrow_atk = 0; - md.blewcount += battle_blewcount_bonus(sd, skill_id); + md.blewcount += battle->blewcount_bonus(sd, skill_id); } s_ele = skill->get_ele(skill_id, skill_lv); @@ -4274,7 +4263,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * s_ele = rnd()%ELE_MAX; //Skill Range Criteria - md.flag |= battle_range_type(src, target, skill_id, skill_lv); + md.flag |= battle->range_type(src, target, skill_id, skill_lv); switch( skill_id ) { @@ -4493,7 +4482,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * if (sd && (i = pc_skillatk_bonus(sd, skill_id))) md.damage += md.damage*i/100; - if( (i = battle_adjust_skill_damage(src->m,skill_id)) ) + if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) md.damage = md.damage * i / 100; if(md.damage < 0) @@ -4533,7 +4522,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case RA_CLUSTERBOMB: { struct Damage wd; - wd = battle_calc_weapon_attack(src,target,skill_id,skill_lv,mflag); + wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); md.damage += wd.damage; } break; @@ -4555,22 +4544,20 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl { struct Damage d; switch(attack_type) { - case BF_WEAPON: d = battle_calc_weapon_attack(bl,target,skill_id,skill_lv,count); break; - case BF_MAGIC: d = battle_calc_magic_attack(bl,target,skill_id,skill_lv,count); break; - case BF_MISC: d = battle_calc_misc_attack(bl,target,skill_id,skill_lv,count); break; + case BF_WEAPON: d = battle->calc_weapon_attack(bl,target,skill_id,skill_lv,count); break; + case BF_MAGIC: d = battle->calc_magic_attack(bl,target,skill_id,skill_lv,count); break; + case BF_MISC: d = battle->calc_misc_attack(bl,target,skill_id,skill_lv,count); break; default: ShowError("battle_calc_attack: unknown attack type! %d\n",attack_type); memset(&d,0,sizeof(d)); break; } - if( d.damage + d.damage2 < 1 ) - { //Miss/Absorbed + if( d.damage + d.damage2 < 1 ) { //Miss/Absorbed //Weapon attacks should go through to cause additional effects. if (d.dmg_lv == ATK_DEF /*&& attack_type&(BF_MAGIC|BF_MISC)*/) // Isn't it that additional effects don't apply if miss? d.dmg_lv = ATK_MISS; d.dmotion = 0; - } - else // Some skills like Weaponry Research will cause damage even if attack is dodged + } else // Some skills like Weaponry Research will cause damage even if attack is dodged d.dmg_lv = ATK_DEF; return d; } @@ -4655,11 +4642,11 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage, hp = wd->hp_drain[type].value; if (wd->hp_drain[type].rate) - hp += battle_calc_drain(*damage, wd->hp_drain[type].rate, wd->hp_drain[type].per); + hp += battle->calc_drain(*damage, wd->hp_drain[type].rate, wd->hp_drain[type].per); sp = wd->sp_drain[type].value; if (wd->sp_drain[type].rate) - sp += battle_calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per); + sp += battle->calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per); if (hp) { if (wd->hp_drain[type].type) @@ -4924,7 +4911,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( rdamage > 0 ) { if( tsc && tsc->data[SC_REFLECTDAMAGE] ) { if( src != target )// Don't reflect your own damage (Grand Cross) - map_foreachinshootrange(battle_damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race,0); + map_foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race,0); } else { rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] @@ -6082,8 +6069,7 @@ void battle_set_defaults(void) { *battle_data[i].val = battle_data[i].defval; } -void battle_adjust_conf() -{ +void battle_adjust_conf(void) { battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10; battle_config.max_aspd = 2000 - battle_config.max_aspd*10; battle_config.max_third_aspd = 2000 - battle_config.max_third_aspd*10; @@ -6159,7 +6145,7 @@ int battle_config_read(const char* cfgName) count--; if (count == 0) - battle_adjust_conf(); + battle->config_adjust(); return 0; } @@ -6188,6 +6174,9 @@ void battle_defaults(void) { battle->calc_damage = battle_calc_damage; battle->calc_gvg_damage = battle_calc_gvg_damage; battle->calc_bg_damage = battle_calc_bg_damage; + battle->calc_base_damage = battle_calc_base_damage; + battle->calc_misc_attack = battle_calc_misc_attack; + battle->calc_magic_attack = battle_calc_magic_attack; battle->weapon_attack = battle_weapon_attack; battle->delay_damage = battle_delay_damage; battle->drain = battle_drain; @@ -6205,10 +6194,20 @@ void battle_defaults(void) { battle->check_target = battle_check_target; battle->check_range = battle_check_range; battle->consume_ammo = battle_consume_ammo; + battle->get_targeted_sub = battle_gettargeted_sub; + battle->get_enemy_sub = battle_getenemy_sub; + battle->get_enemy_area_sub = battle_getenemyarea_sub; + battle->delay_damage_sub = battle_delay_damage_sub; + battle->blewcount_bonus = battle_blewcount_bonus; + battle->range_type = battle_range_type; + battle->adjust_skill_damage = battle_adjust_skill_damage; + battle->add_mastery = battle_addmastery; + battle->calc_drain = battle_calc_drain; battle->config_read = battle_config_read; battle->config_set_defaults = battle_set_defaults; battle->config_set_value = battle_set_value; battle->config_get_value = battle_get_value; + battle->config_adjust = battle_adjust_conf; battle->get_enemy_area = battle_getenemyarea; battle->damage_area = battle_damage_area; }
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