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-rw-r--r--src/map/battle.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 14bbd7197..0fed7c26f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1451,7 +1451,7 @@ static struct Damage battle_calc_weapon_attack(
case AS_SPLASHER:
i = 400+50*skill_lv;
if (sd) i += 20*pc_checkskill(sd,AS_POISONREACT);
- if (wflag) i/=2; //Splash damage is half.
+ if (wflag>1) i/=wflag; //Splash damage is half.
skillratio += i;
flag.cardfix = 0;
break;
@@ -3044,7 +3044,8 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
}
if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
- battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
+ if(tsd && src != target)
+ battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay);
}
@@ -3088,7 +3089,7 @@ int battle_check_undead(int race,int element)
}
//Returns the upmost level master starting with the given object
-static struct block_list* battle_get_master(struct block_list *src)
+struct block_list* battle_get_master(struct block_list *src)
{
struct block_list *prev; //Used for infinite loop check (master of yourself?)
do {