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-rw-r--r--src/map/battle.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index b6dba1939..951dbcc5c 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2790,7 +2790,7 @@ struct Damage battle_calc_attack( int attack_type,
return d;
}
-int battle_calc_return_damage(struct block_list *bl, int skill, int *damage, int flag) {
+int battle_calc_return_damage(struct block_list *bl, int *damage, int flag) {
struct map_session_data *sd=NULL;
struct status_change *sc;
int rdamage = 0;
@@ -2798,7 +2798,7 @@ int battle_calc_return_damage(struct block_list *bl, int skill, int *damage, int
BL_CAST(BL_PC, bl, sd);
sc = status_get_sc(bl);
- if(flag&BF_WEAPON && skill != WS_CARTTERMINATION) { // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG]
+ if(flag&BF_WEAPON) {
//Bounces back part of the damage.
if (flag & BF_SHORT) {
if (sd && sd->short_weapon_damage_return)
@@ -2823,7 +2823,6 @@ int battle_calc_return_damage(struct block_list *bl, int skill, int *damage, int
if(flag&BF_MAGIC)
{
if(sd && sd->magic_damage_return &&
- !(skill_get_inf(skill)&(INF_GROUND_SKILL|INF_SELF_SKILL)) &&
rand()%100 < sd->magic_damage_return)
{ //Bounces back full damage, you take none.
rdamage = *damage;
@@ -3011,7 +3010,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
damage = wd.damage + wd.damage2;
if (damage > 0 && src != target) {
- rdamage = battle_calc_return_damage(target, 0, &damage, wd.flag);
+ rdamage = battle_calc_return_damage(target, &damage, wd.flag);
if (rdamage > 0) {
rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]